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Joshua Calvert
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Posted - 2003.10.23 07:09:00 -
[1]
This is such a bad idea and we all know why.
This is going to be open to so many exploits it'll be unreal.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jarjar
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Posted - 2003.10.23 07:11:00 -
[2]
I'm trying to log in on chaos. No success so far... Blackscreened 
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Fedaykin Naib
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Posted - 2003.10.23 07:20:00 -
[3]
Edited by: Fedaykin Naib on 23/10/2003 07:21:21 Was thinking about what u said josh, but couldnt think of any reason why this would be bad. But i bet u will enlighten me
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
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Discorporation
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Posted - 2003.10.23 07:27:00 -
[4]
Cancel warp will only be good if the opponent has a way to track you.
TRACK, with modules and enhanced scanners.
[Heterocephalus glaber]
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Jake Solnich
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Posted - 2003.10.23 07:32:00 -
[5]
Enlighten us please....I don't see a problem with "cancel warp" option.
What's the big deal?
I would rather die a free man than live as a slave. |

Joshua Calvert
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Posted - 2003.10.23 07:32:00 -
[6]
People will just go into warp , cancel warp, go into warp, cancel warp etc etc until they are either safely towards the gate or out of range of your warp scramblers etc etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

JP Beauregard
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Posted - 2003.10.23 07:35:00 -
[7]
Edited by: JP Beauregard on 23/10/2003 07:36:09 It would be bad idea if the speed check wasn't made.
Quote: Fuhry> LeKjart just put in the Cancel Warp, and it works like this: If the ship is traveling at less than 2x max velocity, then Stop works.
Which means you cannot cancel warp when you're _truly_ warping. Where is the potential for an exploit, pray tell?
JP Beauregard
=== The Pilkington Guides to EVE === |

Jarjar
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Posted - 2003.10.23 07:37:00 -
[8]
Warp to gate, cancel warp, warp, cancel warp, warp, cancel warp until you're through. Question is if it works... Probably not since you can't be in warp all the time, and you won't get a new invul time every time you "warp".
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Joshua Calvert
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Posted - 2003.10.23 07:38:00 -
[9]
Quote: Warp to gate, cancel warp, warp, cancel warp, warp, cancel warp until you're through. Question is if it works... Probably not since you can't be in warp all the time, and you won't get a new invul time every time you "warp".
Ahhhh, if there's no new invulnerability time then that casts a whole new light on it.
I guess it would be ok if that happens.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Danton Marcellus
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Posted - 2003.10.23 07:46:00 -
[10]
The general idea is for you not to be able to cancel warp unless you're warping at below 20 m/s.
Convert Stations
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drunkenmaster
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Posted - 2003.10.23 09:06:00 -
[11]
I'm not sure cancelling warp would be a good idea.
I'd rather they sorted out the reason why people would want to cancel it anyway..
The problem is: You are too close to a roid, and you activate warp, your ship turns towards it's location *while accelerating*. This acceleration moves you toward the object, which causes you to bounce off the roid/station/etc.
The solution is: When entering warp, turn, but don't accelerate. You will not get any closer to the obstruction, and thus, won't be bounced away from it.
I see no downside to this. I don't really see why you would want to accelerate toward a warp anyway, as your speed hits 0m/s when the warp engines fire, and accelerates from there. The 4km you move whilst lining up for warp are rather academic when you're making a 35AU warp.
.
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Drutort
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Posted - 2003.10.23 09:32:00 -
[12]
you konw why this is good? well how about warping in, for battles or to check out gates? you can drop out of warp within a good safe range?
i dont see that as a bad thing... i see it as a work around for all that lag in way of course cloaking would be good in this case  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Jarjar
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Posted - 2003.10.23 09:34:00 -
[13]
Quote: you konw why this is good? well how about warping in, for battles or to check out gates? you can drop out of warp within a good safe range?
No you can't, if you move at more than 2*topspeed (i.e. 301m/s in a scorpion with nav 4) you can't cancel warp.
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GraveDigger
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Posted - 2003.10.23 09:42:00 -
[14]
empire space needs a cancel warp. option. If your a trader or dock at a bunch of different systems, warp in points get set on stations. everytime I autopilot into pator I get stuck. getting stuck in stations is a much bigger problem than getting stuck on a roid. If you get stuck on a roid its your falt. getting stuck on a station using your autopilot everyother system is BS.
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EvilEric
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Posted - 2003.10.23 09:44:00 -
[15]
Not a bad thing IF the 2x top speed is true.... no more stuck in warp due to being an idiot and activating warp too early near station/roids.
I am assuming it's for that anyway.
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StoreSlem
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Posted - 2003.10.23 09:48:00 -
[16]
this could easily be fixed by just having no invulnerability the time its viable to push cancel warp.
in other words, if you can push cancel warp you can still be targetted.
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Skorp
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Posted - 2003.10.23 09:51:00 -
[17]
Quote:
If you get stuck on a roid its your falt.
Realy? Why do i sometimes warp in a belt and end up being in the middle of a bunch of roids with 50k,30k,30k,30k rats 15km away from me? If u are in a cruiser its almost sure u are dead if u get stuck, rats will still attack even if your warp drive is active. So canceling warp and get your ship to 0 speed is a good and temporary sollution to the stuck while wanna warp problem. - Skorp, Commander (CEO) The Wolf Brigade |

