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Sharkbait

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Posted - 2006.09.28 16:57:00 -
[1]
Update time.
Valar done a clear up of space and removed a lot of crap. We was hoping this would clear up some of the ram being used and it would help with stability. Wellą according to Papasmurf it cleared an estimated 11gig of ram. ThatĘs a lot more than we expected. With that and the memory fixes that have gone in so far, the Tranquility is a lot happier.
There has been some development with the market. Mike found a few problems and they was fixed in the patch yesterday. But I think the main problem hasnĘt been found yet. i really need to get more infomation about this.
The starbase problems was caused by the nodes dying and the systems being passed to other nodes incorrectly and then not loading right. This has also been resolved and fixed in the patch yesterday.
Other than that, yesterday was patchday. There was an issue starting the server, but that was fixed asap. There was a heavy database lag for an hour or so after startup, this is also being looked into. And we lost a total of 0 nodes last night.
So all is well (getting there slowly )
Spank You later |
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BadManEdmundo
Reikoku Band of Brothers
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Posted - 2006.09.28 16:58:00 -
[2]
Nice one, thanks sweetie <3 __________________
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Jim McGregor
Caldari
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Posted - 2006.09.28 17:12:00 -
[3]
Working on stability ftw. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Verone
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Posted - 2006.09.28 17:14:00 -
[4]
Sharkbait For President!
BACKSTORY AND FAN FICTION
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BobFromMarketing
Amarr Hadean Drive Yards
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Posted - 2006.09.28 17:15:00 -
[5]
/hugs
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Polaskii
Amarr Royal Amarr Institute
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Posted - 2006.09.28 17:17:00 -
[6]
<3
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Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
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Posted - 2006.09.28 17:28:00 -
[7]
♥
Originally by: George Petsch Nochricht: Dei schwarer StroinlSser trifftn Karli[Baatzis] und ruiniert erm so richtig de Dosn, 1343.7 schhodn, oida.
My sig is blue not pink although i can't argue with the slave part - Xorus wth whats this blue stuff all of a sudden? Did I miss a mail? -eris Bwahahahaha!11 Immy was here
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wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.09.28 17:29:00 -
[8]
Sharkbait 4tw!
JOIN cooolest channel in game "wierchas fan club" be cool ^^ |

Eewec Ourbyni
Caldari
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Posted - 2006.09.28 17:34:00 -
[9]
11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 18:03:00 -
[10]
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Darksaber64x
Ecchi co.
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Posted - 2006.09.28 18:14:00 -
[11]
Yay for TQ! I sent it a get well card, it must have helped!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.28 18:35:00 -
[12]
Huge props to Sharkbait, Valar, and everyone at CCP involved with optimizing stability. Thank you.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eewec Ourbyni
Caldari
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Posted - 2006.09.28 19:18:00 -
[13]
Originally by: Locke DieDrake
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
Makes sense... should have thought the question through a tad bit better. Wonder about the stuff that's not held on a ramsan though...
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.28 19:27:00 -
[14]
Originally by: Sharkbait Valar cleared up a lot of space and removed a lot of redundant items.
Loot drops from buggy complexes, right?

