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Jiam Grymauch
Posted - 2006.10.01 10:12:00 -
[1 ]
What tactic do you use vs. a close-range Vagabond in your Curse? Barring ECM modules.
Wild Rho
AmarrPIE Inc.
Posted - 2006.10.01 10:19:00 -
[2 ]
Tracking disruptors and a couple of scrams. If he gets in close you have a good chance of shutting down his mwd and tank, after that it's just a case of orbiting and tanking the few hits he does get on you until your drones kill him. I have the body of a supermodel. I just can't remember where I left it.
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 10:22:00 -
[3 ]
Or just kill his cap before he closes and MWD away to abt 15km range. No cap on vaga = no web/scram/MWD... so just keep distance and finish him off.
Kunming
Amarradeptus gattacus Lotka Volterra
Posted - 2006.10.01 10:34:00 -
[4 ]
LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you...
Aramendel
AmarrQueens of the Stone Age Chimaera Pact
Posted - 2006.10.01 10:38:00 -
[5 ]
Essentially: If the curse pilot is a moron the vaga will kill it. If the vaga pilot is a moron the curse will kill it. If neither player is one the vaga will warp away.
Jiam Grymauch
Posted - 2006.10.01 10:47:00 -
[6 ]
I appreciate the generic responses. I guess I expected them. The TD seem like a good idea. I would like to believe that most Vagabond have a passive tank, possible 2 LSE. I am not sure about killing his cap considering I am sure that he would be right on your ass before his cap was killed unless he was asleep and didn't pulse his MWD. He does not need cap to keep you scrambled, simply pulsing his NOS and Scram together will keep you scrambled. I dont think drones will kill the Vaga that fast to be honest. Not to mention he has 5 Tech II drones as well most likely. In my estimation, a Vagabond with Gyro's instead of STABS, wins this fight. Simply, the bonus's this ship has does not beat a smart Vagabond.
Sebai Hana
Posted - 2006.10.01 10:49:00 -
[7 ]
Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... Can I see your setup Nofo for Mofos
Laythun
Undercover Brothers
Posted - 2006.10.01 10:52:00 -
[8 ]
Originally by: Jiam Grymauch I appreciate the generic responses. I guess I expected them. The TD seem like a good idea. I would like to believe that most Vagabond have a passive tank, possible 2 LSE. I am not sure about killing his cap considering I am sure that he would be right on your ass before his cap was killed unless he was asleep and didn't pulse his MWD. He does not need cap to keep you scrambled, simply pulsing his NOS and Scram together will keep you scrambled. I dont think drones will kill the Vaga that fast to be honest. Not to mention he has 5 Tech II drones as well most likely. In my estimation, a Vagabond with Gyro's instead of STABS, wins this fight. Simply, the bonus's this ship has does not beat a smart Vagabond. you dont seem to know what your talking about. the nos on the curse are staggered meaning you wont have cap, until your dead, no cap no scram, regardless of the small nos or whatever on the vaga. and a couple of TD's can seriously mess up your day, if you keep tv high on the vaga with no cap. you can beat it quite easily, but it just seems u've never flown a curse, or fought one for that matter with a vaga.Proud Member of the Anti Whine 14
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 11:02:00 -
[9 ]
Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... LOL @ you (and your vaga setup) Most i've met use 2 stabs cause too much of em ghimp your setup (either damage or speed). But nvm that. How is vaga going to fly away from curse (considered its scrammed) when he has no cap to use MWD and curse on contrary can?
Christopher Multsanti
Euphoria Released Euphoria Unleashed
Posted - 2006.10.01 11:07:00 -
[10 ]
It's a strange thing to say but some Vaga pilots have no stabs! Originally by: Bob Pilot I couldn't careless if BoB pilots log in belts
Talasan
The Bratwurst Burglars
Posted - 2006.10.01 11:29:00 -
[11 ]
like moi :)
Talasan
The Bratwurst Burglars
Posted - 2006.10.01 11:29:00 -
[12 ]
like moi :)
zwerg
CaldarimUfFiN fAcToRy Pirate Coalition
Posted - 2006.10.01 11:35:00 -
[13 ]
Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... Wtf? YouEVE Online | EVE Insider | Forums | 204
zwerg
CaldarimUfFiN fAcToRy Pirate Coalition
Posted - 2006.10.01 11:35:00 -
[14 ]
Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... Wtf? Your usual vaga setup consists of 4 warp core stabs. Id like to see your fitting, zwerg Save the whales!!! Harpoon some Amarrians!!!!
Shadow Mancer
The Splinter Syndicate SMASH Alliance
Posted - 2006.10.01 11:38:00 -
[15 ]
Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... Lol at you for assuming that every single pod pilot fits stabs on their vagas. Ever thought of people that don't fit stabs on vagas? Vagas, in my own experience never won a single match vs Curse. I infact had troubles running away from Curses as they neutralise cap in matters of seconds, and when TD is being applied there was no way I could hit a curse orbiting around me anyway. Not sure how to fight a Curse, tho I know how to run away if a Curse didn't land right of top of my vaga ;-)
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 11:44:00 -
[16 ]
Edited by: Deva Blackfire on 01/10/2006 11:44:35 Looking from the vaga perspective: injector + web is the best way to beat curse methinks. Then you need to deal a LOT of damage to kill it before it kills you. EDIT: uhm... nvm forgot ppl need shield extender and vaga has only 4 mids...
Kunming
Amarradeptus gattacus Lotka Volterra
Posted - 2006.10.01 11:53:00 -
[17 ]
Originally by: Deva Blackfire Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... LOL @ you (and your vaga setup) Most i've met use 2 stabs cause too much of em ghimp your setup (either damage or speed). But nvm that. How is vaga going to fly away from curse (considered its scrammed) when he has no cap to use MWD and curse on contrary can? 1st) come down to LV space, u'll be amazed how many WCS our enemies fit on their ships (yes 4 WCS on vagas is pretty much standart) 2nd) I dont fly vagabonds, but I know it can fit a med nos, he'll just nos u in between ur cycles and get enough cap to activate MWD 3rd) Vaga speed comes from ship bonus and snake implant set, not really low slots I dont point out the vaga to be an overpowered ship, snake implants and WCS make it overpowered, just like ECM + NOS makes domis overpowered..
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 11:57:00 -
[18 ]
Originally by: Kunming 2nd) I dont fly vagabonds, but I know it can fit a med nos, he'll just nos u in between ur cycles and get enough cap to activate MWD 3rd) Vaga speed comes from ship bonus and snake implant set, not really low slots I dont point out the vaga to be an overpowered ship, snake implants and WCS make it overpowered, just like ECM + NOS makes domis overpowered.. ad2. cycles on nosf on curse are abt 1,2 second (with 5 nosf), can vary with neuters. But assuming vaga gets nosf cycle in between i seriously doubt one (or 2) nosferatus will give enough cap to launch MWD. Also when curse manages to get out of vagas nosf range (or vaga never manages to get that close) there is no possibility of counter-nossing. ad3. not every vaga user has snake implants. I can safetly say most of them dont use em because of price.
Instagib
AmarrRaptus Regaliter
Posted - 2006.10.01 12:02:00 -
[19 ]
Originally by: Deva Blackfire Originally by: Kunming 2nd) I dont fly vagabonds, but I know it can fit a med nos, he'll just nos u in between ur cycles and get enough cap to activate MWD 3rd) Vaga speed comes from ship bonus and snake implant set, not really low slots I dont point out the vaga to be an overpowered ship, snake implants and WCS make it overpowered, just like ECM + NOS makes domis overpowered.. ad2. cycles on nosf on curse are abt 1,2 second (with 5 nosf), can vary with neuters. But assuming vaga gets nosf cycle in between i seriously doubt one (or 2) nosferatus will give enough cap to launch MWD. Also when curse manages to get out of vagas nosf range (or vaga never manages to get that close) there is no possibility of counter-nossing. ad3. not every vaga user has snake implants. I can safetly say most of them dont use em because of price. Correct, never gona happen. Med nos gives 36 cap/cycle, while T2 mwd needs about 150 cap/cycle. Unless he has 4 nos and preferably T1 mwd, it isn't gona happen.
