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Thread Statistics | Show CCP posts - 0 post(s) |

Burhtun
Burhtun Shipyards
109
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Posted - 2015.02.02 10:07:07 -
[31] - Quote
Adrie Atticus wrote:The drone window, in all it's ugliness, is the most efficient window in the whole UI. It does exactly the thing you need with minimal padding. Your proposition of how to control the drones is excellent, but it's excellent just for controlling; management has to have a separate window.
Could it be that we have a form over function suggestion here on the management window?
Yeah, I keep waffling back in fourth over it in my head. It IS very efficient at what it does. It is also very ugly.
Overall I think I don't see it as much of a loss of function to have it minimize itself into an icon. Currently with the drone list window if you double click on the header it will collapse. Imagine if it did that automatically when you move your mouse away from it (after a delay), and in order to maximize it all you had to do was mouse over the header, instead of double clicking. Would that be so terrible?
EVE Ship Design Contest Entry | Drone UI Revamp
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Arya Regnar
Darwins Right Hand
658
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Posted - 2015.02.02 12:09:55 -
[32] - Quote
Just came to say that it looks like OP tried his best and came up with a result that is impressive.
Supported.
EvE-Mail me if you need anything.
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Desudes
Scope Works Psychotic Tendencies.
430
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Posted - 2015.02.02 13:11:55 -
[33] - Quote
Hnnnng.
+1111111
Excuse me, but what the f*ck are you desu?
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Burhtun
Burhtun Shipyards
115
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Posted - 2015.02.02 17:40:37 -
[34] - Quote
Edited OP with new version: Mock-up v3
- Returned the drone list window. - Instead of starting drone modules off to the left of ship controls, you enable them from the options in the drone list window and they spawn onto your module slots. - Changed the mouse-over buttons of the drone modules with an idea I was rambling about earlier.
Tried to solve a new problem that presented itself to me - removing unwanted drone control modules. If you only want two of them for example.
EVE Ship Design Contest Entry | Drone UI Revamp
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TheMercenaryKing
StarFleet Enterprises Almost Awesome.
349
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Posted - 2015.02.02 17:43:56 -
[35] - Quote
I'll allow it. +1 |

IHaveTenFingers
Lethal Dosage. Violent Society
5
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Posted - 2015.02.03 08:20:15 -
[36] - Quote
This mock-up looks utterly fantastic and it keeps getting better. If anything is in need of an overhaul, it's the drone UI. I have a few notes. (sorry if redundant, I'm the lazy)
* Based on the current layout of the in-flight UI, we'd probably need another hotkey group to actually allow this since some of the larger drone boats will simply be out of space. Fortunately, there's plenty of room to the left of the UI - even on the lowest resolution, - where you could throw passive modules or stuff that you really don't need hotkeyed.
* This looks a little complicated and might go against CCP's trend of streamlining things. I rather like what you've done, since it's all very clean and compact. Having to learn a little added complexity will almost certainly be worth it in the long run, and I hope others would agree.
* Radial menus for module slots paves the way for a lot of really neat features and optimizations, not just for drones, but other modules as well. Not having to navigate a textual menu to reload/overheat/showinfo would be swell.
I'll be watching this thread like a hawk :D
+1 |

Izuru Hishido
Lethal Dosage. Violent Society
34
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Posted - 2015.02.03 09:14:04 -
[37] - Quote
I like this, but the way it is, its kinda a mess for ships with multiple drone types. If I want to use this with my carrier, I don't really need any function key to launch my drones for me, but engaging can be quite nice with it. |

Raven644
Caldari Provisions Caldari State
0
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Posted - 2015.02.03 15:31:29 -
[38] - Quote
Many +++++++++++++++++++++++++++
very nice idea, i really would like to group and use drones like weapons.
The avarage damage for damaged drones is a good solution and if you go with mouse over it (with a adjustable time delay) can displays them solo or something. The drone menu and controll feels like 10 years ago. To change it I would like to add some things:
- more modes then just aggressive and passive, maybe normal for if u are attacked that the drones do strike back and agressive that they are like pittbulls on crack and just shoot on everythink in lockrange
- to orbit a target (without engaging) in a ajustable orbit
- send drone/drones in a directon (i guess for pvp with cloacked that would be nice and realistic to send drones wherever you want. even there is not many useful situations, but why shouldnt my drones fly with me in a phalanx 
- to make it possible to activate manually the mwd of the drones |

