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Slivo
Beehive Surveillance La Division Bleue
10
|
Posted - 2015.01.13 20:55:44 -
[1] - Quote
Hi,
The new EveHQ team is proud to announce we successfully updated EveHQ !
You can download EveHQ 2.16.0 at http://evehq.co, the new official EveHQ portal. Please notice you will need to download and install the update manually, the internal update system will work for the next updates.
This is our first release, we might missed some bug, please accept our apologizes. Please report any bug on our forums.
Fly safe |

HibridO
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2015.01.13 23:42:41 -
[2] - Quote
Lachesis now has 4 highs and 4 lows. 5 highs and 3 lows in EveHQ. |

Ix Method
Shadows Legion High-Sec Tomfoolery
376
|
Posted - 2015.01.14 00:05:44 -
[3] - Quote
Pilgrim doesn't seem to have updated CPU/PG either.
Travelling at the speed of love.
|

Gethin Rex
Tributum Fraudisque
4
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Posted - 2015.01.14 00:55:23 -
[4] - Quote
Thank you very much Slivo and team for keeping EveHQ alive  |

Avelis26
Pickled Frogs
0
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Posted - 2015.01.14 06:32:30 -
[5] - Quote
The Rapier needs some attention too. First glance it still has turrets instead of launchers.
Also, I'm not a full developer, but I do a lot of automation scripting in Powershell and have some C# knowledge. PM me if you're interested in getting some help with this project. I think EveHQ is the absolute best Eve third party tool and is essential. |

Draugo Rana
Masuat'aa Matari Ushra'Khan
76
|
Posted - 2015.01.14 07:26:23 -
[6] - Quote
Great that you picked it up and not letting it die, thank you. EveHQ is my favorite fitting tool.
Where do you keep the source code with your modifications? There is no mention of that on your website.
Masuat'aa Matari is recruiting Minmatar freedom fighters
|

Slivo
Beehive Surveillance La Division Bleue
10
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Posted - 2015.01.14 10:16:01 -
[7] - Quote
It look like we missed something in the data import. We are investigating about it.
Thanks for reporting.
@Draugo Rana : The code is hosted at https://github.com/Slivo-fr/EveHQ |

Skr AB
Beehive Surveillance La Division Bleue
0
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Posted - 2015.01.14 11:01:05 -
[8] - Quote
The issue seems to come from the sqlite database we used to generate the new static datas. The old numbers of slots are presents int the "intValue" and the new one are in the column "floatValue", the part of the software retrieving the data use the column "IntValue" for slots
Working on a fix as we speak.
Also, the fix will pass through the auto-update system |

Skr AB
Beehive Surveillance La Division Bleue
0
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Posted - 2015.01.14 16:25:52 -
[9] - Quote
Hi,
a first fix is online, some issues still exist with the Phobos and the Rook (wrong bonus)
It should be available soon and willpass through the auto-update system
The number of slots should be fixed along with the CPU/PG values
|

Errious
Stille Gewalt Dead Terrorists
3
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Posted - 2015.01.14 17:35:08 -
[10] - Quote
Just wanna say "THANK YOU VERY MUCH TO KEEP EVE HQ ALIVE" 
GòæGòÉGòÉGòÉGû¦MOONSIPHON BLOG (GERMAN)GùäGòÉGòÉGòÉGòæ
|

Nycha
Pator Tech School Minmatar Republic
0
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Posted - 2015.01.14 19:33:03 -
[11] - Quote
Many thanks for continueing this great program!
I have a question: Is there a fast way to switch from my character to one with all skills at 5? Atm I open HQF - pilot manager - select pilot - set all skills to v - switch to fitting plugin. I didnt saw a way to create a perfect toon or some other way to get fast the results of a max char. |

Ix Method
Shadows Legion High-Sec Tomfoolery
378
|
Posted - 2015.01.14 19:40:10 -
[12] - Quote
The Auto-Updater seems to hang at the Saving File to Disk point everytime, maybe its cause I'm running it in portable mode, I dunno. Not really the end of the world though 
Many thanks for keeping this upto date, would be lost without it.
Travelling at the speed of love.
|

