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Kelgen Thann
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.09.17 03:39:00 -
[31]
Quote: How often do you find instapop BS fleets in Eve?
Fleets of 15-20 are beginning the insta-pop range, and if I partake in my alliance affairs that's all we are. 15-20 or more.
Unless we are on af attack squads, or disposable cruiser/frig raids.
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Wizie
Minmatar Euphoria Released Euphoria Unleashed
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Posted - 2006.09.17 03:40:00 -
[32]
Originally by: Krulla Both sides of this argument are pretty silly tbh.
At short to medium range combat, torps are god. They can do good damage to just about everything, while using no cap, and leaving the midslots for a tank and the lows for damage mods.
For large group large combat, however, the balance swings to turrets - instant damage is here way more important than the versatility missiles offer. Like said, a missile ship is a waste in large group long range combat. A missile user will simply watch his missiles drift off into the void, wasted, after the target has either warped out or been destroyed.
At extreme short ranges, blasters and autocannons, however, rule the field. Here, the torps do not do enough damage to outdamage the DPS of the blasterships, and are outclassed, most of the time.
Both have their uses, both are equally powerful in their own right.
The only problem I see is that torpedoes (specificially javelin torps, which are a bit silly) offer by far the greatest bang for the buck at medium ranges (20km-50km) - Here, ranges are short enough that travel times aren't a huge factor, but long enough so that the short range turret BS aren't effective.
The only problem with BS sized missiles atm are Javelin torps - It's quite silly to have Torpedoes with the speed and precision of cruise missiles, while the penality (speed) is in most cases rather negliable. This is the one and only problem with missiles as I see it.
Torpedoes are fine, Javelin torpedoes are not.
KRulla, you are wrong about blasterships being king at extreme close range. Unless what you mean is a fight starting at 2K. Which happens just about 2% of the time.
A Torp Raven fitted with a heavy tank, cap injector and a warp disruptor will almost NEVER lose a to a blasterthron
The issue is definitely with Javelin torps. They go too fast and too far and do too much dmg for them to be considered torps. ----------------- Sig removed by some noob |

Kelgen Thann
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.09.17 03:42:00 -
[33]
Quote: Here, ranges are short enough that travel times aren't a huge factor, but long enough so that the short range turret BS aren't effective
I agree on all aspects of what you said as well as being silly. Allthough I'd say Jav torps fullfill their purpose perfectly, as Caldari ships also have the highest mass and sig radius, and slow speed makes perfect hits even more likely by having an impossible time to slip to the fringes of their opponents optimal.
Should jav torps travel 150Km PLus. No I don't think they should. Maximum here should be 90km. No more.
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Krulla
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.17 03:44:00 -
[34]
Originally by: Wizie KRulla, you are wrong about blasterships being king at extreme close range. Unless what you mean is a fight starting at 2K. Which happens just about 2% of the time.
A Torp Raven fitted with a heavy tank, cap injector and a warp disruptor will almost NEVER lose a to a blasterthron
The issue is definitely with Javelin torps. They go too fast and too far and do too much dmg for them to be considered torps.
Yes, like I said, Javelins are the biggest issue here. The only other real issue is the fact that it is too hard for blasterships to get into range - Most fights start at 20-30km, and at those ranges, the Raven will already have gotten a good few volleys in.
Javelins are quite simply, broken. They need to be fixed.
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Kelgen Thann
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.09.17 03:47:00 -
[35]
Quote: Javelins are quite simply, broken. They need to be fixed.
The only thing with Javs I would change would be their explosion radius and explosion velocity. I would make those two statistics the same as regular torps keeping all else as is.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.17 03:58:00 -
[36]
all T2 ammo needs to be removed and reviewed. it really is rather overpowered in general.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.17 04:44:00 -
[37]
Originally by: Kelgen Thann
Quote: Blasters only shoot upto 20K with tech II ammo. I dont see ppl complaining about there inability to kill the 49K range sansha.
Because they use rails, or switch to an apoc.
Or they use a speed mod, like all short range ships.
The Raven is the most versatile short range ship. Where the domi is useless at 30km, the Raven still shines, where the Armageddon stops being useful at 40km, the Raven still deals damage. This is why you saw a ton of ravens in the PvP tournament... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

DaveJ777
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Posted - 2006.09.17 05:08:00 -
[38]
Originally by: Krulla It's quite silly to have Torpedoes with the speed and precision of cruise missiles
Incorrect. Torps are not affected by Guided Missile Precision, while cruise are. Cruise are still more effective against small targets. ___________________________________________ I win eve!
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Father Weebles
The Royal Guard
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Posted - 2006.09.17 05:22:00 -
[39]
Originally by: Kelgen Thann Edited by: Kelgen Thann on 17/09/2006 02:27:17 Ok. Hearing people whine about how these missles can hit at all distances is getting annoying.
If you die to a long range Torp Raven you need to watch Austin powers. Specifically the scene where the guy gets rolled over by the Steamroller.
great scene 
"Welcome to EVE, where inflation is out of control." |

Tasty Burger
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Posted - 2006.09.17 05:25:00 -
[40]
Edited by: Tasty Burger on 17/09/2006 05:26:29
Originally by: DaveJ777
Originally by: Krulla It's quite silly to have Torpedoes with the speed and precision of cruise missiles
Incorrect. Torps are not affected by Guided Missile Precision, while cruise are. Cruise are still more effective against small targets.
No, sry, precision torps do more damage against small targets than regular cruise.
I love how the OP talks about fleet combat and instapop as if thats extremely common. Its not. I'll hazard a guess and say that 90% of all pvp is at medium to small gang combat or solo, all three of which the raven pwns any other battleship because it does close range damage at long range without needing a MWD.
Think of this: A torpedo, a tech 1 one, moves faster than a megathron or tempest with MWD. Whining about torpedos taking time to hit is stupid because a close range ship cant even start shooting until it gets at point blank, meanwhile a raven has already shot 5 volleys and ughsmashed the enemies armor. AND THE RAVEN DIDNT BURN ONE CAP UNIT TO GET THERE. The MWD users need to empty their capacitors just to get in range.
Torpedos are like the old megapulse except they work at extreme short range and hit at ridiculous ranges. Overpowered. kplzlockthread.
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DaveJ777
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Posted - 2006.09.17 06:01:00 -
[41]
@#$% why do I have to re-select character every time I preview post?? ___________________________________________ I win eve!
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DaveJ7
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Posted - 2006.09.17 06:01:00 -
[42]
Originally by: Tasty Burger No, sry, precision torps do more damage against small targets than regular cruise.
I said more effective, not more damage. The cruise will have a significantly faster RoF.
Originally by: Tasty Burger
AND THE RAVEN DIDNT BURN ONE CAP UNIT TO GET THERE. The MWD users need to empty their capacitors just to get in range.
Cap boosters.
Originally by: Tasty Burger
Torpedos are like the old megapulse except they work at extreme short range and hit at ridiculous ranges. Overpowered. kplzlockthread.
T2 torps do have a little too much range. But torps are supposed to be a very good medium range weapon. And while they can change damage types, if the types they have initially fitted dont work well against the target (eg. they were ratting and the enemy is hardened specifically to that type), by the time they have noticed this and start changing types, the enemy ship will be within range and wtfpwning them with their overpowered T2 guns. ___________________________________________ I win eve!
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