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1. Make a stand- DONT BUY HACS - in Ships and Modules [original thread]
Originally by: Graalum Several bpos are in private use, others are in the hands of inactive characters. Rumor has it that several cerberus bpo's are in the hands of characters that are no longer active. Most likely not. It's just that m...
- by Anpi - at 2006.09.26 05:18:00
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2. Create more compelling choices for low slots - in Ships and Modules [original thread]
It's rather silly that all the mods that are needed for pvp are in the midslots. Webbers, afterburners and most of all scramblers take slots that should have been used for tanking, making sure that noone can fit a realistic shield tank in pvp...an...
- by Anpi - at 2006.09.20 07:26:00
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3. need raven help - in Ships and Modules [original thread]
Then again trying to beat a torpedo raven with a cruise raven is kinda doomed from the onset unless you go the cheap way of ECM. He's essentially specialized to take out battleships while you have "flexible" setup that can deal with cruisers in so...
- by Anpi - at 2006.09.20 05:25:00
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4. Logistics ships - in Ships and Modules [original thread]
The only way to make them work to their full potential in pvp(they have their uses, but it's still dodgy) is to make fleet combat slower, smaller and more fun(in my view of course). I for one really liked the fights in the tournament. Mixed fleet...
- by Anpi - at 2006.08.09 07:28:00
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5. Carriers - Fighters - in Ships and Modules [original thread]
Edited by: Anpi on 09/08/2006 07:02:52 Yes. As far as I understand this is a well known mwd/tracking bug. They mess up on the aproach and spin around hitting nothing for a while. That is why it doesn't take 30 seconds for a maxed out team of ...
- by Anpi - at 2006.08.09 07:02:00
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6. Would I manage level 4s? - in Missions & Complexes [original thread]
I have less skills than that and I have been doing level 4's for a long time. Sure, there are some I can't finish in the little time I have some days, but I'm fairly confident there are only a few I actually can't take given time... I'm fed up wi...
- by Anpi - at 2006.08.08 10:26:00
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7. Capital ship concept. True logistics. - in Ships and Modules [original thread]
I think it's a pretty damned nice idea. Flying caldari I've always wondered how a caldari navy on is supposed to support itself behind enemy lines in times of war. I can hardly support a rathunt for very long before docking with a station. You don...
- by Anpi - at 2006.08.03 11:27:00
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8. tempest for lvl 4 - in Ships and Modules [original thread]
I used to fly a tempest rather succesfully in level 4 missions when I got bored with my raven for a short while. Basically I did hell of a lot better than I did with the raven. I used something like 6x1400's and 2x assault launchers. I had a pret...
- by Anpi - at 2006.07.31 08:29:00
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9. Some advice on next steps. - in Ships and Modules [original thread]
As I see it you have two ships and two routes to follow ;) On the one hand you have the hauler. By transporting cargo and making a profit that way, your only way to increase the profit(and thereby the fun right?) is to either haul more stuff or m...
- by Anpi - at 2006.07.29 21:56:00
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10. Offensive ECM, Defensive ECM & dedicated ECM ship ideas - in Ships and Modules [original thread]
Well thought out idea, unfortunatly it is dependendant on another group of ships. If you want ECM to be fixed any day soon you will not ask for more ship models or ships in general. It's not gonna happen for a year then... I also see a problem fr...
- by Anpi - at 2006.07.29 09:09:00
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11. bugs with the chimera? - in Ships and Modules [original thread]
Check out the carrier FAQ in the stickied ships and mods thread. You will notice that there are ALOT more bugs than that ;)
- by Anpi - at 2006.07.29 08:46:00
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12. Rokh vs Maelstorm - in Ships and Modules [original thread]
Impressive. Someone not jumping on the "nerf caldari"-bandwagon but actually looking at the ships based on roles, and more than one angle. Interestingly the Maelstrom seem a little better the way you put it ;) I would probably never fit blasters...
- by Anpi - at 2006.07.28 20:12:00
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13. Rokh: Almost Complete, One Last Thing - in Ships and Modules [original thread]
well. The caldari ships do look patheticly small, as is pretty nicely supported by the backstory. Efficient and advanced... the problem with all this is that they have the biggest sig radius and mass of all ships of course. They are increadibly bi...
- by Anpi - at 2006.07.26 05:21:00
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14. Motherships - in Ships and Modules [original thread]
The mothership is the bigger type of carrier, so you will find them under carriers. Big honking ships, with clone vats(some day) and lots of fighters...
- by Anpi - at 2006.07.25 05:12:00
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15. Plan for duoing L4s with a Raven and... something - in Ships and Modules [original thread]
back in the days(when I played actively) about 10 months ago) me and a friend did some level 4's in a similar way. He had a Dominix and me in my Raven. I went in with torps, and full tank, while he had set up with a few guns, a few shield transfe...
- by Anpi - at 2006.07.19 09:45:00
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16. The last thing you said before you die was ... - in EVE General Discussion [original thread]
"Stealthbombers can't hurt ceptors very good now can they?" I died in one volley in my mwd'ing raptor...no wonder...
- by Anpi - at 2005.08.24 11:24:00
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17. Old player returns, need some EW info if you please... - in Ships and Modules [original thread]
In this thread there is a pretty ok rundown of EW: http://oldforums.eveonline.com/?a=topic&threadID=190417 But basically you can forget the old days of using a scorpion with 5 ecm multis to cyclejam an entire fleet. Nowadays all the jammers run f...
- by Anpi - at 2005.07.13 17:42:00
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18. to much EW and such - in Ships and Modules [original thread]
God forbid we have to think in this game. We should just line up and fire all our guns and see who dies first. I hope you didn't miss the sarcasm up there
- by Anpi - at 2004.09.08 08:52:00
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19. to much EW and such - in Ships and Modules [original thread]
God forbid we have to think in this game. We should just line up and fire all our guns and see who dies first. I hope you didn't miss the sarcasm up there
- by Anpi - at 2004.09.08 08:52:00
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20. Remote armor repair/shield transfer and drones not compatible? - in Ships and Modules [original thread]
Would be a nice way to repair them. I have always wanted a module to repair the drones. You can repair anything else in space, but not drones as it stands. You could actually get som use out of the utility slot on the arbitrator ;)
- by Anpi - at 2004.09.07 21:21:00
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