Horza Otho
MinmatarSilver Star Federation
Posted - 2006.10.01 12:31:00 -
[20 ]
Edited by: Horza Otho on 01/10/2006 12:32:22 I don't know what most of you are smokeing, but a Curse will need 2-3 TD's to make Barrage in a 220 II on a Vaga not hit the curse. That leaves how many med slots for scrambs? Oh and how do you plan to deplete the Vagas 7k shields before you go down? Think people, think. And Kumning stop posting, you aren't helping your image of intelligence by spewing out these "facts" you have on Vagabonds.
asiandelight
Posted - 2006.10.01 12:33:00 -
[21 ]
Medium nos:(taken without skills/implants) activation time / duration 6,00 sec energy transfer amount 36 Random warpscrambler:(count reduction usage as in skill propulsionjamming) 5 Energy 5,00 sec So actually vaga can maintain his scram. mwd is out off the question racial jammer cap usage :(T2 without skills taken in account) activation cost 96 Energy So actually to catch vaga it needs 4 sloths. 2 warpscram 2 webbers(take good ones) Leaving 2 midsloths remaining to play around with. While dictating speed and cap. P.s. 5 medium nos is overkill,better fit some heavy missile launchers with scourge(T2?. And your drones prolly too better have a good damagetype.
Aramendel
AmarrQueens of the Stone Age Chimaera Pact
Posted - 2006.10.01 12:54:00 -
[22 ]
Originally by: Horza Otho I don't know what most of you are smokeing, but a Curse will need 2-3 TD's to make Barrage in a 220 II on a Vaga not hit the curse... Assuming a curse uses those and does not just pack ECM.
Horza Otho
MinmatarSilver Star Federation
Posted - 2006.10.01 12:56:00 -
[23 ]
Originally by: Aramendel Originally by: Horza Otho I don't know what most of you are smokeing, but a Curse will need 2-3 TD's to make Barrage in a 220 II on a Vaga not hit the curse... Assuming a curse uses those and does not just pack ECM. Obviously.
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 12:57:00 -
[24 ]
And thats why ECM > TDs :) Btw - wonder how would 3x damp curse do against vaga. My guess same as ECM one (tho you need MWD).
Kunming
Amarradeptus gattacus Lotka Volterra
Posted - 2006.10.01 12:58:00 -
[25 ]
Originally by: Horza Otho Edited by: Horza Otho on 01/10/2006 12:32:22 I don't know what most of you are smokeing, but a Curse will need 2-3 TD's to make Barrage in a 220 II on a Vaga not hit the curse. That leaves how many med slots for scrambs? Oh and how do you plan to deplete the Vagas 7k shields before you go down? Think people, think. And Kumning stop posting, you aren't helping your image of intelligence by spewing out these "facts" you have on Vagabonds. Fact is vagas are fast, damn fast, fast enough to run outta sight on first approach if nossed to hell and thats only possible within 6 secs if the curse had 3 neutralizers fitted, on any setup like 3 nos 2 neutz, 4 nos 1 neutz, etc it wont happen. Fact is curse has **** load of EW, vaga will be lucky if he even gets a lock, recons are designed to mess up with multiple battleships, a single hac will never get through its EW tank. Fact is curse isnt as good of a tackler to keep the vaga on the field, so vaga will always run from this fight (rightfully) which it cant win. Also I have no idea why you're taking things on a personal lvl (my image of intelligence, etc..), attention disorder from your parents? maybe emotional depressions that you cant express out in RL? lack of social communication? Hell I dont know and I dont care..
