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Kiddoomer
ScrewWork Inc.
5
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Posted - 2015.01.15 17:00:02 -
[1] - Quote
Hello fellow capsulers,
I would like to propose two very simple but useful changes to the survey scanner module, not big things already proposed like adding colors to the roids in the belt or something requiring a lot of math or server resources. Right now, the survey scanner can gather 3 differents informations when activated :
-The different types of asteroids and their respectives variants (veldspar, condensated scordite, solid pyroxeres, etc.)
-The amount of units of ore left in each asteroid (the number at the right of the name of each asteroid in the survey scanner window)
-The distance of each asteroid from the ship which activated the module
Plus but not shown, knowing the exact type of asteroid, the survey scanner could know the volume per unit of each ore. The info that the player have is when he move is mouse over the strip miner, he can see the individual m3/cycle of each strip miner.
What I would like to see to change are the following :
-instead of seeing the number of units of ore in each asteroid, the number showed there could be volume of each asteroid, just using this formula : "number of units" x "volume per unit"
-remove or put in red in the survey scanner window the asteroids more than 15km away, so this only means that a unbonused barge cannot reach them, and so not requiring the server to check the maximum range of the strip miner on the ship.
By knowing the volume of asteroid of the belt, the only easy and fast thing that the miner will be required to do to avoid wasting cycle time would be to divide the number shown by the survey by the number on one strip miner to see how many cycles he need to do to completely harvest the asteroid.
I hope I have been clear enough and will gladly answer any question regarding this proposal. Thanks for reading
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Iain Cariaba
904
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Posted - 2015.01.15 17:31:46 -
[2] - Quote
It's called a calculator. Use it.
EvE is hard. It's harder if you're stupid.
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Kiddoomer
ScrewWork Inc.
6
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Posted - 2015.01.15 17:36:19 -
[3] - Quote
Iain Cariaba wrote:It's called a calculator. Use it. I already use it for this, but this is really cumbersome for nothing, I mean, the survey scanner is ONLY about making a miner able to being more efficient at mining, so why only go the half-way and make him some maths plus using the show info on each ore, that's not clever from a very limited and specialised module. |
Iain Cariaba
904
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Posted - 2015.01.15 17:53:19 -
[4] - Quote
Because mining is already the simplest, most afkable task in the entire game, which is the main reason I stopped mining a couple years ago. I don't particularly care how cumbersome you think using a calculator is. The survey scanner provides you with raw numbers for the calculations, it shouldn't do what little work is required for mining for you. If you're that hard up to advance your spreadsheet-fu, do what I did 6 years ago, and make your own spreadsheet to perform those calculations.
EvE is hard. It's harder if you're stupid.
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Kiddoomer
ScrewWork Inc.
6
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Posted - 2015.01.15 18:04:30 -
[5] - Quote
Iain Cariaba wrote:Because mining is already the simplest, most afkable task in the entire game, which is the main reason I stopped mining a couple years ago. I don't particularly care how cumbersome you think using a calculator is. The survey scanner provides you with raw numbers for the calculations, it shouldn't do what little work is required for mining for you. If you're that hard up to advance your spreadsheet-fu, do what I did 6 years ago, and make your own spreadsheet to perform those calculations.
The fact that you don't like mining for whatever reason is not the problem here, it's like if the speed meter of a car would show the rotations per minute of the wheels instead of the kph, of course i can calculate that myself, but the role of a tool like this is to help making rough estimations WITHOUT a calculator and/or a spreadsheet. |
Donnachadh
United Allegiance of Undesirables
90
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Posted - 2015.01.16 03:24:46 -
[6] - Quote
Ignore him he says no to most ideas posted here.
I say +1 to this idea and no to forcing players to continue using a calculator for a simple math equation that affects nothing else in the game. |
Cledus Snowman Snow
Deep Core Mining Inc. Caldari State
15
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Posted - 2015.01.16 10:01:22 -
[7] - Quote
I don't think you are going to get much support here, cause 'mining mod'. So who cares right. the Ship scanner gives the exact fit and even reads said ship's Capacitor! No calculator needed. And miners can not even get a Survey Scanner that reads in a useful amount. You have to have a cheat sheet of the 16 ores, gas, and ice. Also have the dang calculator open and figure out the amounts. The cargo scanner don't need this or the Ship scanner, but they are pvp related so... go figure. |
Helios Panala
14
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Posted - 2015.01.16 13:51:41 -
[8] - Quote
Cledus Snowman Snow wrote:I don't think you are going to get much support here, cause 'mining mod'. So who cares right. the Ship scanner gives the exact fit and even reads said ship's Capacitor! No calculator needed. And miners can not even get a Survey Scanner that reads in a useful amount. You have to have a cheat sheet of the 16 ores, gas, and ice. Also have the dang calculator open and figure out the amounts. The cargo scanner don't need this or the Ship scanner, but they are pvp related so... go figure.
I'm surprised these forums didn't break out into a full riot after CCP revealed they'd wasted time making belts look nicer. After all, the only people in them are afk .
