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The Chauffeur
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Posted - 2006.10.06 14:25:00 -
[1]
Hello all, I'm a 700k SP player currently flying a Maller. It's a nice ship, but when I go ratting with my corp mates I feel like a big loser. Vexors fly up and frag everything with drones, and Caracals hang back and frag everything with missiles. My pokey cruiser just sort of flies around doing a little damage here and a little damage there and not accomplishing much.
I'm still pretty new and my ship is fitted with mostly T1 stuff. I have some Pirate focusing crystals and that's it. My usual high slot setup was: 2x Hvy Beam Lasers w. Radio/Multifreq. 2x Particle Anode w. true sansha Microwave 1x Light Pulse Maser w. Microwave 1x Med. Nos
it does damage from 35km down to point blank, but it just doesn't do a lot. I don't have problems with cap, but I can't mount armor more than 400mm because i run out of CPU and powergrid with the big weapons. but i want to play into the Maller's bonuses.
Can anyone recommend a setup that will do more damage, without costing me more than a few million?
thanks c
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Heelay Ashrum
Caldari Santhe Sienar Technologies
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Posted - 2006.10.06 14:36:00 -
[2]
Edited by: Heelay Ashrum on 06/10/2006 14:37:08 1) never mix weapons
2) Dammage mods
3) long range rurrets fail hitting close range ships ( bad tracking) use a webber for close range ships
4 ) 700k SP?  while (1) { train(); }

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Dr FleshChopper
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Posted - 2006.10.06 14:36:00 -
[3]
With 700k sp you won't be doing much contributing to your corp mates while ratting so don't let this get you down. I'm not an Amarr specialist so I can't recommend a setup for your skill level. Personally I'd be using an Omen for random ratting.
Regardless, you might want to use same type of energy turret and don't mix/match until you become familiar with transversal, optimal range with each turret type, etc. Your tracking speed and optimal range will vary when you mix weapon types and this will hurt you more often than not with the amount of skill pts you have.
Best advice is train your learning skills, get like 1.8 mil into them, then you will start catching up fast.
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Krexus
Amarr Reunited
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Posted - 2006.10.06 14:43:00 -
[4]
As amarr improve gunnery and you basic skills. Ask your corp m8's for some help on it. If they won't help then they are not worthy ---------
I reject your reality and substitute my own |

Verus Potestas
Caldari Fiat Mort
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Posted - 2006.10.06 15:06:00 -
[5]
You can make a maller better with one of these
RAWR!111 Sig Hijackz0r!!11 - Immy |

Sonorra Baki
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Posted - 2006.10.06 15:21:00 -
[6]
Learn how to use projectiles fast! This may not be work safe -Capsicum |

The Chauffeur
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Posted - 2006.10.06 15:42:00 -
[7]
thanks, yeah, i know i'm still pretty fresh. the thing is, some of these guys in my corp are as old as i am, and they're still doing way more damage.
i'm about to finish amarr cruiser 4, then i'm going to take all my learning skills from 4 to 5.
will take your advice about mixing weapon types!
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Lillian Jones
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Posted - 2006.10.06 16:17:00 -
[8]
also- use better crystals. Gamma or Multifrequency...radio does bad damage :(
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Yamaeda
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Posted - 2006.10.06 17:31:00 -
[9]
I'm a true Amarr pilot but haven't flown the Maller, due to simply being too ugly. :)
As someone said, for more/faster damage, the Omen is a better choice, it has rof-bonus and can use 3 small drones.
The Maller is a tanker and as such wont be doing as much damage.
As someone said, dont mix weapons, use 5xHeavy Beam (or sorts, named if you can) and a med nos. Get more crystals, try to never fire at more than 1 falloff, you'll definatly need Standard crystals for the medium range.
To get in firing range you'll need a AB, and a webbie for when they get close, i'd recommend a cap recharger for last mid slot, although a tracking computer will help with both range and hit-chance. (will cost cap recharge and probably too much cpu to fit)
Skip the plate, it's power better used else where. :) Install resistance platings of your preferrence instead, 3-4 rat specific energized or armor hardeners. You'll probably need 1 reactor control to get enough power.
To summarize: 6xHeavy beams (pref. named), Med nos AB, Web, Cap recharge Med reppie, 3x resistance platings, 1x resistance plate/Damage Control, Reactor Control
Maller is the tank-cruiser, Omen is the damage dealer, so if opposition doesn't require good tanking, a Omen is probably a better choice, and you'll also have 3 light drones and a launcher. ;)
/Y
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Complacency's Bane
Caldari
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Posted - 2006.10.06 17:36:00 -
[10]
Its better to do good damage at one range, and put your ship at that range, then do lousy damage at all ranges.
Pick a range and stick with it - any ship will suck if you throw away damage like you are now.
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Azerrad InExile
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Posted - 2006.10.06 17:45:00 -
[11]
You could also try an Arbitrator which is basically an Amarrian version of the Vexor.
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The Chauffeur
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Posted - 2006.10.06 17:49:00 -
[12]
cool. again, thanks for the replies. i don't think i have enough CPU/power for FIVE heavy beams, but i'll try to work something out. i usually switch out the radio for multifreq once i close range.
i didn't know that plate was a waste. i guess working on resistances is just as good. i'll see if i can max them out.
speed isn't an issue at the moment. i can make 490m/s with the afterburnor turned on. i'm going to try to train up AB skills so it doesn't use so much cap.
thanks again! c
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Complacency's Bane
Caldari
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Posted - 2006.10.06 17:52:00 -
[13]
Originally by: The Chauffeur cool. again, thanks for the replies. i don't think i have enough CPU/power for FIVE heavy beams, but i'll try to work something out. i usually switch out the radio for multifreq once i close range.
You dont. Try either medium beams with a 1600 plate + heavy tank (the classic duramaller), or focused medium beams with a resistance-based tank.
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Yamaeda
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Posted - 2006.10.06 18:30:00 -
[14]
Originally by: Complacency's Bane You dont. Try either medium beams with a 1600 plate + heavy tank (the classic duramaller), or focused medium beams with a resistance-based tank.
Yeah, some quick calculation shows that you _can_ use 5xHeavy beams, but assuming Engineering IV you'll need 2xReactor Cores. And it still leaves very little power for anything else.
It's alot easier to build in Focused Beams, the dps loss isn't very big.
1xReactor Cores and Engineering IV yields 1188 MW, 1306.8 with 2 RCU 5xHeavy Beams = 1250 MW 5xHeavy Pulse = 1050 MW 5xFocused Beams = 750 MW Nos = 175 MW AB = 50 MW Med reppie = 150MW webbie+resistance ~10MW ---------------------------- Sum: HB 1635, HP 1435, FB 1135
Unless you're willing to give up nos, AB or armor repair, Focused Beams is the only realistic option. It's a nice weapon i used most of my time in cruisers and a long time in my BC also, due to easy fitting and good tankability.
/Y
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The Chauffeur
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Posted - 2006.10.06 21:24:00 -
[15]
luckily i have a crapload of focused beams in my and my corp's hanger.
i'm off to buy some weaves and hardeners. thanks guys!
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Aeaus
Tharsis Security
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Posted - 2006.10.06 22:09:00 -
[16]
The Maller is a good tank, but it isn't the best ship for PVE. If you're focusing in PVE I would suggest you try to start training caldari skills, the follow progression would be ideal for a PVEer..
Merlin -> Caracal -> Ferox -> Raven
Missiles are the much better option, allowing you to pick and choose damage and not to worry about tracking, etc.
Join Tharsis! - Get Sexy Sigs |

