Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 .. 343 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
clipper shore
Deep Core Mining Inc. Caldari State
3
|
Posted - 2015.01.30 00:04:11 -
[841] - Quote
Kaarous Aldurald wrote:clipper shore wrote: we are talking about the disruption that an AFK cloaky player does in a system with the intention of and no other reanon than to cause that disruption.
That's extremely myopic of you. This is not just your own personal gripe in a vacuum, you know.
If you don't have anythig constructive to say about the problem of AFK CLOAKERS then dont say anything |
Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11543
|
Posted - 2015.01.30 00:07:39 -
[842] - Quote
clipper shore wrote: If you don't have anythig constructive to say about the problem of AFK CLOAKERS then dont say anything
It's not a problem, first of all.
Second of all, the discussion touches on a number of different issues, local being chief among them.
So no, you don't get to try and smother discourse, nor silence opposition to your selfish imperatives.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
clipper shore
Deep Core Mining Inc. Caldari State
3
|
Posted - 2015.01.30 00:10:02 -
[843] - Quote
Kaarous Aldurald wrote:clipper shore wrote: If you don't have anythig constructive to say about the problem of AFK CLOAKERS then dont say anything
It's not a problem, first of all. Second of all, the discussion touches on a number of different issues, local being chief among them. So no, you don't get to try and smother discourse, nor silence opposition to your selfish imperatives.
|
baltec1
Bat Country Goonswarm Federation
14739
|
Posted - 2015.01.30 01:15:36 -
[844] - Quote
clipper shore wrote: i.e for those of you talking about POSes and locsl channels etc this is not the point of the tread.
Yes, it is. Cloaking is the only way to beat the intel given by local chat so any nerfs to it would mean we have no counters to local intel.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
clipper shore
Deep Core Mining Inc. Caldari State
4
|
Posted - 2015.01.30 01:21:06 -
[845] - Quote
Just like it is in wormholes?
|
clipper shore
Deep Core Mining Inc. Caldari State
4
|
Posted - 2015.01.30 01:21:59 -
[846] - Quote
we are talking about AFK CLOAKERS
|
clipper shore
Deep Core Mining Inc. Caldari State
4
|
Posted - 2015.01.30 01:24:27 -
[847] - Quote
guys closked up in a system AFK doing nothing but disrupting the activities going on in that system.
not about cloaky ships that are actievly been flown or gathering intel on systems or looking for a target to blops .
let me say it again AFK cloakers |
Haywoud Jablomi
The Circus Corp Alternate Allegiance
24
|
Posted - 2015.01.30 01:40:49 -
[848] - Quote
clipper shore wrote:guys closked up in a system AFK doing nothing but disrupting the activities going on in that system.
not about cloaky ships that are actievly been flown or gathering intel on systems or looking for a target to blops .
let me say it again AFK cloakers
You are correct in what you are saying, however some of those topics have bleed over to this topic as well. Intel gathering and targets are actually parts of the so called "AFK camper". |
Dihi San
Old Spice Syndicate Intrepid Crossing
0
|
Posted - 2015.01.30 01:50:59 -
[849] - Quote
Haywoud Jablomi wrote:
You are correct in what you are saying, however some of those topics have bleed over to this topic as well. Intel gathering and targets are actually parts of the so called "AFK camper".
Well then, if circadian sleeper idea would be implemented, then the cloakers will have nothing to worry about since they're ACTIVELY gathering intel...right....right? Oh wait...
|
Haywoud Jablomi
The Circus Corp Alternate Allegiance
24
|
Posted - 2015.01.30 01:54:18 -
[850] - Quote
Dihi San wrote:Haywoud Jablomi wrote:
You are correct in what you are saying, however some of those topics have bleed over to this topic as well. Intel gathering and targets are actually parts of the so called "AFK camper".
Well then, if circadian sleeper idea would be implemented, then the cloakers will have nothing to worry about since they're ACTIVELY gathering intel...right....right? Oh wait...
Problem with the seekers is they wont be around forever. least I dont think so |
|
Daichi Yamato
Xero Security and Technologies
2248
|
Posted - 2015.01.30 03:12:22 -
[851] - Quote
Haywoud Jablomi wrote:
Try dropping the passive aggressive tone. It honestly works better for posting.
And it really isnt a lie. A cloaked player has subtantially more safety than a ratter. You have to remember, ratters are engaged with NPC ships. Of course its assumed they are well fitted to kill them but that isnt always the case, not everyone can drop a carrier in and go ratting while the drones kill things.
