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baltec1
Bat Country Goonswarm Federation
14686
|
Posted - 2015.01.28 05:34:51 -
[1] - Quote
Harvey James wrote: - T3 cruisers need tank and dps nerfs, especially the T2 resists
Nerf is inbound in the next "few months".
Harvey James wrote: - HAC's, mainly ishtar and cerberus offer lots of dps and high resists/low sig/good speed mainly ishtar needs the nerfs
Cerb is fine as the the other HACs. Ishtar requires a nerf in the form of losing the sentry drones.
Harvey James wrote: - ABC's offer battleship dps at a lower cost with more mobility .. pushed to T2 might help with this and slight dps nerf
ABCs lack the tank.
Harvey James wrote: - faction cruisers like gila, VNI offer plenty of dps and tank with low sig and mobility.. some nerfs here needed
Ships are fine.
Bullet Therapist wrote:
Would help a few battleships, but not all. If there weren't bombs apoc, napoc, mega, domis and baddons would probably be more common
It takes over 100 bombs to kill our megathron fleet.
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baltec1
Bat Country Goonswarm Federation
14686
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Posted - 2015.01.28 05:37:42 -
[2] - Quote
Foxicity wrote:After the recent mobility nerf/buff I've heard many people express that battleships are not as PVP-viable compared to HACs, Command Ships and T3s that apply damage much more flexibly and with greater mobility.
These same people didn't fly BS before the mobility changes. BS have not been in wide use for solo/small gangs since CCP killed the 8 heatsink Geddon and cavalry Raven.
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baltec1
Bat Country Goonswarm Federation
14704
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Posted - 2015.01.28 17:17:23 -
[3] - Quote
Harvey James wrote:
ishtar should keep sentries otherwise it becomes too samey as gila, smallerbay. reduced bonuses, specific damage bonuses too heavies and sentries at 7.5% are better options.
Frankly, I would like the see sentries removed entirely as they cause no end of issues from the ishtar to the domi to the unkillable carrier blobs alphaing subcaps.
Harvey James wrote: ABC's do lack the tank.. but the battleship dps they put out reduces the need for battleships too be used (point of the thread
They are no good in a fleet engagement and in a BS vs ABC the BS will out last it.
Harvey James wrote: VNI and gila putting out 900dps or more also makes using battleships much less desirable..
You can neuter such ships and they pay a heavy price for that firepower.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 18:46:29 -
[4] - Quote
W0lf Crendraven wrote:Scan ress and warp speed are the deciding factors, and agility is to bad.
I have a megathron that warps and aligns faster than cruisers.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 19:33:53 -
[5] - Quote
Harvey James wrote:i'd love too know when the T3 cruiser nerf is happening .. march, april, may?... and if we get any input at all .. not much of that happening lately
Sometime in the next few months.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 19:36:24 -
[6] - Quote
Serendipity Lost wrote:baltec1 wrote:W0lf Crendraven wrote:Scan ress and warp speed are the deciding factors, and agility is to bad. I have a megathron that warps and aligns faster than cruisers. I have an IQ of 163 and an 'average' peen of 10.328 inches. Oh... sorry, I thought this was going in a different direction. He's still right Baltec1. Of course you can make your mega do amazing things, but at a price. I can put a higs rig on my mega and make it so slow that you wouldn't notice I was getting away. Now all 3 of us have correct statements. I'm just not sure what you and I are trying to prove.
The drawbacks are not all that great anymore.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 20:19:41 -
[7] - Quote
Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:
Would help a few battleships, but not all. If there weren't bombs apoc, napoc, mega, domis and baddons would probably be more common
It takes over 100 bombs to kill our megathron fleet. Actually, under the best circumstances (with max boosts) it takes 165 bombs to kill a baltec megathron with it's micro warp off and about 103 with MWDs on. It drops to 69 bomb sans MWD and a few less with MWD off without boosts. Also, this assumes that you're using max boosts, which is not the case if you're using t3 boosters. For the best case scenario you're looking at 28 waves of bombs of six bombs. For a medium size bomb group launching staggered 4 wave runs you'd need about 7 runs to completely wipe a mega fleet, if they keep their wing, squad, and fleet boosters alive the entire fight. Absolute worst case, a single large bombing run could wipe your entire fleet. Compare that with say, a tengu under bast case circumstances, which takes 593 bombs to destroy with t2 gear, or an eagle which takes about 315 bombs. All of this also ignores what's happening to your megathrons when you get hit by a bomb run, too. One of the biggest advantages of bombing is that it augments the ability of a DPS wing to chew through primaries for two reasons. First, it lowers the EHP pool and critical mass of DPS required to alpha an opposing fleet and second bomb waves break discipline. Each successive bomb wave makes the problem worse, and under continuous pressure your fleet will fall apart. We know this, everyone knows this. It doesn't fit your narrative about being a special snowflake though. Like your arguments centered on a megathron that tracks as well as electron blasters (it doesn't because of math) or your mega that aligns and warps as fast as cruisers (this one can happen, but it's not doing much else,) it's just a red herring. You never post any fits or anything else, just some quip about how you can do it and no one else can.
We never lost a baltec fleet to bombs nor any other armour battleship fleet. If they are so vulnerable then why is it that we use Domi fleet as our sledgehammer?
Go find where I said nobody can do what I do with battleships.
Feel free to explain how exactly Using a single rig slot and two nano reduces a ship to being useless.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 20:38:58 -
[8] - Quote
Frostys Virpio wrote: It kinda ends up being go armor or go home tho. It takes over a hundred bombs to destroy a baltec but can the same be said about any non-armor boat?
Thats not entirely a battleship only problem and more of an issue with bombs themselves. I would love to see heavy sheild doctrines return but at the same time we all know it would become Mealstroms or go home again.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 20:51:35 -
[9] - Quote
Harvey James wrote:
an arty problem then
Nah, alpha will always be king and the maelstrom does it very well. As said, the biggest problem is the t3s and sentries. Deal with them and the entire ship lineup becomes healthier.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 21:02:22 -
[10] - Quote
Harvey James wrote:
yeah so reduce the alpha for some RoF , maybe a few other tweaks with the ship and then other ships might get used more.
Then you lose the thing that makes arty unique. Honestly the ship and weapon are fine as we do have a hard counter to it. Sheild battleships dont see much use in the large scale bloodbaths of sov fights but they do just fine in smaller scale fights that dont see bomber wings.
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baltec1
Bat Country Goonswarm Federation
14709
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Posted - 2015.01.28 21:10:43 -
[11] - Quote
Bullet Therapist wrote:
Two nanos on a mega is a naked align time of 8 seconds, which is about 2-3 seconds longer than most naked t1 cruisers, and a single hyperspatial is a warp speed of 2.4 au/sec.
I have said it many times, EFT lies. When burning gates I keep up with harpies and leave cruisers trailing behind. There has been a few times I winded up as the fleet scout simply because I burned ahead of the fleet.
Bullet Therapist wrote: Tell the whole story about implants if you're going to imply their use. If you actually want a megathron to warp and align as fast as cruisers that aren't using nanos it's more like 3 nanos and 3 hyperspatials.
Implants dont take up slots on your ship.
Bullet Therapist wrote: Even then, are you following primaries or applying DPS as quickly as the cruisers in your gang? What happens when you try to make up for these deficiencies too?
Its a simple rule, if it dies before I lock it they didn't need my firepower. If I lock it they need my firepower.
Quote:Go find where I said nobody can do what I do with battleships. So you want me to quote basically every reply you've ever posted in a battleship thread? [/quote]
Feel free to go find where I said nobody can do what I can.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 05:35:31 -
[12] - Quote
Bullet Therapist wrote:
Yep, EFT doesn't tell the whole picture; but it's certainly closer to the truth than your anecdotes are. You've always had a hard time answering posts that directly refute your statements with hard math, and this is a pretty characteristic response.
Its not hard maths its just you spouting rubbish as you have zero experience with such ships and setups. The very fact that I have a green light to take such battleships in strategic frigate fleets alone should tell you that my ships don't slow down their fleets.
Bullet Therapist wrote: If you're talking about implants, lets talk about what we can do with implants then, and when players are actually going to use implants or how we should consider them when discussing ship balance. If we're going to fly a megathron with ascendancy implants, shouldn't we then start talking about harpies with snakes or halos?
No because they don't fit them. The whole point of harpy fleet is that it is cheap and disposable. Also my point is that implants dont take up ship slots. You only need one rig and two lows to pull off speeds fast enough to keep up with cruisers (you can get away with just one nano) So, the ship itself is not gimped like you say.
Bullet Therapist wrote: So in the 12 seconds that it takes you to lock a cruiser primary that isn't killed by your entourage the opposing gang's logi isn't doing anything? And how's your warp speed fit megathron going to fare applying dps to your primary? What about in the 18 seconds or so it will take you to lock a frigate? When you've considered gun tracking, your applied DPS is going to weigh in at about the same or less than a cruiser, with the added penalty of having to fly with expensive implants and a long period of no damage at all. The net sum here is negative.
I might miss the first target but after that I have the secondary locked and from then onwards I do just fine. My damage application is fine because I adapt to whatever the fleets range is. That is the key difference between me and you. You dont adapt you just give up without trying.
Bullet Therapist wrote: I stand by this statement because I feel that it's implied by many of your statements.
Dont care what you feel, I never said those words. Anything anyone pulls off in EVE is possible to do by everyone if they put in the time and effort to learn.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 05:46:14 -
[13] - Quote
Bullet Therapist wrote:
Your not actually getting the performance you claim
I couldn't take my ships on the fleets I do if I couldn't match them. If you spent more time actually flying these ships and testing new fits like I do rather than sitting there doing nothing other than looking at EFT and decrying impossible you would have a lot more success.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 06:05:07 -
[14] - Quote
Tiddle Jr wrote:Excuse me, but what is all about?
i completelly missed the thread's subject ((
People who dont fly battleships are trying to tell people who do fly them they are wrong about battleships being fine.
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baltec1
Bat Country Goonswarm Federation
14725
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Posted - 2015.01.29 11:13:01 -
[15] - Quote
Tiddle Jr wrote:T3's are fine (except railgus)
so nerf ishtars and railgus and bombers
They all need a nerf.
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baltec1
Bat Country Goonswarm Federation
14733
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Posted - 2015.01.29 15:04:37 -
[16] - Quote
Serendipity Lost wrote:
That's not true. I rarely get a second date.
You should stop eating them when you take them out for a "meal"
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baltec1
Bat Country Goonswarm Federation
14734
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Posted - 2015.01.29 15:24:04 -
[17] - Quote
Bullet Therapist wrote:
Apparently it is if you can't understand the difference between six and eight. So what is a faster align time? Six or eight seconds? The only rubbish here is your ad hominem attack against my credibility as a battleship pilot, which is at worst unverifiable, and a pretty sad refutation. I've been a battleship enthusiast for some time now; but don't worry, you don't have to take word for it, but you do have to put your alignment time lie on the shelf.
Feel free to ask any CFC FC about what happens when I fly a mega in a harpy fleet and we start burning.
Bullet Therapist wrote: No, they don't, but you tout your arguments as if the only thing a player has to do to make battleships compete is sacrifice a few modules for mobility. It's just a talking point for you that conceals the truth that a player looking to tag along in a megathron to a cruiser fleet without impairing the cruiser gang's warp speed needs to invest in an implant set. It doesn't sound so striking or stark when you wave the pricetag of the implants in players faces. So say what you mean next time, like three slots and six (very expensive) implants, instead of three slots, ok?
Context. You said in order to warp and align fast enough to keep up with the ship cannot do anything else, this is not true and the ship only uses one rig slot and 1-2 lows.
Bullet Therapist wrote:The locking speed formula (more math  ) is locktime = 40000/(scanres * asinh(sigrad)^2). Even with ideal target calling, the cycle time of your weapons, fluid nature of fleet fights against small ships, and the tendancy of FCs to order orbit distances are still going to prevent you from applying substantial DPS. Your megathron isn't going to be able to react fast enough to a target's range of potential orbits to establish a transversal course before it becomes un-ideal. Reacting to immediate threats like dictor warpins is less possible, and with poor target calling you're left ineffectual.
What you just described isn't what happens in these fleets.
Bullet Therapist wrote: Again, you don't know anything about my relationship with battleships, other than I care about them.
I base it on the fact that in your posting you show a lack of in game knolage and you base your entire argument on what EFT tells you.
Bullet Therapist wrote: Whelp, take a look at the above. You're visionary and everyone else is stupid is the gist of it. They're two contradictory statements that came from the same fingertips. So which is it? That you're a visionary and no-one else is or that you never said that?
