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Jim McGregor
Caldari
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Posted - 2006.09.21 11:40:00 -
[1]
How would you feel if the cooldown on these things got increased abit? I know its probably not a popular suggestion, but I thought I would bring it up anyway.
There really is no stopping a blastertron with a cap injector. :(
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jenny Spitfire
Caldari
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Posted - 2006.09.21 11:43:00 -
[2]
No. I think it is pretty long enough as it is. This module is balanced.  --------- Cruelty is God's way of showing kindness and God is kind.
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.21 11:44:00 -
[3]
Use a cap injector and a very strong tank ? Use a combination of neutralizers and nos ? Try to keep distance ? (GL with that) EW ?
I personally don't fly BS much, but I'm sure there are some options. _____________________________
siggys v. 0.5 |

wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.09.21 11:44:00 -
[4]
nah all fine here
owned ! |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.21 11:45:00 -
[5]
It's also pretty hard to stop a shield boosting injector raven, or ... well anything that's doing cap intensive stuff on a injector tank.
*shrug* I think injectors a pretty balanced. Tough to fit, and finite amount of charges (hard pressed to get much beyond 12 or so in cargo) but a trade off that they're very useful short term mods.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.21 11:56:00 -
[6]
Actually i think med and small cap boosters need boost. Large are fine. It's quite harsh trade between multispec of doom or injector :) --------------------- Looking for frentix? Mail me.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.21 12:02:00 -
[7]
Nah, I'm fine with them as they are.
It's already hassle to cram charges into your bay, particularly if you're fighting far from home. So you certainly should be able to maintain a strong tank and offense for as long as they last, and the soak up rate (on large, at least) is just about right to maintain a dual repping Blasterthron or Geddon.
Can't speak for the Raven as I haven't seen one with a decent shield tank in a long time.
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Testy Mctest
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Posted - 2006.09.21 12:03:00 -
[8]
Edited by: Testy Mctest on 21/09/2006 12:02:53
Originally by: Jim McGregor
There really is no stopping a blastertron with a cap injector. :(
Torpedoes.
Edit:Huginns :)
Scrapheap Challenge Forums - All the cool kids are doing it!
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Jim McGregor
Caldari
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Posted - 2006.09.21 12:07:00 -
[9]
Originally by: Testy Mctest Edited by: Testy Mctest on 21/09/2006 12:02:53
Originally by: Jim McGregor
There really is no stopping a blastertron with a cap injector. :(
Torpedoes.
Edit:Huginns :)
Raven kills everything, I know. Huginn probably will die to its drones in seconds. :p --- Eve Wiki | Eve Tribune | Eve Pirate |

Bazman
Caldari The Establishment Establishment
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Posted - 2006.09.21 12:08:00 -
[10]
I use a small cap injector on my Hawk, and on occasion I slip a medium injector on an Ishtar (And sometimes on a Domi or Thron, damn grid :P). They can be useful for many other ships, but it usually means you need to sacrafice a web or a Scrambler. -----
Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a Gallente Whiner. Minmatar Whining is currently in training. |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.21 12:12:00 -
[11]
Edited by: inSpirAcy on 21/09/2006 12:12:51
Originally by: Bazman I use a small cap injector on my Hawk, and on occasion I slip a medium injector on an Ishtar (And sometimes on a Domi or Thron, damn grid :P). They can be useful for many other ships, but it usually means you need to sacrafice a web or a Scrambler.
Yeah, I fly my Prophecy solo with AB/Web/Injector quite a lot.
Too many stab *****s around nowadays for a scrambler to be worthwhile without dedicated tacklers, and the best fights are consensual anyway. Just gets a little hot against small gangs where it's hard to pin targets down before they warp off, but I daresay a lot of them would have warped with +1 on them anyway.
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Ithildin
Gallente The Corporation
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Posted - 2006.09.21 12:19:00 -
[12]
At the same time, a cap injector is the blasterthron's one and only viable source of capacitor. You can't fit capacitor recharger modules on it, there's simply no room after fitting the vital modules. - Three years old |

Brisi
Sniggerdly
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Posted - 2006.09.21 12:28:00 -
[13]
The cap injector is the only thing keeping a blasterthron alive atm, so I'd say no.
I am Brisi, I am as One. Resistance is fertile.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.09.21 12:44:00 -
[14]
Originally by: Jim McGregor
There really is no stopping a blastertron with a cap injector. :(
Keep shooting at it until it runs out charges for the injector?
Those things ain't small, and you can't fit that many in your cargo.
Dulce et decorum est, pro imperator mori |

