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Thread Statistics | Show CCP posts - 10 post(s) |

hellokittyonline
Rifterlings Point Blank Alliance
93
|
Posted - 2014.12.19 07:51:04 -
[1] - Quote
wont show up on dscan? that needs to NOT be added. I solo pvp in low sec and guarantee its going to break the ever-living-**** out of solo roaming.
With offgrid boosting, skynet, and a plethora of other pay to win opportunities the last thing lowsec in particular needs is another way for all the "coolbros" to get easy kills. |

hellokittyonline
Rifterlings Point Blank Alliance
93
|
Posted - 2014.12.19 08:02:59 -
[2] - Quote
Also if you want ships to fall in line with t3s just make isk actually matter, the only reason t3s are op is because scrubs can get a pimped out one for 15 bucks or a few hours of incursions. T3s becoming overused is a perfect example of how isk faucets like incursions affect the meta. If its too easy to get e-rich (or too cheap to get e-rich with real life money) anything with even the slightest advantage will be abused no matter the cost because the risk has been made negligible due to inflation. |

hellokittyonline
Rifterlings Point Blank Alliance
94
|
Posted - 2014.12.19 08:49:49 -
[3] - Quote
I'm wondering why people see the need to compare the combat v force recons on the same platform, they serve different roles. Might as well just remove one of them and just have 1 recon cruiser per race. Also I feel the need to repeat that the DSCAN immunity is going to be ******* broken |

hellokittyonline
Rifterlings Point Blank Alliance
95
|
Posted - 2014.12.19 09:12:01 -
[4] - Quote
Kagura Nikon wrote:hellokittyonline wrote:I'm wondering why people see the need to compare the combat v force recons on the same platform, they serve different roles. Might as well just remove one of them and just have 1 recon cruiser per race. Also I feel the need to repeat that the DSCAN immunity is going to be ******* broken Will only be meaningful on WH and maybe FW sites. Every other activity already relies in local 10 times more than in DSCAN. Unfortunately the sensors mechanics in this game are too simplistic. The directional scanner should never be absolute. It should always have a chance of detecting something, and each ship would be a different chance, based on their signature againdt he scanning sensor strenght. Then would be easier and more balanced to just give a BONUS to the combat recons on that. This also would create a good reason to keep a fleet small, because less hips woudl mean less likely to be detected. But we are stuck with a primitive and oversimplistic mechanic.
Why shouldn't it be absolute? Because you wanna roleplay startrek? I dont care. It's already bubble space and this isn't a simulator, it'd be nice to see changes based on the overall balance of the GAME not just on a ship by ship basis and honestly you cant even compare ships across classes as the whole point is they serve different roles.
And if dscan is too absolute then change dscan, but do not make it absolute for everything EXCEPT that one shipclass that all the coolbros will be inevitably using. Really I'm just looking for changes that reinforce or encourage good fights in low sec so I don't have perspective on anything else. With that being said, this is going to **** on good fights for solo pvpers in low sec (example: look a slasher at the medium.. land at medium, oh a curse im dead). |

hellokittyonline
Rifterlings Point Blank Alliance
95
|
Posted - 2014.12.19 09:18:33 -
[5] - Quote
Zappity wrote:I don't understand all the complaints about the d-scan thing. How is this different in principle to the covert ops cloak? It 'breaks' just as many things as d-scan immunity does. But then I've always thought that there should be a specific probe to detect (if not necessarily resolve) cloaked ships. because if someone is cloaked in a medium with their t1 frig bait, they have a locking delay to wait out while you leave, furthermore you cant cloak within 30km of the plex so they have to burn in (if only slightly it still matters ALLOT) to get a point on you. |

hellokittyonline
Rifterlings Point Blank Alliance
95
|
Posted - 2014.12.19 09:29:46 -
[6] - Quote
Barrogh Habalu wrote:hellokittyonline wrote:Also if you want ships to fall in line with t3s just make isk actually matter, the only reason t3s are op is because scrubs can get a pimped out one for 15 bucks or a few hours of incursions. T3s becoming overused is a perfect example of how isk faucets like incursions affect the meta. If its too easy to get e-rich (or too cheap to get e-rich with real life money) anything with even the slightest advantage will be abused no matter the cost because the risk has been made negligible due to inflation. And how exactly inflation and ISK faucets affect availability of long-present things that are built with materials? Please. You clearly have the IQ of a squirrel because I said nothing about the availability and was obviously talking about the frequency of use. Notice I said "T3s becoming overused" and not "T3s becoming more available".
But to answer your question, when a pimped t3 suddenly costs $15 instead of $30 you better believe you're going to see more of them. |

