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GenepoolAlt
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Posted - 2006.09.27 05:23:00 -
[1]
Let me start this by saying that this may be completely old news to everyone else, but I came up with it (mostly) on my own and so it's been great fun for me. If everyone just yawns and says 'Yeah, yeah.. you've finally joined the club Genepool' that's fine by me, but I figured I'd share since I didn't see this anywhere here. That being said, I also understand that there are better ships to serve this role, but I've specialized in learning skills and so can't fly a BC or BS yet, and only have about 60k in gunnery at the moment, so... this is a VERY low skill points setup. I also considered posting this in a ship specific thread or even in the ship setups forum, but I figured it was more appropriate here and these same tactics can be adapted for Thoraxes and Mallers as well with great success.. even better success in some cases. In fact, the Maller is probably THE best for this as it gets an extra low slot and an extra gun slot.
I've been using my rupture as a solo gate ganker quite a bit lately. I never would have expected it to do well in this role, but I've been very satisfied with it's ability to get in, hit hard, and get back out without getting popped. The sentries hit pretty hard, but not hard enough to save the unsuspecting Haulers, Frigs, Shuttles, and inty's I've jumped in and smacked. The best part is those that take the time to type 'go ahead and try it, the sentries will pop you if you do'.
I've got some stuff on here that isn't purely for gate ganking as I also chase cruisers into belts and such on occasion, but this is how my rupture is currenty fitted:
Highs: 1 x Med Nos, 1 x Assault Launcher, 4 x Biggest AC's your grid will allow you to fit.
For me currently (engineering 4) this is 3 x 180mm and 1 x 220mm.
Tracking is not an issue in the least because of the way I jump folks at the gate (to be explained later), so fit whatever gives you the biggest DPS.
The Med Nos rarely comes into play, and I could definitely get more DPS out of going with 2 x standard launchers and bigger AC's. The main reason I have it is for those times that I want to bait a cruiser into attacking me first on the gate. It comes in handy for those raxes etc that think they can pop you quickly.
As I'm thinking about it now, I'd probably be better off dropping the Assault Launcher for a Standard missile and going with bigger guns, so I'll probably fix that when I sign back in. Should allow me to fit an additional 2 x 220's and maybe even a full rack of them if I had enough left over before.. can't remember.
Mids: Dual Webbers and a 2 point scram
I'll explain why I feel comfortable without a propulsion mod in the tactics section.
Lows: 1600mm RT plate, 1 x SARII, 1 x EANM, 1x RCU, 1xDCU
The Tank is the heart and soul of this setup, and the DCU is the heart of the tank. I can't tell you how many times I've stuck around into structure to get that last shot off on an Itty V or to get a pod of a player who has been a **** in the past. The DCU is pretty much mandatory. I suppose it's possible that the DPS gain from adding a gyro would mean I would kill them faster and could get out before I hit structure, but I think that it's worth it to have the DCU and spend more time on the gate.
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GenePool Chlorinator
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Posted - 2006.09.27 05:24:00 -
[2]
Stupid forums errored the first several times I tried to post and then I screwed up and posted with my alt :( anyway.. continuing
Tactics:
I started off (pre-outlaw) finding a system that had only two main concentrations of gates. I would sit on one of the gates and align myself back towards the other gates moving at 2 m/s so that I'd stay aligned. This speeds warp somewhat, but you still have to get up to speed before you warp, so not sure how much I actually gained. In any case, I'd set myself up to be about 7500m from the gate and that way when people jumped in, they'd land right in front of me. I'd target, dual webber (which ensures tracking is not an issue... I fit this after I almost let a claw kill me by bumping me while I was trying to get out.. the next claw that tried that after I fit my second webber died horribly), scram, and blast away until they popped. The advantage to this is that by the time I got them targeted they were usually right at my optimal (which is incidentally within can scooping range) and I could blast them, scoop the cans and get out.
If you pick a good system (without a bunch of clutter around the gate your camping which makes scanning a bunch easier), you can keep your scanner open and hit scan regularly everytime there is a new local and you'll know whether you need to get ready to fight, or if you want to get out because there is a BC or BS about to land on top of you. With the scanner at full range, you get about 10 seconds warning before an incoming ship arrives.
