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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.01 14:48:00 -
[31]
Only because ravens/scorps have weapon systems immune to TDs, are hard to jam (ECM), have longest lock range (damps). No they arent good at all... oh wrong thread ;p
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.01 14:50:00 -
[32]
Originally by: Sebai Hana I don't think a Curse can mess-up multiple BSes. Especially not Ravens and / or Scorps. One BS is no problem thought.
Heh, it sure can. I'm doing it my self.. Curse, besides being quite a solo-pwn-mobile, is an excellent gang support ship, with 1 ECCM its very hard to jam it and serves as a great anti-jammer. Since especially scorps and ravens carry ECM, 2 caldari racials are standart issue on gang support setup, then either 1 gallente jammer and 1 multi or 2 multis, ECCM, last tracking disruptor, sensor booster or AB. Drones for dmg obviously..
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Semkhet
The Priory
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Posted - 2006.10.01 15:27:00 -
[33]
Originally by: Horza Otho Edited by: Horza Otho on 01/10/2006 12:52:12 I don't know what most of you are smokeing, but a Curse will need 2-3 TD's to make Barrage in a 220 II on a Vaga not hit the curse. That leaves how many med slots for scrambs? Oh and how do you plan to deplete the Vagas 7k shields before you go down? Think people, think.
And Kumning stop posting, you aren't helping your image of intelligence by spewing out these "facts" you have on Vagabonds.
Sorry pal, but either 2x T2 TD or Balmer's will leave any gunboat with 15% of its initial gun range and tracking speed. When double-disrupted, the only thing that may allow the Vaga still to place some circumstancial hit is the classic long falloff of projectile turrets provided the Curse or Pilgrim are orbiting within this falloff range.
Tested it against one of our best pilots with maxed skills flying a Vaga using autocannons: 400 meters gun range, and a tracking capacity near null.
And by the way, you also seem to forget how cheap are LG Talisman sets. Ever checked how fast become NOS/NEUT cycles when using these implants ? Guess not...
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Sebai Hana
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Posted - 2006.10.01 16:01:00 -
[34]
Can I se your setup plz?
All the setups I have been toying with are made for soloing, not gang support thought.
Nofo for Mofos |

Kidd Billups
Celestial Apocalypse
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Posted - 2006.10.01 16:10:00 -
[35]
Originally by: Jiam Grymauch What tactic do you use vs. a close-range Vagabond in your Curse? Barring ECM modules.
If the vaga pilots got half a brain, he'll stay outside of web range (220's and barrage 4tw). Basically, the vaga will either brake your tank before you break his or he'll just fly and warp away. The VAga's also got 5 small drones. He could easily kill your drones with his. There goes the Curse's only damage. Even if he doesnt kill the Curse's drones, the curse's tank is not great and if the vaga manages to hit it ever time, the Curse is dead anyway. TD's affect range which dont matter with barrage ammo so basically, it comes down to if the TD's take off enough tracking speed so the vaga cant hit you. ------------------------------------------- Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn
CCP 4tL :( |

Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.01 16:22:00 -
[36]
AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
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Kidd Billups
Celestial Apocalypse
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Posted - 2006.10.01 16:27:00 -
[37]
can i know the set up on that pilgrim that you killed? cause it must have been sh*t to the highest degree. ------------------------------------------- Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn
CCP 4tL :( |

Gaylente Hunter
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Posted - 2006.10.01 16:32:00 -
[38]
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.01 16:34:00 -
[39]
Originally by: ***lente Hunter
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
You obviously have no idea how to setup a good rupture then do you?
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Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.10.01 17:09:00 -
[40]
Originally by: zwerg
Originally by: Kunming LOL @ this thread...
Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away!
Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you...
Wtf? Your usual vaga setup consists of 4 warp core stabs.
Id like to see your fitting,
zwerg
4 stabs is tooooooo much. 0 stabs is 4tw. I fit 2 gyros and 3 nanofibers. The idiots use 2+ stabs mate. 4 though..I mean.....4 stabilizers....by the time people had reached the vagabond (HAC) level in EvE, i would have thought the stabilisers would have come off thier bikes 
Anyways on relevance to the OP, I am pretty sure a vagabond should win. If you use *sigh* jammers, then thats the iwin button I guess.
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Sebai Hana
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Posted - 2006.10.01 17:14:00 -
[41]
I m partial at both sides, also: I haven't tested how good Curse is VS other Medium Turrets, just large ones (on which they own ).
Nofo for Mofos |

