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Thread Statistics | Show CCP posts - 56 post(s) |
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CCP Gargant
C C P C C P Alliance
910
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Posted - 2014.12.16 15:00:05 -
[1] - Quote
The way the EVE Online client is deployed is set to change next year. Instead of me trying to paraphrase how it works, I highly suggest you head on over and read the details in the dev blog written by CCP Snorlax.
It is found here.
Feedback will be highly appreciated as the starts rolling out so make sure to try it out!
CCP Gargant | EVE Universe esports Coordinator
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CCP Gargant
C C P C C P Alliance
910
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Posted - 2014.12.16 15:03:16 -
[2] - Quote
The formatting of the blog got screwed up. It will be available again once we've made it pretty.
CCP Gargant | EVE Universe esports Coordinator
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ChromeStriker
0ne Percent. Odin's Call
792
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Posted - 2014.12.16 15:08:26 -
[3] - Quote
Fiiiiii ii iiiiii I rst
No Worries
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Samsara Toldya
Pator Tech School Minmatar Republic
175
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Posted - 2014.12.16 15:18:46 -
[4] - Quote
Quote: What about the offline installer?
We will still offer a way to install from a pre-downloaded package, if for example you need to transfer it on a USB stick.
"Still"... I thought that option was no longer supported?
Say I have a slow connection without any options to upgrade - on top of that there is a monthly volume I am allowed to download until my connection speed is reduced even more (or I have to pay an extra fee for spare bandwith). As it is I'm running into volume issues every release and the new way to release patches won't change this. The new release cycle made this special situation even worse.
Right now (without 'exploiting' the no longer supported method) I do need an EVE installation to download the releases/patches before I am able to transfer it on a USB stick. At work I would be allowed to download files (lucky me) but for :reasons: I am not allowed to install EVE.
For sure I am not the only one with limited volume - please consider a way to download the releases/patches without a working EVE installation. Right now I create my own URL to download the .zip file as soon as I find out release/version-number. It sounds as if that wouldn't be possible next year
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Chribba
Otherworld Enterprises Otherworld Empire
13543
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Posted - 2014.12.16 15:27:18 -
[5] - Quote
I demand you leave my boot.ini alone
also does this mean I can make this a slim installation that never downloads any extra resources? Will I be able to play the game at heavily sucky textures and whatnot?
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Sentient Blade
Crisis Atmosphere
1435
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Posted - 2014.12.16 15:29:52 -
[6] - Quote
What is this "shared location"? Please don't make it appdata or anything that maps to it. AppData stays on c:/ and I imagine for a lot of us that's typically a smaller SSD that's not really intended to go storing 15GB+ of EVE assets. |
Cristl
220
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Posted - 2014.12.16 15:36:21 -
[7] - Quote
Sentient Blade wrote:What is this "shared location"? Please don't make it appdata or anything that maps to it. AppData stays on c:/ and I imagine for a lot of us that's typically a smaller SSD that's not really intended to go storing 15GB+ of EVE assets.
A good question |
Airi Cho
Dark-Rising Executive Outcomes
48
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Posted - 2014.12.16 15:36:35 -
[8] - Quote
Sentient Blade wrote:What is this "shared location"? Please don't make it appdata or anything that maps to it. AppData stays on c:/ and I imagine for a lot of us that's typically a smaller SSD that's not really intended to go storing 15GB+ of EVE assets.
+1 |
Scarlet Bear
Garoun Investment Bank Gallente Federation
3
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Posted - 2014.12.16 15:39:33 -
[9] - Quote
Very much same way as World of Warcraft works, downloads it self as you play as you get to other part of map it downloads that part of the map
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CCP Maxwell
C C P C C P Alliance
28
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Posted - 2014.12.16 15:39:34 -
[10] - Quote
Airi Cho wrote:Sentient Blade wrote:What is this "shared location"? Please don't make it appdata or anything that maps to it. AppData stays on c:/ and I imagine for a lot of us that's typically a smaller SSD that's not really intended to go storing 15GB+ of EVE assets. +1
The default location is in C:\ProgramData, but you will be able to choose where to put the cache.
CCP Maxwell - QA Engineer - Team RnB
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
145
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Posted - 2014.12.16 15:43:38 -
[11] - Quote
So when reading this I get the impression that I can a very small install on my netbook just to log in my trader in Jita. Correct?
Follow me on twitter: @ForlornW
Follow my blog: http://crossingzebras.com/author/forlorn-wongraven
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TheSmokingHertog
TALIBAN EXPRESS
264
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Posted - 2014.12.16 15:43:40 -
[12] - Quote
Sentient Blade wrote:What is this "shared location"? Please don't make it appdata or anything that maps to it. AppData stays on c:/ and I imagine for a lot of us that's typically a smaller SSD that's not really intended to go storing 15GB+ of EVE assets.
Or let us set the AppData location in the installer, good we can choose it :D |
TheSmokingHertog
TALIBAN EXPRESS
264
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Posted - 2014.12.16 15:45:13 -
[13] - Quote
Its good we can still have the full installer or the download option, for my laptops I would go the light download and for my full system the full package, can you set it in general settings before updating? or in the update itself? |
Noriko Mai
1670
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Posted - 2014.12.16 15:47:44 -
[14] - Quote
Quote:There are many implications to this change, but rest assured GÇôthat none of this will be deployed until we have full confidence in our new deployment method and are sure it will not disrupt your gameplay experience in EVE. Muahahahah hahahaha. Like the Launcher release? |
Bienator II
madmen of the skies
3027
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Posted - 2014.12.16 15:47:47 -
[15] - Quote
sounds interesting. i can imagine the client would continue downloading stuff while a noob would watch the intro, create the char or read tutorial text, till the client is complete.
my only concern is the following: it all sounded as if a handful of big "stuff" files will be exploded to thousands small files which could influence loading performance on anything which is not a ssd.
It also sounds as if it will complicate client updates for you guys. I guess the launcher will now only update the "core" and leave everything else for the client in on-demand fashion. If a stuff file breaks will the repair tool notice it?
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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CCP Maxwell
C C P C C P Alliance
28
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Posted - 2014.12.16 15:52:19 -
[16] - Quote
Mac users that wish to try this out on Duality: We still have stability issues on the Mac, but if you head on to Duality, take a moment to enter the launcher settings and add /resManThreadCount=2 to the Startup Argument field.
CCP Maxwell - QA Engineer - Team RnB
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Kossaw
Body Count Inc. Pandemic Legion
106
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Posted - 2014.12.16 15:52:32 -
[17] - Quote
Sounds a great idea....
What does the installer do when the disk runs out of space during the download - you know its going to happen. Some newbie is going to fill their C drive while playing the game.
Some parts of the world still have crappy internet service plans. Will there be any way to control how much gets downloaded and when ? Like can I play on basic resolution this afternoon but set the client to download the rest of the files at 3 am ?
Can I set the game client to update itself every day at 3 am without having to start the launcher manually ?
WTB : An image in my signature
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Gilbaron
Free-Space-Ranger Nulli Secunda
1580
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Posted - 2014.12.16 15:56:41 -
[18] - Quote
is there a way to stop the download after all low ressources have been loaded ? (thinking about mobile connections)
and does this mean that we will see super high res textures soon(tm)?
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Agent Known
Night Theifs DamnedNation
19
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Posted - 2014.12.16 16:00:04 -
[19] - Quote
Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed. |
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CCP Maxwell
C C P C C P Alliance
30
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Posted - 2014.12.16 16:04:34 -
[20] - Quote
Agent Known wrote:Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed.
Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ?
CCP Maxwell - QA Engineer - Team RnB
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Harvey James
The Sengoku Legacy
1053
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Posted - 2014.12.16 16:05:35 -
[21] - Quote
so whats the point of this exactly? .. will it speed things up or down?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Agent Known
Night Theifs DamnedNation
19
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Posted - 2014.12.16 16:11:32 -
[22] - Quote
CCP Maxwell wrote:Agent Known wrote:Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed. Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ?
Yep, I realized that after I had posted and edited my post :)
This'll be helpful for those with SSDs who want to store the cache elsewhere. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1580
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Posted - 2014.12.16 16:12:35 -
[23] - Quote
Harvey James wrote:so whats the point of this exactly? .. will it speed things up or down?
this separates the program part of the client from the audio and textures part of the client
this is gonna make it much easier to manipulate one of the two without touching the other (you could, for example reinstall the program part without having to reinstal the audio and textures (which make up a massive part of the download size)
or you could copy the ressources from a friends computer and easily plug them into your own client when you are on a really bad connection
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:13:30 -
[24] - Quote
Harvey James wrote:so whats the point of this exactly? .. will it speed things up or down? The goal is that you won't notice any difference when playing the game.
The primary driver for this change is to get people into the game quicker GÇô both new players, downloading a trial for the first time and existing players patching after major updates.
There is less to download before you can enter the game, and the game itself will download the rest as it needs it.
CCP Snorlax - Software Architect - Team RnB
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Tarsas Phage
Freight Club
349
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Posted - 2014.12.16 16:16:58 -
[25] - Quote
CCP Snorlax, how will you see the following scenario play out from a performance perspective given the following:
1) I'm the member of a big 0.0 alliance 2) I just reinstalled my computer, or am logging on from a computer that otherwise doesn't have the EVE Client already installed. I am also a user who is unaware of the on-deman nature of the EVE Client, because hey we're not all tech geeks.
When I install the on-demand client, I log in and immediately get in on a fleet. This fleet sets out and gets embroiled in a fight where many different ship models are used. Perhaps we travel between two regions during this fight, which may have different assets for stargates, nebula, and the like.
How will my session changes work under such load? Will I black screen until all assets are fetched from CCP's CDN? What happens when a ship warps on grid and I don't have the asset for that ship already fetched? Will my client freeze until it is loaded?
Another, similar scenario: Install on-demand client on undock from Jita 4-4 on a busy day. |
Noriko Mai
1670
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Posted - 2014.12.16 16:19:44 -
[26] - Quote
CCP Maxwell wrote:Agent Known wrote:Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed. Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Can you please leave your dirty fingers from my filesystem. Stay where I allow you to through the install path! |
Sarmatiko
1654
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Posted - 2014.12.16 16:22:31 -
[27] - Quote
CCP Maxwell wrote:Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Why not in actual game folder by default? Before you edit this setting first time, launcher already downloading cache to ProgramData and then leaves thousands of empty directories there. |
Agent Known
Night Theifs DamnedNation
19
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Posted - 2014.12.16 16:24:48 -
[28] - Quote
Sarmatiko wrote:CCP Maxwell wrote:Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Why not in actual game folder by default? Before you edit this setting first time, launcher already downloading cache to ProgramData and then leaves thousands of empty directories there. This is probably because the client will share this cache with others installs of the same client (hence SharedCache). This also means those who test on Singularity won't have to download and patch the entire client twice ...at least, that's what I'm thinking. Not quite sure how it would handle that. |
Dominique Vasilkovsky
BFG Tech
55
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Posted - 2014.12.16 16:25:40 -
[29] - Quote
Will we get an option to force the full download so we don't have to rely on any streaming of data on demand as you can bet it will try to download something just as you are about to blow something up?
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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CCP Maxwell
C C P C C P Alliance
32
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Posted - 2014.12.16 16:29:38 -
[30] - Quote
Noriko Mai wrote:CCP Maxwell wrote:Agent Known wrote:Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed. Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Can you please leave your dirty fingers from my filesystem. Stay where I allow you to through the install path!
Ummmm......Sure.
CCP Maxwell - QA Engineer - Team RnB
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Noriko Mai
1670
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Posted - 2014.12.16 16:30:57 -
[31] - Quote
Tarsas Phage wrote:[..]How will my session changes work under such load? Will I black screen until all assets are fetched from CCP's CDN? What happens when a ship warps on grid and I don't have the asset for that ship already fetched? Will my client freeze until it is loaded?[..] At the moment everything just black screens if it isn't downloaded already. Really confusing.
Please at least add a loading wheel or something. |
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CCP Maxwell
C C P C C P Alliance
32
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Posted - 2014.12.16 16:31:47 -
[32] - Quote
CCP Maxwell wrote:Noriko Mai wrote:CCP Maxwell wrote:Agent Known wrote:Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed. Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Can you please leave your dirty fingers from my filesystem. Stay where I allow you to through the install path! Ummmm......Sure.
Although, I will admit that setting the cache-path is not yet in the installer. It can be set in the launcher settings.
CCP Maxwell - QA Engineer - Team RnB
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drummendejef maaktnietuit
Active Fusion
10
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Posted - 2014.12.16 16:32:14 -
[33] - Quote
Quote:If you prefer, we will of course also have the option of downloading all resources beforehand.
Yes please |
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:33:02 -
[34] - Quote
Agent Known wrote:Sarmatiko wrote:CCP Maxwell wrote:Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Why not in actual game folder by default? Before you edit this setting first time, launcher already downloading cache to ProgramData and then leaves thousands of empty directories there. This is probably because the client will share this cache with others installs of the same client (hence SharedCache). This also means those who test on Singularity won't have to download and patch the entire client twice ...at least, that's what I'm thinking. Not quite sure how it would handle that. Correct - these resources will be shared between EVE installations, making for easier setup for test servers. EVE Probe will also share that same folder.
Before we release this on TQ the choice of where to put this folder will be done in the installer, for players installing for the first time. If this hasn't been set (as will be the case for existing players) the launcher will prompt you before it downloads anything. We didn't want to postpone initial public testing while waiting for those installer/launcher changes, so bear with us for now.
CCP Snorlax - Software Architect - Team RnB
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Dr Cedric
Independent Miners Corporation Care Factor
81
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Posted - 2014.12.16 16:33:27 -
[35] - Quote
I am an absolute idiot in this conversation as I just open my game and play it. So from what I hear:
I won't notice anything, save a bit longer load time when I click on that fancy new destroyer and zoom in on it to see it.
I have the "option" to keep things moving the "old" way, if I can figure out a bit of Tech Savvy (/me looks for his tech savvy skillbook)
If I can't get my tech savviness up to the appropriate level, I'll be stuck (for good or bad) with this new system.
My question:
Is this an every-time-I-launch-the-game sort of thing? Like will i need to DL these resources over and over each play session? Each patch? Each Update?
Cedric
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:34:32 -
[36] - Quote
Noriko Mai wrote:Tarsas Phage wrote:[..]How will my session changes work under such load? Will I black screen until all assets are fetched from CCP's CDN? What happens when a ship warps on grid and I don't have the asset for that ship already fetched? Will my client freeze until it is loaded?[..] At the moment everything just black screens if it isn't downloaded already. Really confusing. Please at least add a loading wheel or something. Where are you getting a black screen? That should not happen, and is not what we've seen in our testing.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:34:58 -
[37] - Quote
Dominique Vasilkovsky wrote:Will we get an option to force the full download so we don't have to rely on any streaming of data on demand as you can bet it will try to download something just as you are about to blow something up? Yes.
CCP Snorlax - Software Architect - Team RnB
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
129
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Posted - 2014.12.16 16:35:04 -
[38] - Quote
Is this somehow connected to the down time less server model?
The UI is still bad.
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Noriko Mai
1670
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Posted - 2014.12.16 16:36:45 -
[39] - Quote
drummendejef maaktnietuit wrote:Quote:If you prefer, we will of course also have the option of downloading all resources beforehand. Yes please It's already implemented. Launcher should force a restart because activating it and saving the settings leaves the user there with a "Client is ready" message and nothing happens. |
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:37:35 -
[40] - Quote
Sarmatiko wrote:CCP Maxwell wrote:Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Why not in actual game folder by default? Before you edit this setting first time, launcher already downloading cache to ProgramData and then leaves thousands of empty directories there. The default installation folder is under Program Files - Windows does not like you writing to that folder outside of an installer.
We will improve the process in the launcher before releasing this on TQ so that you will always have a way of setting the cache folder location before we download anything. This is just the first public test of the feature in the game itself - not the final version.
CCP Snorlax - Software Architect - Team RnB
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Alundil
Isogen 5
791
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Posted - 2014.12.16 16:37:55 -
[41] - Quote
What nefarious uses can (and will) this be put too? Scenario: Want to know what's in a neighboring wh system. Exit Eve client. Clear cache on scouts account. Login and load wh system. Analyze the files downloaded on demand for currently connected systems. Intel?
How will the prefetching handle bridging? Scenario: New player joined a "titan-owning" corp/alliance. Is told to join fleet and warp to a POS for Titan bridge. Takes titan bridge to a system he's never been to before. Will he die while resources are loading for what's in that system and surrounding systems?
These types of things, I think, could hinder adoption of this deployment methodology.
I'm right behind you
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Noriko Mai
1670
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Posted - 2014.12.16 16:38:16 -
[42] - Quote
CCP Snorlax wrote:Noriko Mai wrote:Tarsas Phage wrote:[..]How will my session changes work under such load? Will I black screen until all assets are fetched from CCP's CDN? What happens when a ship warps on grid and I don't have the asset for that ship already fetched? Will my client freeze until it is loaded?[..] At the moment everything just black screens if it isn't downloaded already. Really confusing. Please at least add a loading wheel or something. Where are you getting a black screen? That should not happen, and is not what we've seen in our testing. Docking to a station (for the first time) gives me a unusual long black screen. Leading Preview mode give a black Preview window for ~2 seconds. |
Aliventi
Hard Knocks Inc.
789
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Posted - 2014.12.16 16:40:03 -
[43] - Quote
Since you are looking at downloading... an issue that people have with the launcher is that if you have a poor connection, that disconnects fairly often, every time your internet connection dies you have to restart any download. Which is really... when you have a multigig release update you are downloading and your internet connection decides to die. Is there a way to fix the launcher so that when you reconnect it continues downloading or will this new system fix that? |
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:41:32 -
[44] - Quote
Dr Cedric wrote:I am an absolute idiot in this conversation as I just open my game and play it. So from what I hear:
I won't notice anything, save a bit longer load time when I click on that fancy new destroyer and zoom in on it to see it.
I have the "option" to keep things moving the "old" way, if I can figure out a bit of Tech Savvy (/me looks for his tech savvy skillbook)
If I can't get my tech savviness up to the appropriate level, I'll be stuck (for good or bad) with this new system.
My question:
Is this an every-time-I-launch-the-game sort of thing? Like will i need to DL these resources over and over each play session? Each patch? Each Update?
Any resource the game downloads will be cached locally on disk, so no, it will only download it once. It only downloads it again if it changes.
The goal is that the average player, tech savvy or not, will not really notice a difference, except you were quicker into the game when setting up for the first time, or after a patch. What might have taken hours before, may now take minutes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
555
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Posted - 2014.12.16 16:44:19 -
[45] - Quote
Aliventi wrote:Since you are looking at downloading... an issue that people have with the launcher is that if you have a poor connection, that disconnects fairly often, every time your internet connection dies you have to restart any download. Which is really... when you have a multigig release update you are downloading and your internet connection decides to die. Is there a way to fix the launcher so that when you reconnect it continues downloading or will this new system fix that? Our hope is that this new scheme will alleviate many of those problems. We're no longer downloading huge patch files - the patches will be much smaller, increasing the success rate of downloads.
CCP Snorlax - Software Architect - Team RnB
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Rainus Max
Fusion Enterprises Ltd Shadow of xXDEATHXx
44
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Posted - 2014.12.16 16:46:17 -
[46] - Quote
Is this a step towards those HD textures mentioned a while back or have you stuffed that in the 'shiny but never' pile? |
Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 16:46:40 -
[47] - Quote
You quite know a way to make me renew subscription.
What about people who don't want to use launcher?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Dr Cedric
Independent Miners Corporation Care Factor
81
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Posted - 2014.12.16 16:47:39 -
[48] - Quote
CCP Snorlax wrote:Dr Cedric wrote:I am an absolute idiot in this conversation as I just open my game and play it. So from what I hear:
I won't notice anything, save a bit longer load time when I click on that fancy new destroyer and zoom in on it to see it.
I have the "option" to keep things moving the "old" way, if I can figure out a bit of Tech Savvy (/me looks for his tech savvy skillbook)
If I can't get my tech savviness up to the appropriate level, I'll be stuck (for good or bad) with this new system.
My question:
Is this an every-time-I-launch-the-game sort of thing? Like will i need to DL these resources over and over each play session? Each patch? Each Update?
Any resource the game downloads will be cached locally on disk, so no, it will only download it once. It only downloads it again if it changes. The goal is that the average player, tech savvy or not, will not really notice a difference, except you were quicker into the game when setting up for the first time, or after a patch. What might have taken hours before, may now take minutes.
First Dev Quote! Yay!
A follow-up question then:
If an update/patch is released, and there are things that aren't touched (like the way a can looks floating in space) then that thing hasn't changed and should need to be updated, right? Is this the way it has been in the past, only things that are new are DL'ed then installed, or is everything "copy and replaced" with the newest patch files.
Another other question:
Could this lead to on-the-fly patches? Lets say there is a problem with a ship model looking wonky. Could you (the Devs) put an updated file on the server to fix the issue, and the next time I look at the wonky ship, its magically fixed?
Another other other question:
What if there is a problem with a file, and it just so happens that a player never interacts with whatever asset that file is associated with. Wouldn't that player technically be playing with a broken client, just never looking at the broken part?
Cedric
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CCP Snorlax
C C P C C P Alliance
556
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Posted - 2014.12.16 16:50:37 -
[49] - Quote
Rainus Max wrote:Is this a step towards those HD textures mentioned a while back or have you stuffed that in the 'shiny but never' pile? Let's just say that this gives us a way to implement that feature.
CCP Snorlax - Software Architect - Team RnB
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Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 16:52:09 -
[50] - Quote
Dr Cedric wrote:Another other question:
Could this lead to on-the-fly patches? Lets say there is a problem with a ship model looking wonky. Could you (the Devs) put an updated file on the server to fix the issue, and the next time I look at the wonky ship, its magically fixed?
Assuming the cache is implemented properly, this kind of patching wil be likely possible.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Sarmatiko
1654
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Posted - 2014.12.16 16:53:40 -
[51] - Quote
I just don't like sixty thousands files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! |
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CCP Snorlax
C C P C C P Alliance
557
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Posted - 2014.12.16 16:56:37 -
[52] - Quote
Alundil wrote:What nefarious uses can (and will) this be put too? Scenario: Want to know what's in a neighboring wh system. Exit Eve client. Clear cache on scouts account. Login and load wh system. Analyze the files downloaded on demand for currently connected systems. Intel?
How will the prefetching handle bridging? Scenario: New player joined a "titan-owning" corp/alliance. Is told to join fleet and warp to a POS for Titan bridge. Takes titan bridge to a system he's never been to before. Will he die while resources are loading for what's in that system and surrounding systems?
These types of things, I think, could hinder adoption of this deployment methodology. Prefetching for neighboring systems only looks at static data that the client already has. This means what stations, stargates, planets, moons, etc. are in the systems. We do not get any extra information, whatsoever, from the server to decide what do download beforehand. So sorry, no help there for your nefarious purposes.
Within a few minutes of gameplay the client will have downloaded low-detail models for everything - all ships, stations, stargates, etc. so you will never enter space and not see anything. Besides, the overview and brackets will always show up immediately.
And finally, if anyone has concerns over not seeing things right away due to downloading, have the launcher download everything before entering the game. That option will always be available.
CCP Snorlax - Software Architect - Team RnB
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Arthur Aihaken
X A X
4031
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Posted - 2014.12.16 16:59:47 -
[53] - Quote
Great - looking forward to it. Now when can we get hi-res textures as a downloadable option?
I am currently away, traveling through time and will be returning last week.
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2963
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Posted - 2014.12.16 17:00:01 -
[54] - Quote
I already can see the sh!tstorm of whine threads that will happen on GD. Like all launcher whine x 100.
But I like the change especially if that will allow to bring some other more awesome features sooner or easier or preferably both :)
Invalid signature format
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CCP Snorlax
C C P C C P Alliance
557
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Posted - 2014.12.16 17:02:46 -
[55] - Quote
Sarmatiko wrote:I just don't like sixty thousand files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! Just think of the SharedCache folder as a virtual file system for EVE :)
CCP Snorlax - Software Architect - Team RnB
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Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 17:12:12 -
[56] - Quote
Sarmatiko wrote:I just don't like sixty thousands files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! The .stuff files are exactly that, an uncompressed "flat" archives. This, however, has nothing to do with fragmentation, large files fragment as much as smaller. The space used (rather, space wasted) and access times for many small files versus one big linear archive, however, is a concern. Especially for a thousand of very small (under 4k) files. MFT$ could grow enormously and will be more prone to loss of data on system crashes, as small files are stored directly in MFT.
How I see this, it can be implemented in two ways. A large .stuff file and unpacked amendments for chnaged stuff. At some regular intervals, the amendments are incorporated into archive for easier access. This will let you have an "archived" retail client and a bunch of amendments for test server client, which will be incorporated into archives at release date (for example).
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 17:13:23 -
[57] - Quote
CCP Snorlax wrote:Sarmatiko wrote:I just don't like sixty thousand files and directories with random hash-like names in file system. What I think about could be described as "fragmentation hell". Maybe there is a simple way to group all those in a single uncompressed file (virtual file system) like in other games with DoD like .dat in Guild Wars, for example?
Anyway DoD is a great achievement. Good work! Just think of the SharedCache folder as a virtual file system for EVE :) I don't need to think about it. I know how it works on a filesystem level. And did you ignored my question about laucher, or don't know the answer?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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CCP Snorlax
C C P C C P Alliance
559
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Posted - 2014.12.16 17:17:03 -
[58] - Quote
Tonto Auri wrote:You quite know a way to make me renew subscription.
What about people who don't want to use launcher? Nothing changes, really. The launcher still does the patching of the binaries so you will still need it for that.
The launcher does prefetch some files to improve the startup time of the client, like shaders and basic UI resources but the client will always go and fetch any file it needs if hasn't been cached already.
CCP Snorlax - Software Architect - Team RnB
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Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 17:24:29 -
[59] - Quote
CCP Snorlax wrote:Tonto Auri wrote:You quite know a way to make me renew subscription.
What about people who don't want to use launcher? Nothing changes, really. The launcher still does the patching of the binaries so you will still need it for that. The launcher does prefetch some files to improve the startup time of the client, like shaders and basic UI resources but the client will always go and fetch any file it needs if hasn't been cached already. Thank you for clarification. The launcher is just an unbearable burden, basically doubling the startup time, if not more. I don't want to have any sex with it any more than absolutely necessary.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Karbowiak
4M-CORP Black Legion.
193
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Posted - 2014.12.16 17:31:34 -
[60] - Quote
Please for all that is holy, tell us that you've switched to a proper CDN, that doesn't eat **** and die everytime we try and download anything from it.
Please?! |
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KIller Wabbit
The Scope Gallente Federation
814
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Posted - 2014.12.16 17:41:53 -
[61] - Quote
CCP Snorlax wrote:Harvey James wrote:so whats the point of this exactly? .. will it speed things up or down? The goal is that you won't notice any difference when playing the game. The primary driver for this change is to get people into the game quicker GÇô both new players, downloading a trial for the first time and existing players patching after major updates. There is less to download before you can enter the game, and the game itself will download the rest as it needs it.
There's going to be a marketing challenge to make sure that new players don't go WTF??????? when they start up and don't see epic graphics right off the bat. Like huge, flashing red letters or something in the download ui.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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CCP Maxwell
C C P C C P Alliance
36
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Posted - 2014.12.16 17:49:09 -
[62] - Quote
KIller Wabbit wrote:CCP Snorlax wrote:Harvey James wrote:so whats the point of this exactly? .. will it speed things up or down? The goal is that you won't notice any difference when playing the game. The primary driver for this change is to get people into the game quicker GÇô both new players, downloading a trial for the first time and existing players patching after major updates. There is less to download before you can enter the game, and the game itself will download the rest as it needs it. There's going to be a marketing challenge to make sure that new players don't go WTF??????? when they start up and don't see epic graphics right off the bat. Like huge, flashing red letters or something in the download ui.
Let's just say that we do not expect that to be the case.
CCP Maxwell - QA Engineer - Team RnB
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Ekaterina 'Ghetto' Thurn
Department 10
205
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Posted - 2014.12.16 17:51:26 -
[63] - Quote
CCP Snorlax wrote:Harvey James wrote:so whats the point of this exactly? .. will it speed things up or down? The goal is that you won't notice any difference when playing the game. The primary driver for this change is to get people into the game quicker GÇô both new players, downloading a trial for the first time and existing players patching after major updates. There is less to download before you can enter the game, and the game itself will download the rest as it needs it.
I imagine this may make a time saving for new players downloading the client for the first time. But for existing players I think the recent new release on Tuesday 9th December only took a few minutes at most for me personally in the UK. I would imagine downloading 'stuff' just before you need to use it will slow down gameplay or cause lag. I'm wondering if this falls under the 'fixing something that isn't broken' category. ? Someone also mentioned audio. 'EVE has sound?' Sorry.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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KIller Wabbit
The Scope Gallente Federation
814
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Posted - 2014.12.16 17:51:49 -
[64] - Quote
Will the server side be able to prioritize initial download requests over back end filler requests?
All of this sounds great btw - and if this is the first software loading scheme implementing this patent the hell out of it now! Gamers that are accustomed to 5+ GB initial downloads will be blown away.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Alexis Nightwish
62
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Posted - 2014.12.16 17:53:00 -
[65] - Quote
Will the option still remain for those of us who want to download the full game? I did not like this system in GW1, and I will hate it in EVE if it's forced on me as I do not want any additional load time when changing systems in a PvP game famous for its ganking and camps.
Power Projection: A Brighter Future
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CCP Maxwell
C C P C C P Alliance
36
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Posted - 2014.12.16 17:54:32 -
[66] - Quote
By the way, I really would encourage you to download the installer and point it to Duality and try this out. Try it and tell us what you think.
CCP Maxwell - QA Engineer - Team RnB
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Rain6637
GoonWaffe Goonswarm Federation
27402
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Posted - 2014.12.16 18:03:04 -
[67] - Quote
well there's about a hundred gigs saved... I'll have room on my SSDs again
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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KIller Wabbit
The Scope Gallente Federation
814
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Posted - 2014.12.16 18:05:18 -
[68] - Quote
Sigh.. Your instructions blew away my tranquility desktop icon. lol
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Nevyn Auscent
Broke Sauce
1779
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Posted - 2014.12.16 18:06:14 -
[69] - Quote
CCP Snorlax wrote:Dominique Vasilkovsky wrote:Will we get an option to force the full download so we don't have to rely on any streaming of data on demand as you can bet it will try to download something just as you are about to blow something up? Yes. If we use the full download will it still maintain the SharedCache set up for faster loading of multiple clients? |
YuIia
Native Freshfood Minmatar Republic
14
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Posted - 2014.12.16 18:07:52 -
[70] - Quote
Can't you devs work on actual game play features? You know this is a game right?
Or are you only skilled enough to program a launcher and not actual game features?
If you guys keep working on stuff like this and UI that nobody wanted or cares about instead of features that can make the game more fun and a better experence you will never get the player count that I use to see in 2010. I remember 50k+ online quite often and never see that now. Teams working on useless stuff like this are the reason people loose faith and unsub. |
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Lil' Brudder Too
Pistols for Pandas
75
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Posted - 2014.12.16 18:08:14 -
[71] - Quote
Sooo, what if i have a slow connection and undock...will it not actually spit me out into space until i fully DL everything? Or will i be spit out before i can even see anything...and subsequently get blown up by stuff i can't register on my side because i don't have the assets DL'd... |
KIller Wabbit
The Scope Gallente Federation
814
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Posted - 2014.12.16 18:09:52 -
[72] - Quote
Can you get a current mirror of accounts onto duality? Resubbed recently.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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I Love Boobies
All Hail Boobies
1292
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Posted - 2014.12.16 18:10:02 -
[73] - Quote
I can picture people with rare, seldom seen ships taking advantage of this. I mean, if people don't have the ship cached, and then someone jumps in with a slower connection, they might be sitting ducks. Dunno if that would actually happen or if it's even possible, but it was the first thing that came to mind. |
Nam Dnilb
Universal Frog
232
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Posted - 2014.12.16 18:14:55 -
[74] - Quote
So, what kind of download bandwidth are you expecting from the clients for good performance? I mean using Eve Probe, which relies on a similar model of grabbing its resources, was awful on my admittedly slow connection. You must have a baseline set in your specs, what is it?
Will there be an option for "Sync everything now", so that peeps like me can leave it running over night?
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YuIia
Native Freshfood Minmatar Republic
14
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Posted - 2014.12.16 18:17:57 -
[75] - Quote
Make the option to log out to character select before working this. Or is the dev team working on this only capable of simplest of tasks? If so CCP needs to start hiring competent programmers that can make changes we care about. |
Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 18:19:23 -
[76] - Quote
CCP Maxwell wrote:By the way, I really would encourage you to download the installer and point it to Duality and try this out. Try it and tell us what you think. In its current state? No way. I don't have a spare system installation to waste.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Liner Xiandra
Sparks Inc
323
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Posted - 2014.12.16 18:19:31 -
[77] - Quote
CCP Snorlax wrote:Rainus Max wrote:Is this a step towards those HD textures mentioned a while back or have you stuffed that in the 'shiny but never' pile? Let's just say that this gives us a way to implement that feature.
This should be printed in big, friendly letters in the devblog. |
Tonto Auri
Vhero' Multipurpose Corp
246
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Posted - 2014.12.16 18:20:09 -
[78] - Quote
YuIia wrote:Make the option to log out to character select before working this. Or is the dev team working on this only capable of simplest of tasks? If so CCP needs to start hiring competent programmers that can make changes we care about. Why? I see this as a reoccuring theme, but never I had the need to do it myself.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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YuIia
Native Freshfood Minmatar Republic
14
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Posted - 2014.12.16 18:22:29 -
[79] - Quote
Tonto Auri wrote:YuIia wrote:Make the option to log out to character select before working this. Or is the dev team working on this only capable of simplest of tasks? If so CCP needs to start hiring competent programmers that can make changes we care about. Why? I see this as a reoccuring theme, but never I had the need to do it myself.
Having the client shut down and open back up instead of going right to the character screen is simply lazy coding, and wastes my time almost every time I play eve. I shouldn't have to spend extra time to change characters because CCP can't hire programmers that can code properly. |
typhoon Rinah
Ares' Legion The Bastion
0
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Posted - 2014.12.16 18:29:22 -
[80] - Quote
If this mean that one day we will have no down time I'm all for it. I'ed love to get my Aussie time zone back |
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Lil' Brudder Too
Pistols for Pandas
75
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Posted - 2014.12.16 18:31:08 -
[81] - Quote
Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. |
Tonto Auri
Vhero' Multipurpose Corp
247
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Posted - 2014.12.16 18:50:28 -
[82] - Quote
Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again There will be nothing saved. If anything, the new way of storing files will use up more disk space due to clasterization.
Nevyn Auscent wrote:If we use the full download will it still maintain the SharedCache set up for faster loading of multiple clients? SharedCache IS THE download location. Your question is just incorrect.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Drevar
Odatrik Light Industries
6
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Posted - 2014.12.16 18:56:23 -
[83] - Quote
Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
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Nataliya Barre
Immortal Nomads Indecent Exposure Alliance
44
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Posted - 2014.12.16 19:01:19 -
[84] - Quote
CCP Maxwell wrote:CCP Maxwell wrote:Noriko Mai wrote:CCP Maxwell wrote:Agent Known wrote:Just ran through the install and it does appear to go under %Appdata% ...so C:\Users\user\Appdata\Local\CCP.
Edit: Also, it's configured in the Launcher settings to be under C:\ProgramData\CCP\EVE\SharedCache ...so it can be changed. Those would likely be the usual client settings. Not the resources. Have you tried looking into C:\ProgramData\CCP\EVE\SharedCache ? Can you please leave your dirty fingers from my filesystem. Stay where I allow you to through the install path! Ummmm......Sure. Although, I will admit that setting the cache-path is not yet in the installer. It can be set in the launcher settings.
This will be the first thing i change for sure.. Theres already enough crap from other programs on my SSD |
Dersen Lowery
Drinking in Station
1374
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Posted - 2014.12.16 19:03:43 -
[85] - Quote
Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Read the dev blog. That's exactly what they're asking you to do.
Proud founder and member of the Belligerent Desirables.
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Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
879
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Posted - 2014.12.16 19:04:24 -
[86] - Quote
I have a few relevant questions: First of all, will it, by default, ONLY download stuff as we need it, and we have to manually set it to download everything? Also when set to download everything, will that be prioritized in any way (for example, have it act like the other method where it gets what it things we need, then downloads whatever else if the connection sits idle or something?). Can it also be set to download new stuff when we are away from our computers? (Patch days always annoy me since I get to my PC and have to wait for a new patch to install while I wait but the PC may have been on and not doing anything before that)
Second, could this allow for any form of pre-patching where new assets for future expansions are sent to the client ahead of time to reduce the amount of data contained in the update itself?
Third: Will this allow you to deliver higher quality assets (such as the much asked for high resolution textures, or other stuff like higher poly models, etc.)? |
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:10:01 -
[87] - Quote
Karbowiak wrote:Please for all that is holy, tell us that you've switched to a proper CDN, that doesn't eat **** and die everytime we try and download anything from it. Please?! We are evaluating options for CDNs and will do focused testing on their performance. The client also has the notion of a backup CDN so if downloading from the main CDN fails it will go to a backup location.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:18:02 -
[88] - Quote
I Love Boobies wrote:I can picture people with rare, seldom seen ships taking advantage of this. I mean, if people don't have the ship cached, and then someone jumps in with a slower connection, they might be sitting ducks. Dunno if that would actually happen or if it's even possible, but it was the first thing that came to mind. Ships always show up in the overview right away, the bracket will be there and in all but the rarest cases the low detail model will show up right away. There may be a slight delay before the higher detail model shows up.
No sitting ducks will be harmed by this feature.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:25:45 -
[89] - Quote
Xindi Kraid wrote:I have a few relevant questions: First of all, will it, by default, ONLY download stuff as we need it, and we have to manually set it to download everything? Also when set to download everything, will that be prioritized in any way (for example, have it act like the other method where it gets what it things we need, then downloads whatever else if the connection sits idle or something?). Can it also be set to download new stuff when we are away from our computers? (Patch days always annoy me since I get to my PC and have to wait for a new patch to install while I wait but the PC may have been on and not doing anything before that)
Second, could this allow for any form of pre-patching where new assets for future expansions are sent to the client ahead of time to reduce the amount of data contained in the update itself?
Third: Will this allow you to deliver higher quality assets (such as the much asked for high resolution textures, or other stuff like higher poly models, etc.)? We have not decided what the default setting will be. For the first few rounds of testing it will default to off, as that gives us better test coverage on this feature.
When downloading everything, there is no priority order per se, but the client still does its own prefetching that takes priority over the background download of everything if you started the client before the download finished.
As for pre-patching - yes, that is absolutely something we want to explore, and this is exactly the mechanism that allows us to do that. That will not happen right away - we have to focus on rolling this feature out first.
Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.
CCP Snorlax - Software Architect - Team RnB
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Zedilt Amasin
Caldari Provisions Caldari State
0
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Posted - 2014.12.16 19:32:03 -
[90] - Quote
CCP Snorlax wrote:
Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.
