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Sharkbait

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Posted - 2006.09.28 16:57:00 -
[1]
Update time.
Valar done a clear up of space and removed a lot of crap. We was hoping this would clear up some of the ram being used and it would help with stability. Wellą according to Papasmurf it cleared an estimated 11gig of ram. ThatĘs a lot more than we expected. With that and the memory fixes that have gone in so far, the Tranquility is a lot happier.
There has been some development with the market. Mike found a few problems and they was fixed in the patch yesterday. But I think the main problem hasnĘt been found yet. i really need to get more infomation about this.
The starbase problems was caused by the nodes dying and the systems being passed to other nodes incorrectly and then not loading right. This has also been resolved and fixed in the patch yesterday.
Other than that, yesterday was patchday. There was an issue starting the server, but that was fixed asap. There was a heavy database lag for an hour or so after startup, this is also being looked into. And we lost a total of 0 nodes last night.
So all is well (getting there slowly )
Spank You later |
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BadManEdmundo
Reikoku Band of Brothers
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Posted - 2006.09.28 16:58:00 -
[2]
Nice one, thanks sweetie <3 __________________
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Jim McGregor
Caldari
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Posted - 2006.09.28 17:12:00 -
[3]
Working on stability ftw. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Verone
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Posted - 2006.09.28 17:14:00 -
[4]
Sharkbait For President!
BACKSTORY AND FAN FICTION
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BobFromMarketing
Amarr Hadean Drive Yards
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Posted - 2006.09.28 17:15:00 -
[5]
/hugs
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Polaskii
Amarr Royal Amarr Institute
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Posted - 2006.09.28 17:17:00 -
[6]
<3
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Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2006.09.28 17:28:00 -
[7]
♥
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
My sig is blue not pink although i can't argue with the slave part - Xorus wth whats this blue stuff all of a sudden? Did I miss a mail? -eris Bwahahahaha!11 Immy was here
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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.09.28 17:29:00 -
[8]
Sharkbait 4tw!
JOIN cooolest channel in game "wierchas fan club" be cool ^^ |

Eewec Ourbyni
Caldari
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Posted - 2006.09.28 17:34:00 -
[9]
11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 18:03:00 -
[10]
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Darksaber64x
Ecchi co.
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Posted - 2006.09.28 18:14:00 -
[11]
Yay for TQ! I sent it a get well card, it must have helped!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.28 18:35:00 -
[12]
Huge props to Sharkbait, Valar, and everyone at CCP involved with optimizing stability. Thank you.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eewec Ourbyni
Caldari
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Posted - 2006.09.28 19:18:00 -
[13]
Originally by: Locke DieDrake
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
Makes sense... should have thought the question through a tad bit better. Wonder about the stuff that's not held on a ramsan though...
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.28 19:27:00 -
[14]
Originally by: Sharkbait Valar cleared up a lot of space and removed a lot of redundant items.
Loot drops from buggy complexes, right?

