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Dr Mercy
Doctrine. FEARLESS.
47
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Posted - 2011.12.01 17:23:00 -
[91] - Quote
Ariane VoxDei wrote:Dr Mercy wrote:I understand your point that the tax currently makes it relatively unprofitable to extract and sell certain PI items on the market due to the blanket tariff prices per tier. But this only applies to transforming it from (say) P1 to P2. I would just say don't do this then. Focus on a different P2 item to make.
Since this problem doesn't apply to all items in the tier the actual problem is oversupply of some items compared to market demand. The oversupply has pushed the market value down. What *should* happen is that people stop trying to extract and produce that item and once the supply goes down the price will come back up to a profitable price again.
The only aspect of the game which will mean this might not happen is the attitude of "minerals I mine/extract are free" and hence *any* price they get is fine as it is above zero. Our real problem, in regard to getting those underpriced intermediates off the market, is that we are not allowed to reprocess PI products, intermediate or otherwise. If we were, we would be buying up the underpriced products, "melting them" and relisting as correctly prices raws or precessing into what has demand, as long as there is a sufficient arbitration gap. However, even if that was allowed, the taxes now provide a significant arbitration barrier, even if we could smelt in station for free. Taxed in the import of the smelted raws, and taxed on the output P1/P2/P3/P4. I wont tire you with my numbers (and my new sheet is incomplete), but you know the basics. 5% on the input, and 10% on the output (of which there considerably less). If we didnt have to deal with that taxbarrier and if we could melt those intermediates, then "we" (the hisec industry and markets) would soon see to it that they were priced correctly and act like "the invisible hand" of Smith fame. It wouldnt deal with overproduction of some P1/P0, but it would see to it that all p2-P4 products get balanced around the correct prices as per raw material cost.
I don't think being able to reprocess the materials will help. Allow some time for the prices to come up the P1 > P4 chain and for people to dump large stock of PI products they have. I think at least 2 weeks will be required before we can analyse the market for data and make conclusions.
Personally, I'd have liked POCOs to have been extended to highsec too (with some restrictions on tax rates and possibly an ownership flip mechanic rather than destruction) in order to capitalise on the factory planets around Jita. However they have decided to allow highsec to prop up volumes on the PI market - and I do empathise with the caution employed here. Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets |
Ana Vyr
Vyral Technologies
116
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Posted - 2011.12.01 19:25:00 -
[92] - Quote
The classic thing about this is that the entire community is going to cry when the price of just about everything goes up in the coming days. Lowsec PI usage is going to drop significantly, further increasing demand. POS fuel is going to become significantly more expensive as the producers pass along their new pain to the consumers. I expect the commodities currently on the market to evaporate quickly at the current price points as folks buy it all up to resell in a couple weeks.
Good times ahead. |
Count Rais
CyberShield Inc ROMANIAN-LEGION
1
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Posted - 2011.12.01 20:12:00 -
[93] - Quote
Let's not forget why this really happened. It's to create a storyline/tie-in for a console game I could give a rats ass about. Running a POS sucks more now than it ever has... |
Cygnet Lythanea
World Welfare Works Association
15
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Posted - 2011.12.01 22:21:00 -
[94] - Quote
Khanh'rhh wrote:Seriously.
Some of you are UNSUBBING because your almost worthless highsec activity is now even more worthless?
Risk : Reward, retards. If you won't risk doing PI where it is valuable ... you don't get to reap the rewards.
Working as intended, finally.
Oh, another clueless one saying 'risk reward!' again.
Please.
Let me be blunt: eve is about dodging risk and stealing reward. Even the PvP is 'risk adverse'.
Oh, and the PI in low sec isn't that great.
I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.
To recoup one POCO, it would have to run uninterrupted for two years to make back the initial investment.
Let me point that out again: it would take TWO YEARS to make the isk back.
Now, granted, this is at current prices, which are guaranteed to climb rapidly, and this is assuming that nothing ever happens to it.
But just think about that. Two Years.
Risk vs reward indeed.
BTW: I'm surprised that CCP hasn't locked this thread yet too. |
Vhan
Taggart Transdimensional Virtue of Selfishness
6
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Posted - 2011.12.01 23:00:00 -
[95] - Quote
I mentioned this in another thread that got locked:
Most MMO developers have learned from other MMO mistakes to not mess with their core carebear playerbase. CCP is not playing it safe with this change. CCP is known for making tough decisions, however. Balance changes to rigs negatively impacting salvaging profits comes to mind.
