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KenFlorian
Federal Navy Academy Gallente Federation
3
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Posted - 2015.01.16 11:48:39 -
[1] - Quote
For some reason my starting ship and a pile of ammo are located in a place other than my home station.
How do I relocate both back to my home hangar?
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Ka'Narlist
Dreddit Test Alliance Please Ignore
314
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Posted - 2015.01.16 12:00:05 -
[2] - Quote

Go to the other station, board the ship, put the ammo in the cargo bay and fly to the target station |

Ortoher Higelga
Hek Xplo Ltd
2
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Posted - 2015.01.16 12:01:53 -
[3] - Quote
What do you mean by "home"? The station listen on your character doesn't really matter. Home is where you are, or your stuff is. Where you deploy from.
But to move it, simply fly there in your pod, make the ship active, load the ammo into the cargo hold, and fly back. |

KenFlorian
Federal Navy Academy Gallente Federation
3
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Posted - 2015.01.16 12:13:05 -
[4] - Quote
The "stranded" ship is my starting Velatore and there are 300 anti-matter charges in Duripant.
I'm calling Couster home at the moment.
I went there in my Venture but the charges would not load into the cargo bay.
I know how to switch ships. I don't know how to co-locate them to the same place.
I do understand that I can switch "home" but I don't need or want to at this point. |

Tsukino Stareine
Sock Robbers Inc.
857
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Posted - 2015.01.16 12:21:44 -
[5] - Quote
alt+c to open your inventory
go to the station with the charges with a ship, drag the charges from the item hangar to your ship.
To move the ship you will physically have to board it, the best course of action would probably be to fly to the ship in a pod, board ship and move the ammo to that ship and then fly back |

Ka'Narlist
Dreddit Test Alliance Please Ignore
314
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Posted - 2015.01.16 12:28:15 -
[6] - Quote
KenFlorian wrote: I don't want to swap the locations of the Venture and Velatore.
When docked, right click your active ship in the inventory screen and click leave ship (I think), you will then be only in your pod. Undock with the pod, fly to the other station and enter the other ship to fly it back. |

KenFlorian
Federal Navy Academy Gallente Federation
3
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Posted - 2015.01.16 12:53:38 -
[7] - Quote
Thanks, Ka'Narlist and Tsukino.
That got me the ship. Had not yet registered that the pod itself was a flyable unit.
Out of the mouths of noobs come the most stupid questions. |

Ed MarKeen
East Domain Inc.
6
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Posted - 2015.01.16 13:04:09 -
[8] - Quote
KenFlorian wrote:The "stranded" ship is my starting Velatore and there are 300 anti-matter charges in Duripant.
I'm calling Couster home at the moment.
I went there in my Venture but the charges would not load into the cargo bay.
I know how to switch ships. I don't know how to co-locate them to the same place. I don't want to swap the locations of the Venture and Velatore.
I do understand that I can switch "home" but I don't need or want to at this point.
The cargo of Venture is very small, but 300 charges of that kind are less than 1m3 Are you sure that you are not trying to put them in the Ore Bay?
For the ship, trash it or sell it. You can have a new one at your destination place. Dock in a station with your Venture, leave the ship in the hangar and undock with the pod, then dock to another station where you don't have any ship. There you will receive a new rookie ship.
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Chal0ner
Coreli Corporation The Kadeshi
99
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Posted - 2015.01.16 13:25:42 -
[9] - Quote
KenFlorian wrote:Thanks, Ka'Narlist and Tsukino.
That got me the ship. Had not yet registered that the pod itself was a flyable unit.
Out of the mouths of noobs come the most stupid questions.
For future use: This method is a good way of getting a new newbie ship. Fly your pod to a station where you don't have a ship and dock. The game will provide you with a new shiny newbie vessel.
And yes, this is useful for vets too as sometime in the future you might need to "light a cyno on station" for someone and the newbie ship can handle this well - no need to buy a ship just for this purpose.
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MarkyJ
6
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Posted - 2015.01.16 14:05:29 -
[10] - Quote
Slightly long-term option once you are out of trial period (maybe before, depends on when you can train industrials):
Get an industrial, or a freighter or an orca or something with a large cargo hold. You can load ships into a cargo hold and carry several at once.
For reference, a repackaged frigate takes about 3000m2. Assembled is significantly larger but should still fit in an industrial. Destroyers should fit and even cruisers if you ship repackaged.
The other day I moved 3 cruisers and about 10 frigates down from Jita to Amo in a transport ship (T2 industrial) in one trip.
Larger ships, or short term before you can get into industrials you can use one of the methods above. |
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KenFlorian
Federal Navy Academy Gallente Federation
3
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Posted - 2015.01.16 14:17:48 -
[11] - Quote
MarkyJ wrote:a repackaged frigate takes about
This is helpful. I have not yet used 'package' so I was uncertain if a freeze-dried (packaged) ship could be unpackaged as a ship.
Thanks |