Please tell me more about these ultra high detail assets
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:33:21 -
[91] - Quote
Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Yes, of course.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
567
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Posted - 2014.12.16 19:35:32 -
[92] - Quote
Dersen Lowery wrote:Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Read the dev blog. That's exactly what they're asking you to do. Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.
CCP Snorlax - Software Architect - Team RnB
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CCP Habakuk
C C P C C P Alliance
1122
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Posted - 2014.12.16 19:51:21 -
[93] - Quote
For those with inactive accounts on Duality: Feel free to post in this thread with the correct account to get them reactivated.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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TheSmokingHertog
TALIBAN EXPRESS
264
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Posted - 2014.12.16 19:53:25 -
[94] - Quote
Zedilt Amasin wrote:CCP Snorlax wrote:
Same goes for optional ultra high detail assets - this is a mechanism that makes the implementation of that feasible.
Please tell me more about these ultra high detail assets
@ fanfest, the art team showed us the high definition pictures of nebula's, then people asked to utalize them, that seemed not possible at the time. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
814
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Posted - 2014.12.16 19:57:12 -
[95] - Quote
Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Snorlax
C C P C C P Alliance
568
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Posted - 2014.12.16 19:58:41 -
[96] - Quote
Salpun wrote:Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however Yes, and time! This will make it much easier to jump on to a test server.
CCP Snorlax - Software Architect - Team RnB
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Swidgen
Republic University Minmatar Republic
151
|
Posted - 2014.12.16 20:20:33 -
[97] - Quote
What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. |
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CCP Snorlax
C C P C C P Alliance
568
|
Posted - 2014.12.16 20:23:34 -
[98] - Quote
Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.
CCP Snorlax - Software Architect - Team RnB
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Dersen Lowery
Drinking in Station
1374
|
Posted - 2014.12.16 20:38:10 -
[99] - Quote
CCP Snorlax wrote:Dersen Lowery wrote:Drevar wrote:Will we get a chance to test the conversion from a current full install to the new sharedcache model? I'd hate to try this on rollout and find out something gets hosed and have to reinstall from scratch anyway.
Read the dev blog. That's exactly what they're asking you to do. Yes, we're asking you to test the game on Duality now, but what he's asking for there is the process for extracting assets out of the current stuff files into the cache so you don't have to download everything again. That process is not ready yet, but will be made available to test before this goes live.
In that case, my apologies to Drevar for the misunderstanding.
This looks like a difficult but worthy effort.
Proud founder and member of the Belligerent Desirables.
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Essack Leadae
Core Industry. Circle-Of-Two
57
|
Posted - 2014.12.16 20:50:34 -
[100] - Quote
I would prefer a devblog about UI correction (I really miss RGB sliders, this dark themes are killing my eyes...) than that, but still, a feedback.
In short, EVE Installation step will be like Starcraft 2, isn't it ?
I don't see any advantage for it (in fact, I don't like this system whatever the game, because of possible disk fragmentation, slower loading even with broadband, etc.), but I love reading the fact that you are giving us options to download everything in one-go like before. That is the way to go.
But in fact, I just read that :
Quote:Correct - these resources will be shared between EVE installations, making for easier setup for test servers. EVE Probe will also share that same folder. It can be really interesting... if I can use a shared cache for both TQ AND Singularity at the same time. After all, even if there is one of two new ships or an HD redesign of few ones, the rest of the ressources are still TQ-like. It can vastly reduce the disk space used by the game, and as I have a small primary SSD, it can motivate to connect more frequently into Singularity by making possible to keep a permanent Singularity client.
Will it be possible ?
With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again.
- John Smedley, president of Sony Online Entertainment. CCP should do the same...
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War Kitten
Panda McLegion
5622
|
Posted - 2014.12.16 20:50:53 -
[101] - Quote
CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE.
Doom and gloom aside, it is an interesting question.
Obviously the server knows what is on the other side of a wormhole, even if the intrepid player doesn't. Will the system prefetch those things, and be a potential source of intel without actually having to visit and jump the WH?
And on the speed side of things - will it be possible for a player in say a leopard shuttle or interceptors to travel systems so rapidly that they outrun the prefetching?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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CCP Snorlax
C C P C C P Alliance
571
|
Posted - 2014.12.16 21:03:25 -
[102] - Quote
War Kitten wrote:CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE. Doom and gloom aside, it is an interesting question. Obviously the server knows what is on the other side of a wormhole, even if the intrepid player doesn't. Will the system prefetch those things, and be a potential source of intel without actually having to visit and jump the WH? And on the speed side of things - will it be possible for a player in say a leopard shuttle or interceptors to travel systems so rapidly that they outrun the prefetching? The client does not, and will not, get any extra information from the server to aid in prefetching, as tempting as it may be. It simply is too risky for possible exploitation.
Within few minutes of gameplay, the client will have downloaded the low detail version of all models so you will always see something right away, even if the higher detail model may take a few seconds to appear.
We've done most of our testing in developer-only ships that are much faster than anything you could use for real in the game, and we rarely make it from one stargate to the next before the prefetch finishes. Keep in mind, also, that there is a finite number of models in the game - there is less and less that needs downloading as you jump between systems as the models have been seen somewhere else before.
And finally, you always have the option of downloading everything.
CCP Snorlax - Software Architect - Team RnB
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XTbe
The Forge Industries
4
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Posted - 2014.12.16 21:04:54 -
[103] - Quote
Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
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CCP Snorlax
C C P C C P Alliance
571
|
Posted - 2014.12.16 21:07:34 -
[104] - Quote
XTbe wrote:Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
Yes, copying the folder manually will work just fine - there's no extra data stored elsewhere that needs to go with it.
CCP Snorlax - Software Architect - Team RnB
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Noriko Mai
1681
|
Posted - 2014.12.16 21:09:40 -
[105] - Quote
Oh while you are at it. Please bring back the Dark Opaque Theme! |
Ophelia en Daire
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.12.16 21:20:29 -
[106] - Quote
Just needlessly screw with the game more. Guess we'll probably lose all of our custom setups for multiple clients also. |
Alundil
Isogen 5
792
|
Posted - 2014.12.16 21:24:21 -
[107] - Quote
CCP Snorlax wrote:Alundil wrote:What nefarious uses can (and will) this be put too? Scenario: Want to know what's in a neighboring wh system. Exit Eve client. Clear cache on scouts account. Login and load wh system. Analyze the files downloaded on demand for currently connected systems. Intel?
How will the prefetching handle bridging? Scenario: New player joined a "titan-owning" corp/alliance. Is told to join fleet and warp to a POS for Titan bridge. Takes titan bridge to a system he's never been to before. Will he die while resources are loading for what's in that system and surrounding systems?
These types of things, I think, could hinder adoption of this deployment methodology. Prefetching for neighboring systems only looks at static data that the client already has. This means what stations, stargates, planets, moons, etc. are in the systems. We do not get any extra information, whatsoever, from the server to decide what do download beforehand. So sorry, no help there for your nefarious purposes. Within a few minutes of gameplay the client will have downloaded low-detail models for everything - all ships, stations, stargates, etc. so you will never enter space and not see anything. Besides, the overview and brackets will always show up immediately. And finally, if anyone has concerns over not seeing things right away due to downloading, have the launcher download everything before entering the game. That option will always be available. Thanks for the clarification. To be clear it was not so much for "my" nefarious purposes as I'm not the "nefarious-type". More along the lines of thinking about potential issues that might lead to exploitative (or at the very least unanticipated) behavior.
I'm right behind you
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Max Kolonko
WATAHA. Unseen Wolves
492
|
Posted - 2014.12.16 21:26:09 -
[108] - Quote
CCP Snorlax wrote:XTbe wrote:Hi,
Love this idea. I was also thinking if it would be possible with this mechanism to download everything on one pc and be able to re-use/download the cache from this pc onto eg a laptop on which you have EVE also installed. This would avoid downloading it twice and should also be a lot faster as it's a local network operation.
Based on what I read think it should be possible to copy the cache folder manually but would be nice if it could be done from within the launcher/client
Keep up the good work guys !
Yes, copying the folder manually will work just fine - there's no extra data stored elsewhere that needs to go with it.
Hi-res texture pack plox, ok? thx!
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Hal Morsh
Icendus Corux Warp to Cyno.
212
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Posted - 2014.12.16 21:34:56 -
[109] - Quote
Ever since ship skins were reprogrammed the game has to freeze up every time it has to load an asset. Like when I undock into a fleet of hostiles.
CCP - Outpost code is scary.
CCP Greyscale - Starbases - They need to look @#$%ing awesome, and people need to want them and
want to be around them and have them and use them and like them and want them and stuff.
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Essack Leadae
Core Industry. Circle-Of-Two
57
|
Posted - 2014.12.16 21:37:01 -
[110] - Quote
My previous question was non-sense, sorry for that.
Keep up the good work. This new system sound interresting. I would love using shared ressources between different clients, especialy to keep a Singularity one ready all the time.
I just hope that there will be a way (or it will be automatic ?) to "clean" ressources (or move them into TQ standard folders) when it concerns new ressources from test servers, to avoid duplication (once the new TQ patch is released) or obsolescence if a new idea is removed from SiSi.
Removing obsolete signature... You just lost time to read that =)
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bassie12bf1
Militaris Industries Northern Coalition.
54
|
Posted - 2014.12.16 21:50:39 -
[111] - Quote
I crashed the game. http://i.imgur.com/xKOn28q.png
I was in captains quarters. (which took about a minute to load on my rather quick connection)
I then clone jumped to a station which is of a kind i was not in before, was full of things that were not loaded before.
While i waited for the clone jump to occur ( system wasn't loaded on the server? ) I switched from CQ back to hangar view.
After the server loaded the system I got put back into CQ which took about half a minute to load.
I then saw the room, my character was invisible and the hangar was a black void with some smoke and floating forcefields and logos. Couldn't use the inventory window and that error popped up if I used CQ ways to access ship hangar. |
Dangeresque Too
Pistols for Pandas
31
|
Posted - 2014.12.16 22:14:41 -
[112] - Quote
CCP Snorlax wrote:Swidgen wrote:What about w-space? Every jump will require on-demand loading since, unlike stargates, there is no way to tell ahead of time what's on the otherside of a new wormhole.
CCP has done a lot of good things in the last 12 months. This thing, however, has all the hallmarks of a disaster in the making. Why, thank you for that note of confidence. This is exactly what makes it so fun to work on EVE. Hate to be snarky here, but good dodge on the question...
What about w-space? And yes, we've been reading your constant responses about how all the low-level stuff will be loaded, but if you have your settings on high, what happens then? Does it then start to download all the high stuff for that wormhole?
Also further questions here, since it doesn't seem to really be stated anywhere (yes, I actually took the time to read all 6 pages):
So the devblog (and several posts) mentioned something about "Or just let the launcher window download everything", does that mean that if you don't immediately go into the game it will start downloading everything anyways?
And another silly question, if you do immediately go into the game as soon as physically possible, will the system just continue downloading the full set of assets in the background? Or will it only download the assets your client is specifically asking for?
If your graphics are turned to low/minimum, does the new system just never bother to fetch the higher quality assets and therefore result in a slim client?
What is the minimum client size? You say game's core will only be initially downloaded before you can play, but then you also say that within a few minutes of playing the whole gambit of low assets will be downloaded. Is that in addition to the core game data? If so how much larger does the client get with just the low assets?
If you were to download the new launcher, log in and sit in a station, would anything further be downloaded in the background or would it stop?
Does this core data include item/module/ship info/icons etc? Or will there be lag to the market as it has to download information for anything you click or scroll through.
If the game is going to be downloading assets for things you come across, is there a bandwidth cap for it to use so it does not interfere with latency or create more lag while trying to do anything that may require low latency? I know for me if I am downloading a bunch of stuff while playing Eve I can definitely tell a difference and things react and respond a lot slower than if I wasn't downloading anything.
And finally, might not be a bad idea to actually update the OP with the common/frequent questions/answers as there have been numerous repeats through this thread. |
Josef Djugashvilis
2767
|
Posted - 2014.12.16 22:21:12 -
[113] - Quote
I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I wouls like to have it stated clearly.
Thank you.
This is not a signature.
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Noriko Mai
1681
|
Posted - 2014.12.16 22:26:55 -
[114] - Quote
Oh man. I tried it and now I have to download 7.4 GB f++r my TQ installation... No EVE for me this evening... |
Noriko Mai
1681
|
Posted - 2014.12.16 22:30:59 -
[115] - Quote
Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I wouls like to have it stated clearly.
Thank you. yes |
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CCP Snorlax
C C P C C P Alliance
574
|
Posted - 2014.12.16 22:39:49 -
[116] - Quote
Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I would like to have it stated clearly.
Thank you. Yes.
CCP Snorlax - Software Architect - Team RnB
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Caviar Liberta
Moira. Villore Accords
781
|
Posted - 2014.12.16 22:59:35 -
[117] - Quote
Kossaw wrote:Sounds a great idea....
What does the installer do when the disk runs out of space during the download - you know its going to happen. Some newbie is going to fill their C drive while playing the game.
Some parts of the world still have crappy internet service plans. Will there be any way to control how much gets downloaded and when ? Like can I play on basic resolution this afternoon but set the client to download the rest of the files at 3 am ?
Can I set the game client to update itself every day at 3 am without having to start the launcher manually ?
You can set it up under scheduled tasks to run the launcher at 3am. |
KIller Wabbit
The Scope Gallente Federation
814
|
Posted - 2014.12.16 23:11:36 -
[118] - Quote
So I went AFK with the Duality launcher up, but not in game because I'm waiting on account info to be updated on the server.
Since I was idling in the launcher - will it continue updating in the background without me being logged in or does further package download not happen until I actually get in game?
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Valeo Galaem
Dutch East Querious Company Phoebe Freeport Republic
89
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Posted - 2014.12.16 23:26:33 -
[119] - Quote
Two questions:
- Will we be able to see the on-demand download status in the game, for example in the CTRL-ALT-SHIFT-M status monitor?
- How will this new system affect setting up parallel test server installs that are each using different resource file versions once all clients are using it?
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Caviar Liberta
Moira. Villore Accords
781
|
Posted - 2014.12.16 23:29:22 -
[120] - Quote
CCP Snorlax wrote:Salpun wrote:Lil' Brudder Too wrote:Rain6637 wrote:well there's about a hundred gigs saved... I'll have room on my SSDs again How so...i run all my multiple accounts from the same install, and have since i started...never ever had a problem. This change will save me exactly zero memory as before. Unless they are changing the system to force multiple accounts to use multiple installs...which seems backwards to me. It will save major space for those that like to help CCP test features however Yes, and time! This will make it much easier to jump on to a test server.
Just put the Duality install on my secondary drive and was on the test server in about 5 minutes. |
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Stormhawk
Celestial Mining Association
0
|
Posted - 2014.12.16 23:30:20 -
[121] - Quote
What about those of us that have a minimal monthly bandwidth, say like 4gb per month. Will we have to download everything for the game when they implement the new method, or will the system already use the files that I have downloaded already?
I just cannot have a lot of midgame several hundred megabyte patches, because they will just decimate my monthly bandwith limit. |
Caviar Liberta
Moira. Villore Accords
782
|
Posted - 2014.12.16 23:31:10 -
[122] - Quote
KIller Wabbit wrote:So I went AFK with the Duality launcher up, but not in game because I'm waiting on account info to be updated on the server.
Since I was idling in the launcher - will it continue updating in the background without me being logged in or does further package download not happen until I actually get in game?
Looks like it will patch whatever you need when you start the launcher and will let you log in while its downloading updates to RES CACHE. |
Caviar Liberta
Moira. Villore Accords
782
|
Posted - 2014.12.16 23:35:33 -
[123] - Quote
Stormhawk wrote:What about those of us that have a minimal monthly bandwidth, say like 4gb per month. Will we have to download everything for the game when they implement the new method, or will the system already use the files that I have downloaded already?
I just cannot have a lot of midgame several hundred megabyte patches, because they will just decimate my monthly bandwith limit.
There is a check box in the Launcher settings in a tab called Resource Download you can check to download everything. |
Lolmer
OMG-Ponies Caffeine Nicotine and Hate
124
|
Posted - 2014.12.16 23:42:27 -
[124] - Quote
Samsara Toldya wrote:Quote: What about the offline installer?
We will still offer a way to install from a pre-downloaded package, if for example you need to transfer it on a USB stick. "Still"... I thought that option was no longer supported?Say I have a slow connection without any options to upgrade - on top of that there is a monthly volume I am allowed to download until my connection speed is reduced even more (or I have to pay an extra fee for spare bandwith). As it is I'm running into volume issues every release and the new way to release patches won't change this. The new release cycle made this special situation even worse. Right now (without 'exploiting' the no longer supported method) I do need an EVE installation to download the releases/patches before I am able to transfer it on a USB stick. At work I would be allowed to download files (lucky me) but for :reasons: I am not allowed to install EVE. For sure I am not the only one with limited volume - please consider a way to download the releases/patches without a working EVE installation. Right now I create my own URL to download the .zip file as soon as I find out release/version-number. It sounds as if that wouldn't be possible next year
This ^^
Also for patches and changes to data would be handy to have download file(s) (which I know we can find in the Launcher logs, which I did for Rhea, to download with more reliable tools such as wget or curl). As it is, I need an install on my laptop just to take to a local "free" wifi connection to keep my bandwidth (capped) consumption down on patch day(s).
I think it's a neat idea, but don't break our current functionality (visible options for *where* to cache this data would be handy for those of us who put our games on a separate partition or drive from the OS). |
Telinir
Inelastic Collisions
0
|
Posted - 2014.12.16 23:57:35 -
[125] - Quote
I think that there should be several priority levels for different undownloaded objects.
Aka, highest priority is downloading the immediate surroundings or player focus, the next priority is downloading the system, and if all that is done, the client should continuously download data non-stop until it is complete. If you have nothing to immediately download as per the previous conditions then you should start finding the most relevant details to download.
Though I imagine it will work in some fashion like that already. Very neat concept CCP, make sure you make good use of the time it takes to watch the cinematic + initial character creation, some good chunk of assets can be downloaded at that time. :) |
James Arget
Future Corps Sleeper Social Club
403
|
Posted - 2014.12.17 00:07:28 -
[126] - Quote
Gilbaron wrote:and does this mean that we will see super high res textures soon(tm)? This is the topic I came here to ask about as well. I was told explicitly that the limiting factor for high-res textures was that there was no method for the launcher to support them as an optional download. Well, it looks like the client itself is getting massively overhauled, so now seems to be the time to start supporting them. This is one of the best ways to support "content creators", "instigators and enablers", and make it reasonable to have a contest for player-made videos.
If the art department still complains, then let them speak up and further clarify the delay, but this seems like a pretty awesome update from the client team. I'm sure that they could integrate another tier of resolutions if given the directive to do so.
CSM 8 Representative
http://csm8.org
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CCP Darwin
C C P C C P Alliance
674
|
Posted - 2014.12.17 00:38:12 -
[127] - Quote
James Arget wrote:Gilbaron wrote:and does this mean that we will see super high res textures soon(tm)? This is the topic I came here to ask about as well. I was told explicitly that the limiting factor for high-res textures was that there was no method for the launcher to support them as an optional download. It's one limiting factor, certainly not the only one. There's a bunch of other development that would have to happen first, and we're going to be doing unrelated work on our texture management that will probably keep us from getting to it for a while (but will enormously help a lot of the problems that you're hoping to improve with high res textures, at lower cost to both us and you.)
Quote:If the art department still complains, then let them speak up and further clarify the delay, but this seems like a pretty awesome update from the client team. I'm sure that they could integrate another tier of resolutions if given the directive to do so. CCP Snorlax sits about 20 feet from my desk, and our teams work together, so I am 1000% certain he wasn't promising higher-res textures as a feature that would roll out with a production download-on-demand client. However, I agree with him (and your sources) that this is a huge step toward enabling a high-res texture pack to happen. It also has a lot of advocates on our team (many of whom have spoken up in the "we want high-res textures" megathread) but it's not simply flipping a switch and saying "here you go," and there may be factors that still keep it from happening for a while.
(That last, if it seemed like a weaselly way out, was my way of indicating that groups like our operations team may have reasons they would rather we not go high-res, and since I haven't spoken to them, I can't speak for them.)
We're all really excited about Download-On-Demand and where it can lead, though. All I'm saying is that more work has to be done than just Download-On-Demand to enable increased texture resolution.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Soldarius
Deadman W0nderland The 99 Percent
932
|
Posted - 2014.12.17 01:00:47 -
[128] - Quote
Try it? ok. I have ADSL connection that typpically allows about 375Mb/s. I run my client on max setting at all times.
- Erased my current Duality install.
- DL installer took about 10 seconds.
- Run installer. 89.24 MB dl. Not bad. Start up my forum post while waiting. *1
- Log in. PLAY button is grey. Commence 329.75MB DL *2
- After 5-10 minutes, PLAY goes yellow.
- Client is slow to start. Only a black screen for about 1-2 minutes. Then I get character select.
- Select chaaracter. Get another black screen for 2 minutes. Station environment loads. I'm looking at my Caracal.
- Undock is fine. Local stars load. Wait about 30 seconds and I get nebulas.
- Warp to gate. np. Jump. Warp tunnel is a no go. But jumping takes normal time. System loads just fine. Warping to a planet for the first time it took a few seconds for the planet to show. But after that it was fine. Stations scaled into view beautifully.
- All further jumps load fine. But I change regions just in case. No delays.
- Background music stuttered frequently. (Confirmed, Eve has sound.)
Test complete. Sweet Baby Jesus. This is awesome. Deploy this.
At no point was I explicitly given an option of where to install anything. However, the options exist within the launcher.
*1: While waiting for the client to dl, I would like to mention that people I have tried to get into this game, upon hearing the 7GB DL size and need to wait all night to get it, have simply said "Nope, not gonna do it. Don't want to tie up my internet all night." Conincidentally, in the time it took me to write this, dl finished.
*2: This went astonishingly fast. Clearly it didn't even need to dl the entire 375MB. However, at 329.71/329.75MB the client appears to hang. Since this is a test, I have my networking monitor open and can see that the connection is active. So maybe your DL bar is giving an inaccurate report. After a couple more minutes, it continued on its merry way.
http://youtu.be/YVkUvmDQ3HY
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Kallikor
Perkone Caldari State
0
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Posted - 2014.12.17 02:01:55 -
[129] - Quote
Stormhawk wrote:What about those of us that have a minimal monthly bandwidth, say like 4gb per month. Will we have to download everything for the game when they implement the new method, or will the system already use the files that I have downloaded already?
I just cannot have a lot of midgame several hundred megabyte patches, because they will just decimate my monthly bandwith limit.
You should read the whole blog. They're adding a method to getting the game, not completely replacing the old one. Just keep downloading Eve the same way you do now. |
poppeteer
Pator Tech School Minmatar Republic
29
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Posted - 2014.12.17 02:22:21 -
[130] - Quote
CCP Snorlax wrote:
Within few minutes of gameplay, the client will have downloaded the low detail version of all models
At what connection speed?
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Jennifer Spearshield
State War Academy Caldari State
13
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Posted - 2014.12.17 02:33:31 -
[131] - Quote
This type deployment technology would be great in the mid-late 90's - mid 00's, but not these days when bandwidth/CDN is multi-of-multi-times cheaper, faster and accessible.
Isn't that project kind of a waste of precious human resources?
I also doubt that downloading 7GB worth of content, which assures me 0 delay later on when loading assets or anything else in EVE's universe is really a big issue for most people these days.
In any case, good luck with the launch! |
Tonto Auri
Vhero' Multipurpose Corp
247
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Posted - 2014.12.17 03:22:22 -
[132] - Quote
Jennifer Spearshield, then why, let's say, Blizzard, Bioware, et cetera switched to streaming download in the past year or two? Not sooner?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Slavealt
Sheep Can Hear A Zipper From A Mile Away
3
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Posted - 2014.12.17 05:14:07 -
[133] - Quote
Yeah...after the launcher fiasco, I have zero confidence you guys are actually gonna make sure everything works properly before deploying this. |
Primary This Rifter
4S Corporation Goonswarm Federation
351
|
Posted - 2014.12.17 05:43:51 -
[134] - Quote
It's not a bad idea, but I can definitely see how this would have the potential to break a lot.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Rob Kashuken
Brave Newbies Inc. Brave Collective
64
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Posted - 2014.12.17 06:07:48 -
[135] - Quote
I predict that this will exacerbate the 'Socket Closed' error messages that a lot of people get.
And in the case where a large number of new players suddenly end up in a reasonably major fight (like the recent one in HED-GP), how will this be impacted by TiDi? We had hundreds of new players, most in basic frigates suddenly seeing bubbles, logi chains, doomsdays as well as a fairly large amount of new models - Titans, Supers and Fighters / Bombers all of a sudden. |
KIller Wabbit
The Scope Gallente Federation
814
|
Posted - 2014.12.17 06:21:21 -
[136] - Quote
Rob Kashuken wrote:I predict that this will exacerbate the 'Socket Closed' error messages that a lot of people get.
And in the case where a large number of new players suddenly end up in a reasonably major fight (like the recent one in HED-GP), how will this be impacted by TiDi? We had hundreds of new players, most in basic frigates suddenly seeing bubbles, logi chains, doomsdays as well as a fairly large amount of new models - Titans, Supers and Fighters / Bombers all of a sudden.
As I understand it - EVE components are not strictly downloaded only on demand as encountered. Software components are slowly loading in the background constantly so a few hours of game play will result in the full download being completed (for most people with adequate internet pipes). Until then - basic "structures" are standing in so game play is not hindered.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Ferni Ka'Nviiou
Republic University Minmatar Republic
58
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Posted - 2014.12.17 08:01:55 -
[137] - Quote
This wouldn't really affect how I load the game, however it will most likely affect how I play, so I do have a question.
I have multiple installs of the game so that I can have different UI/Overview/Market/Ship settings for each of my characters. By the sounds of this SharedCache feature I will no longer be able to do this, correct? |
Slavealt
Sheep Can Hear A Zipper From A Mile Away
3
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Posted - 2014.12.17 08:19:22 -
[138] - Quote
Rob Kashuken wrote:I predict that this will exacerbate the 'Socket Closed' error messages that a lot of people get.
And in the case where a large number of new players suddenly end up in a reasonably major fight (like the recent one in HED-GP), how will this be impacted by TiDi? We had hundreds of new players, most in basic frigates suddenly seeing bubbles, logi chains, doomsdays as well as a fairly large amount of new models - Titans, Supers and Fighters / Bombers all of a sudden.
I can just see a large assorted cap/supercap/T2 subcap fleet jumping/bridging in at the same time, and nuking half of the on-field fleet's connection as it loads all of the new data. |
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CCP Snorlax
C C P C C P Alliance
582
|
Posted - 2014.12.17 09:04:19 -
[139] - Quote
Ferni Ka'Nviiou wrote:This wouldn't really affect how I load the game, however it will most likely affect how I play, so I do have a question.
I have multiple installs of the game so that I can have different UI/Overview/Market/Ship settings for each of my characters. Can I still set different directories for each seperate client? Yes, you can, but they can all use the same shared cache folder for downloaded resources, saving you lots of disk space.
CCP Snorlax - Software Architect - Team RnB
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Chitsa Jason
Future Corps Sleeper Social Club
1298
|
Posted - 2014.12.17 09:12:24 -
[140] - Quote
James Arget wrote:Gilbaron wrote:and does this mean that we will see super high res textures soon(tm)? This is the topic I came here to ask about as well. I was told explicitly that the limiting factor for high-res textures was that there was no method for the launcher to support them as an optional download. Well, it looks like the client itself is getting massively overhauled, so now seems to be the time to start supporting them. This is one of the best ways to support "content creators", "instigators and enablers", and make it reasonable to have a contest for player-made videos. If the art department still complains, then let them speak up and further clarify the delay, but this seems like a pretty awesome update from the client team. I'm sure that they could integrate another tier of resolutions if given the directive to do so.
Do et ccp!
Burn the land and boil the sea
You can't take the sky from me
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Luscius Uta
118
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Posted - 2014.12.17 09:15:46 -
[141] - Quote
Does this means that we'll be no longer seeing "Traffic Control is currently offline and unable to process your jump request. Please try again in a moment" messages?
I'm not fat, I'm just over-tanked!
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CCP Snorlax
C C P C C P Alliance
582
|
Posted - 2014.12.17 09:16:07 -
[142] - Quote
Soldarius wrote:Try it? ok. I have ADSL connection that typpically allows about 375Mb/s. I run my client on max setting at all times.
- Erased my current Duality install.
- DL installer took about 10 seconds.
- Run installer. 89.24 MB dl. Not bad. Start up my forum post while waiting. *1
- Log in. PLAY button is grey. Commence 329.75MB DL *2
- After 5-10 minutes, PLAY goes yellow.
- Client is slow to start. Only a black screen for about 1-2 minutes. Then I get character select.
- Select chaaracter. Get another black screen for 2 minutes. Station environment loads. I'm looking at my Caracal.
- Undock is fine. Local stars load. Wait about 30 seconds and I get nebulas.
- Warp to gate. np. Jump. Warp tunnel is a no go. But jumping takes normal time. System loads just fine. Warping to a planet for the first time it took a few seconds for the planet to show. But after that it was fine. Stations scaled into view beautifully.
- All further jumps load fine. But I change regions just in case. No delays.
- Background music stuttered frequently. (Confirmed, Eve has sound.)
Test complete. Sweet Baby Jesus. This is awesome. Deploy this. At no point was I explicitly given an option of where to install anything. However, the options exist within the launcher. *1: While waiting for the client to dl, I would like to mention that people I have tried to get into this game, upon hearing the 7GB DL size and need to wait all night to get it, have simply said "Nope, not gonna do it. Don't want to tie up my internet all night." Conincidentally, in the time it took me to write this, dl finished. *2: This went astonishingly fast. Clearly it didn't even need to dl the entire 375MB. However, at 329.71/329.75MB the client appears to hang. Since this is a test, I have my networking monitor open and can see that the connection is active. So maybe your DL bar is giving an inaccurate report. After a couple more minutes, it continued on its merry way. Thanks for your feedback. I'm glad you like this. I'll investigate those black screens - that's much longer than anything we've seen in our tests.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:16:50 -
[143] - Quote
Luscius Uta wrote:Does this means that we'll be no longer seeing "Traffic Control is currently offline and unable to process your jump request. Please try again in a moment" messages? That is completely unrelated, sorry.
CCP Snorlax - Software Architect - Team RnB
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Sarmatiko
1655
|
Posted - 2014.12.17 09:19:55 -
[144] - Quote
CCP Snorlax, by the way, do you have cleanup mechanism for deprecated resources in shared cache? Like, "oh, you have TQ installed here, Sisi there and also Eveprobe, so I must read all resfileindex contents, save listed files and burn everything else". Could shared cache turn into one big pile of old files someday? |
Sarmatiko
1655
|
Posted - 2014.12.17 09:26:26 -
[145] - Quote
Soldarius wrote:
- Client is slow to start. Only a black screen for about 1-2 minutes. Then I get character select.
- Select chaaracter. Get another black screen for 2 minutes. Station environment loads. I'm looking at my Caracal.
- Undock is fine. Local stars load. Wait about 30 seconds and I get nebulas.
I have 10 Mbit ADSL and loading times were like 10-20 seconds at max. Planets appearing out of nothing looked strange though. Maybe there should be some kind of prioritization system for fresh clients. If you appear in station, system should start pre-loading stellar objects and gates before you hit undock button. |
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CCP Snorlax
C C P C C P Alliance
582
|
Posted - 2014.12.17 09:31:20 -
[146] - Quote
Dangeresque Too wrote: ...
What about w-space? And yes, we've been reading your constant responses about how all the low-level stuff will be loaded, but if you have your settings on high, what happens then? Does it then start to download all the high stuff for that wormhole?
Yes, it will. You will still see the lower detail models until the higher detail finishes downloading.
Dangeresque Too wrote: Also further questions here, since it doesn't seem to really be stated anywhere (yes, I actually took the time to read all 6 pages):
So the devblog (and several posts) mentioned something about "Or just let the launcher window download everything", does that mean that if you don't immediately go into the game it will start downloading everything anyways?
Yes, if you selected that option. It is up to you if you let the client purely load things on demand, or you allow the launcher to download everything.
Dangeresque Too wrote: And another silly question, if you do immediately go into the game as soon as physically possible, will the system just continue downloading the full set of assets in the background? Or will it only download the assets your client is specifically asking for?
Again, it depends on your setting.
Dangeresque Too wrote: If your graphics are turned to low/minimum, does the new system just never bother to fetch the higher quality assets and therefore result in a slim client?
If you opt not to download everything then yes, your client will consume a lot less disk space.
Dangeresque Too wrote: What is the minimum client size? You say game's core will only be initially downloaded before you can play, but then you also say that within a few minutes of playing the whole gambit of low assets will be downloaded. Is that in addition to the core game data? If so how much larger does the client get with just the low assets?
It really depends on what you do in the game and what you see, but the downloaded resource cache will be on the order of 2-3GB for the average player.
Dangeresque Too wrote: If you were to download the new launcher, log in and sit in a station, would anything further be downloaded in the background or would it stop?
The lower detail models and textures for everything in space will be downloaded at least. If you opted to download everything then everything will be downloaded.
Dangeresque Too wrote: Does this core data include item/module/ship info/icons etc? Or will there be lag to the market as it has to download information for anything you click or scroll through.
Icons are downloaded on demand so yes, there may be a slight lag in icons showing up. The UI will be responsive, though.
Dangeresque Too wrote: If the game is going to be downloading assets for things you come across, is there a bandwidth cap for it to use so it does not interfere with latency or create more lag while trying to do anything that may require low latency? I know for me if I am downloading a bunch of stuff while playing Eve I can definitely tell a difference and things react and respond a lot slower than if I wasn't downloading anything.
Currently there is no bandwidth cap, no - we may consider that pending results of public testing.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:32:04 -
[147] - Quote
Sarmatiko wrote:CCP Snorlax, by the way, do you have cleanup mechanism for deprecated resources in shared cache? Like, "oh, you have TQ installed here, Sisi there and also Eveprobe, so I must read all resfileindex contents, save listed files and burn everything else". Could shared cache turn into one big pile of old files someday? We will have that, yes.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
582
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Posted - 2014.12.17 09:38:35 -
[148] - Quote
Sarmatiko wrote:Soldarius wrote:
- Client is slow to start. Only a black screen for about 1-2 minutes. Then I get character select.
- Select chaaracter. Get another black screen for 2 minutes. Station environment loads. I'm looking at my Caracal.
- Undock is fine. Local stars load. Wait about 30 seconds and I get nebulas.
I have 10 Mbit ADSL and loading times were like 10-20 seconds at max. Planets appearing out of nothing looked strange though. Maybe there should be some kind of prioritization system for fresh clients. If you appear in station, system should start pre-loading stellar objects and gates before you hit undock button. We do this already, actually. What's missing is to grey out the undock button until those resources have been prefetched.
This is somewhat of an edge case, though. When we release this to TQ we will offer a way to unpack the stuff files into the cache so you would have those planet textures already. A new player just starting the game would not be likely to undock from station fast enough.
CCP Snorlax - Software Architect - Team RnB
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Hebus Zanheros
Never Surrender. The Blacklist.
0
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Posted - 2014.12.17 09:39:18 -
[149] - Quote
Why dont you try using Tor, It work great for linux distrib You should try it. |
Octoven
Phoenix Productions Headshot Gaming
389
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Posted - 2014.12.17 09:40:39 -
[150] - Quote
+1 for the change
This has long been needed for EVE, as it gets progressively larger is storage, the time needed to get in game is longer...this is exponentially more true for those on a slower connection. Being able to play as you download should solve the problem with getting in Teamspeak because you found out a POS is under attack only to tell your ceo...sorry guys would love to help but I forgot to set my computer to auto start the client to download after the patch while I was at work...soo I will be downloading this while you guys have fun.
I am glad you will be properly testing it though to ensure that you are still shipping EVE in a way that doesn't completely interfere with us playing. Good luck and look forward to seeing the new delivery method in the future! |
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1577
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Posted - 2014.12.17 09:44:15 -
[151] - Quote
Will this affect people who have small bandwidth Internet connections ?
TORA FOR CSM X - A NEW HIGH-SEC
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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CCP Snorlax
C C P C C P Alliance
584
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Posted - 2014.12.17 09:53:26 -
[152] - Quote
Tora Bushido wrote:Will this affect people who have small bandwidth Internet connections ? Well, you're not downloading any more than you are today. When you installed EVE you got the full set of resources - when we switch over to this you will have an option to unpack your existing stuff files to save you from downloading them again. If you choose to download all resources you are guaranteed not to have any delays due to downloads while playing the game - it effectively behaves just like it does today.
If you are setting the game up for the first time on a slower connection, you at least have the option to start playing much sooner than you would otherwise.
CCP Snorlax - Software Architect - Team RnB
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Sturmwolke
601
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Posted - 2014.12.17 10:48:08 -
[153] - Quote
Ughh ... this is basically incremental DL while you play the game. Ok, I see the goal, but I can also see that CCP is increasing deployment complexity to achieve it. Basic immutable principle : The more complex things are, the harder they are to maintain and the easier it is to break them.
I would actually seriously question the management decision behind this effort from a holistic perspective, when you examine it for what benefits it brings and the total ownership cost for this project. Historically, from casual observations it takes typically 2-3 years for CCP to correct/iron out teething issues and this new initiative is no different. Remember the wonderful EVE LauncherGäó *heavy sarcasm*?
Do not implement technologies purely for the sake of blings and to satisfy the technology junkies in the company, while losing sight of the ground you're standing on. Do implement technologies when it is needed/necessary and with proper due process for ROI and ownership costs.
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CCP Snorlax
C C P C C P Alliance
584
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Posted - 2014.12.17 10:58:32 -
[154] - Quote
Sturmwolke wrote:Ughh ... this is basically incremental DL while you play the game. Ok, I see the goal, but I can also see that CCP is increasing deployment complexity to achieve it. Basic immutable principle : The more complex things are, the harder they are to maintain and the easier it is to break them.
I would actually seriously question the management decision behind this effort from a holistic perspective, when you examine it for what benefits it brings and the total ownership cost for this project. Historically, from casual observations it takes typically 2-3 years for CCP to correct/iron out teething issues and this new initiative is no different. Remember the wonderful EVE LauncherGäó *heavy sarcasm*?
Do not implement technologies purely for the sake of blings and to satisfy the technology junkies in the company, while losing sight of the ground you're standing on. Do implement technologies when it is needed/necessary and with proper due process for ROI and ownership costs.
This actually simplifies our deployment process, speeds up build times and improves the quality of life for developers inhouse. Oh, and there's the added benefit of getting players into the game quicker. So pardon me for being a technology junkie.
CCP Snorlax - Software Architect - Team RnB
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Sturmwolke
602
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Posted - 2014.12.17 11:11:34 -
[155] - Quote
CCP Snorlax wrote:This actually simplifies our deployment process, speeds up build times and improves the quality of life for developers inhouse. Oh, and there's the added benefit of getting players into the game quicker. So pardon me for being a technology junkie. Excellent to hear, but I'll take that with a grain salt if you don't mind.
