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Goddance
Wyrakami Corporation
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Posted - 2006.09.16 04:28:00 -
[31]
Hmmm... you ever been to Caldari space? There are systems mixed high/low sec. I can't remember the names, but there are in Lonetrek out by Torrinos.
Why else would so many pirates operate there 
It just leads to gate campers and nubs dropping cans to "claim" sovereignty.
I'd rather see all empires adjust (higher/lower) systems security rating from time to time.
GOD HATES CLOGS
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sr blackout
Minmatar
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Posted - 2006.09.16 04:30:00 -
[32]
these new high sec regions should have the new type of npc or part of police/army force were you sign up for the factions police or military, and you get rights to go blow other things up in the near 0.0 areas... this will move or drive some ppl to work together and not venture by themselves... if these missions are only in these areas as these new regions are always under conflict and trying to secure the lower systems... this can bring lots of stories and good RP IMO
having such abilities as to work with police or military npcs would be great, i dont know how they would let you attack players, but some low (-5 sec) or some kind of history of people who keep on committing crime would be nice, the same for bounty hunting, they would only work though in around these 0.0 areas for the regions
i do not know how they can make it work that you and your buddies can get X amount of npc military/police escorting but it would be something really cool IMO, and really cater to those who do not have big corps or like to play it small in eve...
and of course if the said person does some wrong or get lower sec or so, then they lose standing so this would be for those who like to play the "good guys" i would guess
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Callisto Augustus
Funny Farm Fugitives
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Posted - 2006.09.16 04:38:00 -
[33]
CCP: For christs sakes, fix the forums. Took me 3 logins to reply to this message as usual for the past month. Very annoying.
Back to our original thread:
Whoever said this (quote was huge--decided to cut and paste instead) "2. Too few 0.0 entry point. Honestly, I don't think jump gate is the right way to enter 0.0. Some kind of acceleration gate would be better. The destination should be random within the target system. It shouldn't be so "accurate" as jump gate in 0.0. After all, it should be frontier. Why build jump gates but not to live there?"
I think this is an AWESOME idea. Eliminates all 0.0 gate camps and makes 0.0 ACCESSIBLE to everyone without fear of losing their ship to the very first choke point in the system. In my opinion, gate camps/chokepoints are the #1 reason people don't go into 0.0.
Make it happen, CCP!
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SengH
Black Omega Security E.R.A
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Posted - 2006.09.16 04:47:00 -
[34]
sorry to burst your guys bubble.. but the devs already stated what the new 0.0 regions are gonna be.
1. rogue drone rats 2. no conquerable stations 3. none of them will be 0.0 COSMOS locations
considering rogue drones dont have bounties and you cannot refine alloys in POSes... its going to be interesting to see who moves there first. ---------------------------------------- Back for a month cus BS5 finished..... |

Ghoest
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Posted - 2006.09.16 04:58:00 -
[35]
Originally by: Itaro Flagg
Originally by: Ghoest Notice how long term 0.0 players tend to have a lot of ideas about why "carebears" stay out of 0.0.
High sec players tend to list 2 majotr reasons.
-general safety -choke points
Or, they stay out of 0.0 because it isn't worth the risk to them. Let's break it down to the basics before trying to come up with fixes.
Not worth the risk, how do we change that?
1) Nerfing the benefits of empire Taking things away upsets people, the situation can be resolved without pursuing this. Not a good option.
2) Decreasing the risk of 0.0 Lot of ways to do this, more entry routes, nerfing gate camps. But again, nerfing isnt a good way to go about things--unless its an absolute necessity. My personnal favorite idea for this, is when seamless zoom and new scanning is added, redo how world map information is done. Add a very limited scanning for adjacent systems which people can use to give them a little extra edge against jumping into a gate camp.
3) Increasing the benefits of 0.0 Should be the way to go, but empire mission runners already make a lot less, but they like their playstyle. Why not let them continue their playstyle in 0.0, but with extra benefits? Add some Level 4.5 agents in 0.0 space, give empire mission runners a direct upgrade to their preferred playstyle if they relocate to 0.0 space.
Voila!
Arguments? Things I missed? Help me out here.
Um you of course left out the onvious - choke points. Besides the players who wont go anywhere dangerous(who will quite before they go to 0.0) choke points are the biggest thing keeping the average high sec player out of 0.0
Wherever you went - here you are.
