
Moraguth
Ranger Corp Vae. Victis.
129
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Posted - 2014.12.20 14:44:55 -
[1] - Quote
CCP Rise wrote:Quote: I can tell you what will happen most likely: - Less fights because people are risk averse - A 2nd account with a Prober at all times will be must, not an option.
...STUFF... I would be more worried with this mechanic that people have to spend a lot of time running probe scans when they really don't want to be than that they are avoiding engagements because of the possibility of Recons. I don't think this will be a problem but we'll have to wait and see.
Everything I'm about to type comes from the perspective of living in wormhole space part time for a bit now.
I seem to remember, not too long ago in fact, a very reasonable dev blog about the removal of clone costs. The rationale for the change was along the lines of "if it is a false choice, if it doesn't really add gameplay (it just punishes you for being forgetful), it doesn't make sense to be in the game". ... Or something along those lines. Consider that a paraphrase instead of an actual quote.
Along those same lines, having to have a character always running combat probes, just for the most minute chance of detecting a possible hostile ship doesn't really add any fun to the game. It doesn't add any emergent gameplay and it doesn't really add actual choice. For smaller entities that cannot have an extra character doing nothing but hitting scan every few seconds (and I have this problem with d-scan in w-space in general), it is the opposite of adding fun. With that one ship change, you're making smaller entities have to decide between continuing to play the game they've been playing, or abandoning their w-space systems.
In effect, you're going to turn w-space into a land of two extremes: either roaming pirates, or large organizations that can afford to have scouts on every wormhole 23/7 AND a person or two inside the WH constantly running combat probes. That's boring gameplay at its finest, and goes a long way to turning wormholes into low sec without gate guns or local - aka devoid of any real/meaningful activity.
Pirates and gankbears love low sec.... no risk, all reward, easy peasy ganks. And now they'll love w-space too. For those with the defensive (and BUILDING sandcastles) mindset, w-space already had a great risk vs reward system in place. The careful player could mitigate most risks just fine even when they were solo. Now things will be completely different. I don't want to put words into your mouth, however it makes me wonder if maybe you have ulterior motives for this change.
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Here's a random and crazy idea.... maybe give those combat recons the ability to scoop the mobile scan inhibitor deployables (i forget their name, i never use them). That way we know something is out there but we don't know what. And they would be the only ship in the game that could scoop them up. They still effectively get their immunity to d-scan, but the locals have a chance of knowing *something* is up even if they don't know exactly what, without having to have a dedicated proper running 23/7 for safety/security.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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