Changing a popular playstyle (granted, PI is slightly more advanced than small ship PvE and mining) can shell shock their largest playerbase and drive them away.
The fallout of the tax rate change will take a while to settle, as far as market price readjustments and the shock to PI participation. Until the general fallout subsides, my advice is to wait and closely watch what the market does, while producing in PI and adjusting to that market.
Risk versus reward? It was already there, with increased resources from PI in lower security systems. BTW- Carebears do not care about risk, as long as they are having fun. A large population of the game does not care about PvP and are focused on profits and enjoying the other game systems (market, mining, sites, industry, science, etc).
The playstyle of having fun: Not having your gaming experience interrupted/changed after you've become accustomed to doing something fun. Introduce new systems with new sinks to get to your balance goals. It's something I learned early on as a systems designer on Ultima Online (even though management sometimes ignored my cries for sanity).
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Scrapyard Bob
EVE University Ivy League
427
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Posted - 2011.12.02 00:00:00 -
[96] - Quote
Cygnet Lythanea wrote: Oh, and the PI in low sec isn't that great.
I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.
If you're only making 300k average per day per world, then you're doing it wrong. Especially in lo-sec.
Hi-sec PI harvest planets, with daily or every other day resets of the ECUs, can easily make 800-1200k ISK/day (average price during October / early November) for each planet. Even after paying 50 ISK/u for export tariffs to take the goods to market. And that's with only Command Center Upgrades IV (not V).
1-2 ECUs, 2-4 BIFs, 1 LP is the standard setup. Move your ECUs no more often then once a week to save a bit of ISK, never move the LP/BIFs (maybe once every 3-6 months).
P2 factory world (3 LPs 18 AIFs) that takes P1 from the market and makes P2. Makes 2-3M ISK per day, even post-tariff.
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Dr Mercy
Doctrine. FEARLESS.
47
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Posted - 2011.12.02 00:08:00 -
[97] - Quote
Vhan wrote:I mentioned this in another thread that got locked:
Most MMO developers have learned from other MMO mistakes to not mess with their core carebear playerbase. CCP is not playing it safe with this change. CCP is known for making tough decisions, however. Balance changes to rigs negatively impacting salvaging profits comes to mind.
Changing a popular playstyle (granted, PI is slightly more advanced than small ship PvE and mining) can shell shock their largest playerbase and drive them away.
The fallout of the tax rate change will take a while to settle, as far as market price readjustments and the shock to PI participation. Until the general fallout subsides, my advice is to wait and closely watch what the market does, while producing in PI and adjusting to that market.
Risk versus reward? It was already there, with increased resources from PI in lower security systems. BTW- Carebears do not care about risk, as long as they are having fun. A large population of the game does not care about PvP and are focused on profits and enjoying the other game systems (market, mining, sites, industry, science, etc).
The playstyle of having fun: Not having your gaming experience interrupted/changed after you've become accustomed to doing something fun. Introduce new systems with new sinks to get to your balance goals. It's something I learned early on as a systems designer on Ultima Online (even though management sometimes ignored my cries for sanity).
There is so much wrong with what you've written there that I don't know where to start.
Carebears of course care about risk - that it the entire point of the definition. Their tolerance for risk is so much lower that they simply stop being able to have fun when is gets above a very low threshold.
CCP should not care too deeply about carebears who decide to quit over a change to PI. They simple do not drive the sandbox storylines of the game which keep the majority of people playing.
Whilst a large population of the game may not involve themselves in PVP - it is PVP that drives the market. Without PVP you gut market demand. Who is going to buy minerals or stuff from the LP store or anything else for that matter is it isn't to replace ships and assets lost in PVP.
That's about as far as I can be bothered to write.. Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets |
Cygnet Lythanea
World Welfare Works Association
15
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Posted - 2011.12.02 00:08:00 -
[98] - Quote
You're assuming too much there Bob.
You fail to factor ship loss, clone costs, and any import taxes. Those are also losses that count against your profits. |
Cygnet Lythanea
World Welfare Works Association
15
|
Posted - 2011.12.02 00:17:00 -
[99] - Quote
Dr Mercy wrote: There is so much wrong with what you've written there that I don't know where to start.
