| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Tuscor
United System's Commonwealth
86
|
Posted - 2014.12.20 17:43:39 -
[1] - Quote
great changes, looking forward to them going live.
please stay strong on the scan immunity!
T |

Tuscor
United System's Commonwealth
86
|
Posted - 2014.12.23 12:18:25 -
[2] - Quote
Please CCP Rise - don't give into the fear mongering - this needs to go live for a full test of the d-scan immunity. |

Tuscor
United System's Commonwealth
86
|
Posted - 2014.12.23 12:19:39 -
[3] - Quote
baltec1 wrote:Marlona Sky wrote:Squatdog wrote:CCP Rise wrote:Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon. Hopefully this revised proposal will be: "All changes remain in place...except for unscannable Combat Recons, we are changing it to not appearing in local chat.". FTFY Sounds fun 
Or this as an alternative! One or the other... dscan immunity or not appearing in local. |

Tuscor
United System's Commonwealth
86
|
Posted - 2014.12.23 12:22:28 -
[4] - Quote
Gwydion Voleur wrote:Pilgrims need to keep the neut amount bonus. As I posted earlier, add the "old Nos" effect (or something) to buff the ship. Old Nos effect would at least free up another mid-slot for Ewar by eliminating the need for a cap booster, making it more effective without destroying the thing for which it is most known.
As for the D-scan changes, if some type of immunity is inevitable, how about limiting the D-scan range for detecting Combat Recons? (Sorry if this has been said before, I can only read so many pages.) For example, Recon 1 and you are detectable at 10AU, then subtract 2AU for each level trained, so that diligent D-scanners pick up highly trained Recon pilots at 2 AU? Or even start at 5AU and get them at 1AU? Whatever. Blanket immunity largely (but not completely) removes the need for CovOps cloaks and overlaps the Combat and Force Recon roles too much.
I disagree. You will never be able to be on grid but invisible in a combat recon (unless you fail fit a non-covops cloak). You will not be able to slow boat right up to a target to bump and grab them in a combat recon. You will not be able to jump and cloak and evade a gatecamp in a combat recon. I think there are sufficient differences. |

Tuscor
United System's Commonwealth
86
|
Posted - 2014.12.23 12:23:58 -
[5] - Quote
Alruan Shadowborn wrote:Instead of making them invisible to D-Scan, why not make them un-scannable by Probes
They could know you are there, but could do nothing about it
...
They will do something about it... they will dock up and deny the fight! |
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