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Pedo Fortis
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Posted - 2006.09.15 18:49:00 -
[1]
Role Play linkage:
So what would be the fictional reason for having high and low sec systems outside empire space?
There could have been an agreement/treaty between the four races that they would not try to access the 8 regions, and up till now they have all honoured this agreement. Now one of the races has broken the agreement and started linking its empire regions to a few of these. The other races are now racing to link up to these regions. Obviously this could be the starter for the factional warfare coming in Kali :)
How might this work?
Each one of the 8 regions would be linked to from two different empire regions.
The each of the two bridgehead systems would be a 0.5 system. The bridgehead 0.5 systems would link to two or three low sec systems, giving good access from Empire. Many of the low sec systems could be controlled by pirate faction with pirate NPC stations.
We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
Pedo Fortis
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Pedo Fortis
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Posted - 2006.09.15 18:49:00 -
[2]
The announcement that there would be eight new 0.0 regions opening up when Kail arrives, started me thinking about the makeup of the existing regions and the progression of player and corp from region to region.
Currently we have 22 Empire Regions and 33 zero Regions, but the population is more like 80% empire and 20% in zero. Do we really need to give 8 new regions to the 20%???
My suggestion is that the 8 new regions are not just 100% 0.0, but interesting mixtures of high, low and zero sec systems. Currently we donÆt have any regions that have interesting mixtures of high, low and zero sec systems.
Interesting ratios could be:
(High 10% /Low 70% /Zero 20%) (High 5% /Low 45% /Zero 50%) (High 5% /Low 25% /Zero 70%)
Pros/Cons/Ramifications:
- More difficult for Alliances to dominate as
1) as all high and low sec system in the new regions are already claimed by a faction they canÆt be conquered (and many could have stations).
2) low sec routes will penetrate deep into 0.0 areas.
- Much easier for carebears to access 0.0 systems there are many routes from high sec through to zero sec systems.
- Alternate route to 0.0 apart from joining an alliance.
- Small groups of zero systems that could be held by smaller alliances / larger corps.
Pedo Fortis
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Pedo Fortis
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Posted - 2006.09.15 18:50:00 -
[3]
Background data
Currently we have 22 Empire Regions and 33 Zero Regions
Systems are in one of three security types High:1.0 to 0.5 Low 0.4 û 0.1 and Zero all 0.0 systems.
Empire Regions have a mix of High and Low sec systems (with a few 0.0 sometimes).
Region: High 1.0 - 5.0 / Low 0.4 - 0.1 / Zero 0.0
Tash-Murkon (High 86% / Low 14% / Zero 0%) The Forge (High 78% / Low 22% / Zero 0%) Lonetrek (High 77% / Low 23% / Zero 0%) Heimatar (High 64% / Low 36% / Zero 0%) Derelik (High 54% / Low 46% / Zero 0%) Placid (High 29% / Low 68% / Zero 3%) Molden Heath (High 22% / Low 72% / Zero 6%)
Example of two Zero non empire Regions
Vale of the Silent (0% / 0% / 100) Detorid (0% / 0% / %100)
Raw data:
(High 1.0 - 5.0 / Med 0.4 - 0.1 / low 0.0) Derelik (54 / 46 / 0) The Forge (78 / 22 / 0) Vale of the Silent (0 / 0 / 100) Detorid (0 / 0 / 100) Lonetrek (77 / 23 / 0) Tash-Murkon (86 / 14 / 0) Molden Heath (22 / 72 / 6) Heimatar (64 / 36 / 0) Placid (29 / 68 / 3)
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Rodge
Black Nova Corp Band of Brothers
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Posted - 2006.09.15 18:59:00 -
[4]
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
Sig inappropriate-not eve related -Abdalion
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.15 19:12:00 -
[5]
Originally by: Rodge
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
The hundreds/thousands of unused, 'sucky' 0.0 systems aren't doing it, this probably won't either.
Rodge, there's been quite a few "omg 8 regions is lame, all the 0.0 alliances r gunna take it" threads.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Helison
Gallente Times of Ancar R i s e
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Posted - 2006.09.15 19:17:00 -
[6]
Edited by: Helison on 15/09/2006 19:18:06
Originally by: Pedo Fortis
Molden Heath (22 / 72 / 6) Placid (29 / 68 / 3)
Just a small correction: The 0.0 systems in Placid and Morlden Heath are not real 0.0, as for example Vestouve has a real security of 0.04259 and you lose security if you shoot at other ppl. So this system should count as 0.1-0.4.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.15 20:08:00 -
[7]
I'm guessing from your point of view that you haven't ever actually lived in 0.0 space.
In order to make money affectivley you have to get a "good" system. A good system is fairly rare. -.67 is about right anything lower all the way to -1 are good. Anything higher up to -.10 is almost always CRAP.
Here is the thing, there aren't very many "good" systems in a given region. So anyone looking to make money goes to one of these systems, and that makes them pretty crowded. Which means it decreases your income. (and security)
So even though there are tons of empty systems in 0.0, that doesn't mean anything because the vast majority of them don't meet the minimum time/income levels needed for players to go there. Empire doesn't suffer from this problem because of agents and other factors. But in 0.0, way more than half of space is WORTHLESS.
The solution in my mind is to bumb up the resources in those systems by enough to make more than half of them profitable to rat/mine in. That affectively adds alot of new space to the game.
But I also like seeing incoming new regions on occasion because it creates a unique situation for gameplay. A Gold rush.
Also, the single biggest problem in 0.0 is not having strategic points of interest that focus fighting in certain spots. Leaving you with only two options, roam around and hope to get lucky or gate camp. Both of which are mostly boring followed by incredibly fast combat. There need to be strategic points of interest in both 0.0 and empire and they have to have enough use behind them to make fighting for them worthwhile.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Yello1
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Posted - 2006.09.15 20:13:00 -
[8]
I have a better idea
Have these 8 new regions filled not only with the usual spawning in Rats...
But One Shot Rats, Boatloads of them. When you destroy them they are permanently gone. But you have to destroy them, and with 20-30 big ones guarding every gate and asteroid belt and moon, that will take some doing.
and Ratling owned POSes
Make the player base FIGHT its way into these Regions and clean em up.
Now THAT would be fun!
Quote:
Yes, Im THAT Yello1
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Estelle Matsuko
Caldari The Beiatch Corp Inc
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Posted - 2006.09.15 20:47:00 -
[9]
Originally by: Rodge
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
New 0.0 regions are not going to convince empire dwellers to move to 0.0. Most of them are IN empire because they don¦t like the idea of unrestricted warfare as practiced in 0.0.
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.15 20:51:00 -
[10]
Be much better if they made a smaller Jita type empire-trade hub in another part of the EVE universe, seperated by a band of 0.0 regions. New players wouldn't all swarm to Jita, and there'd be another place for people to go to buy and trade. -
Corp: www.ravenwarriors.com Cache Clearer
Still waiting for a Wrangler-edit! |
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Itaro Flagg
Sicarri Covenant
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Posted - 2006.09.15 21:25:00 -
[11]
Originally by: Yello1 I have a better idea
Have these 8 new regions filled not only with the usual spawning in Rats...
But One Shot Rats, Boatloads of them. When you destroy them they are permanently gone. But you have to destroy them, and with 20-30 big ones guarding every gate and asteroid belt and moon, that will take some doing.
and Ratling owned POSes
Make the player base FIGHT its way into these Regions and clean em up.
Now THAT would be fun!
Take it a small step further, make the spawns decrease in size/frequency as you kill them. Say, 10 BS camping gates at first, kill them and 1 hour later 9 come back, kill those, 1.5 hours later 8 come back. Maybe not those numbers (probably not those numbers) but something like that, until it gets down to the standard spawn for whatever the true sec status is.
Maybe link the spawns with the presence of rat owned POS, and make the spawns actually dangerous (ie, will lock your ship on sight and move in tacklers). Would make for some serious fun clearing out and fighting for the territory.
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Ghoest
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Posted - 2006.09.15 21:31:00 -
[12]
Where is this announcment?