Not saying there isnt some truth in your statement but your own bias is effecting your point of view as well.
There is more chance of an AFK cloaker being accidentally decloaked by someone making a safe than there is a ratter being engaged by a player whilst there is no one else in system.
The danger presented by rats to the ratter is so low, everyone rightfully considers it negligible.
Harry Saq wrote:The intel deprivation counter to local argument is an insufficient argument in terms of weight to both encouraging players to login but not actually interact with the game, and the idea of assets in space being at risk.
intel deprivation as a counter to local < encouraging in-game afk activity (not part of any game design vision or rational behavior = illogical) + risk to assets in space (interaction)
AFK - Away From Keyboard = logged in, not playing or interacting with the game in anyway
If "intel deprivation as a counter to local" is truly the stated intention for keeping the cloaking mechanic the way it is (which it is clear and stated numerous times by multiple people that it is) then you are using your presence (AFK or not) to exert influence on your environment and those in it, specifically by using local to essentially plant a flag (if you argue this point you are simply not being honest and slow deathing us all). Regardless of whether this belongs in a "remove local" debate or not, it is clear that the AFK cloaker is intending to use their toon to influence others in the game.
It is perfectly legitimate to use your presence in local while in space SO LONG as the player is active and engaged in the actual game (i.e. PLAYING). If the user has no intention of interacting with the game while desiring to influence others ingame activity, and gain an advantage over time using this inactivity (i.e. desensitizing others to their presence so that once the AFK player eventually becomes active, can use that desensitized state to either gain intel, transmit intel, drop a cyno, or engage another player by surprise) then that player should be subject to the same consequences as any other player with an asset in space and not paying attention.
This can be done by simple mechanics that would encourage the user to maintain some form of reasonable vigilance that would require basic and normal interaction with the game. The most elegant and non-intrusive ways to achieve this would be to limit the amount of time a player can maintain a cloak through some form of resource consumption (simple module cycle using a charge that needs to be reloaded at some point like ammo) AND/OR be detectable in some way through some form of action or effort by another player beyond simple proximity to decloak (i.e. active scanning/probing).
In this way, the goal of achieving "intel deprivation" has remained unaffected and player interaction with both each other and the game have been supported and encouraged. CCP has stated numerous ways that they desire player driven content and mechanics that create emergent gameplay. This does both while achieving the objective of keeping players engaged in the actual game while their toons are logged in and undocked.
So players shouldnt be able to dock for the same amount of time. cool beans.
Harry Saq wrote:Any mechanic that encourages player inactivity (and I am not talking about ratters or miners) is a bad mechanic. Any argument that player inactivity should be encouraged or is a good thing is illogical. Arguing against local and then using local to show that local is no good in support of not altering the bad mechanic is also illogical and circular.
The local debate is that way ->
If local were gone tomorrow the arguments against perpetual cloaking at no cost or vulnerability remain valid.
If local were announced as never going away by CCP, mechanics encouraging inactivity would logically be designed away from in favor of active gameplay.
...and again, the local debate is that way ->
Local encourages afk cloaking. so it should be altered? good idea
If local was altered tomorrow then cloaks should also be altered tomorrow.
Finally you've come around...
Harry Saq wrote:Nikk Narrel wrote:AFK Cloaking does not equal player inactivity. AFK Cloaking is by definition inactivity.
If they are afk then why do people dock up?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|
Daichi Yamato
Xero Security and Technologies
2248
|
Posted - 2015.01.30 03:13:38 -
[852] - Quote
clipper shore wrote:
This is mainly where the players in system knows he is afk but cannot go about their daily activites because of it .
If you know they are afk then why cant you go about your daily activities?
clipper shore wrote:we are talking about AFK CLOAKERS
Wrong.
Please read.
Accept that these topics should be dealt with as a whole, if at all. If Local, covert operations, intel, cyno's etc etc were off topic the ISD would be removing ALL of my posts.
Feel free to join the conversation the rest of us are having.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|
Harry Saq
Blueprint Haus Get Off My Lawn
29
|
Posted - 2015.01.30 03:19:55 -
[853] - Quote
Daichi Yamato wrote:clipper shore wrote:
This is mainly where the players in system knows he is afk but cannot go about their daily activites because of it .
If you know they are afk then why cant you go about your daily activities? clipper shore wrote:we are talking about AFK CLOAKERS
Wrong. Please read.Accept that these topics should be dealt with as a whole, if at all. If Local, covert operations, intel, cyno's etc etc were off topic the ISD would be removing ALL of my posts. Feel free to join the conversation the rest of us are having.
You are incorrect
Please Read
Please join the more direct and purposeful conversation; actual cloaking mechanics. |
Daichi Yamato
Xero Security and Technologies
2248
|
Posted - 2015.01.30 03:25:55 -
[854] - Quote
Harry Saq wrote:
Please join the more direct and purposeful conversation; actual cloaking mechanics.
direct as in tunnel visioned.
purposeful as in with the agenda of breaking game balance.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|
Dihi San
Old Spice Syndicate Intrepid Crossing
0
|
Posted - 2015.01.30 03:26:16 -
[855] - Quote
Haywoud Jablomi wrote:
Problem with the seekers is they wont be around forever. least I dont think so
Then region specific rat raiding parties (composed of frigates/searching drones) that can randomly be sighted around the universe (so it won't mean where these rats are there's 100% chance of a cloakie there) but also in the area the afker is, gradually getting closer and closer to it's location. |
Chad Wylder
Native Freshfood Minmatar Republic
24
|
Posted - 2015.01.30 03:27:16 -
[856] - Quote
After a pilot has been cloaked and has not warped for 5 minutes, the following happens: A) They disappear from local B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)
If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.
+ Doesn't affect wormholes. + May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait. + Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.
I have no clue whatsoever if this is possible from a programming standpoint. |
Roxanne Quall
School of Applied Knowledge Caldari State
32
|
Posted - 2015.01.30 05:01:59 -
[857] - Quote
Chad Wylder wrote:After a pilot has been cloaked and has not warped for 5 minutes, the following happens: A) They disappear from local B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)
If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.
+ Doesn't affect wormholes. + May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait. + Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.
I have no clue whatsoever if this is possible from a programming standpoint. I like the idea it would make sense if a cloaked ship spools up it's warp drive it would give a signature that other ships systemly could pick up.
Then what about the act of AFK cloaking if this fixes there Need of local intel derivation?
POS mounted " quantum beacons " that you could perform " metaphysic sweep's" to determine a general location of 50KM from a cloaked ship. Only able to be re-used after like a 30 Min cool down Allowing said alliance/corp to warp and perform a physical search op? |
Harry Saq
Blueprint Haus Get Off My Lawn
52
|
Posted - 2015.01.30 06:52:14 -
[858] - Quote
Daichi Yamato wrote:Harry Saq wrote:
Please join the more direct and purposeful conversation; actual cloaking mechanics.
direct as in tunnel visioned. purposeful as in with the agenda of breaking game balance. aka willful ignorance.
If you have even begun to read the last two days worth of commentary on this, you would know that none of that accurately reflects anything I have said on the subject.
Your statements are willful ignorance: Example 1 Example 2 Example 3 Example 4 |
Jenn aSide
Smokin Aces.
9578
|
Posted - 2015.01.30 13:16:34 -
[859] - Quote
Haywoud Jablomi wrote:Jenn. What if sov space wasnt part of it. What if making isk wasnt part of it?
What if someones point was the simple fact that a person in space, camping a system shouldnt be 100% safe?
Those What ifs don't make any sense. EVE is an interconnected game, everything affects everything else.
The "100% safe" thing is important, because it describes the jealousy and bias of the particular situation. You're basically saying "that guy can do something I disagree with and that I can't do anything about so the game must be changed". In addition to that, he isn't 'safe', he is concealed, not under 'cover' like some how is docked is. Cover is safety, concealment isn't.
I don't worry about what the afk cloaker is doing, I have neutralized him long before I undocked, the cloaker could be knitting a sweater with his grandma for all he can do to me. By being obsessing about afk cloakers, YOU LET THEM WIN.
Multiple people have tried to help you (by "you" I mean the anti-cloak crowd) figure out how to make cloakers a non-issue. You refuse to do so because you have that classic "my way or no way" attitude (topped off with a frosting of victim-hood).
|
PBLRD Disband
Republic Military School Minmatar Republic
0
|
Posted - 2015.01.30 13:26:43 -
[860] - Quote
Nulbears better be careful when asking for a nerf. When i'm camping, i'm almost never AFK. I have an inconsistent sleep cycle. I will tackle you and cyno you all hours of the day. If you are counting on nonsense like "cloak fuel" to protect you, be careful what you ask for |
|
Leannor
Central Builders Incorporated Northern Associates.
