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baltec1
Bat Country Goonswarm Federation
14439
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Posted - 2015.01.10 07:29:19 -
[1] - Quote
A bin for all of the terrible ideas on afk cloaking. ISD are getting lazy
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baltec1
Bat Country Goonswarm Federation
14439
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Posted - 2015.01.10 07:33:17 -
[2] - Quote
M1k3y Koontz wrote:Thelonious Blake wrote:And honestly I have yet to see a member of distinguished wormhole group/corporation to moan about cloaking mechanics. And this speaks alot. Prove me wrong with a link.
*Snip* Please refrain from personal attacks. ISD Ezwal. being vocal about AFK cloaking doesn't mean the mechanic is broken. Not in the current state of the game, at least by my opinion. Must... resist... quagmire... Fine. WHs don't compain about AFK cloaking because they control their geography. They can close WHs, you can't close stargates in nullsec. Thus, WHs =/= nullsec. Let's get that point in EARLY.
Nope, its because they have no idea the AFK cloaker is there.
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baltec1
Bat Country Goonswarm Federation
14440
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Posted - 2015.01.10 08:17:44 -
[3] - Quote
Gabriel Elarik wrote:the point is the cloaker is in Hostile space and 100% safe nothing should be 100% safe while ingame
and anyone that plays eve should know that after all its a golden rule in eve nothing is safe
i dont care that he cant harm me but i cant harm him while he is sitting in space and getting intel on us we cant do anything to prevent that and intel has more value than some isk
No Risk / Huge Gain do you see my point
I demand everyone AFK in a station should be forced to undock so I can kill them.
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baltec1
Bat Country Goonswarm Federation
14440
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Posted - 2015.01.10 08:44:12 -
[4] - Quote
Bullet Therapist wrote:baltec1 wrote:Gabriel Elarik wrote:the point is the cloaker is in Hostile space and 100% safe nothing should be 100% safe while ingame
and anyone that plays eve should know that after all its a golden rule in eve nothing is safe
i dont care that he cant harm me but i cant harm him while he is sitting in space and getting intel on us we cant do anything to prevent that and intel has more value than some isk
No Risk / Huge Gain do you see my point I demand everyone AFK in a station should be forced to undock so I can kill them. Stations can be flipped and station services can be offlined. The loss of a station can be devastating for a corporation or alliance.
Now try that with a Guristas station or Jita 4-4.
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baltec1
Bat Country Goonswarm Federation
14444
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Posted - 2015.01.10 09:16:10 -
[5] - Quote
Gabriel Elarik wrote:as statet above
Stations can be flipped and station services can be offlined. The loss of a station can be devastating for a corporation or alliance.
they dont need to interact to gather intel sitting near the station looking what ships undock how many targets (players) are online at specific times and what ships are used for pve and pvp evtl a corp has a weekly mining op and after 2 weeks he noticed that they do the mining op every Friday etc etc
Once more I ask, how do you flip the two stations in 6NJ8-V.
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baltec1
Bat Country Goonswarm Federation
14444
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Posted - 2015.01.10 09:24:28 -
[6] - Quote
Gabriel Elarik wrote:as long as they can see with d scan probes or visual they interact with the world they gather intel and nobody can do anything about it players sitting in stations they can be flipped and i by all means i had the joy to come back after a week and sitting in hostile space with no means to move my stuff out thats one of the risk players have while sitting in stations while cloakys have no risk and intel and if its that thats hinders improvement by all means make a thread and say what mechanic would be ok i have no problems with that
For the third time I ask, how do you flip NPC stations.
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baltec1
Bat Country Goonswarm Federation
14445
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Posted - 2015.01.10 09:38:32 -
[7] - Quote
Bullet Therapist wrote:
Yep there are NPC stations. Not all stations are invulnerable though
Just the vast vast bulk of them.
If AFK cloakers are forced to decloak then it is only fair we force people AFK in station to undock so I can kill them.
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baltec1
Bat Country Goonswarm Federation
14445
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Posted - 2015.01.10 09:55:57 -
[8] - Quote
Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:
Yep there are NPC stations. Not all stations are invulnerable though
Just the vast vast bulk of them. If AFK cloakers are forced to decloak then it is only fair we force people AFK in station to undock so I can kill them. Sure, your line of reasoning makes complete sense! I admit defeat and I see the light now. While we're at it, we should also introduce a mechanic to *ahem* forcefully online all players that are offline, in space or not, so that you and I may unite our forces to gloriously PVP them. We can't stop there though, because that just leaves the filthy unsubbed in an un-PVPed state, so we must force new mechanics upon CCP post haste to subscribe all accounts past due, log them in, and PVP them- with vigor! Furthermore, I DEMAND we should resurrect all characters- especially those unfortunate enough to have their names stripped for them, being the lowliest of low, the downtrodden trial capsuleer, so that we may innervate them with a name-anew to resub, log them in, undock, and decloak them for their own benefit, so that they may taste the wonderous fury of baltec1's megathron!
Damn ******* right.
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baltec1
Bat Country Goonswarm Federation
14447
|
Posted - 2015.01.10 12:17:56 -
[9] - Quote
Mr Doctor wrote:Why wouldnt you just add a 1h cycle time to cloaks, maybe 2 for covert and give caps the trait of infinite cycle time. Supers would really be the only ones screwed by a 1h cycle so.....
This is only aimed at AFK cloakers which brings us back to the fact that an AFK cloaker can literally do nothing.
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baltec1
Bat Country Goonswarm Federation
14452
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Posted - 2015.01.10 12:35:01 -
[10] - Quote
Mr Doctor wrote:baltec1 wrote:Mr Doctor wrote:Why wouldnt you just add a 1h cycle time to cloaks, maybe 2 for covert and give caps the trait of infinite cycle time. Supers would really be the only ones screwed by a 1h cycle so..... This is only aimed at AFK cloakers Which is the thread title....
So why do you want to nerf something that cant do anything?
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baltec1
Bat Country Goonswarm Federation
14456
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Posted - 2015.01.10 12:41:53 -
[11] - Quote
Mag's wrote:
Now isn't it a little odd that those asking for cloaking nerfs, ignore the main issue? One would think balance would involve all the mechanics and change them together, to reach the best outcome.
BUT MAH RATTIN
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baltec1
Bat Country Goonswarm Federation
14457
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Posted - 2015.01.10 15:36:53 -
[12] - Quote
Rovinia wrote:baltec1 wrote:So why do you want to nerf something that cant do anything? Then why are you so afraid of a nerf of something that can't do anything anyways? 
At this point AFK cloaking is the only counter to the instant intel that is local.
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baltec1
Bat Country Goonswarm Federation
14554
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Posted - 2015.01.20 00:54:05 -
[13] - Quote
Bullet Therapist wrote:The issue that I have is that it is a powerful tool that has very few drawbacks right now and that a player can remain in a ship, cloaked in space indefinitely.
Its the only counter to the insta intel that is local.
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baltec1
Bat Country Goonswarm Federation
14555
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Posted - 2015.01.20 01:30:15 -
[14] - Quote
Rowells wrote:baltec1 wrote:Bullet Therapist wrote:The issue that I have is that it is a powerful tool that has very few drawbacks right now and that a player can remain in a ship, cloaked in space indefinitely.
Its the only counter to the insta intel that is local. Aside from jump portals.
They require something to be in local to jump to, the second their cyno ship enters local the are seen.
AFK cloaking is the only thing that can counter local intel.
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baltec1
Bat Country Goonswarm Federation
14555
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Posted - 2015.01.20 02:02:56 -
[15] - Quote
Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:The issue that I have is that it is a powerful tool that has very few drawbacks right now and that a player can remain in a ship, cloaked in space indefinitely.
Its the only counter to the insta intel that is local. Or interceptors, other fast frigates, interdictors, logoffs, or awox alts. It's not the only counter, it's a counter, and again, for the thousandth time, I'm not asking for it to be removed, or even that local not be changed. The argument here is that local isn't perfect and that cloaking should have a limiting factor.
All of those ships and tactics show up in local the instant they enter the system. They are not a counter to it.
AFK cloaking is the only thing that can mess with this instant intel.
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baltec1
Bat Country Goonswarm Federation
14555
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Posted - 2015.01.20 02:12:32 -
[16] - Quote
Rowells wrote: If your using the literal sense, then absolutely nothing that is legal is a counter since you can't remove yourself from local. AFK cloaking would be a counter to something the other pilots assess from that Intel. The Intel hasn't been fooled or changed.
If you have something sitting in local doing nothing for hours to days at a time thats defeating the intel.
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baltec1
Bat Country Goonswarm Federation
14555
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Posted - 2015.01.20 02:14:55 -
[17] - Quote
Bullet Therapist wrote:
If they catch anything they are. That's the point right?
No.
That vast vast bulk will be watching local and will scamper at the first sign of something hostile. AFK cloaking defeats this intel system.
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baltec1
Bat Country Goonswarm Federation
14557
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Posted - 2015.01.20 02:29:18 -
[18] - Quote
Bullet Therapist wrote: Yeah, I think it is. If you're catching them, you've circumvented or used local to your advantage (i.e. caught fleeing ships in bubbles on the station.)
At what point do they not show up in local?
Bullet Therapist wrote: Not everyone.
Just damn near everyone.
Bullet Therapist wrote: No, it isn't.
I just rubbished all of your last argument for this.
Bullet Therapist wrote: Yes, you can actually, but I'm not even asking for that anyhow.
No, you cant. You would have an unfallable intel system with no counters if you remove AFK cloaking.
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baltec1
Bat Country Goonswarm Federation
14557
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Posted - 2015.01.20 02:30:49 -
[19] - Quote
Rowells wrote:baltec1 wrote:Rowells wrote: If your using the literal sense, then absolutely nothing that is legal is a counter since you can't remove yourself from local. AFK cloaking would be a counter to something the other pilots assess from that Intel. The Intel hasn't been fooled or changed.
If you have something sitting in local doing nothing for hours to days at a time thats defeating the intel. Nothing that local does tells you that he is inactive. The assumption as to whether or not the pilot is active or inactive is exactly that. An assumption. You can choose to treat him as AFK or as active. Local doesn't give you that.
Nevertheless this is the only thing we have that can beat local intel.
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baltec1
Bat Country Goonswarm Federation
14557
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Posted - 2015.01.20 02:42:21 -
[20] - Quote
Rowells wrote: That's the thing, it can't beat it. You are essentially working against the intelligence of the other person. Which is how most other ways around it work.
After sitting in local for a few days/weeks they ignore you. Its as close as we can get to not showing up in local.
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baltec1
Bat Country Goonswarm Federation
14557
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Posted - 2015.01.20 02:57:17 -
[21] - Quote
Bullet Therapist wrote:
Weren't you the one chastising people in a battleship thread for not being able to invent new fits to ride along with harpy gangs in their megathron? Now, here you're telling me that you can't fit up an interceptor to catch an afk isktar at an anomaly or you can't catch one floating into a station with a dictor? That using local to bring potential targets to a central location isn't using local to your advantage? Sorry, it's not the only tool or the only counter, even if you're not able to see other potential solutions.
Feel free to show us an intercepter that can be fitted to not show up in local. Same for a dictor.
Incidentally, people are told to not warp to a station. Once again, idiots are not the norm, damn near everyone warps to a POS or safe.
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baltec1
Bat Country Goonswarm Federation
14559
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Posted - 2015.01.20 03:25:40 -
[22] - Quote
Bullet Therapist wrote:
Safes are scannable and a POS can still be bubbled.
Yep, a dictor is going to instantly know exactly which of the dosens of POS the enemy will warp to and will instantly know where their safe spot is.
Bullet Therapist wrote: No, most ratting ships don't fit a cloak, and most POSs aren't covered in guns and ewar.
Most ishtars do fit a cloak and near every single POS has guns
Bullet Therapist wrote: Feel free to show me an isktar that can warp out of an anomaly in the time a 2 second aligning 11.3 au/s ares can land on grid.
All of them?
It takes longer than 2 seconds just to D-scan the right anom they are in.
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baltec1
Bat Country Goonswarm Federation
14580
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Posted - 2015.01.20 11:02:40 -
[23] - Quote
Jenshae Chiroptera wrote:Omnathious Deninard wrote:Jenshae Chiroptera wrote:They should not have a perfectly safe way to wait around for the perfect time to strike. And if AFK cloaking is removed, .... ... then you have active cloaking, where they need to move from book mark to book mark when Recons are out hunting them, where they need to change systems or log off, where they need to make some really deep saved locations. The damage AFK-cloakers do, for the effort they put in and the ability to pick and chose the best morsels is disproportionate.
And ratting with the perfect safety net that is local intel will have no counter to it.
While we are at it, I guess you also think we should be able to force AFK players in stations to undock too as they are doing the exact same thing as an AFK cloaker.
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baltec1
Bat Country Goonswarm Federation
14584
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Posted - 2015.01.20 13:59:46 -
[24] - Quote
Bullet Therapist wrote:
Scout.
Shows up in local, everything scatters
Bullet Therapist wrote: Most don't fit them, those that do often offline them. Other ships don't.
If they don't have a POS they fit them.
Bullet Therapist wrote: Other than staging and jump bridges most POSes have no or few guns.
Not only does just about every POS come armed but ratting POS also tend to sport bubbles around them. You never warp blind to a POS.
Bullet Therapist wrote: Bring more than one interceptor and shotgun the sites players are most likely to be in, it's not like all anomalies are created equally.
Still takes far longer to get to an anom than for the ishtar to warp off.
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baltec1
Bat Country Goonswarm Federation
14584
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Posted - 2015.01.20 14:01:02 -
[25] - Quote
Haywoud Jablomi wrote:baltec1 wrote: While we are at it, I guess you also think we should be able to force AFK players in stations to undock too as they are doing the exact same thing as an AFK cloaker.
Though simular, they are not the same. If one is hiding in a POS, the pos can be destroyed. If hiding in a station, the station can be flipped or sov lost in the system. Though these both take time, a system camper can stay in a system till the day the servers shut down and nothing will remove that player. Which in itself is a valid point on why AFK cloaking is an issue.
Stations cannot be flipped. You can stay AFK in station forever if you wish.
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baltec1
Bat Country Goonswarm Federation
14602
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Posted - 2015.01.20 18:50:06 -
[26] - Quote
Vulfen wrote: Im not saying it should be a harsh change, theres no reason for a non cov ops ship to spend more than 15 minutes cloaked (safe log off timer) so i would aim for it to be set for around that time, with cov ops based ships able to spend more like 1 hour cloaked before any concern. (before any rigs)
So I have to stop playing EVE if something enters local I cannot deal with while flying a cloaky mega and I cannot use scouts to keep an eye on the on grid activities of a defense fleet that has a lot of drag bubbles around it.
Vulfen wrote:If you take a look at SIFI in general cloaking devices generally require a massive amount of power, however in eve you can just cloak with no cost.
You can not use any mod of any kind while cloaked.
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baltec1
Bat Country Goonswarm Federation
14602
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Posted - 2015.01.20 18:53:08 -
[27] - Quote
Haywoud Jablomi wrote:Doddy wrote:AFK cloaking is no different to being afk in station or afk in a pos. Keep them all as they are or nerf them all.
Cloaking in general is a counter to local, keep them both as they are or nerf them both.
Nerf Afk cloaking specifically or cloaking in general without nerfing these other things and it will just kill the game even more. This is false in every sense. POS can be destroyed. A station can change hands, reinforced or taken. Though you cant eject the player, you always know where they are, and if they undock you know exactly where they will be. None of these are true with a "AFK cloaker". As I said a few posts ago. They can stay cloaked safely in a system with minimal effort till the EVE servers are closed.
A station cannot change hands or lock people out. And AFK player in a station is exactly the same as an AFK cloaker.
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baltec1
Bat Country Goonswarm Federation
14602
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Posted - 2015.01.20 19:24:35 -
[28] - Quote
Haywoud Jablomi wrote:baltec1 wrote:A station cannot change hands or lock people out. And AFK player in a station is exactly the same as an AFK cloaker. In what world do you live in where a station can not change hands or deny access. It happens all the time in Null
It has never happened in null sec or any other area of space save for people in FW.
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baltec1
Bat Country Goonswarm Federation
14610
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Posted - 2015.01.21 00:01:52 -
[29] - Quote
All this boils down to is people want to rat in safety and AFK cloaking stops that by messing with the local intel they use. Getting rid of local fixes both issues in one go. You no longer have to worry about an AFK cloakers and we no longer need to spend days sitting in a system waiting for people to ignore us.
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baltec1
Bat Country Goonswarm Federation
14613
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Posted - 2015.01.21 05:04:42 -
[30] - Quote
Haywoud Jablomi wrote:baltec1 wrote:All this boils down to is people want to rat in safety and AFK cloaking stops that by messing with the local intel they use. Getting rid of local fixes both issues in one go. You no longer have to worry about an AFK cloakers and we no longer need to spend days sitting in a system waiting for people to ignore us. ........ you dont seem to get it but then again you didnt seem to know stations in null could change hands, so... go figure.
They cant.
And I do get it, this is the decade old whine from nullbears that they cannot rat in peace.
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baltec1
Bat Country Goonswarm Federation
14613
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Posted - 2015.01.21 05:10:43 -
[31] - Quote
Jenshae Chiroptera wrote:
Docked ships : - Can't bubble, hot drop or otherwise interact with ships outside.
Neither can an AFK cloaker. Both can become active an do these things.
Jenshae Chiroptera wrote: - Can't D-scan or see where the enemies are.
Neither can an AFK cloaker, both can become active in the same timeframe.
Jenshae Chiroptera wrote: - It can undock blindly into a trap and be alpha'ed out of existance instantly.
Fun fact, you are immune to attack when you undock
Jenshae Chiroptera wrote:Cloak ships can: Do PI in the system, run remote markets, send ISK to people or recieve it and settle contracts. 
Docked ships can do these things too.
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baltec1
Bat Country Goonswarm Federation
14618
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Posted - 2015.01.21 17:55:13 -
[32] - Quote
Leannor wrote:Gabriel Elarik wrote:Nothing should be 100% safe in eve
make a safe cloak 100% safe thats wrong nothing else as long as he is cloaked he cant harm anyone Nothing should be 100% safe in EVE right? Then, why is it ok for a cloaker to sit in a spot, untracable and 100% safe from discovery? You contradict yourself. (Also, aren't stations safe when docked? You're theory is not logical, some things are 100% safe in EVE) That said, claoky campers do have a one sided argument. There should be balance, and a counter to at least 'try' and attempt to rout them out. Equally shouldn't be a win win to decloak them, but give a bit of cat and mouse, make it a challenge, something to do, not an impossibility.
The downside to an AFK cloaker is they can do nothing at all.
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baltec1
Bat Country Goonswarm Federation
14619
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Posted - 2015.01.21 19:20:38 -
[33] - Quote
Haywoud Jablomi wrote:Nikk wrote:The PvE players have allowed their expectations of play to rise, up to the point where they can only be satisfied running maximum efficiency mining or ratting fitting schemes. How is this any different than PVP players? It's a pointless statement. Who would willingly reduce their efficency? You honestly dont get it or you are just trying to split hairs or something.
PVE players have a habbit of wanting to remove any and every object and tactic that can cut into their isk/hr rather than adapt and take a hit to their income.
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baltec1
Bat Country Goonswarm Federation
14625
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Posted - 2015.01.21 23:13:52 -
[34] - Quote
Haywoud Jablomi wrote:I am sorry you misunderstand the role of your ship and what you have chosen to take into combat. It is not my fault that you somehow feel that a class of ships designed for stealth is also not the ultimate killing machine.
Please stop trying to make it sound like you are some poor helpless PVPer cause you have to equip a cloak on your ship.
So again, you are mistaken in your assessment that PVPers bend and PVEers dont.
Though if you feel cloak is such a hindrance to your ability to hunt PVEer's then you should have no issue with this topic at all. Who knows. Modifications to local and cloak could lead to more PVP. But you dont actually want that. You just want your nice easy kills. I keep forgetting your only interested in PVE targets.
PVE players have shown time and again that they are by far the least adaptable.
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baltec1
Bat Country Goonswarm Federation
14633
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Posted - 2015.01.22 17:37:09 -
[35] - Quote
Leannor wrote:Jenn aSide wrote:
I mean, screw the EVE economy that the AFK cloakers actually indirectly help regulate and screw other people playing the game they way they want to. Hell, screw using the tools that ALREADY EXIST (like warp core stabs, target lock breakers, MJDs, Mobile MJDs, Mobil Cyno Inhibitors, Mobile Scan Inhibitors, FoF missiles, energy neutralizers, ECM, ECM drones, ECM bursts, Cynos, Defensive bubbles, friends, alts, friends with alts, alts with friends, etc etc).
Show me the tool that already exists to scan down a cloaked ship? Or even get within range to then use other means to decloak it. Or a means to wear down a cloak so that it becomes not a cloak. All those things you say above deal with an uncloaked ship.
Name one thing an AFK cloaker can do other than show up as a name in local intel.
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baltec1
Bat Country Goonswarm Federation
14652
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Posted - 2015.01.27 05:55:58 -
[36] - Quote
Rowells wrote:Daichi Yamato wrote:My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.
didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?
You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak. E: im speaking of ratter and miner kills specifically
They died because they were either AFK or they were not paying attention.
If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught.
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baltec1
Bat Country Goonswarm Federation
14660
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Posted - 2015.01.27 10:34:28 -
[37] - Quote
Rowells wrote:baltec1 wrote:Rowells wrote:Daichi Yamato wrote:My statement says no such thing. in fact, it does the opposite. 'Change cloaks with local'.
didnt you realise the reason afk cloaking happens is to get around local? havent you been reading?
You dont need to afk cloak to kill people in null-space. Kills can and do happen on a regular basis without camping a system, and most importantly without a cloak. E: im speaking of ratter and miner kills specifically They died because they were either AFK or they were not paying attention. If you pay attention to your free, instant and unavoidable detection system that is local chat then you will never be caught. Sometimes yes, but not always, and not the majority.
No they die because they are dumb, every time. There is no excuse, local intel tool is infalable.
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baltec1
Bat Country Goonswarm Federation
14686
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Posted - 2015.01.28 05:50:13 -
[38] - Quote
Brunik Rokbyter wrote: Your opinions on how it effects sov space, or doesn't, really isn't the question here.
Actually it is. AFK cloaking, right now, is the only counter to intel from local. Get rid of AFK cloaking and we have nothing that can counter it.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 06:01:21 -
[39] - Quote
Skydell wrote:Add "last seen in 'ship type'," to tracking agent reports.
Add tracking to Sov that allows Sov holders to get mail in the same way tracking agents send it. If Skydell is in system, she was seen at Gate A in a Pilgrim just before it cloaked.
If you know I am cloaked up in a Pilgrim you know what I am capable of doing and can prepare for it.
If you want to take it a step further, add a module to Titan, similar to remote ECM but it will decloak everything in system. If the person is ATK, they will be able to cloak back up. If they are truly AFK, they die in a fire.
Or just use Zkill or our out of game intel reporting system.
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baltec1
Bat Country Goonswarm Federation
14720
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Posted - 2015.01.29 08:49:26 -
[40] - Quote
clipper shore wrote:How about using these new npc sleeper's to but a spanner in the works for cloaky campers have them deal with them the possibility of having your ship killed by them sounds fantastic
Sure, but only when we are given an alternative to countering local.
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baltec1
Bat Country Goonswarm Federation
14739
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Posted - 2015.01.30 01:15:36 -
[41] - Quote
clipper shore wrote: i.e for those of you talking about POSes and locsl channels etc this is not the point of the tread.
Yes, it is. Cloaking is the only way to beat the intel given by local chat so any nerfs to it would mean we have no counters to local intel.
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baltec1
Bat Country Goonswarm Federation
14751
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Posted - 2015.01.30 19:59:35 -
[42] - Quote
Haywoud Jablomi wrote:Nikk wrote: The sad part, is that you are misusing the term balance.
That is untrue. Thought we went over this a few pages back in regards to a ship being 100% safe in space and how that wasnt exactly a good thing.
So why are you trying to remove the only counter we have to the intel given by local?
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baltec1
Bat Country Goonswarm Federation
14859
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Posted - 2015.02.05 10:27:33 -
[43] - Quote
Dracvlad wrote:
CCP needs to look at the mechanisms to deal with people who are not actually playing the game using their logged in character to stop other people from playing the game. You can put words in my mouth all you want, but my suggestion is the best way to deal with the AFK cloaky camping issue which drives players away from Eve.
Please provide any evidence that shows people have quit EVE because there is a cloaked ship in local with nobody at the controls.
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baltec1
Bat Country Goonswarm Federation
14862
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Posted - 2015.02.05 17:27:10 -
[44] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
CCP needs to look at the mechanisms to deal with people who are not actually playing the game using their logged in character to stop other people from playing the game. You can put words in my mouth all you want, but my suggestion is the best way to deal with the AFK cloaky camping issue which drives players away from Eve.
Please provide any evidence that shows people have quit EVE because there is a cloaked ship in local with nobody at the controls. Please show evidence to prove that this is not the case...
Oh no, you made the statement, you back up your own words.
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baltec1
Bat Country Goonswarm Federation
14865
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Posted - 2015.02.05 19:29:02 -
[45] - Quote
Dracvlad wrote: Spot on, but its classic baltec1 where he just throws prove it when he knows that most people have anecdotal evidence only, I have known quite a few people who left the game with this round the clock AFK cloaky camping as being one of their reasons.
And you notice that he has not anything to say of the AFK flag suggestion at all, when they try to divert attention and shoot at the person making the suggestion then you know that they find the idea less than appealing but can see no way to counter it on its own merits.
The issue is not cloaking, its continuous AFK cloaking 23.5/24 and 7/7 take that issue away as per my suggestion and people would be happy with the mechanism.
One thing you see thrown at you when raising this issue is that they are AFK so they won;t hurt you, so my reply to that is an AFK flag, the answer being well in which case they would not mind an AFK flag.
Which means all local ratters get the perfect intel tool they crave.
I called you out because you lied. Nobody quits because there's a ship cloaked up who's owner isn't even in the same room as their computer. There is no issue with AFK cloaking, its as old as the game. Null bears want it gone because it messes with their isk/hr because they are cowardly and cant work with others to make themselves safe.
We have several resident AFK cloakers in our top ratting systems yet we continue on. We organize ourselves so we can always respond to when they stop being AFK.
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baltec1
Bat Country Goonswarm Federation
14865
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Posted - 2015.02.05 20:28:53 -
[46] - Quote
Dracvlad wrote:baltec1 wrote:We have several resident AFK cloakers in our top ratting systems yet we continue on. We organize ourselves so we can always respond to when they stop being AFK. That last sentence is all I really can be botherd to reply to, of course you do, you are numerous, well equipped exceptionally well organised and have so much ISK that you don't care about losing multiple AFK Ishtars, drop in the ocean old bean. If anyone deserves to be at the top of the pile due to sheer organisational brilliance its the Goons. There is no other entity in this game that has the will and the means to defend the top ratting systems like you do. You can of course say that AFK cloaky camping does not matter because you guys can deal with it, so lets all become Goons then, problem solved. In terms of the lied bit https://forums.eveonline.com/default.aspx?g=posts&m=5465046#post5465046
1. Don't AFK rat, that's a guaranteed death right there.
2. Anyone can do it. All you need to do is be in a fleet and have pvp ships you can hop into.
3. You still lied.
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baltec1
Bat Country Goonswarm Federation
14865
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Posted - 2015.02.06 08:29:50 -
[47] - Quote
Dracvlad wrote:
Oh dear the wormhole argument again, well while you can light a cyno in worm hole space, nothing can jump to it, its not what is in system which is the problem, its what can cyno in on you that is, doh can you think it through before posting, facepalm!!!
In terms of the D-scan immunity, yeah too damn right I rage quit, it was the final straw, my arguments are posted on EN24 which explain why.
Thing is you people never quit, you just post it as a threat.
We already have plenty of tactics we can use to deal with AFK cloakers and blops gangs.
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baltec1
Bat Country Goonswarm Federation
14867
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Posted - 2015.02.06 11:57:40 -
[48] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Oh dear the wormhole argument again, well while you can light a cyno in worm hole space, nothing can jump to it, its not what is in system which is the problem, its what can cyno in on you that is, doh can you think it through before posting, facepalm!!!
In terms of the D-scan immunity, yeah too damn right I rage quit, it was the final straw, my arguments are posted on EN24 which explain why.
Thing is you people never quit, you just post it as a threat. We already have plenty of tactics we can use to deal with AFK cloakers and blops gangs. The best null sec block in the game who can escalate to the end game is able to defend their key ratting systems deep in the heart of their territory, well who would have expected that?
Anyone can do it. But hey, that requires "effort".
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baltec1
Bat Country Goonswarm Federation
14867
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Posted - 2015.02.06 13:27:48 -
[49] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Oh dear the wormhole argument again, well while you can light a cyno in worm hole space, nothing can jump to it, its not what is in system which is the problem, its what can cyno in on you that is, doh can you think it through before posting, facepalm!!!
In terms of the D-scan immunity, yeah too damn right I rage quit, it was the final straw, my arguments are posted on EN24 which explain why.
Thing is you people never quit, you just post it as a threat. We already have plenty of tactics we can use to deal with AFK cloakers and blops gangs. The best null sec block in the game who can escalate to the end game is able to defend their key ratting systems deep in the heart of their territory, well who would have expected that? Anyone can do it. But hey, that requires "effort". No not everyone can do it, its the ability to escalate, though its anticipating how they will do that will give you a chance. Your coalition had a terrible time with PL dropping large fleets of BLOP's a couple years back, until you managed to catch them once and gave them a good kicking, which I cheered by the way and they stopped doing it. But what chance a small medium alliance near Catch against PL for example? Its not impossible, but its damned hard.
You dont get the entire supercap force of PL landing to kill a ratting ishtar. It is very easy to deal with a blops gang but as I said before, people such as yourself don't want to expend any effort. Frankly you might as well leave null and go back to highsec because once occupational sov arrives you are going to lose your space to someone who is litterally beating you in their sleep.
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baltec1
Bat Country Goonswarm Federation
14872
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Posted - 2015.02.06 14:40:06 -
[50] - Quote
Quote:
Think some alliance near Catch and think what they have in range, then think about what happens if they escalate, now compare to the heart of Deklin and what you can escalate, that's a major difference.
I have already left null and am in hisec, I took that decision after the D-scan immunity stupidity and I am going to watch and see how occupational sov develops. As for beating me in their sleep, very droll, but thats actually a bit of a joke both ways isn't it?
We have lost several titans in our heartlands and countless bad ratting carriers so that first comment is just rubbish. You are perfectly able to defend yourselves you just cant be bothered to do it. And yes, they are beating you in their sleep.
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baltec1
Bat Country Goonswarm Federation
14874
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Posted - 2015.02.06 15:25:40 -
[51] - Quote
Dracvlad wrote:baltec1 wrote:Quote:
Think some alliance near Catch and think what they have in range, then think about what happens if they escalate, now compare to the heart of Deklin and what you can escalate, that's a major difference.
I have already left null and am in hisec, I took that decision after the D-scan immunity stupidity and I am going to watch and see how occupational sov develops. As for beating me in their sleep, very droll, but thats actually a bit of a joke both ways isn't it?
We have lost several titans in our heartlands and countless bad ratting carriers so that first comment is just rubbish. You are perfectly able to defend yourselves you just cant be bothered to do it. And yes, they are beating you in their sleep. Then your earlier statement is incorrect then?
And which one would that be?
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baltec1
Bat Country Goonswarm Federation
14875
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Posted - 2015.02.06 17:04:01 -
[52] - Quote
Haywoud Jablomi wrote: But then again I never understood why they allowed almost every ship in the game to fit a cloak either.
There are drawbacks to fitting one on a none specialised ships. They also made the specialised ships weaker than the other options too.
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baltec1
Bat Country Goonswarm Federation
14875
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Posted - 2015.02.06 18:15:55 -
[53] - Quote
Haywoud Jablomi wrote:Celestia. Your entire post ignores one key fact. The fact that you can achieve 100% safety with a cloak. Even the most basic of the cloaks.
And in order to get that your ship can do nothing to anything.
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baltec1
Bat Country Goonswarm Federation
14876
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Posted - 2015.02.06 18:30:57 -
[54] - Quote
Haywoud Jablomi wrote:
And of course this is the great debate. I personally dont believe the statement is true. I believe it can have a great effect on things, even if no shots are ever fired.
Do go on about the offensive capabilities of a cloaked Megathron.
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baltec1
Bat Country Goonswarm Federation
14877
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Posted - 2015.02.06 20:56:40 -
[55] - Quote
Haywoud Jablomi wrote:Celestia. Logging off is just a silly argument. You arent even in the game. As for docked. That is a limited safety. That station can change hands if it is in null space, and though you might be safe, you cant do anything. Not even proper intel.
.
Neither can an AFK cloaker. Also stations cannot be taken over.
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baltec1
Bat Country Goonswarm Federation
14879
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Posted - 2015.02.07 08:42:15 -
[56] - Quote
Dracvlad wrote:Cassandra Skjem wrote:Honestly the better solution would be to eliminate local. If you can't pick em up with your scanners maybe Schroedinger's Cat didn't get killed yet. The issue here is that the risk is too damn great for people to operate, contrary to peoples perception of me as being full of fear etc., I was actually belt ratting to have fun while grinding giving people a merry chase and trying to pick them off if they made mistakes in my period in Stain, I did the PvE with ships fitted for PvP, see my article on EN24. I got a few but most were wise to me, removing local would make it just a question of having three accounts minimum and lots of screens just to operate in 0.0. Or I have to sit around waiting for my assistance in corp to come in which means I twiddle me thumbs... At that point ISK making in 0.0 as a small corp or solo person is not valid, so I would decide as I did recently after the D-scan nerf to just do level 4's in hisec and come into 0.0 for fun and games only. What will happen then: Massive whining by gankbears asking for hisec rewards to be nerfed and rewards in 0.0 to be increased, but CCP cannot nerf level 4's because at this point there are a lot of people in hisec who do that and many would just go, nah not going to null. If you want an empty wastelands with pockets of large groups together in -1.00 systems and a few groups ninja operating then yeah remove local, it would be amusing to watch from hisec! That being said I hope the new Jovian space has no local if that is what is happening of course, then we can test your ideas, but it also requires no intel about activities that enable hunters to easily zoom in on people.
WH get along not only just fine without local, but so fine they have the most pimped out fleets I have ever seen. Your argument has zero merit.
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baltec1
Bat Country Goonswarm Federation
14879
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Posted - 2015.02.07 08:49:14 -
[57] - Quote
Dracvlad wrote:
So stating a fact that a game mechanic WH which has limited mass as compared to a cyno that does not has zero merit, methinks you try too hard...
Methinks you lie too much.
Nobody is dumping entire Strat Op fleets on a ratter.
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baltec1
Bat Country Goonswarm Federation
14880
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Posted - 2015.02.07 10:04:27 -
[58] - Quote
Dracvlad wrote:So you just theory craft with EFT then? And very well I may add  Its called escalation which often occurs when a defender has caught an attacker and is making mincemeat out of them so they escalate to save them. Of course someone would not escalate in Deklin, they can't, but in regions close to Catch PL could escalate to the end game, on for example an event started by a BLOP's fleet getting caught, its pretty obvious...
Yes, they can escalate in dek. How do you think they kill our titans?
What nobody does is dump entire fleets on a ratter unless you decide to drop triage carriers which you don't need in the first place. The vast vast bulk of gangs hunting ratters number around 15 pilots which is easily handles by just about any competent gang of your own.
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baltec1
Bat Country Goonswarm Federation
14880
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Posted - 2015.02.07 11:03:14 -
[59] - Quote
Dracvlad wrote: But that is now rather difficult to do with the changes to power projection, its not impossible but its only people like Black Legion who have the attitude for it in Deklin, the others do smaller stuff.
It still happens, so your statement that Dek is safe is simply not true.
Dracvlad wrote: I never said they would dump strat fleets on ratters, I have always been talking about potential escalations.
Once again we come to the fact that you are paralysed by fear of something that might happen.
Dracvlad wrote: Triage set up for that when I knew the fleet that the Razor campers could bring in, did not get dropped as they knew they could not take us. 15 may be what you see in Deklin, in other space its less due to obvious reasons. Gang, what do you define as a Gang, what many people define as a fleet I would guess?
Oh I dunno, 15?
there is nothing unique of special about dek, we get the exact same gangs, afk campers and hotdrops everyone else gets. The difference between us and you is that we put in the effort to protect ourselves while you give up, run away and then beg CCP to hold your hand.
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baltec1
Bat Country Goonswarm Federation
14881
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Posted - 2015.02.07 12:47:17 -
[60] - Quote
Dracvlad wrote:
Answer this then, is your friends WH subject to the same neighbours every day? No!
And a Cyno has no limits in terms of mass unlike WH's
Stop it, its foolish, its not the same!
Given 99% of attacks on our space involve 15 people or less in subcaps, yea, its the same.
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baltec1
Bat Country Goonswarm Federation
15027
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Posted - 2015.02.18 14:08:15 -
[61] - Quote
How exactly is afk camping bullying someone?
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baltec1
Bat Country Goonswarm Federation
15031
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Posted - 2015.02.18 20:07:35 -
[62] - Quote
Haywoud Jablomi wrote:baltec1 wrote:How exactly is afk camping bullying someone? I dont think it really is. Though I can see how it could easily frustrate people enough to move back to High sec.
The weak shall be purged.
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baltec1
Bat Country Goonswarm Federation
15069
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Posted - 2015.02.21 19:42:29 -
[63] - Quote
Haywoud Jablomi wrote:Nikk. I am not proving the point of it null is safe or not. I am pointing out that you are still wrong in regards to AFK cloaking being the only way to get kills.
Try to stay on topic. Your claim is that AFK cloaking should be allowed cause its the only way to get kills. This is wrong and with provable evidence.
Idiots not looking at local does not an argument make.
In the end, an AFK cloaker can do nothing.
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baltec1
Bat Country Goonswarm Federation
15128
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Posted - 2015.02.22 11:57:29 -
[64] - Quote
Haywoud Jablomi wrote:
Only if you accept the term at its most literal. AFK cloaker is a general term for a style of game play. You know that and you know your statement is wrong.
There is plenty of proof that AFK cloaking is not the only way to get kills.
Please provide said proof of an AFK cloaker that has killed anything.
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baltec1
Bat Country Goonswarm Federation
15135
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Posted - 2015.02.23 03:57:52 -
[65] - Quote
Haywoud Jablomi wrote:baltec1 wrote:Haywoud Jablomi wrote:
Only if you accept the term at its most literal. AFK cloaker is a general term for a style of game play. You know that and you know your statement is wrong.
There is plenty of proof that AFK cloaking is not the only way to get kills.
Please provide said proof of an AFK cloaker that has killed anything. Please review the last 61 pages of posts. You will find all the evidence you need.
So that would be zero evidence of anything getting killed by an AFK cloaker.
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baltec1
Bat Country Goonswarm Federation
15146
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Posted - 2015.02.23 17:52:54 -
[66] - Quote
Haywoud Jablomi wrote:baltec1 wrote:Haywoud Jablomi wrote:baltec1 wrote:Haywoud Jablomi wrote:
Only if you accept the term at its most literal. AFK cloaker is a general term for a style of game play. You know that and you know your statement is wrong.
There is plenty of proof that AFK cloaking is not the only way to get kills.
Please provide said proof of an AFK cloaker that has killed anything. Please review the last 61 pages of posts. You will find all the evidence you need. So that would be zero evidence of anything getting killed by an AFK cloaker. Sorry man. I just dont wanna go round and round with you on circular arguments. I mean you did spend a good portion of the thread saying stations cant change hands.
You still dont get that one I see.
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baltec1
Bat Country Goonswarm Federation
15531
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Posted - 2015.03.28 06:52:43 -
[67] - Quote
Lucas Kell wrote:Nikk Narrel wrote:If I expect they cannot beat me, why should I care what else they do?
They are not projecting any threat, from my perspective.
They stopped being my problem, the moment I knew I could drag them behind the proverbial wood shed, and beat them senseless. But they are. The only reason you are ready for them is because you've preemptively mitigated their risk as many players do. That doesn't mean they aren't a threat, it simply means you've identified them as a threat and dealt with that. And that still doesn't explain why 100% safety while AFK in space is something you think is a good idea.
I have 100% safety in stations and have the same effect on spineless bears. I guess we should also force people to undock too.
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baltec1
Bat Country Goonswarm Federation
15536
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Posted - 2015.03.29 18:12:10 -
[68] - Quote
Lucas Kell wrote:baltec1 wrote:I have 100% safety in stations and have the same effect on spineless bears. I guess we should also force people to undock too. The key difference there is you can be observed. We can watch the undock or watch you in the station and the moment you undock we know about it. Cloakers don't have that, they can seemlessly move between active an inactive and you'll only know when they are on grid and attacking. Also, stations can be attacked, taken over and docking rights clone contracts revoked making it a one time undock..
So what is the difference between dedicating a a fleet to watching the undock and dedicating a fleet to guard a system?
Also stations cannot be attacked, taken over or have docking rights revoked.
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baltec1
Bat Country Goonswarm Federation
15538
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Posted - 2015.03.31 10:17:19 -
[69] - Quote
Lucas Kell wrote: And no, once again if local wasn't there, there wouldn't be ships to harass. You'd be here crying about how there are no targets for you to shoot because everyone's playing elsewhere.
WH clearly show this is not correct.
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baltec1
Bat Country Goonswarm Federation
15539
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Posted - 2015.03.31 16:46:10 -
[70] - Quote
Teckos Pech wrote:baltec1 wrote:Lucas Kell wrote: And no, once again if local wasn't there, there wouldn't be ships to harass. You'd be here crying about how there are no targets for you to shoot because everyone's playing elsewhere. WH clearly show this is not correct. On this point I lean more towards Lucas' position. With gates and cynos (yes, even still after the nerf) null sec is a bit more problematic than WH when it comes to local, intel, and so forth. While it could be argued that there is too much isk entering the economy via anomalies and that nerfing local/intel may be reasonable, but at the same time if that source of isk is nerfed too much we could end up with a situation just as bad as hyperinflation: deflation. As has been linked in this thread CCP is watching the money supply and is aware that letting the money supply increase too much can be bad. Conversely not letting it increase fast enough can also be bad. If the value of isk is increasing faster than you can produce stuff you are better off just holding cash...and production goes down the crapper too (e.g. the Great Depression of which a major contributor was deflation which occurred when the money supply was allowed to actually shrink, countries that went off the gold standard early and actually allowed inflation had a much better time than those that stayed on the gold standard). So...nerf local and nerf cloaks is probably the best approach along with a way to set up an intel infra-structure. Something that is vulnerable to hostile players. Something that could even be subverted would be really cool but is probably not something we'd see for quite some time. Edit: Just to be clear, I don't think whatever intel feature replaces local should be anywhere as good as local currently is which actually gives advance warning (in a way) to the resident ratter that a hostile has entered system.
Its all the same to me, WH get suddenly tengus just as much as null gets suddenly blackops.
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baltec1
Bat Country Pandemic Legion
18140
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Posted - 2016.09.22 09:39:29 -
[71] - Quote
Dracvlad wrote:Morrigan LeSante wrote:Dracvlad wrote:Teckos Pech wrote:Local is free and it is what lets AFK cloaking work. Simply going to delayed chat should remove 99.99% of AFK cloakers as there is no point.
And...think of this, the guy coming into system, he won't have local....
Delayed local will not do anything to cloaky campers, it will just make it easier for losers to get kills. The fact you call people "losers" for playing the game a certain way really invalidates...well, everything you're saying. People are no more entitled to a free kill than others are to 100% ratting safety; the latter of which is perfectly possible with the current system. It is perfectly possible to catch people in this game without having to use a delayed local, that people require such help make them losers in my opinion. To me a person who uses AFK cloaky camping to get a kill is a lazy loser because instead of active play to get a kill he is into inactive play to get a kill. So a lazy loser in my book. But what does it matter what I think of the person who does this, if it floats your boat then do it, but don't expect any respect for it from those who know just how lame it really is. This game has had a number of things changed to make it easy to get quick thrill easy kills and that has actually made a lot of people decide that Eve is not for them. The lack of kills however is more to do with a lack of prey doing things in game more than anything else.
AFK cloaking is the only counter to the intel you get from local chat. |

