| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.19 20:47:00 -
[1]
Edited by: xcodyx on 19/09/2006 20:54:46 ive been trying my best to beat a friend of mine, and i just cant seem to beat him with any fitout i try he uses a raven and has torps, he is also a major tanker
im using a raven, cruise and i have a small tank (around 11k.
no matter how hard i try i just cant beat him if anyone can give me any idea on how to fitout my ship to beat him it would make me very happy.
xcodyx
|

Jinx Barker
Gallente Federal Bank
|
Posted - 2006.09.19 20:59:00 -
[2]
What is your tank?
Highs: Cruise Missile Launchers, 1x Large Nossie/1x med Nossie Meds: Invul Field 2, 2x EM, 1x Thermal, Then Another hardener according to what you need and 1x LG electrochemical Cap booster. lows PDS and BCu as needed.
Fill part of yoru cargo with the Cap Charges 800 or 400, make sure they are also loaded into the Cap Booster.
go to town on your opponent and hope to outlast his tank.
Just some thoughts off the top of my head.
|

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.19 21:01:00 -
[3]
thank you very much will this help me during long range fights. or is this for a close combat sort of thing?
|

MuffinsRevenger
Brenodi Capital Constructions
|
Posted - 2006.09.19 21:01:00 -
[4]
6 gravimetic t2 ECM in your meds and he's screwed, together with some heavy nos in your two spare highs to break his tank ^_^
Originally by: The Wizz117 jeez those guyz @ ccp talk like sweedish nobody will take u seriouse with that cind of accent.
|

Rhuu
Gallente Es and Whizz
|
Posted - 2006.09.19 21:03:00 -
[5]
Given that you're using cruise missiles, you've got two options:
Outrange him (fit an afterburner and orbit further than his torps can reach).
Shut him down: try fitting some sort of crummy armor tank with your extra grid and use your medslots for EW. Fit a couple nosses in the highs to keep his tank from operating at peak efficiency.
|

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.19 21:04:00 -
[6]
that sounds very good. i need to get int o jamming alot more. but wont this cause my problems in a long range fight?
once again thank you to all who have replied
|

Jinx Barker
Gallente Federal Bank
|
Posted - 2006.09.19 21:23:00 -
[7]
Originally by: xcodyx will this help me during long range fights. or is this for a close combat sort of thing?
Ravens and Missile boats in general suck at 'long range' combat. Simply because by the time your missiles hit, if your opponent feels he is loosing he can warp away. Or, if you warp out, your missiles will hit for 0.0 damage . Unless you have good tacklers holding your target in place there is very little you can do. Gangs of Ravens are scarry, especially if they got interdictors, on the other hand.
For ranged combat, PVP, you should be looking at guns. For NPC combat Raven does great. For small gang with support PVP Raven also is very usefull ship.
Personally I am training up all gunnery skills, to get to Large Hybrids specialisation for the Tier 3 Caldari BS that is coming out in Kali. Even if it is not going to perform up to par, which is doubtfull - she looks like a great ranged ship, I will have proper gunnery skills in place to switch to Gallente ships.
|

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.19 21:26:00 -
[8]
Edited by: xcodyx on 19/09/2006 21:29:42 good point about the range. this means that in order to beat him im gonna need one hell of a tank to get close to use things like the nos. would the tank you suggest hold up for long?
|

Jinx Barker
Gallente Federal Bank
|
Posted - 2006.09.19 21:38:00 -
[9]
Originally by: xcodyx Edited by: xcodyx on 19/09/2006 21:29:42 good point about the range. this means that in order to beat him im gonna need one hell of a tank to get close to use things like the nos. would the tank you suggest hold up for long?
That depends on what he has and so forth. But, it should hold, especially if you use nossies + the cap booster charges will allow yout o recharge your shields for as long as you have them.
The idea is to hurt your opponent as much as you can while maintaining tank, if he warps away, you are good, if he dies even if you have 1% structure left, you are still good.
Nossies+Cap Charges should give you enough cap to hold off the atack while dealing damage. Also, if your oppoent is more skilled in cap skills then it prpbably wotn help as much, since he will have that advantage going for him.
However, if you have seen the last Caldari tournament, there was a remarkable battle, where a Raven pilot, probably with exceptional skills, and I forget his name, held against an overwhelming force for almost 20 minutes, all thanx to cap booster charges.
Thats the beauty of EVE you never know what is wating for you when you engage a palyer in combat, well unless he is in an Indy and you are in a BS.
|