Discorporation
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Posted - 2003.10.23 09:54:00 -
[18]
How are you gonna get your speed to 0 if you're continuously pounded with missiles?
[Heterocephalus glaber]
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Astaroth
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Posted - 2003.10.23 10:07:00 -
[19]
another and even better solution would be to disable clipping when u enter warp... you are flying through planets anyway.
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Dukath
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Posted - 2003.10.23 10:07:00 -
[20]
correct problem, wrong solution.
As stated before this will be open to exploits and will allow a player to stay in one area protected by his warpdrive while he is waiting for reinforcements.
The only good solution for this that i can see is not to activate warp drive until the ship is aligned. If you warp to an object the ship woud first align and only after aligned then it would go into warp.
1) stuck on a station or asteroid? solved, you can simply manually move a bit and then try again
2) invulnerability timer exploits? solved. most problems here are people who warp in adn activate warp before the timer expires. If the ship needs to align first then other people will be able to target and scramble before the ship turns its usually 180 degrees to go in warp.
3) not exploitable
Please, if you are part of the CSM chat, please ask for this solution to be implemented (or alternatively tell me how i can get invited into csm cause i have no clue)
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Varia
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Posted - 2003.10.23 10:07:00 -
[21]
Edited by: Varia on 23/10/2003 10:10:26
Quote: Fuhry> LeKjart just put in the Cancel Warp, and it works like this: If the ship is traveling at less than 2x max velocity, then Stop works.
I'm not sure if I understand this correctly, but surely this would mean that if you are stuck be it from an asteroid or station due to your velocity being less that 2 x your max speed the cancel warp option would not work?
Women that strive to equal men lack ambition. |

drunkenmaster
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Posted - 2003.10.23 10:47:00 -
[22]
Quote: this could easily be fixed by just having no invulnerability the time its viable to push cancel warp.
in other words, if you can push cancel warp you can still be targetted.
I would hope that this would be considered a neccessity. .
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PropanElgen
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Posted - 2003.10.23 11:05:00 -
[23]
Quote:
Quote: Fuhry> LeKjart just put in the Cancel Warp, and it works like this: If the ship is traveling at less than 2x max velocity, then Stop works.
I'm not sure if I understand this correctly, but surely this would mean that if you are stuck be it from an asteroid or station due to your velocity being less that 2 x your max speed the cancel warp option would not work?
If you are stuck on a roid or station, you are not doing 2x max speed.. You will not be able to cancel warp if you are doing _more_ than 2x max speed.
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Imogen sparrow
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Posted - 2003.10.23 11:09:00 -
[24]
it will also allow people to cancle warp, and set mid space bookmarks... meaning people are harder to find....
this is sort of good, but kind of not
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Jarjar
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Posted - 2003.10.23 11:13:00 -
[25]
Quote: it will also allow people to cancle warp, and set mid space bookmarks... meaning people are harder to find....
this is sort of good, but kind of not
No, because you warp at *FAR* above the ships max speed. Please, read again. 
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var'ulfur
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Posted - 2003.10.23 11:20:00 -
[26]
its a good idea. and if you watch as you start warp you go twice you ships speed in 1/10 of a sec if your warp path is wide open i cant see many people being that fast on the button to exploit this. and i bet it only work at the beginning of warp not at the end of the warp jump. but have not read about it yet si i could be wrong on that point. |

