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Thread Statistics | Show CCP posts - 8 post(s) |

Rowells
ANZAC ALLIANCE Fidelas Constans
1926
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Posted - 2015.01.20 17:38:13 -
[1] - Quote
V E R T I C A L ! ! |

Rowells
ANZAC ALLIANCE Fidelas Constans
1926
|
Posted - 2015.01.20 18:19:52 -
[2] - Quote
Harvey James wrote:M1k3y Koontz wrote:Destoya wrote:I'm not sure autocannons are that reliant on barrage to deal damage in the first place. Regardless, the falloff boost is appreciated Shh, let it happen, I can finally used phased plasma in my Cynabal with autocannons again. Harvey James wrote:i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists 1. because they aren't T2 so why have it? 2. does this mean the cruisers will keep their OP resist profile ? 3. what happened to navy tank on T3's?
People and strat cruisers  The balance on those is still coming, don't try to read into things, it never works out. the point was why do these T3 destroyers even have T2 resists in the first place? .. especially when they said they would remove them on T3 cruisers.. thus its an extension of that.. i dont remember any definitive promises on anything T3 in particular. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1927
|
Posted - 2015.01.20 18:46:59 -
[3] - Quote
Oreb Wing wrote:Arden Elenduil wrote:Personally I think the Svipul would be much better served with a 50% bonus to falloff instead of optimal. Plays into the strengths of projectiles much better. Fall off bonus on top of the turret with the highest FO values? And i thought the Garmur was OP. Leave the suggested ammo change +1. Gate Camp thrasher is now more OP, maybe now i can drop a gyro for a TE, but even then it will still hit frigs within elbow range with tracking bonus. Resist profile was prob just a mistake with a terrifying shield 50 / 40 / 40 / 50. And why bonus defensive mode to all shield AND armor? Yes, you tend to give bonuses to your primary weapons main damage applying area. Same goes for missiles, lasers, and hybrids.
And the resist profile is actually about mid-range compared to other minmatar advanced combat ships (iirc vaga has 75/60/40/50). And the bonus applies to both to give you an option to use either one effectively, considering theres less slots for each one individually to work with it should be fine. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1927
|
Posted - 2015.01.20 19:12:24 -
[4] - Quote
Harvey James wrote:it just seems a little confused too me.... surely the arty buff should be ROF instead of alpha .. -____- |

Rowells
ANZAC ALLIANCE Fidelas Constans
1927
|
Posted - 2015.01.20 20:52:23 -
[5] - Quote
I do support switching out the base optimal bonus for a fallof bonus. The optimal bonus can be moved and reduced slightly to sniping mode, while not leaving auto cannons in a lesser state than artilleries. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1938
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Posted - 2015.01.26 22:01:31 -
[6] - Quote
Komodo Askold wrote:TrouserDeagle wrote:Komodo Askold wrote:+28% at level 5 +61% at level 5 +61% at level 5
you what m8. it's not like *1.05 per level, it just replaces the *1.2 with a *1.25, for example. What does "you what m8" mean please? English is not my mother tongue. Are you sure about that? 5% increase means *1.05 no matter where you look, even outside EVE. Your math is off. It might be right if you looking at rate of fire and overall DPS, but with just damage it should be straight applied bonus. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1938
|
Posted - 2015.01.27 00:25:57 -
[7] - Quote
Komodo Askold wrote:Rowells wrote:Komodo Askold wrote:TrouserDeagle wrote:Komodo Askold wrote:+28% at level 5 +61% at level 5 +61% at level 5
you what m8. it's not like *1.05 per level, it just replaces the *1.2 with a *1.25, for example. What does "you what m8" mean please? English is not my mother tongue. Are you sure about that? 5% increase means *1.05 no matter where you look, even outside EVE. Your math is off. It might be right if you looking at rate of fire and overall DPS, but with just damage it should be straight applied bonus. Please enlighten me. I only applied the damage bonus by using the *1.05 formula, but I'm beggining to doubt this is the way EVE applies bonuses. And if that's the case, then I'm outright confused about why it isn't applied that way. Still the Svipul has double the damage and optimal bonuses the Thrasher has, with 1 less turret. Sounds pretty good to me. I'm not an expert on the math, but I know the rule of thumb is (to calculate DPS or volley damage):
Bonuses to damage (such as 5% per level) are applied simply by multiplying th sum of the skill, 25% at lvl V. Net increase is 25% for a total of 125% DPS of original or base damage and volley damage.
Rate of fire bones work differently, as they scale exponentially, rather than linearly. So a 5% per lvl bonus (25% total) would change the DPS slightly more than just damage. I think your math calculated that value. 28% seems about accurate if I recall correctly. It does not affect volley damage.
At least that's what I think the difference was. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1948
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Posted - 2015.02.02 15:27:01 -
[8] - Quote
Foooooozziiiiiie....where aaaare yoooooouuuu? |
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