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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.25 10:40:00 -
[1]
Okay, because in my corp I have been getting a lot of people asking how to make instas and what-not, I find myself stretched thin trying to phyiscally go out there and show them all.
So, I made an very simple to undertstand, yet in-depth guide on how to make an insta. Here it is.
Insta 101 Class
Class dismissed!
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.25 10:41:00 -
[2]
good idea 
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Balthamael
Gallente The SMITE Brotherhood
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Posted - 2006.09.25 10:43:00 -
[3]
Outstanding!!! WOW..so simple and yet so easy to understand :D
"The GM might tell you to jam it where the drives don't warp" drunkenmaster |

mergblue
Volvat Corp
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Posted - 2006.09.25 11:14:00 -
[4]
Excellent guide 
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Karanth
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Posted - 2006.09.25 11:22:00 -
[5]
Sticky please! |

Andrue
Amarr
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Posted - 2006.09.25 11:28:00 -
[6]
Originally by: Siigari Kitawa Okay, because in my corp I have been getting a lot of people asking how to make instas and what-not, I find myself stretched thin trying to phyiscally go out there and show them all.
So, I made an very simple to undertstand, yet in-depth guide on how to make an insta. Here it is.
Insta 101 Class
Class dismissed!
Nice one. I have a suggestion though. Instead of <departure> > <destination> how about naming them <destination> < <departure>. The popup menu is sorted and it would be quicker to find a BM if you did it this way. It becomes more important if you have BMs that serve multiple departure points.
I became aware of this recently as I built up my Tash-Murkon set. So many routes pass through T-K itself and several have multiple departure points. The result if you use the normal convention is difficulty finding the BM you want.
Of course if I'd thought of this in 2004 instead of 2006 I'd be feeling quite smug now  -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

XeXiLiA DwArFsTaR
Minmatar HelpCorp United
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Posted - 2006.09.25 11:46:00 -
[7]
Thanks Siigari  
XeXiLiA DwArFsTaR _________________ |

Witchking
Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.09.25 11:47:00 -
[8]
Ahhh so thats where I was going wrong 
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Admai Sket
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Posted - 2006.09.25 11:59:00 -
[9]
Dammit, I should have thought of that.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.25 12:00:00 -
[10]
sticky
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.09.25 12:26:00 -
[11]
OMG!
You must be getting Billions of ISK from donations for that work of art! 
---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.25 12:45:00 -
[12]
Originally by: Andrue
Originally by: Siigari Kitawa Okay, because in my corp I have been getting a lot of people asking how to make instas and what-not, I find myself stretched thin trying to phyiscally go out there and show them all.
So, I made an very simple to undertstand, yet in-depth guide on how to make an insta. Here it is.
Insta 101 Class
Class dismissed!
Nice one. I have a suggestion though. Instead of <departure> > <destination> how about naming them <destination> < <departure>. The popup menu is sorted and it would be quicker to find a BM if you did it this way. It becomes more important if you have BMs that serve multiple departure points.
I became aware of this recently as I built up my Tash-Murkon set. So many routes pass through T-K itself and several have multiple departure points. The result if you use the normal convention is difficulty finding the BM you want.
Of course if I'd thought of this in 2004 instead of 2006 I'd be feeling quite smug now 
"Kisogo <- New Caldari" I've found a good way of labelling instas. (for the kisogo gate, on a vector off from the NEw Caldari stargate). As you say, alphabetical sorting by the first part is easier, as is the fact that you see the destination 'first' if you only have a poair of 'em.
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.25 12:50:00 -
[13]
There is one more thing to good instas. Gate type. Different gates with different sizes require different distances for perfect BMs. The smaller the gate radius, the bigger the distance. And seems to be too much anyway. I find 10km for the small Amarr gates and 8km for the big gates to work very well. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Wild Rho
Amarr PIE Inc.
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Posted - 2006.09.25 12:52:00 -
[14]
Far too technical. Simplify please! 
I have the body of a supermodel. I just can't remember where I left it.
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Nir
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Posted - 2006.09.25 12:57:00 -
[15]
I dun geddit. 
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Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.25 12:59:00 -
[16]
Originally by: Andrue
Originally by: Siigari Kitawa Okay, because in my corp I have been getting a lot of people asking how to make instas and what-not, I find myself stretched thin trying to phyiscally go out there and show them all.
So, I made an very simple to undertstand, yet in-depth guide on how to make an insta. Here it is.
Insta 101 Class
Class dismissed!
Nice one. I have a suggestion though. Instead of <departure> > <destination> how about naming them <destination> < <departure>. The popup menu is sorted and it would be quicker to find a BM if you did it this way. It becomes more important if you have BMs that serve multiple departure points.
I became aware of this recently as I built up my Tash-Murkon set. So many routes pass through T-K itself and several have multiple departure points. The result if you use the normal convention is difficulty finding the BM you want.
Of course if I'd thought of this in 2004 instead of 2006 I'd be feeling quite smug now 
I understand your logic behind this, but since you need to know not only the destination gate but also the origin gate in order to use an insta, why not just look for the origin gate in the list, and then selecting the option that also includes the destination gate? Saves you the trouble of renaming all your instas!
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Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2006.09.25 13:56:00 -
[17]
I absolutly HATE the B <- A insta naming, it's illogical to me. You always think and read from left to right "I'm going from gate A to gate B" and not "I'm going to gate B from gate A". When I use instas (if I don't know the route by heart) I first see which gate I'm at (appears right on the top with AP on) then check the gate the AP is set to. Even with multiple departure gates this isn't a problem:
A -> B A -> C A -> D A -> E
Oh well, that's just easier imo....
*curses the new BM set he just bought*
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Jim McGregor
Caldari
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Posted - 2006.09.25 14:10:00 -
[18]
This guide is too technical.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Astorothe
Ono-Sensai
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Posted - 2006.09.25 14:51:00 -
[19]
12km? 0.o What happened to 15? Disclaimer: This post is not a flame - just my honest opinion. You can always ignore it.
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Serious Bob
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Posted - 2006.09.25 15:45:00 -
[20]
Edited by: Serious Bob on 25/09/2006 15:45:49
Originally by: Astorothe 12km? 0.o What happened to 15?
Gates are a couple of kms across. Stations are even bigger, that's why you can just undock and make an insta.
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Polaskii
Amarr Royal Amarr Institute
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Posted - 2006.09.25 16:03:00 -
[21]
Everythings Sooo much simpler now :)
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.25 16:13:00 -
[22]
Edited by: Shiraz Merlot on 25/09/2006 16:14:28
Originally by: Astorothe 12km? 0.o What happened to 15?
The 12km rule-of-thumb makes instas that get people killed.
You don't make good instas by reading distance off the overview - you use the tactical view's ranging spheres.
What you need is a 13-14km optimal range (or falloff range) sphere passing through the symbol that marks the centre of the gate. This will give you a near-perfect warp exit for all gate types, whatever the bearing, and is easy to arrange with correct choice of ammo.
First you adjust your ship in space so that the departure gate and arrival gate icons are overlapping to an accuracy of 1/2 pixels*, then approach the gate, stopping your ship so that you coast to a halt just as the optimal-range cross disappears (or before this, then inch ahead). Double-check departure and arrival gate icons - at most, a small adjustment may be necessary.
I have made many instas with this technique. I always test them, preferably with both a frig and a battleship. I've never had to remake one, not even with the small Amarr gates, except when I didn't follow it to the letter.
/sm
*whilst fully zoomed in.
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codepic
Mithril Inc Xelas Alliance
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Posted - 2006.09.25 16:23:00 -
[23]
Hmm, I had a little thought on this and I felt it is really important to add a hostile entity to depict how instas improve security.
Instamaking 101 revised Free Eve Wallpaper | Corporate Bookmarks |

Andrue
Amarr
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Posted - 2006.09.25 16:31:00 -
[24]
Edited by: Andrue on 25/09/2006 16:35:02 Edited by: Andrue on 25/09/2006 16:34:02 Edited by: Andrue on 25/09/2006 16:32:48
Originally by: Kate Darieux I understand your logic behind this, but since you need to know not only the destination gate but also the origin gate in order to use an insta, why not just look for the origin gate in the list, and then selecting the option that also includes the destination gate? Saves you the trouble of renaming all your instas!
Maybe you don't have any multiple departure BMs.
I have several (I estimate that at least 30% of the time a BM can serve multiple departures. Sometimes you end up with a BM that is only 'okay' for several departures instead of four or five that are 'excellent' for one depature but you avoid menu clutter and reduce the number of BMs that the server has to store.
From memory (I'm at work atm) in T-M system I have:
* > Pimbeka * > Marthia Pim/Bav > Hilaban Tash > Hilaban ..and probably half a dozen more that I can't remember.
Now suppose you have come out of Baviasi and want Hilaban. You can't look under 'B' for Baviasi or 'H' for Hilaban, you have to look under 'P' for Pimbeka. Except that Pimbeka isn't on that route. OTOH if they naming was the other way around I'd have:
Hilaban < Pim/Bav Hilaban < Tash Pimbeka < * Marthia < *
I always know the next system in my route so I can just look under 'H'. It's a lot easier than having to scour the list looking for a mention of Hilaban (which under my current system could be anywhere in a list of nearly a dozen BMs and will infact be near the bottom). -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |

Peter Stuyvesant
Amarr
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Posted - 2006.09.25 17:33:00 -
[25]
Originally by: Shiraz Merlot What you need is a 13-14km optimal range (or falloff range) sphere passing through the symbol that marks the centre of the gate. This will give you a near-perfect warp exit for all gate types, whatever the bearing, and is easy to arrange with correct choice of ammo.
Great method, thanks for sharing this.
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St Dragon
Blood Association of Dragons
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Posted - 2006.09.25 17:35:00 -
[26]
Heh yea i quite understand.....
Instas arfe so easy really, i personally make mine 13km off target myself.
Works perfectly every time. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

sharkyballs
Amarr
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Posted - 2006.09.25 18:20:00 -
[27]
i don't get it. maybe you should write a legend to help with the diagrams in the guide or use some color. 
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.25 18:28:00 -
[28]
Edited by: Siigari Kitawa on 25/09/2006 18:32:57 Edited by: Siigari Kitawa on 25/09/2006 18:32:21
Originally by: codepic Hmm, I had a little thought on this and I felt it is really important to add a hostile entity to depict how instas improve security.
Instamaking 101 revised
ROTFLMAO
That is the best Megathron I have ever seen in art.
Oh, this post will be reposted in EVEnews for everyone to understand instamaking. Also, it will be IN TECHNICOLOR!
NEXT TIME: Station instadocks!
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.25 18:42:00 -
[29]
Long time ago I made this little guide: Bookmark Making/Safe Spot making Also a simple guide.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.09.25 18:47:00 -
[30]
I use 10-11km instas typically Works on every gate I've done it for so far...
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