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Thread Statistics | Show CCP posts - 15 post(s) |
Toriatrix
Caldari The Blackwater Brigade
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Posted - 2006.09.18 17:50:00 -
[1]
Originally by: Evelgrivion Idea Hybridization I do like some of the ideas for POS sovereignty and industrial POSs. Perhaps they can be combined with an attachment that goes directly on the control tower...
-Production Synchronization Module: 5% Bonus to construction time and 1% reduction in materials consumption -Command Module: Provides sovereignty, X% Bonuses to X Weapon types
CCP could easily fill in the gaps for balance.
Read all of it and loved most of it..
I'm also thinking that why have "specialized towers"? when you instead can have a computing module and a power module.. and you can ad more of them as your POS grows... :P the Power modules uses this and that fuel.. ect..
Stitch this rather good looking POS together with the idea of Tech 2 poses and diffrent uses for diffrent modules and i think we got a winner. Dunno about the spessifics to what modules and limmits one should agree on but thats CCP's job, right? I would have loved to start out with a small mining POS and turn it into a large multifunctional production facility with system sovriginty points attatched to it, and it could indeed replace the outposts for all i care. Hell, what about using solar panels for power? Like what if diffrent suns give diffrent powerlevels, just to make things interesting. Also one more thing that annoys me is that my Battleship is allmoast as large as the corp hangar array (iirc).. POS's should be alot larger compared to the ships we fly.
As for Maya, i all i see from you is that negative attitude. It's like they say: The mind is like a parachute, It works best when it's open.
I know some of the ideas are radical for what we all are used to. But read through the thread in my signature and this thread and see the possibilitys. If the POS warfare should change, why not start with the lego-bricks and let CCP test their way to a balanced gamplay, so that systems are'nt too easy and too imposible to take over. The current ping-pong of stations and POS spamming is tad silly if you ask me. -Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.19 16:23:00 -
[2]
More POS related skills should also be added for the new POS's to limmit the impact of these potential super strutures. If they happend at all...
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.19 16:24:00 -
[3]
Edited by: Toriatrix on 19/09/2006 16:30:55 Damn laggy forums double post..
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.20 17:50:00 -
[4]
Edited by: Toriatrix on 20/09/2006 17:50:52 dbl post
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.20 17:51:00 -
[5]
Edited by: Toriatrix on 20/09/2006 17:51:25
Originally by: Agent Kenshin Just now took a look at the actual images...
Yes this would be a very nice thing to do. Would take lots of work to fix all the current POS. But would still love to see something like this get implemented later on. Kinda reminds me of the deadspace complexes.
You would'nt need to "FIX" the current POS'es... just let them stay, ppl will phase them out with new ones once they become avaliable, and ppl see the benefits of the new POS'es. Or even stop selling NPC POS towers and mods. And/or Nerf the current ones if ppl think they are so great compared to the "tech 2" pos'es that hopefully comes.
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
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