hellokittyonline
Rifterlings Point Blank Alliance
95
|
Posted - 2014.12.19 09:45:24 -
[7] - Quote
Zappity wrote::shrug: Don't sit at zero on the beacon. You will see them as soon as they land on grid.
Perfect intel is bad, just like perfect stealth is bad.
You clearly have no idea what we're talking about so let me explain.
First of all you seem to be under the assumption that lowsec pvp consists of sitting in a plex and waiting for someone to warp in on you but fail to realize that SOMEONE HAS TO WARP IN ON YOU. So lets assume you're on the other end and you're the one doing the warping (which already puts you at a disadvantage). You dscan a plex and find a ship that would be a good fight, you warp in on said ship, take the gate only to find him sebo'd out the ass to insta point you and a recon that is immune to dscan sitting there ready to rip your face off, not fun. |

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.19 10:12:08 -
[8] - Quote
I think recons already have well balanced rolls, maybe tweak the stats a bit, but even that's going to be a moot point unless you're adjusting fitting/# of slots/bonuses. This honestly just feels like more completely random ccp tweaking implemented only for the ability to say "we're doing stuff" so that people don't complain about the real problems that they cant fix because of the endless strings of backend code that they still know little to nothing about (such as off-grid boosting) |

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.19 10:28:35 -
[9] - Quote
Barrogh Habalu wrote:hellokittyonline wrote:You clearly have the IQ of a squirrel because I said nothing about the availability and was obviously talking about the frequency of use. Notice I said "T3s becoming overused" and not "T3s becoming more available".
But to answer your question, when a pimped t3 suddenly costs $15 instead of $30 you better believe you're going to see more of them. By availability I mean scarcity or abundance, which directly affects price. If you want them to be rarely used due to price, you must change something in material / effort cost to make them. Tweaking ISK printing volumes will not affect that in the slightest in the long run. Prices will just adjust accordingly if you do, both ISK/PLEX and ISK/T3 ones, if you're so concerned about real money equivalents. In short, the reason you see a lot of T3s is because a lot of T3s are built. Without production factor you can have all ISK in the world and still be unable to buy them to the extent that you "overuse them". If they aren't as much more expensive than T2s and other K-space produced ships as you think they should be, then it's because it doesn't take that much more effort to build them relatively to T2s and Co, at least not enough for their price to be sky-high. Again, all is relative because T3s aren't exactly cheap and easy to build.
Yes you are right in a sense but we're not talking about the long run, we're talking about right now and right now t3s are overused because they cost effectively half of what they did a year or two ago because people have twice the income or are getting twice the isk for their plex. Now assuming it is correcting itself already, the prices aren't going up, meaning t3s are actually being used less meaning rebalancing everything around them is completely pointless. |

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.19 10:47:57 -
[10] - Quote
Gully Alex Foyle wrote:hellokittyonline wrote:Zappity wrote::shrug: Don't sit at zero on the beacon. You will see them as soon as they land on grid.
Perfect intel is bad, just like perfect stealth is bad. You clearly have no idea what we're talking about so let me explain. First of all you seem to be under the assumption that lowsec pvp consists of sitting in a plex and waiting for someone to warp in on you but fail to realize that SOMEONE HAS TO WARP IN ON YOU. So lets assume you're on the other end and you're the one doing the warping (which already puts you at a disadvantage). You dscan a plex and find a ship that would be a good fight, you warp in on said ship, take the gate only to find him sebo'd out the ass to insta point you and a recon that is immune to dscan sitting there ready to rip your face off, not fun. What happens today when you dscan a plex, find a ship that 'would be a good fight', warp in, get scrammed and webbed, then his buddy uncloaks in [insert powerful ship here]? Or a bunch of his buddies enter system and warp to you? What's the difference? The small chance you have today of getting away in that situation while the nasty people have targeting delay or are warping to you? But then again, this will only apply to medium fw plexes. Recons are too fat for novices and smalls, and you can easily check out larges by warping in @100. So quit whining and just be more careful in medium plexes. Please note that it's ALWAYS about the PLAYERS, not about the ships: you'll NEVER get a 'good fight' anyway out of the kind of player that would sit in a d-scan invisible recon in a medium plex just to blap unsuspecting T1 frigs... First of all because you can break range on the ship that points you (the bait needs a web, which means no sebo, which means you can likely warp away before the bait locks you anyways) and possibly get away during that targeting delay, second because they do not have to fit a module for the bonus, and third because it makes having two types of recons almost 100% pointless.
I think the absence of a countermeasure, downside, or balancing point (that doesn't involve your opponent having friends or multiple accounts) is the obvious problem. |

