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Bearilian
Man Eating Bears
27
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Posted - 2011.12.03 23:07:00 -
[61] - Quote
its clear reading all the responses that the only arguement against this change that stands up, is that afk'ers should be penalized. me personally dont feel this is something i could care less about. really what is happening is non industry people are arguing that someone flying a frieghter with AP should be a gank target. There have been alot of great suggestions for creating aballance. the one that is most logical is just to have a few second delay before the gate is activated and a delay before aligning and jumping to the next one. El Alasar, you gave a very thought out suggestion, and though it is a good idea, i reallly dont see why auto pilot should be so restricted. if there was a skill for it, i think it should max out at "within 0" (if some one spends one to two months training for it they theyve earned the right imo)
simple solution(as suggested above) warp to zero, activate gate after say 3 to 5 seconds, then align and jump only after the ship hits 98% of its max velocity. (if gankers cant get their target with that type of delay, then they need a new carreer...). and that is enough of a delay to allow players who manually jumps to get through considerably faster.
but the system as we have it is far to gimped. everyone here who says they want to manually jump would be greatful in the long run when they no longer have to. there is nothing exciting about flying to a destination 10+ jumps away. and even if AP was reduced to 0, you would still be an idiot to fly thru low sec with it on.
(hitting max velocity in my providence took over a minute and a half almost two minutes for those last couple of m/s. warping away from 0 m/s took 42 seconds. (in both cases i sent my ship in the opposite direction it was facing)). -thats almost double the time it takes, and if that is not enought of an advantage for you for manually flying, then i bet you are a ganker is disguise |
Esunisen
Les Tueurs de Killer Une Pour Tous
16
|
Posted - 2011.12.04 03:33:00 -
[62] - Quote
Ninevite wrote:Auto-piloting is a very bad practice unless you are travelling only in high-sec and have no wardecs on you.
Not even this. Silly me lost an Ity V with 150M of minerals in cargo.
Lesson 1 : Haul expensive things with Orca
Lesson 2: Use Corp Hangar for very expensive ones.
Lesson 3 (optional): Stay hidden in station |
Vizvayu Koga
21
|
Posted - 2011.12.04 03:45:00 -
[63] - Quote
Esunisen wrote:Ninevite wrote:Auto-piloting is a very bad practice unless you are travelling only in high-sec and have no wardecs on you.
Not even this. Silly me lost an Ity V with 150M of minerals in cargo. Lesson 1 : Haul expensive things with Orca Lesson 2: Use Corp Hangar for very expensive ones. Lesson 3 (optional): Stay hidden in station
Lesson 4: Ask for a better AP system?
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Nestara Aldent
EVE University Ivy League
10
|
Posted - 2011.12.04 04:24:00 -
[64] - Quote
No real solution for you who want to ruin the game is simply to unsub. This is game is pvp game and making pvp flagging system or nerfing ganking and world pvp will ruin the game for every one of us who knew what this game is before subscribing! Instead of crying so loud CCP to make this game into another WoW clone, why you just don't go to WoW or STO or SWTOR? |
Joe Risalo
State War Academy Caldari State
149
|
Posted - 2011.12.04 04:42:00 -
[65] - Quote
Nestara Aldent wrote:No real solution for you who want to ruin the game is simply to unsub. This is game is pvp game and making pvp flagging system or nerfing ganking and world pvp will ruin the game for every one of us who knew what this game is before subscribing! Instead of crying so loud CCP to make this game into another WoW clone, why you just don't go to WoW or STO or SWTOR?
All I heard was "blah blah blah I want pew pew where i'm the only one shooting" |
Nestara Aldent
EVE University Ivy League
10
|
Posted - 2011.12.04 04:51:00 -
[66] - Quote
Joe, pewpew is what the game is about. If you don't want pewpew, why you're in the game?
Yes that implies that your ship can be blown up, because it's made to be blown up and your character to survive. |
Vizvayu Koga
21
|
Posted - 2011.12.04 05:07:00 -
[67] - Quote
Nestara Aldent wrote:No real solution for you who want to ruin the game is simply to unsub. This is game is pvp game and making pvp flagging system or nerfing ganking and world pvp will ruin the game for every one of us who knew what this game is before subscribing! Instead of crying so loud CCP to make this game into another WoW clone, why you just don't go to WoW or STO or SWTOR?
Plenty of PvP in null and also with faction warfare... EVE is larger that you think, there is trading, exploring, ratting, manufacturing, and many other things and ways to play that don't involve PvP.
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Goose99
Republic Military School Minmatar Republic
263
|
Posted - 2011.12.04 05:19:00 -
[68] - Quote
Vizvayu Koga wrote:Nestara Aldent wrote:No real solution for you who want to ruin the game is simply to unsub. This is game is pvp game and making pvp flagging system or nerfing ganking and world pvp will ruin the game for every one of us who knew what this game is before subscribing! Instead of crying so loud CCP to make this game into another WoW clone, why you just don't go to WoW or STO or SWTOR? Plenty of PvP in null and also with faction warfare... EVE is larger that you think, there is trading, exploring, ratting, manufacturing, and many other things and ways to play that don't involve PvP.
^This
FPS twitch shooters are pvp games. Eve is overwhelmingly pve activity, if you check the numbers. From dec 2007 to today, 6.3 mil player boats popped in highsec to mission rats, this compared to 7 mil players popped to blobs in null. Oh, that figure includes the 3.4 mil pods popped, btw, which, it's safe to assume, is from pvp (pod in a bubble, lulz), since rats don't pop pods. |
Joe Risalo
State War Academy Caldari State
149
|
Posted - 2011.12.04 05:21:00 -
[69] - Quote
Nestara Aldent wrote:Joe, pewpew is what the game is about.
Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at.
If you expect me to want to balance the game around people who want to shoot but not be shot back at, then you're very confused.
Again, it's high sec...
Any ganking that goes on in high sec must work around the restriction of high sec.
Allowing AP to warp to zero is a very small change that will do nothing to said gankers but tell them to catch people coming into the system and not people leaving the system.
If high sec gankers are happy with the way high sec ganking is effected by this, then they can simply go gank in low/null/wh space where they may require some actual skill to be able to gank. |
Bearilian
Man Eating Bears
27
|
Posted - 2011.12.04 06:16:00 -
[70] - Quote
Nestara Aldent wrote:No real solution for you who want to ruin the game is simply to unsub. This is game is pvp game and making pvp flagging system or nerfing ganking and world pvp will ruin the game for every one of us who knew what this game is before subscribing! Instead of crying so loud CCP to make this game into another WoW clone, why you just don't go to WoW or STO or SWTOR?
the best part of your post is all its sounds like is a form of crying, and whining for what you want (exactly what you were attempting to blame us for doing). there isnt a single use of actual arguement in what you said. are you so attached to the AP system that the intire game would be ruined if AP was reuced to 0? seriously, this thread has had some real good arguments (on both sides), so please do not just argue at nothing, and actually try to prove us wrong.
And we appologies if this change would effect pvp ganking, but it seriously has so little to do with why we want the change. I'm surprised someone with over a 100 mil of stuff would ever use AP, so I'm sorry you dont get to gank those noobs as easily, but the change would be so much more beneficial to the travel system.
(And Holy ****!!! im tired of people trying to quote WoW. this game is nothing like that and most of the suggestions i see posted around the forums are not anything but ideas and improvements within eve's mechanics. if changing the AP to warp to 0 makes the game more like WoW then you know more about WoW then i do because I dont see the comparison. This game will allways be far superior..)
sry for posting over the responses, but i really wanted to address this one individually. |
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Nestara Aldent
EVE University Ivy League
10
|
Posted - 2011.12.04 08:13:00 -
[71] - Quote
No you're all wrong. This game is pvp game with world pvp and ganking. It's a niche game, while you want to make CCP change in into mainstream pve grinder, where it will simply be overshadowed by competition.
Niche and not mainstream game.
It's like asking craftsman that handcrafts unique and valuable items, which gives him comfortable living but not a fortune, to start competing with mass produced goods. Just you have to realize it. |
Bearilian
Man Eating Bears
27
|
Posted - 2011.12.04 09:27:00 -
[72] - Quote
Nestara Aldent wrote:No you're all wrong. This game is pvp game with world pvp and ganking. It's a niche game, while you want to make CCP change in into mainstream pve grinder, where it will simply be overshadowed by competition.
Niche and not mainstream game.
It's like asking craftsman that handcrafts unique and valuable items, which gives him comfortable living but not a fortune, to start competing with mass produced goods. Just you have to realize it.
MMOCrunch has declared Eve to be top pvp mmo of 2011. But without that pvp you hate so much, I doubt Eve would have made it into top five, unnoticed.
your still completely missing the point...
first we are not arguing against pvp at all. second, this thread is addressing a single issue involving the auto pilot. -if auto pilot was decreased to warp to 0, it has been established that the affect on pvp isn't as much the issue than is penalizing people who would go afk. -on this we have offered many suggestions to ballance the mechanics out. (including time delays before jump and after jump)
your argument against pve players does not belong in this thread. nor are we saying we are not pvp'ers (i personally love both!! depending on the mood i am in, eve offers everything!!!)
i have a question for you; if AP was reduced to 0 from gates, would you be incapable of ganking transports hauling goods in high sec? (minorly inconvenienced i'm sure, because you'd have to react quicker, but the benefit of speeding travel up over all out weighs your complaint against having to be more skilled at ganking (since thats one of the smaller side affects of the proposed change)
you can say we're all wrong all you want, but your placing a minority vote here. the reason as i understand it for having AP go to 15km has nothing to do with making the ships gank targets, but to penalize botting, and afk'ers (If I'm wrong i sincerly apologize, just what i have been hearing). And all i am saying about it is that 15km is a bit to much of a penalty, which makes AP almost useless, except on small ships when you have no deadline to arrive at destination. |
Seleia O'Sinnor
Arklight Project Fade 2 Black
24
|
Posted - 2011.12.04 10:28:00 -
[73] - Quote
I would like to see CCP trying this for a week and see what the outcome is. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Solstice Project
Cult of Personality
225
|
Posted - 2011.12.04 13:17:00 -
[74] - Quote
Gankers sit at gates where the pilot warps to and then slowly autopilots to the gate.
AP to zero would kill off a whole profession.
And no, i'm not using travel macros either. Who the hell do you think you are ? O_o An idiot ! Inappropriate signature removed. Spitfire |
Joe Risalo
State War Academy Caldari State
149
|
Posted - 2011.12.04 18:55:00 -
[75] - Quote
Solstice Project wrote: Gankers sit at gates where the pilot warps to and then slowly autopilots to the gate.
AP to zero would kill off a whole profession.
And no, i'm not using travel macros either. Who the hell do you think you are ? O_o An idiot !
I have an awesome suggestion for those players that sit at the gate waiting for an AP pilot to come in that would be effected by AP warping to zero.
GO TO THE OTHER SIDE OF THE GATE!!!!!
Seriously........
That's all it takes to gank those very same people
All you gotta do is lock them before they warp out.
And with the suicide gank ships that are normally used, that shouldn't be too much of a problem.
Secondly, again it's high sec.
I don't know how the hell people actually have enough time to pull off suicide ganks at gates anyway.
I mean seriously...Concord is right there!!!!
Why are they not shooting?!?!?!!?
However though, I don't throw a fit about this even though it doesn't make sense because I put of with the crap I have to in order to play Eve.
AP to zero just means I have to put up with less waiting to play and gate campers have to go to the other side of the gate.
Don't know why ya'll think AP warping to zero means ships are ungankable.. |
Bearilian
Man Eating Bears
27
|
Posted - 2011.12.04 20:17:00 -
[76] - Quote
Solstice Project wrote: Gankers sit at gates where the pilot warps to and then slowly autopilots to the gate.
AP to zero would kill off a whole profession.
You are actually helping my point here. If noob high sec gankers cannot accomplish what they have been with out the 15km AP bonus, then they need to find a new profession regaurdless. or learn how to actually use skill to gank their targets. your just upset because Joe is right wth the fact that you'd have to learn how to jump to the next system and gank him there before he warps off (If they are flying a bs or bigger then you should not be complaining) |
el alasar
The Scope Gallente Federation
84
|
Posted - 2011.12.04 21:46:00 -
[77] - Quote
the autopilot is as it is for ages, so are the suicide gankers burning their sensor boosters. on those topics you get heavy support from either side (ganker-pirat vs. industrialist-carebear). thus i assume CCP feels it is "balanced" this way and ignores the flames, sadly i tend to agree.
as CCP just touched the AP topic (warp+jump button, not changing balancing!), this was the time to implement WTZ, too, but CCP did not. they did not change the current balancing. thus i do not think we will see general AP WTZ any time soon.
if feel we need to assume that any change to AP to make it less time-consuming needs to keep the balance, otherwise CCP would not implement it and there will not be unanimous support for it from the eve community. is there a solution? probably, one suggestion was post #45. argue over the numbers, involved skills. they could be defined to effectively give you WTZ with AP. but CCP will decide anyways in its own ways. (i could imagine getting WTZ with perfect skills and my carebear side would like it.)
check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
el alasar
The Scope Gallente Federation
84
|
Posted - 2011.12.04 21:49:00 -
[78] - Quote
Joe Risalo wrote:I have an awesome suggestion for those players that sit at the gate waiting for an AP pilot to come in that would be effected by AP warping to zero. GO TO THE OTHER SIDE OF THE GATE!!!!! this will kill 30-50% of ganking - shooting is only part of the job. ganking would also not work in any case anymore. e.g. a frig is quite hard to gank during alignment. afk-approach is needed for scanning. while not impossible - try to scan a frig having below 2 sec align time...
check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
el alasar
The Scope Gallente Federation
84
|
Posted - 2011.12.04 21:50:00 -
[79] - Quote
Joe Risalo wrote:I don't know how the hell people actually have enough time to pull off suicide ganks at gates anyway. I mean seriously...Concord is right there!!!! Why are they not shooting?!?!?!!? ganking industrial ships is often done with BS, they do take some hits from concord... but maybe the problem is not concord response time???
usual ganker/pvp'er argument: if less ships got blown up, whom to sell any stuff to? well, either people carry on with doing lots of mining/industry/pve to afford some pve, or - if pvp ship loss rate wasnt as high - they could spend a lower percentage of their time in mining/industry/pve to do more pvp. this would mean more engagements, more adrenaline. how? increase the chance to survive engagements, e.g. by - overall increase of HP for all ships. favor hull HP, making them harder to utilize for logistics. new tactics, more variety. - make warp scrambling chance-based like ECM. (favors web+bounce tactics) - introduce first/new counter(s) to high alpha (e.g. new logistics: remote resistances or Chaff (reducing signature radius)) this would change balancing, making ganking harder - it needs more players or more expensive fitting to accomplish the job. and adds unforeseeable variables to the ganking game!
i find it ridiculous how easy it is to gank a 170k EHP freighter in highsec. do the math what you are "allowed" to fit on a pve-BS not to be eligible for ganking. laughable.
@Joe, if you think Solstice Project is just trying to keep ganking easy, read his thread... @Bearilian thx for the compliment check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
el alasar
The Scope Gallente Federation
84
|
Posted - 2011.12.04 21:51:00 -
[80] - Quote
sorry for the many single posts. forums keeps telling me there are errors in BB-code. when posting same code in several posts all is good.... check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
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Esunisen
Les Tueurs de Killer Une Pour Tous
16
|
Posted - 2011.12.04 21:55:00 -
[81] - Quote
Nestara Aldent wrote:Joe, pewpew is what the game is about. If you don't want pewpew, why you're in the game?
Yes that implies that your ship can be blown up, because it's made to be blown up and your character to survive.
If you play EVE only for pewpew, you are missing 95% of the game. |
Goose99
Republic Military School Minmatar Republic
264
|
Posted - 2011.12.04 22:23:00 -
[82] - Quote
Esunisen wrote:Nestara Aldent wrote:Joe, pewpew is what the game is about. If you don't want pewpew, why you're in the game?
Yes that implies that your ship can be blown up, because it's made to be blown up and your character to survive. If you play EVE only for pewpew, you are missing 95% of the game.
^this
Goose99 wrote:FPS twitch shooters are pvp games. Eve is overwhelmingly pve activity, if you check the numbers. From dec 2007 to today, 6.3 mil player boats popped in highsec to mission rats, this compared to 7 mil players popped to blobs in null. Oh, that figure includes the 3.4 mil pods popped, btw, which, it's safe to assume, is from pvp (pod in a bubble, lulz), since rats don't pop pods. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
233
|
Posted - 2011.12.05 00:58:00 -
[83] - Quote
Esunisen wrote:
If you play EVE only for pewpew against rats, you are missing 95% of the game.
FTFY
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Bearilian
Man Eating Bears
27
|
Posted - 2011.12.05 01:54:00 -
[84] - Quote
Emperor Salazar wrote:Joe Risalo wrote:Nestara Aldent wrote:Joe, pewpew is what the game is about. Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at. Its unlikely the pods/hulks I kill in high sec for fun are going to shoot back at me either. The game is about pvp, regardless of whether or not your opponent consents or even has the ability to consent. If you don't like it, there are plenty of other MMO's that have pvp flags.
for the last time, does it really look like we are asking to hinder pvp at all? (only affect would be some ganking would be decreased. but thats not our fault, thats your fault for not being good enought to catch a ship before auto pilot sends them on their way) if there was a hinderance of five or so seconds before a gate was activated and same on the other side, id even be willing to go 10 seconds. the thing is that i never use AP, and would love for its redesign so that i could.
I accept that i am a gank target the second i undock.
change is ok people. i promise this is one of those suggestions that you would be happy for in hindsight. (the only people who can argue this are lazy nooby gankers, not willing to actually put effort into their trade.......
(isnt it obvious that anyone posting in these forums prefer eve over the other (rather crapy) mmos out there?) |
Emperor Salazar
Dreddit Test Alliance Please Ignore
233
|
Posted - 2011.12.05 02:24:00 -
[85] - Quote
I know what this thread is for, but feel free to actually read what I quoted.
I was arguing a point he was making, a point that is stupid and not applicable to this game. Here I'll quote it again:
Quote:Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at.
This statement basically implies that pew pew against ships that don't shoot back is not something that the game design should take into account. I'm actually relatively okay with a 10-15 second delay at each gate, but how is that any different from dropping you off at a distance from the gate? I guess for big fat ships it may be a nice change (like freighters or something) but otherwise meh.
My point was that his statement was stupid and does not fit in with how eve is designed. |
Tanya Powers
Science and Trade Institute Caldari State
367
|
Posted - 2011.12.05 02:40:00 -
[86] - Quote
Joe Risalo wrote:Ok, so was thinking while jumping around systems.
They have that fancy new button that can be clicked to warp to a gate and automatically jump.
Thought that was a nice feature.
However, I've been wondering the point of auto pilot warping to 15 then approaching the gate....
The reason why I wonder about it is because most ganks on done on the receiving end of the gate while you're trying to warp to the next gate.
So what's the point of warping in to 15? Has anyone figured that out yet?
Think about it.
If CCP allows auto pilot to warp directly to gates, what changes in Eve????
People spend less time auto piloting and more time playing???
Seriously, it doen't effect anything.
Auto piloting through low and null sec will still be dumb....
People will still get ganked while trying to enter warp.....
That's it...Nothing else changes....
So it's a simple question of
What does auto pilot warping to zero have any effect on the game besides players can spend more time playing and less time afk travelling??
Well actually Auto-pilot would be nice to just disappear from the game.
There would be less players doing this afk meaning there would be better revenues for people actually playing the game and using better ships for this purpose, meaning ganks would also bring better profits for those who choose to live it has a profession.
|
Bearilian
Man Eating Bears
27
|
Posted - 2011.12.05 02:57:00 -
[87] - Quote
Tanya Powers wrote:
Well actually Auto-pilot would be nice to just disappear from the game.
There would be less players doing this afk meaning there would be better revenues for people actually playing the game and using better ships for this purpose, meaning ganks would also bring better profits for those who choose to live it has a profession.
correct me if im wrong, but wouldnt this be the opposite method to fight against botting. couldnt people be using scripts to auto pilot when no one else could? (I dont know scripting and what its capable of but from what ive seen said thats what i got out of it, I'm sorry if im wrong)
and salazar, your right, i'm just surprised that people are going backward in the argument and staying off subject (even the ones that are for the change) -to the people doing that, just give us a supported or an unsupported, trying to take the argument to "its pvp""no its pve" is pointless.
and having a five second delay would be a considerable improvement to anyone flying anything bigger than a cruiser. the delay could even be effected by the velocity of the ship. so people flying frieghters might still get up to a minute delay.
the longer this goes on the more that el alasar's suggestion for having a skill reduce it up to 5 or 8km is sounding viable. that would at least cut the time in thirds. (and still appeasing gankers with that distance right?)
(I still dont see why we cant just straight up get rid of it. small delay to make manual faster) |
Joe Risalo
State War Academy Caldari State
149
|
Posted - 2011.12.05 03:20:00 -
[88] - Quote
Emperor Salazar wrote:Joe Risalo wrote:Nestara Aldent wrote:Joe, pewpew is what the game is about. Yes, but AP shouldn't be balanced around those guys that are looking for pew pew where they're likely not to be shot back at. Its unlikely the pods/hulks I kill in high sec for fun are going to shoot back at me either. The game is about pvp, regardless of whether or not your opponent consents or even has the ability to consent. If you don't like it, there are plenty of other MMO's that have pvp flags.
I'm going to respond to this with a quote of something I said
Quote:I have an awesome suggestion for those players that sit at the gate waiting for an AP pilot to come in that would be effected by AP warping to zero.
GO TO THE OTHER SIDE OF THE GATE!!!!!
Ganking a target is just as viable on the other side of the gate as AP is when warping to 15km and approaching. Basically, if we make AP warp to 0, then all the gankers have to do is move to the other side of the gate and fit a warp scram.
It's literally that easy.
|
el alasar
The Scope Gallente Federation
84
|
Posted - 2011.12.05 03:42:00 -
[89] - Quote
Tanya Powers wrote:Well actually Auto-pilot would be nice to just disappear from the game.
There would be less players doing this afk meaning there would be better revenues for people actually playing the game and using better ships for this purpose, meaning ganks would also bring better profits for those who choose to live it has a profession. the closer you bring AP to manual warp in terms of spent time and ease of use the more people will be tempted to use it. but if you leave AP vulnerable to ganking (e.g. by introducing delays) people will cry they "cant use AP" which is "sooo fast". because their risk has increased so much. deciding NOT to use it will hurt them even more.
for pro-haulers there could be some highrank skill(s) to invest much time of training in, it would give them reduced vulnerabilty and increased speed, yet still nothing like manual warp. yes, i would like to see slow ships get more out of the changes than fast ones.
makes all happy??? yes? no? my 2 cents.
revised proposal for AP change:
- introduce delays on purpose while you are uncloaked - stupid AP is not as smart and fast as you are!
1. departure from gate. AP decloaks you, but AP needs 3 extra seconds before starting alignment. (AP needs to calibrate to find next target). 2. arriving at gate. warp drives deactivates, but AP performs jump around 6 seconds delayed (needs to talk to gate electronics).
- autopilot distance. changed from 15km to 17km.
- new skill. accurate autopiloting (Navigation, Rank 3. requires navigation 4, warp drive operation 2, evasive maneuvering 4).
=> reduces autopilot warp-to-gate distance by 2km per skill level. (to 7km-warp-to-gate distance at level 5).
- new skill. autopilot processor (Navigation, Rank 3. requires navigation 3, warp drive operation 4, evasive maneuvering 4).
=> speeds up the time it takes for the autopilot to talk to gate electronics to jump and to calibrate with new systems navigational data so alignment can start. each skill level reduces the time needed by 8% (to -40% delay time at level 5).
- new skill. advanced autopiloting (Navigation, Rank 6. requires accurate autopiloting level 5 and autopilot processor level 4.)
=> advanced functions trying to mimic what a capsuleer would be doing travelling himself. - level 1 and 2 each allows to define 1 (mid/low) module which gets automatically turned on after alignment has started. 2nd module will be activated 2 seconds after the first. - level 3 the time to activate next module decreases to 50%. - level 4 a cloak can be automatically activated - level 5 module activation starts already at 70% completion of autopilot calibration, prior to alignment.
check the moderated little ideas/10000 papercuts/low hanging fruit article! comment, bump(!) and like what you like: http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts |
Bearilian
Man Eating Bears
28
|
Posted - 2011.12.05 03:58:00 -
[90] - Quote
I like your comprimise, that way people have the option to earn a better AP. the only changes i would make to your proposal would the very last part of the advanced skill. i like having a module activate, but there should only be one that you can activate at your choice, and at each level it should decrease the distance by .5km bringing it to 5km away maxed out.
a good way to set the module that will activate after arriving at gate could be; pressing the module to activate anytime after you have turned on auto pilot. and it could remember the last pressed one for the remainder of AP. - or there could be a designated slot, such as the far right one (f8, or alt f8), so that AP will auto activate that slot apon arrival |
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