madaluap
Gallente Mercenary Forces
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Posted - 2006.10.01 17:26:00 -
[42]
Huh dont really get why people are actually claiming curse will win..
Vagabonds gets within 20 k range = win for vaga
vaga will keep on firing while giving out no juice for the curse to live on, tank fails, ship fails...
If the fight starts unfair, lets say vaga has 40% shield left, it will still win because it can asign drones on his drones and kill off 2 out of 5 drones before coming close to armor. Serieusly 3 drones dont damage much, curse will die.
I can never see a curse win from a vagabond, if the vagabond has any clue, without cap it will gun the curse down. vagabond can tank +50dps on thermal without capusage. While having 7k+ shield.
Offcourse this is all without jammers... _________________________________________________
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madaluap
Gallente Mercenary Forces
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Posted - 2006.10.01 17:28:00 -
[43]
Originally by: ***lente Hunter
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
Ever heard of a 1600mm plate+small rep+ean and damage control.. _________________________________________________
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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.01 17:29:00 -
[44]
Originally by: madaluap
Originally by: ***lente Hunter
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
Ever heard of a 1600mm plate+small rep+ean and damage control..
Exactly, this guy knows how to setup a Rupture.
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Kidd Billups
Celestial Apocalypse
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Posted - 2006.10.01 18:59:00 -
[45]
Originally by: madaluap
Originally by: ***lente Hunter
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
Ever heard of a 1600mm plate+small rep+ean and damage control..
That still wont kill a decent set up pilgrim. Pilgrim will still have more armor (800mm gives it 5000 armor exactly) and most likely better resistances. Plus a Medium Rep instead of a Small... And with 1600mm plate and all tank mods, the rupture wont fit big enough guns to take it out before its killed by the drones. ------------------------------------------- Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn
CCP 4tL :( |

