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baltec1
Bat Country Goonswarm Federation
14324
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Posted - 2014.12.22 21:15:51 -
[1] - Quote
If you have to savagely nerf them to allow them into high sec then they don't belong there in the first place.
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baltec1
Bat Country Goonswarm Federation
14325
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Posted - 2014.12.22 21:27:19 -
[2] - Quote
Catherine Laartii wrote:baltec1 wrote:If you have to savagely nerf them to allow them into high sec then they don't belong there in the first place. Aside from the bit about the carriers, at no point did he ever say anything about nerfing them. Carriers aren't that OP anyway so it would be fine to allow them to field their fighters, I think.
"Do not allow sieging, triage, or industrial core activation in high sec."
Thats a big nerf to all capital classes. My point stands.
Catherine Laartii wrote: Carriers are NOT overpowered. Fighter drones can be taken down like any other drones and are easy enough to tackle and avoid. Their dps isn't anything to write home about compared to a few cruisers. They also have the weakest tank in relation to other capitals, especially the minmatar and gallente ones.
Clearly you have never faced a boot fleet.
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baltec1
Bat Country Goonswarm Federation
14325
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Posted - 2014.12.22 21:45:21 -
[3] - Quote
Paynus Maiassus wrote:
How is it a nerf? Caps cannot siege in high sec currently. Because they cannot go there. Allowing them to go there but not siege isn't a new. they are keeping their current inability to siege, lol. Just that they are able to relocate through high.
Dreadnought goes from 10k DPS to 1700 and repping power is reduced by fivefold when it enters high sec. Thats a nerf.
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baltec1
Bat Country Goonswarm Federation
14327
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Posted - 2014.12.22 21:55:14 -
[4] - Quote
Paynus Maiassus wrote:baltec1 wrote:Paynus Maiassus wrote:
How is it a nerf? Caps cannot siege in high sec currently. Because they cannot go there. Allowing them to go there but not siege isn't a new. they are keeping their current inability to siege, lol. Just that they are able to relocate through high.
Dreadnought goes from 10k DPS to 1700 and repping power is reduced by fivefold when it enters high sec. Thats a nerf. As others have pointed out, caps would still be nigh ungankable. The point of letting them into high sec is to allow them to move through it. They should not be able to use their abilities in high sec. They are not being nerfed. Currently a dread's DPS in high sec is zero. It can't go there.
What part of a 80 to 90% decrease in firepower are you not getting here? You want to let them into high sec but you are having to savagly nerf them to do so. That alone shows they do not belong there. Christ, you even just admitted they would be ungankable, this alone breaks the balance in high sec transportation.
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baltec1
Bat Country Goonswarm Federation
14329
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Posted - 2014.12.22 22:11:10 -
[5] - Quote
Paynus Maiassus wrote: Alright I'm done trying to get through to you. In low and null they still function exactly as they do now. Therefore, they are not being nerfed.
You are reducing their firepower to the level of a battleship when in high sec. That's a REDUCTION, thus you have nerfed them.
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