baltec1
Bat Country Pandemic Legion
18141
|
Posted - 2016.09.22 10:39:09 -
[72] - Quote
Dracvlad wrote:
It is because you are lazy.
Given I spend upwards of 2 days hunting things in the mannor I'd say otherwise.
Regardless of your personal views its the only country to local. |

baltec1
Bat Country Pandemic Legion
18143
|
Posted - 2016.09.22 11:03:31 -
[73] - Quote
Dracvlad wrote:
Lazy and easily bored then...
The irony on you defending this free intel seems lost on you. |

baltec1
Bat Country Pandemic Legion
18145
|
Posted - 2016.09.22 11:31:34 -
[74] - Quote
Dracvlad wrote:
Says the person who can only cloaky AFK camp for two days....
mmMm |

baltec1
Bat Country Pandemic Legion
18155
|
Posted - 2016.09.22 17:19:33 -
[75] - Quote
AFK CLOAKER
Can't move. Can't lock. Can't shoot. And nobody is at the controls.
But apparently it can lock down a system for hours on end. |

baltec1
Bat Country Pandemic Legion
18161
|
Posted - 2016.09.23 10:15:28 -
[76] - Quote
Dracvlad wrote:
1. Then why do it then?
To counter the free and instant intel from local.
Dracvlad wrote: 2. How do we know whether the player is AFK or not (Made more difficult with recent changes in the game.)
You don't, hence why it counters local.
Dracvlad wrote: 3. So does it matter if we flag them as AFK then (Suddenly it does...)
Yes because it no longer counters local.
|

baltec1
Bat Country Pandemic Legion
18165
|
Posted - 2016.09.23 16:18:06 -
[77] - Quote
Dracvlad wrote:Sonya Corvinus wrote:Dracvlad wrote:So you leave someone in a system because you don't like local? You are weird, totally weird, so you don't like long term game mechanics so you plonk someone in a system.  Yes, using game mechanics (cloaking) to counter other game mechanics (local). Unlike you who just whines for another nerf, instead of using you know, game mechanics. See you ignored my comment on your moronic statement. I thought you would, not a surprise. What am I nerfing exactly?
The only counter to local. |

baltec1
Bat Country Pandemic Legion
18167
|
Posted - 2016.09.24 00:19:20 -
[78] - Quote
Dracvlad wrote:
No problem with ATK
Still nerfing the only counter to local. |

baltec1
Bat Country Pandemic Legion
18176
|
Posted - 2016.09.24 18:20:09 -
[79] - Quote
Dracvlad wrote:
No issue with ATK, only AFK play 24/24 and 7/7...
You are nerfing them though and you are giving everyone no counter to the intel given by local. All to nerf a ship that cant move, cant target, cant shoot and doesn't even have a pilot controlling it. |

baltec1
Bat Country Pandemic Legion
18189
|
Posted - 2016.09.25 10:26:31 -
[80] - Quote
Dracvlad wrote:Sonya Corvinus wrote:No one has ever done any harm by being cloaked and AFK. That is just a stupid troll comment, there are lots of posts in this thread where the harm done by this is explained in great detail. Reading and comprehension is obviously not you... 
AFK cloaking.
Cant move, cant target, cant shoot and there is nobody at the controls. Yet somehow it is causing harm to people. |
|

baltec1
Bat Country Pandemic Legion
18193
|
Posted - 2016.09.25 21:34:14 -
[81] - Quote
Dracvlad wrote: As I said there are plenty of people who posted in this thread about how destructive AFK cloaky camping is to gameplay if you are unable to read them that is your issue..
Can't move, can't target, cant shoot and nobody is at the controls, yet it is destructive to gameplay. |

baltec1
Bat Country Pandemic Legion
18200
|
Posted - 2016.09.26 07:48:52 -
[82] - Quote
Dracvlad wrote:
You seem to like the troll line:
"They can't kill you when AFK"
Hence I called you a troll for it and continue to call you a troll, baltec1 also uses the same line and is trolling too.
I use the same line because you have yet to give an answer to it. |

baltec1
Bat Country Pandemic Legion
18200
|
Posted - 2016.09.26 08:28:10 -
[83] - Quote
Dracvlad wrote:Teckos Pech wrote:Well, they can't. While an AFK cloaking ship might stop people from ratting, they certainly cannot kill anyone. That is pretty much a truism at this point.
So you support AFK play then.
AFK cloakers can't do anything, they are both not at the computer and while cloaked cant do anything.
|

baltec1
Bat Country Pandemic Legion
18200
|
Posted - 2016.09.26 09:04:06 -
[84] - Quote
Dracvlad wrote:
So you support AFK play then.
To the same degree that I support people sitting AFK in a station.
You however have defended AFK ratting. |

baltec1
Bat Country Pandemic Legion
18200
|
Posted - 2016.09.26 09:35:17 -
[85] - Quote
Dracvlad wrote:
Quite simply you and people like you support AFK play which directly affects other people, that is all there is to say about the subject.
AFK cloaking. Can't move, can't target, cant shoot and nobody is at the controls. Yet somehow it has a direct effect on other people.
Dracvlad wrote: As for your little digs in reply to my simple statement of truth, I would be quite happy to see auto log off's in terms of people sitting in a station who have no activity for an hour. Fitting in with my AFK flag suggestion from an OS.
And an AFK ratter is making himself more exposed, he is in space in a position to be caught, more fool him, if those people want to give easy kill content to others that is their choice, it really only worked in Deklin when the Goons were protected by their meat shield.
But I repeat my statement, you support AFK play.
So its not ok for a pvp pilot to sit in local and do nothing at all but it is perfectly fine for a pve player to make billions AFK ratting...
You don't even see the hypocrisy in your argument do you? |

baltec1
Bat Country Pandemic Legion
18200
|
Posted - 2016.09.26 09:45:56 -
[86] - Quote
Dracvlad wrote:
Well seeing as your corp was one of those making billions doing AFK ratting in Deklin and I have never AFK ratted, I have to wonder about you.
We ran mutiboxing carriers, but hey, why would we expect you to be honest about my corp when you cant even be honest about your motives in this thread.
Dracvlad wrote: Both are equally wrong in terms of being AFK, one is making billions while AFK and the other is preventing active players from making billions while AFK.
How does AFK cloaking prevent anyone from doing anything?
Dracvlad wrote: Simply put your support for AFK cloaky camping means you support AFK play, your corp actively AFK ratted, what more can one say.
The truth for once? |

baltec1
Bat Country Pandemic Legion
18200
|
Posted - 2016.09.26 09:58:32 -
[87] - Quote
Dracvlad wrote:Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory...
Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not.
Now lets see you answer my question. How do AFK cloakers prevent people from doing anything. |

baltec1
Bat Country Pandemic Legion
18204
|
Posted - 2016.09.26 15:42:14 -
[88] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory... Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not. Now lets see you answer my question. How do AFK cloakers prevent people from doing anything. Well either you guys were AFK or you were not able to use local properly and are massively incompetent, it shows that people can catch people if they want to and do not need to resort to lame AFK play. You just support AFK play, you ratted AFK and you hunt AFK simple really.
Still waiting for you to answer the question. |

baltec1
Bat Country Pandemic Legion
18204
|
Posted - 2016.09.26 15:46:51 -
[89] - Quote
Limi Etherseed wrote:baltec1 wrote:Dracvlad wrote:Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory... Because nobody ever uses isktars while active and Zkill can totally tell when something is being flown AFK or not. Now lets see you answer my question. How do AFK cloakers prevent people from doing anything. Heylo, I return. Lets see if I can answer this in a way that doesn't make me come off like a... well, you know. At least out my way, which admittedly is not the most dangerous of space, having an AFK cloaker in system makes people cautious to bring out their PVE boats, if not downright afraid. The potential for a hot drop coming their way on whatever bling they normally run inhibits their desire to risk it. The answer to this, given current mechanics, is to rat in groups in pvp ships and fits. Which seems simple enough, if you can get a small group of people to transition to a more PVP mindset. Not quite as easy as it sounds, despite Eve being a pvp game. Now. I've said it before, I'm not looking for a direct nerf to cloaks or the ships that use them. I desire an option to go on the offensive so that both sides have offensive and defensive options to deal with each other. With the appropriate reductions in power that come from fitting such things. Cloaky camper has to fit the cloak, anti-cloak has to fit the launcher/module/whatever is needed to scan for variances that lead to the area where the cloak-using ship is. There are two other points I'd like to make. First, if we're not allowed to be safe anywhere, and that means cloaky campers are allowable... I'd ask why they are allowed to be "safe" by being unscannable? Only safe spot is in an NPC station, no? If you're undocked, you're not safe, but sitting afk all day in a safe spot with your cloak on makes you... safe. This seems like a one-sided defense of the practice, and not in keeping with the argument used to defend it. A mechanic that only works one way, which I tend to dislike. The second point is this. You've expressed that cloaky camping is the only counter to local. Do the campers not also benefit from local? They can see the ebb and flow of traffic through a system, follow and look up specific targets by name via the local list just the same as anyone else. For the purposes of checking killboards and determining what types of ship/fits they fly before choosing to drop or not drop. While you might argue that they don't rely on it as much, it is still a 2-way source of free intel. So arguing that being cloaked and camping as a counter to local seems a bit silly to me. But, with that said, I'm learning to manipulate d-scan as my primary source of information instead of relying on local as much. I would adapt to the removal of Local as a passive intel source and make it something less... so. All you get is a number of player signatures in system. No names, no tags. Unless someone broadcasts into local. Doesn't tell you when a person has left, just that someone has by an uptick or downtick in the number of player signatures. Call it stargate tracking, whatever. So you hop into a system with a high number but there's not a gate camp in effect? You're free to go about your day, but keep your d-scan pinging so you can see incoming FoF's and take action accordingly. Any group with a halfway decent intelligence division would rig something up within those mechanics to single out neutrals and foes, but it would have to be a much more active process. And that, I am okay with. Does that cover everything? Oh. Right. I'm against any AFK gameplay. Sitting AFK in a station waiting on trades to go through is one thing. AFK mining, ratting or camping? Not so much. I say kill all AFK playstyles.
AFK cloaking is the only counter to local and any nerf you make to cloaks will destroy the cloaking mods.
All that to stop AFK cloaking, a thing that cant move, cant target, cant shoot and has nobody at the controls. |