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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.09.28 19:42:00 -
[15]
itll b interesting how the nodes will hold when we got for cyvoks titan ;), lets hope ur fixes will help. - Purple Conquered The World, We the Universe.
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.28 20:23:00 -
[16]
I want yer babies. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Ra'qel Ilqtro
Minmatar The Valour
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Posted - 2006.09.28 20:39:00 -
[17]
Edited by: Ra''qel Ilqtro on 28/09/2006 20:39:45 Well done on the server fixes! Now if the client crashes to desktop bug gets fixed as well, I might actually keep paying for this game.
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Alexander Knott
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Posted - 2006.09.28 20:49:00 -
[18]
Originally by: Locke DieDrake But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
That's actually not entirely true. Many memory architectures have a certain amount of latency to read the first byte, but then can read a certain number of bytes following that byte relatively cheaply. Relatedly, some systems allow multibyte reads for essentially the same cost as a single byte read. I don't know how the RAMSANs work internally, but my guess is that the designers set the block size of the 'disk' to take full advantage of whatever multi-byte capability they had available, so again no defragmentation would be required.
Err...sorry for nerding out like that. Sometimes I can't help myself. I should really get myself into a program.
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.09.28 21:43:00 -
[19]
Edited by: Scorpyn on 28/09/2006 21:44:09
Originally by: Locke DieDrake
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
The speed gain is definitely smaller for ram drives, but there is still a speed increase in the form of fewer calls etc. Probably not noticeable unless extremely fragmented though (if even noticeable then).
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 22:08:00 -
[20]
Originally by: Scorpyn Edited by: Scorpyn on 28/09/2006 21:44:09
Originally by: Locke DieDrake
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
The speed gain is definitely smaller for ram drives, but there is still a speed increase in the form of fewer calls etc. Probably not noticeable unless extremely fragmented though (if even noticeable then).
Originally by: Alexander Knott
Originally by: Locke DieDrake But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
That's actually not entirely true. Many memory architectures have a certain amount of latency to read the first byte, but then can read a certain number of bytes following that byte relatively cheaply. Relatedly, some systems allow multibyte reads for essentially the same cost as a single byte read. I don't know how the RAMSANs work internally, but my guess is that the designers set the block size of the 'disk' to take full advantage of whatever multi-byte capability they had available, so again no defragmentation would be required.
Err...sorry for nerding out like that. Sometimes I can't help myself. I should really get myself into a program.
To both of you... I'm not a ramsan expert.
Also keep in mind though that in EVE the data pieces are all fairly small. Which means access latency and per access bandwidth on a given memory chip are going to be major factors. For instance. you are talking to an agent. The agents picture is on one mem chip, the text on another and the mission online on a third. If they are all on the same chip, you have to wait for the system to read thru all of them before you get any of them. Even though they constitute seperate calls to memory, they would be qued on the controller in order recieved. And would be accessed in consecutive order. While if they are all on seperate chips the system can serve up each one as it reads it. And since the read/writes are going to be concurrent, rather than consecutive, it's actually marginally faster. (did that make sense?) This is of course assuming that each bank of memory in the system has an independant controller. Which seems likely given the huge amount of IO it acheives. Something like 400,000 a second?
Hard drives can't maintain speed and write/read while also optimizing data. A ramsan could, given a low enough load. (what that threshold is, or if it's even worth contemplating is well beyond me)
Frankly, I don't know. But it's fun to think about it. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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ahf 42
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Posted - 2006.09.28 22:50:00 -
[21]
hmm *snip* Signature removed. Please see the forum rules regarding signatures (#3) -Eldo |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.28 23:06:00 -
[22]
Thx for the heads up, keep on with the good job 
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.09.28 23:07:00 -
[23]
RAM ? Defragmentation ? isn't RAm stuff that gets wiped when you turn the thingum off ? explain this to a total IT noob please :) Tas
The best Laugh ever ... Credit goes to Killer8 for this ! This includes bad language... so beware |
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Sharkbait

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Posted - 2006.09.28 23:28:00 -
[24]
fragmentation really isn't an issue on the Ramsan. if it was, then i'm guessing valar would defrag it from time to time. but it's not, mkay !!!! 
Spank You later |
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 23:33:00 -
[25]
Originally by: Sharkbait fragmentation really isn't an issue on the Ramsan. if it was, then i'm guessing valar would defrag it from time to time. but it's not, mkay !!!! 
Sorry to run off on a tangent with your thread.
My geek fu needed some polishing.  ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 23:33:00 -
[26]
Originally by: Tas Devil RAM ? Defragmentation ? isn't RAm stuff that gets wiped when you turn the thingum off ? explain this to a total IT noob please :)
RAM doesn't HAVE to be wiped when the system is turned off.
The ram san is whats called "non-volatile" ram. (I believe) and therefore even if it's turned off it maintains data. Much the way a USB thumb drive or memory card in your phone/camera/playstation works.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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James Potkukelkka
BGG Freelancer Alliance
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Posted - 2006.09.28 23:55:00 -
[27]
is there an ETA on when fleetbattles are playable again?
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.09.29 00:01:00 -
[28]
Originally by: Ra'qel Ilqtro Edited by: Ra''qel Ilqtro on 28/09/2006 20:39:45 Well done on the server fixes! Now if the client crashes to desktop bug gets fixed as well, I might actually keep paying for this game.
Try running in windowed mode. I ran into an order of magnitude fewer problems.
On topic: woo! It seems a lot smoother now. Keep up the good work. |