I changed this tactic after I hit outlaw because a mean Sleipnir jumped into the gate I was at. I was*****y at the time and figured I'd just wait for whoever it was to warp away. Instead, he MWD'd to me and scrammed me before I could get into warp. That was the end of my first gate ganking rupture.
My new tactic is to warp to the gate I'm camping from the gate that my victims are coming from and drop a BM in between. Then I camp at my BM and align (moving full speed) towards the gate I'm camping. When things show up on my scan I hit the 'warp to' button towards the gate I'm camping and I generally pop outta warp about the same time they do. I missed a few inty's this way so I've since changed my tactics and created a Warp to BM that puts me back at about 7500m from the gate which gets me in web range of those faster ships.
I've adapted the above setup for systems with gates in multiple locations as well by setting up scan and warp to points that allow me to pop outta warp in scram range of people regardless of which gate they warp from, so it'd pretty flexible. And because I'm scanning before I warp, I just don't jump in when it's a cruiser or above.
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GenePool Chlorinator
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Posted - 2006.09.27 05:25:00 -
[3]
The Med Nos? Well.. the other night it proved it's worth for me. I was scooping loot for some buds in system and 4 x inty's came through the gate I was at. They immediately jumped me (damn my outlaw status). I was able to dual web and nos them into oblivion while my tank held out long enough for buds to show up and ensure that we popped 2 and chased off the rest. I dunno how much the Nos helped with this, but I'm glad to have it when I successfully bait cruisers into attacking me first so I don't have to deal with the guns.
The other questionable thing I could change is dropping one of the webbers for a propulsion mod just to give me more flexibility. I think once I get engineering V I can go to a standard launcher instead of an assault launcher and go back to small guns and get an MWD on here as well. Then I can use this same setup to belt hunt and still gank folks at the gate as I find them. The main problem with that will be scooping the loot without an alt in place (see below).
This setup has been hellaciously fun and every fight (even the velators, reapers etc) is pretty intense... especially if I stick around to target and pop the pod. It's also been highly profitable as you don't really need anything named, and even the ship I lost only cost me 1-2 mill after insurance. The inquisitor carrying 31.5k megacyte that I popped last night bought me a ton of fun for the future.
Oh.. and about that loot scooping. Because you are flagged in a T1 cruiser and need to heal before you can go back in, you will lose some loot. I mitigated this by creating an alt on the same account that I can park at the gate I'm camping. So after I warp out to my SS, I just log out, log my alt in, scoop the loot and drop it in a station. I've since realized that I'm an idiot because I have a second account and can do the same thing with an alt on that second account, but that is neither here nor there. You'll want to do something like this to make sure you get to keep your hard earned loot.
May you all fly safe and your victims not so much!
Good luck!
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Rasitiln
Minmatar SniggWaffe
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Posted - 2006.09.27 05:27:00 -
[4]
I generally use a cyclone for low sec gate ganking its rather good.
large sheild extenders in your mids except 1 for a warp disrupter. 5 425mm acs 3 assaults 2 powerdiags and 2 gyro IIs. lasts long enough to scoop the loot too. could even use 720mms if you need to.
Havent done it in ages though.
Want to be a pirate? Join Sniggwaffe |

GenePool Chlorinator
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Posted - 2006.09.27 05:34:00 -
[5]
Well.. the whole point of the thread was really for those low skill point pilots that can't fly BCs and BSs yet that still want to get some kills regardless of whether or not they are near the sentries. Had I not focused on learning skills first, I could have been doing this about 1-2 weeks into the game.
It's great fun, and no one really expects you to attack them on the gate in a T1 cruiser.
I just got tired of going from system to system not being able to attack people because they aren't kind enough to go to the belts or a planet where I didn't have to deal with the guns. This is my attempt to compensate for that. As a result, I've gotten a ton more fights because targets are much more plentiful around the gates. And.. I don't feel too badly for popping frigs and such because, after all, they've got the sentry guns on their side. It's as fair a fight as they should ever expect from a pirate! Yarr! 