77
|
Posted - 2015.01.30 13:38:54 -
[861] - Quote
PBLRD Disband wrote:Nulbears better be careful when asking for a nerf. When i'm camping, i'm almost never AFK. I have an inconsistent sleep cycle. I will tackle you and cyno you all hours of the day. If you are counting on nonsense like "cloak fuel" to protect you, be careful what you ask for
Bet they're quaking in their boots. lol. But if it makes you feel better to wave that sabre, it's fun to watch.
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
|
Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11547
|
Posted - 2015.01.30 13:41:03 -
[862] - Quote
Leannor wrote: Bet they're quaking in their boots.
I know you meant that sarcastically, but judging by the contents of this thread, it's not an unfair assumption when taken seriously.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Leannor
Central Builders Incorporated Northern Associates.
77
|
Posted - 2015.01.30 13:43:11 -
[863] - Quote
Jenn aSide wrote:Haywoud Jablomi wrote:Jenn. What if sov space wasnt part of it. What if making isk wasnt part of it?
What if someones point was the simple fact that a person in space, camping a system shouldnt be 100% safe? Those What ifs don't make any sense. EVE is an interconnected game, everything affects everything else. The "100% safe" thing is important, because it describes the jealousy and bias of the particular situation. You're basically saying "that guy can do something I disagree with and that I can't do anything about so the game must be changed". In addition to that, he isn't 'safe', he is concealed, not under 'cover' like some how is docked is. Cover is safety, concealment isn't. I don't worry about what the afk cloaker is doing, I have neutralized him long before I undocked, the cloaker could be knitting a sweater with his grandma for all he can do to me. By being obsessing about afk cloakers, YOU LET THEM WIN. Multiple people have tried to help you (by "you" I mean the anti-cloak crowd) figure out how to make cloakers a non-issue. You refuse to do so because you have that classic "my way or no way" attitude (topped off with a frosting of victim-hood).
How can you pursue and decloak an AFK Cloaked ship? Tell that, and then I'll agree that they're not 100% safe.
(And I'm roudning up that 100% from 99.9%recurring, because technically if you slowboated around the entire system 'yes you might stumble upon them', but that is not realistic in our RL lifetiems so that is ignored as an option. So the tiny % of stumbling upon them on self made safes is that tiny variance, but I'd have better chance winning the lottery a million times over).
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
|
PBLRD Disband
Republic Military School Minmatar Republic
0
|
Posted - 2015.01.30 13:53:01 -
[864] - Quote
A good counter to AFK cloaking is to do exploration and run DED sites. the mechanics of DEDs makes it pretty unlikely an AFK cloaker will get you there. But these things would involve more effort than warping to a forsaken hub and dropping drones in your ishtar/rattlesnake/gila |
Jenn aSide
Smokin Aces.
9578
|
Posted - 2015.01.30 14:04:16 -
[865] - Quote
Thank you for proving my point.
Leannor wrote: Multiple people have tried to help you (by "you" I mean the anti-cloak crowd) figure out how to make cloakers a non-issue. You refuse to do so because you have that classic "my way or no way" attitude (topped off with a frosting of victim-hood).
How can you pursue and decloak an AFK Cloaked ship? Tell that, and then I'll agree that they're not 100% safe.
(And I'm roudning up that 100% from 99.9%recurring, because technically if you slowboated around the entire system 'yes you might stumble upon them', but that is not realistic in our RL lifetiems so that is ignored as an option. So the tiny % of stumbling upon them on self made safes is that tiny variance, but I'd have better chance winning the lottery a million times over).
[/quote]
|
Jenn aSide
Smokin Aces.
9582
|
Posted - 2015.01.30 14:09:29 -
[866] - Quote
Kaarous Aldurald wrote:Leannor wrote: Bet they're quaking in their boots.
I know you meant that sarcastically, but judging by the contents of this thread, it's not an unfair assumption when taken seriously.
The truth is even worse. They think they can 'metatgame' CCP into making them safe (just like the miners thought when it comes to ganking and they got buffed ships and anchor rigs etc). When it doesn't work, they'll jsut repeat the process.
It's no different from the anti-high sec ganker crowd that says "just give me a way to fight back". They know they won't fight back (just like these people won't hunt cloakers, because they cloaker might not be afk and they might lose a fight if they even found the cloaker) even if CCP gives them what they want.