baltec1
Bat Country Pandemic Legion
18208
|
Posted - 2016.09.26 18:37:48 -
[90] - Quote
Limi Etherseed wrote:
You read the part where I said to change local too, right?
If you change local then you take care of the AFK complaints too. Lets face it, people only complain about it because they can see them in local. |
|

baltec1
Bat Country Pandemic Legion
18208
|
Posted - 2016.09.26 19:05:42 -
[91] - Quote
Limi Etherseed wrote:
People complain because of "What if?". What if I lose my ship to this guy who is just sitting there, what if that guy who hot-dropped a blingy ratter three hours ago is still here. What if that tackle logged out in system and is just waiting to go, watching through a spy?
They'll find a way to complain. The mentioned mechanics won't change that, but if done correctly... they'll deliver some measure of "Well go out there, find the guy and DO something about his suppression efforts" to both sides of the hunter/hunted equation.
Target: Defensive action - I'm going to put together a bait ship with tackle and a cyno, and have people waiting to counterdrop. ATK Cloaker: Defensive action - Yeah, I've checked that guy. That looks like a trap. I'm not going in on that. Target: Offensive action - ???? ATK Cloaker: Offensive action - I'm going to drop on this guy here, pin him in place and call in my buddies for the kill.
^-- This is literally all I'm suggesting. Add in an offensive action so that both sides have play and counter play on both offense and defense. The other suggestions about local were me trying to work around things that other people have called into play as talking points.
I think. Work day is dragging on, sorry if I have been at all unclear or rambly. I do that sometimes.
The people who complain then refuse to undock because there is a not blue in local chat are not the people we should be catering to. They are demanding a nerf to the only thing that messes with their perfect intel system, something that cannot do anything at all because the pilot isn't even there. That worry over it might be there is the entire point of an AFK cloaker, its only use is to counter local chat.
Get rid of local chat and you get rid of the whines about AFK cloakers because you can no longer see that name in local all day. That is the only way you can nerf AFK cloaking without breaking the rest of the cloaking ships entirely. Cloaking mods are the single most restrictive mods to use in the entire game already. The game is already balanced. |

baltec1
Bat Country Pandemic Legion
18212
|
Posted - 2016.09.28 16:22:27 -
[92] - Quote
Dracvlad wrote:
I am not asking for a nerf, I am adding content, a conflict driver, do keep up...
You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls. |

baltec1
Bat Country Pandemic Legion
18213
|
Posted - 2016.09.29 06:01:47 -
[93] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
I am not asking for a nerf, I am adding content, a conflict driver, do keep up...
You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls. The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not. My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking. The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it...
You are breaking the game by removing the only counter to local. |

baltec1
Bat Country Pandemic Legion
18213
|
Posted - 2016.09.29 11:41:50 -
[94] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
I am not asking for a nerf, I am adding content, a conflict driver, do keep up...
You are asking to nerf the only counter to local and you are asking to brake all cloaking, just so you can stop a ship that can't move, can't target, can't shoot and has nobody at the controls. The counter to local which is a long term game mechanic is to use your brain, there have been many people killed with local, just because you are too lazy to deal with it does not mean others are not. My suggestion was based on not breaking cloaking, my solution only flags them as AFK after one hour of no activity. Can't see how I am breaking cloaking. The issue is the AFK part, just bring in more active players or are you so useless you can't even do that, fail lazy AFK cloaky campers are fail any which way you slice and dice it... You are breaking the game by removing the only counter to local. It is all about removing damaging AFK play mate...
Please tell us how a ship that can't move, can't target, can't shoot and has nobody controlling it damage play? |

baltec1
Bat Country Pandemic Legion
18214
|
Posted - 2016.09.29 17:22:27 -
[95] - Quote
Wander Prian wrote:Dracvlad wrote:Wander Prian wrote:AFK-flag doesn't sound a very Eve-like solution. It's again free intel given out without any participation of players. It's too easy and too cheap. The player should be the one making the decision who is a threat and who isn't. And how do you do that at this point? Don't forget taht we are not talking about WH space so that hot drops are a thing, not hole control and pre scanning. Oh this issue is limited to nullsec only. I'm not even thinking about W-space, or lowsec or highsec when talking about this. That is the problem here. Finding the right way to make it balanced for all parties. That is the reason for the 300+ pages of discussions. 99% of the "solutions" are too much for one side or another.
Its already balanced.
Local is countered by AFK cloaking.
AFK cloaking is balanced by the fact the AFK cloaker can do nothing at all.
What Dracvlad wants is a 100% fool proof intel tool that nobody can counter. |

baltec1
Bat Country Pandemic Legion
18214
|
Posted - 2016.09.29 19:54:10 -
[96] - Quote
Limi Etherseed wrote:Why not fix both? Remove the free intel from local, force people to be on their toes defensively and monitor active scanning to keep themselves safe while at the same time offer a module solution to tracking down someone with a cloaking device? Make it much harder to pin down an actively paying attention cloaker and the attack cloakers still remain reasonably safe.
If you deal with the instant free intel you get from local you also deal with AFK cloaking complaints. They only reason anyone even complains is because these AFK players show up in local. |

baltec1
Bat Country Pandemic Legion
18216
|
Posted - 2016.09.29 21:02:42 -
[97] - Quote
Teckos Pech wrote:
So you have an issue with ATK cloakers? If he is doing something like lighting a cyno he is ATK.
Seems to me the issue you have is the uncertainty.
He seems to have an issue with PvP in general. To the point where he is literally demanding nerfs on something that cant move, cant target, cant shoot and has nobody behind the controls. |

baltec1
Bat Country Pandemic Legion
18217
|
Posted - 2016.09.30 07:11:35 -
[98] - Quote
Dracvlad wrote:
So you think he is doing PvP while AFK now that is plain wrong in this game and needs to end.
The only thing that needs to end is your screaming to remove the only counter to local so you can rat/mine with a 100% foolproof intel system. |

baltec1
Bat Country Pandemic Legion
18219
|
Posted - 2016.09.30 08:39:24 -
[99] - Quote
Dracvlad wrote:
So says a loser old player who relies on this to get easy kills.
Spending two days hunting a vindicator then taking it on in a bomber while outnumbered in the system 16 to 1 is easy?
|

baltec1
Bat Country Pandemic Legion
18219
|
Posted - 2016.09.30 09:38:42 -
[100] - Quote
Dracvlad wrote:
Depends on a number of factors, can be easy, can be impossible. But tell me, did you spend most of those two days AFK cloaked in that little bomber of yours while playing other games or doing something else?
Yes, because that is what is needed to get around the intel given by local.
Again, AFK cloaking is the only counter to local chat. |
|

baltec1
Bat Country Pandemic Legion
18219
|
Posted - 2016.09.30 10:56:57 -
[101] - Quote
Dracvlad wrote:
Some people can kill stuff without having to use boredom to grind people down...
Nobody can get around local chat, hence why AFK cloaking is needed as that is the only counter. |

baltec1
Bat Country Pandemic Legion
18219
|
Posted - 2016.09.30 11:53:20 -
[102] - Quote
Dracvlad wrote:
Well instead of testing myself against players I worked out that I was testing myself against **** poor mechanics and lazy useless players, so where is the fun in that for someone who wants to test himself against people with something about them. AFK cloaky camping is just the fallback position of losers.
You are the one demanding a 100% unavoidable free intel system. |

baltec1
Bat Country Pandemic Legion
18219
|
Posted - 2016.09.30 12:24:43 -
[103] - Quote
Dracvlad wrote:
AFK cloaky camping is a strategy used by lazy losers.
I see you have run out of arguments Mr Trump. |

baltec1
Bat Country Pandemic Legion
18256
|
Posted - 2016.10.04 08:12:54 -
[104] - Quote
Once again I point out that AFK cloaking is the only counter to local and by its very nature an AFK cloaker can literally do nothing at all in game. |

baltec1
Bat Country Pandemic Legion
18257
|
Posted - 2016.10.04 16:26:05 -
[105] - Quote
Dracvlad wrote:baltec1 wrote:Once again I point out that AFK cloaking is the only counter to local and by its very nature an AFK cloaker can literally do nothing at all in game. It is your only counter to local...
Its everyone's only counter to local, correct. |

baltec1
Bat Country Pandemic Legion
18258
|
Posted - 2016.10.05 12:16:13 -
[106] - Quote
Dracvlad wrote:
Your as in you, being that you are not up to doing anything else to get around it...
That would be because there is no other counter to local. |

baltec1
Bat Country Pandemic Legion
18280
|
Posted - 2016.10.10 17:15:37 -
[107] - Quote
Jerghul wrote:Yah, I frequent wormholes a couple times a week. Its the safest way to get to high sec.
The idea was to reload the cloak once the 5 hours worth of charges loaded in the cloak are used. I dont care if you can carry 6 months worth of charges in your cargo hold. The only criteria is that you have to reload the cloak at least once every 5 hours.
Its a pretty low threshold suggestion that adresses only the afk component of afk cloaky camping. The ship has to be actively managed at least every once in a while. That is all.
Content meaning many things. Including not being rooster-blocked by afk cloaky campers closing up systems so we cannot catch ratters when we roam through afk cloaky camped systems (I do not really think cloaky campers make space less safe. They just make space less used).
And you destroy the only counter to local doing that. |

baltec1
Bat Country Pandemic Legion
18280
|
Posted - 2016.10.10 18:05:35 -
[108] - Quote
Jerghul wrote:Or you could just switch to the cloaky camper desktop every 5 hours and reload the cloak charges to keep your "counter to local" active. For an example of how a "counter to local" would still exist. Its not exactly a very strenuous criteria.
Though I kind of prefer small gang roams as a "counter to local" myself. Shot gun for the win....if not for the rooster-blocking afk cloaky campers keeping our would be victims docked up that is.
Then they know its active. The whole point of the AFK cloaker is to get around local, your idea breaks this. |

baltec1
Bat Country Pandemic Legion
18282
|
Posted - 2016.10.10 22:54:18 -
[109] - Quote
Jerghul wrote:They know the afk cloaky camper has to be active at least once every 5 hours for at least a fraction of a minute.
Nothing is broken.
You just pointed to what would be broken.
|

baltec1
Bat Country Pandemic Legion
18282
|
Posted - 2016.10.11 09:03:06 -
[110] - Quote
Jerghul wrote:Helper Baltecs point is that afk cloaky campers are white noise that players become accustomed to and assume are always afk. So they ignore them. Then the afk cloaky camper can effectively do his weekly blops on whatever unsuspecting ratters had been ignoring him for so long.
I do not agree with that point at all for a number of reasons. But I accepted the argument at its face value because he is in error.
Baltec You are wrong. As I demonstrated with a simple time analysis.
It can take weeks before people start to rat with a red always in local, if the cloaker has to redo his cloak every 5 hours that means they know it is active.
AFK cloaking can only counter local so long as people thinK the guy actually is afk, Your plan destroys this and at the end of the day, you are arguing to nerf something that cant move, cant target, cant shoot and has nobody at the controls. |
|

baltec1
Bat Country Pandemic Legion
18284
|
Posted - 2016.10.11 19:15:26 -
[111] - Quote
Jerghul wrote:It means they know it is active at least once every 5 hours for at least a fraction of a minute. As opposed to them knowing it is active at least once a every 24 hours for at least a fraction of a minute.
It does not break anything.
It does however dramatically increase the chance of human error. An afk cloaky camper would have to be somewhat skilled to avoid getting caught every now and then when he or she is at the pub longer than planned and pass the 5 hour time limit.
The horrors of implicit counterplay.
People wont rat with you in local for several days after you attack something most of the time. Being active once every 5 hours destroys the effect of AFK cloaking and thus, the only counter we have to local.
|

baltec1
Bat Country Pandemic Legion
18286
|
Posted - 2016.10.11 23:26:13 -
[112] - Quote
Jerghul wrote:Being active once every 5 hours for at least a fraction of a minute does not entail that there must be available targets you are compelled to attack simply because you had to switch to your afk cloaky camper desktop to reload ammo charges.
There is no connection between reloading charges and attacking ratting ships.
The problem is the people you are camping will know you are active and not AFK and thus will not provide targets.
Jerghul wrote: There are incidentally many other "counters to local".
Such as? |

baltec1
Bat Country Pandemic Legion
18286
|
Posted - 2016.10.11 23:27:32 -
[113] - Quote
Brokk Witgenstein wrote:Yea I've got to admit I'm confused now.
I thought we didn't want any solution to interfere with active cloakers; but five hours is a generous offer no? If that timespan is unacceptable to you, then you're basically saying you want AFK cloaking to exist.
AFK cloaking needs to exist so long as local exists. |

baltec1
Bat Country Pandemic Legion
18286
|
Posted - 2016.10.12 10:39:05 -
[114] - Quote
Jerghul wrote:Teckos The idea is good. Nor are the ships gimped in any meaningful way.
It is steamlined with link bursts ammunition being introduced in november. Also nicely streamline with alpha clone arrival. There is a risk of afk-cloaky camper accounts being unsubbed. Which hardly matter in an rl economic sense, but could cause a slight drop in player numbers on the server which is not good. But does not matter after alpha clones arrive as those numbers will easily fill any gap.
So we are approaching a good time to make a change.
But thank you for sharing your opinion. It's always nice to see you use adjectives and adverbs and stuff.
Brokk The only negatives from an afk-cloaky camping perspective that I see are:
Afk cloaky camping becomes slightly greater than 0-effort Some chance of human error arises that might occassionally allow a afk-cloaky camper to be scanned down.
The second point occuring only if the afk cloaky camper remains afk for more than 5 hours and is particularly unlucky. This to me is a good thing. The afk-cloaky camper is no longer absolutely invulnerable and content is added as there is now a point to using combat probes outside of accessable d-scan range. Something might be found once every blue moon.
Human error is a great content provider.
You are still destroying the only counter to local, people will not rat with a red in system under your plan because they will always assume they are active simply because there is a 5 hour timer. Equally you have to be at your computer in order top cloak so no more week long AFK camping because it is impossible, nobody is going to alarm clock and run back home from work to camp a system to get kills.
|

baltec1
Bat Country Pandemic Legion
18286
|
Posted - 2016.10.12 11:50:22 -
[115] - Quote
Jerghul wrote:
Its not the "only counter to local"
That's the second time you have said this, what other counters are there to local?
Jerghul wrote:
nor will it destroy ratting (which is what you are saying)
Thats not what I am saying
Jerghul wrote:
. Nor do you have to set your alarm clock.
When tired; log-off and go to bed.
And you vanish from local which means its now safe to rat, the moment you log back in they dock up and stay there.
Hence why I say you destroy the only counter to local. |

baltec1
Bat Country Pandemic Legion
18287
|
Posted - 2016.10.12 16:28:33 -
[116] - Quote
Jerghul wrote:Anything that can catch a ratting ship is a "counter to local" .
No its not. A counter to local would be not showing up on it or somehow making it unreliable. Nothing stops you from showing up on it and the only tactic that can make it unreliable is AFK camping the system 24 hours a day for several days.
Jerghul wrote: It seemed you were suggesting that if ratters assumed afk-players were online at least every 5 hours, they would stop ratting.
They would, hence why I point out your idea is bad as it means we have nothing to counter local.
Jerghul wrote: It is not safe to rat if local is empty. Once you undock your ship you are vulnerable to unsolicited pvp. In its many forms.
Empty local means among other things that roaming gangs have a good shot at shotgunning a system and catching ratters.
If there is nobody in local then there is nobody in that system to kill you, thus you are safe.
Once again, your idea is bad, it will make local 100% accurate free instant intel you cannot counter.
|

baltec1
Bat Country Pandemic Legion
18292
|
Posted - 2016.10.13 09:30:16 -
[117] - Quote
Jerghul wrote:Anything that can catch ratters is "a counter to local". Anything that catches a ratter has by definition countered local effectively.
No it hasn't, it still showed up in local.
Jerghul wrote: So you are claiming 5 hour ammunition capacity will kill ratting. So the "counter to local" remains intact by your own words.
For the love of god man read. I am saying the 5 hour timer would mean everyone knows the cloaked ship is active and will not undock, thus AFK cloaking will no longer counter local because everyone knows you are not AFK. Its not ratting its killing, its the counter to local you are killing.
Jerghul wrote: A ratter is safe until he is caught. Which can happen fast. Faster and more often in fact if afk cloaky campers were not rooster blocking other options.
Perhaps you should create a thread on the pros and cons of free intel. Its a bit off topic frankly.
Its the very heart of AFK cloaking, the only reason it is done is to counter local. For every numbnuts you catch just by just entering local and warping blind to an anom you will miss another 1000 who will be long gone thanks to local telling them you have entered system.
|

baltec1
Bat Country Pandemic Legion
18292
|
Posted - 2016.10.13 18:42:04 -
[118] - Quote
Jerghul wrote:Local is countered if the ratter is caught. By definition. Afk-cloaky camping does not meet that definition and is thus not a counter to local.
Ok lets make this easy on you. Do you show up in local when you enter system?
Jerghul wrote: Ratting has been killed if ratting ships never undock. Which you claim is the effect of a cloak charge.
The only thing a ratter knows is that an afk-cloaky camper now has to actively recharge his or her cloak once every 5 hours if the cloak is to function. Thus, ratting ships do not know if the player with the cloaked ship is afk or not.
Pointed out the flaw in your attempted argument. They know he is not AFK because your idea forces the cloaker to be ATK at least once every 5 hours and given there is no timer next to the name people who log in will not know if they have 5 hours or 5 seconds.
Jerghul wrote: It has been successfully argued here that afk cloaky camping is done to generate 0-effort kills at the convenience of the afk cloaky camping player.
It was a line of argument by probably the most anti pvp player this game has known for a long time. Having to spend a week where you cannot earn anything, cannot move anywhere, cannot target anything and cannot shoot at anything to get your big game is far from 0 effort. 0 effort would be looking at local and clicking dock the second a not blue pops up in it.
Jerghul wrote: That local in null-sec need counters is a completely different discussion deserving of its own thread. Perhaps. There probably are such threads at the bottom of the board somewhere.
It is the very heart of the "problem" here. The only reason anyone ever complains about afk camping is because it messed with the intel they get from local.
Jerghul wrote: Afk cloaking camping did serve an important purpose. It helped increase the Eve server player count. This will no longer be needed with the advent of alpha clones.
Winter is coming, bro. Be less entrenched and try to find a low impact change you can live with.
Do you really want CCP to come up with the equivalent of a cloak fatigue timer?
I dont want CCP to do anything on this, AFK cloaking is the only counter to local so it must exist so long as local does. |

baltec1
Bat Country Pandemic Legion
18292
|
Posted - 2016.10.13 21:16:03 -
[119] - Quote
Jerghul wrote:Baltec "The counter to local" is to act too quickly for a player to react to the information he has. Be it a small gang roam, or a with a cyno and a web from a normally afk cloaky camper.
You are warping before whoever entered local has even loaded into the system. Once again I ask, what counters local.
Jerghul wrote: There is no flaw to my logic. It makes no inherent difference if an afk-cloaky camper is active once a day, or active once every 5 hours. Its not the act of maximising a desk top that determines if a afk cloaky comper will seek combat.
It does matter. If you are having to be active once every 5 hours then that makes you active, they don't know when you reapplied the cloak so they assume you are active because they have to. This is why your idea is terrible, you are removing our only counter to local.
Jerghul wrote: I don't actually consider afk cloaky camping derived combat to be pvp. The variables are controlled too rigidly by the afk cloaky camper for it to be much more than the pvp equivalent of a super blop dropping on whatever ratting carrier they feel like blooping./
Doesn't matter what your opinion is, both are pvp by their very nature.
Jerghul wrote: We saw what happened to the blops. Enhancing the number of players on the server is the only reason afk cloaky camping is still a thing. And that justification is gone with the next update.
The only reason people AFK cloak is to get around the intel given by local and local isn't going away so it is very much needed. |

baltec1
Bat Country Pandemic Legion
18292
|
Posted - 2016.10.13 23:09:22 -
[120] - Quote
Jerghul wrote:Baltec Ships warp away quite often when reds jump into system. But not always.
Thats not a counter to local, the red still shows up in local the second they enter system. You being an idiot and paying no attention doesn't change this.
Jerghul wrote: From a roaming perspective afk cloaky campers keeping targets docked and safe is a much more fine meshed safety net than the opportunities human error would otherwise have created by increasing the volume of ships in space. Each indiviual ship representing a possibility of someone screwing up and getting caught.
You are rooster blocking us, bro. And by rooster blocking I mean the other word for a male chicken. At least have the common decency to have that desktop active every 5 hours when you do it.
You AFK camp a system because they dock whenever you send something their way, there are no kills for that roaming gang anyway.
Jerghul wrote: The whole point of afk cloaky camping is that people have to assume you are active until they tire of acting on that assumption. it makes no difference if you have to momentarily have that desktop active once a day, or once every 5 hours. People will assume you are active until they tire of it under both conditions.
It makes a hell of a difference. It can take upwards of a week for people to get used to an AFK camper, they will not come out if they know you have to be active every 5 hours as they have no idea when you last activated your cloak.
Jerghul wrote: Excessive control of variables in afk cloaky camping has much more in common with pve than it does pvp. Sorry if that fact hurts your feelings.
The only reason indefinately sustainable afk cloaky camping exists is because afk cloaky campers help keep server numbers up. A factor no longer relevant after alpha clones are introduced.
PvE = Player vs environment
PvP = player vs player.
AFK cloaking is only used on players, thus PvP.
As for the last bit, how many times do people have to tell you AFK camping in only done to counter local. |
|

baltec1
Bat Country Pandemic Legion
18293
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Posted - 2016.10.14 09:22:05 -
[121] - Quote
Jerghul wrote:Baltec Human error, bro. Let me walk you though it.
You say you have to camp for a week until players tire of assuming you are active. Then you can catch a single ratter. Then another week passes, then you catch another one.
In both those weeks, there are no ships to catch on roams because you have caused them all to dock up.
If you (and your brothers and sisters afk camping innumerable systems) had not been there, then ships would be undocked and busy ratting.
Most would warp off when a red spike turns up in local, but not all. And a roam can cover scores of systems in a typical 2 hour run.
You are in other words keeping ratters safe by keeping them docked up.
Roams still kill more ratters and miners than afk cloaky campers do. But that is simply because afk-cloaky campers have not fully saturated all systems. So roams can catch ratters in systems not rendered inactive by the afk.
Surely you can see that a mechanism that breds inactivity is slated for termination. The only cause for keeping it was to keep server numbers from plummeting. And that function is not required after alpha clones are introduced.
We have been over this, you AFK camp a system because you can't catch anything in the first place.
Jerghul wrote: A 5 hour cloak charge capacity is the least intrusive adjustment I can think of. CCP will probably opt for something more rigerous.
But at least you can't say I did not try. Which is more than you can say about many.
CCP will opt for nothing because AFK cloaking is the only thing that counters local.
|

baltec1
Bat Country Pandemic Legion
18294
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Posted - 2016.10.14 11:34:52 -
[122] - Quote
Morrigan LeSante wrote:Ah, Baltec, I see you've not skimmed the history. Let me help you where this will go with a brief recap. Local has nothing to do with it, it is something else.Soon to be followed by the "implicit threat" Pretty soon after you'll be treated to nonsensical reasons why you're wrong, complete with validated proof. There is also judicious handbags at dawn to be expected as claims are disproven. Enjoy your stay. -- We're being cloaky camped all the time right now and frankly it's just fine. People have standing fleets, support, collaboration. It works just fine.
Been through that cycle several times now |

baltec1
Bat Country Pandemic Legion
18308
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Posted - 2016.10.16 07:09:27 -
[123] - Quote
Stan Durden wrote:I don't come on the forums often so I don't know what all options have been offered. I just want to throw out an idea for consideration in case it hasn't been mentioned yet in the last 347 pages.
I have seen in some games where the game itself will have some mechanic for AFK check.
I am thinking the drifters and/or circadian seekers could provide a good platform for such a mechanic. You could say that they are interested in energy readings they get from cloaking for whatever reason. Having cloaks active in the system might have a x% chance to cause drifter/seeker activity to increase by z%. Further, there could be some attraction to the grid where a cloak is active. Once on the grid the drifters/seekers could perhaps begin seeking out the cause of the readings they are picking up from a cloak being active. Over a long period of time they could perhaps decloak someone who had kept direction and velocity constant for too long; this could be almost accidental simply decloaking by proximity. They may not even be interested in the actual cloaked ship but perhaps they mistook the readings for something else they were looking for.
As an example it could take a matter of hours for the drifters/seekers to be attracted to the grid where a cloak is active. It could perhaps take another hour for them to actually decloak someone who was not moving; perhaps it would take two hours to decloak someone who was maintaining a constant direction and velocity. Perhaps a change in either direction or velocity would set back the process by another hour or two.
Just to briefly go over some of the implications this could provide... AFK cloaking in a system where drifters/seekers are currently active could be more dangerous than systems where they are not present. It may not be possible to be thoroughly sure if they are in fact active in a system. So there is the possibility that you may have less time to AFK safely then you think. If drifters/seekers are on a grid there is a possibility they have been attracted by a cloak; especially if they behave oddly. You may even be able to guess where that cloak may be by observing the behavior of the drifters/seekers.
Brings us back to the point that is AFK cloaking is the only counter to local. |

baltec1
Bat Country Pandemic Legion
18310
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Posted - 2016.10.16 16:48:03 -
[124] - Quote
Stan Durden wrote:
I do not follow how my idea brings us to where AFK cloaking is a counter to local.
I would be in favor of removing local. But that seems like a discussion for another thread.
I think my idea would work with or without local.
You idea destroys AFK cloaking as a counter to local. |