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vile56
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Posted - 2006.09.27 21:15:00 -
[6]
i always attack things at a gate in my maller.
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Victoria Zongo
Derelik Privateers
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Posted - 2006.09.27 22:39:00 -
[7]
Thanks for sharing your setup 
Something like this has been brewing in my head since I played around with the Thorax and Nyphur's tanking spreadsheet. It is nice to hear that it really works in practice. Now it will be really hard to wait for those additional skill points I need in mechanics ..
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Benglada
Finite Horizon
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Posted - 2006.09.27 23:00:00 -
[8]
Edited by: Benglada on 27/09/2006 23:00:50 I had a thorax with a 1600 RCU 2x adaptive nanos, med rep 5x heavy electron IIs and a mwd, i could kill indys and scoop the loot and get out before i hit hull...
I have pretty decent skills though. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Natas Dog
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Posted - 2006.09.28 14:04:00 -
[9]
I guess this explains why I haven't seen you in my neck of the woods lately GenePool. Good luck to you in your pirating career, here's to hoping our paths don't cross in a bad way in the future.
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Sanka Cofie
Amarr Ministry of Silly Walks
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Posted - 2006.09.28 15:21:00 -
[10]
Originally by: vile56 i always attack things at a gate in my maller.
I didn't know asteroids were spawning near gates now. 
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GenePool Chlorinator
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Posted - 2006.09.28 17:36:00 -
[11]
Originally by: Natas Dog I guess this explains why I haven't seen you in my neck of the woods lately GenePool. Good luck to you in your pirating career, here's to hoping our paths don't cross in a bad way in the future.
LOL.. yeah.. that's why.. I just gave up on ratting to keep my sec up and am full time pirating now. It's actually been more profitable.. and a lot more fun. Of course.. even when I lose a ship, it's only about 2-3m... so it only takes 1-2 haulers to make up for that and then some.
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Victoria Zongo
Derelik Privateers
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Posted - 2006.09.30 17:53:00 -
[12]
LOL, it really works 
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Cammulos
Gallente Magnetar Ltd
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Posted - 2006.09.30 19:37:00 -
[13]
I definently agree with using a t1 cruiser to gank at gates. I do that a lot myself, I tend to run a tanked out Blasterrax to take the first aggro when someone comes through the gate, keep in mind I pirate with 2 other people. One in a Caracal, the other in a Blackbird. One to tank, one to pummel, the other to jamm. Works out very well.
Plus you have the added bonus of creation costs, if I lose my raxx its only 12mill or so to replace, which is very easy to do.
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Silane Daktor
Gelidity
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Posted - 2006.10.01 17:34:00 -
[14]
Before I read this topic, I had no real idea of how powerful gate guns were. After I read this topic, I am having a blast!
My Rupture's setup is slightly different to the above, my lows are slightly different- got a 2nd hardner on and not a DC. When I die, I'll try something different. Until then, I am marvelling at how many ppl don't have instas- I thought everyone did!
Finding an uncamped choke point between regions is quite hard though, never realised there was so much camping going on! 
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illusha
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Posted - 2006.10.01 18:29:00 -
[15]
I have a couple of questions. First of all, let me start by saying the only minmatar ship I have ever flown is a shuttle so I don't really know a lot about that race. 1. What is the security level of the system that you do this pirating at? I can assure you from experience that you would not be able to survive from .4 .3 or probably .2 in a cruiser for more than 20 seconds so I think you must be doing this in a .1 system. I don't think you would be able to kill a cruiser with your rupture and also be able to tank sentry guns.
2. "The Med Nos rarely comes into play, and I could definitely get more DPS out of going with 2 x standard launchers and bigger AC's. The main reason I have it is for those times that I want to bait a cruiser into attacking me first on the gate" How would you bait someone to attack you with a medium nos? Do you mean nos a can with the person's name on it so it looks like you are nosing the person? Does that actually work?
3. "I'd set myself up to be about 7500m from the gate and that way when people jumped in, they'd land right in front of me." They jump in at random points, you can't be 7500 off the gate and have all of them jump in front of you.
