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Posting With Alt
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.01.06 19:03:51 -
[1] - Quote
Why can I not pull abandoned wrecks out of the clutches of these AFK-friendly, bot-aspirant mechanical demons?
This game should reward players who are at their keyboards, you know, actually playing it. It's a real pain and an annoyance warping through a gate in a Noctis or other salvaging fit ship and seeing tons of blue wrecks being chain pulled by a bunch of Mobile Tractor Units someone has carelessly left sitting in space abandoned.
It is an incredible eyesore. It can be at times incredibly frustrating and time consuming chasing down wrecks in a salvaging ship when several of these monstrosities are strewn about around a gate or asteroid belt.
My idea is simple: Make ship-mounted Tractor Beams override the tractor beam used by Mobile Tractor Units.
There isn't any reason why a deployable structure that small and easy to set up and forget about should be more powerful than a ship who's sole purpose is to clean up space. Especially since the Mobile Tractor Unit doesn't even clean up space. It just scoops the good stuff and then plays catch with the heap of charred and mangled metal.
Also: The fact this monstrosity can lock and pull wrecks and cans farther than a Noctis is also somewhat of an insult. |

afkalt
Republic Military School Minmatar Republic
651
|
Posted - 2015.01.06 19:08:02 -
[2] - Quote
Just kill the MTU....... |

scorchlikeshiswhiskey
Cirrius Technologies O X I D E
350
|
Posted - 2015.01.06 19:17:25 -
[3] - Quote
Might be easier, code wise, to make it so MTU's can't tractor a locked can. Maybe. |

Posting With Alt
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.01.06 19:35:45 -
[4] - Quote
afkalt wrote:Just kill the MTU.......
I do when I'm in a ship fit for it.
But, flying around in a Noctis what in the world would compel me to attack one of these when I instantly become a free meal to everyone in the area? Am I expected to fly all the way back to a station I have stuff in just to grab a combat ship, fly all the way back, blow up the Mobile Tractor Unit, hopefully don't get aggressed by everyone and their mother on the gate, then hop back into my salvaging ship, wait for my suspect timer to clear and FINALLY finish the job.
Better yet: Make it so the attacker is only suspect flagged to the Mobile Tractor Unit's owner / fleet / corporation. Why should people get to just leave this trash floating around in space, un-guarded? Why should they also be able to rely on the public at large to protect their stuff when they log out? Why can something that doesn't even require you to be there be so annoying to people who are only trying to do their civic duty to keep space clean and junk free?
Meanwhile I have to fly around in a MWD fit frigate with Salvagers, Salvager drones or something to chase down every wreck. Something like a Noctis should be king of the hill in regards to a mobile tractor and salvage platform. |

Dradis Aulmais
Ignite Llc. V.L.A.S.T
466
|
Posted - 2015.01.06 20:20:40 -
[5] - Quote
Mobile tractor jamming unit |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1117
|
Posted - 2015.01.06 20:20:49 -
[6] - Quote
Let's see:
1. You're obviously not worried about someone dropping an MTU in a mission, anom, or combat site that you have run and tractoring your wrecks. They will only tractor wrecks that belong to the owner's corp, so if someone were to come in and anchor an MTU by your wrecks, it would do precisely nothing.
2. You're also obviously not worried about ninja-tractoring the wrecks in a mission, anom, or combat site that someone else has run and dropped an MTU for the same reason: you can't tractor someone else's wreck. (But, unlike the MTU, you can move around quickly and steal them first if you're so inclined.)
3. If you're worried at all about competing directly with an MTU, it means that the wrecks in question must be valid targets for both you and the MTU. This means that the MTU belongs to someone else in your corp (a situation which I'll ignore for a moment) or that the wrecks in question are abandoned (i.e. "blue") wrecks. These wrecks are already free game for anyone. This also means most likely that you're at a station, gate, or other reasonably public area and are competing for the loot of killed suicide gankers so you should have no reasonable expectation of "dibs". If that's the case...fit more sensor boosters and lock that wreck first, or kill the MTU and scoop the loot.
Based on #3, and your use of the whole "bot-aspirant" language, I'm going to wager that you're the forum alt of a suicide ganker who is coming to the forums all butt-hurt that someone got wise and anchored an MTU to scoop your loot. Deal with it. (If I'm wrong here, I apologize, but my analysis in 1-3 above still stands.)
tl;dr: MTUs are fine. The only wrecks you can directly compete with them for are already fair game for everybody.
EDIT: Typos....
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
203
|
Posted - 2015.01.06 20:23:24 -
[7] - Quote
Bronson Hughes wrote: tl;dr: MTUs are fine. The only wrecks you can directly compete with them for are already fair game for everybody.
EDIT: Typos....
That... essentially.
Otherwise... Kill the opposing MTU. Or, drop your own  |