Anyway all that really matters is if the new 0.0 has no choke points.
Guaranteed gate camps are why people dont go to 0.0. 0.0 it self has dangers but if fun. Getting there sucks currntly unless you have the bookmarks.
Wherever you went - here you are.
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.15 21:37:00 -
[13]
Originally by: Estelle Matsuko
Originally by: Rodge
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
New 0.0 regions are not going to convince empire dwellers to move to 0.0. Most of them are IN empire because they don¦t like the idea of unrestricted warfare as practiced in 0.0.
You're wrong. Most of them are in empire because the hassles of 0.0 are not worth the marginal gains. It has nothing to do with pvp, and most of them would welcome the challenge it creates. The new regions are newbie zones, as far as 0.0 systems are concerned. Mediocre ores, mediocre npcs. Think of Providence, Geminate and Pureblind, minus the stations. Combined with the vastness and lack of nearby superalliances.. you can be sure it will entice people to give 0.0 a try.
Won't be much, relatively I expect the percentages on either side to stay the same. Empire needs a massive nerf before any 0.0 starts to look better than no 0.0.
Purchasing Complex Fullerene Shards, contact me ingame. |

Emperor D'Hoffryn
No Quarter. Axiom Empire
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Posted - 2006.09.15 21:46:00 -
[14]
Actually, I think the idea of having an island of high sec out in these new regions is not abad idea, would be a nice contrast to existing 0.0 areas. however, I think you should have to travel through low sec and 0.0 to get there. No free rides.
Once in that island, it would be easy to make short trips into 0.0, with alot of entrances to make camping difficult. This will make it the newbie 0.0 area, but meh, why not? Gives a reason for people to go there, gives a reason for pirates to follow, etc.
If the region opens up with nothing in it, no stations etc, starting up there is going to be for the big alliances anyway, especially if they are going to put up the first outpost out there.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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DropZone 187
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Posted - 2006.09.15 21:49:00 -
[15]
Originally by: DigitalCommunist
Originally by: Estelle Matsuko
Originally by: Rodge
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
New 0.0 regions are not going to convince empire dwellers to move to 0.0. Most of them are IN empire because they don¦t like the idea of unrestricted warfare as practiced in 0.0.
You're wrong. Most of them are in empire because the hassles of 0.0 are not worth the marginal gains. It has nothing to do with pvp, and most of them would welcome the challenge it creates. The new regions are newbie zones, as far as 0.0 systems are concerned. Mediocre ores, mediocre npcs. Think of Providence, Geminate and Pureblind, minus the stations. Combined with the vastness and lack of nearby superalliances.. you can be sure it will entice people to give 0.0 a try.
Won't be much, relatively I expect the percentages on either side to stay the same. Empire needs a massive nerf before any 0.0 starts to look better than no 0.0.
QFT.
Empire is for all intensive purposes a 'training' region to get new players up to speed on how to play the game. It even offers a progression scale (lower security) to help entice players to get out to 0.0. Unfortunately mission running contravenes that progression.
It also serves a side purpose of being 'THE' trade hub for all regions so no matter what, it still needs to exist for 0.0 to survive in a plentiful fashion. Taking it away and making it all 0.0 would definitely lead to a little bit of chaos and anarchy however :)
Getting people into 0.0 and out of empire should be the top priority. Whether it is game mechanics or empire is just unbalanced, CCP should start there. On the otherhand, if the majority of empire pop just doesn't want to go to 0.0 because they don't believe in non-consensual pvp, then that is a different issue all together and should be remediated by moving all level 4 agents outside of empire space. Take away the easy revenue generation as it inbalances the rest of the game, in particular the economy.
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Ghoest
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Posted - 2006.09.15 22:26:00 -
[16]
Originally by: DropZone 187
Whether it is game mechanics or empire is just unbalanced, CCP should start there.
Its choke point gate camps. Yes you can beat them - but many people lost their ships immediatly the first 2 or 3 times took one step into 0.0 so they dont go back.
