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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
237
|
Posted - 2015.02.08 03:42:23 -
[31] - Quote
Oreb Wing wrote:I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.
All other things are good. Thanks for running.
That is an interesting point. Perhaps a better drag drop and more intuitive tools would be enough. It would be something I think you would need to test to see how it feels. Thanks for that. I will keep it in mind!
Ashterothi for CSM 10 #AshYC117!
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Owen Levanth
Sagittarius Unlimited Exploration
369
|
Posted - 2015.02.08 10:11:44 -
[32] - Quote
Ashterothi wrote:Oreb Wing wrote:I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.
All other things are good. Thanks for running. That is an interesting point. Perhaps a better drag drop and more intuitive tools would be enough. It would be something I think you would need to test to see how it feels. Thanks for that. I will keep it in mind!
Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need.
And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches.
Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved.  |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1902
|
Posted - 2015.02.08 13:45:02 -
[33] - Quote
Ash,
I will say that I've read through this thread, and as I did I started liking your campaign more and more. Your conversation with Rixx showed very well your comprehension and thought process. Like Rixx, I'll say that I intend to have you on my list aswell.
So, in your OP, you state that you are playing in wormholes right now, and as I've been heavily involved in the wormhole community and was a wormhole candidate for CSM9, I want to know your views on wormholes better, from your perspective getting involved in this area of gameplay.
I've been a huge supporter of Corbexx over CSM9, and he has been the most exceptional CSM representative for wormholes, and although you are playing wormholes now, you talk very little about advocacy as a CSM representative (unless I missed it).
That said, would you mind expanding on the following:
1. What wormhole experiences have you had thus far? 2. What are your views on the development and changes to wormholes from inception through Hyperion? 3. Any thoughts on future changes or ideas you'd suggest for wormholes? 4. Would you support a furtherance of lore based wormhole content that is player or developer driven? Both?
Comment: I am very impressed by your support of lore based content and agree with your points on the topic.
5. What are your thoughts, experience, and ideas on POS mechanics and future development? 6. What are your thoughts and ideas on corporate management changes or development?
Thanks for running for CSMX and I look forward to following your campaign.
Irrelevant | Twitter: @autoritare
E-mail: [email protected]
My Blog: http://diogenes-club.blogspot.com/
The Diogenes Club | Join W-Space | Down The Pipe
|

Ashterothi
The Order of Thelemic Ascension Novus Dominatum
241
|
Posted - 2015.02.08 16:15:36 -
[34] - Quote
Owen Levanth wrote:Ashterothi wrote:Oreb Wing wrote:I don't agree with the PI templates idea. I assume it is to lead, ultimately, to share templates like overview settings. I consider it a minigame of sorts, and those who play it best get the best results. Forgetting links is a nub move that deserves the face palm upon discovery.
All other things are good. Thanks for running. That is an interesting point. Perhaps a better drag drop and more intuitive tools would be enough. It would be something I think you would need to test to see how it feels. Thanks for that. I will keep it in mind! Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need. And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches. Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved.  It would just have to be something that is toyed with to see how good it feels.
Not all development can be done from the comfort of an armchair you know 
Ashterothi for CSM 10 #AshYC117!
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Oreb Wing
Black Fox Marauders Spaceship Bebop
76
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Posted - 2015.02.08 20:11:40 -
[35] - Quote
Owen Levanth wrote:Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need. And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches. Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved. 
You probably have never setup a factory planet. Being able to share a factory setup that isn't dependant on positioning could lead to a p3-p4 product market crash and the massive demand of p2.
Even if you setup a template for the initial setup of, say, the launchers, the silo, and the processors while just leaving out the extractors is enough to be worth the 10-20 minutes saved in repositioning a colony.