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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.09.28 19:42:00 -
[15]
itll b interesting how the nodes will hold when we got for cyvoks titan ;), lets hope ur fixes will help. - Purple Conquered The World, We the Universe.
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Grez
Minmatar The Raven Warriors
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Posted - 2006.09.28 20:23:00 -
[16]
I want yer babies. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Ra'qel Ilqtro
Minmatar The Valour
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Posted - 2006.09.28 20:39:00 -
[17]
Edited by: Ra''qel Ilqtro on 28/09/2006 20:39:45 Well done on the server fixes! Now if the client crashes to desktop bug gets fixed as well, I might actually keep paying for this game.
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Alexander Knott
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Posted - 2006.09.28 20:49:00 -
[18]
Originally by: Locke DieDrake But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
That's actually not entirely true. Many memory architectures have a certain amount of latency to read the first byte, but then can read a certain number of bytes following that byte relatively cheaply. Relatedly, some systems allow multibyte reads for essentially the same cost as a single byte read. I don't know how the RAMSANs work internally, but my guess is that the designers set the block size of the 'disk' to take full advantage of whatever multi-byte capability they had available, so again no defragmentation would be required.
Err...sorry for nerding out like that. Sometimes I can't help myself. I should really get myself into a program.
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.09.28 21:43:00 -
[19]
Edited by: Scorpyn on 28/09/2006 21:44:09
Originally by: Locke DieDrake
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
The speed gain is definitely smaller for ram drives, but there is still a speed increase in the form of fewer calls etc. Probably not noticeable unless extremely fragmented though (if even noticeable then).
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 22:08:00 -
[20]
Originally by: Scorpyn Edited by: Scorpyn on 28/09/2006 21:44:09
Originally by: Locke DieDrake
Originally by: Eewec Ourbyni 11GB of Ram... ouch 
Just out of curiosity, do the ramsans need defragging regularily and how long does it take if they do?
heh.
Defraging on a hard drive is the act of moving related data bits closer to eachother on the drive platter. IE: two parts of the same file may have been written half way across the drive from eachother... slowing down access to that file. So defraging moves them right next to eachother so the file can be read quickly.
This has 0 affect on ram based systems. You can't defrag RAM in the sense that you defrag a HDD. And I would hope the ramsan is built so that it automaticly optimizes access paths on the fly.
But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
The speed gain is definitely smaller for ram drives, but there is still a speed increase in the form of fewer calls etc. Probably not noticeable unless extremely fragmented though (if even noticeable then).
Originally by: Alexander Knott
Originally by: Locke DieDrake But anyway, in a Random Acess Memory you don't need to defrag, because pulling piece A and piece B from two places is just as fast as pulling both from one place.
That's actually not entirely true. Many memory architectures have a certain amount of latency to read the first byte, but then can read a certain number of bytes following that byte relatively cheaply. Relatedly, some systems allow multibyte reads for essentially the same cost as a single byte read. I don't know how the RAMSANs work internally, but my guess is that the designers set the block size of the 'disk' to take full advantage of whatever multi-byte capability they had available, so again no defragmentation would be required.
Err...sorry for nerding out like that. Sometimes I can't help myself. I should really get myself into a program.
To both of you... I'm not a ramsan expert.
Also keep in mind though that in EVE the data pieces are all fairly small. Which means access latency and per access bandwidth on a given memory chip are going to be major factors. For instance. you are talking to an agent. The agents picture is on one mem chip, the text on another and the mission online on a third. If they are all on the same chip, you have to wait for the system to read thru all of them before you get any of them. Even though they constitute seperate calls to memory, they would be qued on the controller in order recieved. And would be accessed in consecutive order. While if they are all on seperate chips the system can serve up each one as it reads it. And since the read/writes are going to be concurrent, rather than consecutive, it's actually marginally faster. (did that make sense?) This is of course assuming that each bank of memory in the system has an independant controller. Which seems likely given the huge amount of IO it acheives. Something like 400,000 a second?
Hard drives can't maintain speed and write/read while also optimizing data. A ramsan could, given a low enough load. (what that threshold is, or if it's even worth contemplating is well beyond me)
Frankly, I don't know. But it's fun to think about it. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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ahf 42
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Posted - 2006.09.28 22:50:00 -
[21]
hmm *snip* Signature removed. Please see the forum rules regarding signatures (#3) -Eldo |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.28 23:06:00 -
[22]
Thx for the heads up, keep on with the good job 
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.09.28 23:07:00 -
[23]
RAM ? Defragmentation ? isn't RAm stuff that gets wiped when you turn the thingum off ? explain this to a total IT noob please :) Tas
The best Laugh ever ... Credit goes to Killer8 for this ! This includes bad language... so beware |
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Sharkbait

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Posted - 2006.09.28 23:28:00 -
[24]
fragmentation really isn't an issue on the Ramsan. if it was, then i'm guessing valar would defrag it from time to time. but it's not, mkay !!!! 
Spank You later |
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 23:33:00 -
[25]
Originally by: Sharkbait fragmentation really isn't an issue on the Ramsan. if it was, then i'm guessing valar would defrag it from time to time. but it's not, mkay !!!! 
Sorry to run off on a tangent with your thread.
My geek fu needed some polishing.  ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.28 23:33:00 -
[26]
Originally by: Tas Devil RAM ? Defragmentation ? isn't RAm stuff that gets wiped when you turn the thingum off ? explain this to a total IT noob please :)
RAM doesn't HAVE to be wiped when the system is turned off.
The ram san is whats called "non-volatile" ram. (I believe) and therefore even if it's turned off it maintains data. Much the way a USB thumb drive or memory card in your phone/camera/playstation works.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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James Potkukelkka
BGG Freelancer Alliance
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Posted - 2006.09.28 23:55:00 -
[27]
is there an ETA on when fleetbattles are playable again?
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.09.29 00:01:00 -
[28]
Originally by: Ra'qel Ilqtro Edited by: Ra''qel Ilqtro on 28/09/2006 20:39:45 Well done on the server fixes! Now if the client crashes to desktop bug gets fixed as well, I might actually keep paying for this game.
Try running in windowed mode. I ran into an order of magnitude fewer problems.
On topic: woo! It seems a lot smoother now. Keep up the good work. |

ThunderGodThor
KIA Corp
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Posted - 2006.09.29 01:44:00 -
[29]
Well just in time for BOB and ASCN to really go at it. Hope u guys can keep it together cause we are gonna see a new meaning on BLOB warfare.
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Crypt
Gallente Raging Ratel Alliance
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Posted - 2006.09.29 03:59:00 -
[30]
Node crashes are still with us. Huge amounts of lag are still with us. Fights are still a joke and thats with just 135 in local. Can you imagine what 300 in local is going to do to the nodes? 500? Its still not fixed. But thank you for your efforts none the less.
Quote: It is a poor sort of man who is content to be spoon-fed knowledge that has been filtered through the canon of religious or political belief
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