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Alexander Knott
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Posted - 2006.09.29 17:02:00 -
[1]
[1] Will a ship wreck be created for every NPC ship destroyed, or just the ones that drop loot, like cans today?
[2] If a ship wreck is created regardless of whether there is any loot, will we be able to tell from a distance?
[3] Will there be an overview setting so that we can ignore empty wrecks?
[4] Will wrecks disappear when emptied, like cans today?
[5] If not, are they collidable? Will my loot ship get stuck on them?
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Darksaber64x
Ecchi co.
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Posted - 2006.09.29 17:06:00 -
[2]
Edited by: Darksaber64x on 29/09/2006 17:06:17 I doubt anyone knows more than the rest of us how this new system will work. I think it would stink if the wreks went away as soon as you looted everything from it... but I think it would make sense if every ship that popped left a wreck. Otherwise blowing up peoples tech 2 ships and not getting a wreck would stink 
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Alexander Knott
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Posted - 2006.09.29 18:10:00 -
[3]
I agree, but I also think it would stink if I come back to loot a mission in my loot ship, spend twice as long tractoring everything in only to find that most of the wrecks are empty. Then, I would have to keep track of which wrecks are empty because there's no way to tell from the display. Then, after tractoring in all the wrecks, my loot ship can't move because it's surrounded by wrecks. At least, these are the things that worry me. Hopefully CCP has thought this aspect through and there won't be an issue.
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Lord Artemis
Filthy Wyrm
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Posted - 2006.09.29 19:19:00 -
[4]
 ... player ship wrecks around gates and stations ...
I would hope that this has been thought about and your wrong, guess we will have to see.
WTB ramming cage for the front of my Apoc  _____________________________ ... this space for rent ... |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.29 19:21:00 -
[5]
Has it occured to anyone that tractor beams will be completely worthless now?
They only work on cans, (for a reason) and there won't be any more cans from ship destructions.
Are tractor beams going to work on wreks? Doesn't that open the door to some serious problems? Wrek 20 noob ships and use a tractor to move them into the warp in spot for a gate... or just position them all around the gate to block in coming ships.
Wreks, by nature will be larger than cans, and therefore even more easily bumped into.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Norma Stitz
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Posted - 2006.09.29 19:26:00 -
[6]
Originally by: Alexander Knott [1] Will a ship wreck be created for every NPC ship destroyed, or just the ones that drop loot, like cans today?
[2] If a ship wreck is created regardless of whether there is any loot, will we be able to tell from a distance?
[3] Will there be an overview setting so that we can ignore empty wrecks?
[4] Will wrecks disappear when emptied, like cans today?
[5] If not, are they collidable? Will my loot ship get stuck on them?
1) if so, then lag, lag, and more lag
2) if there is, then it will create lag
3) empty wrecks - oh joy more junk hanging around gates = more lag
4) I really hope so - see above (LLLAAAAAGGG)
5) After the first 4 points, does it matter?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.09.29 19:28:00 -
[7]
Originally by: Norma Stitz
Originally by: Alexander Knott [1] Will a ship wreck be created for every NPC ship destroyed, or just the ones that drop loot, like cans today?
[2] If a ship wreck is created regardless of whether there is any loot, will we be able to tell from a distance?
[3] Will there be an overview setting so that we can ignore empty wrecks?
[4] Will wrecks disappear when emptied, like cans today?
[5] If not, are they collidable? Will my loot ship get stuck on them?
1) if so, then lag, lag, and more lag
2) if there is, then it will create lag
3) empty wrecks - oh joy more junk hanging around gates = more lag
4) I really hope so - see above (LLLAAAAAGGG)
5) After the first 4 points, does it matter?
Why would a wreck cause any more lag than a can? 
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Ithildin
Gallente The Corporation
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Posted - 2006.09.29 19:30:00 -
[8]
Originally by: Locke DieDrake Has it occured to anyone that tractor beams will be completely worthless now?
They'll work on wrecks. Same as with the current loot cans. Also, using wrecks as any form of hindreance or lag generation is considered exploitation of game mechanics, just as it is now.
Heck, S.A.S got told by a GM to remove "their cans" around a gate camp in BWF when these cans were simply left to their own devices after the NPCs were dead, and that was only around 15 or so cans. - Three years old |

Norma Stitz
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Posted - 2006.09.29 19:35:00 -
[9]
Originally by: Dark Shikari
Originally by: Norma Stitz
Originally by: Alexander Knott [1] Will a ship wreck be created for every NPC ship destroyed, or just the ones that drop loot, like cans today?
[2] If a ship wreck is created regardless of whether there is any loot, will we be able to tell from a distance?
