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Unss
Gas Giant Industries
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Posted - 2006.09.11 16:57:00 -
[1]
Originally by: Verite Rendition
And let's be perfectly honest, that's never going to happen, the hardware/software setup CCP uses can't do it. What's going to happen is that they're going to implement the god-damned queue permanently, and the winning side is going to be whoever can fill a node first in order to lock out the enemy.
Other MMOs have implemented queues and it works fine. Basically having multiple playable fights is better then one or two unplayable fights. Lockout is easy to solve as the cap\queue applies to two or more different sides, i.e. one side can only get 50% of the system's population. Only really challenge I see for CCP is determining sides. Obviously in a system with sov they would know one of the sides. War Dec could also be used to determine sides and I am sure a reasonable system can come up with a way determine sides.
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Unss
Gas Giant Industries
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Posted - 2006.09.11 18:49:00 -
[2]
Originally by: Coran Ordus
Queues also are not the answer. They almost guarantee mismatched-sized fleets.
Queues does not have to be on player count. It could be on ship type, skill points, etc. Balancing PvP in Eve is nearing impossible even if one could control the numbers of player issue since equipment\skills are not balanced capped like most PvP games. Most PvP games cap at the top and with everything even the differences come down to player skill. Still even within Eve there is a margin for player skill to show itself.
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Unss
Gas Giant Industries
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Posted - 2006.09.11 19:11:00 -
[3]
Originally by: Coran Ordus
Queues also are not the answer. They almost guarantee mismatched-sized fleets.
Queues does not have to be based on player count. It could be on ship type, skill points, etc. Penalty and incentives based on some type of numbering system is needed as there are queues and caps in Eve already. Unfortunately they are defined by hardware limit rather then optimized for gameplay.
Balancing PvP in Eve is nearing impossible even if one could control the numbers of players issue since equipment\skills are not balanced capped like most PvP games. Most PvP games cap at the top and with everything even the differences come down to player skill. Still even within Eve there is a margin for player skill to show itself.
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