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Infinity Ziona
Privateers
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Posted - 2006.09.16 05:27:00 -
[36]
Not everyone wants to play Capitalism in Space. Thats basically what 0.0 is at the moment. Some of us are sick of capitalism in our RL and play EvE to escape the grind that that brings. 0.0 space is very unattractive to me, not because its dangerous, but because of the mentality and mechanics behind it.
Personally I would like to see more of empire controlled 0.0 space graduating out into full 0.0 space. I would like to see some creative planning by the developers to make it more difficult to pretend your own great swathes of the new space by camping a couple of chokepoints.
We already have too much E-Peen space, lets put some wild, unclaimed, dangerous areas into EvE for people that like adventure.
Are Alliances Pushing You Around?
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Erotic Irony
Sturm und Drang
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Posted - 2006.09.16 06:17:00 -
[37]
The biggest obstacle to moving out there will be lack of bookmarks.
Avon: For the love of all the is holy, do as the man says CCP. |

Cutie Chaser
Caldari Science and Trade Institute
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Posted - 2006.09.16 06:20:00 -
[38]
Edited by: Cutie Chaser on 16/09/2006 06:25:23 What many people fail to realize is that Empire space is also less time intensive space. Some people with jobs, clients, and other responsibilities can't devote the time to come live in 0.0. We can't go camp a gate for 3 hours at a stretch. We can't go chasing merrily after people violating the boards of allaince space because RL can interrupt at any moment. How many alliances want a person who says "Gee, I play about 18 hours a week, but it might be in 30 min allotments because I have things to do".
There are more people out there like this than you might think. An NPC doesn't care if you bail on her mission for 5 hours, but most alliances get pretty ****y if you bail out on ops on a regular basis, or if you only log in to rat for 30 min a day,
Also, you'd see more people taking risks to come out to deep 0.0 to ninja rat if they could dock at the outposts there.
EDIT: Just for the record, I do NOT want the new systems to be empire.
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Nymos
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.09.16 07:33:00 -
[39]
Originally by: DropZone 187 It also serves a side purpose of being 'THE' trade hub for all regions so no matter what, it still needs to exist for 0.0 to survive in a plentiful fashion. Taking it away and making it all 0.0 would definitely lead to a little bit of chaos and anarchy however :)
honestly, i doubt 0.0 residents would need the empire market. many many 0.0 pilots have industrial alts that far exceed the skills of the average empire builder. my alt can build anything with perfect production and time t1, t2 and cap ships up to motherships. you get the low-end minerals from hauler spawns en masse, reprocess some loot or just mine the high end ore. i've done that before i started pvping and just farmed rats to build cash. enough minerals for more than one carrier or about 15 battleships. plenty of named loot from rats, t1 bpos can be bought, t2... most bpos are in alliance possession anyway.
0.0 can maintain an infrastructure on its own. i wish could just visit a regional market though. right now everybody carries their stuff to jita to sell. even oursulaert or rens dont come close to jita in any way. why? mission runners and empire dwellers provide an abundance of minerals and loot. builders can build in safety right at the source of materials. so why should anyone check out 0.0 anyway if it's all in empire plus good income for no risk. most of those "omg 0.0 is full of griefers" people havent even checked out 0.0 for some time and havent tried to understand how it works. went into low-sec, got pwnt by a pirate. went to 0.0 got owned by a gatecamp. 0.0 sucks... (notice, i wrote "most". that excludes "hey, but i was in 0.0 for two weeks and found it sucks").
ok i need to add something to the topic... the new regions are kindof pointless. if it's intended as 0.0 space for "starters", what keeps me from going there and popping newbs left and right?
--
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Grim Vandal
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Posted - 2006.09.16 10:17:00 -
[40]
Originally by: DigitalCommunist Empire is a womb, its supposed to provide the safety you need to learn the game and build up a social network, nothing more. Empire is not EVE, its controlled by NPCs. This might work for Blizzard, where NPC AI is smarter than their average customer, but its only a killjoy for us :]
qft
empire is way too big as well, lets see what factional warfare is capable of in terms of changing that forever.
Greetings Grim |
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Josiah Bartlet
Destructive Influence Band of Brothers
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Posted - 2006.09.16 10:43:00 -
[41]
Edited by: Josiah Bartlet on 16/09/2006 10:43:30
Originally by: Cutie Chaser
What many people fail to realize is that Empire space is also less time intensive space. Some people with jobs, clients, and other responsibilities can't devote the time to come live in 0.0. We can't go camp a gate for 3 hours at a stretch. We can't go chasing merrily after people violating the boards of allaince space because RL can interrupt at any moment. How many alliances want a person who says "Gee, I play about 18 hours a week, but it might be in 30 min allotments because I have things to do".
Gee, you hit the nail right on the head. In DICE, we only accept players who are unemployeed or on welfare, or high-school dropouts.
Most people who live in empire simply dont want to be team players and be part of something. They want to play solo or with minimal team activities.
As far as choke points go, lol... CCP more than doubled the number of entry points (was it about a year ago?) Somehow many of us figured out how to get out through these few choke (there was HED-GP for Stain, Curse and Xetic alliances FFS). You'll never get easy free access to 0.0 as you want it because CCP wants to encourage eve to be a multiplayer game (?).
The more I think about it, the more I wish there were more ways in to 0.0. There would be more idiots trying to poach in our space to roll over. Then they could come post about how non-consential pvp sucks. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |

Sniser
4S Corporation Morsus Mihi
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Posted - 2006.09.16 11:21:00 -
[42]
Originally by: DigitalCommunist Yes sir! Nerf it all!
Nerf nerf nerf!
=^__________________________^=
lol you are right. Folks fix everything with one word... NERF !
Im agree with you. There isnt enough rewards in 0.0 to adventure in
One easy to find and really good asteroid with high profitable ratio.Need be worth the hauling from 0.0 to empire and his risk
more really good moons to pos mine. At there are very few really good
Agents in player station with high reward
Increase the ratio of good bs spawn in belts. Sometimes its a pain find good bs kills (1.2-1.8M) very few systems are really good and they are uber hunted
At the moment its more profitable and a lot less risky spam lvl4 mission agents like a hell in high sec rather go to 0.0
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Itaro Flagg
Sicarri Covenant
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Posted - 2006.09.17 01:54:00 -
[43]
Originally by: Ghoest
Originally by: Itaro Flagg
Originally by: Ghoest Notice how long term 0.0 players tend to have a lot of ideas about why "carebears" stay out of 0.0.
High sec players tend to list 2 majotr reasons.
-general safety -choke points
Or, they stay out of 0.0 because it isn't worth the risk to them. Let's break it down to the basics before trying to come up with fixes.
Not worth the risk, how do we change that?
1) Nerfing the benefits of empire Taking things away upsets people, the situation can be resolved without pursuing this. Not a good option.
2) Decreasing the risk of 0.0 Lot of ways to do this, more entry routes, nerfing gate camps. But again, nerfing isnt a good way to go about things--unless its an absolute necessity. My personnal favorite idea for this, is when seamless zoom and new scanning is added, redo how world map information is done. Add a very limited scanning for adjacent systems which people can use to give them a little extra edge against jumping into a gate camp.
3) Increasing the benefits of 0.0 Should be the way to go, but empire mission runners already make a lot less, but they like their playstyle. Why not let them continue their playstyle in 0.0, but with extra benefits? Add some Level 4.5 agents in 0.0 space, give empire mission runners a direct upgrade to their preferred playstyle if they relocate to 0.0 space.
Voila!
Arguments? Things I missed? Help me out here.
Um you of course left out the onvious - choke points. Besides the players who wont go anywhere dangerous(who will quite before they go to 0.0) choke points are the biggest thing keeping the average high sec player out of 0.0
Nah, I mentioned it (point 2, more entry routes into 0.0 and 'nerfing' gate camps. Perhaps I should have been more clear about that point though.
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Davlin Lotze
Raging Destruction
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Posted - 2006.09.17 05:16:00 -
[44]
Originally by: DigitalCommunist
Originally by: Matori Kar
And you missed my main point 
Massive nerf to empire? /sigh, all that will do is push people out of the game...
The game has become popular because of the gaming experience it now offers, change it drastically and people WILL leave, period.
Yes, people will leave. So? If I were lacking in intelligence, I would automatically twist those words in my head into the worst possible scenario and envision the end of EVE. But I'm not, so it rolls off me like water off a duck.
Originally by: Matori Kar It might not be the game you like or want, but 80% (whatever figure it truely is?) DO seem to like it. Just because you have been here so long, gives you absolutely NO right to dictate, only CCP can do that, and it seems they are busy thinking with their bank accounts at the moment 
Given the vast majority like the way empire is, I would suggest sweetening 0.0 space if you want anyone to go there 'en masse'.