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CCP Darwin
C C P C C P Alliance
677
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Posted - 2014.12.17 11:23:12 -
[156] - Quote
Jennifer Spearshield wrote:I also doubt that downloading 7GB worth of content ahead of actual game-time, which assures me 0 delay later on when loading assets or anything else in EVE's universe is really a big issue for most people these days.
Isn't that project kind of a waste of precious human resources?
A surprising number of potential new players sign up for a trial and start the download but don't complete it. This feature gives those people an opportunity to try the game more easily.
We throw around the term "New Player Experience" a lot around here, but this feature allows EVE to make a much better impression before people even get as far as making their first character.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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DoToo Foo
Setenta Corp AL3XAND3R.
46
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Posted - 2014.12.17 11:31:38 -
[157] - Quote
My production setup : multiple copies of launcher so that I can have default account names for different sessions, and don't need to re-enter username/password while swapping between PI alts.
Everything on D drive due to limited SSD
So initial install duality to d:\program files (x86)\ccp\duality copy folder to duality2
launch both : works OK. realize it is installing to C:\ProgramData\CCP\EVE and change config on one launcher to d:\... This is automagically copied to second eve install (nice)
restart both launchers and start downlaoding shared data to d:\ProgramData\... .This seems to work OK.
Minor problem : rework production eve desktop icon (all good : recopied new link to desktop)
Base install completes on both windows (with some stutters but seems to work OK)
Major problem : Hit Play on both windows. Neither duality session works. Locked up and wont restart Try again with just a single duality session. Still locked up.
Some potentially useful logs out the primary duality install are at https://www.dropbox.com/sh/h4q2dwhsdn2q2mk/AADkHbpsE3ZaNrapfDOfBK4za?dl=0 (a copy of the files in D:\Program Files (x86)\CCP\EVE-duality\launcher\cache -- excluding browswercache folder)
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CCP Snorlax
C C P C C P Alliance
585
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Posted - 2014.12.17 11:35:07 -
[158] - Quote
CCP Snorlax wrote:Josef Djugashvilis wrote:I am an old ugly dude who thinks computers work by white magic.
Am I correct in assuming that I can just down load patches as I do now and log in to play as I do now?
I am sure the answer is, 'yes' but I would like to have it stated clearly.
Thank you. Yes. Forgot to mention that computers generally work by black magic...
CCP Snorlax - Software Architect - Team RnB
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Catherda
Universal Industries Inc.
0
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Posted - 2014.12.17 11:38:49 -
[159] - Quote
I currently play EVE using a 3G mobile internet connection, which works fine because of the small amount of data that is downloaded while playing (I patch my client through my home broadband connection).
Although I know the option to download the full patch files will remain, I'm curious to know how downloading on demand would work when playing on 3G. I get the feeling that it's going to eat away at my monthly download limit and make it a feature that couldn't be used for mobile internet players.
If it's the case that it would eat away at it then it would be essential to leave the option to download the full patch files before entering the game.
Another question I have is if there are other people using the internet, are they going to find they get big latency spikes as the client downloads on demand data from EVE?
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Sgt Ocker
Caldari Provisions Caldari State
285
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Posted - 2014.12.17 12:37:23 -
[160] - Quote
I give 100 +1's. I have the worst internet connection, 6Mb which actually runs at around 3.5Mb.
Initial login was sluggish (the longest part of the whole process) but once past that, things just worked. Even with my crappy internet it took less than 20 mins from downloading installer to login and undocking.
Once this goes live will I need multiple installs for multiple clients or will I still be able run my 9 clients as I do now from one install?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Memphis Baas
23
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Posted - 2014.12.17 13:05:49 -
[161] - Quote
This seems like a good idea, win-win for devs and players alike. However, please please do extra QA / bug-testing on this, because any problems will obviously prevent existing players from logging in or playing their PVP properly after patch. You guys don't reimburse ships lost to lag or latency, and this has the potential to make it a big issue.
As a suggestion, please add options to the Repair feature to "download the rest of the assets" if we feel like turning the computer on at night when the internets are faster. It would be nice to not have to autopilot across the starmap in order to try to grab all the assets. |
Rivr Luzade
Coreli Corporation Corelum Syndicate
1069
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Posted - 2014.12.17 13:38:14 -
[162] - Quote
Quote:What about slow connections?
You can use the offline installer, or you can wait while the launcher downloads everything. Or you can enjoy the fact that you can get into the game sooner, although load times before ships show up might be long when you see a particular ship for the first time. So... how do I have to imagine that when I am in a multi-system fleet fight. Do I need to wait until the client has downloaded all the gfx files before I see any ship, and while it does that I only have the brackets visible? I don't know, but if this is the case, getting into the game early and then seeing this is not something I as a new player would be looking forward to.
Furthermore, what do you refer to with caching the files on my drives? Will they slowly but steadily build up the game's folder to the same size as it is now as it gradually dls all the files, or will these cached filed be deleted with every restart of the client/computer?
Also, as I do not really look forward to having to dl always all the stuff as I watch/listen to youtube or other things while I play and deem their downloading more important than EVE's traffic, will I be able to dl full patches when there are patches or are you going to force this DoD on me? |
l0rd carlos
Friends Of Harassment The Camel Empire
1106
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Posted - 2014.12.17 13:38:33 -
[163] - Quote
Catherda wrote:I currently play EVE using a 3G mobile internet connection, which works fine because of the small amount of data that is downloaded while playing (I patch my client through my home broadband connection).
Although I know the option to download the full patch files will remain, I'm curious to know how downloading on demand would work when playing on 3G. I get the feeling that it's going to eat away at my monthly download limit and make it a feature that couldn't be used for mobile internet players.
If it's the case that it would eat away at it then it would be essential to leave the option to download the full patch files before entering the game.
Wat? At worst case, you have to download the same amount of data. Best case you have to download less.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
Friends Of Harassment The Camel Empire
1106
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Posted - 2014.12.17 13:51:25 -
[164] - Quote
Rivr Luzade wrote:Quote:What about slow connections?
You can use the offline installer, or you can wait while the launcher downloads everything. Or you can enjoy the fact that you can get into the game sooner, although load times before ships show up might be long when you see a particular ship for the first time. So... how do I have to imagine that when I am in a multi-system fleet fight. Do I need to wait until the client has downloaded all the gfx files before I see any ship, and while it does that I only have the brackets visible? I don't know, but if this is the case, getting into the game early and then seeing this is not something I as a new player would be looking forward to. I doubt many 1 day players jump into a large fleet fight right at the start. If they travel somewhere inbetween they will already have have seen a bunch of ships and thus already loaded the textures. How much space takes up a low detail texture? some 100kb? And you don't need to download it for every individual ship, just for every ship type. For example a fleet of 100 moas, and you just have to download a single skin. I can't imaging it taking long, even with a slow connection.
Rivr Luzade wrote: Furthermore, what do you refer to with caching the files on my drives? Will they slowly but steadily build up the game's folder to the same size as it is now as it gradually dls all the files, or will these cached filed be deleted with every restart of the client/computer?
No, it will not be deleted. Why would you even think that? In the end, it will be the same size.
Rivr Luzade wrote: Also, as I do not really look forward to having to dl always all the stuff as I watch/listen to youtube or other things while I play and deem their downloading more important than EVE's traffic, will I be able to dl full patches when there are patches or are you going to force this DoD on me?
For the gazillions time, you can just tell your launcher to download everything. It's answered multiple times in this thread and in the dev blog itself.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Rivr Luzade
Coreli Corporation Corelum Syndicate
1069
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Posted - 2014.12.17 13:56:47 -
[165] - Quote
l0rd carlos wrote:Rivr Luzade wrote: Furthermore, what do you refer to with caching the files on my drives? Will they slowly but steadily build up the game's folder to the same size as it is now as it gradually dls all the files, or will these cached filed be deleted with every restart of the client/computer?
No, it will not be deleted. Why would you even think that? In the end, it will be the same size. The word "cache". Good if it isn't the case. |
Soldarius
Deadman W0nderland The 99 Percent
932
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Posted - 2014.12.17 14:12:59 -
[166] - Quote
Luscius Uta wrote:Does this means that we'll be no longer seeing "Traffic Control is currently offline and unable to process your jump request. Please try again in a moment" messages?
No. This message means that you are the first person to try to jump into that system since last down time. Its a common occurance on the test servers. Just click again in a couple seconds and you will get into system.
http://youtu.be/YVkUvmDQ3HY
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Tobe Araxus
Xoth Inc Usurper.
0
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Posted - 2014.12.17 15:08:59 -
[167] - Quote
Way to go guys... +1 |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
882
|
Posted - 2014.12.17 15:41:15 -
[168] - Quote
Dear lord Gargant. Please update OP with a few FAQs so people stop asking, "So if I undock too quick will I not see anything?" |
War Kitten
Panda McLegion
5622
|
Posted - 2014.12.17 15:43:03 -
[169] - Quote
Rivr Luzade wrote:Quote:What about slow connections?
You can use the offline installer, or you can wait while the launcher downloads everything. Or you can enjoy the fact that you can get into the game sooner, although load times before ships show up might be long when you see a particular ship for the first time. So... how do I have to imagine that when I am in a multi-system fleet fight. Do I need to wait until the client has downloaded all the gfx files before I see any ship, and while it does that I only have the brackets visible? I don't know, but if this is the case, getting into the game early and then seeing this is not something I as a new player would be looking forward to. Furthermore, what do you refer to with caching the files on my drives? Will they slowly but steadily build up the game's folder to the same size as it is now as it gradually dls all the files, or will these cached filed be deleted with every restart of the client/computer? Also, as I do not really look forward to having to dl always all the stuff as I watch/listen to youtube or other things while I play and deem their downloading more important than EVE's traffic, will I be able to dl full patches when there are patches or are you going to force this DoD on me?
You didn't read the whole article, let alone the thread did you?
1) You'll have the low-quality models before you see any other ships at the very least, and I can't think of a plausible case where any new player will be in multi-system battles, let alone large fleets.
2) That would be absurd to delete and re-download ship models over and over, wouldn't it?
3) Yes, you have the option to download everything all at once.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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CCP Maxwell
C C P C C P Alliance
43
|
Posted - 2014.12.17 15:54:29 -
[170] - Quote
Rivr Luzade wrote:l0rd carlos wrote:Rivr Luzade wrote: Furthermore, what do you refer to with caching the files on my drives? Will they slowly but steadily build up the game's folder to the same size as it is now as it gradually dls all the files, or will these cached filed be deleted with every restart of the client/computer?
No, it will not be deleted. Why would you even think that? In the end, it will be the same size. The word "cache". Good if it isn't the case.
OK, that's perhaps a source of confusion. We tend to use the word 'cache' for the download location in this context. But rest assured, if you have downloaded the resource once, you will not have to do so again next time you log in.
CCP Maxwell - QA Engineer - Team RnB
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DmitryEKT
AMMO INC
125
|
Posted - 2014.12.17 16:58:27 -
[171] - Quote
Let's say I have 3 clients. All 3 clients are sharing the new cache. I have all 3 logged in, and in space on the same grid. Suddenly an enemy fleet of 50 different ships all jump in on us.
Here's the question: since my 3 clients are all now scrambling to read from the same cached files, will this cause them to load stuff in slower? Or is it no worse than if all 3 are reading from their own separate cache files simultaneously? |
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CCP Snorlax
C C P C C P Alliance
590
|
Posted - 2014.12.17 17:11:51 -
[172] - Quote
DmitryEKT wrote:Let's say I have 3 clients. All 3 clients are sharing the new cache. I have all 3 logged in, and in space on the same grid. Suddenly an enemy fleet of 50 different ships all jump in on us.
Here's the question: since my 3 clients are all now scrambling to read from the same cached files, will this cause them to load stuff in slower? Or is it no worse than if all 3 are reading from their own separate cache files simultaneously? No worse - in fact it will probably be faster as there is less trashing on the disk due to better OS level caching.
CCP Snorlax - Software Architect - Team RnB
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
226
|
Posted - 2014.12.17 18:14:17 -
[173] - Quote
So how is this going to work in conjunction with the ever present bug on Macs that causes the client to freeze up if things are downloading while in in game? |
War Kitten
Panda McLegion
5624
|
Posted - 2014.12.17 18:25:32 -
[174] - Quote
Manssell wrote:So how is this going to work in conjunction with the ever present bug on Macs that causes the client to freeze up if things are downloading while in in game?
Hopefully it will lead to increased PC sales, and an increase of Macs for sale on ebay. :)
I find that without a good mob to provide one for them, most people would have no mentality at all.
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KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.17 18:43:03 -
[175] - Quote
Now able to get on today - thanks for the account mirror (although why it came up with only showing "less than day" on the sub time is odd??)
1) Right after selecting toon, I received a security alert from Windows 7. "Windows Firewall has blocked some features of this program" Doesn't bother me, but unexpected? Just flagging this in case something needs to be done in the build.
2) Now in station - ship spinning as usual, everything looks good. Discover that graphics are defaulted to all High - is that expected? Wasn't prompted to make a selection. Since I'm using an already created character maybe I'm past the step that would normally happen at?
3) Undock - 20 seconds of totally black screen (timed). Go from black screen to what appears is fully loaded space (nebulae, station, etc etc)
4) Warp to gate, with warp to - jump. Get a traffic control - but since the next system is probably not populated I can understand that that server needs to load the system. Gate jump looks normal, no warp tunnel
5) Check size of my SharedCache - sitting at 868MB (9K files, 257 folders). Then I realized that it was on C: drive! Ack! My SSD! Dang it. So closed client, and modified the Resource Download -> Shared cache location: to D: drive. Exited Launcher. Restart launcher. Launcher begins downloading 329.75 MB (from launcher progression bar). For my connection takes less than a minute. Working as intended! GJ CCP!
6) Client launch - 15 seconds of black screen, something comes up about login, then another 20 seconds of black screen before I get toon selection page. Select toon - 3 seconds of black screen. I left my toon in space from previous login :) so no objects in space, but neocom and overview are up. Another 45 seconds before I see space background and ship. Everything appears to be in high detail. I'm 14km off gate, so select jump of gate. Engine trails pop in. Gate jump goes smoothly (server preloaded now). Hit gate jump again. Decloak smooth. Open Char sheet and Mail and several other widgets - all open smoothly. SharedCache is at 768MB atm. Putz around for another minute just jumping the same gate back and forth. SharedCache now at 789MB. I keep checking the size for a minute - it is slowly building in size as I do nothing.
7) I go to a third system - jump gate. While in jump I get screen freeze for 18 seconds. This system has a new nebula so I guess it had to load that. SharedCache jump about 18MB's in size. I didn't do a before jump check, so estimating the jump in size.
8) Warp to anom. Takes about 15 seconds anom clouds to load. Info on rat immediately pops up, but rat ship graphic takes 10 sec to load. Large Collidable objects of anom take a bit to load (too many things to time). "Look at" of rat takes 10 seconds to execute - zoom to rat doesn't happen until graphic loads. Low detail first time, high detail second time (after about a 15 second delay when I realize I should look at it again). Go from frigate rat to looking at cruiser rat. 8 second in delay of "Look at", low detail model, then flick to high detail model after 10 seconds. SharedCache (SC) now at 842MB.
9) Warp to Customs Office - arrive edge on, so hard to tell if low res or high res model when I arrive.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Noriko Mai
1691
|
Posted - 2014.12.17 19:25:05 -
[176] - Quote
KIller Wabbit wrote:Now able to get on today - thanks for the account mirror (although why it came up with only showing "less than day" on the sub time is odd??) [..] Do you encounter problems with you current TQ client after trying it? I had to redownload >7GB and all my settings are gone I don't want to set up everything again Cant' play with default crap Want play I don't want to set up everything again ... |
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CCP Snorlax
C C P C C P Alliance
590
|
Posted - 2014.12.17 20:16:22 -
[177] - Quote
Manssell wrote:So how is this going to work in conjunction with the ever present bug on Macs that causes the client to freeze up if things are downloading while in in game? Well, the good news is that we finally have a reproducible bug that we are investigating.
CCP Snorlax - Software Architect - Team RnB
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Masao Kurata
Z List
172
|
Posted - 2014.12.17 20:30:22 -
[178] - Quote
How does this interact with clients running different versions of EVE with different versions of the resources, e.g. tranquility, singularity and duality on a single computer? Do they share a cache and reduce duplication of resources? Do they have individual caches and identical resources across the client versions are duplicated? If the cache is shared, would one client ever end up deleting a resource that has been replaced only for it to be later redownloaded by the other client where that resource is still current? Would multiple versions of the same resources just build up endlessly even when they are no longer used by any current client version? |
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CCP Snorlax
C C P C C P Alliance
590
|
Posted - 2014.12.17 20:36:07 -
[179] - Quote
Masao Kurata wrote:How does this interact with clients running different versions of EVE with different versions of the resources, e.g. tranquility, singularity and duality on a single computer? Do they share a cache and reduce duplication of resources? Do they have individual caches and identical resources across the client versions are duplicated? If the cache is shared, would one client ever end up deleting a resource that has been replaced only for it to be later redownloaded by the other client where that resource is still current? Would multiple versions of the same resources just build up endlessly even when they are no longer used by any current client version? The cache is shared between the different versions of the EVE client (or EVE Probe), so identical resources between the versions are not duplicated. If any given resource is not the same between versions there will be two different versions in the cache - the files will have different names. The name of any given file is simply a hash of the original filename, combined with a checksum of the contents of the file. This ensures no duplication of identical files, reducing downloads (and disk space) when jumping onto a test server while still accounting for different versions of content between the different servers.
We will provide a cleanup process to trim the cache to the current client version (possibly taking test servers into account).
CCP Snorlax - Software Architect - Team RnB
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KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.17 20:44:23 -
[180] - Quote
Part 2. Continuing to explore DoD
10) Warp/jump to next system. Hard core traffic control. Lightly loaded server is going to present a real obstacle to finding/judging jump graphics issues. Are delays due to graphics loading or server populating the system?
11) Docked and idled at station while I did a full service bio break. Checking SC size: Start 842MB -> End 1.25GB after being AFK in station for about 1.5hrs. 12,810 files Cool! Station environment definitely at more detail.
12) Going to AP to Jita (15J) so I have more things to look at and check SC growth from the trip. Traffic Control at first gate. Warp tunnel good. No load delay for nex system, but 10 sec delay for AP to start jump for next system. Space view flickered, so maybe a nebula detail change? Read the billboard news while AP slow boats to next gate. IGB popped right up with news page.
Posting this for now while I leave toon on AP and answer RL calls for chore execution.
13)
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.17 20:45:25 -
[181] - Quote
Noriko Mai wrote:KIller Wabbit wrote:Now able to get on today - thanks for the account mirror (although why it came up with only showing "less than day" on the sub time is odd??) [..] Do you encounter problems with you current TQ client after trying it? I had to redownload >7GB and all my settings are gone I don't want to set up everything again Cant' play with default crap Want play I don't want to set up everything again ...
No, TQ install is just fine. Been on and off of it. Sorry for your loss.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Ishtarael La'Horae
Stardust Atomics
0
|
Posted - 2014.12.17 20:47:49 -
[182] - Quote
This is nice, but what I would like to see is a background downloader for patched content similar to what Blizzard does in their battle.net games. This way, we can download the next patch in the background while online in the game so when patch day comes, it won't be such a long wait for the patch to be installed for those 1.5GB content updates. |
KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.17 21:04:02 -
[183] - Quote
Ishtarael La'Horae wrote:This is nice, but what I would like to see is a background downloader for patched content similar to what Blizzard does in their battle.net games. This way, we can download the next patch in the background while online in the game so when patch day comes, it won't be such a long wait for the patch to be installed for those 1.5GB content updates.
That doesn't solve the real motivation behind this - getting brand, spanking new customers into EVE as quickly as possible.