Serendipity Lost
Repo Industries
842
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Posted - 2015.02.03 15:58:01 -
[39] - Quote
Using "I want to make my sentry ishtar more efficient" is probably a bad way to start. There are like a zillion nerf the ishtar threads all over the internet. (my wife found a NERF ISHTAR thread in her body painting forum - it's that bad)
The general concensus is the ishtar doesn't need to be better in any way.
That being said, the function should have a use/don't use toggle. As a pvp gal - I really don't want to be forced to look past a drone micromanagement U/I and I don't want to have to push 5 buttons to get my drones to agree that the falcon over there is the right thing to attack.
Seems like a neat feature, but deffo not desired in all cases, so give it a toggle. |

Sh00ter McGavin
Barr None
2
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Posted - 2015.02.03 19:24:55 -
[40] - Quote
Absolutely brilliant. +1 |
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Burhtun
Burhtun Shipyards
121
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Posted - 2015.02.03 22:33:02 -
[41] - Quote
IHaveTenFingers wrote: * Based on the current layout of the in-flight UI, we'd probably need another hotkey group to actually allow this since some of the larger drone boats will simply be out of space. Fortunately, there's plenty of room to the left of the UI - even on the lowest resolution, - where you could throw passive modules or stuff that you really don't need hotkeyed.
That is an interesting idea... They could call them Auxillary Slots or something.
IHaveTenFingers wrote: * This looks a little complicated and might go against CCP's trend of streamlining things. I rather like what you've done, since it's all very clean and compact. Having to learn a little added complexity will almost certainly be worth it in the long run, and I hope others would agree.
It is complicated I agree. Some of the complexity is coming from my continued desire to have it all function without the use of the drone list window, if the pilot prefers. Otherwise it could be pretty simple - Enable drone modules to gain F1-F5 use, and use standard drone list to launch/recall drones.
Serendipity Lost wrote: Using "I want to make my sentry ishtar more efficient" is probably a bad way to start. There are like a zillion nerf the ishtar threads all over the internet. (my wife found a NERF ISHTAR thread in her body painting forum - it's that bad)
The general concensus is the ishtar doesn't need to be better in any way.
I don't think individual control of sentries via modules would buff the Ishtar's PvP application at all. In PvP you generally want to focus fire. This proposal is more beneficial to PvE where you have to deal with hordes of paper thin rats. It brings the Ishtar up to par with missile and gun boats when it comes to the health of your hands.
Serendipity Lost wrote: That being said, the function should have a use/don't use toggle.
It does, the enable/disable drone modules in the drone list options, in the latest version of the mockup.
Raven644 wrote: The avarage damage for damaged drones is a good solution and if you go with mouse over it (with a adjustable time delay) can displays them solo or something.
That would work well. Currently I was wanting to have the radial menu display itself when you mouse-over though. Perhaps that could change to a click-and-hold like all other radial menus in game. I just don't particularly like clicking and holding. Maybe click-and-hold could give you an overview of all drones in the stack. And when you mouse over one of them you get a radial menu to issue individual commands to it.
Of course the simplest solution to see the health of all drones if you are not using the drone list window is to just unstack the drones for a second. Then recall the badly damaged ones and restack.
EVE Ship Design Contest Entry | Drone UI Revamp
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1021
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Posted - 2015.02.03 22:41:48 -
[42] - Quote
+1 just for the mockup. But good plans overall, very nice.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Stefan Silviu
Knowledge is Money - Money is Power
6
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Posted - 2015.02.03 22:57:46 -
[43] - Quote
nice +1 |

Siloxis
Federal Navy Academy Gallente Federation
0
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Posted - 2015.02.03 22:58:25 -
[44] - Quote
I would kill for such a drone ui.
defenetly +1 from me for this idea! |

Sha'Kor
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.02.05 08:30:32 -
[45] - Quote
+1
Very interesting idea and the mockup... Niiice
CCP you seeing this?  |

Claud Tiberius
Fidelas Constans
91
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Posted - 2015.02.05 12:53:03 -
[46] - Quote
Excellent idea. Why didn't someone think of this earlier? 
Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.
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Aeril Malkyre
Knights of the Ouroboros
389
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Posted - 2015.02.05 16:34:27 -
[47] - Quote
47th'd. This is amazingly well done, +1. Let's get this in game. |

Burhtun
Burhtun Shipyards
126
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Posted - 2015.02.05 22:16:47 -
[48] - Quote
Edited the latest version of the mockup. Simplified some stuff, and added in some new suggestions and ideas. Pretty happy with it now. I can see why CCP has not yet tried to give us this sort of control over drones, they are a bit more complex than guns and missiles. I think this would work well though. At the very least I hope we can have F1-F5 control over drones, one day, somehow.
EVE Ship Design Contest Entry | Drone UI Revamp
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Erika Mizune
The Soul Society DeepSpace.
1014
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Posted - 2015.02.06 03:25:34 -
[49] - Quote
Damn, very nice images there, and yes I agree, this would be useful!
+1 from me here, I would love to see this.
DJ Yumene of Eve Radio | Erika Mizune/Yumene for CSM X | Eve Radio | MMO Parody Music
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Andrew Indy
Four Pillar Production Headshot Gaming
128
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Posted - 2015.02.06 08:56:48 -
[50] - Quote
+1 from me as well. |
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Alphax45
Polaris Project Curatores Veritatis Alliance
52
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Posted - 2015.02.06 18:40:34 -
[51] - Quote
CCPlease! |

titan Maricadie
Fusion Enterprises Ltd Shadow of xXDEATHXx
2
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Posted - 2015.02.06 21:01:49 -
[52] - Quote
Could we get a red border around the icon when the drones are engaging? |

Nywen
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.02.06 21:45:16 -
[53] - Quote
Would also love to see this, and not just because I was trying to suggest something similar three years ago...
https://forums.eveonline.com/default.aspx?g=posts&m=904970#post904970 |

Burhtun
Burhtun Shipyards
132
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Posted - 2015.02.06 22:17:44 -
[54] - Quote
titan Maricadie wrote:Could we get a red border around the icon when the drones are engaging?
Yeah, there would need to be at least 3 animated overlays to let you know what the drones are doing - idle/orbiting, returning, or attacking. I forgot to mention that in the most recent version of the mockup.
I was thinking something like... a fast red border moving around the module clockwise when attacking. A slow cyan or yellow border moving around clockwise when idle/orbiting. And the existing gray counterclockwise reload timer when returning.
EVE Ship Design Contest Entry | Drone UI Revamp
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Dyllan Ma'tar
Hoplite Brigade
3
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Posted - 2015.02.07 06:31:33 -
[55] - Quote
I'd be good if I could just launch them with a hotkey.
> You can win with certainty with the spirit of "one cut". ~ Miyamoto Musashi
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Arla Sarain
277
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Posted - 2015.02.07 09:16:01 -
[56] - Quote
That is amazing. A bit dodgy but it would definitely be worth pursuing for CCP. |

Baneken
Arctic Light Inc. Arctic Light
464
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Posted - 2015.02.07 09:22:10 -
[57] - Quote
Just one thing how does that scale as you get more drones and how do you choose which drones to use ?
Because carrier can have as much as 15 fighters and 100's of drones in it's bay.
Other then that I love the idea. |

Mr Ketoclysm
Bleu Water Holdings
0
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Posted - 2015.02.07 10:15:39 -
[58] - Quote
This is super cool, but more than that we need hot key to launch drone group. It is really annoying even with this UI concept to always find the right drone group right click/drag to space and hit F. You can leave drone UI out if I could hit F1 (or whatever key I have set default for drone group) and launch my drones. If this could be added to this mockup it would be super dope. |

Jon Dekker
Dekker Corporation
35
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Posted - 2015.02.07 10:42:33 -
[59] - Quote
These are some great ideas. The fewer the spreadsheets, the better! |

Sohl Ni-Zha
Es and Whizz Hedonistic Imperative
28
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Posted - 2015.02.07 19:36:29 -
[60] - Quote
Excellent one!
delivering. drugs. -áIG channel: Narcotics
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