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 13:01:00 -
[26 ]
I can say from my side: starting your response with "LOL @ this thread" is almost like being hostile towards everyone who posted already.
Nahia Senne
Fortunis Novum Black Flag Alliance
Posted - 2006.10.01 13:30:00 -
[27 ]
Originally by: Deva Blackfire I can say from my side: starting your response with "LOL @ this thread" is almost like being hostile towards everyone who posted already. i think people are just overly sensitive. its the whole "with us or against us" attitude that makes otherwise normal people start flaming over an insult that was not directed at them. but yeah, i also think that Kunming is mostly talking nonsense.. aside from 4 stabs on vaga. i can see this as perfectly normal.
Hellspawn01
AmarrThe Phantom Conglomerate
Posted - 2006.10.01 14:00:00 -
[28 ]
Vaga with the right drones can mess up a jamming curse.Ship lovers click here
Kunming
Amarradeptus gattacus Lotka Volterra
Posted - 2006.10.01 14:26:00 -
[29 ]
Originally by: Hellspawn01 Vaga with the right drones can mess up a jamming curse. Not gonna happen, vaga can only field 5 lights, curse has natural long locking range and usually a SB fitted together with better sensor strength than BSs. Neither damp drones nor ECM drones (well maybe if ur very lucky but then only for 20secs) are gonna jam it.
Sebai Hana
Posted - 2006.10.01 14:41:00 -
[30 ]
I don't think a Curse can mess-up multiple BSes. Especially not Ravens and / or Scorps. One BS is no problem thought. Nofo for Mofos
Deva Blackfire
DAB RAZOR Alliance
Posted - 2006.10.01 14:48:00 -
[31 ]
Only because ravens/scorps have weapon systems immune to TDs, are hard to jam (ECM), have longest lock range (damps). No they arent good at all... oh wrong thread ;p
Kunming
Amarradeptus gattacus Lotka Volterra
Posted - 2006.10.01 14:50:00 -
[32 ]
Originally by: Sebai Hana I don't think a Curse can mess-up multiple BSes. Especially not Ravens and / or Scorps. One BS is no problem thought. Heh, it sure can. I'm doing it my self.. Curse, besides being quite a solo-pwn-mobile, is an excellent gang support ship, with 1 ECCM its very hard to jam it and serves as a great anti-jammer. Since especially scorps and ravens carry ECM, 2 caldari racials are standart issue on gang support setup, then either 1 gallente jammer and 1 multi or 2 multis, ECCM, last tracking disruptor, sensor booster or AB. Drones for dmg obviously..
Semkhet
The Priory
Posted - 2006.10.01 15:27:00 -
[33 ]
Originally by: Horza Otho Edited by: Horza Otho on 01/10/2006 12:52:12 I don't know what most of you are smokeing, but a Curse will need 2-3 TD's to make Barrage in a 220 II on a Vaga not hit the curse. That leaves how many med slots for scrambs? Oh and how do you plan to deplete the Vagas 7k shields before you go down? Think people, think. And Kumning stop posting, you aren't helping your image of intelligence by spewing out these "facts" you have on Vagabonds. Sorry pal, but either 2x T2 TD or Balmer's will leave any gunboat with 15% of its initial gun range and tracking speed. When double-disrupted, the only thing that may allow the Vaga still to place some circumstancial hit is the classic long falloff of projectile turrets provided the Curse or Pilgrim are orbiting within this falloff range. Tested it against one of our best pilots with maxed skills flying a Vaga using autocannons: 400 meters gun range, and a tracking capacity near null. And by the way, you also seem to forget how cheap are LG Talisman sets. Ever checked how fast become NOS/NEUT cycles when using these implants ? Guess not...
Sebai Hana
Posted - 2006.10.01 16:01:00 -
[34 ]
Can I se your setup plz? All the setups I have been toying with are made for soloing, not gang support thought. Nofo for Mofos
Kidd Billups
Celestial Apocalypse
Posted - 2006.10.01 16:10:00 -
[35 ]
Originally by: Jiam Grymauch What tactic do you use vs. a close-range Vagabond in your Curse? Barring ECM modules. If the vaga pilots got half a brain, he'll stay outside of web range (220's and barrage 4tw). Basically, the vaga will either brake your tank before you break his or he'll just fly and warp away. The VAga's also got 5 small drones. He could easily kill your drones with his. There goes the Curse's only damage. Even if he doesnt kill the Curse's drones, the curse's tank is not great and if the vaga manages to hit it ever time, the Curse is dead anyway. TD's affect range which dont matter with barrage ammo so basically, it comes down to if the TD's take off enough tracking speed so the vaga cant hit you. -------------------------------------------Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn CCP 4tL :(
Horza Otho
MinmatarSilver Star Federation
Posted - 2006.10.01 16:22:00 -
[36 ]
AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him.
Kidd Billups
Celestial Apocalypse
Posted - 2006.10.01 16:27:00 -
[37 ]
can i know the set up on that pilgrim that you killed? cause it must have been sh*t to the highest degree. -------------------------------------------Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn CCP 4tL :(
Gaylente Hunter
Posted - 2006.10.01 16:32:00 -
[38 ]
Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho.
Horza Otho
MinmatarSilver Star Federation
Posted - 2006.10.01 16:34:00 -
[39 ]
Originally by: ***lente Hunter Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho. You obviously have no idea how to setup a good rupture then do you?
Spaced Skunk
Yesodic Nomads Corp
Posted - 2006.10.01 17:09:00 -
[40 ]
Originally by: zwerg Originally by: Kunming LOL @ this thread... Vaga comes close Curse activates NOS, TDs, warp scramblers/disruptors Curse launches drones to go in for the kill Vaga warps away! Your usual vaga setup consists of 4 warp core stabs; solo a curse will never kill a vagabond, since its simply gonna warp away, too many scramblers and no webber, then vaga is simply gonna fly away from you... Wtf? Your usual vaga setup consists of 4 warp core stabs. Id like to see your fitting, zwerg 4 stabs is tooooooo much. 0 stabs is 4tw. I fit 2 gyros and 3 nanofibers. The idiots use 2+ stabs mate. 4 though..I mean.....4 stabilizers....by the time people had reached the vagabond (HAC) level in EvE, i would have thought the stabilisers would have come off thier bikes Anyways on relevance to the OP, I am pretty sure a vagabond should win. If you use *sigh* jammers, then thats the iwin button I guess.
Sebai Hana
Posted - 2006.10.01 17:14:00 -
[41 ]
I m partial at both sides, also: I haven't tested how good Curse is VS other Medium Turrets, just large ones (on which they own ). Nofo for Mofos
madaluap
GallenteMercenary Forces
Posted - 2006.10.01 17:26:00 -
[42 ]
Huh dont really get why people are actually claiming curse will win.. Vagabonds gets within 20 k range = win for vaga vaga will keep on firing while giving out no juice for the curse to live on, tank fails, ship fails... If the fight starts unfair, lets say vaga has 40% shield left, it will still win because it can asign drones on his drones and kill off 2 out of 5 drones before coming close to armor. Serieusly 3 drones dont damage much, curse will die. I can never see a curse win from a vagabond, if the vagabond has any clue, without cap it will gun the curse down. vagabond can tank +50dps on thermal without capusage. While having 7k+ shield. Offcourse this is all without jammers... _________________________________________________
madaluap
GallenteMercenary Forces
Posted - 2006.10.01 17:28:00 -
[43 ]
Originally by: ***lente Hunter Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho. Ever heard of a 1600mm plate+small rep+ean and damage control.. _________________________________________________
Horza Otho
MinmatarSilver Star Federation
Posted - 2006.10.01 17:29:00 -
[44 ]
Originally by: madaluap Originally by: ***lente Hunter Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho. Ever heard of a 1600mm plate+small rep+ean and damage control.. Exactly, this guy knows how to setup a Rupture.
Kidd Billups
Celestial Apocalypse
Posted - 2006.10.01 18:59:00 -
[45 ]
Originally by: madaluap Originally by: ***lente Hunter Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho. Ever heard of a 1600mm plate+small rep+ean and damage control.. That still wont kill a decent set up pilgrim. Pilgrim will still have more armor (800mm gives it 5000 armor exactly) and most likely better resistances. Plus a Medium Rep instead of a Small... And with 1600mm plate and all tank mods, the rupture wont fit big enough guns to take it out before its killed by the drones. -------------------------------------------Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn CCP 4tL :(
asiandelight
Posted - 2006.10.01 19:00:00 -
[46 ]
Originally by: Horza Otho Originally by: madaluap Originally by: ***lente Hunter Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho. Ever heard of a 1600mm plate+small rep+ean and damage control.. Exactly, this guy knows how to setup a Rupture. No need to fit 2 scramblers dual web than. 4 remaining mids to use defenately few heavy missile launchers if you wanna fight cruiser sized in a Curse. Since you won't need to drain a lotta cap to get them without it. As well pfcourse there isn't a lot off it for the engaging cruiser. Anyeays hat off for the rupture that wins. As well vaga.
Horza Otho
MinmatarSilver Star Federation
Posted - 2006.10.01 19:02:00 -
[47 ]
Originally by: Kidd Billups Originally by: madaluap Originally by: ***lente Hunter Originally by: Horza Otho AC's use no cap. And, i've killed Pilgrim's in ruptures because they thought duel TD would stop my barrage from hitting him. I love t. Thats BS. You would have no cap to run your tank, his drones have 50% to damage and tank, the pilgrims tank is 5x better than the rupture. You had to have been jammed half the fight. THe pilgrim should [list=null]null [/list=null]have enough cap to run everything including its rep 24/7. The only way you could have dealt enough damage is a pure gank setup. Youd be dead by then tho. Ever heard of a 1600mm plate+small rep+ean and damage control.. That still wont kill a decent set up pilgrim. Pilgrim will still have more armor (800mm gives it 5000 armor exactly) and most likely better resistances. Plus a Medium Rep instead of a Small... And with 1600mm plate and all tank mods, the rupture wont fit big enough guns to take it out before its killed by the drones. Your wrong about not fitting big enuff guns. And i have awesome res and more then 5k armor on my plated ruppy wit h4 medium t2 guns, and my drones.
Agent2 Holtze
AmarrBarracudas.
Posted - 2006.10.01 19:17:00 -
[48 ]
A decent vagapilot will kill a curse and even more easy a pilgrim pilot which doesn't start lees than 12km away =/Posting and you!
Jiam Grymauch
Posted - 2006.10.01 20:32:00 -
[49 ]
A lot of good discussion here. I think people are too interested in going the normal route though by throwing out one experience as the end all be all. Like that one time I tanked an Gankageddon in my Rifter, so now I run around talking about how Rifters have awesome tanks and can take on all Battleships, etc, etc. I think most of you get my point. My initial thought was that ya, the TD would not effect these guns that much at it would possibly be an ::easy:: kill for the Vagabond.
Aramendel
AmarrQueens of the Stone Age Chimaera Pact
Posted - 2006.10.01 21:01:00 -
[50 ]
You can only really *kill* a curse if you use a 7.5k scram, though. Won't be able to keep a 20k running to keep it from warping.
Tasty Burger
Posted - 2006.10.01 21:08:00 -
[51 ]
Edited by: Tasty Burger on 01/10/2006 21:10:14 If a curse has a mwd and a couple scramblers it will win and kill the vaga. The vaga cant run its mwd without cap obviously, and they dont carry webs so the curse will be faster, will still have a few jammers, and a full tank. Curse > Vaga If the curse doesn't have a mwd it wont lose though because vagabond won't be able to run a 20km nonstop, only with a nos (if he has a faction one). Barrage does **** all damage against amarr t2 stuff so you'd tank it forever, or if he uses phased plasma he'd be in web/scram range and you'd smash him. Believe me, I fly both, and I know I'd never attack a Curse solo and I'd gladly take on a Vaga in a Curse, provided I had a couple scramblers on.
Sir Bart
Posted - 2006.10.01 21:15:00 -
[52 ]
fit 2 X 2 pt scrams and he won't get away, since that's 4pts of scram and you've said he's using 4 WCS. Here's your setup: highs nos/neut med 2 * 2pt 7.5 km scram, 1 web, 3 tracking disruptors low tank, if you want, 1 WCS since you know he only has 1 disruptor When he comes up on you, set orbit at 500m, the rest will take care of itself. Basically, if he attacks you, he should end up trapped in a fight he can't win. That said, how many Vaga pilots attack curses? I know I wouldn't... I know I also wouldn't fit any WCS since the ship already can run away pretty good with it's speed. Anyways, I fly an Arazu and it's pretty hard to lose to either. :)
Nyobe
Caldari
Posted - 2006.10.01 21:18:00 -
[53 ]
Originally by: Sir Bart Edited by: Sir Bart on 01/10/2006 21:16:53 edit: oops, 4 WCS can run from 4 pts scram... well then I guess you gotta change to 3 scram and 2 tracking disruptors but really... he's not gonna have 4 WCS fit 2 X 2 pt scrams and he won't get away, since that's 4pts of scram and you've said he's using 4 WCS. Here's your setup: highs nos/neut med 2 * 2pt 7.5 km scram, 1 web, 3 tracking disruptors low tank, if you want, 1 WCS since you know he only has 1 disruptor When he comes up on you, set orbit at 500m, the rest will take care of itself. Basically, if he attacks you, he should end up trapped in a fight he can't win. That said, how many Vaga pilots attack curses? I know I wouldn't... I know I also wouldn't fit any WCS since the ship already can run away pretty good with it's speed. Anyways, I fly an Arazu and it's pretty hard to lose to either. :) Uhm and how will you scramble the Vagabond? He won't come into web range and you don't have a speed mod fitted
Sir Bart
Posted - 2006.10.01 21:25:00 -
[54 ]
I think I need to test this... I remember using a wolf one time and getting attacked by an arbitrator using drones a tracking disruptors. my accuracy didn't even fade, I killed him very quickly, I was thinking medium A/C's would have a tracking issue but perhaps not... anyways, why no ECM? If I was going to pvp in a curse, that's exactly what I would use, they are the best mods in the game.
Sir Bart
Posted - 2006.10.01 21:49:00 -
[55 ]
Originally by: Nyobe Uhm and how will you scramble the Vagabond? He won't come into web range and you don't have a speed mod fitted If he stays outta web range, he's using a 20 km scram... and your nos will shut that down. So you can't lose the fight, but if he comes into web range, he can lose. So you have a fight you can win but you can't lose. However, I'm not convinced the tracking disruptors will really stop him from doing damage, as I mentioned in my 2nd post. If they are not going to work, and we're not going to use ECM, then I don't see how you can prevent the vaga from just doing so much damage that the curse suffers a premature death. Vaga can fly up to 3km, and open fire, wait for you to die. If we limit the curse to generic setups it's a tough fight. If you custom design a curse to kill vaga's you can make the job pretty easy: 1 web, 1 7.5k scram, 2 remote sensor damps, 2 ladar jammers. That gives him <10 km targeting range, and 80% chance to jam... SB
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