| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ominus Decre
The Older Gamers Ascendant Frontier
|
Posted - 2006.10.01 00:37:00 -
[31]
Originally by: Deja Thoris Easy fix.
jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Did you design the "New Game Enhancements" for Star Wars Galaxies? Now we know who you are!!
seriously, I like to believe we all know how difficult it is "to fix the ******* lag" but it's more then just lag that's the root of the problem here. Lag is just the result of it.
Perversion:  |

Chedburn
Eve Defence Force Ascendant Frontier
|
Posted - 2006.10.01 00:40:00 -
[32]
My last 4 deaths in order in the past day:
- I undock in a fast ship and try to warp, after 30 seconds nothing happens and It does not allow me to redock. After 60 seconds of being completely disabled by lag. My ship blows up and I am able to redock in my pod.
- I then do the same thing stuipdly in my pod.
- Enemy warps in, I get more or less completely disabled for 60 seconds due to lag, trying to target enemy for 30 of those seconds. I then notice an enemy targeting me but I am unable to do anything whatsoever. I try MWDing out nothing, I try warping out nothing. I die and end up in clone bay, the node did not crash this time.
- The same one Ominus is refering to I believe. My screen freezes for 5 minutes and then server crashes, i relogin and find myself in clone bay.
All of my deaths in the past 3 days (a lot of deaths) have been lag related. I thank god I wasn't flying any expensive ships, just a few punishers and omens.
|

Ominus Decre
The Older Gamers Ascendant Frontier
|
Posted - 2006.10.01 00:40:00 -
[33]
Originally by: Exiled One
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
In regards to the "example", "we" were camping a gate without excesive drones deployed and as soon as a few ships warped in on us everything ceased working, for us; they (generically speaking) were obviously able to target, activate and navigate.
Perversion:  |

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 00:43:00 -
[34]
Originally by: Ominus Decre
Originally by: Exiled One
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
In regards to the "example", "we" were camping a gate without excesive drones deployed and as soon as a few ships warped in on us everything ceased working, for us; they (generically speaking) were obviously able to target, activate and navigate.
Ask them what they had in their cargo holds [ : ) ]
|

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.10.01 00:53:00 -
[35]
Originally by: Exiled One ...POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
POS = Lag Many Ships = Lag
POS + Many ships = Lag invested zone
Warping into a lag invested zone is by your rationale an exploit. Perhaps people should never undock since and object in space causes lag. 
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Hahaha, ceremonial combat. Two men enter, one man leaves. 
>> RECRUITING << |

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 00:55:00 -
[36]
Originally by: Telemicus Thrace
Originally by: Exiled One ...POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
POS = Lag Many Ships = Lag
POS + Many ships = Lag invested zone
Warping into a lag invested zone is by your rationale an exploit. Perhaps people should never undock since and object in space causes lag. 
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Hahaha, ceremonial combat. Two men enter, one man leaves. 
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
|

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2006.10.01 01:04:00 -
[37]
There are about twenty lag/ctd reduction measures you can take on the client, and the OP doesn't say he's using them.
Perhaps the BoB/ASCN people should have disseminated that info to their pilots before jumping into conflict?
|

Ominus Decre
The Older Gamers Ascendant Frontier
|
Posted - 2006.10.01 01:07:00 -
[38]
Edited by: Ominus Decre on 01/10/2006 01:07:48
Originally by: Shiraz Merlot There are about twenty lag/ctd reduction measures you can take on the client, and the OP doesn't say he's using them.
Perhaps the BoB/ASCN people should have disseminated that info to their pilots before jumping into conflict?
please be kind to share them if you know of such.
Sorry for not posting it in the original post but i do say further down that i have ALL effects and audio disabled. I've also got my PC streamlined for minimal resource consumption while playing games.
The problem is not client side.
Perversion:  |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.10.01 01:17:00 -
[39]
Originally by: Shiraz Merlot There are about twenty lag/ctd reduction measures you can take on the client, and the OP doesn't say he's using them.
Perhaps the BoB/ASCN people should have disseminated that info to their pilots before jumping into conflict?
only tricks I have is not using .NET framework (caused mem leaks in eve with me), clean registry 3 times a week, a fixed windows swap file (saves cpu cycles and prevents running out of swap file when you chug your harddrive with stuff), and regular cleanups of the EVE folder.
prevents most of the client sided gfx lag and disk swapping.
other than that, only trick I know about avoid server side lag is to log out -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Hagia Sophia
|
Posted - 2006.10.01 01:20:00 -
[40]
LAG = ISK sink.
|

