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Intelman
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Posted - 2003.10.21 09:16:00 -
[1]
CCP This is getting beyond a joke now!!! Why do you insist on screwing over everything decent you have achieved. All the time you are bowing down to Carebears and slowly eliminating the game play to being boring repetetive rubbish :( I am refering to 2 things here. The first being the fact the you are going to lower faction ratings if player dont do agent missions for a while. This is rediculas!! Also to kill off the miner 2 drop missions really is a kick in the guts especially as you are going to replace them with random BP Copies!!!!!!!! You really are not thinking straight!! How many ppl do you think will want to continue doing agent missions when they complete their 200th lev 3 mission and recieve some crap like a 300 run copy BP for Small Lead Charges???
Just leave the Miner 2 missions as they are!!! This will also help to reduce the amount of monopolys out there and slowly bring the price down on the bp so mr average can get it.
Also You are killing the ability to be able to privateer. Lev 4-5 agents should be open to all not just corps. This is completely ridiculas.
Pleasew do not implement these changes. You will regret it i believe.
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Dukath
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Posted - 2003.10.21 09:24:00 -
[2]
1) Why are you so obsessed about minerII?
2) faction ratings will drop gradually <period> This has nothing to do with agent missions per se. You can also increase your faction rating by killing enemies of that faction. You can bribe agents to increase your faction rating. And finally i believe the rating will degenerate to 0 but no go below it.
3) the new system sounds a lot better than the one we currently have. This is certainly NOT a nerf towards carebears, more the opposite.
4) if i read it correctly the missions will get MORE variation and become less boring.
5) if i understand it correctly privateers will be able to accept and do lvl 4 or lvl 5 missions, only the missions will be difficult and more suited for corporations. Either it will take a lot more time for a privateer to finish the missions or the npcs required to kill might be pretty strong. But then again thats the same for mining in 0.0 systems and hunting pirates. Its possible alone but is much easier as a corporation. I think thats what they were trying to say.
6) please DO implement these changes, the sooner the better
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Discorporation
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Posted - 2003.10.21 09:59:00 -
[3]
You can always rustle a few people up in a 1.0 local channel to help you out as freelancer.
[Heterocephalus glaber]
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Valorian
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Posted - 2003.10.21 12:09:00 -
[4]
Current faction setup:
Do something (anything really) one faction likes you doing, then another faction will hate you for doing it.
Do not do something to make a faction hate you more for a whole day, then that faction will like you a little bit more.
The "Proposed" faction change:
Don't do anything for a period (not stated, but would guess it is a day) then the faction will not like you as much. (After all it is so much easier to borrow from existing code, unless you want to get it right).
So "if" the proposed faction change goes ahead you will over time end up completely liked by one set of factions and completely hated by another set of factions; or, back at 0 faction with everyone; or, yoyoing between.
Of course the idea of friendly faction ratings reducing over time is equivalent to you saving someone's life (a big faction gain) not seeing them (or doing anything for them) for 20-30 years then getting a half assed "Oh,yeah you saved my life once. /emote waits 5 seconds. You're still here then?"
An NPC Corporation is not the pilot of its ships and structures! |

j0sephine
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Posted - 2003.10.21 13:05:00 -
[5]
"Of course the idea of friendly faction ratings reducing over time is equivalent to you saving someone's life (a big faction gain) not seeing them (or doing anything for them) for 20-30 years then getting a half assed "Oh,yeah you saved my life once. /emote waits 5 seconds. You're still here then?"
... Never mind your big faction gain came from ferrying garbage to nearly systems and from mining some veldspar, which is slightly below saving one's life on the importance scale...
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Pinkoir
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Posted - 2003.10.21 16:10:00 -
[6]
Of course the idea of friendly faction ratings reducing over time is equivalent to you saving someone's life (a big faction gain) not seeing them (or doing anything for them) for 20-30 years then getting a half assed "Oh,yeah you saved my life once. /emote waits 5 seconds. You're still here then?"
I'd say that's a pretty extreme example...
it's more like your if best friend from when you were ten comes to you when you are 35 and asks to live with you for a while. You haven't seen the guy for 25 years, are you going to let him? You were best friends at one time but now you barely even remember his name...
Or the girl you wanted to marry when you were 22; she comes to you when you're 45 and asks to have your children...I don't think so...
Factions drop over time in real-life. Hell, France used to be America's biggest ally, they are the guys who helped you bust out of English control. Has France ever done anything directly against the US? Nope, but they still have pretty low faction right now don't they?
Whining because the Caldari you haven't spoken to in three moths start thinking less of you is a bit silly...you want people to be your buddy then help them out.
It's not like if you ignore a faction they will eventually start blasting you...they just won't automatically let you take Lv3 agent missions...makes sense to me.
-Pinkoir
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Morkt Drakt
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Posted - 2003.10.21 18:00:00 -
[7]
RL tosh aside..
"fond memeories" was a phrase from another game concerning faction standings:
If you achieve awesome standing you would lower over time if you did nothing but only to a minimum of "good" - never down to "neutral".
Systme was obviousl scaled for each level up and down. (Hated with abandon -> not liked max "do nothing" gain)
Its also generally used that changes in standing only occured during times you were logged in - at worst if you were not logged in then standing drops were 1/5th rate of normal "logged-in rate".
Harsh way to hit somebody going on holiday for a fortnight otherwise..
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MOOstradamus
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Posted - 2003.10.21 18:06:00 -
[8]
Edited by: MOOstradamus on 22/10/2003 07:53:30
Unusually ... 
/me [as promised --> ] at everything MD says/suggests above 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Mr nStuff
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Posted - 2003.10.21 18:54:00 -
[9]
Yeah. If faction standing will drop by .01 per day. Keep in mind that killing pirates all day, you STILL might not get a .01 increase per day.
So for people trying to get the faction standing up to +2.00 to get agents to Accept at Dock.. Thoughs people will probably never get the standing up to +2.00 because it drops faster than it goes up.
And then there are the players that can only play EVE on the weekends. They wont be able to do agent missions period. Because everytime they logon on Saturday, they will have to get their corp standings back up in order to work for their agents again. 
Dumb idea.. Even dumber if our Security Status will also drop dayly.
BTW: Where are you guys getting this information?
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

j0sephine
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Posted - 2003.10.21 19:14:00 -
[10]
"So for people trying to get the faction standing up to +2.00 to get agents to Accept at Dock.. Thoughs people will probably never get the standing up to +2.00 because it drops faster than it goes up."
... With the new system theres's no really "agents at dock" anymore. Or rather, all agents become "docking agents" and accept everyone who meets their faction criteria which, depending on agent's quality ranges from 0.0 to ... 8+ probably.
So, even if you go away for long enough to lose all faction you still can get work from quite a few agents out there when you get back...
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Mr nStuff
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Posted - 2003.10.21 19:47:00 -
[11]
Roger that.. Still kind of worried bout it.. I don't want to have to work on agent missions forever, every time I need more implants because I die.
That's why I already worked to get lvl3 agent for every race. So I wouldn't have to do it again!
Oh well though, I suppose life in the world of EVE will go on. Least tell I run out of money in the real world.  |

Valorian
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Posted - 2003.10.22 12:24:00 -
[12]
Pinkoir it's more like your if best friend from when you were ten comes to you when you are 35 and asks to live with you for a while. You haven't seen the guy for 25 years, are you going to let him? You were best friends at one time but now you barely even remember his name...
another extreme example, less extreme might be would you trust him to buy a 2nd hand car.
Or the girl you wanted to marry when you were 22; she comes to you when you're 45 and asks to have your children...I don't think so...
that might depend on your current marital status and a dozen or so considerations.
Factions drop over time in real-life. Hell, France used to be America's biggest ally, they are the guys who helped you bust out of English control. Has France ever done anything directly against the US? Nope, but they still have pretty low faction right now don't they?
Hmm, you have absolutely no evidence to define me as American (be that a citizen of USA,Canada,Mexico,Argentina,etc America is a pretty big place) and btw wrong, perhaps I should assume your French.
The French have meddled in world politics both before and after the "American" War of Independence. Which while not direct actions for/against USA would have adjusted USA-French faction some up some down, similar to indirect faction changes when working for one or the other of Gallente and Caldari factions.
Whining because the Caldari you haven't spoken to in three moths start thinking less of you is a bit silly...you want people to be your buddy then help them out.
Most factions that drop over time in "real life" can usually be linked to the actions and/or reactions of either party, not generally the inaction of both. I have past employers that, although I have done nothing for them in the past 10-15 years, would be willing to take me back should they have a position available for me and I wanted it. Which is probably the most relevant type of example to performing agent missions to a certain level of faction then not doing anything for the agent/npc corp nor doing any actions against them. Yes the faction might actually reduce with time. However, unless you actively do something "against" a faction's interests then you should not drop below the minimum for a faction contact level you have achieved. That minimum could of course be breached by your known associates (ie corp mates).
Actually, I just changed my mind and agree with all you flamers on one condition: That security ratings get treated exactly the same way factions are treated based on security ratings of your corp mates. /em watches several pirate corp members with positive security ratings get blown out of space by Concord.
An NPC Corporation is not the pilot of its ships and structures! |

Crysania
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Posted - 2003.10.22 15:21:00 -
[13]
I"m very new to the game, about one week of play. I've been working on some agent missions.
I"m not sure I like the idea of loosing faction - is this agent standing, corporation faction - over time. A long time period perhaps, but I don't see myself doing missions every single day or every time I play. I might mine for 2-3 days. I might not play for 3-4 days. I don't want to come back to a neutral agent. The idea of being forced to constantly work for an agent(s) to maintain some faction rating is not appealing.
I haven't talked to my best friends in a couple of years. If either one called me today I'd still consider them good friends and I'd certainly trust them. There might be a period of catch up, but I certainly wouldn't treat them as strangers. We do have a past and I remember it. A system where you just loose a rating because you haven't done missions for a certain time frame (a day, month, year?) is just as arbitrary as the current number of missions system.
I would like to see a system that take into account your actions and corporation actions. If people in your corp are blowing up cargo ships belonging to a certain faction, then your corp rating should be bad. When you go see a agent of that faction, they see your corp and your personal standings and make a decision not to do business with you.
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Rinji
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Posted - 2003.10.22 17:48:00 -
[14]
Don't forget here that you can only lose faction down to 0.0, which will be somewhat equivalent to 2.0 right now. (Perhaps a little less then 2.0, since 0.0 will most likely only alow you to get low-quality level 1 agents.)
Also, I have not seen any hard numbers on what the loss/day is, if it is linear or not, etc, etc. Let's not throw a fit until we know the facts.
Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |

Luther Pendragon
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Posted - 2003.10.22 18:31:00 -
[15]
Edited by: Luther Pendragon on 22/10/2003 18:38:38
I cant say I dont like losing faction either, dont see the motivation for it apart that from encouraging addictive game play, which is rather off putting for me. Dont know what it has to do with the motivations in the orginal post though. Although the decay is small and does stop if due to longer periods of absence, which was responded to by Zrakor in an identical post in the mission board. ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |
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