Yamaeda
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Posted - 2006.10.06 23:21:00 -
[17]
"Train Caldari and shoot missiles" isn't really a way to improve his Maller now, is it? 
/Y
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Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2006.10.07 00:13:00 -
[18]
5 focused medium beam laser with multifrequency crystals (radio or microwave for long range in cargo). While pulse weapons do slightly more damage I prefer the beams because of better range which often allows to use higher damaging crystals at the same range. Moving with an mwd or afterburner from rat to rat takes time so even with lower damage you kill the rats quicker because you dont have to move.
2 (two) webbifier which will support by a great amount your slow tracking long range guns (beams) to hit your targets. This is essential.
3 heatsinks
This are the basics to make good damage with a Maller or Omen. Maller is better then Omen btw. Omen only outdamages Maller with maxed skills by a small margin but then the Maller has other qualities. With only one medium armor repairer the tanking ability should be sufficient for empire belt rats or level 1/2 rats even without any hardeners.
For the remaining slots use modules from this list: afterburner, cap recharger, tracking computer for med slots and cap relay, nanofiber, hardeners for low slots.
Keep the last high slot empty for PvE. You will need grid and cpu for your low/med slot modules. Please note the damage types of lasers are more effiecient against the rats you find in amarr territory (blood raiders/sanshas) while they have more problems against other rats, especially from Angel Cartel because of resistance issues.
Use named weapons and heatsinks if you can afford. They make a difference.
Last but not least the best advice as usual: learn to fight in a Punisher or even Executioner. Always using the biggest ship you can fly is bad for your leaning curve.
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vile56
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Posted - 2006.10.07 03:46:00 -
[19]
5 small pulse med nos ab web caprecharger small rep 2 1600 800 hs2 adaptive nano.
damn fine ship.
been a long time since i flew my maller so lay off.
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XGS Crimson
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Posted - 2006.10.07 11:35:00 -
[20]
Originally by: Heelay Ashrum Edited by: Heelay Ashrum on 06/10/2006 14:37:08 1) never mix weapons
2) Dammage mods
3) long range rurrets fail hitting close range ships ( bad tracking) use a webber for close range ships
4 ) 700k SP?  while (1) { train(); }

eh? never mix weapons?
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Yamaeda
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Posted - 2006.10.07 23:20:00 -
[21]
Originally by: XGS Crimson eh? never mix weapons?
Mixing pulses and beams and different sizes mainly makes the ship weak at 2 different ranges instead of opting for 1, and you'll lose at both. The only realistic option is to use two sizes of beams of two sizes of pulses (but still the same class) since their optimal is close enough and power isn't enough for a full setup of one sort.
Not mixing does not refer to mixing drones/turrets/missiles. :)
/Y
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