ThunderGodThor
KIA Corp
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Posted - 2006.09.29 01:44:00 -
[29]
Well just in time for BOB and ASCN to really go at it. Hope u guys can keep it together cause we are gonna see a new meaning on BLOB warfare.
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Crypt
Gallente Raging Ratel Alliance
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Posted - 2006.09.29 03:59:00 -
[30]
Node crashes are still with us. Huge amounts of lag are still with us. Fights are still a joke and thats with just 135 in local. Can you imagine what 300 in local is going to do to the nodes? 500? Its still not fixed. But thank you for your efforts none the less.
Quote: It is a poor sort of man who is content to be spoon-fed knowledge that has been filtered through the canon of religious or political belief
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.29 07:07:00 -
[31]
Originally by: ThunderGodThor Well just in time for BOB and ASCN to really go at it. Hope u guys can keep it together cause we are gonna see a new meaning on BLOB warfare.
I just died a little bit inside.
Because I know it's true. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Wild Rho
Amarr PIE Inc.
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Posted - 2006.09.29 09:04:00 -
[32]
Have the devs looked into finally clearing out alot of the old junk containers floating about that havn't been used in X months?
It was mentioned years ago they were going to do this and a few posts by GMs (I'll get the links when I can dig them up) now and again have hinted that alot of cans seem to cause lag or at least contribute to it significantly.
I have the body of a supermodel. I just can't remember where I left it.
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Ra'qel Ilqtro
Minmatar The Valour
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Posted - 2006.09.29 10:14:00 -
[33]
Originally by: Coran Ordus
Originally by: Ra'qel Ilqtro Now if the client crashes to desktop bug gets fixed as well, I might actually keep paying for this game.
Try running in windowed mode. I ran into an order of magnitude fewer problems.
Well, I'm trying that now, and also turning sound off. But it's a workaround not a fix. This game should be playable fullscreen with sound. That's what I'm paying for.
It's not my hardware, which I've stress-tested every which way till sunday. Everything else is running smoothly, including some really heavy apps. So it really is EVE. And CTDs should not happen, certainly not this often and for this many people.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.29 11:10:00 -
[34]
CCP with the big war breaking out this weekend involving what 6000 + players plus another 6000 indirectly and probably more pirates etc what is being done at least to keep the game fairly playable as 2 unnamed enttites go at it
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SIlk Predator
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Posted - 2006.09.29 14:37:00 -
[35]
Edited by: SIlk Predator on 29/09/2006 14:37:30 Unamed except the other guys post where it said BoB and ASCN. I wonder if BoB got upset that ASCN got a titan first. A real one that is, not a pretend one.
You do make a very good point however, with the both of them going at it like a couple of sissy schoolgirls with handbags at dawn, are the servers going to be able to cope? Are the rest of us going to be swimming in a puddle of jealousy inflicted lag? Will sharkbait ever find his face?   
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Serendipity007
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.09.29 15:05:00 -
[36]
Well, I can see no better test of server stability like a L33t pilot rush to get the first Titan Killmail. This could get interesting fast.
It will also be good to test titan superweapons on such l33t pilots and make sure that it doesnt' crash server nodes when all those deaths happen at once. ^_^
But why did they have to build the titan that looks like a giant phallus..... ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |

Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.29 16:56:00 -
[37]
Was still laggy last night (Thursday)/this morning (Friday) in Motsu/Jita... and elsewhere in The Forge/The Citadel. Was only a few hours before DT, so not that many people were on. Wednesday it seemed like things were running great right after the emergency patch... now it seems to have taken a step backwards.
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Level4
Minmatar Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.09.29 18:30:00 -
[38]
Edited by: Level4 on 29/09/2006 18:31:12 .
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Charlie Crocodile
Eldritch Storm
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Posted - 2006.09.29 19:36:00 -
[39]
Originally by: Sharkbait
Valar cleared up a lot of space and removed a lot of redundant items.
Read as - Valar deleted his **** collection

edit - sounds like prawn ;)
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Darcha
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Posted - 2006.09.29 19:37:00 -
[40]
lag is horrific atm. I'm in solitude which atm holds less then 200 players and almost no combat, but modules take about 5-10 sec to respond, IF THEY RESPOND AT ALL ! almost lost a ship there.
think solitude ran out of memory ?
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Flax Volcanus
Tea And Sympathy Ltd. Liability
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Posted - 2006.09.29 21:11:00 -
[41]
Originally by: Phoenix Lonestar Was still laggy last night (Thursday)/this morning (Friday) in Motsu/Jita... and elsewhere in The Forge/The Citadel. Was only a few hours before DT, so not that many people were on. Wednesday it seemed like things were running great right after the emergency patch... now it seems to have taken a step backwards.
Agreed. Sinq and assorted Amarr areas have ben noticably worse since WED, when they used to be good in comparison to Cal space. I hope there's some load balancing experimentation at work here, and not a ramp-up to even wider issues. I'm still waiting for systems with high-level Cal agent missions to become usable again. Generating some strain on the wallet... |