Posting With Alt
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.01.06 20:42:18 -
[8] - Quote
Bronson Hughes wrote:Let's see:
3. If you're worried at all about competing directly with an MTU, it means that the wrecks in question must be valid targets for both you and the MTU. This means that the MTU belongs to someone else in your corp (a situation which I'll ignore for a moment) or that the wrecks in question are abandoned (i.e. "blue") wrecks. These wrecks are already free game for anyone. This also means most likely that you're at a station, gate, or other reasonably public area and are competing for the loot of killed suicide gankers so you should have no reasonable expectation of "dibs". If that's the case...fit more sensor boosters and lock that wreck first, or kill the MTU and scoop the loot.
tl;dr: MTUs are fine. The only wrecks you can directly compete with them for are already fair game for everybody.
EDIT: Typos....
Loot is one thing, but watching MTUs play frisbee with an empty wreck is another thing entirely.
I have no qualms with blowing up the MTU, but under the current suspect mechanics and how many of them you can come across at once it's simply an unreasonable expectation. Therefore make it so the attacker is only suspect flagged to the MTU's owner / fleet / corporation. Not everyone else in the area. I'd happily whittle down an abandoned MTU with my Noctis if it meant I'm not going to turn myself into a pinata for all those watching.
After a MTU grabs a wreck it's basically gone. MTUs are automated and as such have perfect activation of their tractor beams. What does this mean? If you miss the initial grab it's going to be chain grabbed if there's a group of them set up. I've sat at a MTU pulling in a wreck waiting to snatch it with my own Tractor Beam after it was finished only to have it instantly tractored by another MTU with inhuman speed. The instant the first MTU deactivates its tractor beam a second MTU instantly activates its own. If nothing else this mechanic should be looked at as well.
And while I am not a suicide ganker myself I am adamantly against AFK playstyles in general. I should have dibs over someone who isn't in system or who isn't online. If they want to beat me they should have to be there at the keyboard manually targeting wrecks and salvaging them like I am.
Make no mistake, I'm not suggesting that somehow I can pull a can or wreck out of the grip of someone else using a ship-mounted Tractor Beam, but allowing someone to set and forget an object like that with the current suspect mechanics involved and the instant tractor activation is unreasonable. |

Lady Rift
What Shall We Call It
156
|
Posted - 2015.01.06 21:52:11 -
[9] - Quote
Posting With Alt wrote:Bronson Hughes wrote:Let's see:
3. If you're worried at all about competing directly with an MTU, it means that the wrecks in question must be valid targets for both you and the MTU. This means that the MTU belongs to someone else in your corp (a situation which I'll ignore for a moment) or that the wrecks in question are abandoned (i.e. "blue") wrecks. These wrecks are already free game for anyone. This also means most likely that you're at a station, gate, or other reasonably public area and are competing for the loot of killed suicide gankers so you should have no reasonable expectation of "dibs". If that's the case...fit more sensor boosters and lock that wreck first, or kill the MTU and scoop the loot.
tl;dr: MTUs are fine. The only wrecks you can directly compete with them for are already fair game for everybody.
EDIT: Typos.... Loot is one thing, but watching MTUs play frisbee with an empty wreck is another thing entirely. I have no qualms with blowing up the MTU, but under the current suspect mechanics and how many of them you can come across at once it's simply an unreasonable expectation. Therefore make it so the attacker is only suspect flagged to the MTU's owner / fleet / corporation. Not everyone else in the area. I'd happily whittle down an abandoned MTU with my Noctis if it meant I'm not going to turn myself into a pinata for all those watching. After a MTU grabs a wreck it's basically gone. MTUs are automated and as such have perfect activation of their tractor beams. What does this mean? If you miss the initial lock and grab it's going to be chain grabbed if there's a group of them set up. I've sat at a MTU pulling in a wreck waiting to snatch it with my own Tractor Beam after it was finished only to have it instantly tractored by another MTU with inhuman speed. The instant the first MTU deactivates its tractor beam a second MTU instantly activates its own. If nothing else this mechanic should be looked at as well. And while I am not a suicide ganker myself I am adamantly against AFK playstyles in general. I should have dibs over someone who isn't in system or who isn't online. If they want to beat me they should have to be there at the keyboard manually targeting wrecks and salvaging them like I am. Make no mistake, I'm not suggesting that somehow I can pull a can or wreck out of the grip of someone else using a ship-mounted Tractor Beam or suggesting I be able to tractor wrecks and cans I do not own. But, allowing someone to set and forget an object like that with the current suspect mechanics involved and the instant tractor activation is unreasonable. The fact I'm being inhibited in cleaning space of abandoned wrecks by other abandoned objects is unreasonable. I have no issues with any of the other mechanics revolving around Tractor Beams and Salvagers, but this one single thing irks me to no end.
You are being beaten by someone at there keyboard. They where there first dropped an MTU and moved on to drop more before coming back to collect things in the first one. The MTU's might not be abandoned. |

Posting With Alt
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.01.06 22:22:51 -
[10] - Quote
Lady Rift wrote: You are being beaten by someone at there keyboard. They where there first dropped an MTU and moved on to drop more before coming back to collect things in the first one. The MTU's might not be abandoned.
That's assuming they're not AFK in a station. That's assuming they're logged in.
I'm there now. In EVE as a player I should be able to beat a machine at its own game. I have no problem with people using MTUs to collect their own legally owned wrecks, cans or those of their fleet and corp mates.
However, you shouldn't be able to drop and go in this game unless what you leave behind is subject to being tampered with by anyone. A player's AFK machine shouldn't have any kind of upperhand over a player being at their keyboard. As it stands other than capital ships the Mobile Tractor Unit has the longest Tractor Beam in the game. It locks in 10 seconds and with multiple MTUs out once a wreck or can gets pulled you cannot grab it even once the first MTU lets it go. A second MTU (which already has the object locked and has been attempting to tractor it the entire time) instantly, with inhuman speed grabs it and forces you to chase it down again.
So, as already stated before two things should happen:
1. Ship-mounted, player controlled Tractor Beams should override Mobile Tractor Units on abandoned wrecks and cans. If you want to beat a player at their keyboard you should have to be there directly competing with them, not competing through a proxy.
OR
2. Someone attacking a Mobile Tractor Unit should only be suspect flagged to the unit's owner, fleet and corporation. If you leave junk lying around clogging up the space lanes then there should be a downside. As it stands right now anyone can come to the aid of these AFK devices. This might also clean up places like trade hubs as less people will be setting and forgeting their trash in space. |
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4298
|
Posted - 2015.01.06 22:31:50 -
[11] - Quote
I really like the idea of ship mounted tractors overwriting MTUs, although I do love watching MTU tennis.
Ship mounted tractors really do not do anything useful at present.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Daichi Yamato
Xero Security and Technologies
2116
|
Posted - 2015.01.06 23:55:47 -
[12] - Quote
make MTU's lootable by anyone :)
but you still go suspect. scaredy cat.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1125
|
Posted - 2015.01.07 00:33:26 -
[13] - Quote
Posting With Alt wrote:Loot is one thing, but watching MTUs play frisbee with an empty wreck is another thing entirely.
I have no qualms with blowing up the MTU, but under the current suspect mechanics and how many of them you can come across at once it's simply an unreasonable expectation. Therefore make it so the attacker is only suspect flagged to the MTU's owner / fleet / corporation. Not everyone else in the area. I'd happily whittle down an abandoned MTU with my Noctis if it meant I'm not going to turn myself into a pinata for all those watching.
After a MTU grabs a wreck it's basically gone. MTUs are automated and as such have perfect activation of their tractor beams. What does this mean? If you miss the initial lock and grab it's going to be chain grabbed if there's a group of them set up. I've sat at a MTU pulling in a wreck waiting to snatch it with my own Tractor Beam after it was finished only to have it instantly tractored by another MTU with inhuman speed. The instant the first MTU deactivates its tractor beam a second MTU instantly activates its own. If nothing else this mechanic should be looked at as well.
And while I am not a suicide ganker myself I am adamantly against AFK playstyles in general. I should have dibs over someone who isn't in system or who isn't online. If they want to beat me they should have to be there at the keyboard manually targeting wrecks and salvaging them like I am.
Make no mistake, I'm not suggesting that somehow I can pull a can or wreck out of the grip of someone else using a ship-mounted Tractor Beam or suggesting I be able to tractor wrecks and cans I do not own. But, allowing someone to set and forget an object like that with the current suspect mechanics involved and the instant tractor activation is unreasonable. The fact I'm being inhibited in cleaning space of abandoned wrecks by other abandoned objects is unreasonable.
I have no issues with any of the other mechanics revolving around Tractor Beams and Salvagers, but this one single thing irks me to no end. You are still overlooking the fundamental fact that if you and the MTU can both tractor the wreck...the wreck doesn't "belong" to you in the first place. You have no reasonable expectation of ownership, nor should you have any reasonable expectation of salvage rights. It's fair game for all, and if you don't bring better tools to loot it than the MTU, or aren't willing to shoot the MTU for the loot, well then that's your problem.
If you know in advance that you're competing against MTUs for abandoned wrecks, fly an appropriate ship. Or, shoot the MTU for a chance at the loot it's already taken.
Or, keep coming to the forums and whining and keep losing out on loot.
Your call.
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|

Posting With Alt
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.01.07 00:41:58 -
[14] - Quote
Daichi Yamato wrote:make MTU's lootable by anyone :)
but you still go suspect. scaredy cat.
This is also fine, but I figured the outcries from mission runners would be too great.
However, the main concern I have is with the fact MTU ping pong makes it an absolute pain to chase down abandoned wrecks that the MTU owners most likely don't have any intention of actually salvaging. |

Helios Panala
6
|
Posted - 2015.01.07 00:51:16 -
[15] - Quote
I guess they could be made vulnerable to e-war so they could be jammed. |

Rain6637
GoonWaffe Goonswarm Federation
29300
|
Posted - 2015.01.07 01:15:08 -
[16] - Quote
I'm wondering if there should be a tractor beam variant that doesn't require locks, and tractors wrecks indiscriminately.
If there was a salvager that worked similarly, a Noctis could become a thing of beauty. Role bonus, maybe.
Posting With Alt wrote:Daichi Yamato wrote:make MTU's lootable by anyone :)
but you still go suspect. scaredy cat. This is also fine, but I figured the outcries from mission runners would be too great. However, the main concern I have is with the fact MTU ping pong makes it an absolute pain to chase down abandoned wrecks that the MTU owners most likely don't have any intention of actually salvaging. This comes in handy. There was a situation in our C5 where we lost some ships due to accidental over-escalation, and didn't have the firepower to kill the sleepers off. Meanwhile, billions in loot and wrecks were sitting in the middle of the site.
I took my squad of falcons and launched MTUs every 100 km, creating a daisy chain of MTUs away from the sleepers. Eventually the wrecks were 500 km away from the site, and the value of the wrecks was saved.
Sleeper sites despawn once the sleepers travel 350km away from the spawn point (iirc, it might be grid), and I imagine other PVE sites behave the same way. The 500km distance was mostly dictated by the number of MTUs we needed to hold all the loot (when we saw the wrecks start to empty).
So. Daisy chained MTUs: useful.
Also, I'm kind of a genius.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Posting With Alt
Center for Advanced Studies Gallente Federation
21
|
Posted - 2015.01.07 01:40:41 -
[17] - Quote
Bronson Hughes wrote: If you know in advance that you're competing against MTUs for abandoned wrecks, fly an appropriate ship. Or, shoot the MTU for a chance at the loot it's already taken.
Here's where the problem lies.
I'm not after the loot in the wreck; I'm after the wreck itself. I want to harvest it and clean space. That's what a salvager does.
MTU gangs make this seemingly simple task arduous, time consuming and for what you get out of it simply not worth it. When multiple people throw up gangs of MTUs on a gate or something, they're going after loot in the wreck. They know full well they aren't going to come back to a big heap of wrecks all packed together when there's 5 other MTUs in the area. In fact by the time they come back the wrecks have probably all disappeared. They don't care about the remains of the wreck at all.
The problem I'm attempting to address is MTU ping pong and the effect it has on salvagers.
-Make MTUs 'shut off' a certain period of time after the owner leaves system. -Make ship-mounted Tractor Beams be able to rip empty abandoned wrecks from MTU tractor beams. -Make the attacker's suspect flag only visible when the MTU's owner is out of system. -Make MTUs emit some sort of "anti-MTU" sensor field that prevents MTUs from pulling wrecks from other MTUs.
I shouldn't have to lead the league in interceptions just to salvage a wreck while the MTU's owner is asleep, watching Netflix docked up in station, etc. or simply doesn't care about the salvage.
MTU ping pong is a menace and serves no actual purpose. The only way to stop it once it has started is to blow up all of the MTUs in the area, which takes forever (especially if white knights are abound). I've tried. Or much less time consuming option, but for what you get out of it still far too time consuming is to fit a MWD frigate and pretty much run the wrecks down or try to get in range with drones. With distances in excess of 50km, with multiple MTUs and factor in them all pulling different directions.... this also feels like it takes forever.
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Rain6637
GoonWaffe Goonswarm Federation
29300
|
Posted - 2015.01.07 02:55:06 -
[18] - Quote
Nevil? is that you?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lady Rift
What Shall We Call It
156
|
Posted - 2015.01.07 03:26:12 -
[19] - Quote
If all you are after is the salvage then just use a MWD to get there and keep up with it while salvaging. MTU are really really slow. noctis don't have a bonus on how good they are at salvaging so just use a frig. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2198
|
Posted - 2015.01.08 03:51:17 -
[20] - Quote
I vote increase the default range on tractor beams and decrease the tractor speed of the MTU.
T3 Strategic Shuttle | T3 Flexible Battleship
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Rain6637
GoonWaffe Goonswarm Federation
29341
|
Posted - 2015.01.08 03:55:25 -
[21] - Quote
I'm curious why the MTU doesn't have a proximity limit like cyno inhibitors. If their minimum distance from other MTU is their max range +10km (to account for wrecks stopping short), this wouldn't be an issue. That wormhole rescue mission I mentioned wouldn't be possible either.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
20
|
Posted - 2015.01.08 05:37:39 -
[22] - Quote
Bronson Hughes wrote:Posting With Alt wrote:Loot is one thing, but watching MTUs play frisbee with an empty wreck is another thing entirely.
I have no qualms with blowing up the MTU, but under the current suspect mechanics and how many of them you can come across at once it's simply an unreasonable expectation. Therefore make it so the attacker is only suspect flagged to the MTU's owner / fleet / corporation. Not everyone else in the area. I'd happily whittle down an abandoned MTU with my Noctis if it meant I'm not going to turn myself into a pinata for all those watching.
After a MTU grabs a wreck it's basically gone. MTUs are automated and as such have perfect activation of their tractor beams. What does this mean? If you miss the initial lock and grab it's going to be chain grabbed if there's a group of them set up. I've sat at a MTU pulling in a wreck waiting to snatch it with my own Tractor Beam after it was finished only to have it instantly tractored by another MTU with inhuman speed. The instant the first MTU deactivates its tractor beam a second MTU instantly activates its own. If nothing else this mechanic should be looked at as well.
And while I am not a suicide ganker myself I am adamantly against AFK playstyles in general. I should have dibs over someone who isn't in system or who isn't online. If they want to beat me they should have to be there at the keyboard manually targeting wrecks and salvaging them like I am.
Make no mistake, I'm not suggesting that somehow I can pull a can or wreck out of the grip of someone else using a ship-mounted Tractor Beam or suggesting I be able to tractor wrecks and cans I do not own. But, allowing someone to set and forget an object like that with the current suspect mechanics involved and the instant tractor activation is unreasonable. The fact I'm being inhibited in cleaning space of abandoned wrecks by other abandoned objects is unreasonable.
I have no issues with any of the other mechanics revolving around Tractor Beams and Salvagers, but this one single thing irks me to no end. You are still overlooking the fundamental fact that if you and the MTU can both tractor the wreck...the wreck doesn't "belong" to you in the first place. You have no reasonable expectation of ownership, nor should you have any reasonable expectation of salvage rights. It's fair game for all, and if you don't bring better tools to loot it than the MTU, or aren't willing to shoot the MTU for the loot, well then that's your problem. If you know in advance that you're competing against MTUs for abandoned wrecks, fly an appropriate ship. Or, shoot the MTU for a chance at the loot it's already taken. Or, keep coming to the forums and whining and keep losing out on loot. Your call.
I'm sorry, I don't see that he's whining. He's put forward a legitimate idea that may or may not have merit. It should be argued on the merit or lack thereof of the idea and it's impact in the game. Not whether there are current mechanics to get around it.
In his idea, he acknowledges that there are ways to "defeat" the current mechanic, but also counters with the argument that he's active at his keyboard and the MTU is at worst a form of AFK pilot. In his argument, if a pilot is on-grid, his specifically designed salvage ship should have superiority over the MTU when they both lock a can. I can see the validity of that. I don't see the validity of calling him a whiner.
He's not saying that he can't defeat the MTU using other means, faster ship, fly with friends and beat the MTU to the wrecks, get in a combat ship and blow up the MTUs, then fight everyone who attacks him because he's now suspect, etc.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1441
|
Posted - 2015.01.08 06:20:41 -
[23] - Quote
Posting With Alt wrote:
But, flying around in a Noctis what in the world would compel me to attack one of these (armed with 5 un-bonused light drones) when I instantly become a free meal to everyone in the area? Am I expected to fly all the way back to a station I have stuff in just to grab a combat ship, fly all the way back, blow up the Mobile Tractor Unit, hopefully don't get aggressed by everyone and their mother on the gate, then hop back into my salvaging ship, wait for my suspect timer to clear and FINALLY finish the job.
This is indeed what you should do. |

Corraidhin Farsaidh
Farsaidh's Freeborn
887
|
Posted - 2015.01.08 06:30:24 -
[24] - Quote
Posting With Alt wrote:Bronson Hughes wrote: If you know in advance that you're competing against MTUs for abandoned wrecks, fly an appropriate ship. Or, shoot the MTU for a chance at the loot it's already taken.
Here's where the problem lies. I'm not after the loot in the wreck; I'm after the wreck itself. Heck, by the time I get there the loot is already scooped and gone. I want to salvage the debris and clean space. That's what a salvager does. MTU gangs make this seemingly simple task arduous, time consuming and for what you get out of it simply not worth it. When multiple people throw up gangs of MTUs on a gate or something, they're going after loot in the wreck. They know full well they aren't going to come back to a big heap of wrecks all packed together when there's 5 other MTUs in the area. In fact by the time they come back the wrecks have probably all disappeared. They don't care about the remains of the wreck at all. The problem I'm attempting to address is MTU ping pong and the effect it has on salvagers. -Make MTUs 'shut off' a certain period of time after the owner leaves system. -Make ship-mounted Tractor Beams be able to rip empty abandoned wrecks from MTU tractor beams. -Make the attacker's suspect flag only visible when the MTU's owner is in system. -Make MTUs emit some sort of "anti-MTU" sensor field that prevents MTUs from pulling wrecks from other MTUs. I shouldn't have to lead the league in interceptions just to salvage a wreck while the MTU's owner is asleep, watching Netflix docked up in station, etc. or simply doesn't care about the salvage. MTU ping pong is a menace and serves no actual purpose. The only way to stop it once it has started is to blow up all of the MTUs in the area, which takes forever (especially if white knights are abound). I've tried. Or much less time consuming option, but for what you get out of it still far too time consuming is to fit a MWD frigate and pretty much run the wrecks down or try to get in range with drones. With distances in excess of 50km, with multiple MTUs and factor in them all pulling different directions.... this also feels like it takes forever.
If you really just want the salvage send a salvage drone after it. No need to chase the wreck when the drone will simply follow it. Otherwise fit an mwd and keep at range whilst salvaging. |

elitatwo
Eve Minions Poopstain Removal Team
529
|
Posted - 2015.01.08 09:13:01 -
[25] - Quote
I would like a corporation MTU that get's a reinforced timer of two to four hours.
signature
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Tabyll Altol
Breaking.Bad Circle-Of-Two
68
|
Posted - 2015.01.08 09:34:32 -
[26] - Quote
Reaver Glitterstim wrote:I vote increase the default range on tractor beams and decrease the tractor speed of the MTU.
I would go more far than you the speed is one part i would also lower the max target range to 60 km, would exclude the looting function or give the same funktion also to the player tractor beams.
The MTU ist from the performance way better than the noctis the only thing which the noctis offers is that you can fit salvagers too and target multiple items. But by the fact that you can give the mtu some time and it will do the whole work by itself with a small percentage of skill and costs the mtu is way too strong.
+1 for every nerv of the mtu |

Corraidhin Farsaidh
Farsaidh's Freeborn
887
|
Posted - 2015.01.08 10:06:08 -
[27] - Quote
MTU is fine. a field of 30 wrecks at an average of 30 KM wil take about 16.5 minutes for the MTU to clear, I can do that faster with salvage drones and simply flying to each wreck with loot and a noctis will clear that in very short time. MTU is a useful tool but in no way replaces the noctis. If you don't like other players MTU's blow them up. |

chaosgrimm
Universal Production and Networking Services
178
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Posted - 2015.01.08 13:41:23 -
[28] - Quote
+1 seems reasonable |
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