baltec1
Bat Country Pandemic Legion
18310
|
Posted - 2016.10.17 12:26:32 -
[125] - Quote
Jerghul wrote:Baltec Catching ratting ships is the only counter to local. Which afk cloaky campers cannot do by defintion.
How many times must we all tell you this. It doesnt matter if you catch someone or not, you still show up in local. Catching someone is not a counter, a counter is something that will interfere with local itself and right now AFK cloaking is the only thing that can do that. There is no mechanic that will stop you from showing up in local.
Jerghul wrote: The only raison etre for safe and sustained afk anything is to enhance player numbers on the server.
And that era ends on November 8th.
It is only used to get around local, you have repeatedly been told this.
|

baltec1
Bat Country Pandemic Legion
18311
|
Posted - 2016.10.18 01:07:27 -
[126] - Quote
Jerghul wrote:
Get into a t1 frigate, fly off into deep space in a system and counter local perpetually. You dont need a cloak to do "your only counter to local"
Yes you do, if you don't then you get probed down and killed.
Jerghul wrote: The raison etre for safe and perpetually sustainable afk anything mechanisms is to buff the number of people (technically accounts) on servers.
No longer desirable after 8. of November. So can be removed.
Its used to counter local, nobody keeps their character logged in to bump numbers for CCP. |

baltec1
Bat Country Pandemic Legion
18311
|
Posted - 2016.10.18 09:10:04 -
[127] - Quote
Jerghul wrote:
baltec fitting a t-1 frigate to be uncatchable even if scanned down is trivial.
To do that you must be active and if you are active nobody aside from combat ships will be in the system. You are not countering local as you are still showing up in it and they know you are active.
Jerghul wrote: Player motivation for using afk cloaky camping is irrelevant, though obviously they use it to generate 0 effort kills at their convenience.
Not being able to earn any isk or even move for a week on an account is now 0 effort?
Jerghul wrote: Else they would be countering local in high sec.
Can't secure space in empire and concord protects everyone. AFK cloaking in empire space isn't a viable tactic, hence why its not done.
|

baltec1
Bat Country Pandemic Legion
18312
|
Posted - 2016.10.18 10:44:06 -
[128] - Quote
Jerghul wrote:Baltec To do that you have to be cap stable. Then mwd off into deep space until hell freezes over (aka server downtime).
And get probed down and wiped out.
Jerghul wrote: Afk anything is by definition 0-effort.
A week with not being able to do anything. Lets also not forget, you are the one pushing for a free, instant, 100% unavoidable intel system.
Jerghul wrote: You were arguing afk cloaky camping is the only counter to local. Not only is it not the only counter to local, it is also not a counter to local. Hence its non-use in high sec.
High sec doesn't use local as an intel device because it doesn't work in high sec. AFK cloaking works in null sov space because you can secure your space and traffic is limited to just your organisation and hostiles.
You have yet to give us another counter to local and before you sperg it again, entering local and looking for something to shoot is not a counter, they still see you enter local and warp to safety before you even load the grid.
Jerghul wrote: Also. Concord retaliates, it does not protect. As the ganked know.
Concord means 99.999% of people you see in local will not shoot you, the 0.001% that will blend into this sea of grey which means local cannot be used for intel, thus AFK cloaking doesn't work in high sec because Local can't be used as in intel tool. It works in null only because local is used as the primary intel tool. |

baltec1
Bat Country Pandemic Legion
18312
|
Posted - 2016.10.18 11:35:23 -
[129] - Quote
Jerghul wrote:Baltec I think it a bit off-topic to explain to you how speed tanking makes it almost impossible to catch a ship by probbing it down.
Suffice to say that you are incorrect.
afk cloaky camping is 0-effort by definition.
An opportunity cost is a different matter. Which might help you grasp the opportunity cost afk cloaky campers inflict on others. Your one character opportunity cost inflicts a disproportionate opportunity cost on potentially endless other players who must stay docked unless they are willing to make a mistake and undock.
If a counter to local does not work where local exists, then it is not a counter to local.
Afk cloaky camping It may be percieved as a counter to something else (for example unreasonable isk/hour expectations), but that is an issue that would need to be discussed on its own basis.
The distinction between concord keeping people safe and concord retaliating is vitally important to understand. Though off-topic in this thread of course.
I was going to rip you apart point by point again but its fairly clear to everyone you have no understanding of how anything to just talked about works. Feel free to try to AFK camp using a speed fitted t1 ship, you will quickly find out why nobody does this.
|

baltec1
Bat Country Pandemic Legion
18312
|
Posted - 2016.10.18 11:54:40 -
[130] - Quote
Jerghul wrote:Baltec You certainly have the right to your opinions. Feel free to have as many of them as you like.
You remain incorrect in your pot's musings. But I will defend with my life your right to be wrong.
What I have been telling you are not opinions, they are hard facts. |
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baltec1
Bat Country Pandemic Legion
18313
|
Posted - 2016.10.18 17:03:10 -
[131] - Quote
Jerghul wrote:Or we can just remove afk cloaky camping since it does not do anything. Yay. Thread resolved!
It counters local. |

baltec1
Bat Country Pandemic Legion
18313
|
Posted - 2016.10.18 17:06:45 -
[132] - Quote
Sonya Corvinus wrote:Jerghul wrote:As pointed out repeatedly, afk cloaky camping is not a counter to local. If there had been, then you would see it done in high sec. Today I learned you think cynos can be lit in HS.
We also learned they think a T1 frig can MWD AFK in a hostile system and not get shredded. |

baltec1
Bat Country Pandemic Legion
18313
|
Posted - 2016.10.18 17:15:28 -
[133] - Quote
Jerghul wrote:Baltec It does not counter local. Else it would be used in high sec.
This has been explained to you several times, high sec local cannot be used as an intel tool like in null space.
Jerghul wrote: Perhaps formulate clearly what you think afk cloaky camping does counter and how that is achieved.
It counters intel gathered via local by making it unreliable. They can see the red in local, the red/neutral has been there all day every day for two weeks so they have no idea if they are active or not. This has been explained to you dosens of times now.
Jerghul wrote: I suspect you might find outragous isk/tick expectations to be a constructive path to follow.
No idea what you mean by this. |

baltec1
Bat Country Pandemic Legion
18313
|
Posted - 2016.10.18 17:17:51 -
[134] - Quote
Jerghul wrote:
Baltec Do you need help fitting a t1 frigate?
Post the fit. |

baltec1
Bat Country Pandemic Legion
18314
|
Posted - 2016.10.18 17:25:52 -
[135] - Quote
Jerghul wrote:baltec Would it be fair to say that afk cloaky camping habituates players into eventually making a mistake (undocking to rat in a system containing at least one hostile ship)?
It boils down to the line I fed you:
Afk cloaky camping is ultimately a counter to high isk/tick expectations using highly optimized ratting ships without the perception of risk (from the user perpective there is no risk of losing the ratting ship).
Its a counter to local, nothing more nothing less. |

baltec1
Bat Country Pandemic Legion
18314
|
Posted - 2016.10.18 17:33:44 -
[136] - Quote
Jerghul wrote:Its not a counter to local. Otherwise it would be used in high sec.
Will you read what everyone is telling you.
Local is not used as an intel system in highsec. Local is used as an intel system in null, thats why AFK cloaking only works in null.
Jerghul wrote: Edit Afk cloaky camping certainly is a counter to small gang roams.
You keep our targets docked up bro. Far more effectively than any alliance warning system can.
You have been told this multiple times too.
You aAFK cloak in system that you cant catch people in in the first place. There is nothing for you to catch in the first place so no, AFK camping a system does not deny you kills.
Now where is this frigate fit? |

baltec1
Bat Country Pandemic Legion
18314
|
Posted - 2016.10.18 17:53:32 -
[137] - Quote
Jerghul wrote:Ratpack There we go. Yes, afk cloaky campers do indeed represent chaff in null-sec local. Thank you.
The chaff does two things:
1. It discourages activity by keeping players docked up. 2. It habituates player into acting as if an unsafe environment is safer than it is.
The problem is that step 2. is incredibly time consuming. Recent afk cloaky campers in this thread mention weeks of habituation time before making a kill is viable.
This amounts to content removal.
Afk cloaky campers are rooster blocking small gang roams that rely on the combination of high target density + human error to get kills.
My suggestion (cloaks aligned to the new command burst system. 5 hour charge capacity for the cloaking module) allows for sustained, but not indefinate afk cloaky camping, while introducing an element of human error to afk cloaky camping operation.
Doing this would increase content in a number of ways with very little in the way of intrusive impact on the afk cloaky camper life-style.
Literally just tore this argument of yours apart in the post above. You AFK camp a system because that is the only way to catch the people in there.
Jerghul wrote: I would run with this if I were you. The raison etre of afk anything is gone with the introduction of alpha clones. Server numbers no longer need the active player number buff afk anything represents.
Change is coming and this suggestion is the most painless of many imaginable.
Nobody AFK camps to boost server numbers for CPP, Alpha clones will have zero impact on any of this. |

baltec1
Bat Country Pandemic Legion
18314
|
Posted - 2016.10.18 19:52:12 -
[138] - Quote
Jerghul wrote:I was actually going to suggest you check out your alliance fleetops for t1 frigate fits. Use your alliance resources. PL is there to help you.
Oh no, you said it so now you have to show us this fit.
Jerghul wrote: You are incorrect in your claim on afk cloaky campers. Afk cloaky campers camp systems that are used for PVE. That is the only discernable criteria.
The act of keeping ratting ships docked rooster block small gang roams. Roams that cover a tremendous number of systems over the course of a typical two hour roam.
And said roams never catch people in those systems because everyone in them scatter the second they show up in local. Which is why they get cloaky camped, its the only way to get them.
Jerghul wrote: The only reason CCP had to not fundamentally changed the cloaking mechanism to castrate its use for removing content is to keep server numbers buffed. That reason is gone, a cloak nerf is coming.
You base this upon what? Why would CCP keep it so that a few dosen show up in the player numbers? The numbers are negligible at best, this is a ridiculous argument with no basis in reality.
|

baltec1
Bat Country Pandemic Legion
18314
|
Posted - 2016.10.18 19:54:41 -
[139] - Quote
Jerghul wrote:Ratpack High target density + human error = kills.
Why not put 300 ratting ships out in the multitude of systems that a 2 hour roam crosses through. Then define "quite rare" any way you like and tell me how many kills the small gang roam would get if not for the content destroying, rooster blocking afk cloaky campers.
Feel free to roam around in a solo ship and try to catch these people, you will quickly find even the supers are in warp long before you get to their anom. |

baltec1
Bat Country Pandemic Legion
18315
|
Posted - 2016.10.19 09:11:03 -
[140] - Quote
Jerghul wrote:
Ah, yes. Destroying content because solo. The tragedy of the Commons in a nutshell.
Except afk cloaky camping is not really solo is it? It's afk.
so one bomber is not a solo ship because its AFK now? Are you even reading what you are saying here?
Still waiting on that fit. |
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baltec1
Bat Country Pandemic Legion
18315
|
Posted - 2016.10.19 11:54:43 -
[141] - Quote
Jerghul wrote:Baltec "feel free to roam around in a solo ship" is what you said. Something that cannot be done afk as afk removes a human actor from the equation by definition.
I was responding to your comment on roaming. Read what is being said.
Jerghul wrote: The issue regarding afk cloaky camping remains one of pisspoor time management. Destroying content for weeks to accomodate biweekly single kill events is simply not viable without a business side buffer.
We have been over and over this. You AFK camp a system because you cant catch anything in there any other way.
Jerghul wrote: The business side buffer is gone with the introduction of alpha-clones. Your services buffing the number of players on server (which is the one thing the afk lifestyle excels at) is not longer required.
How many times are you going to spout this bullshit? The few dosen AFK campers make no difference at all to the server numbers and CCP wouldn't keep it around just to boost numbers by a few dosen. AFK cloaking is there because it is the only thing that counters local. |

baltec1
Bat Country Pandemic Legion
18315
|
Posted - 2016.10.19 17:12:42 -
[142] - Quote
Jerghul wrote:Baltic You are wrong in every way except using your right to express your opinion.
Sorry if that hurts your feelings, bro.
You have yet to say anything that shows I am wrong.
Still waiting for that fit. |

baltec1
Bat Country Pandemic Legion
18316
|
Posted - 2016.10.19 18:53:27 -
[143] - Quote
Jerghul wrote:Baltec I asked if you needed help fitting a T1 frigate. I did not offer to actually help you, though I repeatedly did advise that you seek alliance council if you are that interested.
See when you make a claim as you have you will have people come and ask you to back it up. Its time for you to back up your claim, show us all this t1 frig fit.
Jerghul wrote: I have repeatedly demonstrated that your dogmatic positions are wrong.
Where?
You have repeatedly spouted the same drivel after being told its wrong. All you are showing is that you will not listen to anyone else. |

baltec1
Bat Country Pandemic Legion
18317
|
Posted - 2016.10.19 20:07:06 -
[144] - Quote
Jerghul wrote:Ratpack Peas of a pod...
Any T1 frigate that looks like POS trash and can speed tank is fine. Head into deep space and afk until hell freezes over (aka server downtime).
And get probed down and killed within the hour. |

baltec1
Bat Country Pandemic Legion
18317
|
Posted - 2016.10.19 21:04:52 -
[145] - Quote
Jerghul wrote:Baltec Your view is symptomatic perhaps of the extreme risk adversion afk cloaky campers share as a common trait. Something is broken unless 100% certain?
If the t1 frigate was actually caught on dscan range and someone thought "yay, a t1 frigate. I better probe it down", then the ship would also have to arrange for speed capability able to catch up with the speed tanked frigate (ships warp to the were the frigate was, not where it is when they exit warp). In what paranoid universe is that a likely sequence of events?
And even if we were to enter that incredble universe for a moment....then all the t1 frigate pilot has to do is try again the next day. He only needs to get out of dscan range to never be found again (barring completely ludicrous series of events).
Show me this fit, hell at this point I will even settle for the ships name. |

baltec1
Bat Country Pandemic Legion
18317
|
Posted - 2016.10.19 21:30:42 -
[146] - Quote
Jerghul wrote:Sonya You have the right to your opinion. And my pity from what I am garnering from the tediousness of the wormhole lifestyle.
Its not an opinion, you have zero idea of what happens in this game. |

baltec1
Bat Country Pandemic Legion
18318
|
Posted - 2016.10.19 22:05:56 -
[147] - Quote
Jerghul wrote:Baltec Thank you for both those opinions. Feel free to have as many as you like.
Its not an opinion. You can't grasp even the most basic concepts and right on this very page you are insisting an afk t1 frig won't get probed down and killed. |

baltec1
Bat Country Pandemic Legion
18323
|
Posted - 2016.10.20 09:49:18 -
[148] - Quote
Jerghul wrote:Ratpack Randomly probbing deep space? Now Sonya's watching paint dry wormhole existence seems exciting compared to how you must think the game should be played.
Its not random, you can see them in local.
Jerghul wrote:Ratpack You are in error, my dear friend.
Someone claimed afk-cloaky camping was a counter to local. I disproved that claim by looking at local in high sec.
And you have repeatedly been told that AFK cloaking doesn't work in highsec because local cant be used for intel like it can in null. |

baltec1
Bat Country Pandemic Legion
18325
|
Posted - 2016.10.20 16:57:12 -
[149] - Quote
Jerghul wrote:Baltec The assumption is always that single reds in system are afk cloaky campers.
No, the assumption is that the red is hostile and probes get launched when they enter local or soon after. This tactic of yours didn't work even when we had super deep safes. |

baltec1
Bat Country Pandemic Legion
18325
|
Posted - 2016.10.20 17:08:12 -
[150] - Quote
Jerghul wrote:
PvP is generally far more expensive that non-PvP. Because pvp tends to cause more losses than non-pvp. There are exceptions. Afk cloaky campers are one of those exceptions (the ability to control variables excessively gives afk cloaky camping derived combat great similarity to pve).
Ever taken on a drake in a solo bomber? How about blowing up a vindicator with a svipul gang next door? Once again you show you have no idea what you are talking about.
Jerghul wrote:
Afk cloaky camping decreases pvp by decreasing available content for other pvp styles to exploit.
How many times are you going to peddle this lie? You have been told, time afte time now that the only reason you have an AFK cloaker in said system is because you cannot catch anything in there any other way. There is nothing for your roaming gang to catch in the first place.
Jerghul wrote:
[quote=Jerghul]
Sonya afk cloaky camping does keep people from undocking. Which is a problem for other pvp playing styles like small gang roams.
Small gangs cant catch anything in these systems, which is why people AFK cloak in them. No pvp is lost. |
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baltec1
Bat Country Pandemic Legion
18330
|
Posted - 2016.10.20 19:35:24 -
[151] - Quote
Jerghul wrote: That is untrue. The assumption is that single reds that remain in system not in direct proximity to gates are cloaked.
Bullshit. Red in local = probe it down and kill it. Have you even left highsec?
Jerghul wrote: Probing rarely if ever takes place in response to single reds or neuts.
The probes that have been launched in M-O looking for me for the last few weeks tell us this is a lie.
Jerghul wrote: Ever realize that losing ships in PvP is more expensive than not losing ships in PvP?
Ever noticed that in order to attack you have to decloak your ship which make it vulnerable?
Jerghul wrote: Human error assures that ships will get caught in systems small gang roams pass through if ships are actually undocked.
And this shows you do not go on roaming gangs in null. |

baltec1
Bat Country Pandemic Legion
18338
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Posted - 2016.10.20 22:39:20 -
[152] - Quote
Jerghul wrote:Ratpack Yepp. It is hard to take the "lets turn null-sec into surrogate wh-space to fix afk cloaky camping issues" arguement seriously. Yet posters' inner trolls have prattled on about that extensively in this thread.
Go figure.
Only reason people bring up AFK camping is because they see them in local. |

baltec1
Bat Country Pandemic Legion
18342
|
Posted - 2016.10.21 10:14:14 -
[153] - Quote
Jerghul wrote:Vic Thank you for sharing your opinions!
I think I willl opt for the least intrusive approach and state that cloaks must be aligned with command bursts as soon as possible and the modules be given a 5 hour charge capacity.
And destroy the only counter we have to local.
|

baltec1
Bat Country Pandemic Legion
18345
|
Posted - 2016.10.21 10:59:42 -
[154] - Quote
Jerghul wrote:Baltec1 Wrong, my dear friend. Wrong in so many ways.
But thank you for sharing your opinion. It is always greatly appreciated.
No its right. You have been told this repeatedly and in great detail dosens of times in this thread. At this point you are either trolling or an utter idiot, which is it? |

baltec1
Bat Country Pandemic Legion
18353
|
Posted - 2016.10.21 19:22:48 -
[155] - Quote
Brokk Witgenstein wrote:Have to admit Jerghul has a ... umm... let's just say he's got his very own particular style for debate- but he does raise a valid point. More people in space is better. (of course I agree cause I tried to raise that one myself, but nowhere near as efficient as Jerghul did. Just keep hammering it till it sticks, right?) Basically put, EvE would be a better place if both the cloaker and the nullsec occupants would be at more risk. All this cloak and dagger stuff is dandy and nice but don't you want to shoot someone in the face just every once in a while? Pretty hard to do when one side is 99% safe and the other 98.5%. Reduce safety on all sides --never mind the lost ships left and right; it's supposed to be a spaceshooter aye? Boils down to this: * if locals have intel channels, they should be set up (in theory) to counter-attack whatever gang wants to play with them. (right now, posting eyes or having intel isn't even required. #TrueStory !) * the cloaker can't cloak forever: he has ample time to make his move, but if he doesn't he ought to be at risk. Be it with a timer, or by being probeable doesn't matter- as long as he's not entirely safe everybody wins. * if locals DO NOT have intel channels, I'd love to see some delayed local to give roaming gangs a chance. More risk for everyone. Are you not entertained? If that's what Jerghul is saying -- and he's trying to come up with the least intrusive option this time, far better than player-controlled gates blocking traffic and -- but essentially I hear a plea for more ships in space and less security for everyone involved. I can get behind this. More wrecks equals more fun. Let's be honest here: the occasional retriever or Ishtar isn't all that expensive. Even if some are lost, it's not the end of the world. Same goes for the cloaky hunters: you can get a good one for 200-400 mil (depending on which is your poison of choice) and with the advantage of stealth and picking your own fights (mostly), that sort of evens out the odds. If no Ishtars are at risk, and no Rapiers are at risk, ......... New Eden is a boring place man. Nobody likes to lose a ship but it's already replaced, ain't that so? More fights please, thanks. 
Delayed local woud also nerf AFK cloaking too simply because AFK cloaking is only needed and indeed only works with the way null local works and is used. So the second local stops being useful for intel is the moment AFK cloaking dies. |

baltec1
Bat Country Pandemic Legion
18353
|
Posted - 2016.10.21 19:24:38 -
[156] - Quote
Jerghul wrote:Brokk Thanks, bro.
I do think the least intrusive measure that fixes afk cloaky camping is the way to go. The underlying issue (why afk cloaky camping is bad) being that afk cloaky camping destroys content.
Charged based cloaks generate a lot of content opportunities that currently do not exist. The only downside is that whoever wants to afk cloaky camp has to be reasonably sure they will be at the keyboard at some point within the next 5 hours. Their bad if they get that wrong.
It may not be enough. But it certainly is a start.
Once again I point out this plan hands 100% foolproof intel via local that is instant and free to the defenders that nobody could get around. Your plan would reduce the number of ships killed. |

baltec1
Bat Country Pandemic Legion
18353
|
Posted - 2016.10.21 19:40:02 -
[157] - Quote
Jerghul wrote:baltec Wrong, my dear friend. Though as always; feel free to have as many opinions as you like.
The biweekly single kill opportunity that arise at the afk cloaky camper convenience bleaken compared to the opportunities lost by afk cloaky campers keeping would be ratters docked up in the 100ds of hours interims between their kills.
Human error is the premier content provider in null-sec, buddy. But ships have to undock to make mistakes.
But we have been through these points a few times now. I should remember copy paste is my friend at some point :).
We have and you still have no idea what you are talking about.
Tell me, with local the way it is how are you going to catch anything that is located deep inside say, goon space? They will see you and be gone before you even get within 4 jumps of the system. Your plan make it impossible to catch them because the only counter to local has been destroyed. |

baltec1
Bat Country Pandemic Legion
18353
|
Posted - 2016.10.21 19:42:23 -
[158] - Quote
Jerghul wrote:Wrong, my dear friend. Though as always; feel free to have as many opinions as you like.
The biweekly single kill opportunity that arise at the afk cloaky camper convenience bleaken compared to the opportunities lost by afk cloaky campers keeping would be ratters docked up in the 100ds of hours interims between their kills.
Human error is the premier content provider in null-sec, buddy. But ships have to undock to make mistakes.
But we have been through these points a few times now. I remembered copy-paste is my friend :).
And now you cant even respond to me. |

baltec1
Bat Country Pandemic Legion
18355
|
Posted - 2016.10.21 20:36:10 -
[159] - Quote
Jerghul wrote:Baltec My answer for goon space would be that if you think afk cloaky camping is effective deep in say goon space, then do that and remember to reload your cloak module every 5 hours.
That doesn't work because you are not AFK anymore. Your plan means there is no such thing as AFK camping. |

baltec1
Bat Country Pandemic Legion
18356
|
Posted - 2016.10.22 10:00:10 -
[160] - Quote
Jerghul wrote:Baltec You are as afk as you want to be. I hate to use the word pathetic. But that is sort of what pops up when I consider the merits of your objection.
How can you be "AFK as much as you want" when your system forces me to reapply the cloak?
AFK works because you spend a week in system doing nothing, under your plan the cloaker needs to be active at least once every 5 hours and cannot stay in system while you sleep or work because you will decloak. So not only can you not camp it for the length of time required but you also have to be active enough to maintain your cloak that people will simply assume you are active all the time. And then we have the likes of blocade runners in highsec chewing through charges like no tomorrow as they jump through gates and explorers not far behind them. |
|

baltec1
Bat Country Pandemic Legion
18356
|
Posted - 2016.10.22 15:13:59 -
[161] - Quote
Jerghul wrote: Log off if you are unwilling or unable to reload the cloaking module in 5 hours. You will still be in system the next time you log on.
As I said, your plan destroys AFK camping and thus, destroys the only counter to local. |

baltec1
Bat Country Pandemic Legion
18363
|
Posted - 2016.10.24 14:42:01 -
[162] - Quote
Brokk Witgenstein wrote: But my perspective did shift away from "everything is fine" when Baltec started arguing AFK cloaking must exist. Couldn't believe what I saw- made a nice post about it, which got ignored. There is a big difference between accepting AFK cloaking as a temporary evil (and tabling the discussion until more details are released concerning the OA), and advocating it as a good thing.
All I have said throughout this thread is so long as local exists we need AFK cloaking. |

baltec1
Bat Country Pandemic Legion
18364
|
Posted - 2016.10.25 05:33:33 -
[163] - Quote
Brokk Witgenstein wrote:baltec1 wrote: All I have said throughout this thread is so long as local exists we need AFK cloaking.
Yea, local is due for an overhaul. I'm with ya on that one. I'd rather hear how you envision a better local / combo than explaining why things are as they are now. Charges for cloaks don't break anything but they also don't really fix much... a potential encounter when a cloaker forgets to retrigger is kinda like hoping the blops forgot to load fuel. Hilarious for sure- ayyy but you get the picture. The possibility for mistakes to be made is always nice but we may have to think a little further and allow for the concept that developers will need to expand their programming. Substantial changes that address both local and cloaking. My guess would be that Jerghul doesn't dare propose anything outrageous after the last load of flak he got for user-configurable stargates- an idea he borrowed from rolling wormholes. He tries to be cautious and conservative- whereas a better fix would indeed need to go beyond one-minute-of-coding solutions. So .... what did you have in mind?
The problem is local, AFK cloaking only works in null and only exists to get around local so whatever change that happens needs to happen to local. The only reason AFK cloaking works is because you can see a name in local, without that you would have no idea they were even there |

baltec1
Bat Country Pandemic Legion
18365
|
Posted - 2016.10.25 18:59:15 -
[164] - Quote
Jerghul wrote:Sonya I am sure some afk cloaky campers lack the emotional, physical, or mental fortitude to maximize their cloaked ship account screen every 5 hours. But they would belong to the minority.
You cant possibly do that for the week/s required for AFK cloaking to work.
Right now you are demanding the nerfing of the only counter anyone has to local all so you can rat in perfect safety. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.11.29 11:46:57 -
[165] - Quote
An AFK flag basically gives everyone free intel in the same way local already does. This means our only counter to local is removed.
|