Cara Forelli
Green Skull LLC
861
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Posted - 2015.01.16 15:23:18 -
[12] - Quote
KenFlorian wrote:Thanks, Ka'Narlist and Tsukino.
That got me the ship. Had not yet registered that the pod itself was a flyable unit.
Out of the mouths of noobs come the most stupid questions. Don't sweat it. It's actually a very common question from new players and this is exactly the right place to ask it.
In general it's a good idea to fly around in a rookie ship or shuttle instead of just your pod. Gives you an extra layer of protection in case something crazy happens. Some people target pods that linger on gates, even in high sec.
Adventures
New player with questions? Join my public channel in game: House Forelli
GSLLC is recruiting
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Ed MarKeen
East Domain Inc.
7
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Posted - 2015.01.16 15:51:17 -
[13] - Quote
KenFlorian wrote:MarkyJ wrote:a repackaged frigate takes about This is helpful. I have not yet used 'package' so I was uncertain if a freeze-dried (packaged) ship could be unpackaged as a ship. Thanks
Ships can be packaged for storing or transport, and unpackaged for use, but pay attention that all equipment and content of cargo will be moved on the hangar. Don't forget it when leaving the station. 
Also pay attention when you will start to use rigs, because rigs cannot be removed from ship without destroy them. |

Ed MarKeen
East Domain Inc.
7
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Posted - 2015.01.16 15:58:00 -
[14] - Quote
MarkyJ wrote:Slightly long-term option once you are out of trial period (maybe before, depends on when you can train industrials):
Get an industrial, or a freighter or an orca or something with a large cargo hold. You can load ships into a cargo hold and carry several at once.
For reference, a repackaged frigate takes about 3000m2. Assembled is significantly larger but should still fit in an industrial. Destroyers should fit and even cruisers if you ship repackaged.
The other day I moved 3 cruisers and about 10 frigates down from Jita to Amo in a transport ship (T2 industrial) in one trip.
Larger ships, or short term before you can get into industrials you can use one of the methods above.
If I'm not wrong, assembled ship cannot be placed in an industrial, even a shuttle and/or using expanded cargohold, is not a matter of size. Not sure if T2 can do that, but T2 and freighters are more a long term solution. |

Elena Thiesant
Sun Micro Systems
1592
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Posted - 2015.01.16 18:15:44 -
[15] - Quote
Ed MarKeen wrote:If I'm not wrong, assembled ship cannot be placed in an industrial.
Essentially correct.
Ships that can carry assembled ships (without resorting to putting them in a courier contract) are the Orca and the Bowhead for highsec. Basically, things with a ship maintenance array
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Tsukino Stareine
Sock Robbers Inc.
859
|
Posted - 2015.01.16 19:39:13 -
[16] - Quote
assembled ships can be stored in industrials, it's just that you can't put that many in them.
perfect skilled industrials fitted for cargo get around 40km3 of cargo, an assembled frigate is typically 2.5km3, cruiser around 10km3 |

ergherhdfgh
Imperial Academy Amarr Empire
281
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Posted - 2015.01.16 19:53:01 -
[17] - Quote
Make friends. Join a noob friendly corp you need some people that you can ask question and get answers real time. This is an MMO you can't solo Eve. |

