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Tusker Crazinski
Delta vane Corp. Mordus Angels
23
|
Posted - 2015.01.28 18:25:54 -
[31] - Quote
Harvey James wrote: ABC's .. in a decent sized fleet perhaps , especially if mobility isn't an issue , but in small skirmishes ABC's can be more useful
ABCs have no tackle defense what so ever, ontop of a bad tank to sig ratio which means anything and I mean anything gets within scram range you're dead.
battleships have heavy neuts, heavy tanks, more slots and drones. |

Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.28 18:28:43 -
[32] - Quote
Tusker Crazinski wrote:Harvey James wrote: ABC's .. in a decent sized fleet perhaps , especially if mobility isn't an issue , but in small skirmishes ABC's can be more useful
ABCs have no tackle defense what so ever, ontop of a bad tank to sig ratio which means anything and I mean anything gets within scram range you're dead. battleships have heavy neuts, heavy tanks, more slots and drones.
Talos's have light drones, and besides you would have the sense too bring some tackle with you
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
23
|
Posted - 2015.01.28 18:35:44 -
[33] - Quote
Harvey James wrote:Tusker Crazinski wrote:Harvey James wrote: ABC's .. in a decent sized fleet perhaps , especially if mobility isn't an issue , but in small skirmishes ABC's can be more useful
ABCs have no tackle defense what so ever, ontop of a bad tank to sig ratio which means anything and I mean anything gets within scram range you're dead. battleships have heavy neuts, heavy tanks, more slots and drones. Talos's have light drones, and besides you would have the sense too bring some tackle with you
well yeah. this game is lol gallente ATM, I'm just saying battleships offer a lot of things ABC don't. namely a 24km neut. and 5-10 times the tank depending on fit
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W0lf Crendraven
Doctrine. FEARLESS.
262
|
Posted - 2015.01.28 18:35:50 -
[34] - Quote
Scan ress and warp speed are the deciding factors, and agility is to bad. |

Serendipity Lost
Repo Industries
822
|
Posted - 2015.01.28 18:36:01 -
[35] - Quote
So sentries should only be in BS w/ the bandwidth to use them and that's it. Baltec1 is right. They cause more problems than they are worth. That being said, keeping them in BS may be one of the niche things that breaths some life back into them.
BS become the only platform that can deploy sentry drones and are immune to local = BS become an interesting PVP option. |

Kenrailae
Mind Games. Suddenly Spaceships.
340
|
Posted - 2015.01.28 18:38:44 -
[36] - Quote
Serendipity Lost wrote:Kenrailae wrote:Buff large remote reps on battleships so everyone uses RR battleship gangs again! :D
In seriousness though, battleships can still be effective. They're just not always the right tool for the job, and that gets them some bad rep, from people using BS when they should have used a T3, or ishtar. Here's the deal. When a gang is looking through it's hangar looking for a fleet to go roam with, they go with squishtars. Super squishy tanks, but the average risk averse eve tool just wants to drop his dps and kite out to safety. The problem with a BS is that if you undock in one you could lose it. There is a lot of focus on looking and being 'good' on the kb end of things and not a lot of emphasis on risking stuff and having fun doing it. Your suggestion to buff RR kind of underlines this. Keep the ship as is and improve its survivability. Your average RR domi ball right now can dominate a comperable size squishtar fleet. Buffing them just unbalances a module and creates different problems. If you increased RR module effectiveness folks won't mothball their squishtars or their T3 and all hop in BS. It's a big slow expensive ship that is easy to hold down once catch you it. Risk aversion is why BS don't see more use. There are just so many ships w/ greater survivability and mobility out there. Examining the standard cloaky wh T3 fleet. Their dps is borderline pathetic, BUT they are easy to keep alive w/ the 5 guardians/bassi that came along for the ride. Folks aren't going to just give that up. Ishtars are picked over BS because they can drop sentries and run. Take the sentries away and they become a balanced HAC and they will return to normal status. T3 monster tank w/ molehill sig radius is why they get the nod over BS. Buffing BS RR would just unbalance other parts of the game. It won't encourage BS fleets to become popular.
Wow, was definitely kidding about buffing RR. Excellent reading comprehension. The 'In seriousness' following it wasn't a good indicator that it was a joke?
You should also look into your alliances. I guess I have a different perspective on battleships because we don't just use them, we use vindi's and bhaalgorns, mach's, Blops, all the super shiny ones that most people wouldn't even think of bringing into a fight. So yes, I stand by my statements, BS are definitely still viable. There are times one should use a T3 for it's survivability, times to use an ishtar to harass a larger/heavier opponent, and times to use a fleet of bhaalgorns and vindi's for their face grape damage and other fun stuff.
It's also well noted that T3's are broken as crap, and well noted that their day is coming... soon *TM. That doesn't mean battleships are out of place, only that T3's and ishtars are currently broken.
The Law is a point of View
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baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 18:46:29 -
[37] - Quote
W0lf Crendraven wrote:Scan ress and warp speed are the deciding factors, and agility is to bad.
I have a megathron that warps and aligns faster than cruisers.
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Serendipity Lost
Repo Industries
822
|
Posted - 2015.01.28 18:52:50 -
[38] - Quote
I haven't used a bhallgorn since..... the day before yesterday. Mine is a cap stable shield version without a ship scanner. It totally rocks and all my corpies totally hate the fit.... until they want a carriers cap removed, then it's ok to have. The last 2 BS I lost were a pair of pve nightmares I dropped into and ishtar fight to save a bud's vargur. It was a bad idea, but I was already in them, so....
Maybe we are twins seperated at birth?
As far as ishtars and T3. I'm in what may be the only wh corp in eve that doesn't like to use either one of them.
I like the no BS in local and the only sentry drone platform idea. Not everyone can cope w/ losing billion isk battleships in pvp. |