Toulak
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Posted - 2003.10.23 11:22:00 -
[27]
Quote: Warp to gate, cancel warp, warp, cancel warp, warp, cancel warp until you're through.
What the hell are you on about..
Ok the scenario, you come to a gate thats being camped. There is no option to warp to as its far too close to warp too.. so you cant use this as a way to "break through" a camped gate.
I dont see how this is in anyway could be used as an exploit.
The only way it can be used as a minor one is to warp to somewhere, come across the enemy. Quickly hit warp to say a moon, then cancel, warp, cancel, warp etc.. but firstly you wont be able to do anything as you'll be constantly hitting cancel warp, warp and unable to "show info" the enemy. And no you cant use this as a way to get to a gate if you were to warp to something in the direction of the gate, because when you initiate warp your engine slows down to a 0 m/s anyway. And you'd move at a ridiculously slow pace. Warp accelerates so fast you'd have to be extremely quick to time the button right to stop it from warping away, while pressing the button at the right time to move at a steady pace to get to the gate.
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Discorporation
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Posted - 2003.10.23 11:24:00 -
[28]
Quote:
Quote: this could easily be fixed by just having no invulnerability the time its viable to push cancel warp.
in other words, if you can push cancel warp you can still be targetted.
I would hope that this would be considered a neccessity.
same here
[Heterocephalus glaber]
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hainnas
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Posted - 2003.10.23 11:32:00 -
[29]
Edited by: hainnas on 23/10/2003 11:34:04
Quote:
Quote: Warp to gate, cancel warp, warp, cancel warp, warp, cancel warp until you're through.
What the hell are you on about..
Ok the scenario, you come to a gate thats being camped. There is no option to warp to as its far too close to warp too.. so you cant use this as a way to "break through" a camped gate.
I dont see how this is in anyway could be used as an exploit.
The only way it can be used as a minor one is to warp to somewhere, come across the enemy. Quickly hit warp to say a moon, then cancel, warp, cancel, warp etc.. but firstly you wont be able to do anything as you'll be constantly hitting cancel warp, warp and unable to "show info" the enemy. And no you cant use this as a way to get to a gate if you were to warp to something in the direction of the gate, because when you initiate warp your engine slows down to a 0 m/s anyway. And you'd move at a ridiculously slow pace. Warp accelerates so fast you'd have to be extremely quick to time the button right to stop it from warping away, while pressing the button at the right time to move at a steady pace to get to the gate.
The idea would be to warp to something behind you, or to the side, so you have to line up a long time. Then cancel, travel a bit, reengage before the camper locks again. It would be a pain, but you'd be safe.
Other alternative is in combat. Raven with FOF missiles and fast lock. Fire salvo, break lock, rinse, wash repeat ad infinitum. Oh yay, invincibility.
EDIT: Oh and did I mention this was already available in beta? It was massively exploited. NPCs dont recognize you after you break their lock, but are still in the same area. When the going got tough, just activate warp enough to break the lock, then you can hug them all you want and they won't do anything. Unless theyve changed their coding in the right way, it could still work.
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KIPPAN
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Posted - 2003.10.23 11:33:00 -
[30]
Quote: it will also allow people to cancle warp, and set mid space bookmarks... meaning people are harder to find....
NO. When you are warping your speed is much higher than 2 x BASE velocity, and then you cannot cancel warp.
Btw, you can place bookmark in mid warp and warp back to it. No need to deplete capacitors or cancel warp if that was possible, to create safespot bookmarks.
For some strange reason MVDs and ABs have the power to escape the station/roid "gravity" but not the ordinary warp drive... WHY? Because it does not "kick in" before you ship is aligned. So before it is aligned it isn't warping, and you should be able to cancel the warp procedure (kinda the same thing as being able to cancel before your ship reaches 2x max/base velocity).
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