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 01:21:00 -
[41]
Originally by: Hagia Sophia LAG = ISK sink.
And safe poses. 
|

Vincent Gaines
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.10.01 01:53:00 -
[42]
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
|

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 01:59:00 -
[43]
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
|

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.10.01 02:14:00 -
[44]
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
if you realy think that node drops are caused exculsively by exploiting, then you are wrong or you are extremely paranoid. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Vincent Gaines
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.10.01 02:33:00 -
[45]
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
lol what the hell?
you think that 9UY lagged out because of exploiting in other systems?
that's just sad...
|

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 03:11:00 -
[46]
Originally by: Vincent Gaines
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
lol what the hell?
you think that 9UY lagged out because of exploiting in other systems?
that's just sad...
Queues work the same way. One question: what type of 'lag' did your gang experience: 1-10 second delays in module activation, 2 minute 'freeze' modules not activating, can't target nor send chat or some other new experience If you get a few second mod activation delay, thats not lag thats high letancy. When server chokes and nodes start to die while you lose full control over your client now thats lag.
|

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.10.01 06:11:00 -
[47]
Originally by: Exiled One
...Or do you want me to write you a guide to exploiting?
I normally try to avoid feeding trolls like yourself but the problems facing fleet ops on Tranquility at the moment are have a major impact on hundreds of players.
I do not, nor any member of my alliance, use exploits. In the war for Unity never, not once, did I witness or hear witness of any use of any exploits by any of the parties involved. Est, Veto, CKK, UK, ISS, MC and everyone else involved fought clean and fought well. If you have an accusation to make, make it with your main and make it to a GM through proper channels.
There were many node crashes in 9UY and each was investigated by CCP. About two thirds of the way into the war CCP gave 9UY it's own node. That's right, one system on one node. Sure enough it remained stable for longer but 20+ dreads, 5+ carriers, a mothership, support fleets and 200+ fighters in flight all outside a POS brought it all to it's knees eventually. That is not an exploit, that is warfare on a scale I think we have only dreamed of until now. This is just before what some are calling 'The Great Southern War' kicks off.
I agree wholeheartedly that this need to be fixed but I also have a glimmer of understanding as to what is involved in fixing it so I'll quietly leave my pitchfork and burning torch in the shed and leave CCP to it.
Good luck CCP, I know you are doing and will continue to do all you can.
>> RECRUITING << |

Charvoid
|
Posted - 2006.10.01 08:06:00 -
[48]
Well I was only running a Lvl 4 mission in .2 space. warped in killed all the NPC's on 1 side no problem at all. Logged out came back 3 hours later to finish the mission warped in and was instantly frozen in time for 5 min. As soon as my ship blows up I am left in my pod and warp out NP, I could not do anything at all. Couldn't activate any mods or guns couldn't align to warp out quickly, Just die and get it over with. I could see my sheilds and then my armour being sucked dry and only could watch in horror as the structure collapsed. Not fun lost everything I owned including the will to play this game any further. Please and by all means if the Lag ever gets taken care of let me know and I will play again but right now it's just a huge waste of time. It's been fun getting killed and killing as well. May the curse of Aeschee be on the other side.
|

ThaMa Gebir
Gallente Raddick Explorations Myriad Alliance
|
Posted - 2006.10.01 09:43:00 -
[49]
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
HE he he he,   
Thanks for the new siggeh!!
There will be no survivors now that i'm around - Xorus pwnt - Immy
|

Aramendel
Amarr Queens of the Stone Age Chimaera Pact
|
Posted - 2006.10.01 09:58:00 -
[50]
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Do not give CCPs design team ideas.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |