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Meditril
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Posted - 2006.10.03 08:52:00 -
[1]
Hi,
I just noticed that there are three issues - which I consider as bugs - wich make drones overpowered:
1. ECM Bursts do not jam drones At the moment I am really asking myself for what ECM Bursts can be used for... drones are not jammed by them even though they have only a radar/ladar/... strength of 1.
2. ECM Jammer do not jam drones Even by using an ECM jammer directly on a drone you are not able to jam one of them. Jamming the mother ship do not jam the drone too. All that together makes no sense.
3. Drones need no time to be retrieved and launched At the moment there exist a very good strategy to make your drones nearly invulnerable. If the mothership is close to the target you simply need to retract a drone and immediatelly launch it again when it's shields are dropping. The relaunched drone then have directly full shields. This makes them nearly invulnerable.
Conclusion: At the moment drones are nearly invulnerable and there is no possibility to jam them. Therefore I think they are totally overpowered.
Here are my proposals to fix this issue:
1. Fix the bug with the ECM Bursts. ECM bursts should jam all drones in range for the time they are activated.
2. Fix the but with ECM Jammers. ECM Jammers should be able to jam one drone, alternative might be that if you jam the mothership all drones are jammed too. But this might be a bit too hard.
3. Launch and retrieve should take 10 seconds per drone. Each ship should have only one drone launch bay per default allowing only to launch/retrieve one drone at a time. Launching 4 drones should take in total 40 secs, while one drone is launched per 10 secs. Retrieving should be the same. Furthermore I propose to add an ship fitting "Extra Drone Bay" for low slots. A ship which install such an extra bay should be able to launch/retract four drones in 20 secs.
Thank you and best regards, Meditril
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.10.03 08:57:00 -
[2]
no... just no
___ Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

Laythun
Undercover Brothers
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Posted - 2006.10.03 08:59:00 -
[3]
what u should be talking about is drones overpowered tracking.
Heavy drones should be for BS/Capital targets, they should be as crap as heavy weaps against cruisers.
Medium Drones should be the cruiser size weapon, should have trouble hitting frigs
and so on.
At the moment it doesnt work like this which just means u can pack heavy drones for almost ANY engagement, overpowered.
Proud Member of the Anti Whine 14 |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.03 09:00:00 -
[4]
ECM bursts don't jam and have no duration. They only break locks.
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.10.03 09:02:00 -
[5]
Originally by: Ernest Graefenberg ECM bursts don't jam and have no duration. They only break locks.
This is true - and also - Drones have about zero locking-time.
__ Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

arteetra
LDK Process of Elimination
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Posted - 2006.10.03 09:03:00 -
[6]
Originally by: Meditril Hi,
I just noticed that there are three issues - which I consider as bugs - wich make drones overpowered:
1. ECM Bursts do not jam drones At the moment I am really asking myself for what ECM Bursts can be used for... drones are not jammed by them even though they have only a radar/ladar/... strength of 1.
2. ECM Jammer do not jam drones Even by using an ECM jammer directly on a drone you are not able to jam one of them. Jamming the mother ship do not jam the drone too. All that together makes no sense.
3. Drones need no time to be retrieved and launched At the moment there exist a very good strategy to make your drones nearly invulnerable. If the mothership is close to the target you simply need to retract a drone and immediatelly launch it again when it's shields are dropping. The relaunched drone then have directly full shields. This makes them nearly invulnerable.
Conclusion: At the moment drones are nearly invulnerable and there is no possibility to jam them. Therefore I think they are totally overpowered.
Here are my proposals to fix this issue:
1. Fix the bug with the ECM Bursts. ECM bursts should jam all drones in range for the time they are activated.
2. Fix the but with ECM Jammers. ECM Jammers should be able to jam one drone, alternative might be that if you jam the mothership all drones are jammed too. But this might be a bit too hard.
3. Launch and retrieve should take 10 seconds per drone. Each ship should have only one drone launch bay per default allowing only to launch/retrieve one drone at a time. Launching 4 drones should take in total 40 secs, while one drone is launched per 10 secs. Retrieving should be the same. Furthermore I propose to add an ship fitting "Extra Drone Bay" for low slots. A ship which install such an extra bay should be able to launch/retract four drones in 20 secs.
Thank you and best regards, Meditril
nooooooooooooo
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.10.03 09:04:00 -
[7]
Originally by: Meditril 3. Launch and retrieve should take 10 seconds per drone. Each ship should have only one drone launch bay per default allowing only to launch/retrieve one drone at a time. Launching 4 drones should take in total 40 secs, while one drone is launched per 10 secs. Retrieving should be the same. Furthermore I propose to add an ship fitting "Extra Drone Bay" for low slots. A ship which install such an extra bay should be able to launch/retract four drones in 20 secs.
lol, the fight would be over before a droneship could even launch two drones...  -----
[Coreli Corporation Mainframe] |