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.20 14:37:48 -
[11] - Quote
CCP Rise wrote: Yes, people are risk averse, they want to make good decisions when they're taking risks and that often leads being conservative. That's exactly why I like this kind of mechanic. People want to do the fun thing and take more engagements, but when they have enough information to know that they aren't the favorite they shy away from fighting. However, when some information is obscured they become optimistic and take more risks. I've seen players so willing to make decisions that are likely too risky simply because they lack perfect information. Jumping into gate camps where positional information isn't guaranteed, engaging on stations with people docked, fighting in systems with more in local than can be accounted for, etc. These mechanics that obscure information give people the excuses needed to take risks. Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with the Rooks. After, they won't see them and so they will probably engage. That's more fights because people are risk averse.
And yet again CCP balances based on large fleet engagements instead of taking into consideration how it effects the ENTIRE game. Listen we get it, you only understand Nullsec blobs and highsec carebears. The real problem with EVE is that CCP is not involved enough with their own community to know where their problems lie. Do you even know what a lot of the popular streamers do? Do you even realize how many NEW subs we bring in a month? You want to know why? Because solo and small gang pvp is MUCH MORE ACCESSIBLE to a newbro.
I'm so confused as to how you can on one hand claim to be working on the new player experience, and you do when it comes to superficial things such as tutorials and easier understanding. However, when it comes to the actual mechanics of how to play the game you CONSISTENTLY make it harder and harder on new bros.
We HAVE fleet fights, they're NOT running from each other, they ARE ALREADY abusing insanely overpowered mechanics to make it THAT MUCH HARDER on the solo/small gang folks and you STILL seem to think that large scale PvP is the only PvP worth mentioning or balancing around.
Complete garbage.
|

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.20 15:20:30 -
[12] - Quote
Verdis deMosays wrote:Would behave like a cloak, with none of the disadvantages, and still make combat recons more appealing. I know they're one of the least flown ships in game, after EAFs. Would be nice to see them get some mclovins. After all, other than a curse, when was the last time you saw one in space? I see them in low sec all the time, but that doesn't count because its not nullblobs. If they're not in nullblobs they're not in the game according to CCP. |

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.20 16:25:33 -
[13] - Quote
Here let me break down your response from a solo PvPers perspective so maybe you'll better understand the attitude that we're ******* TIRED OF.
CCP Rise wrote:Just finished reading everything that was posted over night. Here's what I can update with at the moment:
Biggest concern at the moment is the added EHP. Making recons a more realistic fleet option next to T3 cruisers is good, making them too tanky in smaller situations where their ewar already gives them a lot of damage evasion may be too much. Not sure if change is needed but will keep looking at this and update again asap.
Because Nullblobs
CCP Rise [* wrote: Dscan immunity is staying. We understand a lot of the concerns raised, but for most of them you guys are doing a great job making strong counter-arguments and I think it will be very interesting to see how this mechanic plays out on TQ. I want to put together a lengthier post soon with more explanation for this mechanic and why we feel comfortable with it, but you will have to wait a bit longer for that.
Because **** solo and small gang PvPers they're a small portion of the playerbase anyways.
CCP Rise [* wrote: The Pilgrim. Opinions seem mixed, gaining neut range is obviously nice but many of you still feel that giving up neut strength is too harsh, or that some other added power is needed (more damage for instance). Will get back to you on this as soon as possible but it's possible that we will make adjustments. .
Because High-sec/Null-sec care-bear gankers. |

hellokittyonline
Rifterlings Point Blank Alliance
96
|
Posted - 2014.12.20 16:33:52 -
[14] - Quote
Delt0r Garsk wrote:I am not sure why the dscan immunity is such a big deal. Instead of a Rapier, now i have a reason to fly a Hugin. What case does dscan change having a gang on a plex cloaked vers dscan immune? seriously whats the difference?
And in WHs who the hell is flying around without a cloakie. We just don't fly non cloaks most of the time. I sure as hell aren't going to waste time ratting sleepers in anything smaller than a t3. It would just be far too slow. Because if I warp to a medium with a slasher in it for a GF, all I have to do is wait a few seconds to know if there is a pilgrim on the other side because he has to decloak PRIOR to me arriving in the plex to be able to lock me. Furthermore, said pilgrim has to be 30km+ (outside of pointrange) away from the beacon to cloak. |

hellokittyonline
Rifterlings Point Blank Alliance
97
|
Posted - 2014.12.20 16:36:42 -
[15] - Quote
I'm actually pointing out the irrational prejudice of CCP but sure yea whatever. |

hellokittyonline
Rifterlings Point Blank Alliance
97
|
Posted - 2014.12.20 16:42:48 -
[16] - Quote
Jenn aSide wrote:hellokittyonline wrote:Delt0r Garsk wrote:I am not sure why the dscan immunity is such a big deal. Instead of a Rapier, now i have a reason to fly a Hugin. What case does dscan change having a gang on a plex cloaked vers dscan immune? seriously whats the difference?
And in WHs who the hell is flying around without a cloakie. We just don't fly non cloaks most of the time. I sure as hell aren't going to waste time ratting sleepers in anything smaller than a t3. It would just be far too slow. Because if I warp to a medium with a slasher in it for a GF, all I have to do is wait a few seconds to know if there is a pilgrim on the other side because he has to decloak PRIOR to me arriving in the plex to be able to lock me. Furthermore, said pilgrim has to be 30km+ (outside of pointrange) away from the beacon to cloak. So now you will have to be smarter, do something else, bring friends, and adapt. No where does CCP say "you will be able to do the same thing the same way for ever". While not all change is good, some change has to happen for a game to stay vital and interesting. If having to change tactics pushes you out of your comfort zone, the problem isn't the change, it's the fact that you allowed yourself to have a comfort zone in a competative game in the 1st place.
So I shouldn't be able to play solo forever as a PvPer is that what you're saying? Or are you saying I shouldn't be able to actively look for fights as a solo PvPer and should be instead forced to sit in my own plex baiting to look for fights?
What I assume your saying is I shouldn't limit my fighting to plexes? Do you know what happens why you try to fight on a gate -10? Oh so I just need to not be -10? Then why even have it if there's no way to continue playing once you're there (obviously -10 characters are into PvP). |

hellokittyonline
Rifterlings Point Blank Alliance
97
|
Posted - 2014.12.20 16:43:47 -
[17] - Quote
Delt0r Garsk wrote:hellokittyonline wrote:Delt0r Garsk wrote:I am not sure why the dscan immunity is such a big deal. Instead of a Rapier, now i have a reason to fly a Hugin. What case does dscan change having a gang on a plex cloaked vers dscan immune? seriously whats the difference?
And in WHs who the hell is flying around without a cloakie. We just don't fly non cloaks most of the time. I sure as hell aren't going to waste time ratting sleepers in anything smaller than a t3. It would just be far too slow. Because if I warp to a medium with a slasher in it for a GF, all I have to do is wait a few seconds to know if there is a pilgrim on the other side because he has to decloak PRIOR to me arriving in the plex to be able to lock me. Furthermore, said pilgrim has to be 30km+ (outside of pointrange) away from the beacon to cloak. Not inside the plex, on the acceleration gate. Where we put our camps.
In which case i spam the gate and warp away on the other side |

hellokittyonline
Rifterlings Point Blank Alliance
97
|
Posted - 2014.12.20 17:14:48 -
[18] - Quote
Jenn aSide wrote:hellokittyonline wrote:
So I shouldn't be able to play solo forever as a PvPer is that what you're saying? Or are you saying I shouldn't be able to actively look for fights as a solo PvPer and should be instead forced to sit in my own plex baiting to look for fights?
What I assume your saying is I shouldn't limit my fighting to plexes? Do you know what happens when you try to fight on a gate -10? Oh so I just need to not be -10? Then why even have it if there's no way to continue playing once you're there (obviously -10 characters are into PvP).
So low sec only has gates and plexes, it doesn't have moons, planets, a star and billions of kilometers of space between those things. Hell someone call CCP and tell them low sec is broken lol. This post is an example of a person rationalizing why their comfort zone MUST exist. People do this to convince themselves that they don't need to adapt because "there is only one reasnable way anyways, so I can't adapt even if I wanted to". D-scan immunity changes very little. It costs very little on many ships to lnclude a scan probe launcher that lets you detect ANY uncloaked ship. If d-scan immunity is so dangerous, how then do you deal with covert cloaked ships for which not amount of combat probes will help you. I think it was you who said that the cloaked ship has to decloak BEFORE you get in the plex, right? Well, if you have scan probes out where he can see them, nothing changes at all. Hell, you don't even have to scan, jsut launching the probes andhainvg them out where a Combat Recon pilot can see them on d-scan would cause enough psycoligical unertainty to give you an advantage. You and others would be able to think of these things if you weren't too invested in the status quo.
Are you blatantly not reading anything anyone is posting? Also its quite clear that you have no idea what you're talking about. First of all my algos/tristan/dessy/frig is not going to have the cpu for a probe launcher. Second what fights are going on at moons? None... or pos bashes... i'm not solo bashing a pos.
I should not have to have an alt to play "solo" in this game. |

hellokittyonline
Rifterlings Point Blank Alliance
97
|
Posted - 2014.12.20 17:41:42 -
[19] - Quote
Crosi Wesdo wrote:Jenn aSide wrote:hellokittyonline wrote: Are you blatantly not reading anything anyone is posting? Also its quite clear that you have no idea what you're talking about. First of all my algos/tristan/dessy/frig is not going to have the cpu for a probe launcher. Second what fights are going on at moons? None... or pos bashes... i'm not solo bashing a pos. And third the REASON that solo PvPers fight in plexes is not because that's all they know, it's because a plex has advantages for a solo player that open space does not (IE: you cannot warp to fleet mates outside or inside of a FW plex)
I should not have to have an alt to play "solo" in this game.
There it is. Talk to someone long enough, they will reveal the unreasonable sense of entitlement fueling their anger. CCP never promised anyone they could play this game 100% the way they want to at all times. If they did, I'd be running incursions and C6 complexes solo lol. This is the actual truth of EVE, but if you want to 'solo', you still can, just figure out new ways to do it. The fun part of games for well adjusted people is learning and doing new things and facing challenges (the fun part for maladjusted people is 'must win all the time'). What CCP is doing is going to be fun for lots of people. i'm sorry if you're not one of them but that's on you brother. Thats the smarmiest argument for a bait and switch scam ive heard today. CCP builds a game then changes a core rule and fanboys expect people not to question it lol.
It's just a cop out because the argument I made was too strong and he/she has run out of ammunition due to his/her obvious lack of game knowledge.
If subbing another account is what you call "adapting" then I'll see you in No Man's Sky. |

hellokittyonline
Rifterlings Point Blank Alliance
97
|
Posted - 2014.12.20 17:45:55 -
[20] - Quote
Kaarous Aldurald wrote:hellokittyonline wrote: It's just a cop out because the argument I made was too strong and he/she has run out of ammunition due to his/her obvious lack of game knowledge.
If subbing another account is what you call "adapting" then I'll see you in No Man's Sky.
I personally suggest Elite Dangerous instead.
They'll have to make so HEFTY changes to the multiplayer aspect of the game before I can justify spending money on it. |

hellokittyonline
Rifterlings Point Blank Alliance
99
|
Posted - 2014.12.20 17:53:11 -
[21] - Quote
Kaarous Aldurald wrote:Besides, how in the name of Zeus does this "kill solo"?
It buffs solo a fair bit, since you can hunt people wtih Combat Recons now, with some actual potency. Hunting ratters for example just got a lot easier, ditto hunting wormhole bears.
It doesn't kill it, but it's definitely one more coolbro trap I'm going to have to endure, which there are already too many of (carrier drone asist, offgrid links on solo garmurs [as if they needed it], ect.), which is insanely frustrating.
The main problem is if I warp into a plex thinking I'm getting a fairly even fight, there's no course of action I can take against there being an dscan immune recon on the inside of said plex. Furthermore if I'm in a plex and someone warps in on me, theres no warning of the dscan immune recon warping in.
Honestly there's just no downside or balancing point. The covert recons drop cloak on the gate, have a locking delay, and have to fit an extra module in the highs. Just flat out balance-wise this makes the covert recons nearly 100% inferior in the few cases where they are currently used and gives the combat-recons an unnecessary buff even though they're already the ones that people actually use (at least in low sec). |

hellokittyonline
Rifterlings Point Blank Alliance
99
|
Posted - 2014.12.20 18:06:24 -
[22] - Quote
Kaarous Aldurald wrote:hellokittyonline wrote: It doesn't kill it, but it's definitely one more coolbro trap I'm going to have to endure, which there are already too many of (carrier drone asist, offgrid links on solo garmurs [as if they needed it], ect.), which is insanely frustrating.
Two of those things almost certainly should not exist. Viable recons almost certainly should. Quote: The main problem is if I warp into a plex thinking I'm getting a fairly even fight, there's no course of action I can take against there being an dscan immune recon on the inside of said plex.
There are several. You just reject them because you think refusing to play an MMO with other people somehow makes you better than other people. Quote: Furthermore if I'm in a plex and someone warps in on me, theres no warning of the dscan immune recon warping in.
See the above. Quote: Honestly there's just no downside or balancing point.
Yeah, actually there is. It's just "cloak lite", giving you similar functionality while in warp but not on grid. The only major benefit is in fitting, which really doesn't mean much since most ships that fit cloaks do so with a fitting bonus anyway.
I do actually fly in gangs, albeit small gangs. The main reason I fly solo or in small gangs is because I am looking for a challenge. I like to find challenges where my ability as a PvPer can surmount numbers, however with improper intel, and no way for me or my small gang to gain intel (aside from yet again one of us having a probing alt or *shudders* BEING the probing alt and we generally fly frigs and dessies because we have a lot of newbros so fitting a probe launcher isn't going to happen) it just gives another unneeded advantage to all the coolbros who want to pay to win. Dscan immunity not having some features of the covert cloak is not a downside. It is merely a(n arguably) lesser upside with no downside. |