The danger in 0.0 should be pirates coming up on yo while you are doing stuff not pirates killing you everytime you knock on the door.
Wherever you went - here you are.
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Too Kind
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Posted - 2006.09.15 22:37:00 -
[17]
Edited by: Too Kind on 15/09/2006 22:44:05 High sec. is made for a higher population than 0.0, especially deep 0.0 without npc stations and agents. Maybe you have to live there for some time to notice. I mean, if the server would allow it, you could pack 10.000 mission runners in one system in high sec. It's more or less solo-play anyway that's unaffected by other player and there is enough room to spawn some deadspace pockets for everyone.
I'd rather introduce some 0.0 between the empires. That would also decentralize the markets and spread people out more. People would think twice, if they'd go shopping in Jita, if the route went through 0.0. -------------------------- Post with your main !!!111 |

Just Smith
Shinra Lotka Volterra
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Posted - 2006.09.15 23:46:00 -
[18]
I still hoping they do not add the new regions as i am guessing it will need so much power taking it away from other systems which at times can't cope, should make 0.0 better before adding more space.
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Trauts
LFC 3rd Front Alliance
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Posted - 2006.09.16 00:29:00 -
[19]
Edited by: Trauts on 16/09/2006 00:30:21 There should only be 1 entrance to the new reigons, a jumpgate that links the new space directly to Jita.
But seriously, i like the idea of making us clear out a bunch of nasty npcs before anyone can claim the space.
.
2004.10.24 19:06:00 combat Your Ion Blaster Cannon I perfectly strikes Tank CEO [D-C], wrecking for 599.9 damage. |

Matori Kar
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Posted - 2006.09.16 00:32:00 -
[20]
Originally by: DigitalCommunist
Originally by: Estelle Matsuko
Originally by: Rodge
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
New 0.0 regions are not going to convince empire dwellers to move to 0.0. Most of them are IN empire because they don¦t like the idea of unrestricted warfare as practiced in 0.0.
You're wrong. Most of them are in empire because the hassles of 0.0 are not worth the marginal gains. It has nothing to do with pvp, and most of them would welcome the challenge it creates. The new regions are newbie zones, as far as 0.0 systems are concerned. Mediocre ores, mediocre npcs. Think of Providence, Geminate and Pureblind, minus the stations. Combined with the vastness and lack of nearby superalliances.. you can be sure it will entice people to give 0.0 a try.
Won't be much, relatively I expect the percentages on either side to stay the same. Empire needs a massive nerf before any 0.0 starts to look better than no 0.0.
No, YOU are wrong well a bit anyway 
Things that discourage people from leaving Empire and going to 0.0:
-many empire people dont like unrestricted pvp -choke points, choke points, did I meantion CHOKE POINTS!! -alliances already own most of it (see choke points) -changes to instas dont help (see choke points) -it is already 'well lived in' and survivial is low, at least until you have gained experience - the MAP - handy tool, because you can look at every system in the game and see if people are in it/been in it etc...totally bloody retarded imo - and of course, as you state, most 0.0 is just plain crap.
If you had read some of the threads about the new 0.0 regions, you will already know that many empire people are totally NOT interested in it....
Aren't the new regions meant to be new, very new, with totally NEW stuff in it, new faction(s), new rats, booster stuff.....thats for alliance people to play with and if you had checked the map, you would probably have a good picture of where all the choke points are going to be....
Massive nerf to empire? /sigh, all that will do is push people out of the game...
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.16 00:45:00 -
[21]
In case you missed my first point:
Most of them are in empire because the hassles of 0.0 are not worth the marginal gains.
The stuff you listed is the "hassle" I mentioned. That doesn't stop people from venturing into 0.0. If you debate this you are wrong, because I will simply raise you one testicle as wager and you'd have to try 0.0 to match me. By then it'd be pointless, as you'd see I'm right.
The fact that empire has enough reward to sustain a cushy isk-padded existance is killing the game. 80% of the playerbase should not be living in newbie land and making empire rewards comparable to the risk (nonexistant, crap, very small, insignificant, etc) is the only way to change that.