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.11.29 12:28:38 -
[166] - Quote
Dracvlad wrote:baltec1 wrote:An AFK flag basically gives everyone free intel in the same way local already does. This means our only counter to local is removed.
Not if you shoot the OA that gives local when that is implemented, then you will simply be able to remove local rather than moan about it.
And how do you do this as a solo bomber? No doubt it will inform the residence that it is under attack and it is not going to be a soft target. It will also most likely be getting a reinforce timer like every other corp level structure.
This plan of yours kills off solo play in a system where the only way to catch anything is to AFK cloaky camp it for a few days/weeks. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.11.29 12:36:31 -
[167] - Quote
Dracvlad wrote:
Get friends mate, if CCP are sensible they will make it so whenever it is active it can be shot and destroyed.
So **** the solo guy, the ratters need to have perfect intel. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.11.30 10:51:32 -
[168] - Quote
Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.
Thats one hell of a one sided situation. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.11.30 12:48:16 -
[169] - Quote
Dracvlad wrote:baltec1 wrote:Putting all the things that Dracvlad wants together we end up with the defenders getting local as it is while the attacker does not, the defenders getting cynos while the attacker does not and the defender being able to scan down cloaked ships.
Thats one hell of a one sided situation. Nope, local is not what it is, it will be possible to take it down, no idea what you mean about cyno's, I also suggested modules that impacted the local OA creating a delay so people had to adjust their fits to get that advantage, again no free lunch for any one, in terms of cloaks I do not want an instant drop cloaks across all of the system and any affect should be temporary, it has to be something that takes effort and perseverance not some easy no cost and no effort event, I can see why you would find it a bit frightening. The objective at the end of all this would be to increase the number of people operating in 0.0 so that people like Brokk can meet more people when roaming and that opening up a WH into null will result in some good fights, which is what everyone wants, don't they? Well maybe you don't, after all you do get your kicks from ganking so....
All you wind up with is ratters with yet more safety and less pvp.
You don't want cynos on these cloaking ships so that instantly gived the advantage to ratters that generally always fit a cyno to their ships. You want local gone for attacks but kept for defenders which makes it very hard to catch anything, you want cloakers to be scannable/probable/countered which means you wipe out the only counter to local which will still be there with your plan.
Its a **** plan that will only benefit ratters. Lets face it you are demanding all of these changes to nerf something that can't move, cant target and cant interact with anything. If not for local you would have no idea they were even there, hence why you never hear anyone complaining about cloaky camping in wormholes.
You can already counter AFK cloaking simply by having a standing fleet. |

baltec1
Bat Country Pandemic Legion
18428
|
Posted - 2016.11.30 19:40:11 -
[170] - Quote
Your problem starts and ends with the way null sov use local as an Intel tool. It is the only reason you even know someone is cloaked in your system. The problem isn't the clocking device which sees no complaints from any other area of space. If you want to deal with afk cloaking being used to try and get kills then nerf local. |
|

baltec1
Bat Country Pandemic Legion
18432
|
Posted - 2016.12.01 19:26:05 -
[171] - Quote
Jerghul wrote: The problem actually starts and ends with afk cloaky camping.
No it starts with having to get around the 100% accurate and instant intel local provides in null sov space. You are spotted several systems out from a target system and they track you as yo move from system to system using local. AFK cloaking is in response to this intel system. Local chat being used as intel is the only reason AFK cloaking even exists in sov null.
Jerghul wrote: Afk is fine (its punished one way or another in any sector of space) Cloaky is fine. Camping is fine.
The problem is that the combination of those 3 elements is extremely detrimental (defined here as killing activity). Its classical OP abuse. Things in combination have extremely undesirable effects.
You have something that can't move, can't target and has nobody at the controls yet you allow it to shut down activity for days at a time. There is nothing OP about it, it not only is unmanned but is is also the only counter to local chat intel systems and requires days of doing nothing in game.
Jerghul wrote: Nerfing local would also kill activity (killing activity to stop killing activity is not a solution) and would have to be seen in conjuction with nerfing gates in any event.
In which case AFK cloaking is required as it is the only way to counter intel systems that use local. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 16:35:48 -
[172] - Quote
You lot want to get rid of AFK cloaking so why are you not gunning for the reason AFK cloaking happens?
Get rid of local being so good as instant 100% accurate intel and you destroy AFK cloaking. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 16:45:03 -
[173] - Quote
Jerghul wrote:Baltec It happens because the mechanisms allow it to happen without cost. So we are gunning for that.
The only area of space where people whine about AFK cloaking is sov null, sov null is also the only place you will find local being used for intel in such a way that the only option is to AFK camp a system to get kills.
You want to nerf the pvpers for using AFK camping to get around an intel system that has no other counters. How about we nerf the reason to AFK cloak rather than punish pvpers and give ratters yet another free ride? |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 17:16:00 -
[174] - Quote
Jerghul wrote:Already answered many, many times.
Never answered, always avoided because its a nerf to you and you don't want that.
Jerghul wrote: We want to get rid of the afk part of afk cloaky camping
So nerf local and afk camping will be wiped out as it will no longer work.
Jerghul wrote: ATK cloaky camping is incidentally at least as effective as afk cloaky camping. If you are willing to put in the effort. If unwilling, then sucks to be you I suppose.
Feel free to tell us all how you can stay awake and aleart for the several days/weeks that are required to get the same results as AFK camping requires. |

baltec1
Bat Country Pandemic Legion
18435
|
Posted - 2016.12.02 18:06:08 -
[175] - Quote
Jerghul wrote: You have the right to your opinion buddy. Its a very tired, old opinion, but you have every right to it.
Its been answered many times. Its a poor idea because it will kill activity in null sec (the whole point of killing afk cloaky camping is to increase activity).
You will be reducing activity by nerfing AFK cloaking, they only counter we have to local.
Jerghul wrote: Reversing the thought might work. By seeing that wormhole space is dead and allowing for player deployable and destroyable gates and local intel channel generators to be deployed. In effect allowing for the change you want in a sector of space that really needs some help.
WH is far from dead.
Jerghul wrote: You see? Answered again.
You told a lie.
Jerghul wrote: I prefer the direct approach to wiping out afk cloaky camping by making going afk in hostile null-sec space a really silly thing to do no matter if your ship is cloaked or uncloaked. Like it should be.
If you cannot put in the effort, then its not something worth doing. To get around intel provided by local; go to wormhole space. Your problem is solved.
AFK cloaker is dedicating days/weeks to their activity, time in which they can do nothing else all in order to hopefully bag a kill that is otherwise uncatchable because of local. What you want is for organisations that own space to have perfect levels of safety. |

baltec1
Bat Country Pandemic Legion
18436
|
Posted - 2016.12.02 18:39:09 -
[176] - Quote
Jerghul wrote: ATK cloaky camp is a perfectly good counter to activity in a system for as long as you can be bothered to do it. Or go to wormhole space where local is not an issue if you prefer to play without local. Very few people like to play without local.
Unfortunately my prey lives in sov null, so I have to deal with local. AFK cloaking is the only tool I have to counter it.
Jerghul wrote: You see? Answered again. Either be ATK in nullsec, or do whatver in wormhole space that has the environment you want (no local).
Not answered, I have to deal with people using local as an intel tool. The only way around this is to AFK cloak in the target system until the targets get careless which in itself is a pure gamble.
Jerghul wrote: Dead in sense that no one dies there. It has 10% of null-sec ship losses for a comparable number of systems. It needs a buff. Player deployable and destroyable gates and local intel structures may fit the ticket. But that is hardly a concern for this thread.
It has 10% the kills because it has a far smaller population.
Jerghul wrote: In sum: AFK anything is not an an acceptable counter to anything.
Anyway, this is boring. Am adding you to my blocked list.
Ratters do not need a buff to their already high level of safety. |

baltec1
Bat Country Pandemic Legion
18436
|
Posted - 2016.12.02 18:47:10 -
[177] - Quote
Jerghul wrote:Monthly statistics were released today. The huge imbalance between production (final product) and destruction has grown worse. 1 ship is being destroyed when 3 ships should be destroyed for better balance between building and destroying.
Essentially - player hangers continue to fill with ships they will never lose.
This is a pretty fundamental reason for why afk cloaky camping has to end.
More activity in space will lead to more ships being killed. Particularly if Alpha clones can join the null-sec in much greater numbers (the logic being that they will die more in null-sec than they do in high sec. And they represent at least half of all null-sec ship losses).
Getting rid of AFK claoking reduces pvp, you make it worse not better. |

baltec1
Bat Country Pandemic Legion
18439
|
Posted - 2016.12.02 19:39:11 -
[178] - Quote
Dracvlad wrote: I disagree with that, the richer players are, the more likely they will take fun fights, all the cloaky AFK strategy does is make newer players who will like to fight to defend their space poor as hell or risk averse because they cannot afford their stuff, so they don't fight roamers and the only people who like it is rich entitled entities like PL and people like them who can do their assasination type kills and brag with their killboards...
This has never happened in the past and will never happen in the future. The ratters see you coming and dock up until you leave. |

baltec1
Bat Country Pandemic Legion
18439
|
Posted - 2016.12.02 19:41:04 -
[179] - Quote
Jerghul wrote:Dracvlad I agree.
I think there is a stong case to be made that ship losses are a function of time in space. The more time atk players spend undocked in null-sec for any reason (except afk cloaky camping. Afk cloaky camping is such a glaring exception to virtually any rule), the more ships will be lost.
A million ship hours undocked with see twice the kills as 500 000 ship hours undocked.
Afk cloak camping can easily be seen as part of an analysis of barriers that deflate total atk ship hours in space.
Which of course is a very strong argument for removing the afk portion of the equation.
And how are you going to destroy these ships when they can see you coming from several systems out and follow you in real time via their intel channels?
Remove AFK camping and you remove all of the kills it generates, those kills are not replaced because the only way to get them is to AFK camp the system. |

baltec1
Bat Country Pandemic Legion
18439
|
Posted - 2016.12.02 19:53:50 -
[180] - Quote
Dracvlad wrote:
I was in Saints Among Sinners an IT renter and we would fight roamers most of the time, when Galactic Emperor and I created Pirate Nation we rented from Atlas in Querious, we went after roamers for fun, we organised the other renters to such a degree that the Goons who were there to camp the renters went after Krysis because they were easier. I have plenty of kills on roamers and the like in Querious during that period. And what happened, the CFC sent in two alliances to remove us from our space and they could not do that either. I have lived as a small alliance and done this while you were can flipping...
We made ISK from our space to enable us to do that ...
I have been part of or attacked every large organisation from the days of bob till now. The vast bulk of ratters will not engage a roaming gang, they will dock and stay docked till the gang is gone.
Remove AFK cloaking and all of the kills generated with that activity will be gone, there will be no uptick in kills from roaming gangs at all. The only difference will be an increase in safety for ratters to 100% with zero counters. |
|

baltec1
Bat Country Pandemic Legion
18440
|
Posted - 2016.12.02 20:05:15 -
[181] - Quote
Dracvlad wrote: No there will be more people willing and able to kick ass.
They want to rat, providing fights means those gangs come back and they can't rat. Its not in the ratters interest to fight that roaming gang, the ratter needs them to go away as quickly as possible and not return. There will bo no uptick in PvP, you will only remove it.
|

baltec1
Bat Country Pandemic Legion
18440
|
Posted - 2016.12.02 20:06:52 -
[182] - Quote
Jerghul wrote:Human error is a huge factor in pvp kills. An untimely biobreak will destroy the best laid plans of mice and men.
FOR AS LONG AS THE MICE AND MEN ARE UNDOCKED.
Again, its a linear thing. The more ships undocked and in space, the more ships will die as the result of human error.
I was using a 3% rule earlier. And arbitrary number borrowed from industrial QA standards. Most raters will be aligned and watching local. And 3% will not be watching local and not be aligned.
The number of ships that 3% represents depends on the number of ships in space.
Thats rubbish and you know it. Gifting 100% safety to ratters is by far the worst thing you can do short of installing concord in null. |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 13:49:59 -
[183] - Quote
Dracvlad wrote:
No it is not
Yes it is. We cannot rely upon people falling asleep to be the only weakness, we need a counter and AFK cloaking is the only one we have.
|

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 14:05:56 -
[184] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
No it is not
Yes it is. We cannot rely upon people falling asleep to be the only weakness, we need a counter and AFK cloaking is the only one we have. Nope when local is a OA you can blow it up!
With an invasion fleet, roaming gangs and solo ships cannot do this
Equally, the damn thing will pick you up as you enter the system so you cant get the drop on ratters no matter what you do. Even if a solo bomber can kill it and even if there is no reinforcement timer you will be detected and reported which means you catch nothing.
|

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 14:13:45 -
[185] - Quote
Jerghul wrote:Afk cloaky campers also rely on people making mistakes.
No they rely upon people needing to use their space for ADMs and time. They are the only thing that can inject risk into null sov ratting and mining as roaming gangs are detected long before they get close to a ratting hub.
Jerghul wrote: Its just that afk cloaky campers wait with 0 effort
When did having to camp a system for several days/weeks become 0 effort?
Want to know what is 0 effort? Intel systems that use local chat that gives free, instant intel.
Jerghul wrote: and while waiting lay waste to activity in huge parts of the EvE ecosystem.
Care to point out where this is happening? Systms rely upon people activly ratting and mining in them so it should be easy to point out the "huge parts" of null sov that are being laid waste to by a single ship that cannot move, cannot target, cannot shoot and has nobody at the controls.
Jerghul wrote: The counter to people making mistakes is to be ATK and in hostile space.
That doesn't counter local which is what AFK cloaking does.
|

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 14:17:31 -
[186] - Quote
Dracvlad wrote:
Get more friends, Eve is a game played with friends is it not? But to answer your question it all depends on how strong CCP make it, I hope it is not some mammoth thing that requires 100 Supers.
I will be out of reach for every small gang/solo hunter. It will also detect anything hostile before you can kill it. Hell, killing it will also alert the defenders to an incoming threat so you will still get no kills.
But you know this, you want ratters to have perfect safety because you hate pvp and do your best to reduce it in every area you possibly can. |

baltec1
Bat Country Pandemic Legion
18456
|
Posted - 2016.12.03 18:11:54 -
[187] - Quote
Dracvlad wrote:Wander Prian wrote:So details matter when it suits your narrative, but they aren't important when it comes to nerfing cloaks? Got it. Btw, it's starting to be difficult to see where one ass ends and another begins... Yes but when you say details matter it is normally a good idea to explain the details, I was suggesting that you take your tender little self and analyse the ratting data and work out where this is happening and then why, then look at places that have lower ratting rates and more kills, it is not difficult to work out, then one can see a pattern and understand why and what this means. That you did not do this means that your throw away line is worth horse shite because the details of why this is happening is down to a number of things, such as what I replied to and of course location, if that location clue does not help your grey matter to stir a bit then nothing will. Nerfing cloaks will make no real difference to this at all, because a lot of the excessive ratting is not actually affected by AFK cloaking due to being renters in a very far away location. Anyway as you are a WH player I don't expect you to understand any of that.
Delve is the biggest injector of minerals in the game now, it is also home to goons who use local based intel systems to spot anything entering their space. Removing AFK cloaking means you wipe out the only counter to their intel system. |

baltec1
Bat Country Pandemic Legion
18457
|
Posted - 2016.12.04 05:26:49 -
[188] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:Wander Prian wrote:So details matter when it suits your narrative, but they aren't important when it comes to nerfing cloaks? Got it. Btw, it's starting to be difficult to see where one ass ends and another begins... Yes but when you say details matter it is normally a good idea to explain the details, I was suggesting that you take your tender little self and analyse the ratting data and work out where this is happening and then why, then look at places that have lower ratting rates and more kills, it is not difficult to work out, then one can see a pattern and understand why and what this means. That you did not do this means that your throw away line is worth horse shite because the details of why this is happening is down to a number of things, such as what I replied to and of course location, if that location clue does not help your grey matter to stir a bit then nothing will. Nerfing cloaks will make no real difference to this at all, because a lot of the excessive ratting is not actually affected by AFK cloaking due to being renters in a very far away location. Anyway as you are a WH player I don't expect you to understand any of that. Delve is the biggest injector of minerals in the game now, it is also home to goons who use local based intel systems to spot anything entering their space. Removing AFK cloaking means you wipe out the only counter to their intel system. Go take their space...
And how do you go about doing that as a solo player? |

baltec1
Bat Country Pandemic Legion
18457
|
Posted - 2016.12.04 05:29:28 -
[189] - Quote
Xcom wrote:LOL rekt
baltec1 just wants spontaneous death to ratters, as if it was a great solution to riskless farming. But noone is stupid enough to rat with AFK cloakers so they use the next system over tactic. Who in there right mind thinks its a good game mechanic to have invisible attackers coming out of cloak right on top of you and blapping you. Even worse for the active roaming gang tactics are a waste of effort because you can put in a tenth the effort to catch idiots who rat or farm with a cloaky in system.
Nothing about AFK cloaking is good for anything to anyone. It reduces activity in a very targeted system. It makes the game a chore and really s**ty when you have try hards camping. PvPers activity is reduced because system renters can earn income to support there pvp activity. Content is reduced from the game in all aspects. Its a giant hole that leeks game content for anyone involved, even for the AFK cloakers themselfs. What kind of mindset is needed to tryhard for a kill, is that kind of pvp even constructive and thrilling? Do they have fun logging for all those hours to just get one kill?
If AFK cloaking disappeared you could still log out in the targeted system then catch people in belts getting around the so called "intel network" by logging in. But the same idiots who want AFK cloaking also want there incursions to enemy space risk free. The problem is logging out with safety after stirring up the hornets nest so they want a way to get around that with cloaks.
The second you log in they warp off because you show up in local before you finish loading into the system. |

baltec1
Bat Country Pandemic Legion
18457
|
Posted - 2016.12.04 09:09:45 -
[190] - Quote
Quote: WTF am I reading hahaha. You want people to just role over and die? What a carebear. If you don't want to put some effort into your kills you wont get any.
Feel free to tell us all what effort can be made to load the system and scan down a target before you show up in local.
Quote: This is what cloaks boil down to. Easy mode pvp. Decloak on top of targets that guaranties a win cause who would be dumb enough to engage an overwhelming force. Blap the target and warp out. Ever thought that its f**king stupid to blow up to random cloakers that point you out of the blue? You really need to grow some balls and bring friends and take the system instead. That infrastructure that your targets use was put there in preparation they took out of there time. You expect to just login and blap anyone without any notice on behalf of your target? What WTF is the point of there infrastructure they wasted to put up? You really need to use those brain cells and come up with something better.
I have taken on drakes, caracals, ravens and multiple vindicators in a solo bomber. Apparently you think they are easy fights.
Quote: No one is dumb enough to fly in a pvp fit shooting rats. Don't expect anyone will because its a matter of numbers. Even if your targets fully pvp fit they will die just as easily when 8 ships gets on top just for that killmail. Even if you have friends in the system you will die before anyone's able to get to you before your dead. That's the point of cloaks, intelligence. Information kills before guns.
Lots of people fit a cyno to get instant support. Response times in any system with an organised ratting fleet is faster than concord. Of course you would know this if you had spent any time either hunting or ratting out in null which clearly you have not.
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baltec1
Bat Country Pandemic Legion
18460
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Posted - 2016.12.04 11:13:47 -
[191] - Quote
Quote: What exactly are you on about. Solo pvp, hammering the imperium. Small gang pvp? You should focus on a single topic and stop talking out of your a*s.
I'm responding to your bad idea and highlighting the damage it will do, if can't keep up perhaps this is not a topic for you.
Quote: No you shouldn't be able to go into a well defended system and survive. Somehow cloaking have allowed you to get around that mechanic and that is pure bullshit.
No that's the entire point of cov ops existing.
Quote: If you want small gang pvp you can just head into a mid or low defended system and try and get a fight. You shouldn't however cloak up in a bizzy system and expect people to drop there guard and jump them when they least expect an engagement.
So you want reduce pvp.
Quote: Also your not supposed to scan down the system and find your target instantly. You do what everyone else does. Use D-scan.
Which means thanks to local the target is docked or in a pos before you can even land on grid with it. [Quote/] How exactly will broken AFK cloaking mechanics bring you solo or small gang pvp? Please enlighten me.[/quote]
Ask Fcon about my holiday in their old ice system. |

baltec1
Bat Country Pandemic Legion
18462
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Posted - 2016.12.04 12:23:33 -
[192] - Quote
Prince Kobol wrote:What we have at the moment is two sides of the argument trying to score points of each other and refusing to try and meet in the middle.
I can see both sides of the argument having been on both sides.
I look at it this way. Any mechanic where me as a player can not counter another player without waiting for them to make a mistake or an action needs looking at. Basically any action were you can only react to an event.
So with Cloaking, until that player decloaks or derps there is nothing I can do. I can not force him to decloak, I can not force him to even move. I can only react, there is nothing I do proactively.
I have sat in enemy systems for weeks on end with alts that cant even light cyno's, cant fit weapons or most other mods just to be annoying knowing there was absolutely nothing they could do.
So yeah it is frustrating and broken in the sense that until I did something I was completely safe.
I would like some kind of new mechanic that the very least gives a player the chance of finding a cloaked ship and thus forcing them to be constantly on the move.
I would be happy with that because at the very least I know that player is active otherwise he will go pop.
I do not see this as a problem because if you are active then you can avoid being caught. It only becomes a problem if you do indeed sit afk. Same with the other side because you have the ability to chase that cloaked guy out of system or force them into making a mistake.
As for local, it is a very powerful intel tool, far to powerful. Local allows real time intel on enemy fleet movements anywhere before they get even close to their target.
Its not just fleets but even just a random guy passing through doing some exploration will be reported and hunted.
As a compromise how about in Sov Holding systems Local has a default 15 min delay but depending on the x you can get it down to say 2 mins.
In NPC null sec I would remove it entirely. I like the idea of having huge fleets hidden in deep in NPC Null just waiting.
Give it 3 months and see how it goes then adjust accordingly if required.
I'm game. |

baltec1
Bat Country Pandemic Legion
18462
|
Posted - 2016.12.04 14:33:05 -
[193] - Quote
Prince Kobol wrote:Jerghul wrote:Kobol It depends on what your goal is. My goal is to increase activity in null-sec. Nerfing local would break my goal in a manner worse than afk cloaky camping breaks it.
I would support introducing Sov systems accessible only by player build jump bridges (wormholes, cynos) that initially have no local, but where local intelligence arrays can be deployed. A new ecosystem with mechanics somewhere between null-sec and wormhole space in other words.
A 15 minute timer is no local to all intents and purposes (or worse than no local if only defenders show up on it).
No local is actually the counter to safety inherent to no gates. So needs to be considered from a gate perspective (there is also the EvE lore argument that free gates and free local are inherent to empire services). But the no local concept has not been much of a success in wormhole space if population is a metric.
I floated a compromise suggestion earlier (you can afk for 5 hours, but have to log on then to refresh the cloak). Afk cloaky camper proponents found the demand too strenuous. I don't see how nerfing local would reduce null sec activity. After living in null sec for years having real time enemy intel 10+ jumps away did more to deter conflicts then anything else. You knew instantly how big the enemy fleet is and where so you could decide without even having to unlock whether to fight or not, not only that but if you were out roaming with that real time enemy intel you could easily avoid contact. Being able to track an enemy fleet movement just by having one person in system is far too powerful. Local all but removes chance encounters. In all the the years I played Eve I can not remember one fight in null sec where we did not know the numbers and ships we were facing long before we actually engaged. Somebody who is cloaking camping can only effect that one single system, local intel can effect an entire constellation. Your idea about some kind of refresh is to be honest not very good. It is still reactive and does not any player interaction. I much prefer a system where I can directly have an effect on that person who is cloaked, whilst they have the ability to counter my actions.
You won't convince him, as you can see he blocks anyone who pokes holes in his arguments. |

baltec1
Bat Country Pandemic Legion
18462
|
Posted - 2016.12.04 14:35:21 -
[194] - Quote
Quote:
Remove cyno's I am game.
Both sides can use them and removing them will help attackers more than defenders. |

baltec1
Bat Country Pandemic Legion
18462
|
Posted - 2016.12.04 15:10:12 -
[195] - Quote
Prince Kobol wrote:baltec1 wrote:Quote:
Remove cyno's I am game.
Both sides can use them and removing them will help attackers more than defenders. I would possibly look at if a cyno's is active another one could not be activated within a certain radius.. maybe 100km or something. Just a quick thought
That means you can't counter drop with your own forces. |

baltec1
Bat Country Pandemic Legion
18462
|
Posted - 2016.12.04 15:22:40 -
[196] - Quote
Deployable cyno jammer. |

baltec1
Bat Country Pandemic Legion
18462
|
Posted - 2016.12.04 15:27:31 -
[197] - Quote
Brokk Witgenstein wrote:doesn't stop covert cyno tho (for clarity's sake)
True |

baltec1
Bat Country Pandemic Legion
18462
|
Posted - 2016.12.04 16:59:51 -
[198] - Quote
Dracvlad wrote:Prince Kobol wrote:baltec1 wrote:Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then. I retract my earlier statement about Cyno's needed to be looked at. But I don't retract it, because the sudden application of overwhelming force is just too easy and AFK cloaky camping is part of that attitude.
Well, how else are you going to kill a bunch of rorquals? Warp the dreads in via gates?
Equally, are defense fleet going to use gates to "hurry" their titans to the defense of a carrier? |

baltec1
Bat Country Pandemic Legion
18463
|
Posted - 2016.12.04 17:59:41 -
[199] - Quote
Prince Kobol wrote:
I am not sure what you mean by QA local.
Fitting a module to your ship I wouldn't be overly happy with.
Perhaps introducing a new class of ship that is designed to gather intel / disrupt that can fly as part of a fleet, that could be something that I could jump on board with.
He wants local to be provided via a structure, it would still be instant intel like we have today. |

baltec1
Bat Country Pandemic Legion
18463
|
Posted - 2016.12.04 18:35:13 -
[200] - Quote
Prince Kobol wrote:
Okay, I mean it is something I have suggested in the past but I am aware of the downsides, it is far from a perfect idea.
I mean another structure to bash.. urgh.
Then as you say, if that structure basically replicated local as it is now then there is not much point.
There has to be a better alternative then adding another structure.
The more I think about using a structure the more I think it isn't a great idea, the main reason being it is most likely only going to effect that system which in the grand scheme of things is pretty useless.
I like the idea having no local in NPC Null. I like the idea of Sov holding space having local but it be delayed by default by x minutes.
I am not sure what method you would put in place in order to decrease that delay, I feel that would be important, just don't like the idea of tying it to a structure thou.
tricky one.
The whole having a new class of ship that can disrupt local could be interesting to play with. Shouldn't be too hard to implement, be interesting to see what people would do with such a ship.
I suppose the next issue would be D-Scan :)
Problem with that ship is you can track its movements simply by watching local get snuffed out |
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baltec1
Bat Country Pandemic Legion
18465
|
Posted - 2016.12.04 21:22:52 -
[201] - Quote
Xcom wrote:Don't worry boys I know how to fix this. Lets remove local and see what will happen. I also suggest that if s**t hits the fan and everyone moves into empire we should man the f**k up and keep the local change cause HTFU. Lets go into every thread on this forum and spam this s**t till it happens mkay. Including the cloaking thread.
Said the guy bitching about a ship that cant move, cant target and has nobody behind the controls. |