If they were the type to fight back, they wouldn't have been i this thread whining in the 1st place.
|
ISD Ezwal
ISD Community Communications Liaisons
3772
|
Posted - 2015.01.30 14:28:25 -
[867] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
13. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
As a reminder I want to urge everyone to report posts you perceive to be breaking the rules, instead of discussing the perceived rule violations here in this thread. Discussions of that sort are off-topic by definition and will be removed.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1330
|
Posted - 2015.01.30 14:59:41 -
[868] - Quote
Chad Wylder wrote:After a pilot has been cloaked and has not warped for 5 minutes, the following happens: A) They disappear from local B) They lose access to local intel (if people talk in local they can see it, but they don't have a list of pilots that are in local)
If the cloaked player drops cloak or initiates warp, they become visible in local again and their own local is restored. Moving around on grid does not affect their local status in any way, only warping.
+ Doesn't affect wormholes. + May give a small amount of warning to locals when a pilot stops being AFK, depending on where the cloaker decides to lie in wait. + Alternatively if a cloaker picks a good spot then they could surprise unsuspecting players who feel safe and aren't paying attention to/don't have access to earlier intel.
I have no clue whatsoever if this is possible from a programming standpoint. I'm still rolling this around in my head, but I find this interesting for a few reasons:
1. It would allow long-term cloakers (who may or not be AFK) to still keep watch on a particular target (i.e. gate, station, POS, etc.) for extended periods of time with perfect concealment, but in order to monitor all of local it requires some action on their part. To some extent, this would be a mild nerf to "at keyboard" long term cloaking.
2. While long term cloakers would lose some ability to monitor an entire system, their ability to monitor a specific location without arousing suspicions would increase greatly. Set yourself cloaked 300km off of your target of interest and you can watch it with impunity until you warp. This would be a mild buff to "at keyboard" long term cloaking.
3. Truly AFK cloakers wouldn't be impacted by this because, hey, they're AFK, it doesn't matter if they can see local or not. Residents of systems with an AFK cloaker will still have to deal with the question of whether the cloaker left, logged, or is just AFK, but their major complaint to date seems to be their presence in local, not their presence in system, which will be alleviated.
4. Where this gets really interesting is hisec. Participants in wardecs could hide from their opponents in local just by cloaking up for 5 minutes. This is bound to cause much consternation on the part of some and much excitement on the part of others.
It seems contrived, but it does change the existing dynamic in interesting ways. I doubt it'll fly though due to the impacts on hisec, and limiting such a fundamental mechanic to losec and nullsec only seems unlikely.
It is still an interesting idea. I like interesting ideas.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Nikk Narrel
Moonlit Bonsai
4548
|
Posted - 2015.01.30 15:02:10 -
[869] - Quote
Harry Saq wrote:Daichi Yamato wrote:clipper shore wrote:
This is mainly where the players in system knows he is afk but cannot go about their daily activites because of it .
If you know they are afk then why cant you go about your daily activities? clipper shore wrote:we are talking about AFK CLOAKERS
Wrong. Please read.Accept that these topics should be dealt with as a whole, if at all. If Local, covert operations, intel, cyno's etc etc were off topic the ISD would be removing ALL of my posts. Feel free to join the conversation the rest of us are having. You are incorrect Please ReadPlease join the more direct and purposeful conversation; actual cloaking mechanics. You really should consider the title of the thread, when claiming it's context to be broader than the rest of us are claiming.
AFK Cloaking is the specific, actual cloaking mechanics are involved only to the point where they intersect this dynamic.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
|
Daichi Yamato
Xero Security and Technologies
2252
|
Posted - 2015.01.30 15:11:26 -
[870] - Quote
Harry Saq wrote:If you have even begun to read the last two days worth of commentary on this, you would know that none of that accurately reflects anything I have said on the subject. Your statements are willful ignorance: Example 1Example 2Example 3Example 4
should look up willful ignorance. I am in fact including everything in my arguments and am one of the few not pretending that afk cloaking and local are not directly connected, when it comes to null.
You cannot deny that the practice of afk cloaky camping is a direct result of local. You cannot deny that afk cloaking is not an issue outside of null because local loses value in those areas.
But what you are instead trying to do is restrict the argument to only one minor factor. You ARE tunnel visioned, thats also undeniable, and you are in such a way that i can only guess its with a specific purpose of breaking game balance in your favour.
Daichi Yamato wrote:
aka willful ignorance.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 .. 343 :: one page |
First page | Previous page | Next page | Last page |