Tasty Burger
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Posted - 2006.09.21 15:16:00 -
[15]
Originally by: Rodj Blake
Originally by: Jim McGregor
There really is no stopping a blastertron with a cap injector. :(
Keep shooting at it until it runs out charges for the injector?
Those things ain't small, and you can't fit that many in your cargo.
You'll have lost your ship twice or 3 times over by the time it runs out. Unless its already low because of a previous fight.
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Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.09.21 15:22:00 -
[16]
Originally by: Jim McGregor
There really is no stopping a blastertron with a cap injector. :(
Its a bit crap when its charges run out though.
---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.21 15:24:00 -
[17]
Originally by: Tasty Burger You'll have lost your ship twice or 3 times over by the time it runs out. Unless its already low because of a previous fight.
Yes, heaven forbid you might actually have to think to win a fight.
Rather than sitting point blank in front of a Megathron waiting for its charges to run out, how about using speed and webbers to force it to fight in fall-off? How about a high speed tackler to pin it in place while you pick it off with a Geddon at 40km?
So many people expect to have fights handed to them on a plate. Which partly explains the surge in blasterthron pilots...
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Tasty Burger
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Posted - 2006.09.21 15:31:00 -
[18]
Originally by: inSpirAcy
Originally by: Tasty Burger You'll have lost your ship twice or 3 times over by the time it runs out. Unless its already low because of a previous fight.
Yes, heaven forbid you might actually have to think to win a fight.
Rather than sitting point blank in front of a Megathron waiting for its charges to run out, how about using speed and webbers to force it to fight in fall-off? How about a high speed tackler to pin it in place while you pick it off with a Geddon at 40km?
So many people expect to have fights handed to them on a plate. Which partly explains the surge in blasterthron pilots...
Guess you never fought a good blasterthron pilot before. Its very hard to beat one in the ship that people say is awesome against it all the time, the autocannon tempest, because null brings blasters up pretty good range-wise, and barrage brings autocannon range past 20km which is useless unless you have a faction disruptor. Anything smaller than a battleship gets blown up by drones. Tackling it with someone shooting at 40km? Yeah but thats more than one person. Might as well bring two close-ranged battleships.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.21 15:42:00 -
[19]
Edited by: inSpirAcy on 21/09/2006 15:44:10
Originally by: Tasty Burger ...and barrage brings autocannon range past 20km which is useless unless you have a faction disruptor.
And here we have the crux of the problem. No BS can solo effectively other than a Megathron or a Dominix. Slot layout and tank type totally dictates that and nothing is ever going to change it. Gallente are the kings of < 20km and even if you could fight at the edge, you can't stop him running outside 10km without a tackler.
That's nothing to do with a dual repping Blasterthron having an unfair advantage with a cap injector. He's not going to beat an AC pilot fighting in falloff (on tanked setups, dual 650mm+Barrage equals Ion+Null damage at 17km) and it isn't going to work the other way, either.
So by keeping at range, a Megathron isn't unstoppable. And if you want the kill, yes, you need a tackler. Gallente always have and always will own 1v1 non-consensual fights in the BS class, because no other weapon's optimal enables warp disrupting.
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Marskalkur
Amarr The Collective Against ALL Authorities
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Posted - 2006.09.21 17:16:00 -
[20]
cap booster make the apocs bonus's total crap!
Special Ability: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level.
who cares about those bonuses when you got a cap booster fitted?
and... most of these eve videos I download are of blasterthron pilots flying around with more firepower and more cap then other ships, ripping everything apart, and then they give them selfs time to complain about blaster while the dock and reload their cargo of cap boosters :)
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Valea Silpha
Cereal Killerz Chimaera Pact
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Posted - 2006.09.21 17:18:00 -
[21]
Originally by: inSpirAcy Edited by: inSpirAcy on 21/09/2006 15:48:31
Originally by: Tasty Burger ...and barrage brings autocannon range past 20km which is useless unless you have a faction disruptor.
And here we have the crux of the problem. No BS can solo effectively other than a Megathron or a Dominix. Slot layout and tank type totally dictates that and nothing is ever going to change it. Gallente are the kings of < 20km and even if you could fight at the edge, you can't stop him running outside 10km without a tackler.
That's nothing to do with a dual repping Blasterthron having an unfair advantage with a cap injector. He's not going to beat an AC pilot fighting in falloff (on tanked setups, dual 650mm+Barrage equals Ion+Null damage at 17km) and it isn't going to work the other way, solo, either.
So by keeping at range, a Megathron isn't unstoppable. And if you want the kill, yes, you need a tackler. Gallente always have and always will own 1v1 non-consensual fights in the BS class, because no other weapon's optimal enables warp disrupting.
To my mind its all to do with the ranges of tackler modules. The benefit of autocannons and pulse lasers is supposed to be that they sacrifice damage for range. When the max range on small pvp is 20km, range doesn't mean a damn thing. Its a striaght DPS fight and blasters win hands down every time. This counts double for within 10km because you can't even try to play on tracking or falloff. Just death.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.21 17:31:00 -
[22]
Originally by: Valea Silpha To my mind its all to do with the ranges of tackler modules. The benefit of autocannons and pulse lasers is supposed to be that they sacrifice damage for range. When the max range on small pvp is 20km, range doesn't mean a damn thing. Its a striaght DPS fight and blasters win hands down every time. This counts double for within 10km because you can't even try to play on tracking or falloff. Just death.
I agree.
Each race has an interceptor class for a very good reason and it's because most battleships are not particularly good tacklers. It happens that the Gallente BS can do both (but not very well; +1 is usually as good as it gets without faction equipment) which makes them viable solo ships.
But EVE isn't a solo game on the whole. To go solo in a Tempest (say) against a Megathron is playing suicide, but when you bring into play range-adjusting partners (be it tackling, sensor dampening, tracking disrupting, etc.) then the benefits of ACs and Lasers start to play through. To only consider sub-20km slugfests disregards a lot of other tactics.
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.09.21 19:50:00 -
[23]
Originally by: Jim McGregor
How would you feel if the cooldown on these things got increased abit?
As long as the cooldown only applied to Matari and Caldari ships?
GRRRRREEAAAAATT!
Nyxus 
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Yarek Balear
Veto.
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Posted - 2006.09.21 20:26:00 -
[24]
Increased cooldown on Cap Injectors would make NOS-Domis even more powerful than they are atm... Don't like the idea and I'm flying a domi atm 
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.21 20:37:00 -
[25]
Originally by: Nyxus
Originally by: Jim McGregor
How would you feel if the cooldown on these things got increased abit?
As long as the cooldown only applied to Matari and Caldari ships?
GRRRRREEAAAAATT!
Nyxus 
    __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