The fact that people will leave doesn't mean its a bad move, which shouldn't be done. People have quit EVE for far less, many of those reasons too stupid to repeat.
The fact that 80% (or whatever the true figure really is) play mostly in empire does not mean the same number of people will quit. No, they'd whine for a while and eventually adapt. New people will eventually replace the portion that did choose to leave. In the end we're left with a better gaming experience, which has no detrimental impact on EVE's success in the long term.
The long term is what people should care about. Boosting 0.0 rewards is one of the most inane and ill-concieved suggestions to grace these boards. If you can make billions in empire, and obtain 95% of the content with such money.. whats the point of having tens, or even hundreds of billions? You get the luxury of saying "you're stupidly rich but I'm stupidly stupid rich!". Great, if only you could do something meaningful with all that ISK.
Empire is a womb, its supposed to provide the safety you need to learn the game and build up a social network, nothing more. Empire is not EVE, its controlled by NPCs. This might work for Blizzard, where NPC AI is smarter than their average customer, but its only a killjoy for us :]
I suppose when you really get down to it, I'd likely NOT be quibbling with your conclusions, but DAMN dude, you have to recognize that 0,0 rewards need a bump, certainly in more than a few regions where the incentive to go there would NEVER materialize into a reason to subject oneself to non-consensual pvp. Ofc I love and instigate non-consensual pvp myself everyday but these carebears fear it like the plague. SO WHAT if you nerf the feck outta empire. They are still gonna stay there if border regions in 0,0(where they can LEARN to survive) like providence are complete and utter crap. Bump those up and they might take a chance to head out there.
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Clone Delta
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Posted - 2006.09.17 05:29:00 -
[45]
I don't like pvp - to be sucessful in 0.0 you seam to have to be in a corp, which seams to involve blobs, lag, running when out numbered, gate camps, roaming gank groups, shot on sight systems and easly victories when prey they cannot run.
why should i go to 0.0?
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.17 05:33:00 -
[46]
Originally by: Clone Delta I don't like pvp - to be sucessful in 0.0 you seam to have to be in a corp, which seams to involve blobs, lag, running when out numbered, gate camps, roaming gank groups, shot on sight systems and easly victories when prey they cannot run.
why should i go to 0.0?
You shouldn't. We don't want people with negative attitudes.
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Skraelingz
Gallente Gallente Federal Bank
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Posted - 2006.09.17 05:38:00 -
[47]
Originally by: Ghoest
Originally by: DropZone 187
Whether it is game mechanics or empire is just unbalanced, CCP should start there.
Its choke point gate camps. Yes you can beat them - but many people lost their ships immediatly the first 2 or 3 times took one step into 0.0 so they dont go back.
The danger in 0.0 should be pirates coming up on yo while you are doing stuff not pirates killing you everytime you knock on the door.
QFT.
Gatecamping is horrible gameplay. This is the primary reason 0.0 sucks, gate camps. Yes there need to be ways to control access however I believe that this is a poor way to do it. ONE gate controlling access to entire areas is really pathetic. If your a small corp good luck beating a well setup camp, best just to log or go do somthing else. Then there is the hassle of keeping a pos running, having no decent markets out there and the lack of good 0.0 systems availible. Grats to the mega alliances that control all the good space what is left for the rest of us? Scraps of space that no one wants. -----------------------------------------------
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franny
Phoenix Knights
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Posted - 2006.09.17 05:44:00 -
[48]
0.0 needs a bump, i've been in 0.0 systems that look like they should be 0.1 systems :/
at teh same time, empire(mission running) needs a tweak, say start bumping the difficulty of lvl 4s, so that in 3-6mths you need a faction fitted dread in seige to tank it solo(or a gang with good logistics)
right now, i'm in one of the corps renting space in Q, but there is only so much abuse the GOOD systems there can take, i've been relagated to mining half the time because the good systems can't support all the ratters
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Josiah Bartlet
Destructive Influence Band of Brothers
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Posted - 2006.09.17 06:48:00 -
[49]
Originally by: Skraelingz
Gatecamping is horrible gameplay. This is the primary reason 0.0 sucks, gate camps. Yes there need to be ways to control access however I believe that this is a poor way to do it. ONE gate controlling access to entire areas is really pathetic.