Carebears of course care about risk - that it the entire point of the definition. Their tolerance for risk is so much lower that they simply stop being able to have fun when is gets above a very low threshold.
CCP should not care too deeply about carebears who decide to quit over a change to PI. They simple do not drive the sandbox storylines of the game which keep the majority of people playing.
Whilst a large population of the game may not involve themselves in PVP - it is PVP that drives the market. Without PVP you gut market demand. Who is going to buy minerals or stuff from the LP store or anything else for that matter is it isn't to replace ships and assets lost in PVP.
That's about as far as I can be bothered to write..
As a carebear, I have enough isk I really don't care about it. What I do care about is CCP trying to force certain styles of gameplay.
I AM however, curious about this 'sandbox storylines' thing you speak of. I've played this toon since 04 and the game since 03, and this is the first I've heard of this. Perhaps you could enlighten me.
Unless you mean that carebears don't have private GM's/Devs like the major alliances do, and then I'll admit that yes, we're sadly lacking in having our own pet CCP employees to lobby for us.
ANd, conversly, without carebears, who is going to mine for those ships that Pvp looses? I've actually had to sit and listen to a bunch of PvPers have to mine their replacement ships when I refused to do so for them.
If you think that people whine on the forum, try that sometime. They put the forum whines to shame. |
Jack Dant
The Gentlemen of Low Moral Fibre
187
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Posted - 2011.12.02 00:17:00 -
[100] - Quote
Cygnet Lythanea wrote:You fail to factor ship loss, clone costs, and any import taxes. Those are also losses that count against your profits. If you are losing clones in lowsec, you are doing it very wrong. I have only lost one pod in empire in the last 2 years, despite nearly 200 ship losses.
And with proper ships and scouting, losing haulers should be extremely rare. |
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Vhan
Taggart Transdimensional Virtue of Selfishness
6
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Posted - 2011.12.02 00:38:00 -
[101] - Quote
Dr Mercy wrote: Carebears of course care about risk - that it the entire point of the definition. Their tolerance for risk is so much lower that they simply stop being able to have fun when is gets above a very low threshold.
CCP should not care too deeply about carebears who decide to quit over a change to PI.
Whilst a large population of the game may not involve themselves in PVP - it is PVP that drives the market.
You've missed the point of my post entirely. It is about shocking a playstyle and pointing out a risk versus reward already existed.
Carebears not caring for risk implies that they do not wish to involve themselves in a high risk situation, which is the same as a lower tolerance for risk. That is their playstyle.
CCP definitely has to consider their own form of risk with an update and that is risk analysis of a game change. It's common practice for a large system change to include a risk analysis along with the design documentation and technical doc (or, atleast, I've written many many risk analysis docs for changes).
Stating that CCP "should not care too deeply about carebears" is like stating "CCP should not care deeply about its largest share of customers". CCP would lose a massive amount of revenue with that attitude. I can only surmise that you are attempting to troll with that backward statement.
It's obvious that PvP drives a good portion of the market, but that is way off topic and has nothing to do with my post. |
Cygnet Lythanea
World Welfare Works Association
16
|
Posted - 2011.12.02 02:31:00 -
[102] - Quote
Jack Dant wrote: If you are losing clones in lowsec, you are doing it very wrong. I have only lost one pod in empire in the last 2 years, despite nearly 200 ship losses.
And with proper ships and scouting, losing haulers should be extremely rare.
Jack, I fly a blockade runner cloaked.
And, if you're not getting podded, than whoever is the tackler is for your local PvP corp, sucks.
I always factor in the possibility of at least two losses, because I have to contend with heavy alliance action in my area. Hot dropping carriers isn't their only trick, you know. If I don't lose them, I made additional profit. But when I figure my numbers, I always factor it in. |
Broomhilde
Aliastra Gallente Federation
0
|
Posted - 2011.12.02 02:53:00 -
[103] - Quote
Frederheim wrote:PI is completely worthless to do now. 1 day of export costs from a single planet cost about 5k yesterday. Today it costs 550,000. How the hell can I sell it at a profit if it costs me 110 times as much to export off the planet? All 3 of my accounts canceled. Screw CCP.
^^ This, Im done. Yeah, yeah I know I can simply offset this by raising my own prices and raping customers, but thats OK, ill pass.
Done. |
Marsan
Production N Destruction INC. Blue Moon Alliance
3
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Posted - 2011.12.02 03:20:00 -
[104] - Quote
Cygnet Lythanea wrote:
Oh, and the PI in low sec isn't that great.
I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.
To recoup one POCO, it would have to run uninterrupted for two years to make back the initial investment.
Let me point that out again: it would take TWO YEARS to make the isk back.
Now, granted, this is at current prices, which are guaranteed to climb rapidly, and this is assuming that nothing ever happens to it.
But just think about that. Two Years.
Risk vs reward indeed.
You are think about it the wrong way. If you replaced the POCO, which I question you could by yourself, sure it would take years to reap the profits. On the other hand if you set the tax rate at a reasonable level you'd be making money off all the folks using your POCO. Now honestly I don't see a single player doing that but there will be low sec and null sec corps that set reasonable tax rates. To profit from the taxes and/or provide a people for them to gank.
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Cygnet Lythanea
World Welfare Works Association
16
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Posted - 2011.12.02 03:44:00 -
[105] - Quote
Marsan wrote:
You are think about it the wrong way. If you replaced the POCO, which I question you could by yourself, sure it would take years to reap the profits. On the other hand if you set the tax rate at a reasonable level you'd be making money off all the folks using your POCO. Now honestly I don't see a single player doing that but there will be low sec and null sec corps that set reasonable tax rates. To profit from the taxes and/or provide a people for them to gank.
Marsan, I have about three planets that I even have a single other player using.
How much you think I'm gonna get at 10%?
BTW: I actually did look into doing one myself: while it will only take me an hour or two to kill the existing interbus unit, the 200m that the POCO currently costs seems like wasted isk. |
Katowen
20
|
Posted - 2011.12.02 09:10:00 -
[106] - Quote
Hundo Kay wrote:
I once had a boss tell us at the beginning of the meeting we were going to have a 2% pay cut in the coming year. We were paid on commission and our rate was being cut from 8% to 6%. Needless to say, my paycheck went down more than 2%.
The issue with the changes to PI are they did two things at once. The reindexed prices and they changed the rate.
So yes the Tax Rate went up, and the index went up. Now people are trying to attribute both increases to one factor. You have to seperate the two.
That's the root of the problem right there....
CCP didn't say a WORD about the base price of the goods being the average of Nov 2011 trade price index now for this release as compared to the 2009 average for the index of the good.
If they would have said the index price was also going up, we would have heard a lot more pre-whining but people wouldn't be as bitchy as they are now.
Katowen
Katowen |
Jack Dant
The Gentlemen of Low Moral Fibre
187
|
Posted - 2011.12.02 10:08:00 -
[107] - Quote
Forum ate full reply
Cygnet Lythanea wrote:Jack, I fly a blockade runner cloaked.
And, if you're not getting podded, than whoever is the tackler is for your local PvP corp, sucks. Not really. With the spam warp method, your pod is in warp before it even shows on everybody's overview. You can't start to lock it. I know this, because people do it to me all the time. And saving extreme bad luck or pilot error, you shouldn't really lose a BR.
Quote:Marsan, I have about three planets that I even have a single other player using.
How much you think I'm gonna get at 10%? Roughly 200-300k isk/day per colony on the planet. So you would nearly double your profits! |
Jarnis McPieksu
Aliastra Gallente Federation
59
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Posted - 2011.12.02 10:31:00 -
[108] - Quote
Broomhilde wrote:Frederheim wrote:PI is completely worthless to do now. 1 day of export costs from a single planet cost about 5k yesterday. Today it costs 550,000. How the hell can I sell it at a profit if it costs me 110 times as much to export off the planet? All 3 of my accounts canceled. Screw CCP. ^^ This, Im done. Yeah, yeah I know I can simply offset this by raising my own prices and raping customers, but thats OK, ill pass. Done.
You do know that those customers (like me, who do business with POSes and T2 production) are perfectly prepared for this "raping" of yours. Please keep selling the goods at a price you find profitable. I'll keep buying them and then shifting the cost to the people buying the goods I produce.
Or you can give up and let someone else take up the slack.
Either way, I'm a buyer of PI goods (4 bil ISK bought over the past week, partially to top up stockpiles as the prices are heading up) and I will remain a buyer of PI goods, no matter what the price is. It is up to you (and other PI producers) to determine what price to sell the goods at. I'm quite sure the market will make sure the lowest profitable price is on top of the "sell orders" list.
If you cannot comprehend this, may I suggest some education in business econ 101?
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Jarnis McPieksu
Aliastra Gallente Federation
59
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Posted - 2011.12.02 10:36:00 -
[109] - Quote
Katowen wrote:Hundo Kay wrote:
I once had a boss tell us at the beginning of the meeting we were going to have a 2% pay cut in the coming year. We were paid on commission and our rate was being cut from 8% to 6%. Needless to say, my paycheck went down more than 2%.
The issue with the changes to PI are they did two things at once. The reindexed prices and they changed the rate.
So yes the Tax Rate went up, and the index went up. Now people are trying to attribute both increases to one factor. You have to seperate the two.
That's the root of the problem right there.... CCP didn't say a WORD about the base price of the goods being the average of Nov 2011 trade price index now for this release as compared to the 2009 average for the index of the good. If they would have said the index price was also going up, we would have heard a lot more pre-whining but people wouldn't be as bitchy as they are now. Katowen
Initially CCP was just as clueless as most PI producers seem to be. Hence the announcement about "taxes are going to be doubled".
However, some players did the math and pointed out that at these completely insignificant tax rates (where "5 percent tax" was not actually 5 percent tax on the market price of the goods, but on some completely imaginary base price that then worked out to a fraction of a single percent) meant that nobody would build POCOs because it would literally take years to pay off the investment even if you could work at 0% tax (or tax others, even at 100% "tax rate").
Then CCP suddenly realized that what they thought was "5% tax on PI goods" was not actually that, so they revised the "prices for taxation purposes" at the very last moment - a very much needed change - and failed to communicate that properly.
Now the taxes actually reflect reality. If POCO taxes at 10%, it will be 10% of a rate that is at least close to market prices. Personally I'd wish the "prices for taxation purposes" would automatically be recalculated monthly or quarterly, based on average real market prices, but that involves :code: and :effort: from CCP, so until then this last minute hack job works as a placeholder.
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Jarnis McPieksu
Aliastra Gallente Federation
60
|
Posted - 2011.12.02 10:39:00 -
[110] - Quote
Marsan wrote:Cygnet Lythanea wrote:
Oh, and the PI in low sec isn't that great.
I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.
To recoup one POCO, it would have to run uninterrupted for two years to make back the initial investment.
Let me point that out again: it would take TWO YEARS to make the isk back.
Now, granted, this is at current prices, which are guaranteed to climb rapidly, and this is assuming that nothing ever happens to it.
But just think about that. Two Years.
Risk vs reward indeed.
You are think about it the wrong way. If you replaced the POCO, which I question you could by yourself, sure it would take years to reap the profits. On the other hand if you set the tax rate at a reasonable level you'd be making money off all the folks using your POCO. Now honestly I don't see a single player doing that but there will be low sec and null sec corps that set reasonable tax rates. To profit from the taxes and/or provide a people for them to gank.
Only reason POCO replacement isn't happening yet is because the price of POCO hardware is still over-inflated. Only people buying POCO structures are math-deficient WH dwellers that just want that magical 0% tax rate for their private hole.
Give it a few weeks.
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Vihura
Vihura Cor
2
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Posted - 2011.12.02 11:09:00 -
[111] - Quote
All complaining about taxes are rateards just recalculate all prices and start sell at new price if you sell at old price you are dump as hell and you deserve to lose. Fack some people just don't want adapt and learn. |
Omega Flames
Bene Gesserit ChapterHouse Sanctuary Pact
15
|
Posted - 2011.12.02 13:27:00 -
[112] - Quote
Jarnis McPieksu wrote:Marsan wrote:Cygnet Lythanea wrote:
Oh, and the PI in low sec isn't that great.
I've got fifteen worlds on a couple alts and I make about 300k average profit (not net, profit) per world per day, in low sec.
To recoup one POCO, it would have to run uninterrupted for two years to make back the initial investment.
Let me point that out again: it would take TWO YEARS to make the isk back.
Now, granted, this is at current prices, which are guaranteed to climb rapidly, and this is assuming that nothing ever happens to it.
But just think about that. Two Years.
Risk vs reward indeed.
You are think about it the wrong way. If you replaced the POCO, which I question you could by yourself, sure it would take years to reap the profits. On the other hand if you set the tax rate at a reasonable level you'd be making money off all the folks using your POCO. Now honestly I don't see a single player doing that but there will be low sec and null sec corps that set reasonable tax rates. To profit from the taxes and/or provide a people for them to gank. Only reason POCO replacement isn't happening yet is because the price of POCO hardware is still over-inflated. Only people buying POCO structures are math-deficient WH dwellers that just want that magical 0% tax rate for their private hole. Give it a few weeks. 1. POCO's are made using P4 mats so as they go up in price due to the tax increase the cost of installing POCO's will go up. The price they are costing right now is the lowest they will ever cost. 2. Learn wtf you are talking about before talking about something. |
Cygnet Lythanea
World Welfare Works Association
20
|
Posted - 2011.12.02 14:39:00 -
[113] - Quote
The cost of cap ship parts is not likely to go down much because of this, the initial cost of the gantry is in the 100m range. The additional PI items to bring it online are currently about 90m and climbing in my region. |
Katowen
21
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Posted - 2011.12.02 17:45:00 -
[114] - Quote
Jarnis McPieksu wrote: Now the taxes actually reflect reality. If POCO taxes at 10%, it will be 10% of a rate that is at least close to market prices. Personally I'd wish the "prices for taxation purposes" would automatically be recalculated monthly or quarterly, based on average real market prices, but that involves :code: and :effort: from CCP, so until then this last minute hack job works as a placeholder.
I agree with you...I do wish that the price index of PI good would adjust base on market values over X amount of time too. That way, taxes are not static or too low / high for a PI type.
Katowen Katowen |
Boris Ginnungagap
Republic Military School Minmatar Republic
11
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Posted - 2011.12.02 17:52:00 -
[115] - Quote
Frederheim wrote:PI is completely worthless to do now. 1 day of export costs from a single planet cost about 5k yesterday. Today it costs 550,000. How the hell can I sell it at a profit if it costs me 110 times as much to export off the planet? All 3 of my accounts canceled. Screw CCP. You add that 550 000 into your sell order. Simple. |
Ragneir
Brutor Tribe Minmatar Republic
1
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Posted - 2011.12.02 17:58:00 -
[116] - Quote
I'm derpy the care bear. I like magical rainbows, peace and love.
O noes CCP has coded in something that nerfs my high sec income its time to complain!
I fully understand that I would have to group up with pvpers to maintain PI in low or null sec but that screws up with my fluffy vibes and that is a no go.
I could go into a WH but I could run into pirates! Even though WH pirates are not too common I don't want blood on my fur!
So my best resort is to complain about a mechanic that can't get along with my Fluffalicious gameplay. I refuse to adapt to new mechanics so only change low sec and 0.0! |
Cygnet Lythanea
World Welfare Works Association
22
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Posted - 2011.12.02 23:49:00 -
[117] - Quote
It's fun to see a goonswarm alt like Regneir try and troll.
Mostly because if they, say, nerfed rats, moons, and arknor into the ground like PI, they'd be one of hte first groups to line up and scream. |
FastJack316
GoonWaffe Goonswarm Federation
3
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Posted - 2011.12.03 01:58:00 -
[118] - Quote
Cygnet Lythanea wrote:It's fun to see a goonswarm alt like Regneir try and troll.
Mostly because if they, say, nerfed rats, moons, and arknor into the ground like PI, they'd be one of hte first groups to line up and scream.
Arkonor? Really? Really?
You think we mine? |
Killstealing
Broski Enterprises Elite Space Guild
182
|
Posted - 2011.12.03 02:08:00 -
[119] - Quote
0% tax in my riskless null sec space 8)
also hahaha he thinks people who own 76 tek moons mine
hahaha we own one and even we don't mine |
Cygnet Lythanea
World Welfare Works Association
23
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Posted - 2011.12.03 06:35:00 -
[120] - Quote
FastJack316 wrote:
Arkonor? Really? Really?
You think we mine?
You, personally, no, I doubt you have the patience. But others do, and they work for, or are alts of, goons, meaning they're part of your income too.
And, notice, neither of them denied the rats bit.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |
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