[3] Will there be an overview setting so that we can ignore empty wrecks?
[4] Will wrecks disappear when emptied, like cans today?
[5] If not, are they collidable? Will my loot ship get stuck on them?
1) if so, then lag, lag, and more lag
2) if there is, then it will create lag
3) empty wrecks - oh joy more junk hanging around gates = more lag
4) I really hope so - see above (LLLAAAAAGGG)
5) After the first 4 points, does it matter?
Why would a wreck cause any more lag than a can? 
So all wrecks will look identical and be a nice simple graphic? Why not just leave it as cans? Where is the point of salvage? Just put minerals in the can.
Jump into the aftermath a major fleet engagement and see what the cans do for game performance. If you have all sorts of different wrecks for different ships then both server side and graphic lag will increase, unless the wreck for all ships look the same from noob ship to titan. In which case, just leave them as cans.
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Blind Man
Caldari 0utbreak
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Posted - 2006.09.29 19:37:00 -
[10]
some people need to read more blogs, if they put minerals in a can, thats not exactly salvaging is it?
they also said there is 1 racial wreck for each shiptype
ex: amarr cruiser wreck, caldari frigate wreck, etc.
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Ithildin
Gallente The Corporation
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Posted - 2006.09.29 19:45:00 -
[11]
I believe that all ships will drop wrecks according to ship size (One wreck for each ship size or something) and that they stick around if you loot them empty. However, I do not think this is the case for NPCs - I belive their wrecks pop if looted clean. - Three years old |

Norma Stitz
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Posted - 2006.09.29 20:15:00 -
[12]
I'd love to know why ccp are bothering to implement this at all.
Maybe I was on holiday and missed the huge clamour for this amongst the playerbase.
There is already enough rubbish floating about space (anchored cans and unopened loot cans) to increase lag when entering an area.
This is worse than pointless, its actually going to damage the game experience for the vast majority, whilst adding a minority pastime to the game.
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Cammulos
Gallente Magnetar Ltd
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Posted - 2006.09.29 20:21:00 -
[13]
I'd opt for a salvage drone. Wanted one of those since the first time I had to fly 30km to grab some crappy small energy transfer array. 
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.09.29 21:44:00 -
[14]
Minority pastime perhaps -- depending on rewards -- but I'm really really looking forward to wrecks.
Of course, I'm already a salvager.
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Norma Stitz
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Posted - 2006.09.29 23:24:00 -
[15]
Originally by: Marlenus Minority pastime perhaps -- depending on rewards -- but I'm really really looking forward to wrecks.
Of course, I'm already a salvager.
Thing is Marlenus, if there are good rewards for it, and you can do it in empire, then you will have loud cries to nerf it anyway 
Lag is the biggest issue at the moment, especially in large fleet engagements. If every ship that pops is replaced by a ship or race/class specific, stylishly rendered wreck, then this will just add to the problem.
Good luck in your salvage work, but honestly, this is not something that should be added at this (or perhaps any other) time.
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Darksaber64x
Ecchi co.
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Posted - 2006.09.30 00:15:00 -
[16]
The wrecks will probably last an hour or sow after being created, JUST like cans do now. But I can see it getting annoying trying to figure out what NPC wrecks were looted and which ones weren't after missions... well I'm sure CCP thought of something for this.
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.09.30 00:40:00 -
[17]
My main question - Are salvageable wrecks being designed in a way that creates less lag than loot cans do today?
Would hate to run into a gate camp where people just leave hundreds of wrecked ships =\ ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Zissou
5 November
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Posted - 2006.09.30 00:47:00 -
[18]
can = wreck if can = lag then wreck = lag else no lag
Just imagine the current can graphic with a different graphic and more options when clicked.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.09.30 00:54:00 -
[19]
Originally by: Norma Stitz Lag is the biggest issue at the moment, especially in large fleet engagements. If every ship that pops is replaced by a ship or race/class specific, stylishly rendered wreck, then this will just add to the problem.
Good luck in your salvage work, but honestly, this is not something that should be added at this (or perhaps any other) time.
Says the man whose priority is large fleet engagements. Thankfully, the game is not only for you. I've never even seen a large fleet engagement -- this should be my "most important issue" why?
Lag is not an issue at all for me and my playstyle, because I mine, salvage, rat, run missions, etc. in places where there aren't more than a few other people. The PVP I see is typically between my Crane blockade runner and a single covetor mining barge. Lag hasn't been a problem.
Don't get me wrong, in the long run the lag issues gotta be fixed. But not at the cost of holding up game development on all other fronts.
Different playstyles, folks. Focusing on the one thing you care about is understandable, but not persuasive.
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