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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Zymurgist
C C P C C P Alliance
50

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Posted - 2011.04.07 11:44:00 -
[1] - Quote
EVE Online: Incursion 1.4 has been deployed. This patch includes the new DED complexes, additional character customization options, multiple Little Things from the Team BFF and many other highly anticipated features you can read about on the Incursion website. Please check the patch notes for full details of this release.
When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Feedback thread.
Known Issues
Overview Some players may be affected by an issue with the overview not loading any default profiles and displaying ''nothing found''.
Workaround: Some players may enter game to find nothing displaying in their overview. This can be temporarily resolved by right clicking on the overview options, select "overview settings" and select the required types
DNS Issues If you are experiencing DNS issues, please see this thread for more information
Flickering screens For those of you experiencing issues with flickering screens, please file a bug report, and verify your video card drivers are current. Be sure to include all relevant information about your hardware, as well as your client video settings.
Ship Fittings We are aware that some players are unable to save their ship fittings. We are currently investigating this issue. |
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Rastlor
The Forgotten Angels
0
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Posted - 2011.04.07 13:37:00 -
[2] - Quote
Liking the new forums - and claim 1st post |

Bel Amar
Sudden Buggery
1
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Posted - 2011.04.07 13:41:00 -
[3] - Quote
Rastlor, you're two minutes too late :)
And I've got an issue with the new forums. Using Chrome (11), when I middle click to open a link in a new tab, it opens the link in the new tab AND in the current tab |

Delve Tarragon
High Power Electric Propulsion Labs
40
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Posted - 2011.04.07 14:04:00 -
[4] - Quote
Created a petition last night, however no reponse prior to logging out. Mining lasers currently run a full "active" cycle even if you deactivate by clicking on them. Activate state holds true even when leaving the belt through warp.
I was using the deep modulated mining laser II on a Hulk if more information is required. |
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CCP Bella Bee
C C P C C P Alliance
0

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Posted - 2011.04.07 14:08:00 -
[5] - Quote
Delve Tarragon wrote:Created a petition last night, however no reponse prior to logging out. Mining lasers currently run a full "active" cycle even if you deactivate by clicking on them. Activate state holds true even when leaving the belt through warp.
I was using the deep modulated mining laser II on a Hulk if more information is required. This issue was fixed in today's update |
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Delve Tarragon
High Power Electric Propulsion Labs
40
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Posted - 2011.04.07 14:15:00 -
[6] - Quote
CCP Bella Bee wrote:Delve Tarragon wrote:Created a petition last night, however no reponse prior to logging out. Mining lasers currently run a full "active" cycle even if you deactivate by clicking on them. Activate state holds true even when leaving the belt through warp.
I was using the deep modulated mining laser II on a Hulk if more information is required. This issue was fixed in today's update
Thank You |

thalric wasp
Cell Corporation Sexy Alliance
0
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Posted - 2011.04.07 15:18:00 -
[7] - Quote
have the old 4/10 scanning sites like, watch, virgil, etc been moved to low sec as well? |

Aero Zolic
hirr Morsus Mihi
0
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Posted - 2011.04.07 15:40:00 -
[8] - Quote
After patching today, I can't do anything before crashing after logging in.
Entry in Event Viewer is: Faulting application name: ExeFile.exe, version: 6.43.24.4285, time stamp: 0x4d91b621 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x22d00904 Faulting process id: 0xaf0 Faulting application start time: 0x01cbf5395ccce070 Faulting application path: C:\Program Files\CCP\EVE\bin\ExeFile.exe Faulting module path: unknown Report Id: c08aacf2-612c-11e0-a197-d5064870c9a4
one other entry in Event Viewer says that faulting module is C:\Windows\system32\igdumd32.dll
I got Windows 7 with Intel GMA X3100 with 358MB integrated graphics card. Latest 8.14.10.1930 drivers installed. 4GB of DDR2 RAM. I've tried to run Eve in compatibility mode and with admin rights. I've also cleared cache. |

Mattias Kerensky
The Flying Tigers United Front Alliance
1
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Posted - 2011.04.07 15:45:00 -
[9] - Quote
What about the fittings browser being screwy and not working right? Didn't see a thing about it in the patch notes today. |

Serah Cadelanne
AbSpect Aerodyne Collective
0
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Posted - 2011.04.07 15:48:00 -
[10] - Quote
Still crashing when going into character creator |

iLight YourFire
University of Caille Gallente Federation
0
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Posted - 2011.04.07 15:48:00 -
[11] - Quote
Client start-up time increased by about 20 seconds (from the splash screen to login). Tried it at multiple machines, and it all takes significantly more time to load. Maybe someone can look into optimizing the client startup process? |
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CCP Bella Bee
C C P C C P Alliance
0

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Posted - 2011.04.07 16:02:00 -
[12] - Quote
Serah Cadelanne wrote:Still crashing when going into character creator Please submit a bug report |
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CCP Bella Bee
C C P C C P Alliance
0

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Posted - 2011.04.07 16:03:00 -
[13] - Quote
Mattias Kerensky wrote:What about the fittings browser being screwy and not working right? Didn't see a thing about it in the patch notes today. Not today, but this is being worked on and will be addressed in the coming days. |
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CCP Bella Bee
C C P C C P Alliance
0

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Posted - 2011.04.07 16:03:00 -
[14] - Quote
iLight YourFire wrote:Client start-up time increased by about 20 seconds (from the splash screen to login). Tried it at multiple machines, and it all takes significantly more time to load. Maybe someone can look into optimizing the client startup process? Thank you, we are looking into this. |
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Donovans
School of Applied Knowledge Caldari State
0
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Posted - 2011.04.07 16:04:00 -
[15] - Quote
Hello everyone !.
I noticed a relatively minor, but somewhat annoying issue with the Science and Industry panel. Since updating to the new 1.4 patch, the list of industry jobs in the " jobs " panel won't display those entries whose install date matches the current date with the " show more options " choice active. I.e : with " show fewer options " active all jobs are listed with " show more options " active, jobs started today won't be displayed unless I go and clear the " to date " field ( which is automatically filled in with the current date ). This wasn't previously the case.
Bye.
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Moss Green
Grey Technology Research
0
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Posted - 2011.04.07 16:11:00 -
[16] - Quote
Just downloaded 1.4.1 and now EVE refuses to load. Thanks for that. Keep up the great work CCP! |

Jitorius
Science and Trade Institute Caldari State
0
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Posted - 2011.04.07 16:20:00 -
[17] - Quote
While my original issues of
Quote:Since the 1.4 patch, my EVE doesn't display the colored dots for the current waypoint route any longer. Waypoints are set and used correctly, the waypoint list itself is working, too, but under the "Route: (x jumps)" part in the HUD there is nothing shown. The mouseover on those positions works, though - I get the single systems shown there, however I need to take guesses as I can't see them. Please re-add them. Win7 x64, core i5 750, 8GB RAM, ATI 4870 (with current drivers) here. got helped by a run of the repair tool (had had no reason to assume anything was wrong, but it downloaded >700MB of 'repairs'), I now can also confirm the far longer loading times. At least 5-10s longer than it used to be, and I'm running a SSD here. |

Illectroculus Defined
Chooch Inc. Twilight Federation
0
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Posted - 2011.04.07 16:24:00 -
[18] - Quote
New Contract interface problem:
If you have contracts assigned to you there'll be a nice link on the contract landing page. Clicking this link will take you to the contract search page but won't change your filters so, depending on how it's setup you might see no results. To see your assigned contracts you may need to change the contract type selection to ALL. The current search interface is just overkill for this function.
Ideally, if you have contracts assigned to you you should just see a series of direct links to the contracts on the landing page, although I can imagine some players might find this problematic if they're handliing lots of contracts (e.g. the CCP agent collectg PLEX donations). |

realdognose
Biotronics Inc. Initiative Mercenaries
13
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Posted - 2011.04.07 16:42:00 -
[19] - Quote
Science & Industry - To-Date Glitch
If you open the Science & Industry Tab, there is - by default - the current date entered in the "to date" text-box.
The Idea is "good" (just see, whats already finished) BUT: If something has finished TODAY - it won't be shown, too. (i guess, the "Date" 2011.04.07 is assumed as 2011.04.07 00:00 which wouldn't make sence...)
Suggestion: Remove the default value, so we can see every job without removing the date manually. (after login in today i thought: "damn, i forgot to start all my inventions and productions yesterday)
Maybe the date fields should be replaced by a trigger "Show All / Show running / Show finished". (Of Course the Setting should be saved individually)
best regards, realdognose |

Pai Suree
Viaticus Consortium
2
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Posted - 2011.04.07 16:51:00 -
[20] - Quote
Bel Amar wrote:Rastlor, you're two minutes too late :)
And I've got an issue with the new forums. Using Chrome (11), when I middle click to open a link in a new tab, it opens the link in the new tab AND in the current tab
Not just Chrome. Forcing to a new tab in Firefox does the same thing. Probably some onclick intercept not properly set up, which also means superfluous code to get a Web browser to do what it would have done anyway. |

Gsus Heckler
Republic Military School Minmatar Republic
0
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Posted - 2011.04.07 16:52:00 -
[21] - Quote
There-¦s a graphixbug with the legs i-¦d say... Using Vista 64bit
http://img806.imageshack.us/i/legss.jpg/ |

Barakkus
370
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Posted - 2011.04.07 17:00:00 -
[22] - Quote
Just a note for those of you who get a failed patch as of TODAY, and it requests you run the repair or download the full install...if you say no and start the client again it will patch normally in a lot of cases. Had that happen on 2 machines and I just said no to running the repair and ignored the "get full install" dealie on the patcher window, restarted the client and allowed it to try and patch again. |

Linda Shadowborn
Dark Steel Industries
12
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Posted - 2011.04.07 17:19:00 -
[23] - Quote
removed.. im an idiot :) i misread... *whistles and hides* |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
0
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Posted - 2011.04.07 17:29:00 -
[24] - Quote
Ship is not hovering in the station any more. Dunno if that is a feature or a bug. |
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CCP Punkturis
C C P C C P Alliance
4

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Posted - 2011.04.07 17:37:00 -
[25] - Quote
realdognose wrote:Science & Industry - To-Date Glitch
If you open the Science & Industry Tab, there is - by default - the current date entered in the "to date" text-box.
The Idea is "good" (just see, whats already finished) BUT: If something has finished TODAY - it won't be shown, too. (i guess, the "Date" 2011.04.07 is assumed as 2011.04.07 00:00 which wouldn't make sence...)
Thanks for pointing this out. This has been fixed internally and will be released in a later patch  |
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Mkah Mvet
0
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Posted - 2011.04.07 17:41:00 -
[26] - Quote
CCP Bella Bee wrote:iLight YourFire wrote:Client start-up time increased by about 20 seconds (from the splash screen to login). Tried it at multiple machines, and it all takes significantly more time to load. Maybe someone can look into optimizing the client startup process? Thank you, we are looking into this. There has also been a steady client-side performance degradation ever since the refactoring and with every patch since regardless of content. EVE now with the latest patch runs as poorly as it did on a 10 year old computer before the refactoring, including framerate and how much time it spends unresponsive reading from HDD (probably the pagefile.)
Also, previously whenever the client would lock up because of reading from the pagefile recovery was instant once reading caught up. With Incursion, recovery was slower, but still only a matter of seconds. Now, every second spent locked while reading the pagefile is another second in recovery, meaning lockups now are not only more frequent and longer, but the client remains unresponsive twice as long.
Also as has been mentioned I've noticed the S&I completion dates being really annoying. Another is with the new contracts, when you have a contract assigned to you and click the new contracts link on the contract home, it will never show the contracts UNLESS you clear out every filter from your previous searches, and My Contracts/outstanding does not seem to show unaccepted contracts. The obvious fix would be to clear the filters, EXCEPT most people use the same filters time every time they search, and it would be a pain in the ass to have to change your filters every single time you want to search contracts. The better fix is to fix outstanding contracts and have the link send you there instead. |