Kano Sekor
Amarr S-44 Tre Kroner
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Posted - 2006.10.03 09:09:00 -
[8]
There could just be a cool down process for the drone bay that you cant launch a group of drones if you just took in one group. The fact that ECM bursts sucks is just a design flaw in ECM bursts not in drones. Besides ive heard that there are more bugs with drones if you use the ulitiy drones and ECM drones. But thats just what ive heard.
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Djerin
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Posted - 2006.10.03 09:45:00 -
[9]
roflcopter
This thread is a shame.
[irony] You should have added some more "bugs": 4: Drones are way to fast! You cannot hit them with large railguns and other large turrets. Solution: Slow them down to 100m/s and give them orbits of 50km.
5: Drones are way to small! You do almost no damage to them with torpedos or large turrets. Solution: Give drones sig-radius of 400m! [/irony]
Meditril, have you ever thought of using some other ship to engage the drone-boats? Just because ECM is a weak weapon against drones this doesnt mean drones are overpowered. You can still web them and if you do you pwn them like hell with normal weapons. Not sure about that but i assume you can warpscramble fighters too so there is no going back to the mothership if they're hit.
This game is not designed to make _you_ the most fearsome duke of hazard.
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Car Wars
adeptus gattacus Lotka Volterra
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Posted - 2006.10.03 09:47:00 -
[10]
Edited by: Car Wars on 03/10/2006 09:47:22
Originally by: Meditril Hi,
I just noticed that there are three issues - which I consider as bugs - wich make drones overpowered:
1. ECM Bursts do not jam drones At the moment I am really asking myself for what ECM Bursts can be used for... drones are not jammed by them even though they have only a radar/ladar/... strength of 1.
2. ECM Jammer do not jam drones Even by using an ECM jammer directly on a drone you are not able to jam one of them. Jamming the mother ship do not jam the drone too. All that together makes no sense.
3. Drones need no time to be retrieved and launched At the moment there exist a very good strategy to make your drones nearly invulnerable. If the mothership is close to the target you simply need to retract a drone and immediatelly launch it again when it's shields are dropping. The relaunched drone then have directly full shields. This makes them nearly invulnerable.
Conclusion: At the moment drones are nearly invulnerable and there is no possibility to jam them. Therefore I think they are totally overpowered.
Here are my proposals to fix this issue:
1. Fix the bug with the ECM Bursts. ECM bursts should jam all drones in range for the time they are activated.
2. Fix the but with ECM Jammers. ECM Jammers should be able to jam one drone, alternative might be that if you jam the mothership all drones are jammed too. But this might be a bit too hard.
3. Launch and retrieve should take 10 seconds per drone. Each ship should have only one drone launch bay per default allowing only to launch/retrieve one drone at a time. Launching 4 drones should take in total 40 secs, while one drone is launched per 10 secs. Retrieving should be the same. Furthermore I propose to add an ship fitting "Extra Drone Bay" for low slots. A ship which install such an extra bay should be able to launch/retract four drones in 20 secs.
Thank you and best regards, Meditril
Got owned by a droneboat aye. 
Stop whining, if you cant tank against drones what are you gonna do when you encouter someone with guns? Whine about not being able to jam 1 gun at a time? Or not being able to jam a missile?
Fit a smartbomb or jam the ship before he locks you =no target for drones.
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Ithildin
Gallente The Corporation
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Posted - 2006.10.03 09:53:00 -
[11]
Retracting and relaunching drones take enough time as it is. It's only when you are at point blank that it's quick, any other time saving drones in the manner described takes far longer than reloading a 1400mm howitzer. At most the shield recharge is the only thing that needs adressing.
The OP has one point, and that is ECM on drones must be fixed.
That bursts do not affect drones is a direct consequence of bursts having been nerfed to oblivion. (Once upon a time Bursts were really good FRIGATE modules for FRIGATE combat, now they are too weak for battleship combat, to short ranged for use on non-frigates and too high fitting and capacitor to be used on non-battleships.)
That said, can I please be able to shoot a Raven's Siege Launchers to pieces? No? Why not? - Three years old |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.03 10:29:00 -
[12]
1 and 2? Yes.
3? Hell no.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Verus Potestas
Caldari Fiat Mort
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Posted - 2006.10.03 10:42:00 -
[13]
Actually, I agree with all 3 points, but only with a modification to 3.
I would say that each drone must wait 15 seconds after being drawn in before being relaunched again. This applies each drone independently, so the timers will be simultaneuous, not one after another. Another drone may be launched in it's place instantly, but the same drone cannot be relaunched until the delay is waited out.
Oh, and fix the thing where you can set your drones on a dread and hide in a POS shield...
RAWR!111 Sig Hijackz0r!!11 - Immy |

Olavane Riftsnake
The Caravan Guards Sylph Alliance
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Posted - 2006.10.03 10:46:00 -
[14]
Only make drones size work as intented like is for big weapon vs small target, and for the shield, if a drone dock to his mothership the shield are taken directly from the mothership shields ( if shields are down, no shield boost for drones )
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aquontium
Gallente Fourth Circle
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Posted - 2006.10.03 11:20:00 -
[15]
sooo..............domi with 37 hammer II's = no delay (just recall and drop)
ishkur with icklish drone-bay can't redeploy before he get nerfed
THINK MAN, THINK!
1. They're meant to de-lock, they do. 2. Why would you bother to jam a drone? 3. Heh, tried engaging at 50km with heavy drones? What are you on about man? (lady?)
Here is my proposal to fix this issue:
1. Think before posting 
Not sure if you're a native speaker of the english language but if 'my proposals' are plural then they would apply to 'these issues' rather than 'this issue'. You have one issue and many proposals. Suggest real issue is that you lost to a Dominix.
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Mazare Mircea
Gallente Afterlife inc
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Posted - 2006.10.03 11:29:00 -
[16]
Edited by: Mazare Mircea on 03/10/2006 11:30:31
Originally by: Meditril Hi,
I just noticed that there are three issues - which I consider as bugs - wich make drones overpowered:
1. ECM Bursts do not jam drones At the moment I am really asking myself for what ECM Bursts can be used for... drones are not jammed by them even though they have only a radar/ladar/... strength of 1.
2. ECM Jammer do not jam drones Even by using an ECM jammer directly on a drone you are not able to jam one of them. Jamming the mother ship do not jam the drone too. All that together makes no sense.
3. Drones need no time to be retrieved and launched At the moment there exist a very good strategy to make your drones nearly invulnerable. If the mothership is close to the target you simply need to retract a drone and immediatelly launch it again when it's shields are dropping. The relaunched drone then have directly full shields. This makes them nearly invulnerable.
Conclusion: At the moment drones are nearly invulnerable and there is no possibility to jam them. Therefore I think they are totally overpowered.
Here are my proposals to fix this issue:
1. Fix the bug with the ECM Bursts. ECM bursts should jam all drones in range for the time they are activated.
2. Fix the but with ECM Jammers. ECM Jammers should be able to jam one drone, alternative might be that if you jam the mothership all drones are jammed too. But this might be a bit too hard.
3. Launch and retrieve should take 10 seconds per drone. Each ship should have only one drone launch bay per default allowing only to launch/retrieve one drone at a time. Launching 4 drones should take in total 40 secs, while one drone is launched per 10 secs. Retrieving should be the same. Furthermore I propose to add an ship fitting "Extra Drone Bay" for low slots. A ship which install such an extra bay should be able to launch/retract four drones in 20 secs.
Thank you and best regards, Meditril
You made me laugh ... thank you. :)
PS: If you want arguments, just check what other ppl have given you as arguments, and please ... it isn't overpowered if you don't know how to deal with them. :) -----
Do androids dream of electric sheep ? |

Taipan Gedscho
Taipan Industries
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Posted - 2006.10.03 11:34:00 -
[17]
Edited by: Taipan Gedscho on 03/10/2006 11:36:08 drones are definetly not overpowered. they can be shot down, they can be outrunned, they can be bugged, they can not be set on targets as easily as other weapon types. (clickety click click dance the finger flamenco, and keep on missing hotkeys)
i even think its okay, that heavy drones can hit cruisers. (you can outrun heavies in a cruiser no prob, right?)
only thing thats really strange, but i havent tried it for quite some time now: if you burst ecm drones, the owner should NEED to re-issue the attack order. imho.
-- Only you can save MMORPGS - Stop whining today! |

Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.10.03 12:35:00 -
[18]
1 & 2: All electronic warfare modules should work on drones. 3: I assume you were joking
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Snikkt
Gallente
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Posted - 2006.10.03 12:37:00 -
[19]
LOL
This made my day before heading off.
I still giggle while thinking about how silly 3 is. -------------------
If all you have is a hammer, everything looks like a nail.
Originally by: Aloysia Leyshon Shuttels are urban myth pure and simple. I've yet to see evidence of an actual shuttle.[/qu
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Christopher Dalran
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Posted - 2006.10.03 21:27:00 -
[20]
Get a destroyer to fly around with you and focus on drones, they can target drones quickly and pop them almoast instantly after that.
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R'adeh
Celestial Fleet Ascendant Frontier
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Posted - 2006.10.03 21:37:00 -
[21]
Best idea I've heard in a while 
While you're at it, please make it so all turrets and launchers need 10sec to fire ON TOP of their ROF, and ofc you can't fire 'em all at the same time, you need to wait 10min before you can activate the second, third, fourth...
I agree on the ECM burst thing, however, are you seriously gonna jam ALL my 5 drones and thus waste 5 of your medslots?
No offense dude, but use drones a bit more and you'll see why you're idea's crap  __________________________________________________
My views are my own and I don't represent my corp. Please show mercy Drakma! |

Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.10.03 21:47:00 -
[22]
Originally by: Meditril Conclusion:
You've never used drones.
-- Guile can always trump hardware -- |

Draugz
Caldari
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Posted - 2006.10.03 22:01:00 -
[23]
Please help ! ECM dosent pwn everything!!11! :( 
Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes
Join The Naruto Online Multiplayer Game http://www.naruto-arena.com |

Haruka Watanabe
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Posted - 2006.10.03 22:21:00 -
[24]
it's fine. learn 2 play
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Freyda
Gallente Nova Defense Industries
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Posted - 2006.10.03 23:17:00 -
[25]
Lol, drones over powered indeed. If you want heavy drones not to be able to hit things smaller than battleships, then i demand torpedoes not be able to harm my cruisers anymore. Infact I want it so caracels with heavy missiles can't hurt my afterburner Atron.
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Ares Helix
Gallente NunyaBizzness Omega Syndicate
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Posted - 2006.10.04 00:14:00 -
[26]
Hey, if I can hit medium and Heavy drones with Large Blasters a person with medium or light guns/missiles shouldn't have too much bother!
I think their balance is good. You just need to learn effective tactics when dealing with them and to know when you're outmatched and gotta bail.
They made *ME* a General? What were all the 5 year old sissy girls busy?
o_0 ... How'd he know!?!
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Samirol
Ore Mongers
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Posted - 2006.10.04 00:43:00 -
[27]
1 & 2 : yes
3: no comment 
i agree, heavy drones for cap ships/battleships
medium for HACs/cruisers
lights for frigs
nerf the tracking please, and number 3 would make every drone ship useless
Ore Mongers is recruiting |

Ishina Fel
Caldari Inversion Imperial Republic Of the North
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Posted - 2006.10.04 01:17:00 -
[28]
ECM works on Drones - It's just that Drones have a dual targeting system.
If you jam a Drone, there's still the mothership that manually tells it to attack the target the mothership has currently locked. If you jam the mothership, the Drones will be unaffected because it doesn't change anything about their existing lock. However, the mothership won't be able to manually give attack orders as long as it is jammed.
What does this make, in easy addition math?
Jam the mothership with a ranged ECM, then turn on your ECM Burst module. Drones lose lock, mothership doesn't have you locked, Drones will stop and idle. Voilß. 
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.10.04 03:16:00 -
[29]
Originally by: Laythun what u should be talking about is drones overpowered tracking.
Heavy drones should be for BS/Capital targets, they should be as crap as heavy weaps against cruisers.
Medium Drones should be the cruiser size weapon, should have trouble hitting frigs
and so on.
At the moment it doesnt work like this which just means u can pack heavy drones for almost ANY engagement, overpowered.
Not entirely true. As a mostly ceptor/AF pilot, I can tell you that T1 heavy drones are almost entirely unable to hit a frigate as long as you do not move. Sounds weird, I know. But in a close-range ceptor or frig, once you're right on the target fighting back with heavy drones (usually a BS), you can simply click approach to get right on him, and his guns will be unable to hit you, and once your are mostly stationary the heavy drones' own orbit velocity will overtake their tracking and they will miss damn near every shot. Once you start moving and they get more behind you, your transversal has actually decreased as they chase you, and they will hit. Hard.
Mediums drones can and do hit frigs with almost no trouble provided they can keep up, which for the aforementioned short range frig, is usually not an issue as you'll be in tight orbit. Mid-range (circa 5-10km) and long range frigates (upwards of 10km) fare much better against medium and slower light drones. Warrior II's are pretty good bet for a swift death by drones.
It comes down toknowing how to counter drones, just as you need to know how to counter a specific weapon on your target ship. If you go into every engagement prepared to fight the same way, you're almost guaranteed to do very poorly, and make whine threads about things being overpowered.
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Shugo Kazuma
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Posted - 2006.10.04 04:25:00 -
[30]
Originally by: Ithildin At most the shield recharge is the only thing that needs adressing.
Even if we wanted that, I doubt it's possible. Drone shield recharge almost certainly works with the same code that they use for when your ship docks at a station (ie, rather than waste CPU cycles calculating shield recharge rate while something is docked, just give it full shields and don't worry about it anymore until it undocks).
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