| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Ithildin
Gallente The Corporation
|
Posted - 2006.09.25 22:16:00 -
[1]
Originally by: Tigertex is EW in this time
Originally by: Tigertex T2 ammo allowed this time?
No and no.
Thank the gods.
We, and the creators of the tourny I'm sure, do not want fights where the winner is the one who succeded in ECMing the other side first. Also, T2 ammo has been proven to be one of the... less wise choices... The first tournament was a show in how rediculous precision missiles were, and since this tournament seem to be focused more on smaller ships (21 points leave room for one battleship and a few frigs) - Three years old |

Ithildin
Gallente The Corporation
|
Posted - 2006.09.25 22:25:00 -
[2]
Originally by: LeMonde Several things regarding the rules and format of the third alliance tournament have now been decided.
<..>
Additionally, we are changing to a points-based system, where teams have 21 points to select a team setup.
Faction Battleship 12 Tier 3 Battleship 11 Tier 2 Battleship 10 Tier 1 Battleship 9 T2 Battlecruiser 8 T1 Battlecruiser 7 T2 Cruiser 6 T1 Cruiser 5 T2 Destroyer 4 T1 Destroyer 3 T2 Frigate 2 T1 Frigate 1
Restrictions:
- No more than one battleship.
- No more than one battlecruiser.
- No more than one of each cruser type (no team can have two HAC's. Combat recon and force recon count as the same type.).
- A maximum of five pilots per team.
These issues are still open for discussion. If you feel you have valuable input, don't hesitate to post.
With 21 points you will hardly see the kind of fights we had last tournament. Cruiser warfare, which is what these 21 points boils it down to, is a rather quick affair. They generally do not have as high tank as their damage. I also think that separating the tiers of battleships so much is unwise. For example, it is very doubtful whether an Apocalypse is as good as an Armageddon, and the Megathron versus Dominix is also rather situational. Judging tier 3s I will not do until tux releases more info, but hopefully it'll stick with the current situation (options rather than power separating tiers). Additionally, taking into account what others commented on for example battlecruiser versus tech 2 cruiser, perhaps the T2 version should be "priced" the same as the next size ship T1? An example list (points are arbitrary and only for illustration):
Faction Battleship 6 Std Battleship 5 T2 Battlecruiser 5 T1 Battlecruiser 4 T2 Cruiser 4 T1 Cruiser 3 T2 Destroyer 3 (not that these are terribly powerful...) T1 Destroyer 2 T2 Frigate 2 T1 Frigate 1 - Three years old |

Ithildin
Gallente The Corporation
|
Posted - 2006.09.26 06:44:00 -
[3]
Durrr... ECM is boring bad and broken. The other EWar could work since they sort of require three or four modules (less is not enough and more is redundant) to actually work. With ECM you just end up with a lot of ships unable to do anything - not the foundation for fun and entertaining combat.
As for this odd notion that ECCM "works", it doesn't. It helps, but it doesn't work. As throughly detailed in ships and modules forum whenever someone tries to pull that arguement. One sacrificed module that does nothing except maybe help you possibly eventually if and only if the enemy does fit jammers and try to jam you, but the risk of being jammed is still very very high. - Three years old |

Ithildin
Gallente The Corporation
|
Posted - 2006.09.30 22:31:00 -
[4]
Originally by: Ghost Reaper if ur inlcuding tier 3 bs, what about tier 2 bc's?
gr
I believe that they go as any other BC. - Three years old |

Ithildin
Gallente The Corporation
|
Posted - 2006.10.02 18:56:00 -
[5]
Goca, please be more careful with the terms "tier" versus "tech". A tier 2 cruiser is nowhere near as powerful as a tech 2 cruiser, for example.
SLIM, the point with the tournament is not only to fight (senseless fights is something test server sees plenty of), it is also to make the players do the concious choice of what to use. Some might have easy and cheap access to, for example, Vagabonds - how would you price equipment in the "fight club" station? Since there are devs moderating the tournament, I shouldn't think there's too much of a trouble to check the participants for illegal implants, though. If a team has a participant with illegal implants, that team is DQed from the fight. Simple. - Three years old |
| |
|