
Aliventi
Blue Republic RvB - BLUE Republic
824
|
Posted - 2015.02.19 16:58:37 -
[1] - Quote
CCP Rise wrote:Quote:I still think the main thing that keeps pushing new bros away is the fact of the many many levels of griefing that you folks do allow.. but of course you wont nerf that cause that also would hurt someone else's game. perfect thinking here.
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish. I am really liking this opportunities idea. I think it will be a big improvement over the current NPE.
One of the things that some players and I came up with during a discussion about NPE is that new characters start off with a pitiful amount of SP. 56.489 SP doesn't give you many useful skills. The new player can't use an AB or a MWD, a warp disruptor, they have no capacitor skills, no weapon upgrade skill, no hull upgrades skill, no industry skills, no mining frigate skills, etc. Are you okay with this starting SP? Are you considering revamping the starting skills that a player has so they can complete more of these opportunities without having to wait time and again for 15-30 minutes for a level 1 skill to finish training?
Part of the reason I ask is when I was in Flying Dangerous we loved recruiting and taking day 1 new players and bringing them on our PvP fleets as tackle. Since we were roaming Syndicate at the time we had to have them train 5.5+ hours just to be able to use an MWD (to get out of bubbles they may have landed themselves in or to chase targets) and a t1 warp disruptor so they could point things. I imagine that a similar wait is present in many other potential career fields such as mining, mission running, FW, etc. Are you considering revamping the starting skills so that corporations that actively recruit new players will know they have a basic set of skills (i.e. not have to train 5.5+ hours to be useful to a 0.0 PvP fleet, mining fleet, mission running group, etc) so they can start helping the corp achieve the corps goals from the second they join? |