Purchasing Complex Fullerene Shards, contact me ingame. |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.16 01:03:00 -
[22]
I nice mission NPC nerf to go with the rewards nerf, DC?
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.16 01:07:00 -
[23]
Yes sir! Nerf it all!
Nerf nerf nerf!
=^__________________________^=
Purchasing Complex Fullerene Shards, contact me ingame. |

Matori Kar
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Posted - 2006.09.16 01:14:00 -
[24]
Originally by: DigitalCommunist In case you missed my first point:
Most of them are in empire because the hassles of 0.0 are not worth the marginal gains.
The stuff you listed is the "hassle" I mentioned. That doesn't stop people from venturing into 0.0. If you debate this you are wrong, because I will simply raise you one testicle as wager and you'd have to try 0.0 to match me. By then it'd be pointless, as you'd see I'm right.
The fact that empire has enough reward to sustain a cushy isk-padded existance is killing the game. 80% of the playerbase should not be living in newbie land and making empire rewards comparable to the risk (nonexistant, crap, very small, insignificant, etc) is the only way to change that.
And you missed my main point 
Massive nerf to empire? /sigh, all that will do is push people out of the game...
The game has become popular because of the gaming experience it now offers, change it drastically and people WILL leave, period.
It might not be the game you like or want, but 80% (whatever figure it truely is?) DO seem to like it. Just because you have been here so long, gives you absolutely NO right to dictate, only CCP can do that, and it seems they are busy thinking with their bank accounts at the moment 
Given the vast majority like the way empire is, I would suggest sweetening 0.0 space if you want anyone to go there 'en masse'.
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Ghoest
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Posted - 2006.09.16 02:40:00 -
[25]
Notice how long term 0.0 players tend to have a lot of ideas about why "carebears" stay out of 0.0.
High sec players tend to list 2 majotr reasons.
-general safety -choke points
Wherever you went - here you are.
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Itaro Flagg
Sicarri Covenant
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Posted - 2006.09.16 03:05:00 -
[26]
Originally by: Ghoest Notice how long term 0.0 players tend to have a lot of ideas about why "carebears" stay out of 0.0.
High sec players tend to list 2 majotr reasons.
-general safety -choke points
Or, they stay out of 0.0 because it isn't worth the risk to them. Let's break it down to the basics before trying to come up with fixes.
Not worth the risk, how do we change that?
1) Nerfing the benefits of empire Taking things away upsets people, the situation can be resolved without pursuing this. Not a good option.
2) Decreasing the risk of 0.0 Lot of ways to do this, more entry routes, nerfing gate camps. But again, nerfing isnt a good way to go about things--unless its an absolute necessity. My personnal favorite idea for this, is when seamless zoom and new scanning is added, redo how world map information is done. Add a very limited scanning for adjacent systems which people can use to give them a little extra edge against jumping into a gate camp.
3) Increasing the benefits of 0.0 Should be the way to go, but empire mission runners already make a lot less, but they like their playstyle. Why not let them continue their playstyle in 0.0, but with extra benefits? Add some Level 4.5 agents in 0.0 space, give empire mission runners a direct upgrade to their preferred playstyle if they relocate to 0.0 space.
Voila!
Arguments? Things I missed? Help me out here.
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Davlin Lotze
Raging Destruction
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Posted - 2006.09.16 03:22:00 -
[27]
Originally by: DigitalCommunist Yes sir! Nerf it all!
Nerf nerf nerf!
=^__________________________^=
Well the nerf route to empire rewards just ****es people off and confers, to date at least, no gain in the direction you'd like to see(and me too I might add). So, given that why not pump up rewards via better ores, missions, etc, in 0,0???
