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Thread Statistics | Show CCP posts - 56 post(s) |
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:33:21 -
[91] - Quote
Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Yes, of course.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:35:32 -
[92] - Quote
Dersen Lowery wrote:Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Read the dev blog. That's exactly what they're asking you to do. Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.
CCP Snorlax - Software Architect - Team RnB
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CCP Habakuk
C C P C C P Alliance
1122
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Posted - 2014.12.16 19:51:21 -
[93] - Quote
For those with inactive accounts on Duality: Feel free to post in this thread with the correct account to get them reactivated.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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TheSmokingHertog
TALIBAN EXPRESS
264
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Posted - 2014.12.16 19:53:25 -
[94] - Quote
Zedilt Amasin wrote:CCP Snorlax wrote:
Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.
Please tell me more about these ultra high detail assets
@ fanfest, the art team showed us the high definition pictures of nebula's, then people asked to utalize them, that seemed not possible at the time. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
814
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Posted - 2014.12.16 19:57:12 -
[95] - Quote
Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Snorlax
C C P C C P Alliance
568
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Posted - 2014.12.16 19:58:41 -
[96] - Quote
Salpun wrote:Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however Yes, and time! This will make it much easier to jump on to a test server.
CCP Snorlax - Software Architect - Team RnB
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Swidgen
Republic University Minmatar Republic
151
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Posted - 2014.12.16 20:20:33 -
[97] - Quote
What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. |
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CCP Snorlax
C C P C C P Alliance
568
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Posted - 2014.12.16 20:23:34 -
[98] - Quote
Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.
CCP Snorlax - Software Architect - Team RnB
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Dersen Lowery
Drinking in Station
1374
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Posted - 2014.12.16 20:38:10 -
[99] - Quote
CCP Snorlax wrote:Dersen Lowery wrote:Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Read the dev blog. That's exactly what they're asking you to do. Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.
In that case, my apologies to Drevar for the misunderstanding.
This looks like a difficult but worthy effort.
Proud founder and member of the Belligerent Desirables.
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Essack Leadae
Core Industry. Circle-Of-Two
57
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Posted - 2014.12.16 20:50:34 -
[100] - Quote
I would prefer a devblog about UI correction (I really miss RGB sliders, this dark themes are killing my eyes...) than that, but still, a feedback.
In short, EVE Installation step will be like Starcraft 2, isn't it ?
I don't see any advantage for it (in fact, I don't like this system whatever the game, because of possible disk fragmentation, slower loading even with broadband, etc.), but I love reading the fact that you are giving us options to download everything in one-go like before. That is the way to go.
But in fact, I just read that :
Quote:Correct - these resources will be shared between EVE installations, making for easier setup for test servers. EVE Probe will also share that same folder. It can be really interesting... if I can use a shared cache for both TQ AND Singularity at the same time. After all, even if there is one of two new ships or an HD redesign of few ones, the rest of the ressources are still TQ-like. It can vastly reduce the disk space used by the game, and as I have a small primary SSD, it can motivate to connect more frequently into Singularity by making possible to keep a permanent Singularity client.
Will it be possible ?
With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again.
- John Smedley, president of Sony Online Entertainment. CCP should do the same...
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War Kitten
Panda McLegion
5622
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Posted - 2014.12.16 20:50:53 -
[101] - Quote
CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.
Doom and gloom aside, it is an interesting question.
Obviously the server knows what is on the other side of a wormhole, even if the intrepid player doesn't. Will the system prefetch those things, and be a potential source of intel without actually having to visit and jump the WH?
And on the speed side of things - will it be possible for a player in say a leopard shuttle or interceptors to travel systems so rapidly that they outrun the prefetching?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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CCP Snorlax
C C P C C P Alliance
571
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Posted - 2014.12.16 21:03:25 -
[102] - Quote
War Kitten wrote:CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE. Doom and gloom aside, it is an interesting question. Obviously the server knows what is on the other side of a wormhole, even if the intrepid player doesn't. Will the system prefetch those things, and be a potential source of intel without actually having to visit and jump the WH? And on the speed side of things - will it be possible for a player in say a leopard shuttle or interceptors to travel systems so rapidly that they outrun the prefetching? The client does not, and will not, get any extra information from the server to aid in prefetching, as tempting as it may be. It simply is too risky for possible exploitation.
Within few minutes of gameplay, the client will have downloaded the low detail version of all models so you will always see something right away, even if the higher detail model may take a few seconds to appear.