karrak
Exotic Dancers Club
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Posted - 2006.09.21 21:56:00 -
[26]
Edited by: karrak on 21/09/2006 21:57:35 Nerfing the only option for a pvp fitted ship above cruiser's to have anny cap regen os a bda idea imo. Shield tankers dont have anny spare med slots as it, and generaly to few lows to make passive cap regen work inn pvp. Tankers have to fit the necasery scramblers/webs inn the mids and generally dont have the low's to fit the cap relays after the all important tanking modules.
Besides that the cap regen modules are just to weak to work inn a pvp enviroment seing as you fill up your slots with quite a few of em to get an effect that will actually keep you going, wich inn turn takes away your ability to scramble/dissrupt/jam etc etc.
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Onin Ra
Perkone
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Posted - 2006.09.21 23:31:00 -
[27]
Originally by: Yarek Balear Increased cooldown on Cap Injectors would make NOS-Domis even more powerful than they are atm... Don't like the idea and I'm flying a domi atm 
yep, Cap Injector is prrobably the only anti-nos option right now. --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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XGS Crimson
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Posted - 2006.09.21 23:42:00 -
[28]
most bs can only fit 15 in cargo... if you have a half decent tank cap injectors wont be an issue.
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Onin Ra
Perkone
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Posted - 2006.09.21 23:49:00 -
[29]
anyway even best non-faction tanks cant keep up with t2 dps, so no, its not unstopable. --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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xlop
Gallente
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Posted - 2006.09.21 23:52:00 -
[30]
Originally by: Jim McGregor
There really is no stopping a blastertron with a cap injector. :( if he lands within 11km, has any cap charges left from other fights, if i dont jam him, if i dont use web drones, if i dont multi nosf him, if i dont turn the 1v1 into a 5v5, if i dont heavy neut him
just fixed ur post, you must of forgot all those points
just to add, yep the blasterthron is a nice ship! but it is still CRAP within gangs bigger than 3! sure ppl will site that it can use null and hit upto 20km [where it does half dps but people dont mention that!] but a geddon or tempest can use high dmg t2 ammo in gangs while a group of blasterthron will need to use null
take into account also that you can not allign for warp!! [no one but blasterthron pilots really know this] if u fly that ship, its all or nothing!
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