asiandelight
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Posted - 2006.10.01 19:00:00 -
[46]
Originally by: Horza Otho
Originally by: madaluap
Originally by: ***lente Hunter
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
Ever heard of a 1600mm plate+small rep+ean and damage control..
Exactly, this guy knows how to setup a Rupture.
No need to fit 2 scramblers dual web than. 4 remaining mids to use defenately few heavy missile launchers if you wanna fight cruiser sized in a Curse. Since you won't need to drain a lotta cap to get them without it. As well pfcourse there isn't a lot off it for the engaging cruiser.
Anyeays hat off for the rupture that wins. As well vaga.
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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.01 19:02:00 -
[47]
Originally by: Kidd Billups
Originally by: madaluap
Originally by: ***lente Hunter
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null[/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
Ever heard of a 1600mm plate+small rep+ean and damage control..
That still wont kill a decent set up pilgrim. Pilgrim will still have more armor (800mm gives it 5000 armor exactly) and most likely better resistances. Plus a Medium Rep instead of a Small... And with 1600mm plate and all tank mods, the rupture wont fit big enough guns to take it out before its killed by the drones.
Your wrong about not fitting big enuff guns. And i have awesome res and more then 5k armor on my plated ruppy wit h4 medium t2 guns, and my drones.
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Agent2 Holtze
Amarr Barracudas.
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Posted - 2006.10.01 19:17:00 -
[48]
A decent vagapilot will kill a curse and even more easy a pilgrim pilot which doesn't start lees than 12km away =/
Posting and you!
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Jiam Grymauch
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Posted - 2006.10.01 20:32:00 -
[49]
A lot of good discussion here. I think people are too interested in going the normal route though by throwing out one experience as the end all be all. Like that one time I tanked an Gankageddon in my Rifter, so now I run around talking about how Rifters have awesome tanks and can take on all Battleships, etc, etc.
I think most of you get my point.
My initial thought was that ya, the TD would not effect these guns that much at it would possibly be an ::easy:: kill for the Vagabond.
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.01 21:01:00 -
[50]
You can only really *kill* a curse if you use a 7.5k scram, though. Won't be able to keep a 20k running to keep it from warping.
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Tasty Burger
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Posted - 2006.10.01 21:08:00 -
[51]
Edited by: Tasty Burger on 01/10/2006 21:10:14 If a curse has a mwd and a couple scramblers it will win and kill the vaga. The vaga cant run its mwd without cap obviously, and they dont carry webs so the curse will be faster, will still have a few jammers, and a full tank.
Curse > Vaga
If the curse doesn't have a mwd it wont lose though because vagabond won't be able to run a 20km nonstop, only with a nos (if he has a faction one). Barrage does **** all damage against amarr t2 stuff so you'd tank it forever, or if he uses phased plasma he'd be in web/scram range and you'd smash him.
Believe me, I fly both, and I know I'd never attack a Curse solo and I'd gladly take on a Vaga in a Curse, provided I had a couple scramblers on.
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Sir Bart
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Posted - 2006.10.01 21:15:00 -
[52]
fit 2 X 2 pt scrams and he won't get away, since that's 4pts of scram and you've said he's using 4 WCS.
Here's your setup: highs nos/neut med 2 * 2pt 7.5 km scram, 1 web, 3 tracking disruptors low tank, if you want, 1 WCS since you know he only has 1 disruptor
When he comes up on you, set orbit at 500m, the rest will take care of itself. Basically, if he attacks you, he should end up trapped in a fight he can't win. That said, how many Vaga pilots attack curses? I know I wouldn't... I know I also wouldn't fit any WCS since the ship already can run away pretty good with it's speed.
Anyways, I fly an Arazu and it's pretty hard to lose to either. :)
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Nyobe
Caldari
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Posted - 2006.10.01 21:18:00 -
[53]
Originally by: Sir Bart Edited by: Sir Bart on 01/10/2006 21:16:53 edit: oops, 4 WCS can run from 4 pts scram... well then I guess you gotta change to 3 scram and 2 tracking disruptors but really... he's not gonna have 4 WCS
fit 2 X 2 pt scrams and he won't get away, since that's 4pts of scram and you've said he's using 4 WCS.
Here's your setup: highs nos/neut med 2 * 2pt 7.5 km scram, 1 web, 3 tracking disruptors low tank, if you want, 1 WCS since you know he only has 1 disruptor
When he comes up on you, set orbit at 500m, the rest will take care of itself. Basically, if he attacks you, he should end up trapped in a fight he can't win. That said, how many Vaga pilots attack curses? I know I wouldn't... I know I also wouldn't fit any WCS since the ship already can run away pretty good with it's speed.
Anyways, I fly an Arazu and it's pretty hard to lose to either. :)
Uhm and how will you scramble the Vagabond? He won't come into web range and you don't have a speed mod fitted
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Sir Bart
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Posted - 2006.10.01 21:25:00 -
[54]
I think I need to test this... I remember using a wolf one time and getting attacked by an arbitrator using drones a tracking disruptors. my accuracy didn't even fade, I killed him very quickly, I was thinking medium A/C's would have a tracking issue but perhaps not... anyways, why no ECM? If I was going to pvp in a curse, that's exactly what I would use, they are the best mods in the game.
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Sir Bart
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Posted - 2006.10.01 21:49:00 -
[55]
Originally by: Nyobe
Uhm and how will you scramble the Vagabond? He won't come into web range and you don't have a speed mod fitted
If he stays outta web range, he's using a 20 km scram... and your nos will shut that down. So you can't lose the fight, but if he comes into web range, he can lose. So you have a fight you can win but you can't lose.
However, I'm not convinced the tracking disruptors will really stop him from doing damage, as I mentioned in my 2nd post. If they are not going to work, and we're not going to use ECM, then I don't see how you can prevent the vaga from just doing so much damage that the curse suffers a premature death. Vaga can fly up to 3km, and open fire, wait for you to die.
If we limit the curse to generic setups it's a tough fight. If you custom design a curse to kill vaga's you can make the job pretty easy: 1 web, 1 7.5k scram, 2 remote sensor damps, 2 ladar jammers. That gives him <10 km targeting range, and 80% chance to jam...
SB
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