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Ominus Decre
Amarr Ascendant Frontier
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Posted - 2006.09.30 23:22:00 -
[1]
EVE's mechanics appear to support "fleet operations". The new VoIP features that are to be implimented are showcased in the respect of "fleet communications"; heiarchy of communication channels. Corporations and Alliances are here to fuel the strategy of supremecy which also facilitate tremendous acquisistions of power.
The server/cluster/nodes/what-ever-the-heck-you-want-to-call-it does not.
I've been in 180 ship fleet movements with little to no lag. I've seen 30-30 ships engage without a single delay in responce time or a degradation of client/server performance. There's also those times where a single ship or two warps in and it causes an entire opposing fleet to crash to desktop (ctd).
THIS IS NOT FUN.
What's the purpose of playing EVE if the archetecture does not support the presented and presumed game play?
No electronic warfare on my ship and I can lock and unlock numerous targets but I'm unable to activate a single module? Yes, locking till shown as "locked" yet no icon for locked target on screen is availble nor will any (can't disable modules that were already active)modules activate.
It gets better.
Ship explodes from opposing fleet who obviously was able to facilitate server and client performance and yet I'm still there in my little ship orbiting the same tarhet for over 5 minutes. I watched my ship explode but I'm still in it. Several minutes afterwards cap-display changes to reflect being in a pod and I get a wonderful system message "...cannot do that while warping"; still orbiting target.
The ship engagment was roughly 40 blue to 50 red, give or take a few.
The client ceased performing upon 2 ships warping in.
This is not fun. This is not why most people play games. I have enjoyed EVE Online up till these issues becoming a MAJOR factor over the last 5-7 weeks. (I'm sure they've been an issue longer for others)
This is not fun.

Sorry if this comes off as a rant. I've thought CCP had done a pretty darned good job with EVE for the most part. I've even had decent corospondence with their CSRs; minus that one 3-4 week delay regaring the exact same problem I'm highlighting in this thread and was told the problem was fixed. It's the latest stream of events which distract the greatness of EVE from the reality of a poorly functioning subscription based game.
Please fix it. Not "Soon(tm)" either. Hope that's not too much to ask. 
Perversion:  |

Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:23:00 -
[2]
Memory leak. Get more ram.
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RogerWilco
Evolution Band of Brothers
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Posted - 2006.09.30 23:30:00 -
[3]
signed servers need to be checked - this is not good enough ccp
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DubanFP
Caldari
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Posted - 2006.09.30 23:34:00 -
[4]
Edited by: DubanFP on 30/09/2006 23:35:07 was it a RA group, or group affiliated with RA? I had same exact problem with an RA alt corp gatecamp. I had no issues at all, then all of a sudden boom i'm getting ungodly amounts of lag. Even in fleet battles the lag is managable for me, but this was worse lag then i've ever seen in ANY game. And it wasn't a memory leak because i left station with no lag "in middle of kisogo".
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Izo Azlion
Veto.
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Posted - 2006.09.30 23:34:00 -
[5]
Originally by: Exiled One Memory leak. Get more ram.
The node dropped several times in our fight vs Ushra'Khan and its allies in 9UY, Providence, Unity system.
The OP is correct, its not fun. Lag can be felt from a fleet battle several systems away if they run on the same node.
Its not fun. I have 2gb of ram and it happens to me. It doesnt matter how much of a rig yur PC because all the information has to go through the server one way or another anyway.
Thanks,
Izo Azlion.
---
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Izo Azlion
Veto.
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Posted - 2006.09.30 23:36:00 -
[6]
Originally by: DubanFP Edited by: DubanFP on 30/09/2006 23:35:07 was it a RA group, or group affiliated with RA? I had same exact problem with an RA alt corp gatecamp. I had no issues at all, then all of a sudden boom i'm getting ungodly amounts of lag. Even in fleet battles the lag is managable for me, but this was worse lag then i've ever seen in ANY game. And it wasn't a memory leak because i left station with no lag "in middle of kisogo".
It'll be a BoB group, probably, but dont name names and start blaming people on causing lag in a thread that goes off server issues, its the server, more often than not.
Izo Azlion.
---
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Ominus Decre
Amarr Ascendant Frontier
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Posted - 2006.09.30 23:37:00 -
[7]
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
Perversion:  |

DubanFP
Caldari
|
Posted - 2006.09.30 23:39:00 -
[8]
Edited by: DubanFP on 30/09/2006 23:40:09
Originally by: Exiled One
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
This is what you described "The client ceased performing upon 2 ships warping in. " not 'my mods wouldn't activate for 3 minutes' aka lag.
Exactly same problem as i had. Who were you fighting? RUS? Even looking at entire armies the lag was managable, we're talking about 3-4 seconds between frames right?
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:39:00 -
[9]
Edited by: Exiled One on 30/09/2006 23:40:19
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
This is what you described "The client ceased performing upon 2 ships warping in. " not 'my mods wouldn't activate for 3 minutes' aka lag.
EDIT: ceased performing could mean anything and can be client-sided: lockup etc. Known issue with 512 and less mb RAM.
In your case a node was dieing.
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Ominus Decre
Amarr Ascendant Frontier
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Posted - 2006.09.30 23:40:00 -
[10]
Originally by: Izo Azlion ... dont name names and start blaming people on causing lag in a thread that goes off server issues, its the server, more often than not.
I could blame Jesus and Mohammed if I wanted to but that's not going to get the matter resolved.
Perversion:  |

Al Catraz
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Posted - 2006.09.30 23:40:00 -
[11]
Expect to see more problems before less imho.
There is a growing concern among players that the Devs actually no longer play ~(or actually have played )the game ,thus cannot comprehend the problems that have been blighting certain areas . A new software programmer see lines of code in a specific area. and not the game in its entirity. and does not have the luxury of understanding the elements of the game we all hold dear.
Yes problems arise and alot is due to player side hardware. - but much is server side.
I am sure that they are doing the best they can - given the time constraints, However the trust that was once there - seems/appears to be evaporating . especially within the last months and influx of negative posts.
Must admit never, have I seen, the amount of very high skilled chars/toons being auctioned off , as is seen now. which is indicative of something.
Yes - it this is a mindless wavering rant. but at least I have expressed an opinion of my concerns and of those with whom I play.
I am an island
Al Catraz
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Izo Azlion
Veto.
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Posted - 2006.09.30 23:41:00 -
[12]
Originally by: Exiled One
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
This is what you described "The client ceased performing upon 2 ships warping in. " not 'my mods wouldn't activate for 3 minutes' aka lag.
"Ship explodes from opposing fleet who obviously was able to facilitate server and client performance and yet I'm still there in my little ship orbiting the same tarhet for over 5 minutes. I watched my ship explode but I'm still in it. Several minutes afterwards cap-display changes to reflect being in a pod and I get a wonderful system message "...cannot do that while warping"; still orbiting target."
Thats lag, mate. Thats server side lag. When you lose a ship, be it a T1 Frig or a 5 billion isk fitted Faction battleship, you'll know what we mean.
Izo Azlion.
---
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DubanFP
Caldari
|
Posted - 2006.09.30 23:42:00 -
[13]
IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:42:00 -
[14]
Originally by: DubanFP Edited by: DubanFP on 30/09/2006 23:40:09
Originally by: Exiled One
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
This is what you described "The client ceased performing upon 2 ships warping in. " not 'my mods wouldn't activate for 3 minutes' aka lag.
Exactly same problem as i had. Who were you fighting? RUS? Even looking at entire armies the lag was managable, we're talking about 3-4 seconds between frames right?
Some alliances down the south use some not so very known and also known sploits to cause such lag. 
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:45:00 -
[15]
Originally by: DubanFP IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
Either way - exploiting game mechanics to cause lag, depending on who you fight, of course. It exists since 2003 and is still being used. Nodes can handle 50v50 battles easily nowadays.
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Kazaam
Section XIII Tau Ceti Federation
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Posted - 2006.09.30 23:45:00 -
[16]
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
Quite simple. Your RAM has nothing to do with the server's lag, but only with YOUR pc's performances, such as buffing resources and the overall speed of the processes required by EVE to make it smooth on your side.
Server side, well... it's another story... the lag could be generated by an overloaded database, malfunctioning/inoperant network hardware/sotfware, insufficient CPU/RAM to smoothly calculate the billions of informations generated client-side, and so on...
It appears the most possible source is about the Dragon code, in which there might be some memory not unloading creating a RAM overload or something like that... _________________________________________
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.30 23:46:00 -
[17]
Originally by: Exiled One In your case a node was dieing.
exactly.
25 to 30 secs module lag (fps was arround 20 to 30).
no mem leak here since I managed to make a workarround for it (have 1gb ddr btw)
since I uninstalled .NET framework all my eve-related mem leaks dissapeared.
but this is going OT.
The op is right. yesterday we had several node deaths, and today we had another node death.
This is worrying CCP. I know you guys are trying to iron out the server problems, but this is getting pretty desperate to get massive fleet battles like in the past. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.09.30 23:47:00 -
[18]
I remember once being in a fleet operation about a year ago.
Jumped into system with "Jumping and cloaked" on.
Went away, made dinner, ate dinner came back and was still jumping in (although if I had dessert I would dead) --------------
Dang nabit |

Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:49:00 -
[19]
Originally by: Ominus Decre I've been in 180 ship fleet movements with little to no lag. I've seen 30-30 ships engage without a single delay in responce time or a degradation of client/server performance. There's also those times where a single ship or two warps in and it causes an entire opposing fleet to crash to desktop (ctd).
That, my friend is definately exploiting by the enemy. Such events can also happen if you entire fleet warps to a lag-infested zone (POS w/ bms plus lot more but won't get into details - it's all exploiting).
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Izo Azlion
Veto.
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Posted - 2006.09.30 23:49:00 -
[20]
Edited by: Izo Azlion on 30/09/2006 23:49:23
Originally by: DubanFP IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
Clintside? That like, Westside, but not? ^.^
Back on topic;
It happens man, with that much stuff going on, everyone taking orders over vent and TS, people trying to lock and scramble... My CEO has a PC that when turned on, makes you cream yourself, twice, but he still gets the same kind of frames as I get in a fleet.
Edit: in a bad persiod of server stability.
Izo Azlion.
---
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Exiled One
Amarr Imperial Shipment
|
Posted - 2006.09.30 23:51:00 -
[21]
Originally by: Grimpak
Originally by: Exiled One In your case a node was dieing.
exactly.
25 to 30 secs module lag (fps was arround 20 to 30).
no mem leak here since I managed to make a workarround for it (have 1gb ddr btw)
since I uninstalled .NET framework all my eve-related mem leaks dissapeared.
but this is going OT.
The op is right. yesterday we had several node deaths, and today we had another node death.
This is worrying CCP. I know you guys are trying to iron out the server problems, but this is getting pretty desperate to get massive fleet battles like in the past.
Node deaths don't happen by themselves. (faulty server hardware, but that rarely happens) Even if your'e on the same node as jita you might get a jump in queue but node's death in 0.0 fleet battles is cause by exploiting imo.
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Galk
Gallente Autumn Tactics
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Posted - 2006.09.30 23:52:00 -
[22]
Been there, fleet (ok i was drunk) am i docked yet.. in the middle of a fight near a station... you sit there, roll it back, a few mins later you find you're fate.
Not fun.
Tbh, id been logged on about 2 hrs this morning, i droped in a mission, 2 accounts going on 1gb.. my hd went into a 3 minute spasm (armour tanking thank ^^^^) on one client,, told my mate, he shouted more ram... mm ok then ill go out and buy another gig, i read now, 2 not enough.. mmm
I used to get this after about 4-5 hrs before (hd caching) now it's nearly a constant 1-2 hrs after logging.
I dunno, more ram, any difference:/ ______
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Ominus Decre
Amarr Ascendant Frontier
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Posted - 2006.09.30 23:52:00 -
[23]
Originally by: DubanFP IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
In regards to teh recent event which inspired me to post this, I was experiancing frame rates consistently over 20. Yes minimum was around 20 fps. Average was closer to 35fps.
Perversion:  |

DubanFP
Caldari
|
Posted - 2006.09.30 23:53:00 -
[24]
Originally by: Exiled One
Originally by: Ominus Decre I've been in 180 ship fleet movements with little to no lag. I've seen 30-30 ships engage without a single delay in responce time or a degradation of client/server performance. There's also those times where a single ship or two warps in and it causes an entire opposing fleet to crash to desktop (ctd).
That, my friend is definately exploiting by the enemy. Such events can also happen if you entire fleet warps to a lag-infested zone (POS w/ bms plus lot more but won't get into details - it's all exploiting).
Exactly :-/, just don't expect the GMs to do anything about it 
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Epsilon 1
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Posted - 2006.09.30 23:55:00 -
[25]
Originally by: Ominus Decre
Originally by: DubanFP IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
In regards to teh recent event which inspired me to post this, I was experiancing frame rates consistently over 20. Yes minimum was around 20 fps. Average was closer to 35fps.
Thats the average everyone gets with maxed settings using midrange/high hardware. Server side lag, but don't blame CCP.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Ominus Decre
Amarr Ascendant Frontier
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Posted - 2006.09.30 23:59:00 -
[26]
Originally by: Epsilon 1
Originally by: Ominus Decre
Originally by: DubanFP IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
In regards to teh recent event which inspired me to post this, I was experiancing frame rates consistently over 20. Yes minimum was around 20 fps. Average was closer to 35fps.
Thats the average everyone gets with maxed settings using midrange/high hardware. Server side lag, but don't blame CCP.
on the contrary, my frame rate is good. It's smooth with the occasional peaks in large fleet engagements. I rarely suffer from client lag unless I turn on all the effects while in fleet that has numerous bubbles displayed and i want to get nice and pretty close up's.
Frame rate is NOT a problem on my mahcine.
Also, I have ALL effects turned off as well the audio is disabled on the game client.
Perversion:  |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.10.01 00:01:00 -
[27]
Originally by: Exiled One
Originally by: Grimpak
Originally by: Exiled One In your case a node was dieing.
exactly.
25 to 30 secs module lag (fps was arround 20 to 30).
no mem leak here since I managed to make a workarround for it (have 1gb ddr btw)
since I uninstalled .NET framework all my eve-related mem leaks dissapeared.
but this is going OT.
The op is right. yesterday we had several node deaths, and today we had another node death.
This is worrying CCP. I know you guys are trying to iron out the server problems, but this is getting pretty desperate to get massive fleet battles like in the past.
Node deaths don't happen by themselves. (faulty server hardware, but that rarely happens) Even if your'e on the same node as jita you might get a jump in queue but node's death in 0.0 fleet battles is cause by exploiting imo.
i'm pretty sure that there was no exploitation in both cases. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.10.01 00:15:00 -
[28]
The good news is that every time the node crashed during the Providence/Pirate war the GMs and CCP were all over it. They threw everything at the problem but as soon as a fleet engagement took place next to a POS and the carriers did their thing the node would die eventualy and the lag was shocking.
Last night (local time) CCP also led some load testing on Singularity with exactly this scenario of POS + Fleet engagement in an effort to isolate the problems that cause this undue load on the node.
Bottom line is they are aware of it, they are looking to fix it. Bear in mind that in terms of MMO design that "fix teh lag ccp" is like asking them to cure cancer. It is not a simple case of sticking in another stick of ram on the node and deactivating the Acme Lag Generator.
Originally by: Exiled One ....That, my friend is definately exploiting by the enemy. Such events can also happen if you entire fleet warps to a lag-infested zone (POS w/ bms plus lot more but won't get into details - it's all exploiting).
You are joking right? The enemy are asaulting a POS with a half dozen dreads, support fleet and carriers and if we warp a fleet in on top of them we are exploiting? Attacking a POS with more than a couple of ships is exploiting?
It's fleet warfare numbnut, it involves fleets of ships clashing. That causes lag. None of us are thinking "hey lets crash the node!". We want a massive epic battle, if we don't deploy a fleet we lose the POS, if they don't deploy a fleet we keep the POS. Lag and node crashes do happen but you can't call anyone involved in fleet / POS warfare an exploiter. Thats retarded.
Post with your main.
>> RECRUITING << |

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 00:19:00 -
[29]
Originally by: Telemicus Thrace The good news is that every time the node crashed during the Providence/Pirate war the GMs and CCP were all over it. They threw everything at the problem but as soon as a fleet engagement took place next to a POS and the carriers did their thing the node would die eventualy and the lag was shocking.
Last night (local time) CCP also led some load testing on Singularity with exactly this scenario of POS + Fleet engagement in an effort to isolate the problems that cause this undue load on the node.
Bottom line is they are aware of it, they are looking to fix it. Bear in mind that in terms of MMO design that "fix teh lag ccp" is like asking them to cure cancer. It is not a simple case of sticking in another stick of ram on the node and deactivating the Acme Lag Generator.
Originally by: Exiled One ....That, my friend is definately exploiting by the enemy. Such events can also happen if you entire fleet warps to a lag-infested zone (POS w/ bms plus lot more but won't get into details - it's all exploiting).
You are joking right? The enemy are asaulting a POS with a half dozen dreads, support fleet and carriers and if we warp a fleet in on top of them we are exploiting? Attacking a POS with more than a couple of ships is exploiting?
It's fleet warfare numbnut, it involves fleets of ships clashing. That causes lag. None of us are thinking "hey lets crash the node!". We want a massive epic battle, if we don't deploy a fleet we lose the POS, if they don't deploy a fleet we keep the POS. Lag and node crashes do happen but you can't call anyone involved in fleet / POS warfare an exploiter. Thats retarded.
Post with your main.
POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 00:33:00 -
[30]
Edited by: Exiled One on 01/10/2006 00:34:55
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
 
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
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Ominus Decre
The Older Gamers Ascendant Frontier
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Posted - 2006.10.01 00:37:00 -
[31]
Originally by: Deja Thoris Easy fix.
jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Did you design the "New Game Enhancements" for Star Wars Galaxies? Now we know who you are!!
seriously, I like to believe we all know how difficult it is "to fix the ******* lag" but it's more then just lag that's the root of the problem here. Lag is just the result of it.
Perversion:  |

Chedburn
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.01 00:40:00 -
[32]
My last 4 deaths in order in the past day:
- I undock in a fast ship and try to warp, after 30 seconds nothing happens and It does not allow me to redock. After 60 seconds of being completely disabled by lag. My ship blows up and I am able to redock in my pod.
- I then do the same thing stuipdly in my pod.
- Enemy warps in, I get more or less completely disabled for 60 seconds due to lag, trying to target enemy for 30 of those seconds. I then notice an enemy targeting me but I am unable to do anything whatsoever. I try MWDing out nothing, I try warping out nothing. I die and end up in clone bay, the node did not crash this time.
- The same one Ominus is refering to I believe. My screen freezes for 5 minutes and then server crashes, i relogin and find myself in clone bay.
All of my deaths in the past 3 days (a lot of deaths) have been lag related. I thank god I wasn't flying any expensive ships, just a few punishers and omens.
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Ominus Decre
The Older Gamers Ascendant Frontier
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Posted - 2006.10.01 00:40:00 -
[33]
Originally by: Exiled One
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
In regards to the "example", "we" were camping a gate without excesive drones deployed and as soon as a few ships warped in on us everything ceased working, for us; they (generically speaking) were obviously able to target, activate and navigate.
Perversion:  |

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 00:43:00 -
[34]
Originally by: Ominus Decre
Originally by: Exiled One
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
In regards to the "example", "we" were camping a gate without excesive drones deployed and as soon as a few ships warped in on us everything ceased working, for us; they (generically speaking) were obviously able to target, activate and navigate.
Ask them what they had in their cargo holds [ : ) ]
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Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.10.01 00:53:00 -
[35]
Originally by: Exiled One ...POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
POS = Lag Many Ships = Lag
POS + Many ships = Lag invested zone
Warping into a lag invested zone is by your rationale an exploit. Perhaps people should never undock since and object in space causes lag. 
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Hahaha, ceremonial combat. Two men enter, one man leaves. 
>> RECRUITING << |

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.10.01 00:55:00 -
[36]
Originally by: Telemicus Thrace
Originally by: Exiled One ...POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
POS = Lag Many Ships = Lag
POS + Many ships = Lag invested zone
Warping into a lag invested zone is by your rationale an exploit. Perhaps people should never undock since and object in space causes lag. 
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Hahaha, ceremonial combat. Two men enter, one man leaves. 
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.10.01 01:04:00 -
[37]
There are about twenty lag/ctd reduction measures you can take on the client, and the OP doesn't say he's using them.
Perhaps the BoB/ASCN people should have disseminated that info to their pilots before jumping into conflict?
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Ominus Decre
The Older Gamers Ascendant Frontier
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Posted - 2006.10.01 01:07:00 -
[38]
Edited by: Ominus Decre on 01/10/2006 01:07:48
Originally by: Shiraz Merlot There are about twenty lag/ctd reduction measures you can take on the client, and the OP doesn't say he's using them.
Perhaps the BoB/ASCN people should have disseminated that info to their pilots before jumping into conflict?
please be kind to share them if you know of such.
Sorry for not posting it in the original post but i do say further down that i have ALL effects and audio disabled. I've also got my PC streamlined for minimal resource consumption while playing games.
The problem is not client side.
Perversion:  |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.01 01:17:00 -
[39]
Originally by: Shiraz Merlot There are about twenty lag/ctd reduction measures you can take on the client, and the OP doesn't say he's using them.
Perhaps the BoB/ASCN people should have disseminated that info to their pilots before jumping into conflict?
only tricks I have is not using .NET framework (caused mem leaks in eve with me), clean registry 3 times a week, a fixed windows swap file (saves cpu cycles and prevents running out of swap file when you chug your harddrive with stuff), and regular cleanups of the EVE folder.
prevents most of the client sided gfx lag and disk swapping.
other than that, only trick I know about avoid server side lag is to log out -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Hagia Sophia
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Posted - 2006.10.01 01:20:00 -
[40]
LAG = ISK sink.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 01:21:00 -
[41]
Originally by: Hagia Sophia LAG = ISK sink.
And safe poses. 
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Vincent Gaines
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.10.01 01:53:00 -
[42]
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 01:59:00 -
[43]
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.01 02:14:00 -
[44]
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
if you realy think that node drops are caused exculsively by exploiting, then you are wrong or you are extremely paranoid. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Vincent Gaines
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.10.01 02:33:00 -
[45]
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
lol what the hell?
you think that 9UY lagged out because of exploiting in other systems?
that's just sad...
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 03:11:00 -
[46]
Originally by: Vincent Gaines
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
lol what the hell?
you think that 9UY lagged out because of exploiting in other systems?
that's just sad...
Queues work the same way. One question: what type of 'lag' did your gang experience: 1-10 second delays in module activation, 2 minute 'freeze' modules not activating, can't target nor send chat or some other new experience If you get a few second mod activation delay, thats not lag thats high letancy. When server chokes and nodes start to die while you lose full control over your client now thats lag.
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2006.10.01 06:11:00 -
[47]
Originally by: Exiled One
...Or do you want me to write you a guide to exploiting?
I normally try to avoid feeding trolls like yourself but the problems facing fleet ops on Tranquility at the moment are have a major impact on hundreds of players.
I do not, nor any member of my alliance, use exploits. In the war for Unity never, not once, did I witness or hear witness of any use of any exploits by any of the parties involved. Est, Veto, CKK, UK, ISS, MC and everyone else involved fought clean and fought well. If you have an accusation to make, make it with your main and make it to a GM through proper channels.
There were many node crashes in 9UY and each was investigated by CCP. About two thirds of the way into the war CCP gave 9UY it's own node. That's right, one system on one node. Sure enough it remained stable for longer but 20+ dreads, 5+ carriers, a mothership, support fleets and 200+ fighters in flight all outside a POS brought it all to it's knees eventually. That is not an exploit, that is warfare on a scale I think we have only dreamed of until now. This is just before what some are calling 'The Great Southern War' kicks off.
I agree wholeheartedly that this need to be fixed but I also have a glimmer of understanding as to what is involved in fixing it so I'll quietly leave my pitchfork and burning torch in the shed and leave CCP to it.
Good luck CCP, I know you are doing and will continue to do all you can.
>> RECRUITING << |

Charvoid
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Posted - 2006.10.01 08:06:00 -
[48]
Well I was only running a Lvl 4 mission in .2 space. warped in killed all the NPC's on 1 side no problem at all. Logged out came back 3 hours later to finish the mission warped in and was instantly frozen in time for 5 min. As soon as my ship blows up I am left in my pod and warp out NP, I could not do anything at all. Couldn't activate any mods or guns couldn't align to warp out quickly, Just die and get it over with. I could see my sheilds and then my armour being sucked dry and only could watch in horror as the structure collapsed. Not fun lost everything I owned including the will to play this game any further. Please and by all means if the Lag ever gets taken care of let me know and I will play again but right now it's just a huge waste of time. It's been fun getting killed and killing as well. May the curse of Aeschee be on the other side.
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ThaMa Gebir
Gallente Raddick Explorations Myriad Alliance
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Posted - 2006.10.01 09:43:00 -
[49]
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
HE he he he,   
Thanks for the new siggeh!!
There will be no survivors now that i'm around - Xorus pwnt - Immy
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.01 09:58:00 -
[50]
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Do not give CCPs design team ideas.
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