Kenrailae
Mind Games. Suddenly Spaceships.
340
|
Posted - 2015.01.28 18:54:53 -
[39] - Quote
Small add in: Sentries are a huge PITA. They should be restricted to certain classes and above. The ishtar would be nearly fixed if it couldn't use sentries. But as long as sentries are in game(ignoring the debate of whether they should or not) carriers should still have them, because carrier and carrier. Sentries removed from all hulls below battleship would be a huge step in the right direction.
The Law is a point of View
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Serendipity Lost
Repo Industries
823
|
Posted - 2015.01.28 18:59:05 -
[40] - Quote
baltec1 wrote:W0lf Crendraven wrote:Scan ress and warp speed are the deciding factors, and agility is to bad. I have a megathron that warps and aligns faster than cruisers.
I have an IQ of 163 and an 'average' peen of 10.328 inches.
Oh... sorry, I thought this was going in a different direction.
He's still right Baltec1. Of course you can make your mega do amazing things, but at a price.
I can put a higs rig on my mega and make it so slow that you wouldn't notice I was getting away.
Now all 3 of us have correct statements. I'm just not sure what you and I are trying to prove. |
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Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.28 19:12:00 -
[41] - Quote
i'd love too know when the T3 cruiser nerf is happening .. march, april, may?... and if we get any input at all .. not much of that happening lately
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 19:33:53 -
[42] - Quote
Harvey James wrote:i'd love too know when the T3 cruiser nerf is happening .. march, april, may?... and if we get any input at all .. not much of that happening lately
Sometime in the next few months.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 19:36:24 -
[43] - Quote
Serendipity Lost wrote:baltec1 wrote:W0lf Crendraven wrote:Scan ress and warp speed are the deciding factors, and agility is to bad. I have a megathron that warps and aligns faster than cruisers. I have an IQ of 163 and an 'average' peen of 10.328 inches. Oh... sorry, I thought this was going in a different direction. He's still right Baltec1. Of course you can make your mega do amazing things, but at a price. I can put a higs rig on my mega and make it so slow that you wouldn't notice I was getting away. Now all 3 of us have correct statements. I'm just not sure what you and I are trying to prove.
The drawbacks are not all that great anymore.
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Bullet Therapist
Caldari Provisions Caldari State
249
|
Posted - 2015.01.28 20:05:01 -
[44] - Quote
baltec1 wrote:Bullet Therapist wrote:
Would help a few battleships, but not all. If there weren't bombs apoc, napoc, mega, domis and baddons would probably be more common
It takes over 100 bombs to kill our megathron fleet.
Actually, under the best circumstances (with max boosts) it takes 165 bombs to kill a baltec megathron with it's micro warp off and about 103 with MWDs on. It drops to 69 bomb sans MWD and a few less with MWD off without boosts. Also, this assumes that you're using max boosts, which is not the case if you're using t3 boosters.
For the best case scenario you're looking at 28 waves of bombs of six bombs. For a medium size bomb group launching staggered 4 wave runs you'd need about 7 runs to completely wipe a mega fleet, if they keep their wing, squad, and fleet boosters alive the entire fight. Absolute worst case, a single large bombing run could wipe your entire fleet.
Compare that with say, a tengu under bast case circumstances, which takes 593 bombs to destroy with t2 gear, or an eagle which takes about 315 bombs. All of this also ignores what's happening to your megathrons when you get hit by a bomb run, too. One of the biggest advantages of bombing is that it augments the ability of a DPS wing to chew through primaries for two reasons. First, it lowers the EHP pool and critical mass of DPS required to alpha an opposing fleet and second bomb waves break discipline. Each successive bomb wave makes the problem worse, and under continuous pressure your fleet will fall apart.
We know this, everyone knows this. It doesn't fit your narrative about being a special snowflake though. Like your arguments centered on a megathron that tracks as well as electron blasters (it doesn't because of math) or your mega that aligns and warps as fast as cruisers (this one can happen, but it's not doing much else,) it's just a red herring. You never post any fits or anything else, just some quip about how you can do it and no one else can. |

baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 20:19:41 -
[45] - Quote
Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:
Would help a few battleships, but not all. If there weren't bombs apoc, napoc, mega, domis and baddons would probably be more common
It takes over 100 bombs to kill our megathron fleet. Actually, under the best circumstances (with max boosts) it takes 165 bombs to kill a baltec megathron with it's micro warp off and about 103 with MWDs on. It drops to 69 bomb sans MWD and a few less with MWD off without boosts. Also, this assumes that you're using max boosts, which is not the case if you're using t3 boosters. For the best case scenario you're looking at 28 waves of bombs of six bombs. For a medium size bomb group launching staggered 4 wave runs you'd need about 7 runs to completely wipe a mega fleet, if they keep their wing, squad, and fleet boosters alive the entire fight. Absolute worst case, a single large bombing run could wipe your entire fleet. Compare that with say, a tengu under bast case circumstances, which takes 593 bombs to destroy with t2 gear, or an eagle which takes about 315 bombs. All of this also ignores what's happening to your megathrons when you get hit by a bomb run, too. One of the biggest advantages of bombing is that it augments the ability of a DPS wing to chew through primaries for two reasons. First, it lowers the EHP pool and critical mass of DPS required to alpha an opposing fleet and second bomb waves break discipline. Each successive bomb wave makes the problem worse, and under continuous pressure your fleet will fall apart. We know this, everyone knows this. It doesn't fit your narrative about being a special snowflake though. Like your arguments centered on a megathron that tracks as well as electron blasters (it doesn't because of math) or your mega that aligns and warps as fast as cruisers (this one can happen, but it's not doing much else,) it's just a red herring. You never post any fits or anything else, just some quip about how you can do it and no one else can.
We never lost a baltec fleet to bombs nor any other armour battleship fleet. If they are so vulnerable then why is it that we use Domi fleet as our sledgehammer?
Go find where I said nobody can do what I do with battleships.
Feel free to explain how exactly Using a single rig slot and two nano reduces a ship to being useless.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1532
|
Posted - 2015.01.28 20:34:12 -
[46] - Quote
baltec1 wrote:Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:
Would help a few battleships, but not all. If there weren't bombs apoc, napoc, mega, domis and baddons would probably be more common
It takes over 100 bombs to kill our megathron fleet. Actually, under the best circumstances (with max boosts) it takes 165 bombs to kill a baltec megathron with it's micro warp off and about 103 with MWDs on. It drops to 69 bomb sans MWD and a few less with MWD off without boosts. Also, this assumes that you're using max boosts, which is not the case if you're using t3 boosters. For the best case scenario you're looking at 28 waves of bombs of six bombs. For a medium size bomb group launching staggered 4 wave runs you'd need about 7 runs to completely wipe a mega fleet, if they keep their wing, squad, and fleet boosters alive the entire fight. Absolute worst case, a single large bombing run could wipe your entire fleet. Compare that with say, a tengu under bast case circumstances, which takes 593 bombs to destroy with t2 gear, or an eagle which takes about 315 bombs. All of this also ignores what's happening to your megathrons when you get hit by a bomb run, too. One of the biggest advantages of bombing is that it augments the ability of a DPS wing to chew through primaries for two reasons. First, it lowers the EHP pool and critical mass of DPS required to alpha an opposing fleet and second bomb waves break discipline. Each successive bomb wave makes the problem worse, and under continuous pressure your fleet will fall apart. We know this, everyone knows this. It doesn't fit your narrative about being a special snowflake though. Like your arguments centered on a megathron that tracks as well as electron blasters (it doesn't because of math) or your mega that aligns and warps as fast as cruisers (this one can happen, but it's not doing much else,) it's just a red herring. You never post any fits or anything else, just some quip about how you can do it and no one else can. We never lost a baltec fleet to bombs nor any other armour battleship fleet. If they are so vulnerable then why is it that we use Domi fleet as our sledgehammer? Go find where I said nobody can do what I do with battleships. Feel free to explain how exactly Using a single rig slot and two nano reduces a ship to being useless.
It kinda ends up being go armor or go home tho. It takes over a hundred bombs to destroy a baltec but can the same be said about any non-armor boat? |

baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 20:38:58 -
[47] - Quote
Frostys Virpio wrote: It kinda ends up being go armor or go home tho. It takes over a hundred bombs to destroy a baltec but can the same be said about any non-armor boat?
Thats not entirely a battleship only problem and more of an issue with bombs themselves. I would love to see heavy sheild doctrines return but at the same time we all know it would become Mealstroms or go home again.
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Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.28 20:45:28 -
[48] - Quote
baltec1 wrote:Frostys Virpio wrote: It kinda ends up being go armor or go home tho. It takes over a hundred bombs to destroy a baltec but can the same be said about any non-armor boat?
Thats not entirely a battleship only problem and more of an issue with bombs themselves. I would love to see heavy sheild doctrines return but at the same time we all know it would become Mealstroms or go home again. 
an arty problem then
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 20:51:35 -
[49] - Quote
Harvey James wrote:
an arty problem then
Nah, alpha will always be king and the maelstrom does it very well. As said, the biggest problem is the t3s and sentries. Deal with them and the entire ship lineup becomes healthier.
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Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.28 20:56:16 -
[50] - Quote
baltec1 wrote:Harvey James wrote:
an arty problem then
Nah, alpha will always be king and the maelstrom does it very well. As said, the biggest problem is the t3s and sentries. Deal with them and the entire ship lineup becomes healthier. Bombs could do with a tweek but it needs a great deal of care as they should still be viable.
yeah so reduce the alpha for some RoF , maybe a few other tweaks with the ship and then other ships might get used more.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Bullet Therapist
Caldari Provisions Caldari State
249
|
Posted - 2015.01.28 20:59:22 -
[51] - Quote
baltec1 wrote:Bullet Therapist wrote:baltec1 wrote:Bullet Therapist wrote:
Would help a few battleships, but not all. If there weren't bombs apoc, napoc, mega, domis and baddons would probably be more common
It takes over 100 bombs to kill our megathron fleet. Actually, under the best circumstances (with max boosts) it takes 165 bombs to kill a baltec megathron with it's micro warp off and about 103 with MWDs on. It drops to 69 bomb sans MWD and a few less with MWD off without boosts. Also, this assumes that you're using max boosts, which is not the case if you're using t3 boosters. For the best case scenario you're looking at 28 waves of bombs of six bombs. For a medium size bomb group launching staggered 4 wave runs you'd need about 7 runs to completely wipe a mega fleet, if they keep their wing, squad, and fleet boosters alive the entire fight. Absolute worst case, a single large bombing run could wipe your entire fleet. Compare that with say, a tengu under bast case circumstances, which takes 593 bombs to destroy with t2 gear, or an eagle which takes about 315 bombs. All of this also ignores what's happening to your megathrons when you get hit by a bomb run, too. One of the biggest advantages of bombing is that it augments the ability of a DPS wing to chew through primaries for two reasons. First, it lowers the EHP pool and critical mass of DPS required to alpha an opposing fleet and second bomb waves break discipline. Each successive bomb wave makes the problem worse, and under continuous pressure your fleet will fall apart. We know this, everyone knows this. It doesn't fit your narrative about being a special snowflake though. Like your arguments centered on a megathron that tracks as well as electron blasters (it doesn't because of math) or your mega that aligns and warps as fast as cruisers (this one can happen, but it's not doing much else,) it's just a red herring. You never post any fits or anything else, just some quip about how you can do it and no one else can. We never lost a baltec fleet to bombs nor any other armour battleship fleet. If they are so vulnerable then why is it that we use Domi fleet as our sledgehammer? Go find where I said nobody can do what I do with battleships. Feel free to explain how exactly Using a single rig slot and two nano reduces a ship to being useless.
No you havent, because you don't need bombers when you can simply use tengus to obliterate baltec megas, and for reasons stated above, if you had cared to read them, bombs don't need to obliterate your fleet to be the reason you've lost a fight. Also KBs are that -> way to see how much carnage bombers can unleash on domis (which are much more vulnerable to bombs than megas). See HED-GP and F4R2 for details.
Two nanos on a mega is a naked align time of 8 seconds, which is about 2-3 seconds longer than most naked t1 cruisers, and a single hyperspatial is a warp speed of 2.4 au/sec. Tell the whole story about implants if you're going to imply their use. If you actually want a megathron to warp and align as fast as cruisers that aren't using nanos it's more like 3 nanos and 3 hyperspatials. Even then, are you following primaries or applying DPS as quickly as the cruisers in your gang? What happens when you try to make up for these deficiencies too?
Quote:Go find where I said nobody can do what I do with battleships. So you want me to quote basically every reply you've ever posted in a battleship thread? That the problem is the pilots? That people aren't innovative enough? The implication here is that you are innovative and no-one else is, in a game where we're now talking about hyperdunking, petes, pos bowling exploits, wrecking balls, and all of the other crazy stuff that follows from the sandbox experience.  |

Bullet Therapist
Caldari Provisions Caldari State
249
|
Posted - 2015.01.28 21:00:45 -
[52] - Quote
baltec1 wrote:Frostys Virpio wrote: It kinda ends up being go armor or go home tho. It takes over a hundred bombs to destroy a baltec but can the same be said about any non-armor boat?
Thats not entirely a battleship only problem and more of an issue with bombs themselves. I would love to see heavy sheild doctrines return but at the same time we all know it would become Mealstroms or go home again. 
At least we kind of agree on this. |

baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 21:02:22 -
[53] - Quote
Harvey James wrote:
yeah so reduce the alpha for some RoF , maybe a few other tweaks with the ship and then other ships might get used more.
Then you lose the thing that makes arty unique. Honestly the ship and weapon are fine as we do have a hard counter to it. Sheild battleships dont see much use in the large scale bloodbaths of sov fights but they do just fine in smaller scale fights that dont see bomber wings.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1532
|
Posted - 2015.01.28 21:07:11 -
[54] - Quote
Bullet Therapist wrote:So you want me to quote basically every reply you've ever posted in a battleship thread? That the problem is the pilots? That people aren't innovative enough? The implication here is that you are innovative and no-one else is, in a game where we're now talking about hyperdunking, petes, pos bowling exploits, wrecking balls, and all of the other crazy stuff that follows from the sandbox experience. 
When he says the problem is the pilot, I'm pretty sure he means he is willing to make sacrifice for it while other player seem to be locked in a mentality preventing them from making such sacrifice. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1532
|
Posted - 2015.01.28 21:08:07 -
[55] - Quote
Harvey James wrote:baltec1 wrote:Harvey James wrote:
an arty problem then
Nah, alpha will always be king and the maelstrom does it very well. As said, the biggest problem is the t3s and sentries. Deal with them and the entire ship lineup becomes healthier. Bombs could do with a tweek but it needs a great deal of care as they should still be viable. yeah so reduce the alpha for some RoF , maybe a few other tweaks with the ship and then other ships might get used more.
You mean like Tach? |

Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.28 21:08:36 -
[56] - Quote
baltec1 wrote:Harvey James wrote:
yeah so reduce the alpha for some RoF , maybe a few other tweaks with the ship and then other ships might get used more.
Then you lose the thing that makes arty unique. Honestly the ship and weapon are fine as we do have a hard counter to it. Sheild battleships dont see much use in the large scale bloodbaths of sov fights but they do just fine in smaller scale fights that dont see bomber wings.
well theres a better balance too find than there currently is with arty's .. they don't need 11k alpha , rails do about 4k, so there is plenty of range too play with there.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

baltec1
Bat Country Goonswarm Federation
14709
|
Posted - 2015.01.28 21:10:43 -
[57] - Quote
Bullet Therapist wrote:
Two nanos on a mega is a naked align time of 8 seconds, which is about 2-3 seconds longer than most naked t1 cruisers, and a single hyperspatial is a warp speed of 2.4 au/sec.
I have said it many times, EFT lies. When burning gates I keep up with harpies and leave cruisers trailing behind. There has been a few times I winded up as the fleet scout simply because I burned ahead of the fleet.
Bullet Therapist wrote: Tell the whole story about implants if you're going to imply their use. If you actually want a megathron to warp and align as fast as cruisers that aren't using nanos it's more like 3 nanos and 3 hyperspatials.
Implants dont take up slots on your ship.
Bullet Therapist wrote: Even then, are you following primaries or applying DPS as quickly as the cruisers in your gang? What happens when you try to make up for these deficiencies too?
Its a simple rule, if it dies before I lock it they didn't need my firepower. If I lock it they need my firepower.
Quote:Go find where I said nobody can do what I do with battleships. So you want me to quote basically every reply you've ever posted in a battleship thread? [/quote]
Feel free to go find where I said nobody can do what I can.
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Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
544
|
Posted - 2015.01.28 21:37:00 -
[58] - Quote
Battleships are a *very* complicated issue that can't be resolved by simple nerfs/buffs. The problem is systemic and not related to the hulls themselves. At least, not completely. Some of the hulls are actually really attractive for small scale fleets now, after tiericide.
The #1 problem is that other ships are more attractive. Ishtar, I'm looking at you.
The #2 problem hasn't been mentioned yet - escalation. BS fleets are big shiny targets that look great on killboards. BS also have limited mobility, and are pretty easy to lock down in a bubble. This combination brings out the cynos. Goodbye battleship fleet.
With a BS (or even BC's), you commit to fighting or dying. When your enemy can hotdrop a cap fleet on you, that's a commitment that's not worth making. With the power projection nerfs, this may actually be addressed already. We can't honestly tell though because IshtarGäó.
Overhaul Dscan!
Make your own rules - Noobs to Null / Casual Vets Corp
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Foxicity
Red Federation RvB - RED Federation
110
|
Posted - 2015.01.28 22:06:26 -
[59] - Quote
Ines Tegator wrote:Battleships are a *very* complicated issue that can't be resolved by simple nerfs/buffs. The problem is systemic and not related to the hulls themselves. At least, not completely. Some of the hulls are actually really attractive for small scale fleets now, after tiericide.
The #1 problem is that other ships are more attractive. Ishtar, I'm looking at you.
The #2 problem hasn't been mentioned yet - escalation. BS fleets are big shiny targets that look great on killboards. BS also have limited mobility, and are pretty easy to lock down in a bubble. This combination brings out the cynos. Goodbye battleship fleet.
With a BS (or even BC's), you commit to fighting or dying. When your enemy can hotdrop a cap fleet on you, that's a commitment that's not worth making. With the power projection nerfs, this may actually be addressed already. We can't honestly tell though because IshtarGäó.
Let's keep things amicable guys, we're here for the BS discussion! (Not directed at you Ines)
It's an interesting thing you suggest, Ines. If I'm reading it right, you think battleships are an appealing target to cruisers and caps because, while battleships can somewhat effectively combat the cruisers or capitals targeting them, they lack the 'true' mobility of cruisers or the cyno-mobility of capitals, leaving them with an awkward disadvantage. Thus, while their damage and tanking ability is commensurate with their cost, they end up being something of a 'white whale' for more-mobile fleets to tackle and destroy, or avoid. |

Harvey James
The Sengoku Legacy
1087
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Posted - 2015.01.28 22:33:20 -
[60] - Quote
Foxicity wrote:Ines Tegator wrote:Battleships are a *very* complicated issue that can't be resolved by simple nerfs/buffs. The problem is systemic and not related to the hulls themselves. At least, not completely. Some of the hulls are actually really attractive for small scale fleets now, after tiericide.
The #1 problem is that other ships are more attractive. Ishtar, I'm looking at you.
The #2 problem hasn't been mentioned yet - escalation. BS fleets are big shiny targets that look great on killboards. BS also have limited mobility, and are pretty easy to lock down in a bubble. This combination brings out the cynos. Goodbye battleship fleet.
With a BS (or even BC's), you commit to fighting or dying. When your enemy can hotdrop a cap fleet on you, that's a commitment that's not worth making. With the power projection nerfs, this may actually be addressed already. We can't honestly tell though because IshtarGäó. Let's keep things amicable guys, we're here for the BS discussion! (Not directed at you Ines) It's an interesting thing you suggest, Ines. If I'm reading it right, you think battleships are an appealing target to cruisers and caps because, while battleships can somewhat effectively combat the cruisers or capitals targeting them, they lack the 'true' mobility of cruisers or the cyno-mobility of capitals, leaving them with an awkward disadvantage. Thus, while their damage and tanking ability is commensurate with their cost, they end up being something of a 'white whale' for more-mobile fleets to tackle and destroy, or avoid.
which i suppose leads on to the next part of the battleship problem , capitals still have too much mobility and carriers at least are still too strong compared, without being hugely more expensive too field.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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