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.19 21:42:00 -
[10]
ah that sounds great, ill give your setup a go and see how it fares up, also what kind of missile would you suggest. ive been using paradice on3 sets of missiles and wraith on the other 3.
and you all in the morning. bed time 
|

Fred 104
1st Royal Marines
|
Posted - 2006.09.19 22:47:00 -
[11]
Edited by: Fred 104 on 19/09/2006 22:48:50
Originally by: Jinx Barker What is your tank?
Highs: Cruise Missile Launchers, 1x Large Nossie/1x med Nossie Meds: Invul Field 2, 2x EM, 1x Thermal, Then Another hardener according to what you need and 1x LG electrochemical Cap booster. lows PDS and BCu as needed.
Fill part of yoru cargo with the Cap Charges 800 or 400, make sure they are also loaded into the Cap Booster.
go to town on your opponent and hope to outlast his tank.
Just some thoughts off the top of my head.
Perhaps I'm missing something, but... Seriously, why?
Personally, if you use cruise and want a tanking raven I'd go for something along the lines of:
Highs - 6x Cruise Launcher II w/ Fury, Heavy Dim Nos
Meds - EM II, Invuln II, Therm II, XL C5-L Booster, Boost Amp, Electrochem Cap Booster w/ 800's
Low - Best Named DCU, PDU II, 3x BCU II
Edit - Oh, and when fighting another raven I find it's not a bad idea to use 1 missile of each damage type at first to see their weakest resist. No point being able to match damage types as needed if you don't actually bother to do it. Hope that helps.
|

Jinx Barker
Gallente Federal Bank
|
Posted - 2006.09.20 02:39:00 -
[12]
Originally by: Fred 104 Edited by: Fred 104 on 19/09/2006 22:48:50
Originally by: Jinx Barker What is your tank?
Highs: Cruise Missile Launchers, 1x Large Nossie/1x med Nossie Meds: Invul Field 2, 2x EM, 1x Thermal, Then Another hardener according to what you need and 1x LG electrochemical Cap booster. lows PDS and BCu as needed.
Fill part of yoru cargo with the Cap Charges 800 or 400, make sure they are also loaded into the Cap Booster.
go to town on your opponent and hope to outlast his tank.
Just some thoughts off the top of my head.
Perhaps I'm missing something, but... Seriously, why?
Personally, if you use cruise and want a tanking raven I'd go for something along the lines of:
Highs - 6x Cruise Launcher II w/ Fury, Heavy Dim Nos
Meds - EM II, Invuln II, Therm II, XL C5-L Booster, Boost Amp, Electrochem Cap Booster w/ 800's
Low - Best Named DCU, PDU II, 3x BCU II
Edit - Oh, and when fighting another raven I find it's not a bad idea to use 1 missile of each damage type at first to see their weakest resist. No point being able to match damage types as needed if you don't actually bother to do it. Hope that helps.
Thats pretty much what I had in mind, generally. Although, admitedly, I forgot to mention the SB . Complacency ftl on my part. 
|

Fred 104
1st Royal Marines
|
Posted - 2006.09.20 04:54:00 -
[13]
Originally by: Jinx Barker
Originally by: Fred 104 Edited by: Fred 104 on 19/09/2006 22:48:50
Originally by: Jinx Barker What is your tank?
Highs: Cruise Missile Launchers, 1x Large Nossie/1x med Nossie Meds: Invul Field 2, 2x EM, 1x Thermal, Then Another hardener according to what you need and 1x LG electrochemical Cap booster. lows PDS and BCu as needed.
Fill part of yoru cargo with the Cap Charges 800 or 400, make sure they are also loaded into the Cap Booster.
go to town on your opponent and hope to outlast his tank.
Just some thoughts off the top of my head.
Perhaps I'm missing something, but... Seriously, why?
Personally, if you use cruise and want a tanking raven I'd go for something along the lines of:
Highs - 6x Cruise Launcher II w/ Fury, Heavy Dim Nos
Meds - EM II, Invuln II, Therm II, XL C5-L Booster, Boost Amp, Electrochem Cap Booster w/ 800's
Low - Best Named DCU, PDU II, 3x BCU II
Edit - Oh, and when fighting another raven I find it's not a bad idea to use 1 missile of each damage type at first to see their weakest resist. No point being able to match damage types as needed if you don't actually bother to do it. Hope that helps.
Thats pretty much what I had in mind, generally. Although, admitedly, I forgot to mention the SB . Complacency ftl on my part. 
Gotcha... was a little there, should've realized it was just an oversight. 
|

Anpi
Caldari
|
Posted - 2006.09.20 05:25:00 -
[14]
Then again trying to beat a torpedo raven with a cruise raven is kinda doomed from the onset unless you go the cheap way of ECM. He's essentially specialized to take out battleships while you have "flexible" setup that can deal with cruisers in some way at least. When you know you are going up against another battleship torpedos are generally the only way to go.
|

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.20 06:20:00 -
[15]
thank you all for the replies, i have but one last question. he also uses drones and think i also need to get into the game with them
i was planning to use either wasp's or vespa's but after the torny i start to think about utillity drones
any idea's?
thanks again
|

Zingu
|
Posted - 2006.09.20 10:26:00 -
[16]
If hes using alot of drones he probably have better drone skill than you so your going to be left behind there too I think. With a 75m^3 dronebay you would probably do best with two ogres, two hammerheads and a light. repper/booster drones can't be used on yourself and well, from what I've heard five ECM drones are about as effective as one multispectral jammer.
|

Jan Riksma
Forsaken Empire
|
Posted - 2006.09.20 13:45:00 -
[17]
This is an odd setup but it works.
high 6x cruise 2x heavy nos
med xl shield booster, 3x shield boost amplifier, 2x invul field
low 5x cap power relays or 4 cpr and a damage control
and don't forget you can use 5 med drones in a raven
|

Severe McCald
Caldari Eve Defence Force Ascendant Frontier
|
Posted - 2006.09.20 13:56:00 -
[18]
Really? 
The friend has obviously got a lot higher skill points by the sound of things, so the only way to go is either speed and distance or EW. Speed and distance you can work out for yourself.
EW: highs - cruise and NOS. Mids - four Caldari jammers plus Sensor Booster, scram (if needed) or cap charger lows - PDU's, BCU's and a large armour repper (for the occasional shot that gets out past the jamming.
Drone bay - mix of warriors and vespa's - to take out his drones (launch only once he is jammed - to avoid him taking out your drones).
Your friend sounds a bit overconfident, if he has not specified no EW .
Sev I saw a squirrel today jumping from one tree to another, the branch it landed on snapped. So the squirrel was on this falling branch, clambering like mad, thinking it was doing something about it.'
|

xcodyx
Eve guardians Intergalactic Freelance Corporations
|
Posted - 2006.09.20 16:13:00 -
[19]
believe it or not. ive got more skill points than him
im just not that good at setting up ships. all i do is try and make my sheild as tough as possilbe and over look nearly everything else
|

Sevenius Kaul
|
Posted - 2006.09.27 18:44:00 -
[20]
|

Hornious1
|
Posted - 2006.09.27 20:46:00 -
[21]
As stated above damage type is key. Your damage type should be chosen to match his weakness. Start with each type of cruise and then immediately switch to what hits hardest. Your cruise can match his Torps easily if fitted right. With the right skills you can hit 650hp with TechII cruise at around a 7.5 sec rate of fire. For your tank the 800 Cap boosters are key. You can boost your tank for a very long time using as many 800's as you can fit in cargo.
|

Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
|
Posted - 2006.09.27 21:05:00 -
[22]
As mentioned, since he is using Torps, you need to be able to tank the damage long enough to break his tank. Make sure to load all 4 types of missile first, see what hits the best and stick with that type till you break his tank.
Also like mentioned you want to active tank for as long as possible. XL Shield Booster and at least 2 Boost Amps will make up for getting hit by dmg from his torps. The key will be Nosing him to drain his cap and keep your cap up with that Best Cap Booster you can get your hands on. I would pack both 400 and 800 charges and test to see which is doing you the best.
Since you will be using Cap charges, you may want to replace the Nos for Cap destabilizes, they do several times the energy removal of even the best Nos and if you want to break his tank you want to do it as fast as you can. Make him waste his charges, which he will have less of since heÆs filled with torps in his cargo and you only have CMs.
------------------------------------- AANI ARCH |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |