| Pages: [1] |
1. My first implant! - in Missions & Complexes [original thread]
I've done over 70 missions for my level 3 agent and I haven't gotten one implant yet. Do some agents not give any?
- by Crysania - at 2003.11.20 05:02:00
|
2. honorable vs dishonorable pirates - in EVE General Discussion [original thread]
Bad people can have honor. A code of conduct. A pirate can build a reputation as one who ransoms people's lives and ships. This action is still bad, but its predictable and offers a framework to work in.
- by Crysania - at 2003.10.31 16:15:00
|
3. Techell Thief; from among the very midst - in EVE General Discussion [original thread]
The problem with these games is that there are really no negative effects of doing bad things. It's not like in RL where if you stole something like that, you would most likely be dead. In our worlds of clones and insurance there will be no down...
- by Crysania - at 2003.10.31 14:38:00
|
4. Asteroid Scanner Sort Sequence - in Player Features and Ideas Discussion [original thread]
how about some decent range on a survey scanner, getting all snug on a belt just to see what is there is silly.
- by Crysania - at 2003.10.24 03:38:00
|
5. Too many secure cans - in Player Features and Ideas Discussion [original thread]
When Eve came out there was no intention that cans would be used to store massive quantities or ore. This was a player created situtation. Then came the ore theives and players demanded a way to secure their loot in space. If every player dumped...
- by Crysania - at 2003.10.24 03:35:00
|
6. Why not make this game totally safe !! - in Player Features and Ideas Discussion [original thread]
That is the big problem with the game. You can play the bad boy, go visit your agent and all is well. If you want to be an outlaw, then you should enjoy the outlaw lifestyle it provides. It should take a lot of work to build up your security ratin...
- by Crysania - at 2003.10.23 15:09:00
|
7. My suspicion (and hope). - in EVE General Discussion [original thread]
Player based economies are very difficult to make work. Players want to do everything no matter what you try, they will work at being the most uber they can be. If that involves alt/crafter mules, second accounts, they will do it. The best you c...
- by Crysania - at 2003.10.23 15:00:00
|
8. frigates on the brink of extiction - in Player Features and Ideas Discussion [original thread]
Somewhere in my posts the fact that I think Frigates should have and maintain a speed advantage on any ship in the game gets lost. I agree! I loved Xeno's post. I have no idea if any of that stuff would work, but he put some thought into it and ...
- by Crysania - at 2003.10.23 13:58:00
|
9. frigates on the brink of extiction - in Player Features and Ideas Discussion [original thread]
Omri, You didn't say exactly that 2 frigates should take out a battleship, however you imply that frigates are useless because they can't fight battleships or do anything else as well as a battleship. It took half the British Navy to Sink the ...
- by Crysania - at 2003.10.23 05:05:00
|
10. Why not make this game totally safe !! - in Player Features and Ideas Discussion [original thread]
There are about 1000 Empire systems in game total I think. There are 4000 0.0 systems, yet everyone is upset that they can't flame some newbies in Empire space. Pirates are outlaws, they should be open season to anyone anytime anywhere in Empir...
- by Crysania - at 2003.10.23 01:48:00
|
11. will eve be running in a years time - in Player Features and Ideas Discussion [original thread]
Luna, I agree with your post to a certain extent. Beta players in all the MMORPG's I've played have had a huge advantage, often have a huge jump on the power curve and there isn't anything anyone can do about it. If Eve is about empires in spac...
- by Crysania - at 2003.10.23 01:19:00
|
12. Some notes on the new agent system which will be implemented in the next big patch - in Missions & Complexes [original thread]
There was a comment about changing the payouts of the mining missions to the same as what the basic prices of the ore were. I like these missions. They only came up maybe 10% of the time. Agents are paying me 50k for a mission, not for the ore ...
- by Crysania - at 2003.10.22 22:18:00
|
13. Too many secure cans - in Player Features and Ideas Discussion [original thread]
Do to server reasons secure cans should probably be limited to a certain number. One person shouldn't be able to have unlimited amounts of cans all over the place.
- by Crysania - at 2003.10.22 16:53:00
|
14. frigates on the brink of extiction - in Player Features and Ideas Discussion [original thread]
I've only played the game a week, so I don't know all the ins and outs. I'm still trying to learn. I agree, each ship class should have a role. Each ship in a class should have a role. Very good points. Some suggestions were very good. Small ship...
- by Crysania - at 2003.10.22 16:47:00
|
15. Proposed Agent Mission Changes in next Large Patch - in Test Server Feedback [original thread]
I"m very new to the game, about one week of play. I've been working on some agent missions. I"m not sure I like the idea of loosing faction - is this agent standing, corporation faction - over time. A long time period perhaps, but I don't see my...
- by Crysania - at 2003.10.22 15:21:00
|
16. Agents - in Missions & Complexes [original thread]
You can gain unique items, blueprints, implants etc from certain agents in the game. I do them to break up the bordom of mining all the time. Anything that breaks up the routine.
- by Crysania - at 2003.10.16 19:18:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |