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Kabark
Caldari Provisions Caldari State
3
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Posted - 2015.02.08 05:47:56 -
[1] - Quote
+1 for a built in cloaking device on blops +1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res. Everything else just sounds game breakingly over powered. |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:04:53 -
[2] - Quote
Lugh Crow-Slave wrote:Kabark wrote:+1 for a built in cloaking device on blops +1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res. Everything else just sounds game breakingly over powered. built in cloak just means one less high slot and one fewer choice you can make in fitting and again the base states for the blops already consider the scan res penalty of cloaking Would a built in cloak translate into increased production cost of the ship? T2 Cloak is what around 2m? |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:17:08 -
[3] - Quote
Lugh Crow-Slave wrote:Kabark wrote:Lugh Crow-Slave wrote:Kabark wrote:+1 for a built in cloaking device on blops +1 for scan res but if the cloaky is built in, then you could just tweak the stock scan res. Everything else just sounds game breakingly over powered. built in cloak just means one less high slot and one fewer choice you can make in fitting and again the base states for the blops already consider the scan res penalty of cloaking Would a built in cloak translate into increased production cost of the ship? T2 Cloak is what around 2m? 1) cost has nothing to do with it 2) a built in cloak would just mean the removal of a utility high 3) in almost every situation you use a CONCORD cloak or if you don't have the skill another faction cloak such as cal navy if you use any cloak at all there is no reason to go cheap an a blops by using a T2 cloak unless you want to gimp yourself so it would just be a nerff rather than anything else even if it sounds "cool" to have a built in cloak Ya you're right. Cool idea to think about though. |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:19:24 -
[4] - Quote
But I would like to see ships with built in unique functions. Like a Dramiel can be set to ram a ship at full speed to spear it with its tusks! |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:24:05 -
[5] - Quote
Tiddle Jr wrote:What do you mean under build cloack? The module or effect it gives you. There ate few cloacking devices as u mentioned which of those going to be build in? I meant covops and blops can cloak by themselves without having to fit a cloaking device. But ruled would be a nerf rather than a useful implementation. |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:36:07 -
[6] - Quote
Tiddle Jr wrote:If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module? I would say have a cloaking button located above the F1-F8 buttons standard high slot buttons. Give it an F9 activation hotkey standard unless moved. Remove a high slot from the ship. All other cloaking standards apply. |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:42:36 -
[7] - Quote
Lugh Crow-Slave wrote:Kabark wrote:Tiddle Jr wrote:If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module? I would say have a cloaking button located above the F1-F8 buttons standard high slot buttons. Give it an F9 activation hotkey standard unless moved. Remove a high slot from the ship. All other cloaking standards apply. so as stated before no different than it is now just with less choice but wait his idea also comes with the added benefit of being clunkier and requiring more dev time I agree with you, but for the sake of fluff I thought I would indulge. |

Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 06:54:59 -
[8] - Quote
Lugh Crow-Slave wrote:Kabark wrote:Lugh Crow-Slave wrote:Kabark wrote:Tiddle Jr wrote:If it's built in how it should be activated? Or it's a permanent mode cloacked until u activate any other module? I would say have a cloaking button located above the F1-F8 buttons standard high slot buttons. Give it an F9 activation hotkey standard unless moved. Remove a high slot from the ship. All other cloaking standards apply. so as stated before no different than it is now just with less choice but wait his idea also comes with the added benefit of being clunkier and requiring more dev time I agree with you, but for the sake of fluff I thought I would indulge. lol it's been a while since there was a blops thread so anything that keeps it on the front page like i said b4 blops are already rather balanced and the most i think needs changing is maybe better resists and a slight change to the sin either removing its hybrid damage bonus or its agi bonus and adding in a drone tracking one or give it a bit more armor so it is a bit more on par with a redeemer in a brawl with that said the sin isn't bad it just doesn't fill a role as well as any of the other three do that and BLOPS will be able to fill there role w/o being OP and without being overshadowed by the newly buffed recons(its just sad that my ecm rook gets more ehp than an ecm widow) but to be honest i fly all but the gal one regularly and have never found myself feeling like they weren't able to fill their role of moving a fleet or providing on grid support when need be Having only flown the Widow myself, I don't have any word on the other blops except from the outside looking in =P But I will say that in my opinion an ECM Widow is the best suited to solo ganking.
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Kabark
Caldari Provisions Caldari State
3
|
Posted - 2015.02.08 07:12:32 -
[9] - Quote
Lugh Crow-Slave wrote:Kabark wrote:Having only flown the Widow myself, I don't have any word on the other blops except from the outside looking in =P But I will say that in my opinion an ECM Widow is the best suited to solo ganking.
you want solo ganking the redeemer or panther will suit you better if you pick your targets right if you go ecm widow and miss one round of jams your will melt against anything bigger than a t1 cruiser in most cases (however you also have the ability to jam and run if you are lucky) but a shield widow with maybe 1-2 ecm and a full load of BCS in lows will do just as well as any redeemer and now that you can use RHML it's even stronger on cruisers and even some frigate gangs if you know what you are doing Ya SISI has taught me that the Widow does melt very quick. When running gangs I always armor tanked my scorps and widow and ran logi and ecm support. Not the most orthodox fitting but it worked for small gangs. But you have a very good point, recon ships are now much more bang for the buck in this category. |
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