Mixed feelings about a delaying the release and having a background loader - it basically requires dedicating 8GB+ more disk space for the patch to preload. That makes EVE a 20GB game?
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
226
|
Posted - 2014.12.17 21:05:52 -
[184] - Quote
CCP Snorlax wrote:Manssell wrote:So how is this going to work in conjunction with the ever present bug on Macs that causes the client to freeze up if things are downloading while in in game? Well, the good news is that we finally have a reproducible bug that we are investigating.
Wow, that's actually really good news in itself. I get that this implies a whole mess of "bad news", but for as long as you've been trying to get a reproducible bug in house I'll take it! |
Masao Kurata
Z List
172
|
Posted - 2014.12.17 21:41:53 -
[185] - Quote
CCP Snorlax wrote:The cache is shared between the different versions of the EVE client (or EVE Probe), so identical resources between the versions are not duplicated. If any given resource is not the same between versions there will be two different versions in the cache - the files will have different names. The name of any given file is simply a hash of the original filename, combined with a checksum of the contents of the file. This ensures no duplication of identical files, reducing downloads (and disk space) when jumping onto a test server while still accounting for different versions of content between the different servers.
We will provide a cleanup process to trim the cache to the current client version (possibly taking test servers into account).
That sounds fantastic if it works, but I hope that you can do better than "possibly" taking test servers into account or people who log into sisi often will hate this system. |
Masao Kurata
Z List
172
|
Posted - 2014.12.17 21:49:58 -
[186] - Quote
The launcher's downloading and patching routines are the most inefficient of their kind I have ever seen, bringing computers to their knees. Is the background downloading better coded than that? |
KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.17 22:29:42 -
[187] - Quote
Part 3.
13) Made it to Jita. SC is now 1.72GB. Open Market browser - icons for in browser view for sections ripple in quickly. Look at buying a couple of different ships. Text info on each is immediately available. Hull icon graphic pops in after 3 to 5 seconds for each. Hull looks low res. Preview takes 15 seconds to laod. Initial is medium res. Another few seconds popped to hi res, stretching open and zooming in the view confirms at hi res. Abaddon is smexy! :) Repeating the entire process for a Rhea - everything is much faster! hmmm.. I guess shared elements might have helped there.
14) Quit out of client. Launch another client session from launcher that I still had up - launcher locks up!!! This is the second time it has happened, first time I thought I had done something wrong on my end. BUG CCP. Quit out of launcher and restart again. Launch client, quick look at mail, market browse for Tornado, info check Tornado, preview ship (same loading delays as second trial of looking at a hull) . ESC, Quit Game. Use Launcher to start a client again - no problem, although as last time "logging in" screen is up much longer than typical for TQ. So, whatever is bugging out the launcher I would say it is something that takes time to show up.
15) Pop on a different toon. Check PI - open neocom ui for planet selection, double click first planet in list to invoke planet view. Takes 50 seconds for planet view to load. Double click an extractor to program a cycle - everything comes up immediately. Extractor head movement works just fine. Double click select a different planet to view (first was a Barren) and encounter 15 second delay with black screen. Try a Lava - black screen for 25 seconds. The little unit 3-D hovering icons (extractor, factory, advanced factory, command center, etc) all are there immediately.
16) Inventory - Randomly checking through a large inventory through Personal Assets, found a bunch of Decryptors with "no messageID: 296725" tags on them for item name and similar 296724 for group name. As I scroll through the asset list for this one hanger it takes 10 to 15 secs to load icons for each page. Some come singly, others in batch. There were 156 item stacks that I scrolled through. Opened an "Inventory" UI - it would take around 5 seconds for each container view to populate item icons. One container of 102 items took over 20 seconds to populate the T2 BPC icons. This is all for the graphics only. I could work with each icon immediately (info, open to Industry, etc) without issue.
SC size check: 1.72GB Running out of things to try and been at it long enough for now. I'd say it is all working pretty darn well for this stage!!
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Vincent Athena
V.I.C.E.
3021
|
Posted - 2014.12.17 22:51:25 -
[188] - Quote
CCP Snorlax wrote:Manssell wrote:So how is this going to work in conjunction with the ever present bug on Macs that causes the client to freeze up if things are downloading while in in game? Well, the good news is that we finally have a reproducible bug that we are investigating. Which version of the Mac freeze do you have a repro for? There is the full freeze, where the client stops, but the ship remains in space doing whatever it was last doing, until you force quit the client. There is the hard freeze where the entire computer locks up and stays that way until you do a hard reboot. And there is the micro-freeze where the entire computer locks up for just a few seconds. (The latter is the one I am currently plagued with, and became quite bad with the Rhea release.)
http://vincentoneve.wordpress.com/
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Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
55
|
Posted - 2014.12.17 22:56:16 -
[189] - Quote
From the Blog:
Quote: There are many implications to this change, but rest assured GÇôthat none of this will be deployed until we have full confidence in our new deployment method and are sure it will not disrupt your gameplay experience in EVE.
I actually like the idea of the lightweight launcher, but my gameplay experience is still disrupted from the UI patch. It would be great if you could delegate some Dev resources to that issue before creating new ones. ok? :)
What i really appreciate is the sharing of resources between client versions. I may actually try out the testserver then. |
290xanaots
Wildly Inappropriate Goonswarm Federation
29
|
Posted - 2014.12.17 22:59:22 -
[190] - Quote
Soooooo... we're headed *away* from the hi-res textures that we are/have been begging for forever.
A download is a 1 time deal, and storage is laughably cheap these days. Hook it up with those sweet, sweet hires textures. I don't care if it's 200+GB. I didn't buy a multi-TB HDD to not use it. |
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Sgt Ocker
Caldari Provisions Caldari State
286
|
Posted - 2014.12.17 23:01:50 -
[191] - Quote
Ok now i am confused.
I moved the cache (and changed path) to the same drive as the install and the same folder as the install. Start launcher (no problem here) Enter password, Login (no problem)
PLAY goes green very quickly. Hit play and it just hangs for several seconds on Launching then goes back to play, did this 3 times before game finally loaded (to character selection). As it was loading I noticed my bandwidth monitor was going off the rails. So closed the game down to investigate.
What I found - I now have 2 "SharedCache" folders, 1 on C:\ has 125MB the other on F:\ has 977MB It seems there was a new CCP\EVE\SharedCache folder created on C:\ when I loaded the launcher (going by time stamps) and both of them updated. The original folder on F:\ was only 925MB
What I have F:\Duality_DoD/SharedCache (created, 17/12/2014 9:46PM) C:\ProgramData\CCP\EVE\SharedCache\ResFiles (created, 18/12/2014 08:23AM) C:\ProgramData\CCP\EVE\SharedCache\res_temp (created, 18/12/2014 08:31AM)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Sgt Ocker
Caldari Provisions Caldari State
286
|
Posted - 2014.12.17 23:08:23 -
[192] - Quote
290xanaots wrote:Soooooo... we're headed *away* from the hi-res textures that we are/have been begging for forever. A download is a 1 time deal, and storage is laughably cheap these days. Hook it up with those sweet, sweet hires textures. I don't care if it's 200+GB. I didn't buy a multi-TB HDD to not use it. I'm just a pleb but my understanding of this change, you will indeed be able to have high textures, if you have your game (graphics) setup for high textures. On the other hand if like many you have your graphics set for performance rather than pretty, you will only get the textures required for your current settings. If I can ever afford a computer to run multiple clients on high texture settings the new client will download what is required, at the time they are required.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Mara Pahrdi
The Order of Anoyia
883
|
Posted - 2014.12.18 06:12:43 -
[193] - Quote
Should help, if the install breaks while you are limited to a moblie connection. So fine for me, as long as you don't mess up like you did with the second launcher release in summer / fall 2013.
Remove insurance.
This thread is the reason, why CCP should stop advertising any aspect of EVE PvE
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Sentient Blade
Crisis Atmosphere
1461
|
Posted - 2014.12.18 07:26:18 -
[194] - Quote
CCP Snorlax wrote:The name of any given file is simply a hash of the original filename, combined with a checksum of the contents of the file.
Does this mean the client's resource storage will be moving more towards many smaller files vs the current setup of big .stuff archives? |
Slavealt
Sheep Can Hear A Zipper From A Mile Away
8
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Posted - 2014.12.18 08:00:03 -
[195] - Quote
CCP Darwin wrote:Jennifer Spearshield wrote:I also doubt that downloading 7GB worth of content ahead of actual game-time, which assures me 0 delay later on when loading assets or anything else in EVE's universe is really a big issue for most people these days.
Isn't that project kind of a waste of precious human resources? A surprising number of potential new players sign up for a trial and start the download but don't complete it. This feature gives those people an opportunity to try the game more easily. We throw around the term "New Player Experience" a lot around here, but this feature allows EVE to make a much better impression before people even get as far as making their first character.
Are you seriously wasting dev resources trying to attract the type of player that is too lazy/has too small of an attention span to even finish the download? People like that won't get anywhere in EVE, by its very nature, so why not spend the resources on something more useful? |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4565
|
Posted - 2014.12.18 08:12:56 -
[196] - Quote
So when you're saying "the resources live in a shared location", by shared location I take it we mean "We're going to dump a load of stuff on your C Drive". Make sure the location of this cache is able to be set in the installer, and will not dump straight to the C Drive, since not all of us use that drive for storing bulk files.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.18 08:35:57 -
[197] - Quote
Lucas Kell wrote:So when you're saying "the resources live in a shared location", by shared location I take it we mean "We're going to dump a load of stuff on your C Drive". Make sure the location of this cache is able to be set in the installer, and will not dump straight to the C Drive, since not all of us use that drive for storing bulk files.
A dialog box in the settings of the Launcher sets this path. See the "Resource Download" tab.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
815
|
Posted - 2014.12.18 08:40:24 -
[198] - Quote
Sentient Blade wrote:CCP Snorlax wrote:The name of any given file is simply a hash of the original filename, combined with a checksum of the contents of the file. Does this mean the client's resource storage will be moving more towards many smaller files vs the current setup of big .stuff archives?
Straight from the Dev Blog (3rd sentence in): "We're moving away from having resources packed into the stuff files in the EVE installation folder, to downloading individual resources on demand. "
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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CCP Maxwell
C C P C C P Alliance
44
|
Posted - 2014.12.18 10:59:47 -
[199] - Quote
Noriko Mai wrote:KIller Wabbit wrote:Now able to get on today - thanks for the account mirror (although why it came up with only showing "less than day" on the sub time is odd??) [..] Do you encounter problems with you current TQ client after trying it? I had to redownload >7GB and all my settings are gone I don't want to set up everything again Cant' play with default crap Want play I don't want to set up everything again ...
Most unfortunate. All of our installers make a shortcut named 'EVE', no matter if they point to TQ, SISI or other test-servers.
The easiest way to avoid this is to, prior to running the Download-on-Demand installer, rename your EVE short-cut. The DoD installer will then make a new 'EVE' shortcut (might be a good idea to rename that one too).
Now, I realize these instructions are 'after-the-fact' for you, and my apologies for that. But you can take your current shortcut, and by changing the 'Target' and 'Start in' fields you will go back to your TQ setup.
(If you have used the default installation settings, the 'Target' field should have 'C:\Program Files (x86)\CCP\EVE\eve.exe' and the 'Start in' field 'C:\Program Files (x86)\CCP\EVE\')
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
44
|
Posted - 2014.12.18 11:01:13 -
[200] - Quote
KIller Wabbit wrote:Part 3.
13) Made it to Jita. SC is now 1.72GB. Open Market browser - icons for in browser view for sections ripple in quickly. Look at buying a couple of different ships. Text info on each is immediately available. Hull icon graphic pops in after 3 to 5 seconds for each. Hull looks low res. Preview takes 15 seconds to load. Initial is medium res. Another few seconds popped to hi res, stretching open and zooming in the view confirms at hi res. Abaddon is smexy! :) Repeating the entire process for a Rhea - everything is much faster! hmmm.. I guess shared elements might have helped there.
14) Quit out of client. Launch another client session from launcher that I still had up - launcher locks up!!! This is the second time it has happened, first time I thought I had done something wrong on my end. BUG CCP. Quit out of launcher and restart again. Launch client, quick look at mail, market browse for Tornado, info check Tornado, preview ship (same loading delays as second trial of looking at a hull) . ESC, Quit Game. Use Launcher to start a client again - no problem, although as last time "logging in" screen is up much longer than typical for TQ. So, whatever is bugging out the launcher I would say it is something that takes time to show up.
15) Pop on a different toon. Check PI - open neocom ui for planet selection, double click first planet in list to invoke planet view. Takes 50 seconds for planet view to load. Double click an extractor to program a cycle - everything comes up immediately. Extractor head movement works just fine. Double click select a different planet to view (first was a Barren) and encounter 15 second delay with black screen. Try a Lava - black screen for 25 seconds. The little unit 3-D hovering icons (extractor, factory, advanced factory, command center, etc) all are there immediately.
16) Inventory - Randomly checking through a large inventory through Personal Assets, found a bunch of Decryptors with "no messageID: 296725" tags on them for item name and similar 296724 for group name. As I scroll through the asset list for this one hanger it takes 10 to 15 secs to load icons for each page. Some come singly, others in batch. There were 156 item stacks that I scrolled through. Opened an "Inventory" UI - it would take around 5 seconds for each container view to populate item icons. One container of 102 items took over 20 seconds to populate the T2 BPC icons. This is all for the graphics only. I could work with each icon immediately (info, open to Industry, etc) without issue.
SC size check: 1.72GB Running out of things to try and been at it long enough for now. I'd say it is all working pretty darn well for this stage!!
Edit 1: PS Shut down client, since it had been a while tried to kick off client from launcher again - which froze. So definitely a launcher up time related bug that is hard core.
Thanks for the excellent feedback! There are definitely a few things here we will be taking a closer look at.
CCP Maxwell - QA Engineer - Team RnB
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Sgt Ocker
Caldari Provisions Caldari State
286
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Posted - 2014.12.18 11:03:55 -
[201] - Quote
KIller Wabbit wrote:Lucas Kell wrote:So when you're saying "the resources live in a shared location", by shared location I take it we mean "We're going to dump a load of stuff on your C Drive". Make sure the location of this cache is able to be set in the installer, and will not dump straight to the C Drive, since not all of us use that drive for storing bulk files. A dialog box in the settings of the Launcher sets this path. See the "Resource Download" tab. Do check it though.. I changed the default to my preferred location and on the next launcher start it had reverted back to C:\XXX Ended up with 2 res folders both of which were downloading the same content.
X; After changing it a 2nd time to my preferred location it seems to be ok.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Blue Harrier
179
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Posted - 2014.12.18 11:44:39 -
[202] - Quote
This is my second test with the new downloader (I posted my first test in the wrong place), this is on my laptop over WiFi so loading times were slower as expected.
The initial small download of the installer went fine. I then made a folder on my D: drive ready for the installation (so I could browse to it) Ran the installer and browsed to the folder
The launcher downloaded and installed as expected Adjusted the path in the desktop icon to point to Duality Ran the launcher and came across the first problem, you cannot pause the download so you can change the resource path location before the download commences
Really the launcher should ask at this point where you would like the shared files stored, with copious details of what is being download and the suggested locations for the files, or should pick up the drive letter where the launcher is installed and use this as the default drive for the shared files.
Went in to the launcher settings and changed the path to D:\Eve Shared Files Closed the launcher to prevent further downloading
Restarted the launcher and checked it was downloading the files to the correct folder on D: (it was)
While the download continued I browsed to the \ProgramData folder (normally hidden) and deleted the already downloaded files in the \CCP folder (only 38Mb).
Once complete I logged into the game (slight delay on getting to the selection screen but not excessive), clicked on my character and again a slight delay on entering the game (not excessive).
The longest time for me was setting everything up because on the laptop the FPS has taken a huge hit and even with everything turned down I can only get 30FPS where before I could get 60FPS. Might be time for a new laptop LOL.
Changed ship from Helios to Procurer which seemed to go pretty smooth, undocking was a bit GÇÿjitteryGÇÖ as resources loaded (somewhat expected as the laptop is struggling). Scanned for an ice belt, flew to belt, extracted 5 blocks of ice and re-docked all seemed fine
Total size of folders; D:\Eve on Duality\Eve 314Mb, D:\Eve Shared Files .99 Gb (the same as on my main PC.
Hope this helps, regards Blue.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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CCP Maxwell
C C P C C P Alliance
44
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Posted - 2014.12.18 13:05:48 -
[203] - Quote
Blue Harrier wrote:This is my second test with the new downloader (I posted my first test in the wrong place), this is on my laptop over WiFi so loading times were slower as expected.
The initial small download of the installer went fine. I then made a folder on my D: drive ready for the installation (so I could browse to it) Ran the installer and browsed to the folder
The launcher downloaded and installed as expected Adjusted the path in the desktop icon to point to Duality Ran the launcher and came across the first problem, you cannot pause the download so you can change the resource path location before the download commences
Really the launcher should ask at this point where you would like the shared files stored, with copious details of what is being download and the suggested locations for the files, or should pick up the drive letter where the launcher is installed and use this as the default drive for the shared files.
Went in to the launcher settings and changed the path to D:\Eve Shared Files Closed the launcher to prevent further downloading
Restarted the launcher and checked it was downloading the files to the correct folder on D: (it was)
While the download continued I browsed to the \ProgramData folder (normally hidden) and deleted the already downloaded files in the \CCP folder (only 38Mb).
Once complete I logged into the game (slight delay on getting to the selection screen but not excessive), clicked on my character and again a slight delay on entering the game (not excessive).
The longest time for me was setting everything up because on the laptop the FPS has taken a huge hit and even with everything turned down I can only get 30FPS where before I could get 60FPS. Might be time for a new laptop LOL.
Changed ship from Helios to Procurer which seemed to go pretty smooth, undocking was a bit GÇÿjitteryGÇÖ as resources loaded (somewhat expected as the laptop is struggling). Scanned for an ice belt, flew to belt, extracted 5 blocks of ice and re-docked all seemed fine
Total size of folders; D:\Eve on Duality\Eve 314Mb, D:\Eve Shared Files .99 Gb (the same as on my main PC.
Hope this helps, regards Blue.
Thanks.
There is still work to be done on the installer/launcher regarding where you choose to keep your downloaded resources.
CCP Maxwell - QA Engineer - Team RnB
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Thalen Draganos
Amok. Goonswarm Federation
51
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Posted - 2014.12.18 13:18:40 -
[204] - Quote
I'm kind of torn on this one.
On the one hand it makes a whole new type of "lag" a requirement unless you are allowed to and choose to download the whole client like we do now. That, in itself, increases the possibility of tackling targets by a vast margin. That would make the blood thirsty folks, like me, very happy.
On the other hand it makes the above mentioned lag delay an added difficulty in catching the already nearly impossible to catch interceptors and adds that difficulty to a lot of small ships that are vulnerable atm.
If the "Eve on Demand" thing is going to download the client in pieces and be stored, then why not leave things as they are.
If the "Eve on Demand" thing is going to force people to download the pieces every time they see an object once every time you log in, clearing the cache each time you log off, you will: add a severe amount of lag, add a massive advantage to people who have been logged on for a few hours, make a problem of storage more of a problem/unpredictable cause more frustration and aggravation for the players etc.
I predict that it will cause far more problems than it's worth. The cons far outweigh the pros on this one. |
290xanaots
Wildly Inappropriate Goonswarm Federation
29
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Posted - 2014.12.18 13:44:17 -
[205] - Quote
Sgt Ocker wrote:290xanaots wrote:Soooooo... we're headed *away* from the hi-res textures that we are/have been begging for forever. A download is a 1 time deal, and storage is laughably cheap these days. Hook it up with those sweet, sweet hires textures. I don't care if it's 200+GB. I didn't buy a multi-TB HDD to not use it. I'm just a pleb but my understanding of this change, you will indeed be able to have high textures, if you have your game (graphics) setup for high textures. On the other hand if like many you have your graphics set for performance rather than pretty, you will only get the textures required for your current settings. If I can ever afford a computer to run multiple clients on high texture settings the new client will download what is required, at the time they are required.