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Hotice
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Posted - 2006.09.16 03:43:00 -
[28]
The main reasons for empty 0.0 space are: 1. Most of the people don't like to suffer serious lost in pvp. Please don't argue, it is the fact. 2. Too few 0.0 entry point. Honestly, I don't think jump gate is the right way to enter 0.0. Some kind of acceleration gate would be better. The destination should be random within the target system. It shouldn't be so "accurate" as jump gate in 0.0. After all, it should be frontier. Why build jump gates but not to live there? 3. Too few stations and very hard to sustain a long term living in 0.0 for individual or small groups. Most of the eve populations are consisted of solo players and small corp members. Force them to join alliance or large corp wouldnÆt really work since people like to play the game on their own term. 4. There is no sense of exploration into vast unknown at all. There is no discovery anything new or such. To great extend, 0.0 is nothing more than a big free for all pvp ground. This is not very attractive to majority of the players.
IÆm not sure how much effort ccp is willing to put into the game. However, one thing for sure, to make more people move into 0.0 and stay there will take a lot more new code. This is on the same line in making empire space more interesting. A good pve system takes very hard work to design, code then implement. A attractive pvp system takes even more hard work to strike balance between risk, reward, fun, and most importantly a good reason. Pointless killing each other to inflate maximum pain and financial lost is a great way to make people not wanting to do pvp. This is exactly how most of the pvp engagements are fought right now.
Average eve player only stay in this game for 7 months. This is much shorter than other mmorpgs. Given the amount of training time required, those who left after 7 months are hardly even scratched the surface of the game. Why did they left? Because limited things to do pve wise, and the pvp system currently in game offers very little fun. Certainly this doesnÆt apply to everybody but hard number speaks the fact. Over 80% of the people are in empire and player turn over rate is at 7 months. CCP as a company missed huge chunk of income. All they need to do is stop thinking pvp as a short cut to solve content problem. Instead, put in more resource to truly design interesting pve contents and pvp systems.
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Malakai0
Eye of God Axiom Empire
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Posted - 2006.09.16 03:56:00 -
[29]
Originally by: Estelle Matsuko
New 0.0 regions are not going to convince empire dwellers to move to 0.0. Most of them are IN empire because they don¦t like the idea of unrestricted warfare as practiced in 0.0.
I've lived in the same 0.0 region with my corp/alliance for about 6 months and I've never lost a ship I didn't intend to pvp with. _________________________ - We are Eye Of God, being so, we see the big picture. - Axiom is a self-evident truth upon which other knowledge must rest AND if its not self-evident to you, thats what |

DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.16 04:01:00 -
[30]
Originally by: Matori Kar
And you missed my main point 
Massive nerf to empire? /sigh, all that will do is push people out of the game...
The game has become popular because of the gaming experience it now offers, change it drastically and people WILL leave, period.
Yes, people will leave. So? If I were lacking in intelligence, I would automatically twist those words in my head into the worst possible scenario and envision the end of EVE. But I'm not, so it rolls off me like water off a duck.
Originally by: Matori Kar It might not be the game you like or want, but 80% (whatever figure it truely is?) DO seem to like it. Just because you have been here so long, gives you absolutely NO right to dictate, only CCP can do that, and it seems they are busy thinking with their bank accounts at the moment 
Given the vast majority like the way empire is, I would suggest sweetening 0.0 space if you want anyone to go there 'en masse'.
The fact that people will leave doesn't mean its a bad move, which shouldn't be done. People have quit EVE for far less, many of those reasons too stupid to repeat.
The fact that 80% (or whatever the true figure really is) play mostly in empire does not mean the same number of people will quit. No, they'd whine for a while and eventually adapt. New people will eventually replace the portion that did choose to leave. In the end we're left with a better gaming experience, which has no detrimental impact on EVE's success in the long term.
The long term is what people should care about. Boosting 0.0 rewards is one of the most inane and ill-concieved suggestions to grace these boards. If you can make billions in empire, and obtain 95% of the content with such money.. whats the point of having tens, or even hundreds of billions? You get the luxury of saying "you're stupidly rich but I'm stupidly stupid rich!". Great, if only you could do something meaningful with all that ISK.
Empire is a womb, its supposed to provide the safety you need to learn the game and build up a social network, nothing more. Empire is not EVE, its controlled by NPCs. This might work for Blizzard, where NPC AI is smarter than their average customer, but its only a killjoy for us :]
Purchasing Complex Fullerene Shards, contact me ingame. |
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