Selpy
Penumbra Military Industrial Complex United Front Alliance
13
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Posted - 2011.04.07 17:57:00 -
[27] - Quote
There are issues with training queues. Since 1.4, a total of about 40 hours have been added to my active training time across 4 toons. Evemon and iClone (for iPhone) report what shoudl have been "correct" training times and total character SP. Actual training times in game are now longer, and toons have less SP. Evemon and iClone have been udpated (new API data downloaded) and there's still a discrepancy. After the 10 hour down time for 1.4, my skill in training with this toon (Heavy Drone 5) had 12 hours ADDED as to when the server went down for upgrade. So basically, I have 10 lost hours of training, and 12 added back on top of that. One of my other toons is training Info Warfare 5, and had about 6 hours added to the total that I had PRIOR to down time, so total of about 16 hours added to that toon's queue. There's a report of that from other people on the thread on the "old" forum, but no one has responded to it.
As mentioned, the wrapping in chat is screwy again.
The character creator is bugged beyond belief. I have a pretty high end system with good video. The previous version was smooth and fast. Sculpted changes were instantaneous. Now the whole character creator is slower than old people f**king. You make a little tweak, wait 5 seconds, and then find out the change you made how has given you a nose 5 cm wide. It's practically impossible to sculpt a character effectively now. I do hope you give us another free sculpting opportunity to fix the mess this patch has created.
Overall game performance has gone down dramatically, whatever you did. I used to be able to run 4 clients, full screen, max resolution with all details maxed and easily maintain 60 fps in each client. Now 2 clients are choppy unless I reduce detail level. Load times for everything, from the client, to maps, etc has degraded seriously. Running 4 clients without turning down details drastically turns everything into a 5fps slide show. Seems that all my corp mates are experiencing the same performance issues as I am.
I'm now unable to remotely install invention jobs since 1.4.1. I tried to install invention jobs to my pos from station today, and it tells me the materials (datacores) needed are not present. I confirmed they were present by sending my alt to the POS. I ensured I was using the correct lab, correct hangar division, etc, but no luck. I had to manually fly my BPs to the POS to install them.
Also encountered a bug with collecting PI. Went to the planet, and got my goods from the customs office. I confirmed they were in my cargo hold. Flew to the jump bridge with my cargo hold open, and I could see my items. Hit the jump bridge. Upon landing on the other side, the items disappeared from my cargo. I went back through, and it turns out the goods were still in the customs office. I went and did the same procedure with one of my alts that has PI installations on the same planet, and experienced the same issue.
Contracts are buggy. I bought an item on one in a remote station. Contracted it to my hauler toon who was close by. Contract took about 10 minutes to appear to my hauler alt, even though I had the notification of a new contract. Once I could open it, the contract was "empty" with no item. Searching the contractor assets, I saw the item in question was no longer visible in my assets. I flew the item owner to the station. Assets window was still open, no item. Upon docking, the item was once again magically in my hangar, and appeared in my assets. Had another similar contracting issue a few minutes ago. Contracted 1000 robotics to my alt remotely, and had the same issue. Received nothing but a blank contract, and 1000 Robotics had been removed from my personal assets. Had to fly the item owner to the remote station where the items were located and they magically reappeared.
I encoutered various other bugs as well but I know you're aware of them all, as they were all present on SiSi and had multiple bug reports filed there. And the rest have already been listed either in this thread or on the old forum. Why you deployed this patch chock full of KNOWN bugs is beyond me. If I rolled out software like this at my job, I would have been fired long ago. CCP devs need to lay off the weed during work hours. I love this game despite the issues, but man, you guys dropped the ball on this one in an epic manner. This is by far the most horribly bugged "upgrade" (downgrade or regression would be a better term) that I can remember since 2003. I'm very disappointed in CCP for letting this coiled steamer out the door in its current state.
Of course, there's the 0.0 anomaly nerf that according to Greyscale wouldn't happen on deployment, but next week. That's alive and well despite what he said. I won't comment on that, since it's already been amply covered (and subsequently ignored by CCP) in many other thread.s |

Selpy
Penumbra Military Industrial Complex United Front Alliance
13
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Posted - 2011.04.07 18:14:00 -
[28] - Quote
I should also point out that Evegate has always been extremely slow. And not the forums are equally slow whereas the old forum performance was reasonably fast. Something should really be done to up the performance there. It makes using either of those really great tools rather painful. |

Time Hunt
Rookies Empire Rookie Empire
0
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Posted - 2011.04.07 18:16:00 -
[29] - Quote
Well this Suxx big time.
I posted in the same thread on the old Forum that after the last patch eve won't load up. I then got a response from CCP Bella Bee to submit a bug report and attach a logfile using the logserver app. So I open up the logserver app to make a logfile, but since Eve won't load up in the first place there's no logfile to made. The only logfile i could get is the one from the repair tool.
I then replied to the respnonse but never got an answer to that and now somehow i can't even post there anymore.
Ok so now I've waited 3h to downloaded and install the hole client again and now i get a Server: Tranquility, Status: Unkown Message.
This is so Frustrating I've had this problem a couple of months ago, managed to get it working again although i don't have a clue how. But searching for this exact problem, it's amazing how many threads I've found with similar problems but nowhere a sloution to be found.
Anyway, now what? |

realdognose
Biotronics Inc. Initiative Mercenaries
13
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Posted - 2011.04.07 18:18:00 -
[30] - Quote
CCP Punkturis wrote:Thanks for pointing this out. This has been fixed internally and will be released in a later patch 
i appreciate that. 
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