
FearlessLittleToaster
GoonWaffe Goonswarm Federation
21
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Posted - 2014.12.18 16:20:08 -
[1] - Quote
I realize it looks cool on paper, but have you really considered the impact on risk/reward that will result from the D-Scan immunity? Before this change a player who was at the keyboard and paying attention could reliably escape an incoming red in local or see incoming hostiles in a wormhole; the stupid, lazy, or unlucky got caught. After this change a player will either have to dock up the instant a red his local or risk having a recon just appear at zero.
Right now if a player wants a "sneaky point" they can use a bomber since it does not suffer from reactivation delay on decloak, but that is balanced by the fact that their bomber is paper thin, is going to need backup to kill more than a covops, and has a slow and difficult approach while cloaked if the target is outside basic point range. Alternately they can rely on an interceptor and hope the speed of their arrival lets them catch the unwary. Either way there are tradeoffs.
With the changes a double sensor booster Lachesis will become better tackle than an interceptor and be effectively as sneaky as a bomber. In real terms, despite the greater speed of the interceptor or the ability to get really close (slowly) while cloaked in a bomber the decreased warning and increased point range of the Lachesis will give will make it far more likely to land a point. Of course it will also be far more expensive, but besides the above it will be able to rip ships up to and including some HACs in half by using a long-scram, damps, and dictating range (and I still haven't accounted for a mid-slot). In other words, if you leave it as is, I'm buying a dozen and blinging the bejezus out of them; blood for the blood god! Still probably not a good game design choice though.
The Rook and Curse will be almost as brutal since they have universally effective E-War that will rapidly shut down the ability of nearly all targets to fight back, they will just have to get in a bit closer to hold the target down.
As much as I hate to agree with people who seem to be whining about their PvE getting ruined I think that making a highly combat capable ship class not show up on D-scan is not a good idea. It will break the risk/reward ratio that currently stands in nullsec by making the red in local a far far greater threat. As things stand now the dispersed ratters of null and low populations of wormholes cannot usually concentrate the numbers needed to fight off a ship like this so all it will do is serve to make space more deserted as everyone becomes that much more dock-happy.
Now, making themonly show up at close range could work; less warning is fun and serves to encourage paying attention, no warning is overpowered. Also, I say this as somebody who does exploration exclusively; I don't personally care if these things show up on D-Scan because unless I see combat probes IDGAF.
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