The truth, baltec, is that there are plenty of intelligent, capable, and innovative players involved in this game, and no matter what you think of me, if there's a good way to utilize an existing ship class, once the secret gets out, everyone will soon know about it. Take a look at the beam navy slicers that have been flying around the last few days. Word spreads, this time via TMC and EN24, and people take notice. You've been standing on your soap box for a long time now and I haven't seen people lining up to follow your advice. So where are the battleship support groups in cruiser and frigate gangs and why is it that you're the only one making claims about megathron superiority in your cruiser fleets?
Could it be that the friends that you play with like having a megathron as a hood ornament? Maybe, it's fun to have a little flair once and a while. Virtually every bash or fun fleet I've been a part of over the last three years has been bolstered by a morale drake, even if it's not the smartest choice. Are you a good enough player that you pay attention and execute fleet commands quickly enough to not at least have a negative impact on your fleets? Sure, it's possible. If you're not really hurting the fleets that you're a part of or causing trouble for them, no-one reasonable is going to care if it makes people happy.
Now think of what a battleship that isnt custom built for a cap stable, perma AB, highly mobile frigate fleet can do. I stand by my words, anyone can do what I do. You however cannot because you have decided that you cannot.
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baltec1
Bat Country Goonswarm Federation
14736
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Posted - 2015.01.29 16:22:37 -
[18] - Quote
Richard Stallmanu Stallmania wrote:Now I don't post on forums often, but I am bored in class and saw this thread. First off, baltec1 is ~that guy~ in fleets who despite being told things will argue endlessly how you are bad and he is correct. So with that out of the way, since he appears to be an EFT master/fitting guru, let's check his fit. https://zkillboard.com/kill/42350895/
Yep. 4 CPRIIs, 2 Nanos, Shield fit, 0 Tracking, and only 34,000 damage taken with logistics. Yeah, Ishtar literally has better stats than your fit in EVERY regard, hell a Drake would do better. Sorry, that's really bad. So yeah, you can align as fast as cruisers, but you are also effectively worthless to the fleet and I could solo that terrible fit with a Merlin. And before you bring "ranking" into the argument, Baltec1, as I know you will because you are merely grasping at straws now, 80% of your kills are POS modules and the least amount of people I've seen on a mail in your killboard is 11. Your experience with this game is simply not enough to be making arguments for or against a ship/balance issue. Sorry. Go back to ratting in Deklein.
I will just point out that you have no idea why she was fit like that and you have no idea how she died.
This fit (now outdated) is my Harpy fleet fit and is fitted in order to match said fleet. The requirements are cap stable with the MWD running, fast enough to keep up with alignments, 3au warp speed and 80km range. She died due to me not broadcasting for reps (welp) and has a track record of 285 days active service. In the last two years we have not faced any real threat so most of the engagements were over uncontested towers.
I have spent 5 years running BS and mostly only BS in fleets they had no right in being in. KB tell you a ship died, they tell you nothing of what is happening in a fight or what has happened over the years which is why we dont care about them. In fleet I am infact that guy who keeps the moral high and helps wherever I can when asked. I just call out bullshit on the forums when I see it.
Now, are there other battleships that can do better in a harpy fleet? Yes. But I choose to use the megathron because for me it is fun to push my favorate ship into doing new and outlandish things. Do I care what my KB looks like when they eventually die? Clearly not. Perhaps if people spent more time having fun with new fits rather than stressing over what their KB looks like they would have more success.
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baltec1
Bat Country Goonswarm Federation
14739
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Posted - 2015.01.30 01:08:27 -
[19] - Quote
Richard Stallmanu Stallmania wrote: Have you seen this thread? It's like 50% Baltec1 arguing that because his Battleship is able to have similar stats to a Cruiser that they are fine and balanced.
Cool story, then why should I fly a battleship just to intentionally gimp every minor advantage it affords?
How about you look past the mods needed for the cap stability when flying with a harpy fleet?
[Megathron, Nano cruiser gang]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Tracking Enhancer II Tracking Enhancer II
Prototype 100MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Heavy Capacitor Booster II, Navy Cap Booster 400
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Hyperspatial Velocity Optimizer I Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender I
With a set of mid grades and a ws-615 you get .45au faster than a cruiser. Its a shield rax on steroids. The same can be done for every other BS out there if you want them to warp like a cruiser.
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baltec1
Bat Country Goonswarm Federation
14743
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Posted - 2015.01.30 14:04:51 -
[20] - Quote
Richard Stallmanu Stallmania wrote:I think at this point I give up on trying to explain simple game mechanics to you. You have no idea what on earth you are talking about. So let's try once more. If you need to gimp the tank of BS down to that of a cruiser yet still get out performed by a HAC at half the SP/ISK cost and you need billions of isk worth of implants, you have proven yourself wrong and everyone else right. Thank you for proving to Eve that BS are not viable.
Do please tell us how the above is no good.
If you dont want to fit implants and a warp speed rig then dont, you dont have to go 3au to be effective. We have ships such as the pest that can fit like the old cane only bigger everything. We have the RHML phoon and raven, The geddon and its powerful neuts, The scorpion and its ECM, The duel rep hyperion the can and does wipe out entire gangs. We then have the likes of the geddon with can solo small fleets of cruisers and the panther which a lot of people love. Moving up we have the rattle which can be fitted to destroy just about anything and the likes of the vindi and mach.
The vast bulk of complaints are around T3 and the ishtar, all of which are horribly overpowered. Battleships are fine, its these ships that are broken.
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baltec1
Bat Country Goonswarm Federation
14743
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Posted - 2015.01.30 14:20:43 -
[21] - Quote
afkalt wrote:
Talos does it better, btw.
It doesn't have the CPU. It also has less than half the buffer and has less tracking (mega can fit up to two more TE than the talos) .
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baltec1
Bat Country Goonswarm Federation
14745
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Posted - 2015.01.30 14:40:15 -
[22] - Quote
afkalt wrote:The ones I run with have 34k EHP, plenty. Tracking of 0.07 with void is plenty because we roll it in fleets with hard tackle.
It also has the massive advantage of looking more engagable, which appears to be 85% of eve roaming pvp these days.
You underestimate the drive most have to tackle that battleship. Grab yourself a solo rhml raven, people will tackle themselves for you
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baltec1
Bat Country Goonswarm Federation
14749
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Posted - 2015.01.30 17:42:36 -
[23] - Quote
Serendipity Lost wrote:Antillie Sa'Kan wrote:Jenn aSide wrote:If the choice is listening to a fairly famous EVE pilot (Baltec) who has proven (by actually playing the game) that he knows what he's doing or some F&I theory crafters of....lets call it "less notoriety" (lol)....well, all i can say is "Hail Baltec"  I am not personally qualified to debate the finer points of PVP with BS hulls but what Baltec is saying does make sense on several levels. I am going to have to go with Jenn aSide on this one. I dunno, when the FC says harpy fleet and the guy shows up in a mega.... Do we really want to encourage that sort of behavior from everyone? I think the guy should be used as an example and handled accordingly. We have to stick the the doctrine or chaos will run rampant.
We dont, It is something that has evolved over the last five years. It started out with just going on roaming gangs but when an attempt was made to headshot VFK after the NC fell an all hands on **** call was made. In the fighting we were running short on drakes so I was forced to adapt my Megathron for drake fleet. I honed the fit and when we went on the offensive it just came along for the ride. Fast forwards a few years to the fountain wars and my most well known mega (diplomatic incident) carved out a reputation for being unkillable with it often being the last man standing and managing to get back home. After that everyone just expects to see me in one and a good few see it as a luck charm. It also makes a difference in moral when a fleet that has suffered heavy losses finds out the Mega has survived. There has been a few times when the mega did die that the fleet I was with all donated isk to get a new one including the time when they paid for a navy mega.
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baltec1
Bat Country Goonswarm Federation
14750
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Posted - 2015.01.30 17:57:25 -
[24] - Quote
Aiyshimin wrote:
If a ship doesn't contribute anything to the fleet, it is accepted on some other reasons. Like in baltec's case.
I think it's cool that he always flies a Mega, and it's certainly fun for him and his group. However it doesn't have much to do with the discussion about viability of battleships in PVP.
Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.
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baltec1
Bat Country Goonswarm Federation
14750
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Posted - 2015.01.30 18:52:31 -
[25] - Quote
Jenn aSide wrote:baltec1 wrote:Aiyshimin wrote:
If a ship doesn't contribute anything to the fleet, it is accepted on some other reasons. Like in baltec's case.
I think it's cool that he always flies a Mega, and it's certainly fun for him and his group. However it doesn't have much to do with the discussion about viability of battleships in PVP.
Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them. Translation: just because most people suck and can't think their way out of a wet paper sack doesn't mean there is a problem with the class, it means people need to suck less. I hope I got that right 
More or less, Im trying to be a bit more diplomatic. Honestly if people worried less about their KB record and did more experimenting they would have a lot more fun.
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baltec1
Bat Country Goonswarm Federation
14750
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Posted - 2015.01.30 18:57:08 -
[26] - Quote
Gabriel Karade wrote:I'd be interested in seeing more creativity with the lowest tier of large turrets i.e. 'dual' weapons (signature benefits/burst fire/medium ammo e.t.c e.t.c)
The addition of the RHML shows there is scope to play around with weapons that, fluff wise at least, are supposed to be multiple cruiser weapons bolted together...
You can do some rather interesting things with with these weapons. Im currently looking into fits that give very high tracking (for a battleship) that would allow turret BS to deal with cruisers and frigates.
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baltec1
Bat Country Goonswarm Federation
14753
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Posted - 2015.01.30 21:53:19 -
[27] - Quote
Arthur Aihaken wrote:Give Combat Battlecruisers and Battleships a secondary weapons array equivalent to half the number of turrets or launchers rounded up, to a maximum of five (each takes the place of a T3 subsystem slot in the fitting window). This does not apply to Attack Battlecruisers or Command ships. CPU and powergrid are *not* increased to offset these additions, and hull bonuses may or may not apply to secondary weapons.
GÇó Combat Battlecruisers: Secondary weapon slots are limited to light weapons (only) GÇó Battleships: Secondary weapon slots are limited to medium weapons (only)
Examples:
GÇó Drake gains 3x light launcher slots; Drake Navy Issue gains 4x light launcher slots GÇó All Marauders gain 2x light launcher or 2x light turret slots (Marauder bonuses should probably be revised to extend to medium weapon systems as well) GÇó Armageddon, Typhoon and Typhoon Fleet Issue all gain 3x medium launcher and 3x medium turret slots (but are still limited to a maximum combination of 5) GÇó Scorpion Navy Issue gains 3x medium launchers and 2x medium turret slots
This would make them horribly overpowered.
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baltec1
Bat Country Goonswarm Federation
14755
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Posted - 2015.01.30 22:55:13 -
[28] - Quote
Aiyshimin wrote:baltec1 wrote: Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ship. I dont blaim them, they want to win. With me however, I see it as a challange. I will spend however long it takes to adapt what the new doctrine requires. This has given my knolage of battleships that allows me to get the most out of them.
Like I said, it's a very cool thing you do and I fully understand the added value for your personal game experience. I respect your persistence and fittings, and you get tons of extra points for the hull choice. It's just not the topic we're discussing. I maintain that the game balance should allow battleships to be fitted and flown as battleships, not as battleships trying very hard to be Harpies. Currently the meta favours speed (on-grid) over the natural qualities of battleships, and my interpretation is that it's because battleships just don't have quite enough of their natural qualities to make the trade-off worthwhile. Unfortunately all the latest new ship additions just reinforce the speed meta over staying power and raw damage with poor application.
The most effective killing machine is the wreakingball/boot fleet. It is by far the slowest both in terms of warp speed and on grid but it will slaughter anything else in whatever numbers you wish to bring. You might see a lot of cruiser sized doctrines about right now but the battleship still forms to core of our subcap fleet in a war.
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baltec1
Bat Country Goonswarm Federation
14755
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Posted - 2015.01.30 23:01:12 -
[29] - Quote
Arthur Aihaken wrote: First and foremost, run the numbers before passing judgement.
A vindi with 4 med blasters coupled with its bonused webs will shred frigates.
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baltec1
Bat Country Goonswarm Federation
14755
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Posted - 2015.01.30 23:03:36 -
[30] - Quote
Richard Stallmanu Stallmania wrote:
Seriously Baltec, you have yet to address the fact that your Mega has the stats of a T1 cruiser. Why should I fly it over a t1 cruiser?
Show me a t1 cruiser with 1200 DPS and 65k buffer tank.
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baltec1
Bat Country Goonswarm Federation
14756
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Posted - 2015.01.30 23:30:34 -
[31] - Quote
Richard Stallmanu Stallmania wrote:baltec1 wrote:Arthur Aihaken wrote: First and foremost, run the numbers before passing judgement.
A vindi with 4 med blasters coupled with its bonused webs will shred frigates. But why should I fly that over a vigilant? Its half the cost and bonused for medium guns? Or is it the 10% bonus to "Morale" that you are equating into your calculations? You are quite possibly the least qualified person to speak about balance, yet it seems with standard Goon tradition you just can't stop posting after having been wrong on every single aspect.
The bare hull costs the same as a fully fitted megathron and it is not a t1 cruiser.
Ill ask again, show me a t1 cruiser that can pump out 1200 dps and sports a 65k tank
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baltec1
Bat Country Goonswarm Federation
14756
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Posted - 2015.01.30 23:43:26 -
[32] - Quote
Richard Stallmanu Stallmania wrote: I'll ask once again, how many times has your brain been concussed to think that your mega fit puts out 1200 dps?
How about looking at the right fit? We are talking about my nano cruiser fit not my harpy fleet fit.
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baltec1
Bat Country Goonswarm Federation
14756
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Posted - 2015.01.30 23:49:17 -
[33] - Quote
Bullet Therapist wrote:baltec1 wrote:[quote=baltec1] The most effective killing machine is the wreakingball/boot fleet. It is by far the slowest both in terms of warp speed and on grid but it will slaughter anything else in whatever numbers you wish to bring. You might see a lot of cruiser sized doctrines about right now but the battleship still forms to core of our subcap fleet in a war. So what's happening in R-ZUOL isn't a war then? Because I didn't see many battleships there. Mostly harpies, bombers, tengus, eagles and ishtars. Also, the wrecking ball relies on the archon, which doesn't even need to have subcap support to be effective. And for the record, this is what tracking and signature radius mean in a fleet context. https://www.youtube.com/watch?v=EJYQ7_w0oEs
No that is not a war. That is a deployment of the US TZ from goonfleet who are looking for "gud fights". It is not a CFC war deployment.
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baltec1
Bat Country Goonswarm Federation
14756
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Posted - 2015.01.30 23:57:38 -
[34] - Quote
Bullet Therapist wrote:
Well spin it how you want, but CFC isn't using battleships to win fights.
Why would we? Its a small deployment a long way from our supply lines so hauling a load of battleships out there is far more effort than it warrents. The only reason we took that system was because someone in FCON got the final shot in while the INIT. dreadnoughts were flipping the station.
We are literally grinding their space to the ground with 200 guys and accidentally taking space we don't want.
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baltec1
Bat Country Goonswarm Federation
14758
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Posted - 2015.01.31 00:27:03 -
[35] - Quote
Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:
Well spin it how you want, but CFC isn't using battleships to win fights.
Why would we? Its a small deployment a long way from our supply lines so hauling a load of battleships out there is far more effort than it warrents. The only reason we took that system was because someone in FCON got the final shot in while the INIT. dreadnoughts were flipping the station. We are literally grinding their space to the ground with 200 guys and accidentally taking space we don't want. The point is that we use doctrines to win fights. A deployment isn't a trivial affair, even if it's something that designed to simply engender content, and players use the ships that win fights. It makes sense not to risk strategic assets like supercarriers to RF a random system, but the SRP and deployment headache to move battleships vs harpies or even ishtars isn't terrible as even a deployment to western curse is relatively easy to stage in to. It's not like the harpies and ishtars are coming from all the way up in dekein. A winning doctrine is a winning doctrine, and even if it's a hard one to move you'd never think twice about going through the trouble if it gives you a better chance. Besides, good fights didn't stop the CFC from using them against BL, which never credibly threatened CFC sov in any way.
The harpies did come from Dek.
This deployment is indeed a trivial affair. Its a holiday to us, much like IRC space was (we called it the game reserve). We aren't using Domi fleet because frankly, we don't need a sledgehammer. We want to get fights, not to grind them into dust.
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baltec1
Bat Country Goonswarm Federation
14761
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Posted - 2015.01.31 05:06:06 -
[36] - Quote
elitatwo wrote:baltec1 wrote:The bare hull costs the same as a fully fitted megathron and it is not a t1 cruiser.
Ill ask again, show me a t1 cruiser that can pump out 1200 dps and sports a 65k tank Gila
Also a pirate ship.
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