Errious
Stille Gewalt Dead Terrorists
3
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Posted - 2015.01.14 20:05:04 -
[13] - Quote
Just tried to see how far the range with bonus from recon bonus on a heavy energy neutralizer is in a pilgrim and looks not actualize in the information window if i look into it. Same with the bonus from the amount of energy neutralizing.
GòæGòÉGòÉGòÉGû¦MOONSIPHON BLOG (GERMAN)GùäGòÉGòÉGòÉGòæ
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Che Biko
Alexylva Paradox Low-Class
671
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Posted - 2015.01.14 22:55:55 -
[14] - Quote
Thanks! <3
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
|

Skytaker Yury
CLUB-42
28
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Posted - 2015.01.15 01:38:53 -
[15] - Quote
Thank you for your work. |

Slivo
Beehive Surveillance La Division Bleue
15
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Posted - 2015.01.15 09:49:01 -
[16] - Quote
Nycha wrote:Many thanks for continueing this great program!
I have a question: Is there a fast way to switch from my character to one with all skills at 5? Atm I open HQF - pilot manager - select pilot - set all skills to v - switch to fitting plugin. I didnt saw a way to create a perfect toon or some other way to get fast the results of a max char.
I don't think so - At least, I don't know any way to do it.
Thanks for your support and reporting bugs you find, we will try to solve them as quickly as you can. |

Ix Method
Shadows Legion High-Sec Tomfoolery
381
|
Posted - 2015.01.15 11:07:06 -
[17] - Quote
Nycha wrote:Many thanks for continueing this great program!
I have a question: Is there a fast way to switch from my character to one with all skills at 5? Atm I open HQF - pilot manager - select pilot - set all skills to v - switch to fitting plugin. I didnt saw a way to create a perfect toon or some other way to get fast the results of a max char. Close HQF then open the main Settings, on the Pilot page there's a create a Blank Character option. You can then reopen HQF, your new guy will show up in Pilot Manager and you can set it to all V. IIRC it remembers that setting across sessions too so you should be good to go.
Travelling at the speed of love.
|

Nycha
Pator Tech School Minmatar Republic
0
|
Posted - 2015.01.15 21:20:55 -
[18] - Quote
Thanks to Ix Method I could create a toon. To anyone who wants to do similar there are 2 options: You can use an available toon from your account and set all skills to V. You can create a new player doing the following: core panel - manage api - select pilots - add pilot with some bogus info - hqf - pilot manager - set all skills to V
The skillsettings will not be saved so you have to set everything to V at each program start.
I would like to request the feature to have a premade char with max skills, which can be selected in HQF in the pilot dropdown menue (like eft/pyfa). |

Slivo
Beehive Surveillance La Division Bleue
16
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Posted - 2015.01.15 22:22:08 -
[19] - Quote
You could indeed suggest it.
I just have to say we are focus on bug fixes and I don't know when we will be able to handle it. |

Draugo Rana
Masuat'aa Matari Ushra'Khan
76
|
Posted - 2015.01.16 11:04:55 -
[20] - Quote
Not sure if you are already aware of this but some of the bonuses for the Recon Ships are still wrong. For example, the Rapier and Huginn still apply the old damage bonuses (missile/medium projectile turret mixed up).
Masuat'aa Matari is recruiting Minmatar freedom fighters
|

Slivo
Beehive Surveillance La Division Bleue
16
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Posted - 2015.01.16 11:50:40 -
[21] - Quote
Draugo Rana wrote: Not sure if you are already aware of this but some of the bonuses for the Recon Ships are still wrong. For example, the Rapier and Huginn still apply the old damage bonuses (missile/medium projectile turret mixed up).
We know some roles bonus of some recon aren't up to date. We are trying to figure out why. Thanks for reporting it
|

Perris Korat
PKor A.T. Metals and Mechanical
7
|
Posted - 2015.01.17 23:22:47 -
[22] - Quote
Thank you very much for continuing with the EveHQ project.
Very, very, VERY much.
PK |

Slivo
Beehive Surveillance La Division Bleue
16
|
Posted - 2015.01.18 17:55:28 -
[23] - Quote
Hi everybody,
We just released the 2.16.2 that should fix all remaining problems with the recons role bonuses. You can download it at http://evehq.co/files/ is you didn't update EveHQ since the 2.15.0, other users will receive it through the auto-update system.
The phobos still has some role bonuses issues, we will look at this soon. |

Tiak Desolas
Furtherance.
0
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Posted - 2015.01.18 18:36:15 -
[24] - Quote
I don't know if this is the right place to bring this up, but for me everything in the EveHQ Assets viewer that isn't in container displays as having zero value (despite EveHQ obviously having the correct values for the items themselves). Items in containers/ships have their values assessed correctly. This persists after uninstall/reinstall. Is this a known issue, are their workarounds, etc? This was one of my favorite features, and now it doesn't really work for me. |

Slivo
Beehive Surveillance La Division Bleue
17
|
Posted - 2015.01.18 20:14:30 -
[25] - Quote
Tiak Desolas wrote:I don't know if this is the right place to bring this up, but for me everything in the EveHQ Assets viewer that isn't in container displays as having zero value (despite EveHQ obviously having the correct values for the items themselves). Items in containers/ships have their values assessed correctly. This persists after uninstall/reinstall. Is this a known issue, are their workarounds, etc? This was one of my favorite features, and now it doesn't really work for me.
We had another report about prices not displayed in prism / asset viewer. This bug may be caused by the change of the default pricing method to evecentral livequeries. I need to check when it stopped functionning and see why it doesn't work anymore |

Nycha
Pator Tech School Minmatar Republic
0
|
Posted - 2015.01.18 22:38:45 -
[26] - Quote
I just started evehq and got the notification that a new version is available. I let it download the new version and tried to install. I got the a message similar to "evehq is already running, pls close evehq to continue". I looked and found 1 instance of evehq running in my taskbar and closed it. But it was the installer itself. Next try I simply clicked on continue got the choice to uninstall/cancel and everything went well.
2 minor cosmetic suggestions: - Display the location where the update is saved from evehq. Its not in the installation directory of evehq I guess its the usual case of /users/documents/whatever. Im going to run a search on my harddisc to find it. Or even better make a subdirectory in the installation folder and place the exe file there. - Change the dialogue so people like me dont close the installer because they think its the mainprogram.
I know its pretty unimportant. Thanks for your efforts to continue this program.
Edit: Was in C:\Users\Username\AppData\Roaming\EveHQ\ to be found. |

Nycha
Pator Tech School Minmatar Republic
0
|
Posted - 2015.01.19 22:34:04 -
[27] - Quote
I noticed that all skill implants are not present in my evehq version. click on implants & boosters -> implants -> skill hardwiring -> any implantslot -> empty - please check filters.
Using the latest version (is there somewhere a versiondisplay?) no download available. |

Slivo
Beehive Surveillance La Division Bleue
17
|
Posted - 2015.01.20 14:56:07 -
[28] - Quote
Can you explain me how, in case some users encounter the same issue ? |

Nycha
Pator Tech School Minmatar Republic
0
|
Posted - 2015.01.22 13:21:08 -
[29] - Quote
Well, solution was probably a bit far fetching. My problem was that I couldnt use the implants of the module window on the right side of the screen. Im used to pyfa were I simply add the implant to the current active fitting like a module to a ship. Obviously the original designer of evehq had a different approach (at least thats my assumption). You have to assign the implants to the char with the HQF implantmanager. Which kinda makes sense.
This leads to another issue... its not working at all. Probably it was designed this way: You create/import a char -> create a fitting -> go hqf implantmanager (which suddenly changes names to pilotmanager) -> go to tab implant manager and create a group -> click on created group which lets you choose the implants on the right side. Choose the implants (for the selected char?) -> Save implantgroup.
In the hqf fitting window you can select the implantgroup under imps, but here is the problem its not doing anything for me.
I also dont understand what the 2nd tab in the pilotmanager called implants is good for. It looks redundant. |

Slivo
Beehive Surveillance La Division Bleue
17
|
Posted - 2015.01.22 17:55:44 -
[30] - Quote
Nycha wrote:Well, solution was probably a bit far fetching. My problem was that I couldnt use the implants of the module window on the right side of the screen. Im used to pyfa were I simply add the implant to the current active fitting like a module to a ship. Obviously the original designer of evehq had a different approach (at least thats my assumption). You have to assign the implants to the char with the HQF implantmanager. Which kinda makes sense.
This leads to another issue... its not working at all. Probably it was designed this way: You create/import a char -> create a fitting -> go hqf implantmanager (which suddenly changes names to pilotmanager) -> go to tab implant manager and create a group -> click on created group which lets you choose the implants on the right side. Choose the implants (for the selected char?) -> Save implantgroup.
In the hqf fitting window you can select the implantgroup under imps, but here is the problem, its not doing anything for me.
I also dont understand what the 2nd tab in the pilotmanager called implants is good for. It looks redundant.
I don't use implants really often, I didn't experienced something like this. I'll try to reproduce your issue |
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