4. You say you have a dual webber? I have never heard of that. do you mean you have 2 webs?
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Cammulos
Gallente Magnetar Ltd
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Posted - 2006.10.01 18:32:00 -
[16]
I pirate within .3 on to 0.0 (Coure no gate guns in 0.0.. yet).
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Victoria Zongo
Derelik Privateers
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Posted - 2006.10.01 19:00:00 -
[17]
1. There are not more guns in 0.4 than 0.1. All 0.1-0.4 have only 2x sentry guns at each station and gate.
3. You get them when they want to jump out. And you know from which gate they came. So, their location is very well defined.
4. He means 2x Stasis Webifier.
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Silane Daktor
Gelidity
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Posted - 2006.10.01 20:33:00 -
[18]
Edited by: Silane Daktor on 01/10/2006 20:32:58
Originally by: illusha I don't think you would be able to kill a cruiser with your rupture and also be able to tank sentry guns.
Indeed, biggest thing I killed so far with the same-ish ship setup was a destroyer. Also killed an Itty 4. There's no way I could take a cruiser before I got destroyed, the gate guns are knocking the stuffing out of you.
As someone above said, only 2 guns max fire at you, in whatever 0.1 to 0.4 system you're in.
And they do jump in to approx the same area- as long as the have to go past you to get to the gate, it's job done.
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GenePool Chlorinator
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Posted - 2006.10.01 20:35:00 -
[19]
Originally by: illusha I have a couple of questions. First of all, let me start by saying the only minmatar ship I have ever flown is a shuttle so I don't really know a lot about that race.
1. What is the security level of the system that you do this pirating at? I can assure you from experience that you would not be able to survive from .4 .3 or probably .2 in a cruiser for more than 20 seconds so I think you must be doing this in a .1 system. I don't think you would be able to kill a cruiser with your rupture and also be able to tank sentry guns.
You'd be surprised. A well tanked Rupture can survive at the gate for upwards of 45 seconds. That being said, I don't disagree with you that a Rupture would have a hard time taking another cruiser at the gate. That's why I defined my targets to be haulers, frigs, shuttles, and destroyers. Victoria nailed the other part on the head... the guns don't hit any harder or more often in .4 space than they do in .1 space.
Originally by: illusha
2. "The Med Nos rarely comes into play, and I could definitely get more DPS out of going with 2 x standard launchers and bigger AC's. The main reason I have it is for those times that I want to bait a cruiser into attacking me first on the gate" How would you bait someone to attack you with a medium nos? Do you mean nos a can with the person's name on it so it looks like you are nosing the person? Does that actually work?
Ok.. this part was apparently confusing cause I've gotten questions about it in game as well. I'm outlaw (plus I'm only 3 months old), so I can sometimes get other cruisers to attack me at the gate. At that point, I can attack them back without the guns firing on either of us... and in those instances it's nice to have the Med Nos. Still.. I switched my setup around some now and have gone with 2 x standard missile launchers and bigger AC's.
Originally by: illusha
3. "I'd set myself up to be about 7500m from the gate and that way when people jumped in, they'd land right in front of me." They jump in at random points, you can't be 7500 off the gate and have all of them jump in front of you.
Victoria got this right as well. I'm not targeting people jumping into my system at the gate I'm camping, just those coming to my gate from within my system.
Originally by: illusha
4. You say you have a dual webber? I have never heard of that. do you mean you have 2 webs?
Yep.. 2 x Stasis Webifiers
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Zhaine
B e l l u m
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Posted - 2006.10.01 21:16:00 -
[20]
Very nice post mate. Been pirating a while but just started hitting stuff in front of the gates tonight (no real reason why I wasn't before tbh). Certainly adds a bit of fun, and they don't do nearly as much as I thought they would. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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GenePool Chlorinator
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Posted - 2006.10.03 04:02:00 -
[21]
Originally by: Zhaine and they don't do nearly as much as I thought they would.