What 'area' has only one access point? (none) I can pretty much go anywhere in Eve if I wanted to right now. It really isnt very hard to get anywhere.
Originally by: Skraelingz If your a small corp good luck beating a well setup camp, best just to log or go do somthing else.
Go around?
Originally by: Skraelingz Then there is the hassle of keeping a pos running, having no decent markets out there and the lack of good 0.0 systems availible.
No decent market? Are you looking for a 0.0 Jita? There are plenty of areas with decent markets like pure blind. In fact, there are usually lower priced t2 mods/ships at the iss outpost than jita prices.
Originally by: Skraelingz Grats to the mega alliances that control all the good space what is left for the rest of us? Scraps of space that no one wants.
What's stopping you from making your own alliance or joinng one? I'm sorry to inform you, but there is no 0.0 ondeamnd or instanced in Eve. You and your kind need to get that through your head. Those with the bigger guns and stronger will take what they want. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |

Estelle Matsuko
Caldari The Beiatch Corp Inc
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Posted - 2006.09.17 10:03:00 -
[50]
Originally by: Nymos
ok i need to add something to the topic... the new regions are kindof pointless. if it's intended as 0.0 space for "starters", what keeps me from going there and popping newbs left and right?
Absolutely nothing, which is pretty much my point.
The new areas are not going to attract empire dwellers to 0.0, because the route in will be camped, the chokepoints will be camped, and when you get there, whats actually there thats worth you travelling there in the first place?
The local alliances are just going to move in and annex the new areas, don¦t say they won¦t. They¦ll do it to stop other allainces doing the same.
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 14:22:00 -
[51]
IÆll put my prejudices on the line first:
I live in 0.0, I hate empire. I come to empire maybe once every couple of months to grab a skill book or two. Eve should be a team sport, ok you can play on your own, but it should be impossible to get some stuff with this play style. It annoys me that people can sit safe in empire and earn more isk, than I can living in deep space.
I think it is farcical that L4 missions create npc BS spawns in the heart of the great empires. LetÆs face it if Concorde are so omnipresent that they can detect an act of aggression anywhere in a system and send a powerful patrol their to deal with it, why donÆt they blast all the mission complexes.
Living in 0.0 is much more risk intensive, so the rewards should be much greater. IMO all L4 Agents should be removed from empire and put in 0.0 npc stations. And the manufacturing of T2 and capital items should only be possible in 0.0 regions.
If CCP truly wants people to move out of empire they need to give them a reason to do so. By doing as I suggest you would only be able to play the game up to a certain level in empire, and to progress further you have to come out to 0.0
This is the stick, now for the carrot.
Many people on these forums think that the 0.0 Alliances hold ridiculously large amounts of space. This is probably true, but the important thing is that these huge tracts of 0.0 are usually completely worthless. No better asteroids than in low sec empire, and npc spawns that are not much better either.
If CCP did manage to create an influx of players to 0.0 at the moment there would be nowhere for them to rat and mine. So to soften the blow of the stick the actual sec status of these useless 0.0 systems would need to be dropped as well. It should be done on a constellation-by-constellation basis, so at leas one system in every constellation contains good npc spawns and the rare ores that do not exist in empire.
By doing this youÆll get more people in 0.0, so more player intercaction, and a lot more smaller organisations claiming space. Empire will be left for the noobs just finding their feet in eve.
On a side note û where do people get the idea that gate Camping is solely an 0.0 thing??? Have none of you ever been in an empire war. The thing about eve PvP is there are only really 3 places where you might actually meet your foe: Gates, Stations and to a lesser extent celestial objects like planets and moons (ok 4 : there are busted safe spots too). So this is where you are going to concentrate your forces.
Choke point* camping and gate camping have sod all to do with 0.0.
(*there are choke points within Empire too iirc)
Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 14:57:00 -
[52]
I should add that while the new regions could be configured as i suggested, unless the rest of 0.0 was treated the same it would cause an inbalance, This would probably result in the bigger alliances making a grab for the new "richer" space. Joram
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var'ulfur
Caldari Quantum Tech Mining
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Posted - 2006.09.17 14:59:00 -
[53]
8 new reigons for eve sounds good to start but in the end it will be the same old song and dance. the reigions will open then the gate campers will infest choke points and you have the same thing as before. the last poster seems to think that only people that live in 0.0 space are the real eve game players while empier people are just lame.
well if the new reigions open up and the same thing happens as before you 19% of players in 0.0 may find that the other 81% of the so called empier players may just get the cahanges they want and your sol. now im not saying that 0.0 should be safe but if you just kill anything that comes into a reigion would be met by force from some government body.