Apart from that, I really don't know how you can make linking easier, as so many people have preferred setups and build ordering; automating the routing request, for example, could just become a headache for some people. Don't get me wrong, the double-click fest is laughable, but I really don't know how else to do it unless you create a specialized mini-game app over the mobile platform for it. |

Ashterothi
The Order of Thelemic Ascension Novus Dominatum
243
|
Posted - 2015.02.08 20:26:42 -
[36] - Quote
Oreb Wing wrote:Owen Levanth wrote:Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need. And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches. Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved.  You probably have never setup a factory planet. Being able to share a factory setup that isn't dependant on positioning could lead to a p3-p4 product market crash and the massive demand of p2. Even if you setup a template for the initial setup of, say, the launchers, the silo, and the processors while just leaving out the extractors is enough to be worth the 10-20 minutes saved in repositioning a colony. Apart from that, I really don't know how you can make linking easier, as so many people have preferred setups and build ordering; automating the routing request, for example, could just become a headache for some people. Don't get me wrong, the double-click fest is laughable, but I really don't know how else to do it unless you create a specialized mini-game app over the mobile platform for it.
There is a lot of redundancy and extra right clicks in the process. You could streamline the PI process. This isn't a terribly annoying thing to be conquered. You shouldn't have to dread managing your colonies.
Ashterothi for CSM 10 #AshYC117!
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Owen Levanth
Sagittarius Unlimited Exploration
369
|
Posted - 2015.02.08 20:31:31 -
[37] - Quote
Oreb Wing wrote:Owen Levanth wrote:Yeah, the PI-UI is horrid and needs a good upgrade asap. Besides that, templates would be a good idea, since setting up PI-colonies is a painful, unfun process with all the clicks you need. And those who play it best would still get the best results, since not every template can be used on every planet equally. Dumbasses can share their faulty templates all they like, they'll still get bad colonies and headaches. Just imagine someone making a nice template for large ice world extraction and imagine someone trying to setup this template on a world just a little bit too large. Or think of someone not taking his skills into account when trying a new template shared from someone else. Hilarity ensues, still enough face palms for everyone involved.  You probably have never setup a factory planet. Being able to share a factory setup that isn't dependant on positioning could lead to a p3-p4 product market crash and the massive demand of p2. Even if you setup a template for the initial setup of, say, the launchers, the silo, and the processors while just leaving out the extractors is enough to be worth the 10-20 minutes saved in repositioning a colony. Apart from that, I really don't know how you can make linking easier, as so many people have preferred setups and build ordering; automating the routing request, for example, could just become a headache for some people. Don't get me wrong, the double-click fest is laughable, but I really don't know how else to do it unless you create a specialized mini-game app over the mobile platform for it.
I have 3 factory planets and 26 extraction planets across my two accounts. Besides that, I don't have strong feelings for or against template sharing. I would like to be able to save templates, of course. An UI-upgrade to reduce clicks would be a nice consolation-price, too.
Honestly, after the last time I relocated my two PI-alts and the colonies of my industry-alt on the same day, I got a cramp. Afterwards I dreaded moving planets so much, I put off moving the colonies of my main for several months, just because I hated all that useless clicking so much. At this point, I would accept even several consecutive market crashes if we can get sensible PI out of it.
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Oreb Wing
Black Fox Marauders Spaceship Bebop
76
|
Posted - 2015.02.09 00:41:02 -
[38] - Quote
I'm on the 6th PI development. I've had to breakdown 5 times. I'm no stranger to the PI cramp. LoL. Having extractor planets, I'm sure you're no stranger to repositioning the heads now and then.
If CCP could, let's say, create a pattern for the extractor nodes, like the new probes setup, that alone could save much time.
Also, if we could do group routes instead of doing each factory/processor individually, that too would be great. I know I've tried many times to shift click a group and do it all once, but it doesn't work like that.
A third thing they can do is remote access to launch into/transfer from POCO's, unless someone can make sense as to why we should have to be in space in the same system (not docked) to do this. This is the future dangit! |

Dersen Lowery
Drinking in Station
1450
|
Posted - 2015.02.09 20:21:03 -
[39] - Quote
Ashterothi wrote:\There is a lot of redundancy and extra right clicks in the process. You could streamline the PI process. This isn't a terribly annoying thing to be conquered. You shouldn't have to dread managing your colonies.
If the only thing that changed was that all the dialogs that amount to "Are You Sure?" were replaced by a single "Make It So" button, so that all your design was virtual, and the interactions modeled, until you finally decided you were ready and done, that would eliminate much of the redundant clicking immediately.
Proud founder and member of the Belligerent Desirables.
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Proclus Diadochu
Obstergo Red Coat Conspiracy
1903
|
Posted - 2015.02.10 15:53:56 -
[40] - Quote
Proclus Diadochu wrote:That said, would you mind expanding on the following:
1. What wormhole experiences have you had thus far? 2. What are your views on the development and changes to wormholes from inception through Hyperion? 3. Any thoughts on future changes or ideas you'd suggest for wormholes? 4. Would you support a furtherance of lore based wormhole content that is player or developer driven? Both?
Comment: I am very impressed by your support of lore based content and agree with your points on the topic.
5. What are your thoughts, experience, and ideas on POS mechanics and future development? 6. What are your thoughts and ideas on corporate management changes or development?
Thanks.
Irrelevant | Twitter: @autoritare
E-mail: [email protected]
My Blog: http://diogenes-club.blogspot.com/
The Diogenes Club | Join W-Space | Down The Pipe
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
245
|
Posted - 2015.02.10 22:10:38 -
[41] - Quote
Proclus Diadochu wrote:Proclus Diadochu wrote:That said, would you mind expanding on the following:
1. What wormhole experiences have you had thus far? 2. What are your views on the development and changes to wormholes from inception through Hyperion? 3. Any thoughts on future changes or ideas you'd suggest for wormholes? 4. Would you support a furtherance of lore based wormhole content that is player or developer driven? Both?
Comment: I am very impressed by your support of lore based content and agree with your points on the topic.
5. What are your thoughts, experience, and ideas on POS mechanics and future development? 6. What are your thoughts and ideas on corporate management changes or development?
Thanks.
Hey, first sorry for the delay in responding. I wanted to think about how to go about this I also wanted to release my post about scouting first.
I do not see myself as a WH candidate first and foremost. While I now live in one, I am far less experienced than Corbexx for example (which is why he has my vote). I try to look at EVE as a whole. So I do understand a lot of wormhole mechanics, and grievances. I also know a lot about corp management, which is a big sticker for WH dwellers as well.
1) I have lived in a C1 for about a month and then moved into a C4 a few weeks ago. Before that I would daytrip as part of exploration. 2) I think that the mechanics around WHs themselves are in a pretty good spot for the most part.(WH timers, system effects, sleepers, etc) The mechanics around living in one (corp management and POSs) are a mess. Fix those and you will see a lot of problem WHers suffer from go away. I do know there is some stagnation in the meta on the higher levels, so shaking that up would be good. Low level sleeper exploration sites are total garbage. 3) I have a pretty comprehensive scouting reform that I would like to suggest, that would directly impact WHers. Also fixes to the minigames such as PI or hacking could improve common activities of WH dwellers. 4) I support putting things into WHs, adding new ones to be discovered (without putting them in patch notes) and having continued mysteries where CCP puts in the clues, and we figure it out, and CCP incorporates our actions into the canonical lore. We are seeing that more now, but even more can be done. 5) I wrote an article on my vision for POSs, linked in my original post. 6) Corporate management is a total mess. Thankfully reform is well underway. I suspect that by the time I took on a role as CSM, they would be pretty well wrapped up with this. All that said I thing fundamentally the idea of roles isn't totally broken, but simply isn't clear. And there should be a UI to test your protections.
For example you can test: AS A *Role* I CAN *Action* to check to ensure all levels are controlled. Also default roles, etc etc. There is a lot of little things that can be done, and I am very happy that CCP Punkturis is working on it!
Ashterothi for CSM 10 #AshYC117!
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Bellak Hark
New Eden Media Organization
16
|
Posted - 2015.02.10 22:41:11 -
[42] - Quote
I'll leave this here for you to use if you want to.
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
246
|
Posted - 2015.02.11 00:27:14 -
[43] - Quote
Bellak Hark wrote:I'll leave this here for you to use if you want to. YES! Thank you for that!
Ashterothi for CSM 10 #AshYC117!
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Bellak Hark
New Eden Media Organization
17
|
Posted - 2015.02.11 00:28:30 -
[44] - Quote
No prob and good luck, you have my votes
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StupidGenius Charante
Alea Iacta Est Universal Brave Collective
9
|
Posted - 2015.02.12 02:37:35 -
[45] - Quote
The Cap Stable podcast recently sat down for an interview with Ashterothi, it can be found here: http://capstable.net/2015/02/12/ashterothi/ |

Ashterothi
The Order of Thelemic Ascension Novus Dominatum
246
|
Posted - 2015.02.12 04:26:27 -
[46] - Quote
StupidGenius Charante wrote:
I would like to point out this recording was done BEFORE the drama with Funky Bacon came out. Obviously my answer has changed 
Ashterothi for CSM 10 #AshYC117!