Oh, +1 for suggestion. |
Quintessen
Messengers of Judah
487
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Posted - 2015.04.02 19:17:06 -
[9] - Quote
Going along with CCP's getting us to look into space more, having the survey scanner create a heat map in space where richer asteroids are richer on the heat map would be awesome. Being able to filter by class would also be nice so that I could say, only heat map Veldspar (I'm a masochist apparently).
If it did that, then the survey scanner would be a toggleable module that simply keeps the heatmap accurate once per activation. |
Kiddoomer
ScrewWork Inc.
40
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Posted - 2015.05.12 15:15:28 -
[10] - Quote
Bump !
A survey scanner tweak and new mining methods: interactive mining
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Kiddoomer
ScrewWork Inc.
60
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Posted - 2015.06.11 14:03:34 -
[11] - Quote
Added a second convenient feature about the survey scanner : make the radial menu works inside the result window in the same that for the drones window. To be able to target a asteroid by clicking on it with the radial menu mouse button and select "lock target".
A survey scanner tweak and new mining methods: interactive mining
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Augustus Risalo
Vulcans Forge
0
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Posted - 2015.06.11 14:21:10 -
[12] - Quote
Just make an in-game note with the number of units mined of each ore type. Then it's the same thing, if you mine 12k units of Veldspar per strip miner, you can just do some quick math based on what the survey scanner shows. You can even have values for solo and orca/rorqual-boosted. |
Kiddoomer
ScrewWork Inc.
60
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Posted - 2015.06.11 14:35:07 -
[13] - Quote
Augustus Risalo wrote:Just make an in-game note with the number of units mined of each ore type. Then it's the same thing, if you mine 12k units of Veldspar per strip miner, you can just do some quick math based on what the survey scanner shows. You can even have values for solo and orca/rorqual-boosted.
That's what Iain Cariaba said : "Use a calculator or a spreasheet"
But what I think is the survey serves nothing but make a miner able to stop at the right time his strip miners, and this module is only about that.
If I need with this module some notes, a calculator or even both, something is wrong. Like I said, the speedmeter of a car could give the rotation speed of the wheels, and knowing by the manual of the car the diameter of the wheel => simple stuff to do so stop complaining right ?
Yes of course what you said is what I always did with the survey scanner, and my memory is good enough to not need both notes or a calculator for the stuff I mine regularly, but still, the module need to be tweaked IMO.
A survey scanner tweak and new mining methods: interactive mining
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Augustus Risalo
Vulcans Forge
0
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Posted - 2015.06.11 15:36:03 -
[14] - Quote
If you already have the numbers memorized, then why does it need to be tweaked? It's a rather trivial math operation, and it's not like mining is a very engaging process where you don't have a few extra seconds. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2479
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Posted - 2015.06.11 15:51:41 -
[15] - Quote
Augustus Risalo wrote:If you already have the numbers memorized, then why does it need to be tweaked? It's a rather trivial math operation, and it's not like mining is a very engaging process where you don't have a few extra seconds. The same could be said for plenty of other pre-figured values. It's not a bad thing at all to want a tool to have use beyond simple number value. |
Kiddoomer
ScrewWork Inc.
60
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Posted - 2015.06.11 16:47:51 -
[16] - Quote
One thing is that as soon as I'm fleeted, the amounts change, and aren't always the same depending of the pilot and the ship used to give boost. Another one is that ore and ice can have their volume adjusted in a patch for example. The third one is that depending of the ship used and the mining module the amounts mined change too. But my proposal would make every of these things meaniningless, because the volume per cycle shown on each icon of the mining modules is adjusted for each bonus, and no calculation would be needed to know if I need to mine a full cycle or a 1/4 cycle since the survey scanner would directly the same unit as the mining modules (m^3). Not sure If I was very clear though.
A survey scanner tweak and new mining methods: interactive mining
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James Baboli
Ferrous Infernum
865
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Posted - 2015.06.11 17:06:34 -
[17] - Quote
I'm tentatively supportive. It makes mining easier, and benefits hands on keyboards more than eyes on netflix, but I don't see it being a major problem. When I mined a lot, I had those conversions in my head and liked the advantage that learning the m3/unit and m3/s rate of my miners gave me.
Ed: Also, since I saw a bump, any new idea on the topic, or even a question gets the thread back to the top legitimately, without violating the forum rules. :D
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10022
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Posted - 2015.06.11 17:37:26 -
[18] - Quote
Donnachadh wrote:Ignore him he says no to most ideas posted here.
Because most of the ideas posted here are as thick as two short planks nailed together. that said I don't think this is amongst those so meh , why not.
=]|[=
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James Baboli
Ferrous Infernum
868
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Posted - 2015.06.11 19:55:33 -
[19] - Quote
Ralph King-Griffin wrote:Donnachadh wrote:Ignore him he says no to most ideas posted here.
Because most of the ideas posted here are as thick as two short planks nailed together. that said I don't think this is amongst those so meh , why not. I usually agree with most ideas being bad, or at least not good. The excess venom I dislike, though sometimes the snark is dead on.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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