MarkyJ
6
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Posted - 2015.01.16 22:29:18 -
[18] - Quote
Ed MarKeen wrote:MarkyJ wrote: ... Get an industrial, or a freighter or an orca or something with a large cargo hold. You can load ships into a cargo hold and carry several at once.
For reference, a repackaged frigate takes about 3000m2. Assembled is significantly larger but should still fit in an industrial. Destroyers should fit and even cruisers if you ship repackaged. ...
If I'm not wrong, assembled ship cannot be placed in an industrial, even a shuttle and/or using expanded cargohold, is not a matter of size. Not sure if T2 can do that, but T2 and freighters are more a long term solution.
My apologies, I got confused between the fleet hanger which can take assembled ships and the cargo bay which can't due to arbitrary restrictions. Also my numbers and units were off;
Correction time, a repackaged frigate only takes 2500m^3. If you were so inclined you could put one in a giant secure container and carry the frigate and 1400m^3 fittings and ammo (gotta love time-lord science: GSCs have a larger capacity than their external volume!), or just carry the frigates and fittings open in the cargo. You don't have to repackage the modules, those will go in your cargo assembled.
Alternatively; carriers, orcas, rorquals, bowheads, deep space transports (but not blockade runners), basically anything with either a fleet hanger or a ship maintenance bay can carry assembled ships in those special hangers. If for whatever reason you don't want to repackage a ship (for example if it has rigs) then use one of these to carry it. Or have an alt or friend put it in a courier contract (which puts it in a special container which means it's exempt from the normal cargohold restrictions except for volume).
Or contract a corp like 'Red Frog' to shift your stuff for you. Their prices are extortionate for small loads though so you might want to use other methods until you have enough isk/cargo to make it worthwhile.
Sorry for any errors earlier. |

Marsan
262
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Posted - 2015.01.16 22:52:16 -
[19] - Quote
Also note that if you dock in a station you'll get a free newbie ship which is safer for traveling in a pod. (Safer not safe...)
Former forum cheerleader CCP, now just a grumpy small portion of the community.
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KenFlorian
Federal Navy Academy Gallente Federation
3
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Posted - 2015.01.17 01:31:51 -
[20] - Quote
Doh!
Enough clicks and anything is possible.
I was trying to drag the ammo onto the ship in Fitting view. Dragging it from item hanger to ship hold worked, of course.
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Orlacc
729
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Posted - 2015.01.17 01:46:45 -
[21] - Quote
Wait until you do the SOE arc if you choose to. Stuff all over New Eden
"Measure Twice, Cut Once."
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Joe Starbreaker
Starbreaker and Sons
3
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Posted - 2015.01.17 03:00:09 -
[22] - Quote
After years of play, I started to think of old ships as the kind of surprises you find in old suit jackets in your closet. Usually just a pencil or some tissues, sometimes a pair of cheap sunglasses, but every once in a while there's a surprise $20 or $100 bill.
You'll never be able to keep all of it in one place, so it's better for your mental health not to try... |

Davey Talvanen
Brave Newbies Inc. Brave Collective
11
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Posted - 2015.01.17 06:08:52 -
[23] - Quote
Ed MarKeen wrote:MarkyJ wrote:Slightly long-term option once you are out of trial period (maybe before, depends on when you can train industrials):
Get an industrial, or a freighter or an orca or something with a large cargo hold. You can load ships into a cargo hold and carry several at once.
For reference, a repackaged frigate takes about 3000m2. Assembled is significantly larger but should still fit in an industrial. Destroyers should fit and even cruisers if you ship repackaged.
The other day I moved 3 cruisers and about 10 frigates down from Jita to Amo in a transport ship (T2 industrial) in one trip.
Larger ships, or short term before you can get into industrials you can use one of the methods above. If I'm not wrong, assembled ship cannot be placed in an industrial, even a shuttle and/or using expanded cargohold, is not a matter of size. Not sure if T2 can do that, but T2 and freighters are more a long term solution.
Your correct. Any ship cannot fit into a bay other than a fleet bay, a ship hangar in station or a ship maintance bay. THats why we have the bowhead (massive SMB) |

Ed MarKeen
East Domain Inc.
9
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Posted - 2015.01.17 18:07:25 -
[24] - Quote
Tsukino Stareine wrote:assembled ships can be stored in industrials, it's just that you can't put that many in them.
perfect skilled industrials fitted for cargo get around 40km3 of cargo, an assembled frigate is typically 2.5km3, cruiser around 10km3
Again, is not a matter of size.
Math says that an assembled frigate or some shuttles can fit inside my Bestower, but in practical I always had to repackage shuttles and frigates to transport them. The point is that, regardless the size, is not possible to put an assembled ship in the cargo bay of a T1 industrial ship. You need a ship with a specialized cargo bay, or use contracts.
Anyway, all of this make not so much sense for the OP. Talking about freighters or T2 industrial is far too early for a newbie, that just wish to know how to move a rookie ship from a place to another. Even a T1 industrial is to much for that.
As said, is much more cheap and practical to sell or trash the ship and acquire for free a new one at the destination.
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