baltec1
Bat Country Pandemic Legion
18466
|
Posted - 2016.12.05 09:50:22 -
[202] - Quote
Dracvlad wrote:Teckos Pech wrote:Dracvlad wrote:Let me repeat what I said earlier as a better design for this game if we do not have local: Quote: If I was designing this game I would make it so jump capable cap ships could only jump to Citadels that have the cyno gen and remove that ability from ships, so yes they can move through gates to their final target. It means that conflict between major powers becomes very focused on forward operating bases and the like, then we could have the long range back and no fatigue and more interesting campaign battles.
BLOP's is more of an issue, the ability to jump to covert cyno arrays is one way to do it, but personally I would remove hot drops as a game play.
I would expect that is too radical for you old players..., but with this I would happily wave good bye to local and all that other free intel on the map too, like NPC kills in the last hour, people in system and what not.
Are CCP brave enough to do this, perhaps, they made the decision to allow capitals to jump through gates, now they just have to take the next step and adjust the cyno mechanisms. For me this would be a much better game and revitalise roaming which is what we all want, isn't it? Nope, stupid. Next bad idea...? So explain why this is a bad idea or why it is stupid, what are the pro's and what are the cons? From my perspective the issue is hot drops, remove that and local can go etc., perfect...
You wipe out most of the capital use and render black ops useless. |

baltec1
Bat Country Pandemic Legion
18466
|
Posted - 2016.12.05 11:15:36 -
[203] - Quote
Xcom wrote: Well baltec1 wants to remove local
Only if you nerf afk cloaking as it would mean there is no counter to local. |

baltec1
Bat Country Pandemic Legion
18466
|
Posted - 2016.12.05 11:18:52 -
[204] - Quote
Most of the capital content is them being dropped on another capital. Dropping on stuff is the entire point of black ops even existing.
You just killed a lot of pvp, again. |

baltec1
Bat Country Pandemic Legion
18468
|
Posted - 2016.12.05 21:40:14 -
[205] - Quote
Dracvlad wrote:baltec1 wrote:Most of the capital content is them being dropped on another capital. Dropping on stuff is the entire point of black ops even existing. You just killed a lot of pvp, again. Is that the best defence you have against wanting a more strategic game rather than theme park battles
This isn't possible under your plan. |

baltec1
Bat Country Pandemic Legion
18468
|
Posted - 2016.12.05 22:45:57 -
[206] - Quote
It wouldn't be possible under your plan. The trap was sprung on their own jump beacon and the system it happened in is their capital staging system so not only would you have to get a citadel into the very heart of imperium space but it would also have to survive in the main system of one of the largest super capital fleets in EVE with no support.
We effectively pulled a pearl harbour sneek attack, your plans mean seek attacks like today's would not be possible. |

baltec1
Bat Country Pandemic Legion
18469
|
Posted - 2016.12.06 10:10:00 -
[207] - Quote
Dracvlad wrote:
Looking at the BR I noticed that you used a mass of Sabres from Hard Knocks Citizens and a mass of interceptors to take advantage of the removal of the immunity of supers and titans to points. You also had the choice to use heavy warp scramblers and disrupters on your dreads which you did not do.
The simple thing is that you had to get tackle first which you did, the issue of course is that with my proposal to end hot drops by making it so that caps could only jump to citadels that would no longer be possible. But if it required an Array to be put up and operated then this would still be possible, but the delay would be such that the person tackled could have a chance to strip away the tackle, your drop looks like it would have worked with the added time as you would have just had to make sure you had more sabres.
It is all a question of balance and the instant drop has been made easier with changes to super titan immunity and of course those new heavy points.
So if we go the arrary route what you did would still be possible but it would require more organisation and something that is not as easy for that lone cloaky camper, after all I keep getting told that Eve is a team work game!
No it would not. We would have to drop a stationary structure right next to 2 titans a rev and several supers. It would be dead before it even onlined but thats only if we could deploy it there, structures cannot be deployed within 50 km of stargates or stations, or within 40 km of a player owned starbase. Add on the loss of AFK cloaking and its impossible to pull off.
This is just a taste of the content you are removing with this plan of yours. |

baltec1
Bat Country Pandemic Legion
18470
|
Posted - 2016.12.06 10:47:17 -
[208] - Quote
Dracvlad wrote:
Why would you plonk it right next to them
To bubble them? To have your max DPS dreads in range? To be in neut range?
Dracvlad wrote: , you would put one down next to them, but another further back to warp in on them, as I said I have seen people jump to cynos in next door systems to warp through gates to get on people. So come again...
And watch your targets warp out as most of that catch were aligned out, seconds count. Equally having to align down and warp in capitals takes a long time which would have resulted in several of those kills not happening at the end.
Dracvlad wrote: You caught those Caps on a beacon, did you not? Did you really need an AFK cloaky to do this?
Yes, they were the ones with the cyno and this Operation has taken weeks to pull off. |

baltec1
Bat Country Pandemic Legion
18470
|
Posted - 2016.12.06 12:30:50 -
[209] - Quote
Dracvlad wrote:
So the instant cyno is over powered.
No, it provides the same power to each side and is often the only way to kill something. You are never going to kill a mining op of rorquals deep in enemy space any other way. Lets not forget that the goons dropped their hammer on a dread to start with.
Dracvlad wrote: Goons have the power to fight off most people around them, an AFK cloaky is not the same to them as a small alliance in provi.
Which is why we need the AFK tactic while local gives them instant intel on enemy movement.
Dracvlad wrote: So did you cyno those Sabres in?
Yes, though we also had a few in system for deploying drag bubbles in pre planned positions to delay the response fleet, again, another thing your plan makes impossible. The ones that arrive via bridge are essential because they are the ones that get the tackle on the target.
There is so much you have no idea about in this game that your ideas would destroy, this is simply highlighting your lack of knowledge in how things operate. This is why people say you are anti pvp, all of your ideas harm pvp in some way. |

baltec1
Bat Country Pandemic Legion
18470
|
Posted - 2016.12.06 12:37:15 -
[210] - Quote
Xcom wrote:After CCP adds OA.
If the OA structure gives local to everyone. Less then 24h and all active systems within sovren space of alliances have one. Cloaky ships are probed down if they are stupid enough to stick around. Rest of eve suffers from the local alteration.
If OA only works for the alliance that have placed there own. 24h and every system in alliance space with one of the OA structures onlined and working directly in favor of alliance members. Attacks of all kinds including roaming pvp is dead as they are spoted while they cant spot anyone in system. Rest of eve turns into a s**t fest with 100s of OA structures floating around in empire and low.
Seams OA is not an easy fix to cloaking after all. Its probably easier to fix cloaking instead of introducing more complicated features. Fixing a broken mechanic with another untested one.
And again if you get rid of AFK claoking it means we lose the only counter to local. |
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baltec1
Bat Country Pandemic Legion
18470
|
Posted - 2016.12.06 12:38:55 -
[211] - Quote
Jerghul wrote:The trap would not have worked if afk cloaky campers had been hanging around.
The cynos of course got into system and logged.
Wrong again.
Goons main staging system always has AFK cloakers in it. |

baltec1
Bat Country Pandemic Legion
18470
|
Posted - 2016.12.06 12:43:05 -
[212] - Quote
Jerghul wrote:Xcom Yah, its the "first there must be world peace, then we can possibly consider changes to cloaks" stonewalling argument.
The easiest way of fixing afk cloaky camping is to fix afk cloaky camping.
And wind up with 100% unavoidable 100% accurate free instant intel that makes people uncatchable.
|

baltec1
Bat Country Pandemic Legion
18473
|
Posted - 2016.12.06 19:40:48 -
[213] - Quote
Quote: Pah, I know as much as you do about how these things operate,
You really don't. I'm having to correct you on the most basic steps in null roaming and hot dropping.
Quote:what is different between me and you is that I don't hang on easy stuff,
So killing a small titan/super fleet in the very heart of imperium is now easy? Feel free to give it a go.
Quote:don't forget you are the one who cried about the loss of can flipping. Another change you supported that reduced pvp.
Quote: The thing is that if you would have had to log off more sabres rather than cyno them in to hold them on grid, it is still possible to do, just a bit harder.
That would have allowed half the targets to escape, seconds count.
|

baltec1
Bat Country Pandemic Legion
18474
|
Posted - 2016.12.06 20:03:06 -
[214] - Quote
Dracvlad wrote:baltec1 wrote:Quote: Pah, I know as much as you do about how these things operate,
You really don't. I'm having to correct you on the most basic steps in null roaming and hot dropping. Quote:what is different between me and you is that I don't hang on easy stuff, So killing a small titan/super fleet in the very heart of imperium is now easy? Feel free to give it a go. Quote:don't forget you are the one who cried about the loss of can flipping. Another change you supported that reduced pvp. Quote: The thing is that if you would have had to log off more sabres rather than cyno them in to hold them on grid, it is still possible to do, just a bit harder. That would have allowed half the targets to escape, seconds count. You have not corrected me once, what you did was put a point of view which I took on board and went with an array for caps too. As a suggestion. I was referring to your can flipping, what was done by PL in that battle was difficult in one sense but easy in another. The easy thing was getting the ship in firing range and I don't think that should be as easy. I am having a little giggle, when can flipping was removed I had not mentioned it once in any of my posts, true I found it lame and I have referred to it as a lame tactic but I do not remember ever having asked for it to be removed. Yes half would have gotten out, hence my comment it made it easier. 
You think putting a mobile structure near enemy titans is a good plan, you were confused as to why the dreads were not tackling, you didn't know about dictor being the go to tackle vs capital until I told you, you don't know about the long align times and warping of capitals on grid after a jump, you don't know why dread bombs are dropped on top of the target rather than at range, you didn't know most capital fights are capitals being dropped on other capitals. The list goes on, you have no experience with this kind of gameplay and it's no good trying to lie that you have because you have never been in any organisation that does these things. |

baltec1
Bat Country Pandemic Legion
18474
|
Posted - 2016.12.06 21:02:27 -
[215] - Quote
Teckos Pech wrote:Dracvlad wrote:baltec1 wrote: You think putting a mobile structure near enemy titans is a good plan, you were confused as to why the dreads were not tackling, you didn't know about dictor being the go to tackle vs capital until I told you, you don't know about the long align times and warping of capitals on grid after a jump, you don't know why dread bombs are dropped on top of the target rather than at range, you didn't know most capital fights are capitals being dropped on other capitals. The list goes on, you have no experience with this kind of gameplay and it's no good trying to lie that you have because you have never been in any organisation that does these things.
Talk about putting words in my mouth, no I was not confused about the dreads not tackling, I was merely pointing out that this is now an option. No I looked at the BR and saw Sabres, and asked how you got them there, asking whether it was a bridge or a log offski, you really are projecting stupid mate and trying too hard. As I have capitals I am very aware of the warp in times, however I am talking about the options from my suggestion and how one would have to cater for it including leaving gaps in the bubbles to enable the dreads to warp in close enough. Skilled players like PL could pull that off IMO. All you have done is prove to me that you are fairly desperate to attack me personally which is rather lame. I have been in enough alliances and fleets that used caps to know and have talked with certain FC's who have used them, I do admit that my practical experience with them in PvP is limited, but I have been in and around some hits like this, for example I fought in the Tribute war with NCDOT. against the CFC. I was using another character mate, and only used Dracvlad a couple of times after Falcon. I will leave it at that mate... But do continue to tell me I have no experience at all, makes me laugh. EDIT: And baltec1, after a long time of fencing with you, I just think you are a colossal waste of time and adding you to my blocked list. Au rrevoir.... Actually this thread has really improved without the litter... So I guess Brokk-Jerghul and Dracvald are going to have their own little bubble like echo-chamber from now on.
Truth hurts. But then this is what happens when a high sec anti gank campaigner comes up against the likes of PL on the subject of capitals thinking they know more. |

baltec1
Bat Country Pandemic Legion
18475
|
Posted - 2016.12.07 19:10:52 -
[216] - Quote
Dracvlad wrote:And baltec1 is shown to be lying yet again, the AFK cloaky camper was not needed for that dread bomb, it was a bait dread that got the Goons to drop which then got counter dropped.
And how did that dread get there? |

baltec1
Bat Country Pandemic Legion
18475
|
Posted - 2016.12.07 19:12:28 -
[217] - Quote
Jerghul wrote:Xcom ATK Cloak Camped? 10 sounds about right. AFK Cloak Camped? At least 300 in null sec alone
Drac Not only was it not needed - AFK cloaky camping was avoided. The trap would have failed if anyone had been afk cloaky camping in the system.
That system always has neuts in local. |

baltec1
Bat Country Pandemic Legion
18475
|
Posted - 2016.12.07 19:19:30 -
[218] - Quote
syndrie sexton wrote:Aiyshimin wrote:It's interesting to see how people still haven't figured this out. Changing how cloaks work or discussing some ******** probing mechanics against cloakers doesn't change anything.
The topic has never been "AFK cloaking", because the threat is not the cloaked ship, or the cloaking device, it's the (covert ops) cynosural field generator fitted next to the cloak.
If the AFK cloaker was actually a single ship, even nullbears could occasionally man up and face the threat. However, the cyno changes the threat from manageable to unknown, and as it is, into very much certain death.
The attacker has 100% advantage, they choose whether to engage or not, when to do it and what to field.
Some resourceful bears have scouts in the bridging system, and have watchlisted the pilots, and can therefore bear as much as they like, regardless of the cloaker and his keyboardness status.
Cyno use in direct combat is the mechanic that needs tuning, if we assume that scaredbears are something else than untermensch, and that anyone gives a single **** about their mindless, bot-aspirant playstyle. Which we don't.
yep, and the speed at which they get there is unfair IMHO also. uncloak, scram and cyno and pod. But no 1 cares about miners, never have never will. I know no 1 cares, after 12 years you see what CCP thinks..
Miners just got gifted the most powerful anti hot drop tool ever made. |

baltec1
Bat Country Pandemic Legion
18475
|
Posted - 2016.12.09 13:19:04 -
[219] - Quote
Xcom wrote:Wander Prian wrote:Xcom wrote:Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is. If you are AFK, you cannot gather intel. If you are active, you are using cloaks like they are supposed to. What is the problem here? The irony about talking how free intel is bad while supporting local... I never said I support local. I just think cloaks shouldn't gather intel without being able to get hunted. Local is a can of worms on its own. Frankly its naive just assuming free intel gathering without drawback is justifiable by any standpoint.
The entire point of the cloaking device is to be undetectable, thats why it comes with huge drawbacks and the cov ops ships come pre nerfed compared to the other combat ships. |

baltec1
Bat Country Pandemic Legion
18492
|
Posted - 2016.12.21 13:32:09 -
[220] - Quote
Dracvlad wrote:
The people I know who left WH space were not bears and were always looking for fun fights, wrong again...
Dracvlad wrote: I had three different sets of mates all leave WH space due to the change to capital escalations
|
|

baltec1
Bat Country Pandemic Legion
18492
|
Posted - 2016.12.21 13:34:31 -
[221] - Quote
Jerghul wrote:Daichi 5% of the people involved in a null sec 0.5 trillion isk loss battle were alpha clones. Null-sec not yet accessible enough.
Removing AFKarebearing (afk cloaky camping) will help fix that issue along with an enhanced local that gives individual players access to real time information in numerous systems (duplicating or improving on alliance intel information).
You just wiped out the bulk of the solo/gang content in null. |

baltec1
Bat Country Pandemic Legion
18499
|
Posted - 2016.12.23 12:14:10 -
[222] - Quote
Jerghul wrote:Don't sweat it. Everyone loses ships eventually :-).
Human error is the premier content creator in null-sec.
Someone has to make a mistake for pvp to happen.
Afk cloaky camping destroys the window for making mistakes in null-sec.
Anyone undocked will lose a ship eventually in a null-sec system. I am operating with a 3% rule.
IF you are undocked, AND active hostiles able and willing to kill you enter system, THEN you will lose your ship 3% of the time.
It follows that for more pvp content, you want more people undocked and more active hostiles on roams.
Afk cloaky camping lowers undocking frequencies and lowers number of active hostiles on roams.
It really is the ultimate in pvp cockblocking. Keeping players docked up and safe, instead of undocked hunting or undocked hunted.
Spent 6 years ratting away in goons and never lost a ratting boat. Using that rule I will lose 1 ratting ship Sometime in the next few centuries.
|

baltec1
Bat Country Pandemic Legion
18512
|
Posted - 2016.12.24 15:52:29 -
[223] - Quote
TEMPO Secheh wrote:Wander Prian wrote:TEMPO Secheh wrote:Wander Prian wrote: AFK-cloaking is a activity and it can lead to content. The problem is that it's not the type of content you want. You want to cherry-pick what content you take part in, usually the one with the least danger of your ship exploding, unless you can get SRP for it.
You want content to happen when it suits you. You don't want to have it forced you.
As it is now, 1 afk guy in a NPC corp camping a system for 1 week doesn't lead to any kind of content, because there's nothing you can do about it. So, yeah. Give me some tools to play with him and I'd call it "content". Until then, it's just a broken one-sided mechanic. You choose to do nothing. He's not making you do it. I choose not to wait for him to decloak at 0 with a point and a cyno on me. My options so far are: - Baiting him. But we're talking about someone afk for days/weeks... he may not even be in front of his computer during the entire baiting op. - Carrying on with business as usual, giving him a free hotdrop card. He choses when and how. - Leaving the system. There's nothing I can do.
Do you not rat in a defence fleet? |

baltec1
Bat Country Pandemic Legion
18514
|
Posted - 2016.12.25 04:58:00 -
[224] - Quote
Quote: The point is that none of my options add any risk to the afk cloaky campers, while we're asked to take all the risks because one person may or may not be even playing.
And while they are afk they can do literally nothing. I don't see you complaining about the risk free ratting that happens because of local chat or complaining about being 100% safe inside your station or 100% safe ESS.
|

baltec1
Bat Country Pandemic Legion
18514
|
Posted - 2016.12.25 09:21:16 -
[225] - Quote
Quote:
The difference between being AFK in a station and AFK while cloaked is that a station is a choke point and can be relatively easily monitored or moved away from. Not so much with a cloaked ship.
Rat in a fleet, fit a cyno to your ships and you have that counter to afk cloaking.
Quote: Also ratting isn't actually 100% safe, as demonstrated on a continuous basis by killboards everywhere.
Yes it's 100% safe. I see you coming the moment to enter the region and track your progress in real time. By the time you get to the system next door I'm docked.
Quote: On top of that the high degree of safety enjoyed by ratters requires a fair amount of effort and infrastructure in the form of an alliance (like the one you participate in) while you can train up a completely clean cloaky cyno alt in a few weeks on a spare character slot, or pay for a few injectors and mess with ratting in an entire system.
said weeks old cloaker is no real danger.
Now my afk cloaking activities require me to avoid all of the camps, spend a week not being able to do anything and the several days of hunting just to bag a kill. That's a lot more effort than joining a channel and linking the name of the pilot and system the second they show up in local.
Quote: Local itself has its own issues, which are closely tied to cloaking, but most solutions to that problem swing between removing it entirely and making everywhere like wormholes or basically just taking local and turning it into a Citadel module or something.
AFK cloaking is the only counter we have to local and the only way to catch a lot of the ratters out in null. |

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.26 09:25:30 -
[226] - Quote
Quote: I don't think you're being honest here. Traveling in a nullified cyno-packed cloaky boat is quite safe in and of itself, and you make it sound like if you were using your main account, which we both know it's not the case even more so when those afk camps can last weeks of being online 23/7. If you're actually sitting in front of your screen during all this time I can only take my hat off to you, and I hope that any change to the mechanic, if it is ever going to happens, don't interfer in your way of hunting.
What I for one am trying to say is that it needs to have some kind of ACTIVE mechanic to speed things up. Otherwise, just like off-grid boosting, it's one of those mechanics that doesn't allow counter-play by enemies and doesn't involve risk appropriate to its power.
That said, I agree that local chat is too strong as an intel tool, and that nullsec would benefit from a revamp.
I do use my main, I am not nullified , I am alone and I do not have a cyno.
My targets are generally not the afk idiots and I will happily attack in the very heart of an empire in the most populated systems. You say I have no risk but the second I uncloak to attack anything the timer has started on the response from the defence fleet and that's before we include the victim fighting back. I have had titans and supers cynoed on top of me many times so trying to say it's risk free is just a lie.
The entire point of a cloaking device is to be undetectable and the bulk of the ships I kill can only ever be caught by going afk for a week in a system and trying to catch them off guard. I have spend up to a month hunting in just one system and I do not want to see this gameplay nerfed into dust just so ratters can enjoy 100% free and effortless safety. |

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.27 11:10:55 -
[227] - Quote
Xcom wrote: Hello, Im baltec. I want to pvp in null sec and specifically I want to pvp against pve ships. I don't want a challenging pvp fight because thats to challenging for me.
There is no such thing as a free pvp kill. Would you take on a drake in a solo bomber? How about a vindicator? How about trying to bait an entire interceptor fleet to try and solo bomb them? When was the last time you flew logi in fleet outnumbered 3 to 1? Ever flown a battleship in a frigate fleet in a block war? How about roaming in a dreadnought?
Oh none of those? Heres a hint, don't call out people who take on a lot more risk than you ever do.
Xcom wrote: Im also to bad at finding my targets so I want to camp a bizzy null sec system in my AFK ship just to get a free pvp kill.
How do you catch them when they see you from the other side of the region? The russians know where you are and what you are in from long before you get close to their system. Back when redswarm existed they had an intel system that covered 14 regions, how exactly do you counter that? Goons used to have up to 30 minutes warning you were there and on the way.
Xcom wrote: Just to brag about the killmail to my buddy's. I rather not make the effort of finding my target by warping around because that is to challenging, I rather sit in the same system with a cloak till I can find some helpless person and pownd him down for that killmail. If people ask me I tell them I make null sec better by reducing inflation, cause inflation is bad, I think. Please CCP don't nerf my camping AFK cloak tactic cause I'm so pro at camping and without it I can't play eve like a pro pvp champ killing noobs.
You are begging CCP to remove the only threat most ratters ever have and you have the gall to call people who are looking to kill stuff noobs... |

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.27 18:12:47 -
[228] - Quote
Quote: Are you kidding me. What exactly is it with idiots who think they can jump into deep nullsec and expect people to be as so stupid as to get killed in there own space. What exactly is the point your trying to make? That the only way to kill people in this so called goon space with 30 min warning time would be AFK cloak camping? if that the solution to the problem of your so called fixing the pve risk reward balance? I'm calling out your stupid bullshit right here. If you want a fight without warning go to w-space. If you want to remove local vote fore OA to get implemented. Don't be stupid and ask to keep AFK cloaking mechanics to stay. That mechanic is not by any long shot balanced and brings nothing but meaningless pvp camping. It serves nothing but to reduce gaming content for everyone involved.
So long as local exists we need afk cloaking to counter it as that is the only thing that can. I don't go out there expecting to bag a load of kills, most of my attacks fail because the target either out ripped me, flew out of my tackle range, had warp cores fitted, got help, lit a cyno, was going to kill me before I killed it or just outright alpha my ship.
Quote: There are multiple ways to get around the pre warnings. You could log out in the system your trying to catch people.
They are in warp to station before you can find them because you show up in local before you have loaded the system.
Quote: Or camp in an unexpected system next to an active area.
And do what? The targets are in the other systems and not coming to you.
Quote: Use interceptors with implants to warp on top of people before they can react.
This tactic only works when you have a gang and again only works if people are not using intel channels. Most are docked before you even get to the target system. Equally if solo you the issue where the interceptor at best can't break the of just about anything or at worst gets torn apart because it needs to get within grapple range.
Quote: Your not supposed to always catch people. Its part of the cycle of pvp where you shouldn't be able to easily kill people who avoid getting killed. Pve and pvp in this game don't mix all to well and in most games never have. Its a really weak argument and a ****** justification when stating that AFK cloaks are the only counter to risk free pve in null. In fact the only risk free activity is AFK cloak camping.
Most ratters use intel systems which means most ratters are no seen let alone caught by people roaming. Afk cloaking is the only way to catch these people. If you want rid of afk cloaking then you also have to get rid of local.
|

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.28 11:12:27 -
[229] - Quote
Xcom wrote: Let me see if I have gotten it right. You think that cloaks should hide you from your target and insure an engagement. On top of that ignoring that your also given ample intel prior to the engagement. Local ruins this, so camping counters local.
I think cloaks need to do their job and that job is to make you undetectable. They come with some very harsh drawbacks.
Xcom wrote: All you want is assured engagements.
No, all I want is a chance to to engage these targets. Just because I am in that system for a month, cloaked up does not mean I will get the chance to successfully engage a target.
Xcom wrote: You wont get that and shouldn't, you have to work for it. Your entitled arrogance thinking that you can bring pvp on your terms to anyone undocked but not have the same happen to you when cloaked is just astounding.
I have a little more risk than the people docked in the system, that sounds fair to me.
Xcom wrote: Your in null and so should your ship be at risk, even if cloaked. If local helps people dodge engagements then abusing camping tactics and thinking its a counter is just as thinking that your eligible for always getting engagements and be exempt from the at them at the same time. Thinking so is the route of stupidity that drives this discussion to the ground.
I'm not exempt from anything, the second I try to attack anything I'm already at a disadvantage as I am outnumbered by the locals, have no backup, am in a ship with less capability as none cloaking ships and fairly easy to kill to just about anything.
Xcom wrote: In null, if you want to force engagements you should and have the ability to attack the structures anchored in space. If you want covert tactics, head to w-space. If you think local is to overpowered gtfo and start a new thread.
We have been using this tactic in null for well over a decade to hit enemy assets, the only people bitching about it are bears who want their 100% safety net. You are currently flipping your **** over how you are unable to handle a single solo bomber. |

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.28 12:01:09 -
[230] - Quote
Xcom wrote:You can and should be able to after cloaks are nerfed slightly. You won't however be able to go AFK while camping any system. You just will have to stay behind your PC and avoid getting detected.
And we lose the ability to hit the bulk of ratters, gather intel and set up camps deep in enemy space.
You are demanding nerfs to something you have no experience with and that would result in a lot fewer things getting killed. |
|