So if you want a game that is realistic maybe ccp should put in random concord attacks on gate campers since 0.0 senty guns are so easy to tank. so that thier are times that empier people can flood into 0.0 without getting gate camped. i know that would make you of 0.0 rant and rave but then maybe your not as diff as empier people at that.
talk is cheap the cost of action is enormus
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 15:09:00 -
[54]
Edited by: Joram McRory on 17/09/2006 15:10:23 As i said before gate camping is not just the province of 0.0 dwellers. It is just about the only way you can be sure to actually find your enemy in eve.
And no I don't think all Empire dwellers are lame at all. I do think that experienced players with good skills that sit in empire and milk the l4 missions are lame though. Grow a pair and come and play in deep space!
That being said I do understand why it is hard to come out and join the real game (i.e. player generated content). And I think that it's not gate camps. lets face it any gate camp an be broken, either come through in ceptors or bring enough to break the camp. Just watch the keberz gate in HED most nights. ASCN camp it, camp is broken by E-R, E-R camp it, E-R camp broken by BoB etc etc...
What makes it hard for you to come out is:
a) you can make a very nice living in Empire thank you very much b) most of the empty (i.e. noy alliance camped) 0.0 areas are not really worth your bother comming anyway.
My solution is to make a) impossible and increase the benefits of 0.0 by addressing b). Joram
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Phrixus Zephyr
Singularity.
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Posted - 2006.09.17 15:15:00 -
[55]
Stop moaning about choke point's, ffs.
1) Most of them are easy to avoid in a small ship. 1a) Most gate camps don't even use bubbles or dictors 2) They're not camped 100% of the time, not even close to that
Use any other reason, be my guest, but choke point's is not a valid one if you've ever spent more than five minutes trying to get into 0.0.
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spurious signal
Caldari Brainiacs
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Posted - 2006.09.17 15:16:00 -
[56]
Originally by: Rodge
Originally by: Pedo Fortis We could make this more attractive to empire carebears by NOT linking from the existing 0.0 regions to these 8 new regions. So existing 0.0 alliance members would have to travel to high sec empire to get to these new regions.
The whole point of these new regions is to get more people out of high sec empire, not to give them no choice but to travel back to it.
As soon as devs start trying to force players into gameplay that the devs want them to do and that the players don't EVE gets turned into end-game WoW.
Bad idea.
I like the OP's suggestions, I think the sandbox spirit of EVE would be better served with a mix of sec status in the new systems and I think the desires of the playerbase would also be better served this way.
Avon, I've said this in response to your posts before and I'll say it again - not everyone wants to play EVE the same way you do.
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 15:32:00 -
[57]
Edited by: Joram McRory on 17/09/2006 15:34:05 Edited by: Joram McRory on 17/09/2006 15:33:22
Originally by: var'ulfur the last poster seems to think that only people that live in 0.0 space are the real eve game players while empier people are just lame.
Actually this point is worth a more detailed reply.
Why do I think experienced player that hide in Empire are lame
The reason for playing a multiplayer game is to interact with other real human players. By restricting yourself to pure PvE gaming you are wasting the opportunities of EvE, and further more are adding server load for those of us that want to play the game ôproperlyö.
The beauty of eve is the way in which the various player groups have, over time, developed very complex military and economic content. The ebb and flow of Alliances is the heartbeat of eve. If it wasnÆt for us the universe now would look just the same as it did last year, and the year before that. I mean who actually cares if any given L4 mission is run. What does doing that mission actually help to develop the gaming environment.
Just look at the alliance map page as an animation, watch how the geoplitcal landscape changes over time.
Look at the outposts. We have slaved over those, but no pain no gain! We are carving out a home here that will someday rival empire. Whoever is living here then.
Imagine, if you can, the awesome sight of mighty capital fleets crashing together (well, ok, lagging together) as we battle for precious resources.
You are seeing the rise and fall of empires; shifts in the balance of power; huge wars fought over weeks, months and some times years; thousands of ships lost; Heroes born, hatred and passion brewing; great leaders rising from the crowd, or poorer ones disappearing into obscurity!
That is what the guys at CCP come to work for, that is what the 0.0 dwellers live for, and that is why hiding in empire is lame!