Agreed... the first time I got attacked by them in my Rupture I was a bit surprised. But.. it made me realize they were probably tankable for at least a short while. THen it was just a matter of picking targets and massaging tactics.
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Miss Daisey
Minmatar Raging Domokun
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Posted - 2006.10.03 04:10:00 -
[22]
Thanks for the info. Gotta try it some time. I've tried a cruiser with 1600 plates and I can do almost anything with it hehe. (¦<¦) <(^.^<)(>^.^)> (¦>¦) ._. ^_^TIME OF DIE!^_^ ._. (¦>¦) (>^.^)><(^.^<) (¦<¦)
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Famine Aligher'ri
V i L e
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Posted - 2006.10.03 04:11:00 -
[23]
Old tactics but work decent enough to make a living.
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Tunajuice
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Posted - 2006.10.03 04:20:00 -
[24]
Edited by: Tunajuice on 03/10/2006 04:21:36 How do you stop the gate guns shooting at you? Jump to a safespot in the system and wait out your 15 minute timer?
Also what damage type are the gate guns, I assume its varies by race?
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Griff Skyshock
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.10.03 05:03:00 -
[25]
Originally by: Benglada Edited by: Benglada on 27/09/2006 23:00:50 I had a thorax with a 1600 RCU 2x adaptive nanos, med rep 5x heavy electron IIs and a mwd, i could kill indys and scoop the loot and get out before i hit hull...
I have pretty decent skills though.
Define pretty decent. You cannot fit this even with Advanced Weapon Upgrades 5.
doable with 2x RCU II's.
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GenePool Chlorinator
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Posted - 2006.10.03 07:42:00 -
[26]
Originally by: Tunajuice Edited by: Tunajuice on 03/10/2006 04:21:36 How do you stop the gate guns shooting at you? Jump to a safespot in the system and wait out your 15 minute timer?
Yes.. just jump to the safespot and wait out your timer... you don't necessarily have to wait out the full timer... I can get in, pop a hauler, and get back out while flagged..
Originally by: Tunajuice
Also what damage type are the gate guns, I assume its varies by race?
http://eve.battleclinic.com/eve_online/item_database.php?id=g99
The damage for the Sentry guns are at the above link.. Damage types are all the same for all sentry guns...
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GenePool Chlorinator
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Posted - 2006.10.03 07:43:00 -
[27]
Edited by: GenePool Chlorinator on 03/10/2006 07:43:18 Edit: Double Post
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Famine Aligher'ri
V i L e
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Posted - 2006.10.03 07:45:00 -
[28]
Still nothing new. To risky for the most part.
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GenePool Chlorinator
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Posted - 2006.10.03 07:56:00 -
[29]
Originally by: Famine Aligher'ri Still nothing new.
I started my post by saying it was nothing new.. but was new to me and would potentially be new to others. This has proven itself to be true by the number of people who responded thanking me for the information.
Originally by: Famine Aligher'ri
To risky for the most part.
Risk is relative. I've lost exactly 1 cruiser doing this, and that was before I adjusted my tactics. The fittings on that cruiser cost me less than 3m after insurance. I've made over 500m isk in the last 2 weeks doing this. That's not a huge amount, but it was enough to buy me plenty more cruisers and even fit a few BS's to see what I can learn about BS tactics.
If the above risk/reward ratio seems unacceptable to you, I'd suggest you choose a profession other than piracy.
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Silane Daktor
Gelidity
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Posted - 2006.10.03 08:51:00 -
[30]
I agree with Genepool, there is hardly any risk involved in losing a T1 cruiser, even with T2 fittings.
I have already made more back by killing a couple of indys then I would losing 2 cruisers and fittings. I am just suprised at how many people don't have instas- I thought everyone did.
My hat off to Genepool for sharing this, it's made my Eve Pirating much more fun then belt hunting. With belt hunting, it's hard to find targets. Here, they literally come to you, but you have the added excitement of trying to gank them before you get done in by the gate guns.
I killed a mammoth yesterday which had two T2 small shield extenders fitted. I initiated warp as I thought I wasn't going to finish him off, but I did just before I entered warp . Both the extenders survived 
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