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.28 12:55:02 -
[231] - Quote
Xcom wrote: Welp, you have enjoyed what is by definition a broken mechanic
Citation required.
Xcom wrote: . When its gone it will be sorely missed by few. AFK in space never was and should ever be a valid strategy.
You can go AFK in a POS on on a citadel and be immune in a station yet going AFK with a cloak is somehow bad.
If you cant handle a single neut in local then you have no place in null. |

baltec1
Bat Country Pandemic Legion
18516
|
Posted - 2016.12.28 17:18:14 -
[232] - Quote
Xcom wrote:Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them.
This bold plan being the reduction of pvp and introduction of 100% safe ratting.
If it's so easy and provides risk free kills how about giving it a go? I see none of you have ever even tried solo hunting so how about you pick up a bomber, fit it however you want and go attack S-6HHN in delve. Let's see if it's as easy as you think it is. |

baltec1
Bat Country Pandemic Legion
18520
|
Posted - 2016.12.29 14:51:19 -
[233] - Quote
Xcom wrote: You don't want to eliminate risk free ratting. You just want to whore for kills using a broken AFK tactic. Ratting is and always have been an unsafe method to earn isk. More ratters have died to other pvp events then AFK campers and will do so even more when more people get back into belts with the illusion of safety without AFK campers. What idiot thinks its a valid tactic surviving for months in unsafe space AFK and undocked then justify it for the one single stupid strawman instance
There you go saying I want easy kills, yet you have never done what I do. How about trying it before you say its easy? I gave you one of the busiest systems full off ratters to go to, lets see if its as easy as you think.
Xcom wrote: Let me simplify it. Without the ability to go AFK you would simply have to log in, fly around and chase a few ratters in the belts for a few hours (however long you play) then would have to log out instead of going AFK. It would be your choice to pvp in this manner in S-6HHN. It would also be the choice of the players in S-6HHN to reship and chase you knowing it would be difficult catching you. From time to time you would get a kill and other times you would get caught and get killed. All you would need if killed would be to head to Jita to get a new ship and get back into S-6HHN. The only difference would be the AFK portion.
You will catch nobody.
First they see you coming from at best 8 jumps away, they will be docked by the time you get there and have a camp up to get you before you get to that system. Login traps again dont work because again I point out that you show up in local before you even load the system, this means everyone in system see you before you can do anything. Equally if they know you are in system and active they will have a defense fleet ready which means anything you try to attack will near instantly get help.
You would know all of this if you actually did this activity, you quite literally have no idea what you are talking about.
|

baltec1
Bat Country Pandemic Legion
18520
|
Posted - 2016.12.29 14:52:41 -
[234] - Quote
Herzog Wolfhammer wrote:Dracvlad wrote:Xcom wrote:Ideas coming from people like baltec is the gigantic flaw of this game. Its the weak mindset of CCP devs that really makes me think this game have become an outdated spreadsheet. Its boarder line exploit sitting in Jita drawing battle plans on paper with all the data right there at the edge of your fingertip. Killboards, map statistics, cloaks, forums and more. You never have to ever sett foot in enemy space without knowing where everything is. Worse even you can exploit cloaks to get around counter play. So much about this game needs bold change that it makes me sad seeing people like baltec guy clinging on to old broken s**t knowing the devs feel the same about the game. Old exploit mechanics like this one really starts to show the age of this mmo and top of that, the fan base defending them. You do notice that the same people that defend AFK cloaking also defend bumping and will whine about people semi-watching a film while mining..., this tells you all you need to know about them. I still think that destroying the game IS their game. But perhaps it's proof that CCP does not play their own game any more beyond just testing it. War Thunder is fun in the meantime.
We are not the ones demanding changes to things we have done for over a decade. |

baltec1
Bat Country Pandemic Legion
18520
|
Posted - 2016.12.29 20:13:14 -
[235] - Quote
Xcom wrote: But its not part of the cloaking discussion
Its our only counter to local so local is very much part of the discussion. |

baltec1
Bat Country Pandemic Legion
18521
|
Posted - 2016.12.30 11:10:07 -
[236] - Quote
Xcom wrote:Daichi Yamato wrote:Afk cloaking is a complete non-issue without local or where local is useless because of false positives (i.e. wh and hi-sec).
But when you try to use local as intel, afk cloaking suddenly becomes a problem. Yes using local intel and afk cloaking are obviously linked. This is a logical fallacy. AFK cloaking refers to going AFK while cloaked. You can try it yourself, go to w-space and go AFK, its 100% safe. There is no local so its not possible stating that AFK cloaking is directly linked to local. Its your opinion that it's not a problem which is your subjective opinion. Objectively the two are not conditionally linked as one can be done without the other.
But the only reason you want it gone is because you don't want that red in local while you rat. AFK cloaking is the only counter to local based intel networks and you want that counter gone as well as wanting to destroy the entire point of a cloaking device which is to allow players to operate behind enemy lines for extended periods of time. |

baltec1
Bat Country Pandemic Legion
18521
|
Posted - 2016.12.30 19:02:12 -
[237] - Quote
Xcom wrote: Not really. I want it gone because its stupid having a system where a player have the ability to stay behind enemy lines indefinitely without effort.
Yet you are fine with people being 100% safe behind intel systems spanning several regions, bring able to dock, be immune to any harm when in range of a citadel or in a pos shield.
The drawbacks to the cloaking device are rather savage. |

baltec1
Bat Country Pandemic Legion
18525
|
Posted - 2016.12.31 11:30:14 -
[238] - Quote
Limur Deninard wrote:Cloaking devices have to use fuel, covert ops will eat more fuel than non-covert ops devices.
And at a stroke you just wiped out a lot of pvp and exploration. |

baltec1
Bat Country Pandemic Legion
18529
|
Posted - 2017.01.03 17:09:51 -
[239] - Quote
Sonya Corvinus wrote:Xcom wrote:Its pointless arguing honestly. Some people think that its ok to camp for weeks abusing the safety of cloaks. Others realize there should be balance where all the responsibility of safety shouldn't sit on pve activity. There is a balance. No one can ever hurt you when cloaked.
Plus there are large drawbacks to both fitting a normal cloak and to ships that can use the cov ops cloak. |

baltec1
Bat Country Pandemic Legion
18530
|
Posted - 2017.01.06 14:27:19 -
[240] - Quote
Xcom wrote:Thank you for your input, I disagree. The act of cloaking needs nerfed, I think its overpowered as there are no hard counters to balance it. End of the discussion.
Why should there be a hard counter to cloaking?
There are no counters to local or being docked either. |
|

baltec1
Bat Country Pandemic Legion
18535
|
Posted - 2017.01.11 16:18:04 -
[241] - Quote
Limur Deninard wrote:Teckos Pech wrote:baltec1 wrote:Limur Deninard wrote:Cloaking devices have to use fuel, covert ops will eat more fuel than non-covert ops devices. And at a stroke you just wiped out a lot of pvp and exploration. Yup. Lets punish ATK cloakers to impose a restriction on AFK cloakers. Worst. Idea. Ever. How about this, ratting ships should have a timer too. You can rat for 1 hour/day and if you don't use it you lose it. Nope, I wish to kill cloacky stratios which usually ~500mil. How can I catch it is? I see it will give more opportunity to kill expensive ships and solo PvP because stratios might be alone without fuel.
Fit cap batteries, kill its drones, nos it and let it run out of cap. |

baltec1
Bat Country Pandemic Legion
18539
|
Posted - 2017.01.15 06:52:16 -
[242] - Quote
Funki Ellecon wrote:
Gate camps are targeted reported and ussually if some PvP entinty in the area goign to dispatch them. They cant leave their computer and go to work/school . And you have no way of knowing how many people they got or what do you need to counter . Gate camps you can just scout it prep for it and thats it . To scout who actually will drop you would mean guard about 40 systems arround your own to see where from they will jump
You can scout an AFK cloaker too. You have access to one of the largest intel systems in EVE, you can see what the AFK cloaker fly's, how they normally fit, who they fly with and what time they tend to be active. You are also part of an organisation that enjoys dumping supers on solo bombers. You also have a massive network of citadels, stations and POS so getting safe is super easy for you. Your ships are now set up in such a way that often you cant even catch them and if you do a titan host is a click of the button away.
Now you want to take away the only option for operating behind your lines. |

baltec1
Bat Country Pandemic Legion
18540
|
Posted - 2017.01.16 04:54:20 -
[243] - Quote
Caitlynn Askyra wrote:Linus Gorp wrote:Caitlynn Askyra wrote:Wander Prian wrote:Caitlynn Askyra wrote:There needs to be some method of detection of cloakers who sit in the same spot afk all day. If you want to camp a system you should be made to be actively camping it, not just leaving your computer on and going to work.
The problem is how non-interactive this situation is for all parties and It causes far too much disruption for zero effort by the cloaker. Nothing in this game should be zero effort. Does that include intel in nullsec? If you don't like intel in nullsec, go to wormholes. If you want to afk in null, you should have some risk that comes with that, being afk risk free in enemy space is dumb. AFK cloaking is a symptom of the real problem which is zero effort intel in the form of local chat. Remove local and afk cloaking will be gone too. But we both know you can't have that, can you? Can't deal with that risk of someone actually being there. I'm tempted to make afk cloaky alts just to mess with you. So you're saying it's not ok for me to play risk free but it's ok for a cloaky camper to play risk free? You're a hypocrite. Plus I don't even ask to play risk free, I just want campers to have a risk attached with camping and actually PLAY THE GAME...and for some reason you can't handle that. It's you who has no balls, not me.
They have a bit more risk than the people docked in system. |

baltec1
Bat Country Pandemic Legion
18541
|
Posted - 2017.01.16 15:01:55 -
[244] - Quote
Caitlynn Askyra wrote:Teckos Pech wrote:Caitlynn Askyra wrote:Teckos Pech wrote:Caitlynn Askyra wrote:You guys are simply stupid if you think it's ok not to play the game and have the effect that you are playing the game. .. I've already answered all these points multiple times in my thread but I know none of you actually want a debate. You just hate the fact that someone is suggesting you shouldn't be allowed to grief without even playing the game.
Get a life. You mean like station traders. Yeah, lets ban them.  That's a pretty stupid comment on your part. Station traders can't trade while away from the computer, people can only buy their stuff, but it's not possible for the trader to undercut or put up new orders.... and before you try to liken it to not doing anything when afk cloaking. The beauty of afk cloaking is you don't really need to do anything to affect other players apart from sit there so no it's not comparable. You are doing the same job whether you are looking at your screen or not. Yes, they can. It is called buy and sell orders. I had an alt set one up before bed a couple of nights ago, I made tens of millions of ISK while sleeping all nice and cozy in my bed. And buy orders let them buy stuff. I see by your comment that you know this. That is having an effect on the game while not logged in.The two situations are quite similar. Oh, and FYI, AFK cloaking is not griefing. Griefing activities in this game, oh high and mighty ignorant one, is a very, very short list. Pretty much constrained to about 24 systems in game....none of which, AFAIK, are in sov NS. But I have to say it is hilarious seeing you run around calling everyone else stupid. If you think station trading is about just putting up a few buy and sell orders and forgetting them is all you have to do then you don't have a clue what you are talking about. Any trader will tell you that you have to play in order to be effective. So the situations are not similar at all. AFK cloaking is most certainly griefing, the sole purpose of AFK cloaking is to target players and annoy them. You can cover it in whatever BS story you like about 'doing it to prevent people making ISK', but I and everybody else knows you people just do it because you get off on it. You guys think the purpose of EVE is just to be an ******* to as many people as you possibly can. If you want to be a **** player then you should be at your keyboard being a ****.
I stick my sell and buy orders on month long stints, usually complete in a few days. The 0.1 isk game is fairly simple to avoid if you pay attention to the longer term trends. So yea I trade afk. |

baltec1
Bat Country Pandemic Legion
18545
|
Posted - 2017.01.17 17:58:29 -
[245] - Quote
Briscoe Magnum wrote:All local tells you is that you're there checking the station is easy enough to know that if they aren't in there they are out and about...most likely cloaked...time for d-scan and probes...nothing... chances are they're cloaked... in system for longer than 2 hours...chances high they cloaked and walked away from their Compy... INTEL is not Invulnerable...but stealth technology seems to be.
How do you check the inside of an outpost or citadel you do not have docking rights to?
Stealth simply allows you to do what the people who live there can do. |

baltec1
Bat Country Pandemic Legion
18553
|
Posted - 2017.01.21 13:07:30 -
[246] - Quote
twchris13579 Aivoras wrote: Does that little tale accurately describe the reason this thread exists or have I missed something?
This thread is a lightning rod for bad posting about this subject, CCP are unlikely to do anything about it because frankly, there isn't a better way to balance local. Remove local and you will get a shitstorm, nerf cloaks and you wipe out the only counter to local.
Its worked for the last 13 years so its not going away. |

baltec1
Bat Country Pandemic Legion
18555
|
Posted - 2017.01.25 11:15:51 -
[247] - Quote
Dracvlad wrote:
First of all I think that the more ISK that players have the more likely they are to fight, AFK cloaky camping gets in the way of that, no one comes out to fight so we will prevent them from earning the ISK to be able to come out and fight, makes sense in a typical Eve way which is to stop your enemy from having fun.
You would be wrong here. People with hundreds of billions in liquid and the same in assets are just as likely to dock up as the scrub with just a t1 barge to their name. Huge areas of null are given over to renters who do not pvp as that would encourage more pvp in their system which they do not want as it cuts deeply into their isk making.
Dracvlad wrote: As I have pointed out here a number of times the richer a player is to be able to get into the doctrine ships and then small gang stuff the more likely they are to go for it, but anyway, the boring AFK cloaky camp play is what Eve is all about, because people can't get into interceptors and catch stuff.
That would be because intel via local makes that impossible to do, AFK cloaking is the only way to catch the bulk of people out there.
|

baltec1
Bat Country Pandemic Legion
18555
|
Posted - 2017.01.26 12:00:58 -
[248] - Quote
Beeflee Filee wrote: But buying and selling is not some thing that affect warfare as it is happening so I do not see your point.
CFC tore apart WN after the aborted headshot of VFK because our corp was given a warchest to buy every single abaddon in every market hub. This meant WN could not replace losses so could not deploy fleets.
The markets are just another tool in war and most of that action was done AFK. |

baltec1
Bat Country Pandemic Legion
18560
|
Posted - 2017.01.27 10:41:06 -
[249] - Quote
Beeflee Filee wrote:
In another way some also want to keep features to make it easier to capture people. If they cannot do that with out some overpowered feature which should be changed, then they are simply not good enough at the game.
How do you catch people when they can see you coming and know exactly what you are in from 30+ jumps away? It not a case of being good at the game or not, no amount of skill will let you get around local.
Beeflee Filee wrote:
Another point is you are in enemy territory ofcores they should not have the upper-hand unless they are actually more powerful than the enemy. I even had the Idea that when looking at some of my other posts saying that we should not be able to just get free intell if some one cyno or comes in via a WH. But I do believe that the free intell when using gates is quite reasonable as it could be said that it is in our territory and it sees who goes through it, in that way it is kinda under our control and there for that side of the intell should be okay. But why in the hell should the enemy just getting in to the territory actually know who is in there this is actually nonsense. It would be the same as saying a spy in the real world entered a country and all of a sudden he knows every thing which is going on. Seen from this perspective I would say ofcores you who are in enemy territory should be in more danger than the once in home territory.
We are in more danger.
When I go into braves home system I will be outnumbered anything up to 200 to 1, they can have an entire fleet on top of my solo bomber in seconds. |

baltec1
Bat Country Pandemic Legion
18560
|
Posted - 2017.01.27 10:42:22 -
[250] - Quote
Dracvlad wrote:Herzog Wolfhammer wrote:Dracvlad wrote:Omnathious Deninard wrote:If a ratting carrier was so easily caught without delayed local then AFK Cloaking would not need to exist. But they have been caught and continue to be caught, just because you can't do it does not mean that others can't. Delayed local, are you that bad at Eve? That is because you most probably are useless in an interceptor, I admit that I am not that good in one myself, but I am not asking for local to be removed or delayed because I am not very good in an interceptor... Local has been in this game for a long time and lots of ships have died to roaming gangs and the like, however the balance of being able to avoid if keeping a watch and being ready to get out is about right at this point, and I say that from being both a hunter and an avoider. You people want a certain catch, and the question is why does it have to be if someone is observant and properly set up he should still be caught? That is poor game play and taht is way a delayed local is for wimps and losers. This call for delay or removal of local as a condition for the removal of AFK cloaking seems to have an air of foreknowledge to it. It's as if they know something is going to get done about AFK cloaking. I have not heard anything, but this thread is full of remove local replies, it is almost a religion for some.
Its what must happen if you take away the only counter to local. |
|

baltec1
Bat Country Pandemic Legion
18561
|
Posted - 2017.01.27 12:01:27 -
[251] - Quote
Beeflee Filee wrote:
WH lets you not be seen until you are in the system the WH goes to.
They are random, require a probe launcher and you get spotted the instant you pop out of one. Doesn't change the fact that if I go roaming in a megathron the drone regions will have upwards of 30 minutes warning I'm on the way.
Beeflee Filee wrote: And I could say the same if local was removed, no amount of skill will get you away from a 30 man gank.
WH players manage.
Beeflee Filee wrote: But now its more that you can stay safe for ever in a system as soon as you put on your cloak how is that any where near fair when you are making it more unsafe for every one else?
You dock when I enter system or enter a POS. Cloaking give me a little less safety than that so it evens the playground and allows me to operate in enemy space for extended periods of time.
Beeflee Filee wrote: I do not believe that it is good for game play that you should be able to stay in one place in your ship with no danger to you.
Yet you are fine with docking in stations and the use of local intel channels. |

baltec1
Bat Country Pandemic Legion
18562
|
Posted - 2017.01.27 12:12:50 -
[252] - Quote
Dracvlad wrote: I would also have an AFK flag from an OA that will detailed a character as AFK if they do not do anything to their client for one hour. If they do anything with their client it will remove the AFK flag.
Which will mean people know its safe to rat and can do so safely, destroying the only counter we have to local. This has been pointed out every time he has tried to push this idea. |

baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.02 17:54:26 -
[253] - Quote
Beeflee Filee wrote:
Extended can you say unlimited amount of time. and that is the problem as I suggested if you read my whole post, I would be happy if you just had a limited amount of time you could stay safe in a system by using cloak. I am even willing to give you half or a whole day, as long as you cannot stay there for ever without any danger to you.
Why should my gameplay be limited while yours is not?
Beeflee Filee wrote: Intell does not give 100% safety, how do you explain all the kills on the kill board if it did.
Simple, those that die are not using it.
Local does make you 100% safe, for example I lost no ratting ships in 6 years of ratting in delve. The vast bulk of ratting ships that are lost are AFK ships, the only way to catch almost all of the active ratters is to AFK camp the system as that is the only counter to region wide intel systems based upon local chat. |

baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.02 22:16:35 -
[254] - Quote
Beeflee Filee wrote:
Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
That destroys my u-boat gameplay. I enjoy hunting around for a week at a time in capital systems outnumbered hundreds to one. Why should my gameplay be removed just so you can rat in peace?
Beeflee Filee wrote: Nope it is by no means 100%.
Done regions spot you 30+ jumps out, everyone will report anyone not blue. WH do not bypass local, the second you arrive in null sov space you are seen and reported. You hole is also scouted out long before you can make use of it. No ship is fast enough to beat local chat, you show up in local before you load the system. By the time you are in warp to a scanned down target its already warped to the station/pos. You don't burn a spy by getting it to AWOX a ratting carrier, that is an utter waste of a valuable resource. Not using local based intel systems is not argument, the vast bulk do use it. In practice every empire of any worth in EVE have people using all of their space, you are spotted long before you hit the main ratting systems every time you try. There are no gaps or flaws to local intel systems, if there was do you honestly think PL wouldn't know about it after 10 years of hunting ****? |

baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.03 00:03:00 -
[255] - Quote
Beeflee Filee wrote: I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end.
That is what is required to get around local.
Beeflee Filee wrote: But everybody thinks that you need to be undetectable by al means. You can still hunt what I want is a way to detect a cloaker who is in system for too long.
Like me who is there for up to 2 weeks? Because that is how long it has taken to bag many of my targets.
Beeflee Filee wrote: And I do not know what too long should be, I am just saying great if you are hunting from system to system beeing no more than 5-6 hours in a system maybe shorter or a little longer. I just wish for a way to take care of the cloaker staying in system weeks on end.
We spent 2 months scoping out a supercapital slaughter, you want to end that.
Beeflee Filee wrote: To your second comment there are flaws apparently you do not wish to see them. And if you have the right fit you are way faster than the battleship going for the station.
Nothing can catch aligned ships which is what carriers, supers and titans do.
In the end, you only want this gone because it messes with your perfect intel system that you use when you go ratting. |

baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.03 10:45:01 -
[256] - Quote
Beeflee Filee wrote:
Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends to back me up and I get targets every day even battleships alone, so yes I know very well how it works but I fit my ships to the occasion.
A bold claim to make from someone with no killboard history.
Beeflee Filee wrote: Eve is all about making different fits, and I say do not use the same fit all the time they will know how to counter you. With the right fit you are capable of doing much more. But i guess if non of you have tried solo pvp and only knows how to drop then thats why you do not want to make it more fair for others.
I go solo hunting in a bomber, try again.
Beeflee Filee wrote: I have an account which is in a null sec corp but thats not where I like playing the most and I can say that because of the cloak thing and the fact that I thrive on the thrill of the hunt. But I kind of feel that it is to easy some times and I can only imagine how easy it is with all the tools a corp has for hunting. Or maybe it is actually the other way around you do not know how to pvp because it is made easy for you.
Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence. |

baltec1
Bat Country Pandemic Legion
18563
|
Posted - 2017.02.03 10:54:54 -
[257] - Quote
Dracvlad wrote: You end up using cloaky afk camping on smart players who pay attention and are good at Eve, as loss mails continue to prove in this game it is possible to catch someone who is not as smart, loses attention and is not so good at Eve.
Once again we have to point out that the vast bulk are not killed and having to rely upon people not using the tools available to them does not make a situation ok. Its like saying the old remote titan doomsday was balanced and fair because the titan pilot might press the jump button somehow.
Beeflee Filee wrote:
What I found from many of the people who post on here defending afk cloaky camping is that they want 100% success rate in getting those who are smart, paying attention and good at Eve and that is not hunting!
Spoken like some who has never hunted in null before. There is no such thing as a 100% success rate in killing organised alliances in their own space. Feel free to go down to goon space and test this theory, I'll await the inevitable killmail as they dump a small titan/super fleet on your head. |

baltec1
Bat Country Pandemic Legion
18565
|
Posted - 2017.02.04 09:29:50 -
[258] - Quote
Beeflee Filee wrote:
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.
More big words but zero evidence to back it up.
Beeflee Filee wrote:
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.
If you make claims about your ability's and then fail to show any evidence that just shows you are not telling the truth.
Beeflee Filee wrote:
And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention.
And here we see evidence of you not solo hunting in null. Everyone who hunts in null knows there is nothing like 100% surety in getting a kill.
|

baltec1
Bat Country Pandemic Legion
18651
|
Posted - 2017.02.19 19:53:20 -
[259] - Quote
Wasted Noon wrote:On a most basic level Its an oxymoron to play a game by not playing the game.
Mining, PI, Goo, manufacturing, selling **** on the market, buying **** on the market, AFK ratting, Skillpoint harvesting... |

baltec1
Bat Country Pandemic Legion
18668
|
Posted - 2017.02.23 09:42:26 -
[260] - Quote
Naye Nathaniel wrote:Teckos Pech wrote:[quote=Ji7 Aldard][quote=Teckos Pech]
Now CCP is most likely, based on hints they've dropped, going to do the following:
1. Remove local.
Great Idea :) Let's help gankers in high sec to gank even more if u don't know that they are in system :) That would make this game even more paranoic :) Not the mention it'll slow down ALL the actions what's are now :)
So long as local exists in the way it currently does we will need AFK cloaking to counter it. |
|

baltec1
Bat Country Pandemic Legion
18668
|
Posted - 2017.02.23 10:07:53 -
[261] - Quote
Naye Nathaniel wrote:
There is no doubt - there should be something done wih AFK cloakers; My idea is a anchorable in SOV module which ping cloacky ships every 20 minutes, if its afk itll ping his position and ull have like 2 minutes to scan him down;
Or i have other idea - if you are away of keyboard, u should be logged out if u are in space - the only thing when u wont be logged out would be if you are behind a pos forcefield are have modules activated other than cloak OR you have an activate target on (so afk mining would be still possible);
And what are you going to do to local to balance the removal of the only counter to it? |

baltec1
Bat Country Pandemic Legion
18669
|
Posted - 2017.02.23 12:17:10 -
[262] - Quote
Naye Nathaniel wrote:[quote=baltec1][quote=Naye
And what is the reason to do something to local? If u get rid of local u help gankers in high sec which would have easy life killing more freighters; Same stuff in low sec, which u would never fly again to a gate in case someone would blob it;
If u don't like local - go to wormhole =)
Local is a very powerful intel tool in null. The drone lands for example can see you coming from upwards of 40 systems away and track your progress in real time. If you remove AFK cloaking then you remove the ability to catch the vast bulk of people in null simply because there would be nothing to counter this intel system. |

baltec1
Bat Country Pandemic Legion
18669
|
Posted - 2017.02.23 13:11:19 -
[263] - Quote
Naye Nathaniel wrote:baltec1 wrote:Naye Nathaniel wrote:[quote=baltec1][quote=Naye
And what is the reason to do something to local? If u get rid of local u help gankers in high sec which would have easy life killing more freighters; Same stuff in low sec, which u would never fly again to a gate in case someone would blob it;
If u don't like local - go to wormhole =) Local is a very powerful intel tool in null. The drone lands for example can see you coming from upwards of 40 systems away and track your progress in real time. If you remove AFK cloaking then you remove the ability to catch the vast bulk of people in null simply because there would be nothing to counter this intel system. I don't get it - please explain me; What you want to counter? Let's say - there is a thing which dont alow afk cloaking camp in system; What is it have with local? U just countered the uncounterable part of eve; As CCP did with unscannable T3 ships (gg CCP....)
AFK cloaking is the only way to get around local and thus the intel tools. Yes they can still see you but if you are sitting in there doing nothing then they will eventually let their guard down. It's not a great counter to local based intel networks but it's all we have. Remove it and local based intel networks will have no counters at all. This means 100% safety for the residents. |