Kazaam
Section XIII Tau Ceti Federation
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Posted - 2006.09.30 00:11:00 -
[42]
Edited by: Kazaam on 30/09/2006 00:11:54
Well, howling at the moon or whining or whatever you can call it won't change the current situation, neither the speed at our friendly Devs can sort it out.
All we can do is to wait, providing them as much information as we can about lag issues and such, and hope their work and the first Revelations' improvements will finally gets TQ stability issues to a more normal state of gameplay :)
My 2 ISKs... _________________________________________
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.30 00:14:00 -
[43]
Thanks for the heads up, but... lag is still there.
I got lag in Aramachi (Citadel) like 30 minutes after downtime and we got horrible lag in a 15 frigs op in Syndicate tonight (which was mostly horrible for our opponents )
You're doing your best, no doubt about that and thanks for your efforts, but it's going nowhere. 25k players on a same cluster is simply too much. I hope you prove us wrong fast (BoB vs ASCN could be the downfall of the whole 'one server' concept) but atm the game is simply a joke.
Again, I wholeheartedly support your efforts, but when you're facing a wall, well...
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Shabesa
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Posted - 2006.09.30 14:51:00 -
[44]
Maybe server's showing happier face on your monitors but I haven't noticed any improvements. If anything, it got worse in a sense that before you had stabble lag, you could count on module to take x secs to activate. Now it's anything from instant to ... whatever. So maybe those mission "events and triggers" already made it in 
But you guys aren't of the BS type so cheers on progress.
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zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.09.30 20:07:00 -
[45]
lagg was terrible today, and only 7 persones in system, even a system quece and i got a emergency warp to a moon while i was in my carrier,, what the hell is wrong with that.
emergency warps should rly not go towards any moon or any asteroid belt of gate for that matter, thats crazy
goodluck with the server fixing, mayby i should yust take a eve vacation and come back in few months to see if it has improved
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Kazaam
Section XIII Tau Ceti Federation
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Posted - 2006.09.30 23:38:00 -
[46]
*summons Sharkbait*
Would be sweet from you if we could get some infos about how is the progress of the team to solve those issues :) _________________________________________
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.10.01 08:05:00 -
[47]
If you haven't noticed, the devs/gms only respond to forum posts if it's not EVE-related or if it's people giving them kudos. Once the bad news starts rolling in, they're mysteriously quiet.
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Kazaam
Section XIII Tau Ceti Federation
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Posted - 2006.10.01 10:02:00 -
[48]
Edited by: Kazaam on 01/10/2006 10:04:11
Originally by: Phoenix Lonestar If you haven't noticed, the devs/gms only respond to forum posts if it's not EVE-related or if it's people giving them kudos. Once the bad news starts rolling in, they're mysteriously quiet.
I don't care if the news are either good or bad, I just want to have an idea of the progress of their work upon those issues. And FYI, I assume GMs/Devs have something else to do than losing their time on the forums.
I'd like just a bit more communication from them to us. _________________________________________
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James Potkukelkka
BGG Freelancer Alliance
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Posted - 2006.10.01 15:09:00 -
[49]
I don't think I'm the only one that has noticed that CCP can't adapt to player amount increase. I have said this before; stop advertising EVE to anyone, as increase of player amount online will only result crappyer performance for all, and death of EVE.
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CoqX
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Posted - 2006.10.01 19:15:00 -
[50]
Yes eve is very laggy at the moment, its impossible to do anything, a 0.0 system with 10 people is just as laggy as Jita with 500 in it, how come? Its annoying, it has to be the new patch? Before it i didnt notice any lag at all, then it was ¦depending on the amount of players in the system, now i dont know what causes it, maybe some smart idea to "share" the load on all systems? :> I rather have more lag in safespace than little less lag in safespaec and alot more lag in unsafe and/or 0.0 :(
Anyone else noticed this? :P
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2006.10.01 19:47:00 -
[51]
3 disconnects yesterday, just had the second today.. I know its weekend and all...but the stability is still far from good 
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Brendalin Kerr
Caldari The Black Morias
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Posted - 2006.10.01 20:17:00 -
[52]
Man this lag is horrible, takes forever for modules to respond. I hope they fix this fast.
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Eewec Ourbyni
Caldari
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Posted - 2006.10.01 20:39:00 -
[53]
Am I one of the few or what, but the only time I've had issues recently is in either Rens or Jita or the few surrounding systems, rest of the time has been fairly clear...
/me shrugs
There are issues still in certain circumstances, but in normal play while avoiding the "hubs" and, I'm for the most part, good to go. Would be interesting to see how many are having "connection" base issues, and how many are having "server" based issues.
Seems CCP add more proccessing power/code efficiency and it just means more folks flock to the main trading "hubs" lagging them out to the point they were at pre-upgrade/patch. At this rate 90% of TQ's processing power is going to be dedicated to running Jita, Rens and any other main trading hub that might be out there.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Phoenix Lonestar
Litanies of Hate
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Posted - 2006.10.01 21:54:00 -
[54]
Before Dragon was released, there could be 700 people in Jita and 29,000 on the servers with no lag. After Dragon, there's lag w/ 300 people in Jita and 11k people on the servers. Those who fail to see a connection are blinded by... who knows what.
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Quin Tal
Expeto Libertas
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Posted - 2006.10.01 22:11:00 -
[55]
Thanks for the news, Sharkbait!
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Kazaam
Section XIII Tau Ceti Federation
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Posted - 2006.10.01 22:50:00 -
[56]
Has the thread just gone unsticked ? _________________________________________
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