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Thread Statistics | Show CCP posts - 1 post(s) |

Gizznitt Malikite
Agony Unleashed Agony Empire
63
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Posted - 2011.11.30 21:32:00 -
[31] - Quote
This is not just happening to WH's, but to all gates I believe....
Best Change to Gate Mechanics EVER!!!!
I can't decide if this is a really awesome change or not... I think you should leave it as is for the next month so we can evaluate it!!!!!
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Pickles TheDrummer
Industrial Forge Works Inc
0
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Posted - 2011.12.01 03:35:00 -
[32] - Quote
CCP I would personally appricate it if you would leave this feature in place. I know that it is very annoying trying to kill a wormhole corp when they keep jump to high sec
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Tess La'Coil
Starfrackers Inc Quantum Forge
5
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Posted - 2011.12.01 07:14:00 -
[33] - Quote
For PvPers this is just plain awesome anywhere, if you manage to get a shot off where you're allowed you can follow your target wherever.
For failed gankers on WH's who jump back to HS after a failed attempt this is also awesome, as they can keep engaging on the other side when their target might think they are safe when jumping.
But it makes ZERO sense. Engaging means you are the aggressor, so you should get a penalty for this when you enter a secured space. Someone running away from you to a HS system that does not fight back at all should not be free game to you just because you shot at him where it was legal.
For petty WH ganking I can see the fun in this an all.. but consider the same for a Jump Freighter that just jumped to a LS Cyno and warps on a gate, gets targeted by you.. you get a shot off, and then it jumps to a 1.0 system. Where, you can warp scramble it.. and keep firing at it until it breaks. Alone, in your rifter. And, due to new aggression mechanics the pilot can also not logoffski to get the freighter to safety. So all the pilot can do is A; Wardec you and have his friends help him out or B; get some friends to suicide gank.
I think the new logoff mechanic with keeping aggression for 15 minutes and staying in space for 15 minutes messed with the gate/WH jump mechanic where it toggles the last combat to keep you in "combat" so to say. As fun as it might seem, I cannot imagine this to be an intended change. It basically makes anything that cannot defend itself fair game. And it would even turn Hisec into -the- battlezone, as that is the place where you can finish your target without any chance of retaliation apart from wardecs and having your mates suicide gank your attacker (which no longer pays out insurance).
Quote:CCP I would personally appricate it if you would leave this feature in place. I know that it is very annoying trying to kill a wormhole corp when they keep jump to high sec You do realize that the whole idea of Hi-sec is that you're protected by CONCORD as long as you don't agress anything, right? If this stays like this it will mean that not a single target that cannot defend itself will be able to enter WH/Low/Nullsec anymore.. and it will basically remove all the targets you currently have once people realize this..? |

Ciar Meara
Virtus Vindice
309
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Posted - 2011.12.01 07:27:00 -
[34] - Quote
Tanya Powers wrote:Hem, give a little kiss to Punkturis for me mkay? 
This creeped me out.
also: It may not be intentional, it sure is logical, does the corpmate now has killrights on this WH-pirate?
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Gnadolin
Space Pioneers Property Management Solutions
0
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Posted - 2011.12.01 11:20:00 -
[35] - Quote
The matter of fact is, that this issue also occours when jumping from null to low oder highsec, even when jumping from low to high. That would not be a problem if only the aggressor gets the flag, but it does not only affect aggressors. Everytime you GET agressed, even without reagressing, you are 15 Minutes free prey for your aggressor.
Example: Imagine you fly though low/null/WH. You get aggressed by a player. You manage to escape WITHOUT reagressing.(cause maybe you fly a hauler or sth similar) Your attacker is now allowed to hunt you down for 15 minutes even in High.
That definetly seems a bug.
Carry aggression Flag if you aggress is OK, but not only for been aggressed.
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Tess La'Coil
Starfrackers Inc Quantum Forge
6
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Posted - 2011.12.01 12:51:00 -
[36] - Quote
Gnadolin wrote:Carry aggression Flag if you aggress is OK, but not only for been aggressed.
Well, yes it is in a way.. because it is intended for "the Great Logoffski IWIN button" but the bug is that this carries over to systems where you have a different security situation. And getting an aggression flag towards your aggressor is strange, because this would mean that your corp members that want to defend you in lowsec are also not allowed to do so without getting harassed by gate guns as also happens in hisec.. |

Trianta Winter
Production N Destruction INC. Blue Moon Alliance
1
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Posted - 2011.12.02 23:48:00 -
[37] - Quote
I hope this gets dealt with soon. This WH carebear is a scared bear! On the other hand, my combat alt is going to load up on cheap kills! Really, this needs to get fixed, he managed to get plenty of kills on the hole without this mechanic. It is an art really... Get them before they jump! |

Xamiakas
The Templar Navy BRABODEN
0
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Posted - 2011.12.04 20:37:00 -
[38] - Quote
right... guys you have seem to forgotten one fact.. aggression timers supposedly are according to laws enforced by concord... w-space has NO concord.. no links to neocom or anything like that.. so why aggro in wh space should be let through to known space? |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
52
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Posted - 2011.12.04 20:45:00 -
[39] - Quote
Is this really not fixed YET? (Not accusing, just wondering.) |

Floydd Heywood
Science and Trade Institute Caldari State
43
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Posted - 2011.12.05 09:44:00 -
[40] - Quote
I don't know what surprises me more: That it apparently isn't fixed yet or that there is so little complaining going on. |
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