What I'm talking about is the hires texture pack megathread that we've been begging for since... Fanfest 2013 (?) One of the reasons given for why these 4x res textures weren't being used was the storage and bandwidth necessary for keeping/transferring them. It's a real bummer to see us shifting further away from this kind of thing.
Unless, like one poster mentioned, this is a method of separating the functional side of the client from the art assets thus enabling a wider range of textures to be easily added, we're headed away from where 150 pages of players would like to head. |
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CCP Darwin
C C P C C P Alliance
682
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Posted - 2014.12.18 13:57:30 -
[206] - Quote
290xanaots wrote:One of the reasons given for why these 4x res textures weren't being used was the storage and bandwidth necessary for keeping/transferring them. It's a real bummer to see us shifting further away from this kind of thing.
I'm not sure I understand your concern. The storage and bandwidth needed for such textures is the same whether they're downloaded all at once or incrementally. However, download-on-demand does potentially give us a way to control whether they get downloaded for a particular player, which helps with some aspects of those problems.
I can't see in what way we'd be said to be "shifting further away" from increased texture resolution with this change. I did earlier post that there still are a number of other changes that would have to occur to enable such a feature, but that's always been the case.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
682
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Posted - 2014.12.18 13:59:39 -
[207] - Quote
Thalen Draganos wrote:If the "Eve on Demand" thing is going to download the client in pieces and be stored, then why not leave things as they are.
The idea is to get people (particularly brand-new trial players) up and running faster with a new download of the game.
Quote:If the "Eve on Demand" thing is going to force people to download the pieces every time they see an object once every time you log in, clearing the cache each time you log off, you will:
That's not how the feature works. The cache persists across logging off and rebooting.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Thalen Draganos
Amok. Goonswarm Federation
51
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Posted - 2014.12.18 15:20:20 -
[208] - Quote
Quote:If the "Eve on Demand" thing is going to force people to download the pieces every time they see an object once every time you log in, clearing the cache each time you log off, you will:
Quote:That's not how the feature works. The cache persists across logging off and rebooting. If they are going to end up downloading the content anyway, why not leave things as they are? MMOs are big games. Always have been. It's something people expect. Why change it? If your idea is to get trial players to get in to the game faster then why not leave it at that. If they subscribe then they download the full package. If I remember right, there are a lot of games that do that for the very same reason that you want to accomplish. |
290xanaots
Wildly Inappropriate Goonswarm Federation
29
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Posted - 2014.12.18 18:16:06 -
[209] - Quote
CCP Darwin wrote:290xanaots wrote:One of the reasons given for why these 4x res textures weren't being used was the storage and bandwidth necessary for keeping/transferring them. It's a real bummer to see us shifting further away from this kind of thing. I'm not sure I understand your concern. The storage and bandwidth needed for such textures is the same whether they're downloaded all at once or incrementally. However, download-on-demand does potentially give us a way to control whether they get downloaded for a particular player, which helps with some aspects of those problems. I can't see in what way we'd be said to be "shifting further away" from increased texture resolution with this change. I did earlier post that there still are a number of other changes that would have to occur to enable such a feature, but that's always been the case.
My concern is that a push for a smaller initial download size seems to be directly in opposition to the huge player support for an "Ultra" resolution texture release. This is a good summary of the FF 2013 discussion that sparked the megathread to show CCP that there is, indeed, a large enough demand, and that players really do not mind allocating the disc space and processing power to make it happen.
I am concerned that we won't see that "Ultra" release because small download size is prioritized. |
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CCP Snorlax
C C P C C P Alliance
606
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Posted - 2014.12.18 19:08:03 -
[210] - Quote
290xanaots wrote:My concern is that a push for a smaller initial download size seems to be directly in opposition to the huge player support for an "Ultra" resolution texture release. This is a good summary of the FF 2013 discussion that sparked the megathread to show CCP that there is, indeed, a large enough demand, and that players really do not mind allocating the disc space and processing power to make it happen. I am concerned that we won't see that "Ultra" release because small download size is prioritized. The download-and-demand feature is removing one roadblock in the way of optional higher-res texture, so please don't be concerned that this is in any opposition of that. There is more to this than the size of the download (which still is a concern for attracting new players) or disk space (nobody worries about that anymore). The build and deployment process did not support any sort of optional content so we already had to make changes to support that, but more importantly, building the full set of stuff files is a time consuming process. A side effect of going to download-on-demand is that we now have a significantly shorter build process, making it much easier to deal with more content.
So, there is no reason to associate this feature with any opposition to ultra resolution textures.
CCP Snorlax - Software Architect - Team RnB
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Jon Dekker
Dekker Corporation
22
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Posted - 2014.12.18 20:04:15 -
[211] - Quote
CCP Snorlax wrote:290xanaots wrote:My concern is that a push for a smaller initial download size seems to be directly in opposition to the huge player support for an "Ultra" resolution texture release. This is a good summary of the FF 2013 discussion that sparked the megathread to show CCP that there is, indeed, a large enough demand, and that players really do not mind allocating the disc space and processing power to make it happen. I am concerned that we won't see that "Ultra" release because small download size is prioritized. The download-and-demand feature is removing one roadblock in the way of optional higher-res texture, so please don't be concerned that this is in any opposition of that. There is more to this than the size of the download (which still is a concern for attracting new players) or disk space (nobody worries about that anymore). The build and deployment process did not support any sort of optional content so we already had to make changes to support that, but more importantly, building the full set of stuff files is a time consuming process. A side effect of going to download-on-demand is that we now have a significantly shorter build process, making it much easier to deal with more content. So, there is no reason to associate this feature with any opposition to ultra resolution textures.
Yes, I was thinking the same thing, this actually allows high res textures. It allows a far broader range of asset support and opens up many new possibilities.
I'm curious, would this allow for the inclusion of the other things that CCP is working on like Valkerie and Legion, into an overall single EVE client, instead of multiple separate games?
Would this also allow us to combine all of our accounts to a single sign-on process, with the ability to spawn a new "window" for alts, without running multiple instances of the EVE client at once? That's confusing, what I mean is, that currently if you want to play two characters at once, you need to create more than one unique EVE installs, and open each separately. What I would think that is made possible with this is the ability to have a single "global" EVE client, that can have the ability to open multiple instances yet still only running a single application. Like Chrome's tabs are all unique threads but running in the same app. Hope that makes sense!
Really excited to see what this makes possible! |
Sable Moran
Moran Light Industries
425
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Posted - 2014.12.18 20:12:57 -
[212] - Quote
Gave it a spin, did not end well. I encountered two major problems.
1. When I click the cog icon in the upper right hand corner which opens the launcher settings windows the client dies a miserable death every single time. Mind you this is a miserable death not a T+¦talHellDeath so windows was able to detect that and uploaded a bug report to where ever, hopefully they have ended up on your desk.
2. After clicking the Launch button the client simply hangs up, it doesn't do anything. I can see the exefile.exe process in the Task Manager though happily (presumably) chugging along but I can't see anything happening on my screen, no client, no nothing. I let it run for 15-20 minutes but it didn't make any difference it still stayed hung up.
Fix these issues and add the 'let the user tell where to put the shared cache' feature and I'll give it another spin.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.
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CCP Darwin
C C P C C P Alliance
684
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Posted - 2014.12.19 01:34:17 -
[213] - Quote
Sable Moran wrote:Gave it a spin, did not end well. I encountered two major problems.
Sorry to ask for more help, but do you think you could submit a bug report either in-game (preferably!) or via our web bug reporting tool for this? The additional info (particularly if you do so in-game!) might help narrow down what's causing the problems you experienced.
If you're willing to do so, be sure to indicate that you were running the Download-on-Demand client on Duality!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Soden Rah
Rapier Industry and Technology Second Sun Rising
30
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Posted - 2014.12.19 01:42:10 -
[214] - Quote
CCP Gargant wrote:The way the EVE Online client is deployed is set to change next year. Instead of me trying to paraphrase how it works, I highly suggest you head on over and read the details in the dev blog written by CCP Snorlax. It is found here. Feedback will be highly appreciated as the starts rolling out so make sure to try it out!
Does this pave the way for the possibility of super high-res' textures?
EDIT: on further reading I see that it does... good show, thumbs up and all that. |
Sgt Ocker
Caldari Provisions Caldari State
286
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Posted - 2014.12.19 04:23:45 -
[215] - Quote
There is a few QOL options I would like to see added to the client/ launcher.
1) The ability to switch characters on the same account without having to quit game and go back to the launcher. Maybe next to to the "Quit Game" could be a 2nd option, "Character Selection" ?
2) The option to save passwords in the launcher would simply be a quality of life thing for multiboxers. I rarely forget passwords but having to type them in multiple times each day becomes tedious.
3) For multiple monitor setups, having the client open in the window you have the launcher in rather than the main (monitor set as "1"). So placing the launcher in monitor 2, that is where the client will open.
- - - - - - - - - -
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
814
|
Posted - 2014.12.19 07:33:32 -
[216] - Quote
Launcher is not allowing install button to highlight for me for some reason. I used the link in the dev blog.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Hannott Thanos
Notorious Legion
827
|
Posted - 2014.12.19 08:52:44 -
[217] - Quote
Downloaded the launcher. Install was smooth, 100MBit line, took me a couple seconds before I could play on a fresh install.
I had autoplay checked, and it started automatically.
However, the character selection was just a black screen, but the cursor changed icon when I moved around, so I just pressed the leftmost area with that cursor, and a few seconds later I showed up in station in my ship.
No problems with undocking or anything else. |
DoToo Foo
Setenta Corp AL3XAND3R.
46
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Posted - 2014.12.19 08:52:58 -
[218] - Quote
Ok. so after my previous failed attempt ( https://forums.eveonline.com/default.aspx?g=posts&m=5314792#post5314792 ) failed, I came back and tried again.
Hit play and gave it a long time. After several minutes of *nothing* I finally had eve start. Note: I have a fairly crappy internet connection which might be at fault, but I really would like some indication that *stuff* is happening rather than having to wait.
I did change c:\ProgramData\CCP to c:\ProgramData\NotCCP as I told the launcher to use the d:\ drive
Autopilot will not let me 'find' a destination but I can still use my personal assets to set a destination.
Resizing a window initially causes that client to freeze for about a minute. maximize Client 1 window; and then it freezes maximize Client 2 window and it also freezes Restore window ?? Ok I think Resize client 1 : freezes again wait a bit and resize client 2 : now ok resize both clinetns and everything ok
Dock in a different station for the first time : presented with a black screen for about 10 seconds (capatins quarters off; but load station environment on; setting optimized for performance, but effects all enabled. (treating a station like it was a fixed background would be better)
General comments; each of the freeezes I am experiencing feel like the client has crashed. One stated purpose is to get newbies in the game faster. so leaving me thinking that I have crashed is not going to inspire confidence in a newbie.
A DXDiag for my system can be found at https://www.dropbox.com/s/wt4n99szqcy2lkm/DxDiag.txt?dl=0
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CCP Snorlax
C C P C C P Alliance
610
|
Posted - 2014.12.19 10:03:32 -
[219] - Quote
DoToo Foo wrote:Ok. so after my previous failed attempt ( https://forums.eveonline.com/default.aspx?g=posts&m=5314792#post5314792 ) failed, I came back and tried again. Hit play and gave it a long time. After several minutes of *nothing* I finally had eve start. Note: I have a fairly crappy internet connection which might be at fault, but I really would like some indication that *stuff* is happening rather than having to wait. I did change c:\ProgramData\CCP to c:\ProgramData\NotCCP as I told the launcher to use the d:\ drive Autopilot will not let me 'find' a destination but I can still use my personal assets to set a destination. Resizing a window initially causes that client to freeze for about a minute. maximize Client 1 window; and then it freezes maximize Client 2 window and it also freezes Restore window ?? Ok I think Resize client 1 : freezes again wait a bit and resize client 2 : now ok resize both clinetns and everything ok Dock in a different station for the first time : presented with a black screen for about 10 seconds (capatins quarters off; but load station environment on; setting optimized for performance, but effects all enabled. (treating a station like it was a fixed background would be better) General comments; each of the freeezes I am experiencing feel like the client has crashed. One stated purpose is to get newbies in the game faster. so leaving me thinking that I have crashed is not going to inspire confidence in a newbie. A DXDiag for my system can be found at https://www.dropbox.com/s/wt4n99szqcy2lkm/DxDiag.txt?dl=0 Thanks for your feedback! Uncovering issues like this is exactly the point of getting this out on a test server well in advance of releasing on Tranquility.
CCP Snorlax - Software Architect - Team RnB
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Noriko Mai
1702
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Posted - 2014.12.19 14:09:01 -
[220] - Quote
DoToo Foo wrote:[..] General comments; each of the freeezes I am experiencing feel like the client has crashed. One stated purpose is to get newbies in the game faster. so leaving me thinking that I have crashed is not going to inspire confidence in a newbie. [..] That's why I suggested a loading wheel. So you actually know the client is working on something and not dead.
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290xanaots
Wildly Inappropriate Goonswarm Federation
29
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Posted - 2014.12.19 14:11:21 -
[221] - Quote
CCP Snorlax wrote: The download-and-demand feature is removing one roadblock in the way of optional higher-res texture, so please don't be concerned that this is in any opposition of that. There is more to this than the size of the download (which still is a concern for attracting new players) or disk space (nobody worries about that anymore). The build and deployment process did not support any sort of optional content so we already had to make changes to support that, but more importantly, building the full set of stuff files is a time consuming process. A side effect of going to download-on-demand is that we now have a significantly shorter build process, making it much easier to deal with more content.
So, there is no reason to associate this feature with any opposition to ultra resolution textures.
Ok. Good deal. I was just concerned that a push for smaller downloads meant that you guys were still worried we didn't have the disk space/spare processing power to handle whatever you throw at us.
Carry on with the knowledge we're still excited for and hoping for ultra textures! |
KIller Wabbit
The Scope Gallente Federation
820
|
Posted - 2014.12.19 14:27:32 -
[222] - Quote
Noriko Mai wrote:DoToo Foo wrote:[..] General comments; each of the freeezes I am experiencing feel like the client has crashed. One stated purpose is to get newbies in the game faster. so leaving me thinking that I have crashed is not going to inspire confidence in a newbie. [..] That's why I suggested a loading wheel. So you actually know the client is working on something and not dead.
This is a good suggestion. The only reason I knew I was getting data during my testing was to keep checking the properties of the SC folder.
Should it be on the launcher, the client, or both?
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Jesse Kimina
Perkone Caldari State
0
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Posted - 2014.12.19 16:25:34 -
[223] - Quote
How's this going to work in respects of bandwidth usage and latency, especially when others are connected to the same network and possibly gaming too?
I can't test it on Duality atm so any feedback on this would be appreciated |
Mharius Skjem
Opacity Circles
264
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Posted - 2014.12.19 18:13:53 -
[224] - Quote
Quick question, when DOD is deployed will we have the option to download some nice new high definition nebulae as an upgrade to the we ones we have now.
I love the look and feel of eve particularly by region, but higher definition is a must for these backdrops.
Also it also paves the way to have nebula tailored to each particular star system instead of per region.
I'll happily pay extra to fund this type of artwork as an enhanced monthly subscription.
I'm aware that despite inflation and the recession my monthly sub hasn't gone up since I started around 2007-2008 perhaps it's time it saw a raise.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
815
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Posted - 2014.12.20 00:40:17 -
[225] - Quote
A way to tell what a full client size is at the install menu would be good. How does the DoD functionality work with less space then a full client would require and if there is no more space to down load stuff what is the smallest client size with full functionality.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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DoToo Foo
Setenta Corp AL3XAND3R.
46
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Posted - 2014.12.20 03:02:30 -
[226] - Quote
Ok. A complete reinstall of the duality. Remove d:\...\EveDuality, remove d:\ProgramData\Eve*, also remove %appData%\ccp\eve\*duality*
Even after shutting down all eve sessions and launchers and attempting to re-install from EVE_Online_Installer_852537.exe, I get freezes during the initial installer process (Hitting next? after accepting licence agreement). Rebooting PC seems to solve this.
After installing, set /server on a new shortcut. create another copy of duality's folder so I now have duality and duality2
Fire off duality1. Immediately turn crash it because I forgot log server Start logserver from primary Duality install
Fire of duality 1 again
Read https://wiki.eveonline.com/en/wiki/Log_Server, and from log server start file -> new workspace (nothing appearing, am I doing it right?)
Duality loads 323.41 MB of data and sits at 100% for a minute or 2?
I check the resource download setting, noting it has remembered my previous session preference (so obviously not a 100% clean install, but I am ok with that)
Fire off duality #2 session. It doesnt seem to need to redownload stuff (nice)
log into both duality #1 and duality #2 Log server starts going nuts (good)
both launchers swap between launching and back to play (local time 12:58)
2 eve windows start but are 'not responding'
Log server shows 2 crash dumps uploaded Log server shows a whole lot of resources being downloaded
after a couple of minutes I click again on one of the eve windows and I get a black fullscreen window. Alt tab a couple of times (mostly to update these notes - and I am a little impatient) and tab back and get a character selection window (no portraits - but thats ok at this point)
Resize window to a couple of configurations ; everything Ok
Click on second eve session and get a black screen but this time much shorter.
1:04 click on 1 pilot from each session and get black windows for about 30 seconds; and windows nag about allowing network traffic. 1:06 : 'smoke effects' showing on eve session 2. presented with 2 docked windows and everything black 1:08 : eve session 2 starts having a flashing set of lights . Eventually both windows show up
(so maybe 3.5 minutes of an unusable black screen when I first start? Would be a good time to show a movie or tutorial, or something to inform/distract user while resources are loading)
Open up market and get 'no messageId for a couple of marget groups (plex; Moongoo??) screenshot
undock at the same time (still at default resolution, I will dial this down later)
Autopilot search for a system fails setting Autopilot from personal assets works While stuffing around with autopilot settings something flashed up on session 2. The background nebula in Bei loaded?
maximise window 2 : freeze starts 1:17 local unfreezes 1:18 but ... probalby was 10 seconds? Get stopwatch app on phone. Restore window. this time was freeze for 2 seconds reszize window width : no problems Resize window height : freezes for 11 seconds (from stopwatch) Can now resize window 2 without any freezes can also resize window 1 without any freezes
set auto pilot to dock. Dockup. Session 1 docks first (bei Vi moon 8?): again getting grey smoke for a while (subjective 30? seconds) before station background shows up session 2 docks up : also gets grey smoke, this time roughly stop watch time of 30 seconds before station background shows up. (all stations are new to client) Undock client 1; dock client 1. Station background loads immediately
undock client 1, dock at different station (Bei planet 7 moon 8). Still have a brief 'grey smoke on back blackground) but 2? seconds (longer than at previous station but still ok)
dock client 2 at the same station as client 1 currently in (bei P7M8) takes 1:30 for station background to load. undock. redock. station background takes 1:00 for to reload
log off both sessions
Try to workout what data I have captured with the logserver (and partially fail) and worry that I lost some usefull stuff regarding the resizing issue.
Copy screenshots and what logfile server info I have into google drive https://drive.google.com/folderview?id=0B1HsU_rOxWl4MTdyMjcySUZHc2s&usp=sharing
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DoToo Foo
Setenta Corp AL3XAND3R.
47
|
Posted - 2014.12.20 03:29:29 -
[227] - Quote
Salpun wrote:A way to tell what a full client size is at the install menu would be good. How does the DoD functionality work with less space then a full client would require and if there is no more space to down load stuff what is the smallest client size with full functionality.