If you donÆt want to play, go buy Total War 17, or Age of Empires 67 and have fun all by yourself.
Joram
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Olivaw Sebiestor
Solar Wind Distant Star Alliance
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Posted - 2006.09.17 16:01:00 -
[58]
Originally by: Cutie Chaser Edited by: Cutie Chaser on 16/09/2006 06:25:23 What many people fail to realize is that Empire space is also less time intensive space. Some people with jobs, clients, and other responsibilities can't devote the time to come live in 0.0. We can't go camp a gate for 3 hours at a stretch. We can't go chasing merrily after people violating the boards of allaince space because RL can interrupt at any moment. How many alliances want a person who says "Gee, I play about 18 hours a week, but it might be in 30 min allotments because I have things to do".
There are more people out there like this than you might think. An NPC doesn't care if you bail on her mission for 5 hours, but most alliances get pretty ****y if you bail out on ops on a regular basis, or if you only log in to rat for 30 min a day,
Also, you'd see more people taking risks to come out to deep 0.0 to ninja rat if they could dock at the outposts there.
EDIT: Just for the record, I do NOT want the new systems to be empire.
Agreed, i myself are one of those and that¦s pretty much what keeps me from 0.0..
But i sat here thinking about one thing; CCP wants us, the players, to have an impact on this game, right?? Well, one solution to some of this is right in our hands.. ALL alliances closes up their chunk of space and shoots any and all who tries to enter, no matter if it¦s the most evil pirate alliance or some alliance on the other side of the scale, everybody have "if it¦s not blue, then shoot" as a standard, gatecamps are routine and in effect, the players themselves have closed up 0.0..Not CCP. Not that i think it will happen but maybe alliances should be more like CONCORD and just keep an eye out for people, that way loads more people would dare the darks of 0.0. Why not sell passes and with them some rules that applies in your part of space.. Could be interesting..
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2006.09.17 16:03:00 -
[59]
At the heart of eve gameplay is the empire-building. You get low end empire building in the high security space. You start with a small ship and work your way from there. You got several directions to go and you can end up as a rich producer / pirate / agent runner.
A 100++ billion tech 2 production company is truly an empire, but whatever you do you will not be your own master as long as you are in high sec. You need to move to 0.0 to say that a system is yours.
The current 0.0 regions are only conquered/held space. There was either npc or qonquarable stations when current owner moved in. That is fine for most players but there might be players that really want to look out at the stars and say "I built this empire".
So pleasy understand that the 0.0 crowd is not all the same. Some want to go in to a npc region and with their PvP gangs hold the space by denying others the right to use the space by force. Other people might come with their capital fleets and poses to conquarable stations and take the stations and deny other people usage by holding the infrastructure. With kali and the 8 regions ccp will give people that want to build their empire from the ground up the chance to do so. Either operating out of motherships/pos/titans or building new outposts.
The ones building the first trading posts in the new regions and hold them will be the true masters of eve in my eyes.
you'll never jump alone |

Josiah Bartlet
Destructive Influence Band of Brothers
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Posted - 2006.09.17 16:34:00 -
[60]
Originally by: var'ulfur 8 new reigons for eve sounds good to start but in the end it will be the same old song and dance. the reigions will open then the gate campers will infest choke points and you have the same thing as before. the last poster seems to think that only people that live in 0.0 space are the real eve game players while empier people are just lame.
It's going to be the same old song regardless because players liek yourself have no balls. You want both safty and rewarding space to be one. NOT GONNA HAPPEN (again).
Originally by: var'ulfur well if the new reigions open up and the same thing happens as before you 19% of players in 0.0 may find that the other 81% of the so called empier players may just get the cahanges they want and your sol. now im not saying that 0.0 should be safe but if you just kill anything that comes into a reigion would be met by force from some government body.
Ok, maybe the governemnt body should be that of the players who control the space. How does that sit with you?
What part of 0.0 being LAWLESS don;t you get? You want some government body out there? lol...
Originally by: var'ulfur So if you want a game that is realistic maybe ccp should put in random concord attacks on gate campers since 0.0 senty guns are so easy to tank. so that thier are times that empier people can flood into 0.0 without getting gate camped. i know that would make you of 0.0 rant and rave but then maybe your not as diff as empier people at that.
Since when are their sentry guns in 0.0? You need to get a clue before making such a rediclious post. --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
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