baltec1
Bat Country Pandemic Legion
18675
|
Posted - 2017.02.24 09:00:04 -
[264] - Quote
Dracvlad wrote:
Temper temper you delusional person, it is pretty obvious how that person interacts but you chose to pretend it does not exist, so he is not there so I take it that you support an AFK flag then, thank you.
You have yet to address anything they said. |

baltec1
Bat Country Pandemic Legion
18676
|
Posted - 2017.02.24 17:54:11 -
[265] - Quote
Dracvlad wrote:
Another forum warrior, yawn..., people who AFK cloaky camp generally do not have the balls to entosis something or blow up defended Citadels and stuff like that. Also that Sin and covert cyno Tengu were rather nice kills off of a bait Skiff. You know nothing....
Killed the first keepstar, also killed the second.
Meanwhile you have done nothing of note ever. |

baltec1
Bat Country Pandemic Legion
18676
|
Posted - 2017.02.24 18:03:21 -
[266] - Quote
Naye Nathaniel wrote:
A train do not deny you stay at rails - u are just afraid to be killed by it; - thats your logic
What exactly is stopping you from having a defense fleet like everyone else out there? |

baltec1
Bat Country Pandemic Legion
18679
|
Posted - 2017.02.24 20:45:04 -
[267] - Quote
Dracvlad wrote:
The AFK flag is because I don't want to waste my time trying to bait some lazy feck who is asleep or at work and that gives me a chance to work out the likelihood of when I should be baiting the loser.
By the very fact anyone is in 0.0 means that they accept consequences or losing ships....
No it does not stop me from undocking, but as I keep pointing out until I am blue in the face I do not want to reward lazy AFK play and that is the key issue.
In other words you are lazy and want CCP to protect you rather than do it for yourself. |

baltec1
Bat Country Pandemic Legion
18682
|
Posted - 2017.02.24 23:58:19 -
[268] - Quote
Dracvlad wrote: what more can one say at such an ignorant post... I repeat, the AFK cloaky camper is not able to take sov and nor does he want to, he is merely there for easy kills to pad his killboard and to make himself feel good at something while making as little effort as he can get away with.
Disrupting money making activities of an enemy alliance is a tactical goal. |

baltec1
Bat Country Pandemic Legion
18687
|
Posted - 2017.02.25 10:39:40 -
[269] - Quote
Dracvlad wrote:
That is silly, because PL did a dread bomb on Goons and destroyed some Supers which was incorrectly stated as a cloaky AFK cloaker by baltec1 in this thread when it was a bait dread.
This is the hero dread in question, notice the lack of a cyno.
Do please tell us how this bait dread cyno'ed in the fleet. |

baltec1
Bat Country Pandemic Legion
18687
|
Posted - 2017.02.25 12:42:39 -
[270] - Quote
Naye Nathaniel wrote: I Bet all my ISK that without local ull keep camping the system even more cause u know NO ONE WOULD EVER KNOWN u are in system;
AFK cloaky camping only works because local lets people see them. Remove local and AFK cloaking will have no impact at all just like in high sec, low sec and WH space. |
|

baltec1
Bat Country Pandemic Legion
18687
|
Posted - 2017.02.25 13:40:28 -
[271] - Quote
Dracvlad wrote:Linus Gorp wrote:Oh and just a disclaimer.
I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then and watched his every move until we sprang the trap, but that's about it).
AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.
AFK cloaking is a scumback activity, yeah, but as it stands it's the only course of action that hotdroppers have to counter all those intel networks. Name calling again, you seem so angry. Very soon you will be able to shoot the OA giving local, your chance to step up a bit your game... And that will give you what you want and I am fine with that, shooting the local OA in someones main system however will not be easy... CCP are going to have OA's for local and all the moaning and whining by people like you about local is null and void, you don't like it then degrade their network. So HTFU and get on with it.
As pointed out to you every time you try this.
If you put up a structure that give you local as it is now then roaming and solo players will be just as ****** as they would be if you remove AFK cloaking under the current way local works.
You need a counter to instant 100% reliable intel and AFK cloaking is all we have. |

baltec1
Bat Country Pandemic Legion
18695
|
Posted - 2017.02.26 12:22:55 -
[272] - Quote
Dracvlad wrote:
all my combat toons have very high efficiency ratio
Its always funny how people will say this but will fail to provide any evidence. |

baltec1
Bat Country Pandemic Legion
18705
|
Posted - 2017.02.27 12:02:32 -
[273] - Quote
Beeflee Filee wrote:
I know all the things you can try and do to catch a cloaker how ever the fact is there are currently no solution to counter AFK cloaking
Being in a fleet and having combat ships is the counter. |

baltec1
Bat Country Pandemic Legion
18714
|
Posted - 2017.02.28 20:03:29 -
[274] - Quote
Mike Voidstar wrote: So... How's that compromise coming? Still insisting that 'compromise' involves giving hunters a minor inconvenience while hamstringing your targets ability to evade?
You either nerf local when you remove AFK cloaking or you leave both in. There is no other way to do this.
|

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 09:04:09 -
[275] - Quote
Mike Voidstar wrote:All you hear is people who *do* want to actively defend their space,
They don't want to raise the difficulty of a successful hunt against them, they want to do a little hunting of their own.
The only whining comes from the pro-afk crowd who insist that enabling stealth gameplay is only possible if it's completely binary, 100% undetectable or else easily scanned and killed. This is of course false, but that's what the entire debate is really about. The pro afk crowd wants to gaslight the people who just want the opportunity to bring the fight to their hunters by pretending that a situation nearly completely on the cloak users favor is somehow barely keeping the rampant depredations of PvE players at bay. Any effort required to maintain that cloak and poof! The game is utterly broken. Somehow. Because reasons.
It would be broken because AFK cloaking is the only counter we have to local. |

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 14:29:31 -
[276] - Quote
Naye Nathaniel wrote:I won't take your game as removing local is not a counter for dealing with AFK Cloakers; To be honest it's even better for afk cloakers as they won't be seen comming; So i'm taking this idea as even more stupid;
Removing local removes AFK cloaking simply because they have no idea you are there so there is no point AFK camping a system for a week |

baltec1
Bat Country Pandemic Legion
18719
|
Posted - 2017.03.01 18:15:44 -
[277] - Quote
Mike Voidstar wrote:And there is where the fun ends.
Getting hunted as a vendetta can be fun... except that you are talking about doing it with a cloak and hotdrops, which in fact has no counter except to stop playing. Even with a fleet available at all times you would still get him, you won't risk anything you care about, and there is no way to strike at you until you begin your own attack.
Local and Cloaking are not in perfect balance. They are largely unrelated except for a falsly conflated argument devised by the Pro-afk crowd to justify the poor mechanics in play. You obviously do not have to change both local and cloaking at the same time, as wormholes exist and apparently a few dozen people seem to like them- though other factors were changed to ameliorate the issue, since you can't cyno in a fleet inside a hole. This of course highlights the fact that the issue is much greater than simply local.
In fact, other than wormholes local works everywhere in the exact same fashion as null, yet somehow hunting goes on every day in low and high sec without benefit of afk camping. Your clue should be there. I have pointed out before that you could achieve the same effect by crashing gates and evading capture actively for a long period of time with the difference being defenders can actually defend, attackers have to remain active, and everyone can have fun.
The difference between null and everywhere else is null has intel networks based upon local. They can see you coming from 40+ jumps away so there is no way to catch anyone paying attention. This is why you will only find AFK cloaking happening in null systems. It is the only way to counter these intel networks. |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 02:38:43 -
[278] - Quote
Mike Voidstar wrote:
Then the real argument here is that you apparently need a mechanical counter to player activity. Your problem isn't local, your problem is players banding together to form Intel networks.
Yet despite that, it's still possible to overcome even without cloaks.... It just requires more effort, and the chance to lose. I can see where that would be an issue for the risk and effort averse.
No the problem is very much local as that is what gives them the intel, you cant stop people from talking to each other in an alliance.
It doesn't matter how much time or effort I or anyone else puts in, you will be reported in these intel channels and they will dock up before you get into their system. The only way to catch these people is to AFK cloak. |

baltec1
Bat Country Pandemic Legion
18722
|
Posted - 2017.03.02 10:17:18 -
[279] - Quote
Naye Nathaniel wrote: Yeah and you want a ppl with a cloaker inside their system to brace themselves waiting hours as the cloaky guy decloak at front of them and lit a cyno so the fight can go on; As you see the guys docking in station with a neutral in system as fcking noobs ;)
Get a life as you are pure trolling as your post are now ignored cause they are just a rubbish;
If you cant handle a single guy AFK in a bomber you have no business in null. At the end of the day you are demanding perfect safety. |

baltec1
Bat Country Pandemic Legion
18724
|
Posted - 2017.03.02 13:23:44 -
[280] - Quote
Dracvlad wrote:
Well you may be a in a bomber, but the other 28 are not... Still made me laugh, maybe I should unblock you because that is kinda funny ...
I don't fit a cyno to my bombers, no room. So yea, if you can't handle me in a solo bomber when I am not even in the house let alone at my PC then how are you going to hold your space vs an alliance? |
|

baltec1
Bat Country Pandemic Legion
18726
|
Posted - 2017.03.02 14:29:14 -
[281] - Quote
Naye Nathaniel wrote: And now you gives as an argument why it should be changed;
I'm not arguing to change anything. |

baltec1
Bat Country Pandemic Legion
18726
|
Posted - 2017.03.02 17:30:15 -
[282] - Quote
Naye Nathaniel wrote:
And now you gives as an argument why it should be changed; Cause you are also using a AFK Cloaking mechanic in your favor, and you even enjoy it as you "can't be touched" - GG you are blocked now too :)
Him being a coward does not mean a nerf is required. He is asking for 100% safety when ratting. |

baltec1
Bat Country Pandemic Legion
18738
|
Posted - 2017.03.07 21:17:24 -
[283] - Quote
Mike Voidstar wrote:So, with a single neutral in space under a cloak the recommended response to 'counter' it is to get on comms with an alliance, keep a standing combat fleet, and remain constantly vigilant at all times, ready to evade as soon as something appears on grid (at which point it's too late, but whatever).
You should be doing that at all times. |

baltec1
Bat Country Pandemic Legion
18768
|
Posted - 2017.03.26 09:02:36 -
[284] - Quote
grgjegb gergerg wrote:Actual Idea, instead of bickering:
Throw deployables at the problem? That's all the rage these days, isn't it?
Have yet another deployable, anchorable ONLY in owned sovereign nullsec, that very slowly deals overheat damage to active cloaks. Mitigating factors and bonuses to rate can apply. Any cloak. Stops working eventually. Or a module for Citadels would work just fine. Plug it into the slot left when you place your refinery.
That's it.
That's all it does.
So anyone cloaking around is veeeery slowly going to watch the red indicator creep around. And eventually, they're going to have to decloak and use some paste on it. Defenders can just pop off to a Citadel and get it repped up.
Then, eventually, they'll run out of paste, and have to go get some more, or get an alt to deliver some.
And at a stroke you destroy the entire point of the cloak. |

baltec1
Bat Country Pandemic Legion
18803
|
Posted - 2017.04.02 09:10:39 -
[285] - Quote
The people that ***** about AFK cloaking are the very same people that dock up well before hostiles enter their system. |

baltec1
Bat Country Pandemic Legion
18826
|
Posted - 2017.04.11 10:36:22 -
[286] - Quote
George'o Santanigo wrote:Why cant you just set Cloaking on a 30 min timer. Every 30 minutes Cloak will need to be reactivated or the cloak comes down. Another idea if you are cloaked up and inactive after X amount of time it logs the pilot out of the game.
Because AFK cloaking is the only counter to local based intel systems. |

baltec1
Bat Country Pandemic Legion
18862
|
Posted - 2017.04.19 00:36:14 -
[287] - Quote
Xcom wrote:Teckos Pech wrote:Xcom wrote:This is a link to the game balance panel. youtube.com/watch?v=AkNHv7nEzGM&feature=youtu.be&t=1955 -Question was asked about active anti afk-cloaky camping. -Answer was dodged by the devs with a solid confirmation that its not even being looked into and most likely is so far down there priority list that its not even in any plans they have for the future. Its basically tied to OA and that's stuff is way down the pipeline, most likely not in any of our lifetimes. Its kinda sad how they also joked getting this question repeatedly.
Its so sad that they are dodging this particular topic as if they are seriously scared of it. Smells like someone bribed them to bury it. CCP sitting on the fence on this topic just fuels the fire that alienates everyone on either side of the fence.
At least we now know that this is sadly more of a feature then an unintended mechanic that will be around for a long time to come. Maybe the Devs don't see the problem you see. The issue is you want to increase your safety without any effort--i.e. you want CCP to increase your safety. That is antithetical to the game's core philosophy. You want increased safety? Well go out there and do what you need to achieve that, stop whining to CCP to do what you can do for yourself. Watch the panel instead of babbling like a fool. They see it as a problem, just a very low priority one and somehow refuse to get involved, probably because of people like you.
Chatted with a few devs on this. Generally goes along the line of scrub wants afk cloaking nerfed, I point out its the only counter to local, we all chat and drink beers then agree afk cloaking can't be nerfed without local getting nerfed too. |

baltec1
Bat Country Pandemic Legion
18867
|
Posted - 2017.04.19 11:06:43 -
[288] - Quote
Xcom wrote: Its not that its bad arguing about a subject that is under revision. Its that every single idea in this thread is harassed and killed before anyone have a chance to revise and explore it.
They get shot down because they are ****.
First stumbling block is and always will be the fact that if you want to wipe out AFK cloaking you have to wipe out local chat as it is today. The two cannot be separated because afk cloaking is the only counter we have vs the intel systems based upon local chat. |

baltec1
Bat Country Pandemic Legion
18868
|
Posted - 2017.04.19 14:27:26 -
[289] - Quote
Xcom wrote:baltec1 wrote:Xcom wrote: Its not that its bad arguing about a subject that is under revision. Its that every single idea in this thread is harassed and killed before anyone have a chance to revise and explore it.
They get shot down because they are ****. First stumbling block is and always will be the fact that if you want to wipe out AFK cloaking you have to wipe out local chat as it is today. The two cannot be separated because afk cloaking is the only counter we have vs the intel systems based upon local chat. Exhibit A Another attempt to drive the thread into the same loop. Yet another "local comes first" attempt. Soon after another post will go. "No cloaking is not linked to local" or "AFK cant be justified". Wow just wow. Not even a idiot could have missed it by now.
Perhaps we would avoid the loop if we didn't have to keep on pointing this out to you several times every page. |

baltec1
Bat Country Pandemic Legion
18874
|
Posted - 2017.04.20 09:41:02 -
[290] - Quote
Xcom wrote:@Merin Ryskin Thank you for your utterly useless post. Cloaked and camping in w-space have benefits when you are aware that the system is active. Its taken into consideration and ignored for lack of relevancy to the subject at hand.
AFK cloaking only works because you show up in local, no local and people have no idea you are there so what exactly is the point in AFK camping a system for a week? |
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baltec1
Bat Country Pandemic Legion
18874
|
Posted - 2017.04.20 13:04:33 -
[291] - Quote
Nalena Linova wrote:Wander Prian wrote: If wormholers can deal with a cloak with the current tools without complaining, why cannot nullsec do the same with having more tools available for them? Why is a change needed if you already are able to deal with a cloaker?
Wormholers don't have to deal with 20 supers coming through a cyno on the cloaker.
If you can't deal with 20 supers then don't make yourself worth dumping 20 supers on. |

baltec1
Bat Country Pandemic Legion
18877
|
Posted - 2017.04.21 17:32:45 -
[292] - Quote
Xcom wrote:Maria Dragoon wrote:Xcom wrote: Local is total absolute intel. A ship probing isn't.
Cept most of the time ship probing is used in combination with local. Go back and read the original suggestion. This particular change would only be applied to w-space where no local exists.
Still means 100% safety in null for the big boys. |

baltec1
Bat Country Pandemic Legion
18894
|
Posted - 2017.04.26 08:44:14 -
[293] - Quote
Teckos Pech wrote:Dracvlad wrote:OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AFK will be uncloaked and can then be probed down.
That is good news even if it screws up cloaks for casual players who get called away.
I think that this is a good solution and it makes me very happy. Good job CCP, don't back away from it.  If true, it shows that CCP have not learned anything when it comes to their player base.
He is talking rubbish.
What that would mean is 100% safety for ratters in null with no way to counter it. |

baltec1
Bat Country Pandemic Legion
18897
|
Posted - 2017.04.27 10:39:56 -
[294] - Quote
Mike Voidstar wrote:Yet the one thing they are supposed to do, provide a safe place, is done better by a cloak.
Cloaks don't come armed with a doomsday, invincibility or asset protection. |

baltec1
Bat Country Pandemic Legion
18903
|
Posted - 2017.04.30 17:56:14 -
[295] - Quote
Sonya Corvinus wrote:Mike Voidstar wrote:No one needs a defense from AFK campers.
Everyone deserves a chance to hunt any ship in space, even cloaked ones. It does not have to be cheap or easy, we can start with simply making it possible. You should be able to hunt a ship that can't shoot you and can't earn isk? And why would you care about hunting ships when you've never done any PvP since you started playing? Is it that you want to make PvE even safer than it already is?
He does. |

baltec1
Bat Country Pandemic Legion
18913
|
Posted - 2017.05.03 10:20:45 -
[296] - Quote
Dracvlad wrote:
CCP is supposed to remove bots.
Also there are many gaps in local intel systems and it is not passive intel either, people have to participate.
AFK play is wrong period because there is no counter except that CCP at last is going to have a de-cloaking wave, the active ones can re-cloak, which is fine. Be active no issue and that is why you have a peanut brain.
The reality is that if you decide to go hunting in the dronelands anything paying the slightest attention to the intel channels will be docked up long before you can get to them. AFK cloaking is the only way to catch these people and they make up the bulk of the population. |

baltec1
Bat Country Pandemic Legion
18914
|
Posted - 2017.05.05 00:20:45 -
[297] - Quote
Rolling on laughing wrote:Why not these :
- An infrastructure which puts particles in the sun which marks cloakys
functions : - Infrastructure placed -> cloaky needs to do jump in a special interval (in the system) to get rid of these particles , could work with the ADM (better ADM = higher frequency of jumps needed), infrastructure needs fuel - T2 CovertOps frigs doesn-¦t appear in local (like in a WH) - The cloaky ships can be probed down if marked, they don-¦t need to be decloaked on it-¦s own (active part for defender)
Ideas behind this:
- Active playing > passive playing + Scanning down claokys may be possible, when AFK + ADM rising security against AFK cloakys + Permanent costs for defender, passive defender get no improvement + even bigger difference between co cloaky (warp claokes) and normal cloak (can-¦t warp when cloaked)
This would hit only AFK cloakys, gives the Recon a huge advantage of beeing an real invisible ship., to work with cyno or give the location of the target without beeing seen. Flying attacks in co style works everywhere, you need active playing on both sides (gatewatch, scan-patrols)
What do the hunters get to compensate for losing their only counter to local? |

baltec1
Bat Country Pandemic Legion
18914
|
Posted - 2017.05.05 04:39:35 -
[298] - Quote
Teckos Pech wrote:baltec1 wrote:Rolling on laughing wrote:Why not these :
- An infrastructure which puts particles in the sun which marks cloakys
functions : - Infrastructure placed -> cloaky needs to do jump in a special interval (in the system) to get rid of these particles , could work with the ADM (better ADM = higher frequency of jumps needed), infrastructure needs fuel - T2 CovertOps frigs doesn-¦t appear in local (like in a WH) - The cloaky ships can be probed down if marked, they don-¦t need to be decloaked on it-¦s own (active part for defender)
Ideas behind this:
- Active playing > passive playing + Scanning down claokys may be possible, when AFK + ADM rising security against AFK cloakys + Permanent costs for defender, passive defender get no improvement + even bigger difference between co cloaky (warp claokes) and normal cloak (can-¦t warp when cloaked)
This would hit only AFK cloakys, gives the Recon a huge advantage of beeing an real invisible ship., to work with cyno or give the location of the target without beeing seen. Flying attacks in co style works everywhere, you need active playing on both sides (gatewatch, scan-patrols)
What do the hunters get to compensate for losing their only counter to local? Apparently this, Quote:T2 CovertOps frigs doesn-¦t appear in local (like in a WH) So bombers and covert ops ships no longer show up in local.
Ah didn't spot that. |

baltec1
Bat Country Pandemic Legion
18917
|
Posted - 2017.05.07 11:58:26 -
[299] - Quote
Dracvlad wrote:
Local is not the issue and never was, it is the AFK play, but if you want to keep equating AFK play to local that shows you and the others like you are loony toons.
AFK cloaking only exists because we have to use that to counter local. |

baltec1
Bat Country Pandemic Legion
18919
|
Posted - 2017.05.08 02:44:24 -
[300] - Quote
Merin Ryskin wrote:Max Deveron wrote:This makes no sense. Then you obviously aren't paying attention, because it gets explained about once per page. But I guess I'll do it again: The ONLY reason to stay logged in if you're going to go AFK is that local gives 100% accurate and instant knowledge of any unknown player in your system. If you're doing PvE in an empty system and see a non-blue player enter local you immediately warp out to a POS/station/safespot, and there is zero chance that the potential threat can locate you and get close enough to tackle you before you're in warp to 100% safety. So let's say you are hunting someone, but you need to go AFK for dinner. You log out, you disappear from local, and your target knows they are 100% safe again. When you come back and log in again you appear in local, giving your target that same warning to dock up and be 100% safe. What staying logged in and cloaked at all times does is obscure your threat status and force your target into a difficult choice: keep their 100% safety but forfeit any chance at income, or take the risk that you might be actively hunting them and do their PvE despite seeing you in local. If you remove the ability to stay cloaked while AFK you remove that uncertainty, and return to the situation of local being a near-perfect warning tool. If local did not exist there would be no need to worry about any of this. If you're going to go AFK you just log out, staying logged in accomplishes nothing.
To add to this, upon entering a system you will always appear in local before you load the system so anyone paying attention is already reacting to your arrival before you can do anything.
The problem of local only gets bigger the larger the organisation gets. For example in the drone lands the area occupied by a single intel system is vast, the local population can spot you coming from up to 40 systems away which makes seeking up on them impossible. This is why AFK cloaking is a thing, it's the only counter we have to local based intel systems. It works by using local against the people using it as intel. Sitting in a system for several weeks at a time doing absolutely nothing some stop seeing you as a threat. It's far for perfect and entirely relies upon people not being in a standing defence fleet. It's not laziness it's literally our only counter to local based intel and require a large amount of time in which you cannot do anything.
Remove it without changing local and we are in a situation where it is impossible to catch the bulk of ratters out in null. |
|

baltec1
Bat Country Pandemic Legion
18922
|
Posted - 2017.05.08 14:04:17 -
[301] - Quote
Dracvlad wrote:There are ways to get around local based intel and it requires people to actually report stuff.
There are no ways around local, you cannot stop yourself from showing up in local the instant you enter the system. As for the second part, people will always report you, this has been the norm from day 1 of EVE 14 years ago. |

baltec1
Bat Country Pandemic Legion
18922
|
Posted - 2017.05.08 14:08:46 -
[302] - Quote
Taliyah Riraille wrote:I couldn't find this idea anywhere (not that I looked very hard lel) but maybe make a cyno interfere with a cloak in the same way as a second cloak and vice versa (even if one is offline). That way if the shrodingers camper /is/ at his/her computer and is setting up a hotdrop, they have to drop a mobile depo and refit making them visible on dscan and scannable for 5 minutes before the drop occurs... or have a friend bring the cyno into system for a faster hotdrop.
That way cloaky camping is still effective but an attentive player can respond to it when it's not afk instead of just not playing.
And you just made it so the defenders can cyno in help but the attacker cannot. That's not a level playing field. |

baltec1
Bat Country Pandemic Legion
18922
|
Posted - 2017.05.08 19:07:30 -
[303] - Quote
Max Deveron wrote:since i posted.....
You know what I am hearing here? I am hearing......
Waaah Waaah I can not travel for solo killing in nullsec. WaaaahaaaWaaahh I can not get my blops team to drop on someone.
You know what, Wah Wah Wah.....STFU and HTFU. Jesus christ, nullsec is supposed to be a group effort, organization superior arena of play.
Quit all your bitching trying to defend the AFK cloaky crap and grow a pair and just go blast whoever in the face by making a plan, grouping up, and crossing the border en mass. Because right now all you people is saying is that you want only to be nullsec to get a bling kill or something as if KM and KB even mean something. That tells me by your attitude that you are lazy, lonely, stupid, and might as well join CODE. with your main and live in highsec because that is all you are worth.
The hunters are not the ones demanding the removal of the only counter to local. |

baltec1
Bat Country Pandemic Legion
18922
|
Posted - 2017.05.08 23:47:57 -
[304] - Quote
I'm not against change I just don't see a way to get a change through without an almighty ***** fest.
You can't kill AFK cloaking alone because that hands risk free ratting to the pve mob. 100% accurate free and instant intel with no counter would be incredibly damaging to the game. The only way to kill AFK camping is if you remove local as we know it and if you do that AFK camping dies anyway as it relies entirely on showing up in local.
The people demanding AFK cloaking to be removed are also insisting no change to local so we are stuck. You can't kill AFK cloaking without also killing the reason AFK cloaking happens in the first place. |

baltec1
Bat Country Pandemic Legion
18925
|
Posted - 2017.05.09 10:48:31 -
[305] - Quote
Xcom wrote: If you ever end up playing a PC game to the point where you have to keep your PC running for months just to win in a virtual reality then sh*ts gotten real.
How about fixing the game so that you don't have to keep your PC running for months at a time to counter intel channels? |

baltec1
Bat Country Pandemic Legion
18935
|
Posted - 2017.05.31 12:27:53 -
[306] - Quote
Mike Voidstar wrote:Christ Teckos, what do you think that (insert boilerplate) means?
Yes, yes, yes... we get it. That second or two of grid loading is absolutely game breaking for you. So there is a suggestion on the table that fixes that by keeping you out of local (exactly the thing you have asked for quite a bit) so long as the gate cloak is on you (limiting that to the only point when it's actually a problem).
[/quote]
They will still track you as you move system to system so the early warning still works and by the time you align, warp and then land at whatever you are targeting they are long gone because you popped up in local. This changes very little in reality. |

baltec1
Bat Country Pandemic Legion
18940
|
Posted - 2017.05.31 18:39:49 -
[307] - Quote
Mike Voidstar wrote:
You mean multiple people will track you as you move through systems, creating intel channels to support their operations?
Yeah, see, that's called player effort.
And its only counter is AFK cloaking.
Mike Voidstar wrote:
You want local's to work for their defense... well, they do. How about you work for your offense too?
Spending a few days/weeks being unable to do anything on that account is a hefty sacrifice in order to have a chance of catching something. |
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