CCP can tell us what *should* happen, but possibly not what *will* happen.
Try repartiioning a drive, or possibly installing the program cache to a smaller USB stick |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
815
|
Posted - 2014.12.20 07:40:49 -
[228] - Quote
DoToo Foo wrote:Salpun wrote:A way to tell what a full client size is at the install menu would be good. How does the DoD functionality work with less space then a full client would require and if there is no more space to down load stuff what is the smallest client size with full functionality. CCP can tell us what *should* happen, but possibly not what *will* happen. Try repartiioning a drive, or possibly installing the program cache to a smaller USB stick True.
Nice notes.
Not having character portraits is a bigger issue then you think it is.
My experience:
Setting up was difficult because I was using a duality named file for my current Sisi install.
Portraits missing on selection screen. No auto load at this stage? Created a new character. Really needs a loading icon on the way to the race selection screen like between the selection and character creator steps.
Is the database not connected to duality? Portraits still not showing up after the system did not load like normal.
Captains Quarters required a switch to hanger and back to get the high rez render.
Duality is not current to current TQ version of the UI fixes.
Allot of the Tutorial icon bugs are active on TQ however. Some of the icons have bot been changed to see thru yet.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Blue Harrier
179
|
Posted - 2014.12.20 13:05:19 -
[229] - Quote
Just a minor note;
If you uninstall Duality using the uninstall.exe program in the folder it may reset everything in your TQ Eve client back to a new install. I did this while testing and on starting my TQ Eve client got worried when it started playing the introduction video on login. Once in the game I found everything was completely reset, overview, windows, esc menu settings, everything, so be warned.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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KIller Wabbit
The Scope Gallente Federation
826
|
Posted - 2014.12.20 19:54:08 -
[230] - Quote
Blue Harrier wrote:Just a minor note;
If you uninstall Duality using the uninstall.exe program in the folder it may reset everything in your TQ Eve client back to a new install. I did this while testing and on starting my TQ Eve client got worried when it started playing the introduction video on login. Once in the game I found everything was completely reset, overview, windows, esc menu settings, everything, so be warned.
Perhaps some OS experts will chime in, but given how self contained EVE is a simple directory and icon delete is probably all that is needed to remove an EVE test install. Let the OS clean up any link foo later on.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Blue Harrier
179
|
Posted - 2014.12.20 23:01:37 -
[231] - Quote
KIller Wabbit wrote:Blue Harrier wrote:Just a minor note;
If you uninstall Duality using the uninstall.exe program in the folder it may reset everything in your TQ Eve client back to a new install. I did this while testing and on starting my TQ Eve client got worried when it started playing the introduction video on login. Once in the game I found everything was completely reset, overview, windows, esc menu settings, everything, so be warned.
Perhaps some OS experts will chime in, but given how self contained EVE is a simple directory and icon delete is probably all that is needed to remove an EVE test install. Let the OS clean up any link foo later on.
Normally that is all I would do, just delete the folder containing the Duality files, but for the sake of testing I used the uninstall program. It was a bit of a surprise when I started the TQ client and found everything reset.
I must admit this is the first time its happened to me and IGÇÖve been testing both SiSi and Duality clients for quite a few years. Eve is usually pretty good at keeping things separated and just removing only the files needed and as there is no real integration with the registry etc removal is usually clean and tidy.
IGÇÖm still trying to work out what happened but have been busy today (Christmas and all that),if I find anything IGÇÖll post it up.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Jake Weyland
2.7K
1
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Posted - 2014.12.21 00:41:08 -
[232] - Quote
So i tried this on Linux
Linux Mint 17 Cinnamon 64-bit PlayOnLinux 4.2.2 / Wine 1.7.33 (32-bit)
- Microsoft Visual C++ 2005 v8.0.56336
- Microsoft Visual C++ 2010 v10.0.40219
- Wine Mono 4.5.4
- Wine Gecko (32-bit) 2.34
start up LogServer start up eve.exe /server:87.237.38.60 launcher downloads 329.75 MB log in, click "Play" EvE starts up, character selection pops up select character, black screen for about 18sec - station interior loads
undock, black screen for about 7 sec dock, docked without problems undock, grid loads normally warp to top asteroid belt ~10 sec to load asteroids after exiting warp kill a few belt rats, wrecks load ~2 sec warp to second asteroid belt, asteroids load almost instantly warp to another station, loading finishes while exiting warp warp to another station, loading finishes while exiting warp set destination to Jita from personal assets warp to gate, loading gate textures finishes while exiting warp jump, Traffic Control, retry, Jump sound delayed by 2-3 sec warp to next gate, gate already loaded . . . warp to next gate, loading finishes before exiting warp, jump, planets load after 1-2 sec warp to next gate, loading gate textures finishes while exiting warp . . . warp to station, loading station textures finishes while exiting warp dock, black screen for ~7 sec, station interior loads look at a few ship previews from ISIS loading ship model and textures for each ship took 3 to 6 sec open market browser, loading icons under 1 sec view character portrait, portrait not loaded view full body, loading took about 17 sec open fitting window, loading ship background took about 2 sec end session, "drive_c/users/Public/Application Data/CCP/EVE/SharedCache" contains 14431 items, totalling 1,8 GB
Game client seems to run just fine and the wait for assets to download is not so bad, however the launcher crashes every time i try to open the launcher settings.
Connection Speed 15Mb/s Down 1,5Mb/s Up
LogServer http://dl.eve-files.com/media/1412/Duality.unknown.2014.12.21.00.42.30.lbw.zip |
Sable Moran
Moran Light Industries
427
|
Posted - 2014.12.25 10:41:42 -
[233] - Quote
CCP Darwin wrote:Sable Moran wrote:Gave it a spin, did not end well. I encountered two major problems. Sorry to ask for more help, but do you think you could submit a bug report either in-game (preferably!) or via our web bug reporting tool for this? The additional info (particularly if you do so in-game!) might help narrow down what's causing the problems you experienced. If you're willing to do so, be sure to indicate that you were running the Download-on-Demand client on Duality!
Sorry for the delay but here is the bug report: EBR-30639
I reinstalled the DoD client and tested it again. The Cog -> crash error is still there, the launcher crashed every time i click the 'open settings dialog' cog icon.
The 'freeze' issue has disappeared, either you guys have fixed stuff or something has changed at my end.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.
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Blaze Howert
University of Caille Gallente Federation
0
|
Posted - 2015.01.01 21:36:03 -
[234] - Quote
Hi,
I tested the client on demand last week for about a week and I will give my feedback soon. Before that however I will go through this thread to make sure I'm not repeating stuff that's already been reported here.
Overall my test was conclusive , the client and the missing parts downloaded fairly quickly and the client reacted quite rapidly (even when using it through wine). I'm looking forward to this feature in the new release. A little annoying on Duality was that every market needed to reopen and every jump gate need to activate before using it. This can take quite a while when flying from Jascheris to B-BR5B.
Rest of my experience will come soon after I'm through with the thread. Cheers Blaze
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marly cortez
Mercurialis Inc. RAZOR Alliance
65
|
Posted - 2015.01.09 00:58:14 -
[235] - Quote
For some reason I get really nervous when some Dev appears waving his prospectus like some over zealous politician asking us to pay heed to his new fangled ideas and the thought springs to mind that yet again CCP Devs are making assumptions regarding what the players actually want while ignoring what they really need.
This idea of there's that in some way all players will be able to instantly 'Download' whats required on the fly seems to utterly disregard the fact that not all have high speed fiber optic connections with speeds that make your eyes bleed. most in fact are still chugging along on good old broadband connections often restricted capacity and in the UK often as not crippled by BT's insistence for selling fiber optic connections when they are in fact still the ancient copper wires which were installed when Noah rowed in on the Ark in areas heavily dependent on how many people are online as to what speed they actually do get, and if it's anything like mine that's not much better than dial up on some days.
What worries me the most is again the assumption that we can actually manage to keep up with the games requirements using this method considering the problems we already have with latency 'Sold as the feature time dilation' , the recent Rhea update has introduced more of this for some players with unexpected hang ups in places we never had them before, un-docking, gate jumps resulting in constant E-warps and for some reason opening menus in stations.
It is also of concern that a lot of resources and money are being diverted to this project spun off as a 'New Feature'. yet linked to other changes in game a lot of players are wondering were CCP are actually going with all of this sudden zeal for change which appears on the surface to be a negative positive to some were changes made are causing a lot of players to unsub accounts due to features installed without request yet vaunted as being something that makes the game better in some way, One wonders if the players with lots of now dormant and useless accounts and CCP financial controllers feel so enthused about these so called game improvements.
It is not so much the time taken to download the game initially that causes a problem here for players as once done it is a one off investment in time, instant gratification is not required here, just a method to update on the fly by increments. I am sure that if Micro Robbery can do it, CCP can also manage to devise a simpler method of updating a client and if time to enter game was so much of an issue in there eyes why introduce that ridiculous start up screen in the first place and not retain the EVE.exe as primary entrance tool that most of us actually use, yes I know the advert reptiles cannot resist getting in your face with crap but really is it required to have the nexus store linked into it as well, if it was such a magnificent feature how come we hear so little of it in the game or is the stench of pay to win still lingering after the departure of you know who.
To conclude:
Is this feature actually going to improve game play experience, Doubtful.
Will it's introduction actually make playing EVE worse, Probably.
And why do we actually need to do this in the first place, Now that is the real question.
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Dunpeal Hunter
Zervas Aeronautics The Bastion
52
|
Posted - 2015.02.12 02:59:34 -
[236] - Quote
marly cortez wrote:To conclude:
Is this feature actually going to improve game play experience, Doubtful.
Will it's introduction actually make playing EVE worse, Probably.
And why do we actually need to do this in the first place, Now that is the real question.
Because of, reasons.
But in all seriousness, i can see some upsides to it. Lets say in the old system that the devs want to add a special secret event that will happen at the busiest time when the most players are playing.
In the old system they have to update everyone their client during the latest downtime with the content for the event, without revealing too much in the patch note what the update is for. But along comes some technical smartypants () who takes a look at the changed files, takes them apart (keep in mind, my technical coding/hacking experience is not so big, so i have no idea if this actually is possible) and sees what ccp wants to do at the special event and decides to be a jackass and post it on the forums.
With this new system something like that would not be possible, since the event could (in theory) only made available only minutes before the actual even happens, and only to those people in the vicinity.
Also its a silent wish of me that this could potentially mean that Eve Online gets support from online game streaming services like Onlive and Gakai, to name a few. Again, no experience in this field, but i can see that it potentially might make things easier to make the game more ready for those systems.
I dont know if this is important or not, but i have chickens.....
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Soldarius
Kosher Nostra The 99 Percent
1087
|
Posted - 2015.02.12 14:56:59 -
[237] - Quote
Since the original post seems to be gone, I will relate my experience testing this feature on Duality. For the record, I have ADSL in the north-east of the USA.
From a completely blank slate, It took about 15 minutes to get a minimum install and get into the game.
My first undock black screened for about 1 minute as the minimum necessary environmental graphics were requested and received. This happened once and only once. All subsequent undocks and jumps went just as they normally do.
My first jump into a new system had a very brief black-screen of about 10 seconds. But again, once minimum functional graphics were obtained, this never happened again.
Minimum functional graphics require very little time. This new system does its best to get you flying and functional at the minimum graphics, and then updates the graphics quality as you go. You can actually see this effect the first time you undock into a completely celestial-free black universe consisting only of your ship and a station. Then the celestial stuff starts to appear and is quickly populated.
This system works very well. If you already have eve installed, you will not notice a difference. But for those with a new install, you will may have a few initial black-screens of short duration, which will never be seen again.
Your experience may be better or worse depending on your connection. But I assure everyone this works exactly as advertised.
http://youtu.be/YVkUvmDQ3HY
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Agrikaan
Imperial Dreams Curatores Veritatis Alliance
28
|
Posted - 2015.02.25 15:41:26 -
[238] - Quote
Another effort to solve a problem that's really not that much of a problem... In a time where disk space and download speeds are better than ever.
Personally, I prefer having it all downloaded before I start playing a game. When I play a game, delays are worse than when not playing. I can have some coffee or play something else while downloading and updating goes on. Or work. or sleep. Or watch TV, whatever.
---
Today I have separate installs for each separate account. That works great. It also means I can use a nice BATCH file to automatically backup up all the little settings that won't save to servers for each account. Which I also transfer over to my laptop, so I don't have to do every change account number * 2. That saves a lot of time and effort. I use the "/end /LUA:OFF" options.
Such as color schemes; I have different color schemes for the separate accounts, to visibly show me which character I'm playing , as I may switch between them. This works worse now since the latest changes BTW, as the mandatory color schemes are few, weaker and fairly similar. This also means every account login page has the correct account name as default. Means logging in is much faster, as you seem to be concerned with saving minutes of time for the users . :)
Question time: Will this new "feature" ruin any of that? |
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CCP Snorlax
C C P C C P Alliance
651
|
Posted - 2015.02.25 18:23:29 -
[239] - Quote
Agrikaan wrote: Question time: Will this new "feature" ruin any of that?
No.
CCP Snorlax - Software Architect - Team RnB
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
193
|
Posted - 2015.02.25 18:33:30 -
[240] - Quote
Agrikaan wrote:(snip about multiple installs) As stated elsewhere, you could also use symlinks instead of multiple installs for storing your settings as EVE recognizes the symlinks as separate directories.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Agrikaan
Imperial Dreams Curatores Veritatis Alliance
28
|
Posted - 2015.02.25 18:47:50 -
[241] - Quote
CCP Snorlax wrote:Agrikaan wrote: Question time: Will this new "feature" ruin any of that?
No.
I love it! AND the fast reply.
Brings me to another topic that I've been thinking about: Do CCP have any plans to make a feature to export all (ALL) settings to file?
I mean colors, bookmark folders, window positions and sizes, drone settings, overviews, keyboard shortcuts, EVERYTHING the users can change and manipulate on the client? Now some stuff can already be backed up here and there (overview, fittings), but I'm talking the next step here.
To move between computers. I use 3 myself; my desktop, my laptop for travels and an older desktop at my GFs house, and it's a chore today to keep up. Either by doing changes on every account on all PCs, or copying the various setting files. If so, there would no longer be the same need to backup all these setting files from all over... Options, import, ok, done.
What a dream! ;)
Well, either that or moving every single setting to the server/cloud, but that might be asking for too much... Right? |
ACESsiggy
University of Caille
30
|
Posted - 2015.02.25 20:04:49 -
[242] - Quote
Derp. Let's see if I'm tracking: for current users nothing should change since the game is already downloaded but for those needing to download the game for the first time they would have this option to jump into the game quicker since not all files are required to play. But obviously the game would continue to download content in the background?!
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
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CCP Snorlax
C C P C C P Alliance
654
|
Posted - 2015.02.25 21:29:47 -
[243] - Quote
ACESsiggy wrote:Derp. Let's see if I'm tracking: for current users nothing should change since the game is already downloaded but for those needing to download the game for the first time they would have this option to jump into the game quicker since not all files are required to play. But obviously the game would continue to download content in the background?! Basically, yes.
CCP Snorlax - Software Architect - Team RnB
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LT Alter
Adversity. Psychotic Tendencies.
135
|
Posted - 2015.02.25 21:51:20 -
[244] - Quote
Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. |
Jack' Sparrow
Universal Industries Inc.
72
|
Posted - 2015.02.25 23:34:26 -
[245] - Quote
LT Alter wrote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth.
This I would like to know too.
Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?
I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.
Jack' Sparrow
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DaReaper
Net 7
1809
|
Posted - 2015.02.25 23:55:51 -
[246] - Quote
This sounds great, sounds like it will enable me to send the eve images to a seperate directory so i don;t clog the 64gb of space my Transformer book has (which can play eve) I like this
OMG Comet Mining idea!!! Comet Mining!
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LT Alter
Adversity. Psychotic Tendencies.
135
|
Posted - 2015.02.26 00:10:14 -
[247] - Quote
Jack' Sparrow wrote:Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?
I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.
Based on what the developers have said so far, my guess is they simply don't know how the DoD client will react to slow connections and such. This is information you will probably have to test yourself to find out. I suggest you try it on the test server. After you try it, post and let us all know how it works out. I plan to do the same. |
Noriko Mai
2069
|
Posted - 2015.02.26 00:24:31 -
[248] - Quote
Jack' Sparrow wrote:LT Alter wrote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. This I would like to know too. Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly? I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve. How it was the last time as they tested it on Duality: Note: I have 32Mbit downstream
- Jumping from system to system is no problem, since basically no new assets are loaded (your client cares only for stuff on your grid). No delay here.
- Ships that appear on grid - that you don't have the texture for already - will load with a low texture/low poly model and update as soon as your client has downloaded the new data. So no delay here, too.
NOTE: Overview doesn't care about this, so ships will be in overview as fast as they are now.
- Loading station environment (not CQ) for the first time gives a black screen until it is downloaded. Was ~3s for me.
- Loading preview will give you a short period of empty preview window with stars in the background. After a second or two the background nebula loads and then does the ship. For everything you don't have downloaded yet.
A few wild guesses from my side:
- CCP will not implement a loading wheel to show that the client is doing something, because quote: "That should not happen, and is not what we've seen in our testing."
- The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!
- After checking the "Download all the resource files." (with a DOT at the end ) box and hitting "Save" the client will still show that it's ready and everything is fine. No notification that this will be active only after the launcher was restarted.
I just looked at the current Duality client and it seems it was updated. The launcher was updated too. Here you can see how it may look tomorrow.
Thanks for the hard work CCP Maxwell, CCP Snorlax and the whole RnD team. Don't take me too seriously, I'm just ******* around.
Come On Everybody, support Dark Opaque theme
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Jack' Sparrow
Universal Industries Inc.
72
|
Posted - 2015.02.26 00:36:35 -
[249] - Quote
Noriko Mai wrote: The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!
I take it you mean clearing the cache in the ESC menu settings?
Jack' Sparrow
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Noriko Mai
2069
|
Posted - 2015.02.26 00:44:00 -
[250] - Quote
Jack' Sparrow wrote:Noriko Mai wrote: The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma! I take it you mean clearing the cache in the ESC menu settings? Cache is user settings and configuration data. It's not the resource cache that takes up over 11 GB.
Come On Everybody, support Dark Opaque theme
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LT Alter
Adversity. Psychotic Tendencies.
135
|
Posted - 2015.02.26 01:07:58 -
[251] - Quote
Noriko Mai wrote:- Jumping from system to system is no problem, since basically no new assets are loaded (your client cares only for stuff on your grid). No delay here.
- Ships that appear on grid - that you don't have the texture for already - will load with a low texture/low poly model and update as soon as your client has downloaded the new data. So no delay here, too.
NOTE: Overview doesn't care about this, so ships will be in overview as fast as they are now.
- Loading station environment (not CQ) for the first time gives a black screen until it is downloaded. Was ~3s for me.
- Loading preview will give you a short period of empty preview window with stars in the background. After a second or two the background nebula loads and then does the ship. For everything you don't have downloaded yet.
This is how I assumed it would work, I just didn't want to post about it without knowing for sure. My guess is it will operate at normal speed with a slower connection, you'll be able to do everything you need to do and textures just load and paste themselves when they're done. It'll just take longer for such to occur.
However I still see a problem with ping spikes, such happens often when my bandwidth is flooded. So I would very much like to hear about an option to limit the bandwidth usage for the DoD client. |
ISD Ezwal
ISD Community Communications Liaisons
3913
|
Posted - 2015.02.26 01:26:46 -
[252] - Quote
As there now is a completely new thread on the same topic, this one gets a lock.
Please continue the discussion in that thread to keep the feedback centralised.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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