|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |
baltec1
Bat Country Goonswarm Federation
14652
|
Posted - 2015.01.27 05:43:28 -
[1] - Quote
Learning implants are fine. You don't need them and losing them is just risk vs reward at work.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14654
|
Posted - 2015.01.27 06:27:41 -
[2] - Quote
Dracones wrote:CCP Darwin wrote: Great, but why? Can you explain your reasoning?
I use learning implants, but not other ones. To me the learning implants feel like I really need to have them in or I'm gimping myself full time. With other implants if I don't have them I'm only gimping myself for that small fraction of real life time I may be doing that activity. Combat implants might only be working 1 hour of the week. Fitting implants might benefit me a few hours out of the week. But learning implants are working 24 hours a day, 7 days a week. So it's absolutely insane to not spend 20, 30 or 50 mil on a set when I can earn that in a couple hours of playing. They're sort of a necessary evil. I don't mind the cost of them. There's a real risk vs reward choice in flying with them. But I don't get all excited over buying and installing them.
Just because you want them does not mean you need them. I want to fly my megathron in every fleet I enter and that requires rather expensive implants. Both of us are making a choice.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14654
|
Posted - 2015.01.27 06:33:20 -
[3] - Quote
Zappity wrote:The problem with learning implants is that they don't contribute to in game activities. Having them active means you are less likely to be doing something else which other people can interact with. So when I'm in my +5 learning I'm not in my snakes, or industry, or whatever else.
Encouraging people into learning clones rather than 'interacting' clones is bad game design.
Thats not the implants that entirely down to you.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14660
|
Posted - 2015.01.27 10:16:26 -
[4] - Quote
Luscius Uta wrote:CCP Darwin wrote:
Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases?
I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents.
Considering that they are the only type of implants who can be effective even when you are logged off, I'd say that learning implants are significantly more valuable than others. Furthermore, if I don't have plugged them in, my skill tranining time is significantly reduced and I consider SP to be the most valuable resource in EVE. That makes learning implants mandatory for my clones, which is not the case for non-learning implants.
Warp speed implants are mandatory for me due to my activities. I have never used any skill implants so no, you dont need them you just want them.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14661
|
Posted - 2015.01.27 10:54:12 -
[5] - Quote
Dominique Vasilkovsky wrote:Gregor Parud wrote:Dominique Vasilkovsky wrote:Currently I have 530M worth of attribute implants and 600M worth of hardwires, with no attributes tied to the implants I would have 2-4b worth of pirate implants plugged in instead. And it would give you a hilarious advantage over younger players who can't spend that money on them. So removing implants isn't helping newbies at all, now is it. Oops? I never talked about helping newbies, I was just shooting down your stupid idea where you suggest it should take them 15 years to catch up to where we are after 10 years.
Thats a myth anyway.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14662
|
Posted - 2015.01.27 11:12:04 -
[6] - Quote
Dominique Vasilkovsky wrote:baltec1 wrote:Dominique Vasilkovsky wrote:Gregor Parud wrote:Dominique Vasilkovsky wrote:Currently I have 530M worth of attribute implants and 600M worth of hardwires, with no attributes tied to the implants I would have 2-4b worth of pirate implants plugged in instead. And it would give you a hilarious advantage over younger players who can't spend that money on them. So removing implants isn't helping newbies at all, now is it. Oops? I never talked about helping newbies, I was just shooting down your stupid idea where you suggest it should take them 15 years to catch up to where we are after 10 years. Thats a myth anyway. My average SP/h since birth is 2440, Gregor Parud suggested all SP accumilation should be locked at 1800. How are people going to reach the same number of SP in the same timeframe that way?
You can only put so much SP into a single ship. You are effective in pvp at 30 minutes old.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14662
|
Posted - 2015.01.27 11:30:50 -
[7] - Quote
Primary This Rifter wrote:That's not really a good rationale for locking everyone at 1800 sp/hr.
Im against binning SP implants. The whole argument for removing them is a hollow one.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14662
|
Posted - 2015.01.27 12:14:08 -
[8] - Quote
Why is it people are forever confusing what they want with what they need? You dont need these implants.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14668
|
Posted - 2015.01.27 13:53:26 -
[9] - Quote
Mara Rinn wrote:Gregor Parud wrote:Mara Rinn wrote:Is it really "dumbing down" when the optimum training plan was to not play the game for two years, and removing attributes means people will actually play the game before they get bored of it?
Nothing is forcing you to do so. And yet people do. Why is that?
Greed.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14686
|
Posted - 2015.01.28 05:25:29 -
[10] - Quote
UberFly wrote:Syn Shi wrote:Get isk and buy a character in the bizarre with the skills already trained. There is a solution.
I resemble that remark.... However, I'm currently sitting in station in a set of +5s while I add a few high-level skills (dreads, cap guns mostly). I can see why CCP would do this, and I'm fine with it. Not having an option would mean I'd be in null, enjoying myself, instead of sitting in station for a few weeks to get the skills done a week or more earlier.
Thats not the implants fault its yours. I too am training up dread skills but rather than not play the game I am having fun.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
|
baltec1
Bat Country Goonswarm Federation
14690
|
Posted - 2015.01.28 11:13:01 -
[11] - Quote
Leannor wrote:in fact, if pay to win is what you're on about, we should ban all faction ships which are uber, and mega expensive too. Because new players can't access them due to money, even though they have the skills.
Bye bye rattlesnake, bye bye navy apoc, ...
Why stop there? Anything over the ibis and its fittings should be removed too.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14735
|
Posted - 2015.01.29 15:34:48 -
[12] - Quote
Max Kolonko wrote: As for learning implants it will increase ammount of people that will fly with set of low grades or higher imho. I know i would.
Nah, they will think of another excuse to not PvP.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14758
|
Posted - 2015.01.31 01:20:45 -
[13] - Quote
Mehrune Khan wrote:
What the hell are you talking about?
First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod?
I fly around with 500 mil to a billion in implants in my head in fights with entire grids covered in bubbles. If you won't PvP because of a paltry 50 mil worth of implants then removing them will change nothing. You will think up another excuse to not PvP.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14770
|
Posted - 2015.01.31 18:13:16 -
[14] - Quote
Nevyn Auscent wrote: Most of us aren't as crazy rich as you are, and 50 million is actually a significant amount of isk to us.
Im not crazy rich. I consider having 100 mil in the bank to be doing well.
Nevyn Auscent wrote: Most players do not generate hundreds of millions of isk per hour, or even a hundred million, especially the high sec players you continually abuse.
I earn my isk from high sec missions.
Nevyn Auscent wrote: Since not every single player runs at your perfect maximum optimisation for isk gathering that you love to scream about.
Its not hard to make 50 mil in a nights work.
Nevyn Auscent wrote: Even running SOE missions I only turn 30 Mil/Hour
Thats level 2 income. You being bad at this game does not mean CCP should remove a whole range of implants.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
14823
|
Posted - 2015.02.02 18:47:09 -
[15] - Quote
Caleb Seremshur wrote:baltec1 wrote:Learning implants are fine. You don't need them and losing them is just risk vs reward at work. Not "needing" something is not the same as saying that not using them won't impair your competitiveness and that you will definitely won't lose the only arms race that matters: sp. People saying sp doesn't matter don't seem to recall the early days. Yeah you can take a catalyst out and gank a freighter or maybe a cruiser if you know what you're doing... but when you're new and stupid you will get murdered because you are playing chicken against luck of the draw on who you fight. This is a game where it actively punishes you for upsizing your ship. This is a game where frigates do 80% of the dps of some cruisers despite being 10% of the cost. This is a game where you plateau in effectiveness eventually but not before being 37.5% better at the same job as someone just starting out. For any player in the game who doesn't spend every second of every day flying around in wormholes on combat duty the only logical answer is to have 1 clone with a set of +5 inside. That's not risk vs reward, that's called sound business strategy.
Oh I remember the early days. Getting killed by rats in my blackbird because of my shitfit (I also was highly dissapointed in the look of the ship as I thought the picturecard was of the ships side on view), the joy our corp had when I got a mining barge, swapping from caldari to amarr because "lazors look perdy".
I also know that new players are viable in pvp from 30 minutes old and are far more bloodtursty than players who decide to wait six months before they try PvP.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
|
|
|