| Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Darkblad
Hilf Dir selbst in EVE
737
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Posted - 2015.02.19 15:31:18 -
[1] - Quote
So from Feb. 20th the Rogue Cloning Facilities make sense \o/
I'm curious as to how new players will get along with this. That said, can anyone recommend a good brainwashing service? This way, I can fully experience the Opportunities system just like a real new player. 
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Darkblad
Hilf Dir selbst in EVE
737
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Posted - 2015.02.20 10:35:25 -
[2] - Quote
First short thing from my initial experience on Sisi:
I noticed the question panel from Aura but rather wanted to see all opportunities, like "try before you buy" (this panel disappears when I open the map/ISIS. Aura's question window disappeared an now I'm lost! Well, sort of.
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Darkblad
Hilf Dir selbst in EVE
737
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Posted - 2015.02.20 11:26:57 -
[3] - Quote
Gregor Parud wrote:Why not start the game as a "CQ simulation" in a shielded set of systems (only accessed by new characters), where all the characters have a whole bunch of SP and have unlimited access to premade bigger/cooler ships, BS, perhaps logistics, inties and whatnot of all races. Where they can toy around, do funky tutorials "kill that BS with your bomber", "use this AF to kill a BC", "use this BR to evade a gatecamp", "use this orca to gang boost these npc miners for a minute (while having gang links explained in the mean time) after which you have to haul their mined ore back to station" etc etc etc. Funky stuff, advanced play styles but brought in a basic, easy to understand manner. Where every completed challenge would give that new character some related skills and assets upon completion of the entire tutorial. Rookies have other challenges to master that may appear tiny for veterans. Giving them the opportunity (sic!) to board a ship they can fly once they're adult but still being unaware of the core mechanics won't help that much. However, such experiences could certainly trigger an Opportunity, so once the rookie has reached a point where he did this all by himself provides some further feeling of having achieved something.
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Darkblad
Hilf Dir selbst in EVE
737
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Posted - 2015.02.20 11:31:55 -
[4] - Quote
TheSmokingHertog wrote:Maybe we should make certain goals available based on a background timer, so you will have to find things to do yourself while waiting for the nxt things on the list comming up. However, if you do something advanced behind a timer, you can unlock it. So, when you google it, or find the wiki you can speed things up ;). What if certain Opportunities are invisible to the player? This might result in players trying all sorts of things, just to find out if they get an achievement opportunity completed note (not that much unlike mastery level 5, but hidden). This will also result in opportunities being something that could be mistaken for a goal of the game, but at least there's an incentive to experiment, think in a "sandbox" way.
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Darkblad
Hilf Dir selbst in EVE
751
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Posted - 2015.02.26 13:36:00 -
[5] - Quote
According to this, TQ now has the new opportunities for some players. I don't, for neither of my accounts. Is that just me having bad luck or did I miss the checkbox to enable it (did'nt find any) - or are opportunities not live on TQ yet.
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Darkblad
Hilf Dir selbst in EVE
751
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Posted - 2015.02.26 13:54:14 -
[6] - Quote
CCP Wideo wrote:Darkblad wrote:According to this, TQ now has the new opportunities for some players. I don't, for neither of my accounts. Is that just me having bad luck or did I miss the checkbox to enable it (did'nt find any) - or are opportunities not live on TQ yet. For now they're only visible for 50% of new users, so existing users won't see them I'm afraid. Thanks for your quick response! It appears like that really is for new accounts only. 
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Darkblad
Hilf Dir selbst in EVE
781
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Posted - 2015.03.09 12:42:37 -
[7] - Quote
Great Idea to keep opportunities affected newbies away from all tutorials, even if they get links to them. It's certainly an easy task to understand things like scanning signatures or using data/relic analyzers without any kind of guidance from the game. Pointing newbies to the help channels Instead also is very handy (the opportunities mentioned in the dialog don't yet cover those topics), especially for players of a supported language where there's no GM and also no ISD presence in that specific Help chat. The community will handle that.
One true advantage, though: New players quickly get a feeling for the way CCP sometimes releases features. Unfinished.
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Darkblad
Hilf Dir selbst in EVE
814
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Posted - 2015.03.25 15:24:17 -
[8] - Quote
RookieInfo ReadMyBio wrote:A3. Since a good number of rookies in new accounts are completely underwhelmed and lost; and some are rage quitting after ranting in Rookie Help channel, I created an EVElopedia guide Opportunities to help them out. This is just great! Though it appears a bit weird that there are (still) walls of text (sort of) required to provide helpful guidance. But that is certainly not your fault. 
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