We've done most of our testing in developer-only ships that are much faster than anything you could use for real in the game, and we rarely make it from one stargate to the next before the prefetch finishes. Keep in mind, also, that there is a finite number of models in the game - there is less and less that needs downloading as you jump between systems as the models have been seen somewhere else before.
And finally, you always have the option of downloading everything.
CCP Snorlax - Software Architect - Team RnB
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XTbe
The Forge Industries
4
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Posted - 2014.12.16 21:04:54 -
[103] - Quote
Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
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CCP Snorlax
C C P C C P Alliance
571
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Posted - 2014.12.16 21:07:34 -
[104] - Quote
XTbe wrote:Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
Yes, copying the folder manually will work just fine - there's no extra data stored elsewhere that needs to go with it.
CCP Snorlax - Software Architect - Team RnB
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Noriko Mai
1681
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Posted - 2014.12.16 21:09:40 -
[105] - Quote
Oh while you are at it. Please bring back the Dark Opaque Theme! |
Ophelia en Daire
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.12.16 21:20:29 -
[106] - Quote
Just needlessly screw with the game more. Guess we'll probably lose all of our custom setups for multiple clients also. |
Alundil
Isogen 5
792
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Posted - 2014.12.16 21:24:21 -
[107] - Quote
CCP Snorlax wrote:Alundil wrote:What nefarious uses can (and will) this be put too? Scenario: Want to know what's in a neighboring wh system. Exit Eve client. Clear cache on scouts account. Login and load wh system. Analyze the files downloaded on demand for currently connected systems. Intel?
How will the prefetching handle bridging? Scenario: New player joined a "titan-owning" corp/alliance. Is told to join fleet and warp to a POS for Titan bridge. Takes titan bridge to a system he's never been to before. Will he die while resources are loading for what's in that system and surrounding systems?
These types of things, I think, could hinder adoption of this deployment methodology. Prefetching for neighboring systems only looks at static data that the client already has. This means what stations, stargates, planets, moons, etc. are in the systems. We do not get any extra information, whatsoever, from the server to decide what do download beforehand. So sorry, no help there for your nefarious purposes. Within a few minutes of gameplay the client will have downloaded low-detail models for everything - all ships, stations, stargates, etc. so you will never enter space and not see anything. Besides, the overview and brackets will always show up immediately. And finally, if anyone has concerns over not seeing things right away due to downloading, have the launcher download everything before entering the game. That option will always be available. Thanks for the clarification. To be clear it was not so much for "my" nefarious purposes as I'm not the "nefarious-type". More along the lines of thinking about potential issues that might lead to exploitative (or at the very least unanticipated) behavior.
I'm right behind you
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Max Kolonko
WATAHA. Unseen Wolves
492
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Posted - 2014.12.16 21:26:09 -
[108] - Quote
CCP Snorlax wrote:XTbe wrote:Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
Yes, copying the folder manually will work just fine - there's no extra data stored elsewhere that needs to go with it.
Hi-res texture pack plox, ok? thx!
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Hal Morsh
Icendus Corux Warp to Cyno.
212
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Posted - 2014.12.16 21:34:56 -
[109] - Quote
Ever since ship skins were reprogrammed the game has to freeze up every time it has to load an asset. Like when I undock into a fleet of hostiles.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Essack Leadae
Core Industry. Circle-Of-Two
57
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Posted - 2014.12.16 21:37:01 -
[110] - Quote
My previous question was non-sense, sorry for that.
Keep up the good work. This new system sound interresting. I would love using shared ressources between different clients, especialy to keep a Singularity one ready all the time.
I just hope that there will be a way (or it will be automatic ?) to "clean" ressources (or move them into TQ standard folders) when it concerns new ressources from test servers, to avoid duplication (once the new TQ patch is released) or obsolescence if a new idea is removed from SiSi.
Removing obsolete signature... You just lost time to read that =)
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bassie12bf1
Militaris Industries Northern Coalition.
54
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Posted - 2014.12.16 21:50:39 -
[111] - Quote
I crashed the game. http://i.imgur.com/xKOn28q.png
I was in captains quarters. (which took about a minute to load on my rather quick connection)
I then clone jumped to a station which is of a kind i was not in before, was full of things that were not loaded before.
While i waited for the clone jump to occur ( system wasn't loaded on the server? ) I switched from CQ back to hangar view.
After the server loaded the system I got put back into CQ which took about half a minute to load.
