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baltec1
Bat Country Goonswarm Federation
14687
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Posted - 2015.01.28 07:14:31 -
[1] - Quote
Overpowered.
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baltec1
Bat Country Goonswarm Federation
14687
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Posted - 2015.01.28 07:50:38 -
[2] - Quote
Sh00ter McGavin wrote:Sigras wrote:web range on something as cheap and durable as a tempest would be a disaster...
TBH if the matari get an ewar battleship it should be the typhoon and it should get target painter bonuses
If it were up to me, i'd give the tempest another turret, change the damage bonus to 7.5% per level, drop the ROF bonus for a range bonus and give it extra agility.
That would make the maelstrom the brawler and the tempest would be an alpha strike hit and run sniping machine. Cheap is debatable, but durable? The Tempest is not durable. The Typhoon has no problems, and is already a great ship. The Tempest needs help, not the Typhoon. As far as giving it more turrets and the like, I'm not really a fan of that, as I like having the utility high slots. It makes it unique.
Sure its durable. It is still the big brother of the old cane.
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baltec1
Bat Country Goonswarm Federation
14687
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Posted - 2015.01.28 08:09:32 -
[3] - Quote
Catherine Laartii wrote:Sh00ter McGavin wrote:Tusker Crazinski wrote:10 damage 7.5 tracking or fall off.
that or 5 damage with a 7th gun, making it a mini mach
web range on one of the fastest battleships, a T1 non faction one at that, would be a bit absurd.
granted this would make the maelstrom completely useless, the only thing the mael dose better than the pest right now is alpha....... and slow boating with dual XL-ASB no neuts or hard tackle if you're in to that kinda thing,,,,, good undock clear I guess? The Maelstrom is a very nasty ship with solid tank, amazing alpha, and great reach. This version of the Tempest would not tread on those toes, very specifically by keeping only 6 turrets, and only 6 lows. As I was talking about in my above post, a tracking bonus with the 50% damage modifier would be excellent for its function as a flexible multi-purpose battleship. A 7/6/6 slot layout would allow it to be used interchangeably in a shield OR armor fleet to great effect.
A tracking bonus coupled with 425s, sabot, and the room to fit TE is just too much.
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baltec1
Bat Country Goonswarm Federation
14689
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Posted - 2015.01.28 08:57:20 -
[4] - Quote
Lugh Crow-Slave wrote:ChromeStriker wrote:Very simple...
1) Take Tempest 2) Double its speed 3) ???? 4) Profit
Ok double might be a bit much... but give it some of its racial traits back and then it becomes stonger in a different way... sure it doesnt have the raw damage or tank of other battleships... but it goes like stink and can keep up on a roam? this could be an idea make it the only BS with a warp speed bonus (or just up its warp speed) add a bit more base speed and agi (double is a bit much) do this and you may have a decent small gang BS
Mach gets a warp speed bonus. Pest also does not need more speed, it can already chase down a good few cruisers.
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baltec1
Bat Country Goonswarm Federation
14690
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Posted - 2015.01.28 10:28:45 -
[5] - Quote
Sh00ter McGavin wrote:Sigras wrote:Here's the thing, I dont have too many problems with a 17.5 km webbing battleship. The problem is that quickly becomes 36 km with a faction web and gang links, and it becomes 45 km with heat.
The only other ships that can do that (and not explode when someone looks at them wrong) are 500 million ISK+ This is true, but we all know what happens to someone who actually does that. They get primaried and everyone fights over who gets that lovely killmail. Only an idiot puts faction modules on a t1 battleship. And we should encourage those people.
I faction fit my new generation of megathrons, there is nothing daft about it.
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baltec1
Bat Country Goonswarm Federation
14694
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Posted - 2015.01.28 13:07:58 -
[6] - Quote
Lugh Crow-Slave wrote:Speedkermit Damo wrote:Rebalancing the Tempest to make it less shite than the other T1 battleships is like re-arranging the deckchairs on the Titanic.
Battleships are very rarely seen anymore outside of PvE any more because bombers are so OP. Making the Tempest a bit better isn't going to help, although the Tempest does need to be a bit better. There are so many more problems than just bombs seeing as battle ships are also just about gone from low sec as well
BS have never been popular for solo and small gangs. The vast bulk of the playerbase hold the myths about BS being poor to be true and thus never try.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 05:54:58 -
[7] - Quote
Sh00ter McGavin wrote:
With this fit, and the bonuses I laid out, you have 939 DPS and 114K EHP. This is significantly less than a comparable Mega in every respect. The only thing that makes it good is webs and neuts. It is very much a support boat, and would probably get primaried.
Now fit 3x T2 gyros. Then fit 3x Faction gyros.
I assume you are including your web bonus still.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 06:14:48 -
[8] - Quote
Sh00ter McGavin wrote:
These numbers assume Hail. 3 T2 gyros: Turrets: 826.5 Total: 1143.5 3 Faction: Turrets: 874.5 Total: 1191.5
This of course completely nerfs your tank.
Yes, that was still included. I honestly do not see how it's OP. Even with a True Sansha web and full skirmish boosts, it can only reach to 30k. An armageddon will easily reach that far with standard neuts and ruin your whole day.
You wont be running into a geddon.
So, we have a pest with 30km webs, firepower greater than blasters at that range, sabot ammo and when shield tanked it will have at least two TE. Pop in a pill and you have something that will rip **** apart like there is no tomorrow.
You do not want to hand a ship like this over to people like me. Its overpowered.
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baltec1
Bat Country Goonswarm Federation
14719
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Posted - 2015.01.29 07:15:19 -
[9] - Quote
Sh00ter wrote:
By that reasoning, the Raven is also OP.
Wrong. The raven does not have range bonused webs.
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baltec1
Bat Country Goonswarm Federation
14720
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Posted - 2015.01.29 08:23:53 -
[10] - Quote
Sh00ter McGavin wrote:baltec1 wrote:Sh00ter wrote:
By that reasoning, the Raven is also OP.
Wrong. The raven does not have range bonused webs. No kidding. However, it can still hold a blaster boat outside its optimal range with ease. That is the point I was making, which you ignored. Specifically, a boat that has longer range and webs will ALWAYS have the upper hand against a blaster boat. You don't think Ravens are OP, yet they can tear blaster boats apart with ease if flown properly.
What you are asking for is overpowered because of the changes you want to make. There is a damn good reason why no t1 battleship has range bonused webs. They are simply far too powerful on a projectile battleship. your new pest would be able solo just about anything.
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