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Alan Mathison
EVE University Ivy League
45
|
Posted - 2015.02.13 19:28:00 -
[47] - Quote
Ashterothi:
I just wanted to mention what I good interview you had with Cap Stable. It, and a subsequent reading of your thread here, has pushed you onto my vote list.
Thanks!
--
Alan Mathison, Proud Sophmore, EVE University
The YC117 CSM Election. VOTE! "Or I don't even wanna know you."
CSM-X Candidates List: Sugar Kyle, Jane Ting, Mike Azariah, Ashterothi, Steve Ronukan, Xander Phoena, Chance Ravinne, Dave Korhal.
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
246
|
Posted - 2015.02.14 15:54:54 -
[48] - Quote
Alan Mathison wrote:Ashterothi:
I just wanted to mention what I good interview you had with Cap Stable. It, and a subsequent reading of your thread here, has pushed you onto my vote list.
Thanks!
No, thank you!
Ashterothi for CSM 10 #AshYC117!
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Rhavas
Future Corps Sleeper Social Club
375
|
Posted - 2015.02.16 21:28:39 -
[49] - Quote
Ashterothi wrote: In my real life I am a software engineer working primarily on Android applications.
...
My software development background gives me an unique perspective and insights into CCP's six week release cycle. I will be able to leverage my background and expertise to better work with the developers and communicate on their level, as well as my history within EVE makes me a powerful candidate to help CCP navigate this highly ambitious time.
Can you talk a bit more about this? If you were suddenly in charge for a day, what would your top three priorities be for EVE and mobile platforms?
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
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Blatand
Survivors of New Eden
0
|
Posted - 2015.02.18 09:32:44 -
[50] - Quote
I-¦ll vote for you, i like exploring its a good thing to do :)
And yep there is PI.... as a newbro i would like to see some kind of tutorial agent for this what do you think?
o7 |
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Hibernator X
Bene Gesserit ChapterHouse Sanctuary Pact
33
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Posted - 2015.02.18 18:45:20 -
[51] - Quote
I'll cast a vote for you. We need more people with a fresh perspective and a campaign with a unique angle.
In particular I like your ideas on ccp lore integration with player lore, and from the looks of recent activities by ccp I believe they have a similar mindset.
For this reason alone you deserve a seat on the council as I believe your contributions would be valuable considering the implied trajectory of the game during this coming CSM term. |

Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
17186
|
Posted - 2015.02.18 23:14:10 -
[52] - Quote
You've got my vote :)
Hopefully I'll be able to run against you next year 
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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Dermeisen
Hedion University Amarr Empire
0
|
Posted - 2015.02.19 15:50:41 -
[53] - Quote
Ash, you're on my ballot You're an ideas guy I know, despite this I feel that it's necessary to push for a more engaging, integral new player experience, to provide a bridge to the demands of corp life. In which case I'm going to completely overlook that you are clearly a imaginative and vital personality, because I believe that you also have the patience and the dogged enthusiasm to push this to CCP who will no doubt be pressed by overwhelmingly serious nullsec block CSM with admittedly critical concerns.
To comment on comments made elsewhere: Eve is not 'Age of Conan', to extend a metaphor, if Age of Conan had well made bridge to an blank facade Eve has rickety old rope bridge to Xanadu. I think Ash will provide NPE relief from the very important work being done on sov this year! |

Ashterothi
The Order of Thelemic Ascension Novus Dominatum
257
|
Posted - 2015.02.20 05:55:42 -
[54] - Quote
Rhavas wrote:Ashterothi wrote: In my real life I am a software engineer working primarily on Android applications.
...
My software development background gives me an unique perspective and insights into CCP's six week release cycle. I will be able to leverage my background and expertise to better work with the developers and communicate on their level, as well as my history within EVE makes me a powerful candidate to help CCP navigate this highly ambitious time.
Can you talk a bit more about this? If you were suddenly in charge for a day, what would your top three priorities be for EVE and mobile platforms?
This is a particularly difficult question. Software developer is not quite the same as a manager. Not to mention there isn't much that can be done in one day. That being said I will try to follow what I believe to be the spirit of the question, rather then the exact wording.
My top three priorities would be
1) Begin the construction of an app that exposes tools you do not want to expose to 3rd party developers. (PI, skill training, in game chat from mobile tool, skill point updater)
2) Begin examining creating a stripped down version of the client that could work via mobile to allow basic in game functions (could be the facilitator of number 1)
3) Collect a list of the back log as well as previously announced features that have been left on the way side. Separate features into "Active development", "Backburner", and "abandoned" and expose this list to the players (for features that are public of course)
While number three is not specifically mobile, I believe that it should be done either way. We have a trail of lost features, and we as a community should know which features that have been mentioned over the years are still on the table. I think this would do wonders for player confidence of future feature discussions.
Ashterothi for CSM 10 #AshYC117!
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
257
|
Posted - 2015.02.20 05:56:28 -
[55] - Quote
Uriel Paradisi Anteovnuecci wrote:You've got my vote :) Hopefully I'll be able to run against you next year 
run WITH me you mean!
Ashterothi for CSM 10 #AshYC117!
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
257
|
Posted - 2015.02.20 06:01:43 -
[56] - Quote
Blatand wrote:I-¦ll vote for you, i like exploring its a good thing to do :)
And yep there is PI.... as a newbro i would like to see some kind of tutorial agent for this what do you think?
o7
The real problem with PI is that it is damn un-intuitive.
Why do you think the new EVE Flight Academy has 4 videos on PI alone? The system is just terrible.
The sad thing is that the foundations of it are not that bad, only its UI. A few simple fixes, such as the ones I listed below will make it far easier to figure it all out.
The problem with a starter mission is that generally PI is measured in days, not minutes or hours. I am still unsure how to make it work within the NPE, but making the system as a whole make sense and not be so punishing would go a long way.
Ashterothi for CSM 10 #AshYC117!
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
257
|
Posted - 2015.02.20 06:04:24 -
[57] - Quote
Dermeisen wrote:Ash, you're on my ballot You're an ideas guy I know, despite this I feel that it's necessary to push for a more engaging, integral new player experience, to provide a bridge to the demands of corp life. In which case I'm going to completely overlook that you are clearly a imaginative and vital personality, because I believe that you also have the patience and the dogged enthusiasm to push this to CCP who will no doubt be driven by overwhelmingly serious nullsec block CSM with admittedly critical concerns.
To comment on comments made elsewhere: Eve is not 'Age of Conan', to extend a metaphor, if Age of Conan had well made bridge to an blank facade Eve has rickety old rope bridge to Xanadu. I think Ash will provide NPE relief from the very important work being done on sov this year!
Ironically the newbros who join null blocks generally do not need the NPE as much as those who do not. Null blocks are very good at turning new players into workers and getting them up to speed. Those who chose not to join null blocks right away (or are to intimidated) are the once we really need to reinforce with a solid training program and engaging game-play.
Ashterothi for CSM 10 #AshYC117!
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Freelancer117
So you want to be a Hero
264
|
Posted - 2015.02.21 19:33:15 -
[58] - Quote
Please put the COSMOS agents / mission on CCPgames radar for updating, you got my vote for your lore platform 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
GÇÖChilde Roland to the Dark Tower came.GÇÖ
https://www.youtube.com/watch?v=nY3oMRLfArU
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Ashterothi
The Order of Thelemic Ascension Novus Dominatum
258
|
Posted - 2015.02.22 01:36:27 -
[59] - Quote
Freelancer117 wrote:Please put the COSMOS agents / mission on CCPgames radar for updating, you got my vote for your lore platform  That matches a lot of what I have talked about with the NPE and the lore integration. I think it is a logical thing to push for.
Ashterothi for CSM 10 #AshYC117!
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Rhavas
Future Corps Sleeper Social Club
388
|
Posted - 2015.02.23 03:26:14 -
[60] - Quote
After researching all of the 77 candidates, Ash is one of only nine to earn a full endorsement from me. He's on my list and he should be on yours.
https://interstellarprivateer.wordpress.com/2015/02/22/csm-x-full-endorsements/
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
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