I then saw the room, my character was invisible and the hangar was a black void with some smoke and floating forcefields and logos. Couldn't use the inventory window and that error popped up if I used CQ ways to access ship hangar. |
Dangeresque Too
Pistols for Pandas
31
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Posted - 2014.12.16 22:14:41 -
[112] - Quote
CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE. Hate to be snarky here, but good dodge on the question...
What about w-space? And yes, we've been reading your constant responses about how all the low-level stuff will be loaded, but if you have your settings on high, what happens then? Does it then start to download all the high stuff for that wormhole?
Also further questions here, since it doesn't seem to really be stated anywhere (yes, I actually took the time to read all 6 pages):
So the devblog (and several posts) mentioned something about "Or just let the launcher window download everything", does that mean that if you don't immediately go into the game it will start downloading everything anyways?
And another silly question, if you do immediately go into the game as soon as physically possible, will the system just continue downloading the full set of assets in the background? Or will it only download the assets your client is specifically asking for?
If your graphics are turned to low/minimum, does the new system just never bother to fetch the higher quality assets and therefore result in a slim client?
What is the minimum client size? You say game's core will only be initially downloaded before you can play, but then you also say that within a few minutes of playing the whole gambit of low assets will be downloaded. Is that in addition to the core game data? If so how much larger does the client get with just the low assets?
If you were to download the new launcher, log in and sit in a station, would anything further be downloaded in the background or would it stop?
Does this core data include item/module/ship info/icons etc? Or will there be lag to the market as it has to download information for anything you click or scroll through.
If the game is going to be downloading assets for things you come across, is there a bandwidth cap for it to use so it does not interfere with latency or create more lag while trying to do anything that may require low latency? I know for me if I am downloading a bunch of stuff while playing Eve I can definitely tell a difference and things react and respond a lot slower than if I wasn't downloading anything.
And finally, might not be a bad idea to actually update the OP with the common/frequent questions/answers as there have been numerous repeats through this thread. |
Josef Djugashvilis
2767
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Posted - 2014.12.16 22:21:12 -
[113] - Quote
I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I wouls like to have it stated clearly.
Thank you.
This is not a signature.
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Noriko Mai
1681
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Posted - 2014.12.16 22:26:55 -
[114] - Quote
Oh man. I tried it and now I have to download 7.4 GB f++r my TQ installation... No EVE for me this evening... |
Noriko Mai
1681
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Posted - 2014.12.16 22:30:59 -
[115] - Quote
Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I wouls like to have it stated clearly.
Thank you. yes |
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CCP Snorlax
C C P C C P Alliance
574
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Posted - 2014.12.16 22:39:49 -
[116] - Quote
Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I would like to have it stated clearly.
Thank you. Yes.
CCP Snorlax - Software Architect - Team RnB
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Caviar Liberta
Moira. Villore Accords
781
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Posted - 2014.12.16 22:59:35 -
[117] - Quote
Kossaw wrote:Sounds a great idea....
What does the installer do when the disk runs out of space during the download - you know its going to happen. Some newbie is going to fill their C drive while playing the game.
Some parts of the world still have crappy internet service plans. Will there be any way to control how much gets downloaded and when ? Like can I play on basic resolution this afternoon but set the client to download the rest of the files at 3 am ?
Can I set the game client to update itself every day at 3 am without having to start the launcher manually ?
You can set it up under scheduled tasks to run the launcher at 3am. |
KIller Wabbit
The Scope Gallente Federation
814
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Posted - 2014.12.16 23:11:36 -
[118] - Quote
So I went AFK with the Duality launcher up, but not in game because I'm waiting on account info to be updated on the server.
Since I was idling in the launcher - will it continue updating in the background without me being logged in or does further package download not happen until I actually get in game?
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Valeo Galaem
Dutch East Querious Company Phoebe Freeport Republic
89
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Posted - 2014.12.16 23:26:33 -
[119] - Quote
Two questions:
- Will we be able to see the on-demand download status in the game, for example in the CTRL-ALT-SHIFT-M status monitor?
- How will this new system affect setting up parallel test server installs that are each using different resource file versions once all clients are using it?
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Caviar Liberta
Moira. Villore Accords
781
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Posted - 2014.12.16 23:29:22 -
[120] - Quote
CCP Snorlax wrote:Salpun wrote:Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however Yes, and time! This will make it much easier to jump on to a test server.
Just put the Duality install on my secondary drive and was on the test server in about 5 minutes. |
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