hellokittyonline
Rifterlings Point Blank Alliance
100
|
Posted - 2014.12.20 18:21:09 -
[23] - Quote
Because small gangs do not have the manpower to suffice sacrificing another gun for a covert-ops scanner. Also because not a single PvPer I know out here wants to fly a cov-ops scanner in a PvP roam.
I didn't say that, though I may not have been 100% clear. Here's what I meant. If subbing another account is how CCP expects me to PvP and continues making changes on that notion I will be forced to play a spaceshippewpew game where that is not the case as I cannot afford more than 1 sub. |

hellokittyonline
Rifterlings Point Blank Alliance
100
|
Posted - 2014.12.20 18:23:30 -
[24] - Quote
Jenn aSide wrote:Thanatos Marathon wrote:Jenn aSide wrote: lots of stuff Hows that worm fit with the combat probes coming along? It came along fine once I installed a "I am not the only person flying" module ie a friend in a ship with combat probes. Or did I miss the memo from CCP that said you can do everything you want with 1 frigate sized ship and be safe from advanced CRUISERS like Combat Recons? No you missed the memo where CCP said that to have the ability to pick fights intelligently you now need either a scanning alt or one of your friends (who is playing the game for pvp) has to fly around a scan ship instead.
|

hellokittyonline
Rifterlings Point Blank Alliance
101
|
Posted - 2014.12.20 18:26:35 -
[25] - Quote
Kaarous Aldurald wrote:maCH'EttE wrote: I swear you must fly in large gangs, cuz your repetitive lip keeps saying, probes, probes, scouts, probes, probe scout, scout with combat probes, combat probes. you must not have a clue on how small gangs or solo combat works. Some people dont have the luxory of flying in 20+ gangs with links/sout/logi/ecm. wait let me guess, get a cloaky scout with probes.
Devils usually flies less than a dozen people. In our "stream snipe" of Lazarus Telraven the other day, we flew a smaller handful of pilots. We somehow manage to have scouts and eyes where we need them with little trouble. But all of your "I shouldn't have to" just exposes how fat and comfortable you've gotten with d-scan providing such perfect intel. Something comes along that bypasses that otherwise perfect trick, and you lot lose your freaking minds. What is wrong with your attitude? All I can think of for these ships is how much fun I will have hunting people in a Curse. Something comes along that bypasses that WITH NO DOWNSIDE and takes the place of its counterpart in every situation where I see it used (in lowsec) when said counterpart was already the lesser used of the two. |

hellokittyonline
Rifterlings Point Blank Alliance
103
|
Posted - 2014.12.20 18:34:20 -
[26] - Quote
And thus all constructive conversation inevitably devolves into coolbros who plan on paying to win with said change downplaying everyone else's opinion because they wont "man up and plex another account" or "magically train all their newbros to scan" or "miraculously make low sec pvpers want to be the dedicated scanner for their fleet". And here I was trying to look at how this will realistically effect the portion of the game that I know. Silly me, I thought we were stating opinions here but I was mistaken. We're clearly just picking apart others opinions without having any constructive input of our own.
My bad. |

hellokittyonline
Rifterlings Point Blank Alliance
103
|
Posted - 2014.12.20 18:41:20 -
[27] - Quote
Kaarous Aldurald wrote:hellokittyonline wrote: Something comes along that bypasses that WITH NO DOWNSIDE and takes the place of its counterpart in every situation where I see it used (in lowsec) when said counterpart was already the lesser used of the two.
With the slight exception of cloak delay, a cov ops cloak is still the superior of the two mechanics. But let's not even pretend that you're here trying to look out for the cloaked recons. You're here to protect your niche from something that you think might rattle it some, simple as that.
I'm not here to protect my niche. I'm here to tell you how it will negatively effect my niche in hopes that a few changes to the mechanic will be made to keep it in line with the other ships.
Like I said before, the covop cloak deactivates at the gate, the covops cloak cant be activated within 30km of the plex, the covops cloak has a locking delay, the covops cloak takes a high slot. The immunity to dscan has none of these, serves the only purpose that of covert recons (in lowsec) better while also having better base stats and better fitting. Meaning after this change I will not only very likely never see another covert recon in low sec, but I will also see an overuse of combat recons because the mechanic (if implemented in this way) is not correctly balanced. |

hellokittyonline
Rifterlings Point Blank Alliance
106
|
Posted - 2014.12.20 18:59:31 -
[28] - Quote
Kaarous Aldurald wrote:I have constructive input.
CCP Rise, these are excellent changes, please do not bow to pressure from groups who are trying to argue their own self interest coming before proper ship balancing.
The end.
not constructive input
Kaarous Aldurald wrote:So you'd totally engage a Zealot fleet with a bunch of Thoraxes?
not constructive input
Kaarous Aldurald wrote:Kmelx, I stopped reading when you made a claim that e-honor should come before ship balancing.
Do you have a TL;DR for that post?
not constructive input
Kaarous Aldurald wrote:First of all, and coming from me it's especially damning, that is a massive run-on sentence.
Secondly, you seem to act like scouts are some big gigantic unreasonable weight around your neck or something.
Thirdly, what in the Burning Hells is a "coolbro", anyway?
not constructive input
Kaarous Aldurald wrote:I have constructive input.
CCP Rise, these are excellent changes, please do not bow to pressure from groups who are trying to argue their own self interest coming before proper ship balancing.
The end.
not constructive input
Furthermore, https://zkillboard.com/character/1567529520/ my main (however not subbed atm). Will I exploit the **** out of this when he's subbed? Hell yea. Does that mean it's good for the game? Hell no.
You're arguing for this so that you can overabuse the very imbalances that we're trying to discuss, discrediting our valid concerns, while offering absolutely no constructive counter-point by which we can take you seriously and actually have a debate.
please stfu |

hellokittyonline
Rifterlings Point Blank Alliance
106
|
Posted - 2014.12.20 19:16:14 -
[29] - Quote
Kaarous Aldurald wrote:hellokittyonline wrote: You're arguing for this so that you can overabuse the very imbalances that we're trying to discuss, discrediting our valid concerns, while offering absolutely no constructive counter-point by which we can take you seriously and actually have a debate.
No, I'm arguing for this because I actually want to fly these ships. They are cool as hell, and they've been pretty badly unviable for a long damned time now. Changes that improve them to be useful and viable are a positive. Being off of d-scan is unique, useful, and opens up a whole new dimension of combat in the game. And I truly don't care if said changes upset your little birdcage. You first. Want to fly them? Come to lowsec, they have their place here and they're definitely not underpowered or underused. As a matter of fact I'd say they're pretty close to where they need to be barring maybe a few stat changes.
Honestly, you're playing in a smaller birdcage than I am and acting like the entire game should revolve around you wanting to fly a different ship. You want to fly a new ship? Do something new. That's what I did. |

hellokittyonline
Rifterlings Point Blank Alliance
106
|
Posted - 2014.12.20 19:40:46 -
[30] - Quote
Kaarous Aldurald wrote:hellokittyonline wrote: Honestly, you're playing in a smaller birdcage than I am and acting like the entire game should revolve around you wanting to fly a different ship. You want to fly a new ship? Do something new. That's what I did.
Says the guy arguing that his desire to not have scouts in his fleet should dictate game balance?
yet again, not constructive.
I never said we don't have scouts, I said that I don't know a single PvPer who wants to be a probing scout for a combat fleet. We use scouts all the time, but all but requiring a probe launcher definitely hurts the folks who like to (or have to because newbros) fly small frig/dessy gangs and do not have the resources to sub an alt for that sole purpose.
Furthermore what the hell does having scouts have to do with the size of my "birdcage". I've clearly broken you. I'm sorry. |

hellokittyonline
Rifterlings Point Blank Alliance
106
|
Posted - 2014.12.20 20:08:18 -
[31] - Quote
Kaarous Aldurald wrote:hellokittyonline wrote: yet again, not constructive.
How is that? I'm just countering your assertions. Claiming that the changes are bad because you can't be asked to bring probes is what's really not constructive here. Quote:We use scouts all the time, but all but requiring a probe launcher definitely hurts the folks who like to (or have to because newbros) fly small frig/dessy gangs and do not have the resources to sub an alt for that sole purpose.
Plenty of people make it work. Your failings don't reflect on ship balance.
Yet again not constructive and this is definitely my last response to you. I know what you do, I've seen you post before, you're profession really doesn't need to be taken into consideration when it comes to balancing the game because what you do inherently thrives on imbalance.
If they were changing something that ruined a character you had been training for years I would say otherwise, that would be where your opinion should come into consideration. This is not one of those scenarios.
Furthermore, you're taking what I said out of context (again, this seems to be the only thing you do on the forums) and putting words in my mouth to prove what? You think I'm wrong? Saying you're wrong is not constructive criticism unless you're explaining to me why you're right. I don't even know what you're argument is. You've offered no reasons why this change should go into effect except "dscan shouldn't be perfect" which is another opinion an not a fact to support an opinion. |

hellokittyonline
Rifterlings Point Blank Alliance
106
|
Posted - 2014.12.20 20:32:26 -
[32] - Quote
Delt0r Garsk wrote:hellokittyonline wrote:Delt0r Garsk wrote:hellokittyonline wrote:Delt0r Garsk wrote:I am not sure why the dscan immunity is such a big deal. Instead of a Rapier, now i have a reason to fly a Hugin. What case does dscan change having a gang on a plex cloaked vers dscan immune? seriously whats the difference?
And in WHs who the hell is flying around without a cloakie. We just don't fly non cloaks most of the time. I sure as hell aren't going to waste time ratting sleepers in anything smaller than a t3. It would just be far too slow. Because if I warp to a medium with a slasher in it for a GF, all I have to do is wait a few seconds to know if there is a pilgrim on the other side because he has to decloak PRIOR to me arriving in the plex to be able to lock me. Furthermore, said pilgrim has to be 30km+ (outside of pointrange) away from the beacon to cloak. Not inside the plex, on the acceleration gate. Where we put our camps. In which case i spam the gate and warp away on the other side We use remote sebo instalockers... solo players never get away. Oh... You clearly don't know how the acceleration gates work. I will refrain from enlightening you as that's one less trap I have to worry about ;) |

hellokittyonline
Rifterlings Point Blank Alliance
121
|
Posted - 2014.12.21 23:40:18 -
[33] - Quote
I'd like to reiterate the biggest flaw with this change being that there is no downside to the bonus and it renders force recons almost 100% useless.
In low-sec the most common use for force recons is sitting on the inside of a plex, cloaked, with a bait frig. However, getting caught by this is 100% avoidable by taking advantage of said downsides. For instance, when you land on a medium just wait a few seconds and spam dscan. Many of them will decloak preemptively in order to avoid the locking delay. If they wait until you come inside to decloak then all you have to do is break point (they'll be 30km away because of cloak) range/kill their bait/warp away before either lock you and you're good.
With the new change this role will be replaced with Combat recons, that for whatever reason suffer none of these downsides and have better stats/fitting. All this on top of not losing a high slot to the cloak. How in the hell is this balanced? It's not. |

hellokittyonline
Rifterlings Point Blank Alliance
121
|
Posted - 2014.12.22 19:00:42 -
[34] - Quote
Niskin wrote:Jeremiah Saken wrote:Niskin wrote:As a true solo player, with one account only, Good start... Niskin wrote: I've operated solo for a long time, I use all three of my character slots. In low sec, if I was in FW again, I'd keep my alt nearby in a T1 scanning frigate with probes. ...and you lost it. Game of alts again. Show me your b...s and try it with one char only, then we will speak. Everytime i have a problem with game mechanics all i hear is bring an alt... Ok, dock up and buy a T1 frigate and Expanded launcher whenever you need one... single character solution solved. Or you could use the alt and save yourself time and money, which is what I would do. Not to mention it's quicker to just switch characters and probe and switch back. I do stuff like this all the time when it would be useful to have a second account. The issue with needing an alt revolves around paying for an additional account so you can have both characters online at the same time. I'm telling you how to avoid that. If you can't handle "Quit Game, Click Play on already authenticated launcher, Use Alt" then nobody can help you. Use the resources that are available to you, or don't, but that doesn't mean they aren't available. Except when you're roaming around PvPing that means you need to log off/have an alt in every system.
The last thing this game needs is another reason to take on another sub. Furthermore, the last thing low-sec in particular needs is another completely broken mechanic for all the "pay to win" scrubs to exploit. |

hellokittyonline
Rifterlings Point Blank Alliance
121
|
Posted - 2014.12.22 19:58:41 -
[35] - Quote
Barrett Fruitcake wrote:I hope CCP doesn't cave on a great new step in getting rid of perfect intel due to a bunch of players unwilling to adapt to such changes. Most of what has made Eve strong is the constant re-invention of the game. Don't lose sight of that.
Oh yeah; adapt or cry in your bear threatening to unsub, only to adapt later once you realize your threatening to unsub has been used more than "crying wolf" and has lost its apparent effect.
Do you even read bro? Clearly another scrub looking for ez kills. Most of the issued raised are from actual PvPers looking for changes that encourage skillbased, gimmick-free PvP instead of the war of alts we have right now. |

hellokittyonline
Rifterlings Point Blank Alliance
121
|
Posted - 2014.12.22 20:03:28 -
[36] - Quote
Niskin wrote:As a true solo player I don't usually do this but https://zkillboard.com/character/367797693/solo/
... |
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